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Space Busters | Can We Build Artificial Gravity in SE? | Space Engineers

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  • Опубліковано 3 лют 2020
  • Space Engineers has a few different kinds of gravity generators you can build. But these seem to work on magic alone. Can we build a machine that produces artificial gravity in Space Engineers using just physics? In this episode of Space Busters, that's what we're here to find out!
    Artificial Gravity via Rotation. It theoretically works in real life, but what about in Space Engineers? The first part of this video is building and exploring if artificial gravity works. The second part of this video is an explanation for how the rotational artificial gravity works in real life. Enjoy :)
    Wanna try it out for yourself? Subscribe to the workshop blueprint! I've added buttons in the wheel to help control the movement from inside. Enjoy!
    steamcommunity...
    If you like the video, be sure to leave comments and hit that like button! That's how I know to make more of these!
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КОМЕНТАРІ • 703

  • @Kampftroll
    @Kampftroll 4 роки тому +684

    I did that back when there where no magnetic boots, it was way better, it literally pushed you feet first to the ground, it was super awesome!

    • @xaddox7524
      @xaddox7524 4 роки тому +59

      he could have also have put on a super weak gravity generator so the boots would not turn on

    • @ianmeade7441
      @ianmeade7441 4 роки тому +16

      You wouldn't have been able to actually walk though, so how was it better?

    • @qdmc12
      @qdmc12 4 роки тому +9

      Same, I was attempting to build a Dyson ring.

    • @thewindowsexperience489
      @thewindowsexperience489 4 роки тому +4

      I think I saw a mod once that prevents the magnetic boots from activating.

    • @markp8295
      @markp8295 4 роки тому +7

      If you'd like to make a more in depth analysis. Jump when running in the same direction as the rotation and compare to jumping if you're running against the direction of rotation.
      This is a problem with rotating rooms on Earth. Also your feet and head will be under different levels of artificial gravity.

  • @bmking1015
    @bmking1015 4 роки тому +627

    You don't need to jump up and down to know how many g's you generate, all you need is the radius (which, if you built it, shouldn't be too hard), and your tangential velocity (which should be equal to the velocity shown by the game itself). If you know this, your g-force is equal to:
    g-force = v²/(rg)
    Where v is your tangential velocity, r is the radius, and g is standard gravity (9.81 m/s²).
    At around 13:10, we can see that the tangential velocity is v ~103 m/s
    Judging by how the ship looks, I estimate the outer radius to be ~21 blocks from the COR. Considering every block is 2.5m, this gives us r ~52.5m.
    This gives us everything we need to calculate the g-forces your character would experience:
    g = (103 m/s)²/(52.5m * 9.81 m/s²) = 20.599g, or over 20 times the force of gravity on earth. Yes, you'd be dead indeed.

    • @bobthetomato7005
      @bobthetomato7005 4 роки тому +51

      Aaaaand we got a physicist here

    • @jtjames79
      @jtjames79 4 роки тому +60

      Nope.
      That's how you figure it out in the real world. Video games do things strangely sometimes.
      Physics libraries don't do physics.
      Easiest way to confirm this is to drop something, old school Newton.
      As they said in the original edge case notation vernacular "Here there be dragons."

    • @nathanpfirman625
      @nathanpfirman625 4 роки тому +5

      BM King I don’t under stand anything you just said also when you say yes you’d be dead is it bye all the science or the strength of gravity

    • @Darkataran
      @Darkataran 4 роки тому +1

      You have big brain

    • @puddingofdoom
      @puddingofdoom 4 роки тому +7

      @@bobthetomato7005 See, we can't all be as resistant to education as people so insecure that they have to mock knowledge and intelligence to cover their weaknesses. You know, like people who can't even spell "tomato" correctly.

  • @codeconduit1576
    @codeconduit1576 4 роки тому +231

    You can’t navigate it too well because of the coriolis effect. It’s also why, when you jumped, you moved. Look it up, it’s pretty cool.

    • @puddingofdoom
      @puddingofdoom 4 роки тому +17

      This requires that the physics engine is actually capable of modeling that correctly. We'll probably never know.

    • @blueninja012
      @blueninja012 4 роки тому +12

      @@puddingofdoom it seemed like it was doing it to me

    • @MouseGoat
      @MouseGoat 4 роки тому +7

      @@puddingofdoom Well we will, because we gonna build it in real life someday soon. :) but also its pretty easy to calculate.
      Reason it works so well is because noting weird is going on. physics engines a made to simulate normal earth G, but it's the same math that also gives you spinning G.

    • @puddingofdoom
      @puddingofdoom 4 роки тому +6

      @@MouseGoat I specifically meant the in-game implementation which can be anything from incomplete to inaccurate or faulty, even. Physics engines are made by humans after all; physics, however, not so much. Nature never breaks her own rules.

