Out of Bounds Secrets | Red Dead Redemption 2 - Boundary Break

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  • Опубліковано 21 лис 2024

КОМЕНТАРІ • 1,9 тис.

  • @BoundaryBreak
    @BoundaryBreak  3 роки тому +1325

    ALOT of people seem to want a part 2. I personally think i gave you guys the cream of the crop.
    BUT maybe i'll boot the game back up for a stream and just explore Guarma and Mexico while chatting you guys up. You can find me on that really popular streaming site for video games and searching for "boundarybreak". I dare not speak its name on a competitors website

    • @xsolockandloadx
      @xsolockandloadx 3 роки тому +7

      Good episode. Thanks bro!

    • @Xenotypic
      @Xenotypic 3 роки тому +5

      would be awesome bruv

    • @mrpengoat
      @mrpengoat 3 роки тому +3

      this was great. i love your work. For real, though, the taxidermist's cabin outside strawberry is wild. don't really know if it's considered out of bounds content though.

    • @mrpengoat
      @mrpengoat 3 роки тому +4

      Also, there's one point where if you're looking at the old fort from across the river, you see people on horseback. it would be neat to see them up close.

    • @mrpengoat
      @mrpengoat 3 роки тому +4

      what about the cave with the devil man. and following the wolf man in the first few encounters. there's so much wild content in this game

  • @TuRmIx96
    @TuRmIx96 3 роки тому +977

    Just a random fact: LODs (Level of Detail) are numbered backwards. So LOD0 is the most detailed model. Lots of modern triple AAA games use up to 5 or 6 LODs depending on the object. And there are multiple methods of changing between them. Sometimes they just pop in, sometimes there is a fade from one to an another. And there are dynamic LODs too. So they morph to each other instead of changing models.

    • @IceBreak23
      @IceBreak23 3 роки тому +23

      i can confirm this is true, it also helps the performance for the games, i don't know how it works in other engine but in Unreal engine, i found out a way to optimize the engine with a lot of "trees" in one place without making the fps drops, it's a life saver

    • @Kono_Dio-Da
      @Kono_Dio-Da 3 роки тому +22

      @@IceBreak23 It works the same way in Source (Valve's Previous Engine). The most noticeable example is in TF2. When a character model moves a few meters away from the player, everything below the neck gets a lower poly count.

    • @IceBreak23
      @IceBreak23 3 роки тому

      @@Kono_Dio-Da oh that's cool

    • @craggolly
      @craggolly 3 роки тому +13

      modern game engines, especially deffered ones, have a hard time rendering semitransparent objects like smoke particles. they are usually rendered seperately and thus have no shadows and kinda wonky lighting sometimes. objects that fade in or fade between lods don't use this because if everything was a transparent object at all times, sorting would be an insane problem as well as the aforementioned graphical issues. so games tend to use hashed or dithered fading. that's why the transitions tend to look noisy. there is no semitransparency, pixels are either showing the object or not but they are so close that it looks kinda transparent

    • @N00N01
      @N00N01 3 роки тому

      interessting

  • @dinukajay
    @dinukajay 3 роки тому +876

    All that boundary break and we still couldn't find Gavin 😭

    • @Portal7896
      @Portal7896 3 роки тому +12

      Could you find my friend gavin?

    • @dylanmonstrum1538
      @dylanmonstrum1538 3 роки тому +5

      Grimshaw is Gavin, old news, but you might not know.

    • @internetexplorer144p
      @internetexplorer144p 2 роки тому +2

      @@dylanmonstrum1538 how.

    • @a7x5631
      @a7x5631 2 роки тому +18

      @@dylanmonstrum1538 The guy looking for Gavin is Gavin. That was solved a while ago when looking in the game files

    • @Gamer-tb7re
      @Gamer-tb7re 2 роки тому +1

      I have theory that just came in my mind maybe Gavin could be part of rdr3 trough a side mission or maybe you would be able to find gavin

  • @TheSecretTechniques
    @TheSecretTechniques 3 роки тому +839

    "The Good, the Bad and the Low-Poly"

  • @Numberer1
    @Numberer1 3 роки тому +1414

    RDR2 was probably my top choice for Boundary Break and you did not disappoint!

  • @HandmadeGoose97
    @HandmadeGoose97 3 роки тому +2832

    No matter where he took the camera he couldn't find Lenny:(

    • @pixelshura
      @pixelshura 3 роки тому +241

      or gavin 😭

    • @zerotakis
      @zerotakis 3 роки тому +51

      Lenny is a wily one, hiding just beyond that blinding white light.

    • @ChrisNonyminus
      @ChrisNonyminus 3 роки тому +24

      LENNNNNY

    • @mongrel_97
      @mongrel_97 3 роки тому +21

      @@ChrisNonyminus YNNEL!?!?

    • @packwolf445
      @packwolf445 3 роки тому +8

      Rip lenny :(

  • @tmccombs
    @tmccombs 3 роки тому +450

    This guy has nothing stored in his pelvic area is my new favorite insult

  • @shdw787
    @shdw787 3 роки тому +3272

    If you break the boundaries far enough, you can reach Tahiti

    • @Dargonhuman
      @Dargonhuman 3 роки тому +116

      It's a magical place...

    • @connor5287
      @connor5287 3 роки тому +85

      Lumbago

    • @daleicious1528
      @daleicious1528 3 роки тому +10

      This a reference to Boris the Rocket?

