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Monster Hunter World vs Monster Hunter Rise

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  • Опубліковано 26 гру 2022
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    Hi guys, I hope you enjoy today's content! Today I will am bringing you a video on which Monster Hunter game is better between Monster Hunter World and Monster Hunter Rise. If you do enjoy, a like and subscribe would be greatly appreciated and be sure to comment down below with any feedback! Also, sharing the video would be really helpful to me as it would allow me to grow faster :)
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КОМЕНТАРІ • 830

  • @elgatotv5311
    @elgatotv5311 Рік тому +806

    I think they're both good but i personally prefer world, i like it more bc i find it more immersive, like actually trying to find something to hunt, find the clues and that,i think that's dope

    • @mercenario3968
      @mercenario3968 Рік тому +43

      100% world

    • @DeLiCx91
      @DeLiCx91 Рік тому +8

      so for a player to get into this game you suggest going world instead of rise? looking for something refreshing, i been palying that epic games game. Dauntless

    • @mercenario3968
      @mercenario3968 Рік тому +9

      Rise is good too and add new mechanics , i enjoy both but for me world was better

    • @DeLiCx91
      @DeLiCx91 Рік тому +1

      @@mercenario3968 thank you, i might try both. xbox pass has it for free also trying out wild hearts atm but i dont know all bout that game. the combat isnt really that satisfying with just light and heavy attacks.
      Is it true world is more immersive because you have to actually look for these monsters where in rise its straight forward just the combat is maybe better?

    • @ekuda
      @ekuda Рік тому +7

      i saw rise on game pass. it was fun. i then tried world. liked it more.

  • @TheFlenen
    @TheFlenen Рік тому +481

    World = cinematic monster Hunter
    Rise = arcadey monster Hunter
    More mh is always good. Just enjoy which ever you enjoy, and if you enjoy both then your life is enriched two-fold.

    • @onem1nd135
      @onem1nd135 Рік тому +12

      Best comment soo far

    • @zalabit927
      @zalabit927 Рік тому +7

      So Rise.

    • @redbeansnotrice
      @redbeansnotrice Рік тому +2

      Why has this not been upvoted more.

    • @exo_eve7575
      @exo_eve7575 Рік тому +9

      ​@Zalabit it's down to personal taste so sure it can be rise for u

    • @bimomuzakki9379
      @bimomuzakki9379 Рік тому +1

      I wanted to experience the old mh multiplayer, which one should i get? 🤔

  • @Defa_Noob
    @Defa_Noob Рік тому +822

    World was my first MH game and I fell in love with it almost immediately, the game and biomes just feel alive and while I like Rise it just doesn't feel as rewarding to play and it feels like a lot of the charm World had was purposefully removed from Rise.

    • @cb6667
      @cb6667 Рік тому +55

      Only rise got more charm and is more rewarding to play then world you graphics Andy’s are funny with these crying comments 😅

    • @raysrk90
      @raysrk90 Рік тому +6

      agreed

    • @Defa_Noob
      @Defa_Noob Рік тому +213

      @@cb6667 Where did I mention graphics in my comment? The problems I have with Rise have nothing to do with how the game looks.

    • @mozziela
      @mozziela Рік тому +58

      @@Defa_Noob My problem is that each new monster you faced, they had a cutscenes for it to show the dangers of these monsters. Not only that but they made it feels natural, it truly was a world

    • @ratkingkingofrats1525
      @ratkingkingofrats1525 Рік тому +146

      @@cb6667 you seem more whiny than the other guy...

  • @sooberos1784
    @sooberos1784 Рік тому +295

    1:00 story/5:10 hub world//6:10 battle areas/7:30 combat/8:50 graphics/9:30 art style/10:20 basic game/11:40 sidekick/12:00 secret weapon/13:40 farming/15:10 talon smith/15:50 endgame/18:00 expansion

  • @mansatart9921
    @mansatart9921 Рік тому +94

    If they were to literally just fuze the two games, having monster hunter world but added being able to ride palimutes, being able to mount and control monsters and adding the wall running/parkour elements you'd have one of the best games ever in my opinion

    • @titusgray4598
      @titusgray4598 7 місяців тому +7

      This is what I hope they do with Wilds

    • @mansatart9921
      @mansatart9921 7 місяців тому +3

      @@titusgray4598 they already confirmed the malamute aspect, although they won't be palimutes they'll be those lizard things which I find really cool

    • @MtMarshi
      @MtMarshi 2 місяці тому +1

      Message from the future: You'll love the next game!