    • @TheArtikae
      @TheArtikae 4 роки тому +9

      Pudding of Doom you don’t need to model Coriolis force. It’s not a real force, it’s just a result of how the rules work. As long as your tangential velocity doesn’t change from a jump, you’ll experience the Coriolis effect.

  • @Flame4206
    @Flame4206 4 роки тому +175

    haven't tuned into one of these episodes in a while. Glad I decided to come back, great video!

    • @AndrewmanGaming
      @AndrewmanGaming  4 роки тому +10

      It's the first one I've made in awhile :)

    • @gaalidas4836
      @gaalidas4836 4 роки тому +2

      Indeed, you probably haven't tuned in since the last one was released.

  • @BallChainGaming
    @BallChainGaming 4 роки тому +148

    Love it, Andrew. Now make a pressurized functional spin spacecraft!

    • @AndrewmanGaming
      @AndrewmanGaming  4 роки тому +28

      Haha good luck! In survival, you'll have to pay super close attention to the safety features lest you find yourself smushed against a wall!

    • @BBDoesTheThing
      @BBDoesTheThing 4 роки тому

      Yessss

    • @masterSageHarpuia
      @masterSageHarpuia 4 роки тому +5

      He should make a habitation cylinder instead.

    • @BallChainGaming
      @BallChainGaming 4 роки тому +1

      @@masterSageHarpuia that would be easier than a spinship.

  • @RAFMnBgaming
    @RAFMnBgaming 4 роки тому +15

    I remember back in the day when the legendary HOCgaming did his artificial gravity station series in KSP. He kinda had the opposite problem to magnet boots, kerbals just won't walk under non-planetary gravity. So to test it he used a rover and drove around his ring. That could be a good workaround to the magnetboots thing, providing space engineers wheels work that way.

    • @AndrewmanGaming
      @AndrewmanGaming  4 роки тому +4

      Good idea! I've heard that vehiclea have a harder time staying in the wheel but it's worth a try!

    • @RAFMnBgaming
      @RAFMnBgaming 4 роки тому

      @@AndrewmanGaming besides, what could possibly go wrong?

  • @cumguzzler8537
    @cumguzzler8537 4 роки тому +117

    Ya dingus.
    There are supposed to be TWO wheels to counteract the rotation on the main body.

    • @MistahFox
      @MistahFox 4 роки тому +6

      or some gyros (same thing in concept)

    • @cumguzzler8537
      @cumguzzler8537 4 роки тому +8

      @@MistahFox that would take up massive amounts of electricity.

    • @gorgofdoom
      @gorgofdoom 4 роки тому +7

      There are two wheels. Three in fact. The front of the "ship" is spinning & using thrust to allow the middle to spin the other direction. OP could have just used an anchor grid w/ rotor or gyros on a simple wheel, but to each their own.
      This is sort of what "there is no spoon" means to me.

    • @abevankeulen
      @abevankeulen 4 роки тому +1

      After seeing this I really want to make my OPA Behemoth drum spin. Though so far clang has been paying a lot of visits already.

    • @Invizive
      @Invizive 4 роки тому

      Or you could just make a ring with thrusters turning it without axle

  • @jmatya
    @jmatya 4 роки тому +29

    that paint picture made me spit out my coffee :D

  • @tolkien6666
    @tolkien6666 4 роки тому +71

    This is your mandatory Interstellar reference comment

    • @AndrewmanGaming
      @AndrewmanGaming  4 роки тому +4

      I was thinking of intersteller when we were spinning super fast and looked outside at the ship which was also spinning super fast!

    • @Space_Maniac
      @Space_Maniac 4 роки тому +2

      Cooper, this is no time for caution !

    • @papa_andy4497
      @papa_andy4497 4 роки тому

      AndrewmanGaming I watched that movie last night lol

    • @bobbycrofts9241
      @bobbycrofts9241 4 роки тому

      Its necessary

  • @Byter09
    @Byter09 4 роки тому +15

    Now build the Nauvoo (The Behemoth) from The Expanse, with buildings and atmosphere in it. :D
    Also: SPIN THE DRUM!
    (At 960m with 0.75 RPM you'd get 0.3g!)

    • @300kdping
      @300kdping Рік тому

      I vote for building RAMA

  • @AndrewmanGaming
    @AndrewmanGaming  3 роки тому

    I made an updated video where we put some of your artificial gravity suggestions to the test! If you want to see what happens when we turn the mag boots off, attempt to drive a car inside the wheel, or spin the wheel the fastest we can get it to go, check out this video! ua-cam.com/video/wtQ6bvaBk3Y/v-deo.html

  • @shade7367
    @shade7367 2 роки тому +6

    This doesn't just simulate gravity, it also provides a unique circumstance where you have "gravity" (perceived) and mag boots at the same time! Somewhere hiding in the gameplay there's got to be some use case that makes this valuable

  • @tsbggaming5442
    @tsbggaming5442 4 роки тому +74

    If you attach a gravity generator and set it to the lowest setting, it will turn off your gravity boots

    • @AndrewmanGaming
      @AndrewmanGaming  4 роки тому +32

      That's good to know for the future!

