Space Engineers - The Toughest Armour Design
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- Опубліковано 10 вер 2024
- There has much debate about the best sort of armour design on you ship from the advantages weight , deflecting angles and may other little theories so lets have a go at clearing up the most common.
Link will be up shortly,
Armor Ramps [By UncleSte]
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Space Engineer is like a mixture between Minecraft and Kerbal Space Program.
The main purpose of the game seems to be building a space fleet and fight/ally with the other factions. You build your ships piece by piece and the only know limit for the size of your ship is what you computer can handle.
Large ship + Welder behind wall + Projector with wall blueprint = profit
Hmmmm... 👍
Not in server, sim speed = 👎
@@Tru3Spart3n Then your server is a potato, or you computer is a potato, or both are potatoes. Either way the potatoage is the problem.
@@ImpeachObamaASAP2010 a single projector and welder not an issue but people don't go small the people on the server I'm on use 450 welders in a welder wall 30000+ block ships.
@@Tru3Spart3n Then you admit to being at fault by making a ship that the server can't handle while the actual technology being discussed is in no way causing the sim drop speed.
There should be an updated video. Armor stats have changed, weapon physics and damage have been modified within the last few years.
Agreed!
I love the testing videos you do. You'r asking questions I didn't even think to ask. (the tire armor) I'd love to see you test out weight vs maneuverability and thrust/ power design. How light vs heavy armor effects maneuverability.
its always a strange fealing when you know your favourite youtubers watch each others videos
Will your survivor series ever meet his?
Hey I'm subed to you and him:-P
TheXPGamers I dunno; I like his stuff, but he very much exemplifies the Dunning-Kruger effect: Basically, The less you know about some thing, the more you think you know, and the more you actually know, the more you realize you barely know anything. Vsauce has a really good video where he explains it (not sure where in the video, but it is in it) ua-cam.com/video/JTvcpdfGUtQ/v-deo.html
TheXPGamers mmmm egg
I think the key concept is being missed here though. Penetration is great and all, but the real test is how long it takes to destroy a critical module on the other side. Try guarding a refinery on the other side of those plates. If you have the refinery up against the wall without a space, you'll blow it up without even getting close to penetrating the actual hull since the armor deformations squash it. That is why leaving a space in armor makes such a huge difference.
Penetration is a bad metric for armor effectiveness.
Jeremy Joachim Worst case scenario, you just move your modules to the center. If you manage to engineer that then you're solid.
Jeremy Joachim "Penetration is great " - Jeremy Joachim
***** That's what she said!
I like getting penetrated from behind
"Penetration is great and all" ;)
Well you basically created composite armor
Modern composite tank armors use different metals, plastics, ceramics and such
and the tire acts as shock absorbing plastic like filling
the heavy armor is hardened steel and inside the ship you couldput spaced light armor to absorb the remaining frags and explosions
I think it can be very effective on capital ships with a design like leopard 2a5's turret: some armor covering the outside of the ship to hide the sloped armor inside. That way, the attacker won't know how to angle itself to counter the slope.
Here's a new one: catwalk plates stop missile blasts.
THAT'S EXACTLY WHAT I WAS THINKING ABOUT :D
I made a ship almost completely out of catwalk plates oblivious to this thinking, “wow these are like an inch thick if I get in a fight I’m screwed” now imma consider it a capital ship
Sure but practically a bullet from a turret destroys it
Now I'm going to see a lot of ships with tire bumpers, aren't I?
OH LAWD 0-0
My friend recently built a ship modeled after a van, so I guess it's already started.
The king of nothing number car?
IPpainting b not n
SWAGLORD WEEDBLAZEITNOSCOPE Blocked in my country. The joke is on you!
I use a 3 layered armor similar to the composite but arranged differently.
The layer closest to the ship is solid heavy armor. The most outer layer is crossed heavy armor, so it is arranged to look like a tic tac toe game. In the middle layer i use light armor to fill in the gaps created by the crossed heavy armor.
