Space Engineers - Missile Destroyer 5k Range
Вставка
- Опубліковано 28 вер 2024
- Type.S101 Missile Destroyer
steamcommunity...
--Scripts--
Easy Lidar Homing Script by Alysius.
steamcommunity....
MART | Whip's Mouse Aimed Rotor Turret Script by Whiplash141.
steamcommunity...
Whip's Turret Based Radar by Whiplash141.
steamcommunity...
Whip's Artificial Horizon Redux by Whiplash141.
steamcommunity...
Whip's Auto Door and Airlock Script by Whiplash141.
steamcommunity...
Automatic LCDs 2 by MMaster.
steamcommunity...
[ Social Links ]
➜ LSG Discord / discord
➜ LSG Patreon / laststandgameryt
➜Steam Group - steamcommunity....
➜Twitter - / laststandgamers
➜Facebook Page - / laststandgamers
➜Twitch - / laststandgamers
➜ Airsoft Instagram: / lsgairsoft
➜ Server Sponsor serverblend.com/
Reminds me a lot of Halo's ship designs. All it's missing is the giant MAC.
Same! It looks like an Archer boat, and I can see the UNSC using it in the H-C war.
it looks like a halo frigate cut in half with no MAC cannon and cab
Vallorn i'm glad I'm not the only one who saw the parallels
Don’t you mean
The Big MAC?
Where do we load the ODST pods now? :p
*Comments for this video:*
LEVEL 1: I can't hear Aaron talkin' can ya kids turn down yer music ?!
LEVEL 2: Bro, turn up the music, all I hear is your voice
ENDGAME:
*Aaron's voice is the only music I need to hear*
Lol
i dont understand
That ship looks gorgeous... Even if the weapons are a bit wonky/need scripts, the aesthetics are beautiful
OCD is tilting me, on the side, the thruster pods:
- ion, hydro
- ion, hydro
- hydro, ion
- ion, hydro
Why !?!?!? :P
As well as OCD needs to be a diagnosis, you just like being neat.
what is OCD?
ChrisHiss Obsessive Compulsive Disorder, an example is someone who has to wash there hands 5 times every morning and evening or they open and close the school locker 3 times because closing it the first two didn’t feel right to them.
Just for you. He knows you are watching and wanted to say hi.
@@Blasted2Oblivion hi 😀
This is amazing. I can't imagine the amount of days (not hours) that went into building this. Amazing.
The fact that he was jumping to spectator instead of actually course correcting with the cameras was killing me
LSG is addicted to spectator mode.
Easy LIDAR Homing Missile script is pretty badass. Being able to lock-on at 5Km and have all antennas off is pretty sick. I also use the script to deliver care packages with pin-point accuracy from orbit to bases on planets.
Warfare 2 brings some new options here, looking forward to seeing the two collide.
This video inspired me to work on some of my own guided missile designs and countermeasures. limitations of Xbox means no scripts but so far the simple mass block design coupled with some warheads works beautifully. the best part is that you can either load them into a "rail gun" or create a sort of mine with them due to their attraction towards gravity generators. as for counters to this design I personally like to use two spherical generators with negative (outwards) projection, its quite fun to see a mass block missile be denied and sometimes flung back at your enemy!
When i sae the title i was expecting some kind of anti-missile defence.
But this is so damn better
anyone else think it looks a bit like the front of a UNSC heavy frigate from halo
it definitely does!
All it needs is a way to intercept missiles with your own custom missiles. Then long range missile duels would be possible.
Great showcase, a solid ship for pvp. Hope the Starbase devs are taking notes. Players gotta be able to use use scripts in multiplayer.
StarBase has it's own in game scripting language: ua-cam.com/video/7lXK6_bktUk/v-deo.html and StarBase is a single shard Massive multiplayer online game.
I see missile cruiser and the fact that they’re VLS and huge missiles…
I immediately hear
“LET THE MISSILES FLY!”
from Red Alert 2.
From what I can tell, it seems like space engineers could stand to have a lot of these features added to the vanilla game
This is Space Engineers 101. The amount of work all the modding community puts in, and then the game devs can just slap their logo on the side and release it as a DLC....
Theres no mod here, just letting program blocks runs cripts makes all this possible. Theres no features here, other than hoping a server admin somewhere would actually let you do that, if so this ship is vanilla.
This is vanilla.
"IF someone could vanillize this" KEEN: hold my custom turret controller
Tactical Nuke?
Non non non!
Tactical *Ship!*
i've been playing with a system recently but mine uses direct control and hard armor points with warheads triggered by sensor.
very important to restrain design to 3x3 in width
Space engineers wars will be fought across entires severs with cruise missile fired from a range
Instructions unclear: it only made my missile problem worse...