    • @mbexotic0
      @mbexotic0 4 роки тому +6

      or you can press x

    • @kal9001
      @kal9001 4 роки тому +3

      @@mbexotic0 As soon as he said that in the vid I was like... wtf, press x... it even has an 'x' on the icon in the UI... -_-

    • @markderuijter2346
      @markderuijter2346 4 роки тому +11

      @@kal9001 that just turns the jetpack back on

    • @tsbggaming5442
      @tsbggaming5442 4 роки тому +8

      @@kal9001 X turns on the jetpack, not the gravity boots

  • @Walroose64
    @Walroose64 4 роки тому +6

    Just binged this entire series, and holy crap the stuff you do here is insane
    Creating an elevator through the Earth? Setting gravity to 1,000,000g and casually overflowing the integer limit? *Driving from the Earth to the freaking Moon??*
    On paper, everything you do here seems dumb, like it would never work. Yet, in practice, somehow you always manage to make it work every time, and I'm just addicted to seeing what you're gonna do next. This is the most entertaining series I've ever seen about just simply exploring physics (or at least, the physics of a game). The presentation, the editing, the ideas, the execution of said ideas, it's just so insane and out of left field that I can't stop watching. I mean seriously, why haven't I heard of you before?
    Anyways, I absolutely adore this series, and I'll be sure to check out more stuff from you; keep making fantastic content!

    • @AndrewmanGaming
      @AndrewmanGaming  4 роки тому

      Thank you Walroose! I'm glad you enjoy this series :)

  • @narwhale632
    @narwhale632 4 роки тому +8

    Well, thank you for getting me back into space engineers. You got me into it in the first place and now I am going to play again.

    • @chloe_gospinny
      @chloe_gospinny 4 роки тому

      I really want to play this game, but I don't have a good enough graphics card):

    • @skyline5265
      @skyline5265 4 роки тому

      kg22backup What kind of cars do you have? Might be able to get by on lowest settings..

    • @chloe_gospinny
      @chloe_gospinny 4 роки тому

      @@skyline5265 both computers that I have access to do not have proper graphics cards. From the research I've done, both graphics cards are worse than even the minimum.

    • @skyline5265
      @skyline5265 4 роки тому

      @@chloe_gospinny Ah, I'm sorry to hear that. I hope someday you can run this game, and then you will be stuck confused because of how complicated it is. Or maybe I'm just stupid, idk lol.

    • @chloe_gospinny
      @chloe_gospinny 4 роки тому

      @@skyline5265 once I get enough money I'll buy a new graphics card and the game.

  • @EchoNovemberDelter
    @EchoNovemberDelter 4 роки тому +73

    if you click x when walking on the ground when your boots when turn of/on. You can see it if you look at where the jetpack symbol usually is but only when you are on the ground with no gravity. update: HEART!!!!!!!!!!!!!!!!!

    • @DamanD
      @DamanD 4 роки тому +30

      If you edit your comment your heart dissapears lmfao

    • @diridibindy5704
      @diridibindy5704 4 роки тому +8

      You sure didn't play Space Engineers. Pressing x while using boots will just turn on the jet pack.

    • @faraway6626
      @faraway6626 4 роки тому

      Mr Grey I think you don’t play buddy you would know if you played the game for a while

    • @OdinJrthesecond
      @OdinJrthesecond 4 роки тому +1

      @@faraway6626 You think he doesn't play but I play space engineers and I know for a fact that pressing X, while either in the air, on the ground, or using the boots, will toggle the jetpack. Therefore, Mr Grey is not wrong, and he's probably played more space engineers then you have.

    • @faraway6626
      @faraway6626 4 роки тому

      Joseph Quiray 3k hours sure

  • @jarrodsteers8991
    @jarrodsteers8991 4 роки тому +8

    This was really cool. I'm getting flashbacks of Interstellar.

  • @overloader7900
    @overloader7900 4 роки тому +37

    13:10 i mean, 100m/s is no joke
    Actually, is it like 20g? If it spins once every 2 sec?

    • @P2873
      @P2873 4 роки тому

      Overloader7 yes

    • @spartanwar1185
      @spartanwar1185 4 роки тому

      Yikes, that's alotta force

    • @overloader7900
      @overloader7900 4 роки тому

      Sun is 27g

    • @SWAGCOWVIDEO
      @SWAGCOWVIDEO 4 роки тому +1

      The equation is a = v^2 / r. So if we estimate the radius of the wheel to be 20 meters, (100^2)/20 = 500, or about 51 Gs. BUT THAT'S JUST A THEORY

    • @overloader7900
      @overloader7900 4 роки тому +1

      @@SWAGCOWVIDEO I was thinking that if it takes 1 sec for half of a turn, and half of a turn completely negates and reverses the speed its 200m/s^2... Although it doesnt take into account sideways force so you're probably right

  • @SpartanChief17C
    @SpartanChief17C 4 роки тому +2

    @AndrewmanGaming You should try building the Endurance from the film "Interstellar". It's got the same spinning mechanism, plus living quarters and 4 detachable landing craft. Give it a go!