The outer most layer is very effective at absorbing rocket shots the light armor in the middle act as a sponge that absorbs the blast. The layer closest to the ship is for stopping the Gatling gun. Because the crossed heavy armor and middle light armor layer has gaps in it the explosion from the rocket deforms the armor much much slower, and thus the armor lasts much longer.
Trying to slope armor is useless most of the time, as you are rarely paralell
to your enemies and your position will vary either way making slopes straight
and vice versa.
For survival the most practical solution i found to be build a ship out of light armor, then slap a heavy shell on it.
This is the only things that bothers me in this game. We now have limpets, spider silk, carbon nano-tubes and what not, in a game that is supposedly set in the near future we use steel to make armor! Steel...!? Better armor and plasma shields please.
80% agree with you there. Graphene would make excellent armour, way lighter + stronger.
There are mods for this but yet to be added into vanilla
May I add that Boeing recently got a patent for shielding technology, which basically detects incoming projectiles and generates targeted, directional shockwaves to repulse the shockwaves from the enemy explosives. It's useless against shrapnel (as of now), but I'd imagine by the time of SE, we'd have the technology to shield against kinetic weapons (bullets, shrapnel) too. We also already have the tech to create small plasma windows. Scaling it up is difficult as of today, but those plasma windows are damn near impenetrable from what I know. And, lastly, there's those two students from a college (I forget the name but think it's George Mason University) that use low pitch sound waves, aka heavy bass, to put out flames. They're working towards getting a patent and will probably begin building and selling usable units to firefighters once that's done. My point here is that given currently existing and emerging technologies, in my mind it's completely justifiable to add more defensive and offensive weapons to the vanilla game, especially ways to counter missiles. Hell, some limited form of shielding ain't a bad idea. Maybe instead of Star Wars style shields special blocks would be needed to generate the shields between them using plasma and would have a limited distance and heavy energy consumption. Or a new block to generate shockwaves to deflect missiles and what not. Nevertheless, I'm excited for this game's future and hope they add more advanced (but realistic) combat capabilities to the vanilla game! And they need to put those damn demonstration mods they make into the vanilla game!!!
Peter Clarke Theoretically yes, but in practice it can't bond with anything well as of now and it'll always be one atom thick or its properties will be changed. The same is true for the carbon nano-tubes. Scientists are continuously trying to find the perfect element to bond it with, so there is decent possibility that they'll figure something out in near future. Tungsten carbide is also very strong but shatters so it must combined into alloy as well. Just for the sake of gameplay, the could just add an armor made of e.g. titanium-carbon alloy and call it a day.
P.S. What about the rest 20%?
***** Its possible actually to create a magnetic field with big enough electromagnet that can hold plasma around the ship and protect it from almost anything. The drawback is that the field will slowly weakens over time and you'll need two capacitors to switch between in order to keep the field strong. (which in game can be done with batteries and a timer). Also the shield will work both ways so you would not be able to shoot as well, which is fine by me. Can be useful as purely defensive mechanism when you are fleeing and trying to save yourself from battle. Although I read in comments somewhere that if you shoot a plasma beam with opposite charge of the one of the shield it will create a temporary hole you can shoot through.
Hearing about things like this makes me all giddy on the inside. Oh, I dearly hope I live long enough to see technology like this come to fruition!
Note to self: Cover spaceship in tires and more armor, it's the most OP thing ever, lol
Isn't talking about angled Armor for fighter a bit pointless?
In the end, we are in a threedimensional environment. enemies can attack from all angles! therefore it make no sense to deliberately angle your armor...
Maybe in a fight between capital ships, where you can adjust your position to the enemy but as solution for fighter?!? I don't think so...
The question with the angled armor was if it makes a difference from where you shoot at the enemy ship. Now we know, it is more clever to line up with the enemy ship so we can shoot straight at the armor, instead of just shooting at it while it's angled due to our relative position to the enemy.