    • @Anon.G
      @Anon.G 3 роки тому +30

      @@daleicious1528 no

    • @arkrusted
      @arkrusted 3 роки тому +5

      @@daleicious1528 yes most likely

  • @arielshtern4125
    @arielshtern4125 3 роки тому +235

    I love seeing the motion captured actors behave off-screen, it's just amazing

    • @vignjevicalex
      @vignjevicalex 3 роки тому +1

      What's the significance with that t shaped pose and video games i don't get it?

    • @chillsgaming1900
      @chillsgaming1900 3 роки тому +39

      @@vignjevicalex It's just the default pose models are in before animated

    • @justghostie4948
      @justghostie4948 2 роки тому +24

      @@vignjevicalex the models are sculpted that way initially because it's easier to retopologize, unwrap and eventually rig for animation

    • @travisgilmore7339
      @travisgilmore7339 10 місяців тому +5

      Way late to respond, but in a panel Roger Clark actually explained that its to give the animators an easy signal for the beginning and end of a scene they mocaped

    • @کنزاًمخفیاً-ع9ص
      @کنزاًمخفیاً-ع9ص 8 місяців тому +5

      ​​​@@travisgilmore7339
      The voice actor for Charles once bumped into John's VA by accident and knocked him on the ground with the helmet set up falling off but the funny thing is the head on his model went flying off in the air on the screen and the animators were back in the room laughing their asses off lol

  • @tonybopita-boni3378
    @tonybopita-boni3378 3 роки тому +902

    He has a plan, to go outside the boundaries

    • @AxxLAfriku
      @AxxLAfriku 3 роки тому

      ORORORORO!!! I spend half of my day sleeping! ORORORO!!! Then I sometimes get up and tell you that I am a famous content creatorORORORORO!!! Please don't sleep while driving, dear tony

    • @tonybopita-boni3378
      @tonybopita-boni3378 3 роки тому +13

      @@AxxLAfriku What?

    • @brave_sir_robin54
      @brave_sir_robin54 3 роки тому +7

      Have some da** faith

    • @riyadh_reprise
      @riyadh_reprise 3 роки тому +1

      The white light at the end is the savior

    • @ChronicExe
      @ChronicExe 3 роки тому

      Thinking outside the box

  • @potatoconnoisseur697
    @potatoconnoisseur697 3 роки тому +27

    Seeing the Rdr2 map from high above is always so trippy as there's no consistent way to see it from above

  • @TotemKommo-o
    @TotemKommo-o 3 роки тому +268

    That blocked off mine in Gaptooth Ridge got me the most when you showed that there's more to it behind the rocks.
    It's a huge RDR1 tease.

    • @TheDanteEX
      @TheDanteEX 3 роки тому +52

      It looks legit ported over from RDR1. I'm guessing that's what they did for New Austin originally and then replaced all the textures and models. It kind of makes sense because the scale seems a bit different than it was in the first game. Horses were faster in RDR1 but New Austin feels smaller in RDR2 probably because of the higher draw distance that wasn't accounted for when porting over the terrain.

    • @TotemKommo-o
      @TotemKommo-o 3 роки тому +28

      @@TheDanteEX I'd also say it feels smaller because of no 'normal' access to Mexico.
      But if RDO progresses time-wise like GTAO, then I have small hope that it'll phase out into RDR1 times.

    • @TheDanteEX
      @TheDanteEX 3 роки тому +10

      @@TotemKommo-o Don’t give me hope.

    • @xvxvcaspervxvx
      @xvxvcaspervxvx 3 роки тому +17

      Part of me wants to believe that R* was working on porting or remaking RDR in the future. I mean if they can remake GTA5 five times, they could do it for RDR am I right!

    • @OlDirtyLZA
      @OlDirtyLZA 3 роки тому

      @@xvxvcaspervxvx not too sure about that now tbh from what I read on rockstars wiki before, is rockstar San Diego made the rage engine they use in games since GTA IV so only makes since to keep increasing the capability of the engine as is. So with that it would just be be matter of updating the textures where they see fit for which ones are in use, which is why some places have grey/low Polly textures they probably just removed the old textures files from rs redemption to save game space. Would still love to see a port for pc though.

  • @Mattwest1985
    @Mattwest1985 2 роки тому +82

    I actually made it to Guarma in Red dead 2 online with some friends the first year of the game and it was one of the best experiences I’ve had gaming in so long! We used a specific wagon to ride out of the map and then called a horse to ride all the way out of the map to Guarma and it was just awesome! The map and all the animals is all there. Such a blast and I actually wanna try it again soon.

    • @liammintz
      @liammintz 2 роки тому +2

      What wagon did you use?