    • @for265
      @for265 Рік тому

      If he builds it someone has to do the docking scene

  • @JescoLincke
    @JescoLincke Рік тому

    Three days after asking myself that same question, I get recommended this video from years back.
    Not sure right now whether I should be concerned that the YT algorithm now reads my thoughts or happy this actually works!

  • @banintz
    @banintz 4 роки тому +1

    Jaja It is not that you go back down because the gravity, it is that the section of the spinning ship comes to you because it is moving!

  • @morphman86
    @morphman86 4 роки тому +1

    That ship looks a lot like Space Station V, the transfer station from 2001, A Space Oddysey, featuring that iconic drawn-out, silent scene of the main character just walking. Interestingly enough, the film that brought this very concept into the mainstream.

  • @sergenbostan116
    @sergenbostan116 4 роки тому +7

    I love this series of yours :)

  • @Rossilaz58
    @Rossilaz58 4 роки тому +1

    This video was my first introduction to space engineers
    I got the game myself this week

  • @lurts9820
    @lurts9820 4 роки тому +8

    I think you could've put down a very weak gravity generator (like 0.01g or the minimum it allows) and then the mag boots shouldn't be active anymore.
    The gravity would be weak enough to not really alter results but the annoying mag boots are gone

  • @Spoon80085
    @Spoon80085 4 роки тому +3

    If you wanted to stop both ships spinning, add gyroscopes to the main ship

  • @edenb329
    @edenb329 Рік тому

    this was a great video that i watched a few years ago that helped me understand how you could mimic gravity well enough in a static space-time where gravity from planets seemed more linear

  • @John-qh5dv
    @John-qh5dv 4 роки тому +1

    00.54 that transition was so smooth!!😍😍

  • @ScalarYoutube
    @ScalarYoutube 4 роки тому +12

    Another top quality episode Andrew. P.S congrats on 20k

  • @squirblenurble481
    @squirblenurble481 4 роки тому +2

    alongside what was stated in the video, because the earth is rotating, you actually do have some of that sideways velocity you just don't notice it because of just how big Earth is, and how fast you get pulled back to the ground. Also, I am not an expert on this subject so I could have things a little (or a lot) off, that is just my understanding of it.

    • @puddingofdoom
      @puddingofdoom 4 роки тому

      Nope, that's perfectly correct, and don't let anyone tell you otherwise. When in contact with the rotating heavy body, circumferential speed has no say in the forces that keep the body attached or flying off, it's only the rate at which the rotation makes you change direction, and that's (if speaking of Earth) still just 360 ° per day.

  • @monkewarcriminal
    @monkewarcriminal 4 роки тому

    This video is legit just you building a space station that can spin, wow so cool XD

  • @spaasm717
    @spaasm717 4 роки тому +3

    This has inspired me to change my base cruiser's design, I need a living area with this spinning gravity.

  • @alexrainbow1882
    @alexrainbow1882 4 роки тому +1

    Been there, done that. Try a spherical gravity generator at the lowest setting, it will disable your boots. Also try using a station as an anchor instead of a ship. Sadly you slide so weirdly :T i hood they fix that

    • @guard13007
      @guard13007 4 роки тому

      Alex Rainbow There's nothing to fix, that's how it works. Pay attention to the explanation at the end. Edit: Unless you meant while standing still?

    • @alexrainbow1882
      @alexrainbow1882 4 роки тому

      @@guard13007 yes I meant while standing still. You still slide along the ground for whatever reason

  • @BBDoesTheThing
    @BBDoesTheThing 4 роки тому +3

    The spinning wheel of awesomeness looks like a hat!

  • @TheZilo77
    @TheZilo77 4 роки тому +1

    Spacebusters AND physics lessons in one? Is it my birthday? What did I do to deserve this?

  • @WinternGhost
    @WinternGhost 3 роки тому +1

    This guy needs a hella more subscribers

  • @John-qh5dv
    @John-qh5dv 4 роки тому +46

    Cen-tre-few-gal that's how you learn to pronounce it at my school few years back

    • @BBDoesTheThing
      @BBDoesTheThing 4 роки тому +2

      Comprised Frog6 gosh now I can’t pronounce it lol

    • @John-qh5dv
      @John-qh5dv 4 роки тому +1

      @@BBDoesTheThing reading that back neither can I 😂😂

    • @pewpew4545
      @pewpew4545 4 роки тому +7

      It's not even a real thing, Just applied kinetic principles. Kinetic energy moves in straight lines so when you are moving in a circle you are moving in a series of straight lines tethered by a '*Centripetal Force*', upon the removal of a centre-seeking centripetal force you escape tangentially following the direction of your instantaneous velocity.