Seth90TOF The nearest thing to angling armor from all sides is to get the armor as sphere-like as possible so that anything that didn't hit dead center hits at an angle. This much might be useful for fighter designs.
what palo said as well as angled armour is not useless what are you generally shooting at when attacking a fighter the sides and rears, angling say the back of the spine also adds effective armour to it so they don't shoot straight into your cockpit. etc with the side armour. Sure its three dimensional but it doesn't mean people will let you hit them in the flat areas. also it can lower the hit boxes of said fighter adding less mass and decreasing its size
the sloped armor doesnt even work it sitll took 4 rocket shots to pierced the sloped and the nonsloped armor and he never really tests his crazy things well he tries to confuse people and if something in his experiment doesnt work the way he wants or if he will switch to the next test quickly without fully explaining what happened
Yeah, these crazy armor types for fighters aren't practical in the slightest. However, on a big ship I've been working on, I simply made liberal use of the vanilla angled blocks, and the thing was able to eat a shot from a gravity cannon with no damage except for some weird internal warping. We haven't tested it with more conventional weapons, but the likelihood of my group using those is slim anyways.
Something I learned during testing a while ago was that putting 1x1 WINDOWS attached to pillars for gap armor worked surprisingly well. No penetration, but haven't seen it in action for a while, so yeah.
So many people in these comments saying "Oh, sloped armor means nothing in space, they can just change angle of attack..." *What are you? A guy who forgot to install maneuvering thrusters on your ship?* Then change *your* freaking angle ya knob, don't let them get a six on your ship.
It's the "everyone else is incompetent" mentality typical to most people on the internet
Patrick Lloyd also, Element of surprise? Fighting in a 4v4 fighter screen? Cruisers? There are reasons you wouldn’t have Manoeuvred into position.
What about the composite with a tire reinforced front panel... Practically indestructible?
The composite effect of light/heavy would disapear but yeah i guess!
You should try using blast door blocks. :)
They are pretty useful as a form of external reactive armor, or internal hard plating against kinetic torpedos, as they don't deform, capable of stopping projectiles.
It'd be great to see an updated version of this. I love to build armor, and since the Heavy Industry update we have all new ways to layer different types of armor.
Though, I suspect we also have a weapons update coming (beyond the current one), and new ways to put holes in armor too.
I already knew every thing since i am a tank enjoyer but it please to see the different type or armor work in Space engineer
Sloped, spaced composite tire armor for the win!
Passage 3 behind light/heavy armor has served me well. Especially on boats where you can arrange the passages to make individual bulkheads
Sloped armour in space.. You're in space.. Just press E or Q and straight armor will be sloped :I
So we've seen how the armor slope and composition helps protect ships but what about construction methods? say for instance you started building the ship with a sort of hardened rib cage made out of heavey armor and likewise a rigid spine. and I'm talking about that in a literal sense and think of armor as the skin/muscle of a ship. And seeing how badly some of your missiles have cut through some ship I wonder if this idea would work to also make a ship considerably more survivable if it had a hardened skeleton to keep it from being cut/severed from other parts of the ship.
I did some tests on the armor blocks after the last update because it was mentianed that the way damage is applied to block had been change, something about the number of components welded into the block. What I found out was that the gatling gun and the gatling turret, which are using the same ammo, damage for about half a steel plate per bullet regaredless of the block being a small ship, large ship, light armor or heavy armor block. The rocket launchers and missile turret had similar result where each hit head on a singel block destroyed +- the same number of steel plates. What should be noted is that gatling bullets of course only damage the block it hits. Also rockets may have a blast radius but it's much smaller than it looks only damageing a few block around the point of impact on small ships and not often more than two on large ships, blocks dose deform around the point of impact but dosen't actually take any damage. This proves that, at leaset with vanilla weapons, block integrity is based on the number of components in the block and also just because a block is warped dosen't mean it's damaged, I have not tested if different components have different integrity however.