    • @averagesionenjoyer8948
      @averagesionenjoyer8948 2 роки тому +2

      How could you have made it if the player is not allowed to seim to penenentrary island east of annesburg

    • @KingSwiney
      @KingSwiney 2 роки тому +7

      @@averagesionenjoyer8948 glitches. I did it one time using a godmode glitch and a gun glitch that would keep me from drowning. Also, when you’re going to Guarma you fall of the map from mexico and spawn their

    • @EyyyTone
      @EyyyTone Рік тому +8

      @@averagesionenjoyer8948 guarma isn't connected to the main land its beneath it.
      Using old glitches you had to go through Mexico and keep south until you fall off the map into guarma ocean and die. Then you would spawn there.
      Pretty sure it's not possible anymore, you can still get out of the map using the slide glitch but I thing guarma has a load barrier around it now

    • @averagesionenjoyer8948
      @averagesionenjoyer8948 Рік тому

      @@EyyyTone mf im talking about the island thats unavaiable in online. the game telkeports you back to land when you are even in the middle halfway therre on a bboat

  • @Buzgut
    @Buzgut 3 роки тому +1063

    I'm burying a dev cube in my backyard, tonight

    • @BabzaiWWP
      @BabzaiWWP 3 роки тому +35

      What are you gonna label it as

    • @yvscrddn78
      @yvscrddn78 3 роки тому +60

      @@BabzaiWWP joe mama

    • @alexandercartagena6704
      @alexandercartagena6704 3 роки тому +5

      So, how’d it go?

    • @yvscrddn78
      @yvscrddn78 3 роки тому +59

      @@alexandercartagena6704 unfortunately not well... when he was planting it there was a huge earthquake because joemama walked onto his backyard

    • @BabzaiWWP
      @BabzaiWWP 3 роки тому +12

      @@yvscrddn78 please stop

  • @ZzSlumberzZ
    @ZzSlumberzZ 3 роки тому +72

    The game does the job of immersing so brilliantly that boundary breaks such as these seem unreal.

  • @Huanchee
    @Huanchee 3 роки тому +215

    the grass hill house is both a slight reference to the hobbit, but also something that really existed during that time; Sod houses. In places where there weren't very many trees, but an abundance of grasslands, many out in the west would build houses out of sod. Basically slabs of dirt and grass cut and piled into layers to make a liveable shelter.
    The wild west really was wild, and people had to live in unbearable conditions and get very creative to survive.

    • @217shark420
      @217shark420 3 роки тому +13

      Thank you for this nugget of information I'll cherish it

    • @call2872
      @call2872 3 роки тому +2

      That's a cool piece of history!

    • @melelconquistador
      @melelconquistador 3 роки тому +12

      Yeah, in Colorado they called them dug outs. Supposedly they were less trouble to heat and cool. Since, under the earth is within a range of temperature year round.

    • @l.pietrobon3925
      @l.pietrobon3925 3 роки тому +2

      Oh, that's why that other house is called Larned Sod

  • @HybridAngelZero
    @HybridAngelZero 3 роки тому +266

    "He keeps his washrag stored in his right leg" That's really weird. I always thought it was most common to store it in your left leg

    • @Dargonhuman
      @Dargonhuman 3 роки тому +26

      That's how I was raised, washrag goes in the left, soap goes in the right. Storing his washrag in his right leg, well, that just ain't proper!

    • @rileyjones.
      @rileyjones. 3 роки тому +4

      @@Dargonhuman then you store backup soap in the balls

    • @Justforvisit
      @Justforvisit 2 роки тому +2

      You guys use washrags?

  • @TheMiniatureRobot
    @TheMiniatureRobot 3 роки тому +210

    Dutch: Here's how we're going to escape the law, we're gonna go...
    Arthur: Yeah yeah, I know, Tahiti
    Dutch: No, we're going to go out of bounds

    • @hylianro
      @hylianro 3 роки тому +2

      So mexico

    • @bigdogdawg
      @bigdogdawg Рік тому +4

      "We are going to download a mod menu and finally be free!"
      "What the hell are you talking about, Dutch?"

  • @Lokear
    @Lokear 3 роки тому +406

    wait but it's not a Friday
    HE'S BROKEN THE BOUNDARIES OF HIS SCHEDULE TOO?! THIS MAN CANNOT BE STOPPED

    • @Higgs_Stranded
      @Higgs_Stranded 3 роки тому +4

      He’s broken the economy by this change.

    • @Lokear
      @Lokear 3 роки тому +2

      @@Higgs_Stranded This guy is insane. In a good way, though.

    • @Wheagg
      @Wheagg 3 роки тому +2

      Underrated comment

  • @Munnmaista
    @Munnmaista 3 роки тому +54

    Shesez: Why is all this stuff out of bounds?
    RDR2: *That's the way it is*

    • @rileyjones.
      @rileyjones. 3 роки тому +1

      It allll makes sense now

    • @uniform1731
      @uniform1731 3 роки тому +1

      @@rileyjones. *You want some jelly beans*

    • @TMOQF
      @TMOQF 7 місяців тому

      No it damn well doesn't

  • @XxXasparXxX
    @XxXasparXxX 3 роки тому +147

    Many people wondered if Sadie’s model is indeed in her house when she’s hiding.

    • @thenewworld4120
      @thenewworld4120 3 роки тому +32

      It is. Can't remember what video or where I saw it but someone has covered the Sadie basement and yeah it's in there, doing a similar crouched animation loop like the Balloon guy, when Micah "discovers" the cellar she teleports to the bottom of the ladder, then right before Micah actually "opens" the hatch, her regular animation sequence starts where she's kicking and screaming and Micah grabs her by her arm and literally yeets her up the ladder and out of the basement

  • @OrigenalDarkMew
    @OrigenalDarkMew 3 роки тому +22

    16:03 Good times taking over that fort in RDR1's multiplayer. It had cannons on the walls that could be manned. They defiantly ported things over

  • @melloncollieowl
    @melloncollieowl 3 роки тому +270

    I won the algorithm lottery cause I finally started playing RDR2.