  • @boi3987
    @boi3987 Рік тому +281

    I've played the original/older monster hunters ages ago, I liked them. But after World got released, I simply could not go back to the "norm" of monster hunters. In my opinion World is an upgrade to the formula of monster hunter. When I tried Rise, it didn't feel the same, it felt like I was given less. I think it has to do with World being made for more powerful machines. I'll certainly play all Monster Hunters that release for PC, but only if they keep expanding and trying something like World. I feel like I'm playing a scuffed version of a game that could be, when it's "ported". It's like if something like Fire Emblem was made for PC, I would not enjoy it as something that's like a port, but if it was created as it's own thing, I'd love it.

    • @bimomuzakki9379
      @bimomuzakki9379 Рік тому +4

      I wanted to experience the old monshunt multiplayer, which one should i get? 🤔

    • @r3ll282
      @r3ll282 Рік тому +5

      @@bimomuzakki9379 Monster Hunter Freedom Unite,

    • @DirtyMike967
      @DirtyMike967 Рік тому +3

      Yea designing a game for the switch is disgustingly weak for the price. Nintendo really hasn’t upgraded their system much since the gameboy color. Hopefully the next system Nintendo releases is at least 3/4 as powerful as a smartphone.

    • @xezzee
      @xezzee 6 місяців тому

      MH World removed a lot of stuff that for some feels pointless while managing to fail some things at the same time.
      No more pickaxe, bugnets nor sharpenkng Stones. They are now infinet in different magical ass bag giving you more inventory space so you wont have to grind materials so bad.
      Always access to dtorage in any camp allowing you to restock mid hunt or even biy your food if you forgot instead of having to abond mission and try again.
      Removed most unique sikns from wepaons. Just alone Hunting Horn I can quickly see aroukd 30 hunting hirns sharing three skins without counting leveled versions of them like Bone Horn 1, 2 and 3.
      The layout of map always spawning you at bottom forcing you to run up to get food and also to visit 5 different 9laces between runs taking like 2 to 15 mintes between hunts westing time? MHGU everything was compact because the game could not run massive towns 😂
      Paintballs and Marking was reloved in favor of finding tracks and eventually just auto locating the monster when you find enough tracks of a monster.
      Clutch Claw mandarory was kinda downer, I prefered World over Iceborn.
      Game play is fun and solid but again Iceborn new Horny move kinda is only move I use ina ny opening as it seems and feels to do most damage rtrtrtrtrttrr... I love Hunting Horn.
      After playing MGHU and World at the same time I personally prefer MHGU more but wish it was done in PC just like World 😂 like take best parts from both?
      They improvisaatio the miltoplayer but hou have to wait for other person to watch cut scenes? Wtf. Just let me hang and say "yes I want to peogress my story" Like Guild Wars 2 does it.
      Over all I give World 8,5/10 and MHGU 9,5/10 personal opinion. World loses a whole point because missing unique weapon skins!

  • @heyimurchin6575
    @heyimurchin6575 Рік тому +95

    I hope that in the next MH they focus more on the adventure/immersion aspect of the game. I like it when I don't know what I'm about to fight since it gives me incentive in preparing as much as I can before going further. Rise had intros for monsters which are cool but they remove the "nani" factor and monsters location always shown on the map just straight up remove some tension. I like it when quest doesn't say what you're about to hunt if you haven't encountered them yet.

    • @G22865
      @G22865 11 місяців тому +6

      Agreed. I've got both games but wor,d has the edge in immersion. Not telling you where the monster is, is part of the hunt. Could be round any corner. Rise removes that

    • @Cheddar_96
      @Cheddar_96 8 місяців тому +1

      Good thing they announced MH wilds 😎

    • @GregMeije
      @GregMeije 6 місяців тому

      @@G22865 you clearly weren't there when you could spend 20 minutes searching for a monster in games prior to world :))))))))

    • @NemXX2
      @NemXX2 6 місяців тому +1

      I don't. Last thing i want is to be running around clucking thousands of "tracks" so i can begin the hunt.
      Imersion=boredom in this case. Fun over realism.