    • @John-qh5dv
      @John-qh5dv 4 роки тому

      @@pewpew4545 chill just thought that's how u pronounce it but hey if that's how u pronounce it I'll go for it I ain t sure tbh

    • @thecodewarrior7925
      @thecodewarrior7925 4 роки тому

      It’s odd, cause I know that’s correct, yet I always pronounce cent-riff-i-gal force.

  • @lockretvids
    @lockretvids 4 роки тому

    I didn't think the physics engine was this sophisticated. Space Engineers keeps amazing me every time.

    • @AndrewmanGaming
      @AndrewmanGaming  4 роки тому

      Ikr me neither! But when it was possible with the theme park ride, I had an inkling that this would be possible too :)

    • @squirblenurble481
      @squirblenurble481 4 роки тому

      Based on the explanation in the video, it shouldn't need to be more sophisticated. The fact that rotors apply velocity to things instead of just spinning them as well as the fact that the rotors Klangyness can be affected by them spinning was evidence even without the tests that were done in the video. Still good that it was tested though. (:

  • @prometheus8010
    @prometheus8010 4 роки тому +16

    It would be really cool to see someone try and make the ship from Passengers

    • @thelordofforeheads2839
      @thelordofforeheads2839 4 роки тому +2

      Prometheus 18562 I was thinking the Martian

    • @Prometheus7272
      @Prometheus7272 4 роки тому

      Hey whatsup sorry i took your name.

    • @prometheus8010
      @prometheus8010 4 роки тому

      @@Prometheus7272 Your the reason I need 18562?!

    • @prometheus8010
      @prometheus8010 4 роки тому

      @@Prometheus7272 How do you have over 100 subscribers for playlists and why does it say you play Minecraft but you don't have any videos?

    • @Prometheus7272
      @Prometheus7272 4 роки тому

      @@prometheus8010 I started this channel along time ago.

  • @William_Kyle-Yuki_Yuuki
    @William_Kyle-Yuki_Yuuki 3 роки тому +1

    before watching... I think this will work. I have been tossed around by friends rotating their ships near me.

  • @kerrieoakes9048
    @kerrieoakes9048 3 роки тому

    12:32 Congratulations, you have just created a centrifugal force powered particle accelerator.

  • @caiuspostumiusturrinus1024
    @caiuspostumiusturrinus1024 4 роки тому

    Thank you sooo much for time lapsing your builds. Sitting there for hours, and watching one block being put up at a time can get rather... Stale.

  • @jakekarreofficial
    @jakekarreofficial 4 роки тому +2

    Another idea for artificial gravity is kind of like this, You have a moving platform that moves up, therefore since newtons laws (I can't remember which one,) it appears you are falling because of 'gravity'

    • @11darklight11
      @11darklight11 4 роки тому +2

      Well that upward moving platform will need to be perpetually accelerated cause if it has fixed upward speed, as soon as you jump up you won't touch it ever again

    • @tolkien6666
      @tolkien6666 4 роки тому +1

      This is actually how ships in the tv and book series The Expanse create gravity. The ships are built like skyscrapers with engines on the bottom and then use their engines to constantly accelerate at around 1G (as long as an object is experiencing constant thrust, it will accelerate)

    • @MouseGoat
      @MouseGoat 4 роки тому

      @@11darklight11 Yeah that idea is crazy stupid, and you run into the problem that the universe has a speed limit of light.
      once you hit that, you will once again have no gravity. (well actually what would happen is all of the universe time will happen in the blink of a eye, as you time would be stretched to infinity. or think of it as your time stopping)
      Unless...
      You turn around and slow down, in that case you could have a space craft that speeds up and slows down. that way you only have to experience a slight loss of gravity every time it turns.
      but... id not want to be on a space platform hurtling though space with more than half the speed of light , knowing that at one small dust particle is enough to create a deadly explosion Also, all the energy needed to just accelerate the platform with 1 earth G, you would be burning though stars faster than a fan made death star.

    • @JNelson_
      @JNelson_ 4 роки тому

      @@MouseGoat I mean you can keep on accelerating forever it just you won't get to the speed of light as viewed from someone elses reference frame. Your artificial gravity will remain the same though.

  • @helix5441
    @helix5441 4 роки тому +1

    *Interdictor class star destroyer intensifies*

  • @RetroPlus
    @RetroPlus 4 роки тому +1

    That's so impressive, this game is incredible! Also, thanks for the free lesson on physics, any video where i learn something is a good video.