    • @squid11160
      @squid11160 3 роки тому +36

      Enjoy your journey. My advice is to play it slowly. I'm jealous I can't play it for the first time anymore

    • @tmtmtg
      @tmtmtg 3 роки тому +3

      Dude same! I just got it yesterday!

    • @timwilbur4387
      @timwilbur4387 3 роки тому +1

      Same here, about a week deep.
      Damn, that Playstation sale...

    • @Tyranniod
      @Tyranniod 3 роки тому +10

      It's an amazing game. Take your time. Explore. Spend time with your gang. It's an experience that I wish I could have for the first time again.

    • @poniz2471
      @poniz2471 3 роки тому +2

      Man. I have been missing out the past two years! At least it was a lot cheaper.

  • @avery-james
    @avery-james 3 роки тому +184

    1:51 “This is some good shit, bro”

  • @tristancrumpler400
    @tristancrumpler400 3 роки тому +173

    These low poly models are cracking me up. I love them.

  • @johanneslebrecht3097
    @johanneslebrecht3097 3 роки тому +61

    Sorry to hear the UA-cam algorithm has shifted away from you.
    Just wanted to say that I’m a big fan of the channel and I’m looking forward to more content! :)

  • @LewisHamiltonMSPR
    @LewisHamiltonMSPR 3 роки тому +183

    A couple other things not mentioned in the video:
    - You can find animals way outside of the map boundry, but they are not afraid of the player, so you can walk right up to them.
    - Guarma must have a huge amount of cancelled content. The playable area we got is like a tenth the size of the actual island Rockstar modelled.
    - The main map is fully detailed far beyond what you can see even from the Hot Air Balloon. You can ride your horse out for minutes outside of the boundries before you start coming across low detailed areas.
    - There's a lake to the North outside of the boundries that you cannot see during normal gameplay.
    - There's a devbox in the hills of Guarma that's NOT under the map, it's huge and floats above the ground. It's bigger than most of the buildings in the game and even casts a shadow.
    I love no clipping through buildings and exploring well outside the playable map in this game, seems like Rockstar cut out loads of stuff.

    • @Thanos5
      @Thanos5 Рік тому +4

      What I don't realize is how come theirs animals that spawn out of bounds and why is the ground still walkable doesn't that take up memory or performance wouldn't it be better to just delete anything unnecessary

    • @DeadPixel1105
      @DeadPixel1105 10 місяців тому +1

      @@Thanos5 Yes, but with modern AAA studios working on an extremely strict schedule, they often don't have the time. And sometimes it's just pure laziness.

  • @NeilRoy
    @NeilRoy 3 роки тому +18

    The flat trees are called "Billboarding" by developers. They are used at great distances as you don't need high detail models and they rotate to face the viewer. Obviously they never meant the viewer to fly or they would have constrained the rotation to only be around the Y axis I imagine. With the bulbs, you can see them from below, so that explains why they took that angle into account.

    • @DeadPixel1105
      @DeadPixel1105 10 місяців тому

      Yeah, I've been learning Unreal Engine 5 the last few months and I recently learned about billboards, LOD, etc

  • @Wackaz
    @Wackaz 3 роки тому +97

    I don't know about anyone else, but for me this is the most anticipated video in the Boundary Break series, this game is one of the most fascinating to see what is beyond the boundaries :)

    • @The-Deadite
      @The-Deadite 3 роки тому +6

      The off boundary areas are crazy

    • @IsatisAngel
      @IsatisAngel 3 роки тому +4

      And one of the easiest to "break", everyone can do it (but without the cool tools of Shesez). It's really fascinating to explore the very large land outside the playable map, and Guarma.

    • @TheDanteEX
      @TheDanteEX 3 роки тому +4

      You can honestly get like 3 hours out of this game for Boundary Break but the amount of work putting that into a video is probably crazy. There's so much stuff in RDR2's world.

    • @themadtitan7603
      @themadtitan7603 3 роки тому +1

      Agreed, I've been waiting for 2 years for them release it.

    • @fanatp0stpanka
      @fanatp0stpanka 3 роки тому

      Definitely, as soon as I saw the recommendation pop up I clicked it without hesitation. No regrets.

  • @yourgoodfriend276
    @yourgoodfriend276 10 місяців тому +2

    6:10 The "Hill house" is a sod roof home, which were somewhat common on the frontier as a cheap and effectively insulated form of housing. They became less common over time because they had a habit of collapsing. During the expansion out west, this was somewhat rare due to light rains, but it only had to happen to your home once to ruin it forever. Sears Roebuck contributed greatly to the adoption of more traditional american homes by selling precut walls and roofs in the early 1900s. In those days you could get a pretty decent single family home to assemble yourself for about $600-700.

  • @ericgarcia1018
    @ericgarcia1018 3 роки тому +69

    They should make a pirated version of this game where all the the npc’s and environments are completely low polly

    • @klurikon3004
      @klurikon3004 3 роки тому +6

      There is version you can pirate which is actually better due to bugs in the latest pc version

    • @OllieMartinGamer
      @OllieMartinGamer 3 роки тому

      @@klurikon3004 there aren't many bugs in the steam version anymore

    • @klurikon3004
      @klurikon3004 3 роки тому

      @@OllieMartinGamerlol , checkout RDR2 pc reddit

    • @OllieMartinGamer
      @OllieMartinGamer 3 роки тому

      @@klurikon3004 I've literally just finished playing 50 hrs. It was buggy when it came out but it's fine now

    • @DivergentDroid
      @DivergentDroid 3 роки тому +3

      I just want RDR1 on PC in first person view.