Lastly I just want to correct Aaron on the number of steel plates in the armor blocks. Small light is 1, small heavy is 5, large light 25 and large heavy is 150, last time i cheaked but I could be wrong about the large heavy.
Place a projector on your ship, then put the entire ship's blueprint on the projector while matching it up with the ship and set it to "Show Only Buildable" ... you now have a Repair Projector. Combine it with a welder wall for instant repairs or welders spaced out inside the armor for self repairing armor that will even replace missing blocks mid combat.
I'm tired of the armor discussion for a long time. Finally you know why :)
5 years later I see that no one understood your pun here. Or they did and never thought about pointing it out.
tires OP plz nerf
JaffiMeister Hehehe
Michael Schmid lol
tire to op volvo pls nerf i kep geting juan tired by t sid im global silver 2 it not my fult to op
Imma try this with large grid armor
This has given me the idea of modular armor plating. Like making a layer of tire spaced armor with several mergblocks that attach to the main portion of the ship allowing for quick repairs and replacement of plating as well as having a main armor layer that actually makes up the ship. Like the ribbed secondary armor on the galactica
Breach missiles with clans in it:
*Im about to end this mans whole career*
what about sprinkling heavy armor blocks on a single sheet of light armor? my guess is that the heavier armor would pen in the deformations of the lighter blocks and increase thier effectiveness without the high costs of layering armors or building solely from heavy blocks. though I imagine figuring out the best intervals and patterns would take some experimenting.
A Shot Trap is a concept in tank design. Downward sloping armour on usually the turret may deflect a round down into a weak point like a weld, a pocket, or the less armoured top of the tank body, causing more damage than it would have otherwise.
Make a large ship with working A locks and stuff, or LSB! (Large ship battle)
Did not think of the tire concept but it makes perfect sense now that you've show it. The tire like most blocks does not have a damage set in game like armor blocks do (note blast door blocks also do not) and this means that the only way the armor blocks can deform is outward. So until the devs add those damage sets putting any none armor block in the center will have that huge effect making anti missile designs very easy to make, and gatling based ships will become more practical. Great work on it!
there needs to be penetration values in this game, so 2 light blocks equal 1 heavy block, so shooting 1 layer of heavy armour with a machine can will completely stop the bullet, so the bullet does no damage, but shooting 1 layer of light armour means that you can penetrate effectively with a machine gun, but shooting 2 layers of light armour with a machine gun does absolutely nothing, so as to nerf the machine guns, since in real life machine guns cannot penetrate heavy armour, unless they are a big enough caliber, or they ar specifically made to penetrate armour...
Easy way to do large ship armor to defend against other large ships:
1. Get that Singularity stuff mod
2. Use those thrusters and two of the reactors
3. Make ship entirely out of heavy armor and make it two spaced sets of 3 layers of armor.
4. Profit.
oh its 2 minutes old that's why its in 360p
*COUGH* its been 41 minutes now.
Drayler 46 mins
***** You sir, Are stupid.
Drayler 1080p yay
Skel etor 144p :P, Downloading a game.
So how valid are these tests five years later? Do these concepts still work?
Thanks for the video. It basically shows that armoring up can be helpful but requires a lot of planing. If you armor your whole ship like that it is so slow that every shot will hit it. Unless it's my base I would only armor the front.
holy shit tire armour op
I get the impression that people are still misunderstanding the simplest part of how damage works in this game. The toughness of all blocks against weapons fire is determined by their components. A heavy armour cube will survive exactly five times the fire-power because it contains five times the steel plate. And a block mostly comprised of steel components is far tougher than one mostly comprised of computer chips and radio equipment. Components listed higher/later in the weld order take damage first, and thus can potentially act as armour for that block (eg, bullet proof glass in cockpits).