  • @greendragoun5824
    @greendragoun5824 3 роки тому

    Your explanation made more sense than my teachers

  • @mikekeyser7870
    @mikekeyser7870 4 роки тому

    Not to nerd out too much but centrifugal force (pronounced centrifigal) isn't a real force. Basically what is happening with centripetal force is that you (or any other object for that matter) wants to stay in the path and velocity that it is currently heading. When an outside opposing force reacts to it, that is the change (the bumping you were experiencing). Same thing happens when you are in a car. Turn left hard and your body reacts to the right as well as the air freshener hanging from your rear view mirror because it intended to stay in the straight line path. Sorry for the nerd out. LOVE your vids. Especially love Space Engineers because I feel they are trying to get the science right. Makes it a grinding game but I guess that's why a lot of people love/hate it. Thanks for indulging me...

  • @monochrome_soft9472
    @monochrome_soft9472 4 роки тому +1

    i feel like the part at 20:00 could be used to make a really cool sci-fi fight scene! imagine a space station using this artificial gravity ring gets raided, but the attackers are able to get in without touching anything, so while everyone else is bound to the station normally, the attackers are all floating in the air flying past everyone lol

    • @jakekarreofficial
      @jakekarreofficial 4 роки тому

      Why does it remind me of those music videos?

    • @guard13007
      @guard13007 4 роки тому

      Except the air is being spun with the ship, they would have to be thrusting against the air constantly, at whatever the tangential speed is.

  • @koreboredom4302
    @koreboredom4302 4 роки тому +1

    Please make a skyhook! We gotta have skyhooks!

  • @307Gareth
    @307Gareth 4 роки тому

    I would put the gyro in the ship to keep it stable and won't spin but will make the ring spin a lot faster, plus i'd put the control panels in the middle and outer ring to control the rotor if you struggled to jet back up in the centre point (thumbs up)

  • @zebrin
    @zebrin 4 роки тому +1

    you can turn the mag boots off in the same way you turn off the jetpack. It's the X key, when the shoes are showing in the bottom left.

  • @L.J.Kommer
    @L.J.Kommer 3 роки тому +1

    Time to build a Orbis Station!

  • @shadeofsound23
    @shadeofsound23 4 роки тому +5

    I remember back when you could turn mag boots off with M or something.

  • @totusubertas8952
    @totusubertas8952 4 роки тому

    *Builds ladders to navigate grav rings when in operation*
    *Flies into walls seven times and mentions how hard it is to navigate*
    Fun aside, pretty cool concept, and happy it works!

  • @christopherg2347
    @christopherg2347 4 роки тому

    Now that you described it, of course it works: Space Engineers does track speed in vectors. It did so, back when Intertial Dampers were first introduced.
    The ID's are simply firing engines, to try to make the speed along all 3 vectors +/-0.
    The movement of every object in SE (or realy any 3D game), can be represented by just speeds along 3 vectors.

  • @minecez
    @minecez 4 роки тому +2

    There is gravity in space, and you would fall towards the earth if you stopped on the orbit, the reason it feels like there is no gravity is that everything is falling sideways at the same speed, and so nothing is actually falling if you are in the same orbit.

    • @AndrewmanGaming
      @AndrewmanGaming  4 роки тому +2

      That's definitely true. In SE though, gravity cuts off pretty quickly so we were actually in zero g, but yeah irl with our present understanding of gravity, an object's gravity field affects everything in the universe :)

  • @goblinRa2a
    @goblinRa2a 4 роки тому

    okay, I doubted this so hard but this blew my mind. amaizing!

  • @S31Syntax
    @S31Syntax 4 роки тому +4

    make a second ring on the spinning red section GO GO GO DUAL RINGS

  • @Zane-TheToiletSalesman
    @Zane-TheToiletSalesman 4 роки тому

    Your spinning wheel of Awesomeness looks like a Sumbrerro

  • @bobbyflynn6352
    @bobbyflynn6352 4 роки тому

    Spinning doesn't push you outward, (its a good trick though) it pulls you in. The normal force of the wall you are up against is the force you feel pushing on you. For example, if you set up a merge block system on the outside of the wheel, and detach it, it won't fly outward from the wheel, it will fly tangentially from the wheel, because it is no longer being held by centripetal force... should have watched the rest of the video before posting this... Your explanation was mostly correct.

  • @johnbastion747
    @johnbastion747 3 роки тому +1

    Clang would be impressed.

  • @toepicsplz9294
    @toepicsplz9294 4 роки тому +1

    So I was doing physics hw and this helped me. is it bad that a guy on youtube explained it better than my teacher?