  • @AlexanderTheGreat1000
    @AlexanderTheGreat1000 3 роки тому +58

    Omg it looks like cyberpunk in the beginning. Lmao

    • @fetishwombat
      @fetishwombat 3 роки тому

      This isn't Cyberpunk 2077?

    • @e3ng682
      @e3ng682 3 роки тому

      @@fetishwombat he means it looks like cyberpunk cause cyberpunk is badly optimized and can’t load properly so it looked like it

  • @BewbsOP
    @BewbsOP 3 роки тому +50

    Having started trying to do game development, I can now see how easy it is for stuff like untextured items being in places you can't see can happen. Within the short time I've been doing it, I've ended up having numerous items end up untextured out of bounds already. I'll place objects somewhere, forget about them, and then when designing other stuff, I'll end up making changes to, or even deleting the texture, and end up moving terrain or object onto them, and I'll just have a shovel in a wall or something that's just grey. I can easily see such a big game having those.
    I also get dev cubes now. It's so much easier to just plop a default object into the scene and attach your script to it, then move it to a place where you can't see. No need to worry about making it invisible or fit into the scene when it's under the world.

    • @DaysofKnight
      @DaysofKnight 3 роки тому +1

      Can you imagine if they took the time to remove all of the unused assets, though? How much more performance and resources they'd get back if the engine and system didn't have to load it all? I mean, they have the time, and considering we all paid $60 for it, many paid $80 or whatever for the Deluxe Edition

    • @BewbsOP
      @BewbsOP 3 роки тому +6

      @@DaysofKnight The amount of performance lost by a couple of untextured items stored off screen is negligable to imperceptible. 90% of games do not even render them in the first place if you can't see them. The vast majority of time, they exist as solely a few points of data points in storage. The amount of time wasted scouring the game files for a couple of items that didn't get used, all so they can save a couple of kilobytes and one one-millionth of a singular frame, is a huge waste of time.

    • @DaysofKnight
      @DaysofKnight 3 роки тому

      @@BewbsOP You're kidding? There wouldn't be any benefit at all? With games these days reaching 100+GB, there would be no benefit???

    • @BewbsOP
      @BewbsOP 3 роки тому +6

      @@DaysofKnight no. It wouldn't. Do you really think it would be worth the manpower to scour the game files to reduce the file by a whopping 14 megabytes total? Delay the game for weeks just to save a maximum of one thousandth of a frame? No. That's fucking stupid and wasteful to waste time and money doing something that will neither be noticed nor efficient in any way.

    • @thenewworld4120
      @thenewworld4120 3 роки тому +4

      ​@@DaysofKnight assets that are out of bounds (under the map) are simply not rendered at all and virtually don't exist. The only reason why they do in this video is simply because as he goes under the maps bounds, it then starts to render objects on that plain instead of the game's main plain. (also why the GROUND literally vanishes and all you see are the assets placed on the ground; rocks, grass etc.)
      This same exact method is also used when assets are out of View Distance (which is actually called Render Distance) for certain periods of time. AND in SOME cases this method is also used when assets can no longer be seen (e.g you've progressed past a point and can no longer GO BACK to said area) so the engine simply erases it from the scene until needed again.
      Tl;dr - no it wouldn't really make a difference at all, considering these objects are hidden and essentially do not exist on a physical or virtual aspect. Sure, dev cubes are different but dev cubes are literally untextured cubes with no collision, physics or physical attributes at all and are simply visual placeholders for raw code.

  • @IantheDugan
    @IantheDugan 3 роки тому +13

    1:57
    “...Be a lot cooler if ya’ did”

  • @KOSMOS1701A
    @KOSMOS1701A 3 роки тому +19

    i was expecting the UFO to be the same one used in GTA 5 but with different lighting, but this appears to be a unique model.

  • @waisalmakaleh9836
    @waisalmakaleh9836 3 роки тому +5

    Finally a boundary break of red dead, it’s one of the best games I’ve ever played and there is so much to explore, definitely make a part 2, I’d love to see what’s inside the house that can be viewed through their windows but can’t go in, and the guy who is crying in one of the inns

  • @jandzjamz6342
    @jandzjamz6342 3 роки тому +40

    I've watched you for so long and I'm still at a loss as to how you dont have more subscribers. The amount of effort and time put into these videos is crazy and I'm thankful for the opportunity to see how some of my favorite games work.

    • @BoundaryBreak
      @BoundaryBreak  3 роки тому +14

      I appreciate that!

    • @jandzjamz6342
      @jandzjamz6342 3 роки тому +8

      @@BoundaryBreak Of course dude! Hope you continue to grow. :)

  • @thirstysnake995
    @thirstysnake995 3 роки тому +5

    The school house in armadillo is actually a theater, and if I’m correct that fort in Mexico is el presido

  • @MidnightSt
    @MidnightSt 3 роки тому +46

    8:10 since it's a "sitting on a horse" pose, I would assume that the weird hand position is the result of inverse kinematics not having the data to put the hand on the oars and all of the horse motion data that gets added into the hand movement while riding.
    The baloonist - and any other case when a character in this situation has an animation - it's easier to just pick an animation that has the pose which makes the character invisible/able to naturally rise from, and set that animation to loop until you need to show the character (which is when you transition into its proper animation system), because you most likely already have an animation like that, but you probably don't have a non-animated pose like that.