  • @aaronlaughter6471
    @aaronlaughter6471 Рік тому +94

    Honestly, I think world takes it, there are so many small things in world that rise doesn't have, that you miss, like holy crap there are so many small details I am still noticing things to this day. And that adds up. Rise just feels like its missing a lot, heck, compare the settings, a new, unexplored continent with unknown monsters, same place with the same monsters we killed before.

    • @nicrox2000
      @nicrox2000 Рік тому +2

      Absolutely 💯, world felt truly alive. The best MH game to come out so far.

    • @genloyola6916
      @genloyola6916 Рік тому +8

      Rise is still the best MH game to come out so far

    • @nicrox2000
      @nicrox2000 Рік тому +15

      @Gen loyola Rise is massive step backwards in almost every department compared to world. You can like Rise better that's fine. But objectively World is a better game that is simply technologically superior.

    • @anthonyd55
      @anthonyd55 Рік тому +7

      @@nicrox2000 nah you’re on crack base world is better than base rise but sunbreak is BETTER than iceborne. The gameplay is soo much more deep and customizable and it also has a better flow than ice borne.

    • @nicrox2000
      @nicrox2000 Рік тому +6

      @Ant In terms of how much they added to the gameplay yes rise had a better upgrade. World didn't need that massive upgrade because it was already so good.

  • @sunlesssirris
    @sunlesssirris Рік тому +18

    When one tries to hold something under the scrutiny of comparisons, they fail to appreciate the true beauty of both.

  • @sodathejunker
    @sodathejunker 9 місяців тому +11

    Both games are truly great. To me, Rise feels like the classic romp of old school MH games tuned to their maximum and looking the best they ever have on a mobile format, and World (especially Iceborne) is just a masterclass of what MH can truly be in the modern gaming space once they adapted all the new practices and technology available to them from the last couple decades.

  • @PaulOJazzMusic
    @PaulOJazzMusic Рік тому +96

    To me, the votes here were simple
    Rise:
    +1 Superbly better combat mechanics.
    +1 Having a personal mount traversal throughout the zones
    World:
    +100 Everything else is superior.
    Post Script bag of Wishes:
    Give me the Graphics of World, the diversity and challenge of World, the seemless map size of world, (or better- an open world) the true multi-player hub of Rise, the combat mechanics of Rise, and the personal mount of Rise and you have a perfect game.

    • @thesnailiscoming..5736
      @thesnailiscoming..5736 Рік тому +7

      Dam now I want to play world. This is my first time playing this is free on game pass. Lol.

    • @CharlieD.706
      @CharlieD.706 Рік тому +6

      @@thesnailiscoming..5736 it’s part of the ps plus collection so I’m gonna give it a try as well. It’s dry af out here for cooperative multiplayer.

    • @brotalosky
      @brotalosky Рік тому +1

      If either of you play on playstation 4 id be happy to have a hunting friend or friends haha

    • @CharlieD.706
      @CharlieD.706 Рік тому +1

      @@brotalosky I’m on PS5 but it’s compatible

    • @brotalosky
      @brotalosky Рік тому

      @@CharlieD.706 my gamer tag is brotalosky im super down to do some hunts

  • @Rage-_-Quit
    @Rage-_-Quit Рік тому +46

    From pure combat gameplay perspective I like Rise better, but when it comes to immersion, world building, incentive to explore and the world just feeling more alive it's definitely World for me. Right from the get go I think the premise of being deployed to a new undiscovered world feels way better for a fish out of water narrative than being some village dude that people have to explain stuff to despite him having lived there for 20 years. That's like joining the cops and having a tutorial explaining to you what a criminal is lol.

  • @landon_harper
    @landon_harper Рік тому +36

    I don’t know why but rise just felt like something was missing when I played. The combat and qol were good but the intention that went into world just didn’t feel like it was put into rise

    • @GregMeije
      @GregMeije 6 місяців тому

      Let me guess: you started MH with world

    • @NemXX2
      @NemXX2 6 місяців тому +1

      I think much of this has to do with graphics and technical capability. World looks better, but gameplay wise Rise is more fun imo.