The other form of damage that blocks take, is deformation, which does nothing until it hits a certain threshold, and then removes the block. During the video I was thinking that Arron was reading a bit too much into the shape and deformation of the block, since in my experience it has almost no bearing on actually resisting weapons fire. That last experiment with the tire did seem to lean against those thoughts though, so is worth testing further.
So I did a little test with your armor... Ok a big test I shot at a fully built armored and armed to the tip Destroyer. I shot at it with guns, launchers, even15 modded weapons like the rail guns and it still takes 10+rounds to penetrate. (Railgun 3 rounds to pass though inner hull, heavy inner, tire, then outer. All other guns would just dent, warp, or crack the armor. After I did gun tests I moved to torpedoes and remote torpedoes not fired by gravity launchers. Still just dents and cracks, large impact area but still no pen. Your slanted tire armor concept is best for all PPP ships.
Spaced armour irl, would have a thin cheap armour on the outside then a gap, then a stronger armour on the inside. The spaced armour is designed to make the projectile shatter or detonate before it hits the inside armour.
i think the most useful armour desigs are those that work well against projectiles ie oki turrets and the standard gatling guns because imo the best way to deal with rockets is to instal ciws (close in weapon systems) that just takes out the rockets (or meteor storms) before they can even impact the armour, just my opinion
i wonder how these here armour designs (and equivalents made of heavy armour) would actually stand up to some of the modded turrets
heres one you haven't tried from this video i see ;) i use a variant of armor that is a sort of overlapping checker board of light and heavy armor offset in multiple layers so that under every heavy armor block is a light armor block and under every light armor block is a heavy armor block i normally use 4 thick layering with this configuration and i usually use angled outer armor as well to prevent griefers from just randomly building a warhead on the hull
That's essentially composite armour, which he covered in this video
yes however it is a specific variant of composite armor and it has a tendency to work much better than the composite armor he has on here but what ever it isnt worth really worrying about
If your light on metal do light armor wheel heavy armor, if you got the steel do heavy wheel heavy wheel heavy.
I lolled at 1 minute in, tug boats, that's all I can think of, a tug boat with tires on the sides for bumpers.
One time I made an armor concept videoa about armors too....
the key is (in large ship, on small ship its not working unfortunetly :S) > Big armor block+welder+projectors (with keep projecting settings) > and you have an infinite armor. I hope I could help with that.
you loosing the same amount of materials if your ship wrekt :D
Welder a cant reach every angle without compromising, and that they could injure your crew if it's cramped.
1 welder can repair a 3x3x1 teritory, but usually I use more than one (to speed the welding speed). "cold injure your crew" Dont run into the BIG FLASHING RED LIGHT! usually helps.
Yeah this is workable for large ships where a massive footprint to contain all the additional systems is achievable. Personally I prefer it keeping crucial systems online, so gyros, propulsion, life support and power and weapons. The best application of the self repair/welder system is for maintaining your offensive capability in a large ship, that is essential to stop the enemy from creating a massive offensive blind spot, this is almost essential . It can be made more energy efficient by using sensors to determine if/when a component is damage or destroyed to toggle the self repair system on and off as required too.
You don't need welders and heavy/tire everywhere. Just in critical places.
we need a remake of this
the cheapest but most effective sub-standard 'heavy' armor design would be to use blast doors.. they don't deform and are equally as strong as heavy amore (on my larger ships i use the CIC setup for my control station and surround said CIC in blast doors.
I'm gona put patches of tire spaced armor around places on my large survival ship
Welder behind heavy armour blocks is enough for normal weapons. Project a welder, heavy armour block, gryo and heavy armour block. With as many build and repair as possible (mod). Even if you break the armour it will just reform. So long as important stuff behind the armour can be projected and fixed by welders and buildandrepair. You can still break any armour with remote controlled custom missles but the ship can regenerate. So you make your whole ship self printing. Ships can get big and heavy but with big missiles onboard, you can do a lot of damage. Warfare would then be about shooting done these missiles.