    • @feloniousbutterfly
      @feloniousbutterfly 3 роки тому +3

      Thanks for this comment, I find this fascinating for some reason.

    • @Nilon241
      @Nilon241 3 роки тому +2

      Could you elaborate a bit more on that? It is indeed very interesting.

    • @thenewworld4120
      @thenewworld4120 3 роки тому +2

      I was thinking something very similar, however in the sense that the only other option they would have had for "static models" like this video stated is to place the T-Pose halfway thru the floor and just have him rise up as his animation sequence starts. But I can see that being very faulty or problematic so, like you have stated. It would be more practical to just give him a simple crouch animation looped infinitely till his regular animation sequence starts.

    • @thenewworld4120
      @thenewworld4120 3 роки тому +2

      Lol I didn't read your second part properly at all. You already explained it and much better than I did.. GG

    • @MidnightSt
      @MidnightSt 3 роки тому

      @@feloniousbutterfly i very much understand that, since I also find fascinating "insider info" from an area I don't work in. that's why I enjoy providing this kind of info for other people, from the area i do work in, but they don't.

  • @brycestrife5605
    @brycestrife5605 3 роки тому +5

    You put 160 hours in this and it does NOT go unnoticed. Thanks you for all the hard work. I've been with the channel for about 2 years and it's getting better with every video. 💓

  • @bubblebobbler
    @bubblebobbler 3 роки тому +18

    Damn you UA-cam for not pushing this video out there! It's amazing!

  • @fourskinz8859
    @fourskinz8859 3 роки тому +7

    This is wholesome. No clickbait. No nothing scummy. Just hard work man. Keep at it and you will always have my sub ❤️

  • @BoundaryBreak
    @BoundaryBreak  3 роки тому +27

    inb4 "Fully Modeled Butt"

  • @OrigenalDarkMew
    @OrigenalDarkMew 3 роки тому +6

    14:18 I remember going in there all the time in RDR1's multiplayer to restock on dynamite & level up

  • @Muneeb_Akhtar
    @Muneeb_Akhtar 3 роки тому +17

    15:10 That is not a schoolhouse it was a theater in the first game and the back room with bed and shevles is tied to a stranger and freak mission

  • @OrigenalDarkMew
    @OrigenalDarkMew 3 роки тому +6

    To be fair, it would be kinda awkward for the devs to model Arthurs's junk.

  • @saulgoodmanofficial5880
    @saulgoodmanofficial5880 3 роки тому +65

    there's a dev-cube somewhere in the middle of Mexico

    • @travismeta3727
      @travismeta3727 3 роки тому +24

      Probably to trigger the Mexico music

    • @saulgoodmanofficial5880
      @saulgoodmanofficial5880 3 роки тому +2

      also i think the bongo's from Guarma start to play if you're at the furthest south and east.
      so head south first until you hit the blurry land and then go east. you have to go past the black border at the bottom of the map.

    • @tippa7328
      @tippa7328 3 роки тому +1

      @@travismeta3727 Yeah it's prolly just for music but I really wanna believe it's for something bigger, y'know?

  • @Jumpyluff
    @Jumpyluff 3 роки тому +4

    I'm glad I won the YT lottery again tonight. Thank you for the great video. I can't tell you how many "interesting things about RDR2" videos there are that don't explore past Chapter 1. Thank you for including mid-late game stuff as well. You rock.

    • @BoundaryBreak
      @BoundaryBreak  3 роки тому

      thanks for noticing man. Makes the effort worth it

  • @who6242
    @who6242 3 роки тому +6

    Getting outside of the playable map was unreal. There's still so much detail beyond the boundaries. Getting to guarma early was a lot of fun.

  • @randomhalf-lifevideos1712
    @randomhalf-lifevideos1712 3 роки тому +10

    Jack: *gets kidnapped*
    All of the gang members: *t p o s e*

  • @BlueBead
    @BlueBead 3 роки тому +90

    Just commenting to help get the video promoted in the algorithm, pard'ner 🤠

  • @naiefasiry
    @naiefasiry 3 роки тому +1

    I love the last part where Arthur walks besides the edge of the world slowly as you are closing the video, it gave a unique feel...

  • @3alyxander10
    @3alyxander10 3 роки тому +22

    I'd love to see an episode 2 of this this game has way too much content to be uncovered

  • @DarrenHowseMusic
    @DarrenHowseMusic 3 роки тому +6

    Ah, good stuff! We need to see inside the house at Emerald Ranch though with the girl in the window!

  • @Dijonaise
    @Dijonaise 3 роки тому +9

    The fact that your viewership went way down is such a shame. I’ve been subscribed for a while now and am always keeping my eyes open for new episodes. Keep it up!

  • @DJScrib3
    @DJScrib3 3 роки тому

    6:58 - 7:22 minutes into this video, and then it hit me: 'this is a lot like looking at Westworld, the video game (in Dev Mode)'. I appreciate the digitally existential tour you got goin' on here, Shesez!

  • @runratchetrun
    @runratchetrun 3 роки тому +20

    Whenever I get a notification for a new Shesez vid, I take a break from whatever I'm doing. Gotta make sure to watch it before DMCA takedowns :( killer work as always!