    • @unowr79
      @unowr79 2 місяці тому +1

      @@GregMeije Almost everyone who played mh did. It literally came out first buddy, well between rise and world at least. Even newcomers to the series go for world, it just looks more appealing. And gameplay feels more rewarding.

    • @GregMeije
      @GregMeije 2 місяці тому

      @@unowr79 Not everyone lmao

    • @unowr79
      @unowr79 2 місяці тому

      @@GregMeije Yeah I did say almost

  • @ryanarrow3419
    @ryanarrow3419 3 місяці тому +4

    Just so everyone knows, the Flooded forest and the Sandy Plains was introduced in the 3rd generation as segmented areas glad they made a return and including maps that was in Sunbreak like the jungle and the Forlorn arena , As an old MH Veteran who first played the first MH it's incredibly nostalgic to bring them back

  • @thenerdbeast7375
    @thenerdbeast7375 Рік тому +28

    Having played both I do slightly prefer World as I love the immersion of the maps and preferring Iceborne over Sunbreak. That being said though there are aspects I preferred about Rise, such as its aesthetics and combat. I often find myself missing the other while playing one so it isn't a clean cut favorite.

  • @thenerdbeast7375
    @thenerdbeast7375 Рік тому +5

    Bonus point to Rise: it has layered Palico armor.

  • @AndrewPagel9628
    @AndrewPagel9628 Рік тому +12

    I enjoyed this. As someone who is considering either/or. I feel like either way I'm getting a good game if I buy either one in this current year. Might do Rise since it's more appealing to me in terms of aesthetics. But I don't think I'll be disappointed with either game.

  • @leonvanderliner
    @leonvanderliner Рік тому +27

    The immersion factor of MHW was just beyond anything I've experienced before or since. I feel more immersed playing MHW than even something like Red Dead Redemption 2. It feels like a whole world that I am living in and exploring the outdoors. They also really melded the theme of the story together with this feeling perfectly being all about nature and the cycles of the natural world in the game. It felt like a game made for people who like and appreciate the great outdoors, ironically being a video game sort of the opposite of being in the outdoors lol.

    • @Pharoah510
      @Pharoah510 Рік тому +8

      I love both games and they each have their own unique charm but the immersion of RDR2 on another level compared to MHW,lets be real.

    • @dragonicbladex7574
      @dragonicbladex7574 Рік тому +2

      I just don't understand what people are talking about with this, mhw feels as much of a game to me as rise does

  • @taloutezero
    @taloutezero 10 місяців тому +5

    As someone whose first real experience of Monster Hunter was Generations, I have to say that the farming of World was excellent to me because farming charms meant that builds could never min-max due to the rng of the stats. In World, the jewels drop rate is rng BUT the actual skillpoints are consistent and with enough farming your build can be completed without any gaps. It sounds like Rise is following the Generations model (and I still loved Geneations to death, its why I bought World immediately) and I remember how I never found the perfect charms I needed even though me and my 3 other friends spent months as cats running around Rajang in that damn volcano.

  • @pikupz
    @pikupz 10 місяців тому +22

    The one thing I noticed was how meaty the sound effects made the weapons feel in world compared to rise. The impact wasn't there on the previously heavy hitting weapons like charge blade

    • @GregMeije
      @GregMeije 6 місяців тому +1

      are you fucking kidding me ? Turn on your rise volume lil bro

    • @kuhr-sino1555
      @kuhr-sino1555 15 днів тому

      Yeah, weapon sounds in rise are garbage. Take the Longsword as example and compare both games, world does a WAY better job at delivering those impacts through their sounds, as in rise they are minimal and make the weapon feel very dull and bland, the only way you know LS is better in rise apart from the moveset is by seeing numbers, if you turn that damage number display off, feels like you are using a kitchen knife.