  • @vaevictis6990
    @vaevictis6990 2 роки тому

    So I know this is an old video, but I've just discovered this Playlist after watching your space engineers seasons. At first I learned a lot about how to play the game after your vids, but this vid was the most educational yet. Where were you when my instructor was going over engineering physics at college? Lmao took me forever to wrap my head around it in 1st year physics. Is it wrong I finally get it know after watching this vid? 😅 you're awsome. Just don't bring up Cos and Sin math lmao

    • @AndrewmanGaming
      @AndrewmanGaming  2 роки тому

      Haha I'm glad I was able to teach something! Sometimes all it takes is a familiar example for it to click.

  • @kitemg
    @kitemg 4 роки тому +3

    omg.... i am sick from only watching the movement xD

  • @MikeTheMike-om9rv
    @MikeTheMike-om9rv 4 роки тому

    I'm so glad that Space Busters is back!

  • @Peoples_Republic_of_Cotati
    @Peoples_Republic_of_Cotati 3 роки тому +1

    I wonder if this can be down with an outside frame imparting rotation with wheels?

  • @CiphecDec
    @CiphecDec 4 роки тому

    sir i have been waiting for you to bring this series back. Glad to see a new video

  • @taliawtf6944
    @taliawtf6944 4 роки тому +1

    You should try building a colony like from Mobile Suit Gundam in the UC 0079, that would be awesome if you could build space colonies like that. lol

    • @guillaumeblauwart1238
      @guillaumeblauwart1238 4 роки тому

      There's one on the workshop but it's not really the same (as expected) it's more of a tube with a plateau so you don't walk on the walls of the colony :/ but yeah that would be insanely cool to have something like that in space :D plus you could drop it on a Federation base :3

    • @taliawtf6944
      @taliawtf6944 4 роки тому

      @@guillaumeblauwart1238 Exactly! xD

  • @marteutime
    @marteutime 4 роки тому +4

    Spin me right round baby that's how you make a artificial gravity make it spin me right round baby

  • @michaelreagan7149
    @michaelreagan7149 4 роки тому

    Great demonstration. You wouldn't want that amount of angular velocity to achieve the force you need however. A much better approach would be to dramatically increase the radius of the arms translating the angular velocity. As I recall the centrifugal force calculation is a R squared relationship . I think I once calculated it so that I could get a 1G value(or maybe it was a Mars G value, I forgot :)) at a radius of 700 meters (1.4 Kilometers diameter) moving at just 3 or 4 RPMs. The advantage of high radius / low velocity is its a lot safer. Unlike this demo using high velocity / low radius, which will cause you to experience a much greater force at your feet than at your head. Not a good thing if you'd like to keep blood in your upper body :). However, I was curious if Space engineers actually had this level of physics. Thanks for showing that it indeed seems to :) Now I need to create my own Hermes in SE using this knowledge you just gave me :)

  • @A.Person.Who.Exists
    @A.Person.Who.Exists 2 роки тому

    Expanse-style "Acceleration" artificial gravity is also possible in SE. It needs an unlimited speed mod to be practical tho.

  • @jonsouth1545
    @jonsouth1545 3 роки тому

    To make the ship more practical you should have two contra-rotating cylinders this would balance out the torque issue and allow the ship to be functional

  • @lionnejosey9797
    @lionnejosey9797 4 роки тому

    Dude, you gotta do building tutorials, specifically on creating circular shapes. Your stuff looks awsome

  • @raylf3141
    @raylf3141 Рік тому

    Don't mind me. I'm just here to see how many centrifugal vs centripetal arguments this generated.

  • @Kenionatus
    @Kenionatus 4 роки тому

    I recommend putting an antenna on it and remote accessing it for the next time. Makes for a lot less running and can be edited out or sped up without continuity breaks.

    • @AndrewmanGaming
      @AndrewmanGaming  4 роки тому

      Good idea! Yeah in survival, it would be really tough to get in and out of the wheel without dying, so the button that activates it from inside would save you a lot of heartache!

  • @TheJMBon
    @TheJMBon 4 роки тому

    Pretty simple math could tell you the artificial forge of gravity without stepping foot in that thing. The biggest factor isn't your rotation rate but is instead, your moment arm length.

  • @Wezryx
    @Wezryx 7 місяців тому +1

    Not very practical or efficient but it's cool. I wouldn't actually build that except on a megastructure, but it's cool. Middle could be a Factory for your ships.

  • @prich0382
    @prich0382 4 роки тому

    You didn't touch on that it's better to have a large spinning circle rather then a small one, if it's too small, the different acceleration effects at different height towards the center makes movement awkward, larger ones help with that as the difference is reduced

  • @astro_saturn
    @astro_saturn 4 роки тому

    I am so excited for Xbox SE, I am stoked to make crazy shit like this.
    (Pretty sure you press X when you're on the ground to turn) mag-boots off btw

  • @ShepardCommander
    @ShepardCommander 4 роки тому

    I did a school project with this exact topic for my physics course. Wish I had this video back then.