  • @RipXIII
    @RipXIII 3 роки тому +10

    1:43 they've seen some shit

  • @higg873
    @higg873 3 роки тому +7

    Oh god the music at the end is taking me back 🥺 still gets me 😭

  • @rokkosextensions7428
    @rokkosextensions7428 3 роки тому

    I just beat this game last week, what are the odds? 200 hours is a lot of dedication for one video, but this game deserves it.

  • @DCGMatthew1
    @DCGMatthew1 3 роки тому +29

    I have a plan to watch this.

  • @mackyme001
    @mackyme001 2 роки тому

    It's awesome seeing the character models are like acting that waits in the corner for the Director to tell them to enter the scene.

  • @loic_vrbg
    @loic_vrbg 3 роки тому +36

    That one dislike was from an O'Driscoll who didn't had faith !

  • @IantheDugan
    @IantheDugan 3 роки тому +2

    I mean this is honestly giving a lot more appreciation for the development of the game more than anything

  • @davidsantiagoalonso
    @davidsantiagoalonso 3 роки тому +9

    at 6:00 the woman in the out house with the cleft lip... im pretty sure that's how they would treat deformaties inthat period, not to mention mental issues. it's interesting the game showed this.

  • @HOLE9YARDS18
    @HOLE9YARDS18 3 роки тому

    Im just now realizing the amount of effort and time it takes to make one of your videos , 160 hours of footage for a 16 minute video....thats dedication! I loved this one though so thank you, keep making more!

  • @xvxvcaspervxvx
    @xvxvcaspervxvx 3 роки тому +6

    If you go to Guarma at night with mods, you can actually see the lights of Saint Denis and Blackwater along the shoreline. Then using a teleport mod (or no clip depending on the mod) you can can dash to and from Guarma and the main map.
    What else i found interesting; is how MASSIVE the games map really is! It extends so far from the actual playable areas! Most of these extended areas are also textured!

  • @EveBatStudios
    @EveBatStudios 3 роки тому +1

    I really appreciate how much attention you pay to the comment section and your viewer analytics. Been following your comments about the websites adjustments to who sees your content for a while. Would love to see you make a bunch of cyberpunk videos. Lots of out of bounds content to be found.

  • @randomcrap7682
    @randomcrap7682 3 роки тому +16

    0:03 me and the boys playing cowboy RuneScape

  • @Mike-ze1by
    @Mike-ze1by 3 роки тому +4

    16:12 I'm pretty sure that's where John catches Javier

  • @ArcRay20
    @ArcRay20 3 роки тому +5

    legit surprised you did the PC version and didnt look in to that one mod that lets you "fly around" to show us a good look at the volumetric clouds. they have real depth amazingly. like they did real good on that and you probably would know without being able to, well, fly up there and look at it all.

    • @thenewworld4120
      @thenewworld4120 3 роки тому +1

      the particle system for smoke, fog and clouds in this game is unbelievably realistic. The clouds literally form like real life (obviously at a lot faster pace, but still)
      it's fucking crazy honestly

  • @riggle6627
    @riggle6627 3 роки тому

    I just got recommended your channel for the first time in forever even though I love your channel and have been subed for a long time. You’re unlucky with the algorithm i feel like. This series has always been underrated.

  • @slayerkid7
    @slayerkid7 3 роки тому +14

    I actually just learned this my my history class, people used to live in those homes that look like hobbit holes,
    I think they’re called Soddies.

  • @Sean-qo9yu
    @Sean-qo9yu 2 роки тому

    This channel is such a gem, especially if you’ve played any game in extreme length.

  • @MrRetroDev
    @MrRetroDev 3 роки тому +6

    Fun fact: that IPL text you saw references Rockstars IPL system, I don't know what IPL stands for, maybe Interior Prop Loader, but in GTA V they are used to load some specific scenes/areas such as the different variants of the O'Neil ranch, the Aircraft Carrier, UFOs and much more. "VAL_03_DEFAULT_JAIL" is probably the name of the IPL for the jail right above it, obviously and VAL means Valentine. I haven't played through the entirety of RDR2 yet but if the jail was, for example, destroyed, It would probably load "VAL_03_DESTROYED_JAIL".

    • @fanatp0stpanka
      @fanatp0stpanka 3 роки тому

      @@AutisticTorch thought the same, and I think OP is right, cuz sometimes some of the gang members place dynamite in the wall to blow it up and help Arthur escape
      I've only seen that one in Rhodes though, so I could be wrong

    • @thenewworld4120
      @thenewworld4120 3 роки тому

      IPL stands for Internal Prop Loader btw

  • @jeffscoolkidacount
    @jeffscoolkidacount 3 роки тому

    I've watched pretty much every single video you put out, but it took 3 days for youtube to finally recommend this one.

  • @particularfrog9670
    @particularfrog9670 3 роки тому +35

    Hey, I don’t have twitter but can you boundary break DEATH STRANDING? I want to see if the bb has textures in its case

    • @michaelmorris2146
      @michaelmorris2146 3 роки тому +2

      you mean the FIRST STRAND-TYPE GAME!?

    • @rashid6633
      @rashid6633 3 роки тому

      @@michaelmorris2146 Underrated comment you got there, sir.

  • @krimpix6920
    @krimpix6920 3 роки тому

    BRO OMG YES THANK U SO MUCH FOR THIS EPISODE. I SEARCHED FAR AND WIDE FOR AN OUT OF BOUNDS RDR2 VID.