Anyway it takes powerful mod guns and weapons to punch into regening ships to take them down. Big missiles leave blocks which need to be grinded which makes repair massively longer.
The only down side is acceration is very low and thrusters must be inside the ship. You dont regenerate fuel and lost resourses. Regenerating damage makes the ship heavy. You need all the resources for repairs. The area with all the materials must be heavy armoured within the ship. The ship looks like a brick.
Layered shields are better. You can make the other hull in sections and connect each hull armour module with connectors. Each with its own shield. The sections can regenerate if the sheilds go down. Thus when the ship restores shields to an armour module, the hull fully restores itself. With the connector system ships have to be built on the ground. The different modules are already connected via blocks before the connectors are connected and only disconnected at the end. This means that there is no gap between connector and block line up correctly. All gryos, thrusters and cockpits must be one section. Everything else can be other grinds connected via connectors. This means the connector part of the ship is vast because its smaller grinds but the merged part is reduced within game limits. I have yet to get it to work 100 %.
I’d say put composite armour around vital areas then spaced blocks every where else and the spaced wheeled armour around weapons
How cool would it be if the devs added force shield u could add to your ship and each hit from a weapons drains you shield power and like u could send out a small drone that could hack into the enemies system and either turn off the force shield or just keep an watch over their force shield! :D
You forgot to coat your armour in bulletproof glass. That's how I armour my interior drones, it's surprisingly effective.
But what about bullets
The ultimate (but expensive) armor would be about 2 layers of composite armor and 1 layer of tire armor on top that is all designed to deflect as much as possible.
Of course, you also need to consider that if your armor profile is smaller, some of those shots that *would* have hit, will miss entirely. Zero damage is hard to argue with, and heavy armor increases the weight of your ship significantly making it harder to dodge.
The only thing i rely on is evasion, dodging the attacks, (cant be done when the attacks coming at you is just bunches of gatling guns) I always put alot of booster on my ships, to rely on dodging, but if one bullet hits me, yep, a giant chunk of my ship is then a goner
I've found that light armour on top of heavy armour is rediculously tough.
sure you blow holes in it. but it doesn't break. I've actually pummeled it with so many missiles that I've pushed the outer armour of a ship so far down that it's crushed to the floor of the deck below, and still the armour is intact and providing protection.
In addition, it means you can't spot the heavily protected sections of the ship.
A cheaper way to implement some of the better designs would be to copy tank armor by saving the higher-quality protection for critical points.
Either with obvious add-on armor to the outside, or slap in internal "spall liner" around critical systems. The latter being the cheaper option and probably more resistant to being completely bypassed by gravity weapons.
You should try having space armor with homing missles so when your first layer gets penetrated the missles will fly out like bees
Splash dmg and kenetic weapons with blow up them missiles
The tire is a genius idea, it might be bulky, but it makes light armor take more hits that heavy armor, and makes heavy armor really hard to break through. I'm gonna build a ship with this armor and troll my friends with it :D
Someone should try creating a rotating "cage" of sorts that encases the ship, that way its harder to target a singular point and achieve penetration
No, that's the dumbest idea, because how are you going to shoot if your guns are inside the "cage" and if there on the cage, then they're going to constantly spin so they can't target anything, not to mention the thruster damage, it's just a dumb idea
I think spaced armour is great, if you use a light armour exterior layer and a heavy interior layer. now he is sitting there stationary shooting at the same spot over and over, which makes the spaced armour seem less effective. now consider that my ship is moving, and since all my ships typically have heavy AAA armaments your fighter has to keep moving to avoid being blasted by gattlings, missiles, laser turrets and the like.
however I want to point out that a well designed inertia weapon can defeat most armour if it is traveling at terminal velocity.
Why do you physically slope standard armor blocks for your sloped armor tests instead of using actual sloped armor blocks? It seems like the sloped blocks would be more practical and more likely to be used.
how bout checkerboard?