  • @anakarys9278
    @anakarys9278 4 роки тому

    For another video you can try making launchers or stargates using artificial gravity generators

  • @dnfluffles772
    @dnfluffles772 4 роки тому

    not just sci to! But Wherner Von Braun sent us to space and figured out that you can make artificial gravity using using the to rotating rings called the Von Braun wheel.
    Also he was not the only one to help us get to space.

  • @jacobdriver2151
    @jacobdriver2151 4 роки тому +1

    This whole video: I'll try spinning that's A good trick

  • @MrPablosek
    @MrPablosek 4 роки тому +1

    Just shows how close space engineers' physics are close to real life

  • @RobertMeany
    @RobertMeany 4 роки тому

    I’m guessing if you had this setup irl and the wheel was pressurized, the atmosphere would have a tendency to move in the direction of wheel rotation... if for some reason you ended up stationary in the air in the wheel, the moving atmosphere would impart a force on you that would eventually ‘drag’ you back ‘down’ to the ‘ground’

  • @mementomori5580
    @mementomori5580 4 роки тому

    If you looked at the interface at the bottom left, the Jetpack symbol becomes a magnetic boots symbol when you stand on something.
    So pressing X would turn off the magnetic boots.

  • @gidoiurafael
    @gidoiurafael 4 роки тому +1

    very epic science experiment

  • @JeanPGuy3000
    @JeanPGuy3000 4 роки тому

    Idk about in Space Engineers butreal life you would be losing a lot of force since your ship is spinning the opposite direction so if this translates into the game you should be able to fix it using gyroscopes on override to keep the rest of the ship from spinning

  • @Half-timeHero
    @Half-timeHero 4 роки тому +1

    Does the game interpret this differently if you have an atmosphere in the circular area? That would be an interesting test.

  • @zedkillerbros5685
    @zedkillerbros5685 3 роки тому +1

    Everybody gangster until SpaceX makes a Halo

  • @Kirbofir24
    @Kirbofir24 4 роки тому

    By the definition it's centripetal force that keeps your body on the inside platform as it rotates* Whereas a centrifugal force is something that is perceived through observation on the inertia an object would have if it did not change velocity and continued on. For example, cutting the string to spinning ball to see it fly outward is an apparent "force" that does not exist. The only force is the one towards the center of the spinning machine, which is centripetal by nature...

  • @Tarkelus
    @Tarkelus 3 роки тому

    Here's a challenge, try and make the grav lift from halo. so it shoots you up to a ship and then the ship catches and lands you.

  • @redvor2486
    @redvor2486 3 роки тому

    Nice teleportation system

  • @justinnentwich2779
    @justinnentwich2779 4 роки тому

    Been playing since bata and wondered in the back of my mind if this wa as possible. Great job

  • @zacharyhall7466
    @zacharyhall7466 3 роки тому

    Yeah i made one of these when I made the Bebop. Except back then it would eventually blow up or as ive heard it called Klang

  • @Blockinstaller12
    @Blockinstaller12 4 роки тому +1

    So, could you still float freely in such a contruction, if you ran fast enough into the other direction, to cancel the tangential velocity?

    • @AndrewmanGaming
      @AndrewmanGaming  4 роки тому +2

      Yes, theoretically. But the faster you run, the less force you'll experience. It will become harder and harder to keep running as you start to weigh less. Eventually it will be more like hopping! But yeah, if you can manage to speed up in the opposite direction to counteract the tangent, as long as you don't tough the wheel, you'll float there!

  • @andys4971
    @andys4971 4 роки тому

    THIS LITTLE MANEUVER IS GONNA COST US 22:10

  • @LoydieMaster
    @LoydieMaster 4 роки тому

    Umm I think you got the whole further away spins faster backwards, pretty certain the inside wheel would generate more pulling force due to the smaller surface area, same thing applies in gearboxes in cars

  • @MikeHoughtonasUnit8720
    @MikeHoughtonasUnit8720 4 роки тому +6

    How about building a huge sphere size of a planet and spin it

    • @AndrewmanGaming
      @AndrewmanGaming  4 роки тому +3

      I like the way you think!

    • @monochrome_soft9472
      @monochrome_soft9472 4 роки тому +4

      Mike Houghton you’d never be able to get close to planet size before the game crashed

    • @MikeHoughtonasUnit8720
      @MikeHoughtonasUnit8720 4 роки тому

      @@monochrome_soft9472 never say never.

    • @monochrome_soft9472
      @monochrome_soft9472 4 роки тому

      Mike Houghton i mean if you find a way to do it, by all means i would love to see it, i love building big, but from experience, there’s no way the game can handle something that big

    • @MikeHoughtonasUnit8720
      @MikeHoughtonasUnit8720 4 роки тому

      @@monochrome_soft9472 of course it would have to be in a clean world. but trying is half the fun.

  • @vega1287
    @vega1287 4 роки тому

    if you want to trick the mag boots add a grav gen and have it pull sideways at low strength