  • @ckratooss
    @ckratooss 3 роки тому +56

    I see low-poly models and I start to wonder: "Did I misread and accidently entered to a LowSpecGamer's video or is this really Shesez's channel?"

  • @samedwards3285
    @samedwards3285 3 роки тому +2

    8:05 "Mr. Cornwall, sir. If you could just watch me nae nae on dutch, this wouldn't be a problem anymore"

  • @ZeusDahGoose
    @ZeusDahGoose 3 роки тому +29

    *I love gun, pow pow game*

  • @shortazn97
    @shortazn97 3 роки тому

    I hope the viewship picks up. I've been subscribed for awhile now since I first found this channel and its my favorite. I hope you can continue doing this freely.

  • @Generlc_Human
    @Generlc_Human 3 роки тому +6

    So I just got RDR2 like 3 weeks ago, how the hell did he know that I wanted this video.

    • @fanatp0stpanka
      @fanatp0stpanka 3 роки тому +1

      Cuz uhhh Google knows a hell of a lot about you
      And this is not a conspiracy, it's a fact, mate

  • @the_drink_real
    @the_drink_real 4 місяці тому

    I did the bridge glitch and got flung into the North, past New Austin's border. The sheer amount of land that is detailed and explorable beyond the game's normal open world is genuinely staggering, there were still animals, trees, a frozen lake, hell, even deformable snow all the way out in this area of the map that Rockstar would never expect players to reach. Just goes to show the sheer size and attention to detail in this game.

  • @missmisery8612
    @missmisery8612 3 роки тому +14

    0:03 So I guess this is was CD Projekt Red meant when they wanted Cyberpunk to be at the same quality as RDR2...

    • @drevil1988
      @drevil1988 3 роки тому

      I thought exactly the same. Thought he would made such a comment to these models. Fine man not to do so.

  • @CazzeshowVlog
    @CazzeshowVlog 3 роки тому

    These videos are really cozy to watch. UA-cam suggests a lot of content that stresses me out on different levels. Drama and even some videi essays about negative stuff. This is just stiff found on videogames. I always revert back to these videos when i can't take in all the drama and negativeness of the internet!

  • @marco_vz
    @marco_vz 3 роки тому +14

    Commenting to stimulate the algorithm

  • @nickbarnett1942
    @nickbarnett1942 10 місяців тому

    Came across this channel by mistake, absolutely love it. Good work pal.

  • @tylermagnus8517
    @tylermagnus8517 3 роки тому +13

    My man drops a big one after being away for a month. Glad you're back!

  • @thenewworld4120
    @thenewworld4120 3 роки тому +1

    Fun fact about the cardboard trees, that's how trees work in literally every game ever, same with ALL foliage.
    It's because other than the tree trunk, foliage is actually mostly 2D sprites. What you see as leaves or "flowers" or "fruit" of a tree (lets just call them EXTRA's) are simply 2D images copy and pasted inside of each other and rotated at different angles to gives the whole perception of depth, but without actually having to model and render and entirely 3D model

    • @thenewworld4120
      @thenewworld4120 3 роки тому +1

      For a VERY CLEAR example of this, do the standard "out of map" glitch in Halo 2 - Delta Halo (NON REMASTERED) and as you pass through the boundary (which is all trees) you'll literally just pass through a flat 2D image of trees'

  • @ohmanhotham8823
    @ohmanhotham8823 3 роки тому +7

    Just 7 more hours of work and I can watch this.

  • @jonnashernandez6695
    @jonnashernandez6695 3 роки тому +1

    Two years it took. To have this video. It was worth the wait ❤️

  • @Supersonicblue1027
    @Supersonicblue1027 3 роки тому +5

    Huh I'd love to see an episode of you just showing us México in the game it looks very interesting.

  • @goldgg3358
    @goldgg3358 3 роки тому +2

    Thank you for those 170 hours I would love it if you make a part 2

  • @MartyScorchedEarthse
    @MartyScorchedEarthse 3 роки тому +8

    Man I feel like playing Red Dead again

  • @BronzedTube
    @BronzedTube 3 роки тому +1

    The theatre interior is beautifully modelled I must say.

  • @GTAVictor9128
    @GTAVictor9128 3 роки тому +15

    0:41 - Also known as Cyberpunk last gen console NPCs.

  • @the_neo_crusader
    @the_neo_crusader 2 роки тому

    I think the possibility of the mo cap actress that answered the door accidentally having her actions recorded is just so cool

  • @jaygrundy2781
    @jaygrundy2781 3 роки тому +23

    A Mexico video would be really cool actually

    • @mikevegazarate4340
      @mikevegazarate4340 3 роки тому

      yup, that'd be cool

    • @xvxvcaspervxvx
      @xvxvcaspervxvx 3 роки тому +2

      If you clip into Mexico; its stretches for quite a while! Its impressive really! Most of the textures are there from the 1st game as well.

    • @jaygrundy2781
      @jaygrundy2781 3 роки тому

      @@xvxvcaspervxvx I wish it was fully raalized

  • @nickjones3075
    @nickjones3075 3 роки тому +1

    Pleeease devote a whole episode to Mexico and Guarma and World's End. The sheer scope of out-of-bounds area you can explore with the drinking glitch is absolutely insane. For instance, you can go up behind Manteca Falls and see a river that pours down into it and various fully animated animals that stay in place and don't run or attack you. There is an above-ground dev cube and a floating boulder in Mexico near the glitch train tunnel.