To the tire spaced armour with composite behind it
have you tested with 3 layers of armor except the middle layer is not constructed (only has 1 steel panel in it) I found surprisingly that by not constructing armor blocks they tend to resist collision even better so I should probably test it with weapons too
The main point is that like your tires they do not deform but are much cheaper
New to this. Behind the power curve. But wouldnt putting gravity generators behind the armor create ablative/reactive armor. Granted the power requirements would be high.
I am putting your experimental armor on my Dreadnaughts.
So he brought Henry back?
omg thats nuts! well tires just became part of my armor setup lmfao thats amazing and hilarious
You also have to think about size. You cant have 5 block thick armor for a small ship because the ship might look too bulky or you might not have enough space for internal components.
You always do a grate job on your vids
I'm gonna venture a guess and say that the rockets are HEAT. which composite armor is specifically designed to stop, so its no surprise that the composite armor can take a lot of rocket hits.
I cant find a video on the best fighters in the game, you up to it eh?
mix the composite armor and space armor and make slope at 80degree slope and and like stair light armor to more penetrating stop
Sloped armor is tough but you could just level out with the armor when attacking
Assuming your target is incapable of rotating to stop you from getting a 90 degree hit
you should do some testing on armor around pressurized ships / stations. is air pressure lost as soon as dmg is done? once it breaks through? only if block is completely destroyed?
which armor ensures Pressure the best?
Imo, for now angled armor is useless in SE since all the rockets act as a high explosive round, and bullets don't ricochet.
What is the mod for that GUI you have in-flight? That one is significantly better than the one I use.
On the composite armor shown at 4:00 is it necessary to have the heavy armor backing?
For larger ships, I usually plate the outermost layer with catwalks. How effective is that?
Bullets just remember that, what you do is spray the side of your ship with bullets then lob some missiles in and done
Spaced armor. Each layer is composite. With a tire in the middle.
You just need to make a cube with welders inside continuously repairing the armor. Supply it with a crap ton of steel plates and you have a pretty much impenetrable hull.
You don't understand he LSG he doesn't want a box for a ship
LastStandGamers Can you try out a reactive armour design ship, with replaceable armour plates? I reckon that would be pretty cool, speed up a ship's refit/turnaround back to the battlefield.
what u could do is making a sort of titanic kinda ship, only armor is light armor and then make compartiments
Might want to put in some blastdoor blocks to prevent damage from ships crashing into it.
Double spaced armor and a layer of glass (smallest squeres of glass possible).
Or maybe fanced armor so u have pillars under the light spaced armor or only the pillars to block rockets
I made a ship with welders lining the outside with remote turrets on the outer separated shell attached on with landing pads keeping it on
The problem with 'sloped armor' in space: translate up, pitch down a little...suddenly it's flat
Composite spaced armor with tire. Combine all three into one.
3 block thick armor composite with a tire in between the layers with a space in the center?
Personally i strap on some spaced armor over my composite armor to give it just a bit of an edge in some areas
have you tested armor with multiple angles? little bits and pieces on the outside pointing different ways. directing the explosive blast away from the hull of the ship?
Just imagine composite tire armor
does that Tyre/Wheel Armor still work in 2021?
How about heavy armor, tire, heavy armor will it be better then 3x hevy armor or composite armor? Can you check this out?
I think tyres and blast doors don't crumple like regular armour, so yes it would be viable.
My Fav armor is a checker board patteren of light are heavy
tires: the latest in armor technology!
and i thought using custard cream as armor was silly...
hey lsg, i watched the armored testing you did i had a thought what would happen if from th e verision with the tire in the center you put a pair of welders 1 top, 1 bottom and on the left and right you slightly incline a pair of gravity generators 1 on each side not only do you have a repair option to rebuild your block you also incorparate a lvl of gravity shielding as well... just a thought try it see what happens?
Bulky ships, pros dont like bulky ships, it would be hard to make that look good