I just finished making a similar ship that basically does the same thing, but it is a much larger and slower design. It's the 2nd ever large ship I've built, so I'm pretty happy with how it turned out, but this one just blew it out of the water. It too can 3D print a guided missile, but this one is player-controlled as opposed to using script. (Speaking of which, I should probably learn how to use programmable blocks.) In any case, if you're interested in checking it out Aaron, just search for "The Hullbreaker" on the Steam workshop... it's the one with the green stripes :)
This is my ideal, I'm just hoping that the creator makes a Vagyr or the pride of the Hiigaran.
Like a deep, humongous missile platform on a long ship would be amazing!
But the tall design would also just be pretty cool!
The chorus drop though 3:40
Damn... Imagine a battlegroup of these things deploying a sheet of missiles...
@@therealist3495 Imagine a mixed fleet with *both*, with only one or two battlewagons leading an enemy into the rest as an ambush.
Love to see a multi-crew battle with this ship
Bro could you turn the music up I can't hear it
it has been updated.
@@kalysbourque2857 no I can't hear the music anymore he needs to reupload it but make the music deafeningly loud
@@kalysbourque2857 r/ woosh
You shure I hear it just fine
Could we see this in a actual battle? PLS
ikr I'd gladly sign up for that lmao
It's probably meant for more of a stealth solo (first attack kill) or as a support destroyer, unless you add a bunch more guns on it and maybe many rocket launchers on the front if it doesn't have it already. Also, a sheild will be the perfect touch (for the servers that have that mod). I'm currently starting to build this baby on my server :)
@@De1taX Just a quick question:
how does pvp works on this game? (Can you destroy someone for any kind of reward, like a base raiding for materials or something) or players should make a “roleplay combat” only for the glory in private servers?
@@truta3715 it’s like Minecraft in that you can grind every block down for components and use it to sell or upgrade your base or ship. It’s very rewarding.
@@truta3715 pvp works how you want. You can shoot them down and damage their weapons and then grind them down or just blow them up. You can steal their cargo.
If that has longer added 4 missiles holes on each side - death
Imagine this being used for orbital bombardment
Easy LIDAR Homing Missile script can do that. You can put in an exact GPS as the target, update the GPS mid flight if needed, and even abort the attack, all without needing antennas.
Great video, love the ship!
Nice but nothing is gained by staggered time on target. Surely from a military perspective it's better to have missiles arriving on mass so as to overwhelm PD?
Boi turn up the music, it's just your voice now ._.
Looks like the design was influenced by the Halo Universe and the Expanse universe, very nice.
No loud music great
ciao!
curiosity ..... is the outer shell all heavy? Congratulations, a remarkable ship, truly powerful.
I also really like it aesthetically
This was uploaded then deleted yesterday and reuploaded today bruh what happened
Well last upload he had the music so loud you could barely even recognize that there is someone speaking :P
I mean. He is famous for stealing content and getting caught
wow very nice weapon design indeed I cant help but feel like the big missile could use a detach system to make it super spicey like a cluster bomb.
It kind of Looks like the older Valiant, or Marathon Cruisers From Halo
like the UNSC Feeling Lucky
which... had a great time... yeah, let's just say that
That ship is awesome
Looks like The Expand ship battle !!!
Kinda reminds me of the Komodo guided missile corvette Captain Shack tested years back
I hope that they can get scripts on servers working better so we can see stuff like this
There should be a button to fire all in a rapid sequence with just one or two button presses
That thing is straight up Vaygr inspired.
This is better, hardly hearing the music
This Weaponsystem would be a real plague on Servers if youre going for Planetary Silos
just sit in your Bunker and Launch Missiles at the enemy Base :D
This is probably more of a gunship class. Could you try looking for a more capital-ship kinda thing?
This script would make for a great defens system that uses manual camera aiming and auto mode throug radar/antenna
Seems pretty much inspired by the EVE Online's Caldari Rokh
You’d think that if we had artillery on battleships that could shoot over 20 miles in the 40’s we’d be able to shoot more than 800 meters in space.. especially considering there’s no air resistance or gravity
Reminds me of Missile destroyer on homeworld
I'm curious, what about this requires modding? It looks, at least on the surface, like a super complicated but totally buildable thing. Well done either way.
Technically, it IS totally vanilla, even the radar and artificial horizon, the issue is that it needs scripts and the programmable block to work, which as mentioned in the video, is disabled on some servers
Imagine this as a fighter carrier instead of missile platform. You could throw alot of fighters their way at once
I was unable to locate the entry point and then after I did managed to get in I couldn't' fire a missile and the controls for the sequence didn't work.
Looks like a Homeworld ship
It looks like the unsc Hillsborough class destroyer
It's the pillar of autum
Le pones las torretas que haces tu con 6 miniguns y es la nave perfecta.
man i wish sososo much i had a couple friends to make like survival faction wars or smth and have cool stuff like his and big battles
Couldn’t you just get a nimble fighter to go into the large exposed hanger and shoot the warheads?
Isn't this a Caldari cruiser from EVE online?
i thought it was a MISSILE - DESTROYER
can you drag out your intro line even longer for the homies in the back?
I think to get this done Vanilla would have to be with extra pilots maning the missiles as drones.
that would limit the effective range i think
would something like this be okayed for that tournament thing you play?
Wow, that's really cool design. Can it be built from projection in survival?
Looks similar like NAGA from EvE-online ))).
Yes it looks like Halo, but also a bit like the Expanse's ships.
How does the speaker works in vacuum ?
i wish the game would add blocks to allow for "scripting" without actual scripting so you could do this sort of thing vanilla
#idea one middle breaks apart into 1/4 big misses and like 8 decoy missles
Don’t know if ya did this yet but I tried to put orbital missiles with solar panels in atmo and used them to attack, but with my little tech know how it was remote control
I didn't realize you could make spaceships in this game. Thought it was a base building game.
12:00 THAT'S A LOT OF DAMAGE!
Looks like a UNSC ship
the best way to fuck with people on servers is to make a bomb drone with heavy armor and point it right at a station.....
yes, sound is fixed
Did anyone else see the decoy take out the missile turret at 12:40 ?
what script does this use to guide the missiles?
i realy want a space engineers warfare
Ah, glorious.
Looks like half a UNSC frigate
Heeioulioiue there aieuond welcome!
Big UNSC vibes
But can they successfully hit my ships the TC m2 and the dreadnought m1
Would love an MMO where i can customize my ship a lot... like a better version of battlestar galactica online (which was shutdown last year).
Ventilation????
I havent played this in Yeeeeears. How does it run now days?
SE runs much better now, can even use rotors and pistons more reliably.
@@danmoore4503 @Enoch Strok Just a quick question:
how does pvp works on this game? (Can you destroy someone for any kind of reward, like a base raiding for materials or something) or players should make a “roleplay combat” only for the glory in private servers?
Wow
The only way to vanillarize it is to go kamikazi mode.
can they go into athmosphere?
Nice!!
Just 5K? that's really low. Also can you create MIRV warheads? ALso never arm your warheads until they are near the target.
One note: Those large warheads appeared like they werent always exploding, might want to reconfigure the warheads with sensors to detonate at 5 meters or so. the impact still does damage, but not as much as the explosives could.
My main focus in this game is missiles so I’ll chime in a little here with some tips for warhead reliability.
• Warheads unreliably detonate from collisions over 250mps
• 5mx5mx5m Sensor on nose if warhead under 100mps is perferrable as noted by William
• No half-armor blocks directly on warhead top (makes collision unreliable, especially if you use blocks like conveyor covers, not sure why)
• if the missile hits sideways and not head-on, the crumple of the missile body might slow the warhead until it has decelerated too much to detonate on impact (assuming no sensor)
• For missiles over 300mps-1000mps, 2-3 large grid blocks of scaffold above warhead typically fixes this as by the time the physics catches up it’s reached the warhead. Not sure on small grid.
•Somehow… adding a gyroscope on top of warheads seems to make them reliable. Maybe it has something to do with the priority of critical components in collision calculations, I don’t ask too many questions.
Basically slow to 100mps and add a sensor with a detonate function, or be prepared to tackle some goofy crumple physics.
To the creator: you are an absolute mad lad, keep it up and I hope I'm never in radar range of that.
That is how weapons in Space Engineers should be! The gun turrets and rocket turrets are really just point defense weapons.
it lookn halo inspired
so he should add a railgun in the middle
p
@@mrkarabz6397 Yeah, he could build a railgun to shoot enemy ships with.
This is a really great vanilla ship. In my opinion almost every ship with modded weapons over shine vanilla builds. Refreshing
The game is way more fun with gravity cannons lol
I have a premonition of many many MANY micro missle builds comming in the near future, this is just one of those TLC builds that shows 100% quality
This ship looks like something from the old 2015 days of Space Engineers.
Yeah, not a big fan of the rear of the ship. It seems this ship puts function way ahead of form.
Yes
@@majorevangelism The function itself is also super out dated. I would put this ship on a tier 2 out of the 15 tiers of ship technology.
@@dangernoodle7700 What would tier 15 be?
@@IMP_ROM moded
Utilitarian design .. my kind of ship . Giving the front some sensors and lights would be the only suggestion i could give for the creator!
Doesn't that just mean that the big missiles can technically be used to decoy for the smaller missiles against ships with lots of anti missile defense?