  • @colechestnut6627
    @colechestnut6627 Рік тому +27

    I would give farming to world, cause from the botanist you can get some material for potions tools traps ect. Then there's the Arogosy and the tailraiders

    • @bubzybadderdanmost
      @bubzybadderdanmost Рік тому +2

      Agreed. I like the idea of grinding. When you finally get everything you’ve been grinding for it feels like a true achievement. Love a bit of RNG

    • @austinsams9773
      @austinsams9773 Рік тому +4

      Lol no not everyone wants to waste weeks praying to rng Jesus for a attack jewel

    • @colechestnut6627
      @colechestnut6627 Рік тому

      @@austinsams9773 I think certain monster drop certain jewels. Like some monsters drop dash extract and some drop the other extract, ill be honest forgot the name of the second extract,been playing elden ring like crazy

    • @austinsams9773
      @austinsams9773 Рік тому +3

      @@colechestnut6627 being able to make decorations is much more appealing to a casual gammer and makes making multiple builds feel a lot less like a chore its a main reason why raw builds were so common in world because they absolute grind to have a weapon good for any situation was tedious Because of all that rng when you could make one raw build and be fine for most of it

    • @colechestnut6627
      @colechestnut6627 Рік тому

      @@austinsams9773 well yea, but you play the game to how you want. You can gear set that great for the whole game like I did, or build stuff specifically for each monster, and gettin decorations for wepins and stuff. Some people like the technical aspect and some like the raw aspect. Respect to how you wanna play, but I like gettin technical with the elements and the skills.

  • @stephenread7944
    @stephenread7944 Рік тому +107

    I think rise had fun combat but I really, REALLY hope the franchise stays with worlds type of combat. More slow and methodical, where rise was more reactionary with all of those damn counters.

    • @a.garcha199
      @a.garcha199 Рік тому +17

      World felt so clunky though, constant tiny things that just stop gameplay dead in its tracks while you wait out out the animation of recovering

    • @stephenread7944
      @stephenread7944 Рік тому +2

      @A. Garcha yeah I actually agree. I think that stems from having infinite potions from camp. Since you have infinite potions the game has to resort to cheap tactics to kill you

    • @a.garcha199
      @a.garcha199 Рік тому +7

      @@stephenread7944 true that's why I'm just more of a fan of rise combat, being able to recover quickly with silkbugs is great, even things like if a monster makes space you have to sheath your weapon and run over gets really tedious. If they could combine the mobility, gap closers and recovery from rise with the precise positioning and setups from world it would be perfect. Also streamline worlds grind because Christ some of it is just unnecessary.

    • @psudhani6991
      @psudhani6991 Рік тому +1

      @@a.garcha199 SnS : sheath weapon? Idk who that is
      Even tho you're right, the sluggish pace in world id too much lol

    • @grammernazi4216
      @grammernazi4216 Рік тому +13

      @@a.garcha199 have you played sns in rise it feels like you’re hitting monsters with squeaky toy compared to mh world the combat definitely feels less impactful

  • @JoCoHo
    @JoCoHo Рік тому +59

    On the part about talismans and decorations I'd give it to World, it specifically had Alpha and Beta armour sets to help you comfortably adjust your sets if you had or hadn't managed to get the decorations you wanted but when you did get your decorations you could mix and match them with different sets and you could craft talismans for the main skill you wanted and upgrade it as you played the game like an extra armour piece.
    Rise's talismans are so RNG heavy that you may never get the perfect talisman for your set and if you do it may only be good for that one set and might not be useful for any other weapon, decoration crafting is mostly fine apart from sometimes needing a lot of materials if you need several of the same decoration.

    • @chiefkief791
      @chiefkief791 Рік тому

      I’ll say this about world, the tenderize mechanic, mantles, and deco farming made me want to kill myself

  • @trashking1867
    @trashking1867 2 місяці тому +2

    Rise was developed for switch, world was developed with stronger hardware in mind... Rise is dope because i can play it anywhere on my switch.

  • @ZenderHope-mh4pz
    @ZenderHope-mh4pz 2 місяці тому +1

    Rise is a good game,but world is another level of perfection.

  • @Ze_N00B
    @Ze_N00B Рік тому +32

    11:50
    I disagree.
    World having different equipment you could unlock for your Palico as well as the ability to control when they use them is something I prefer over Rise's Palicoes, who end up just randomly tossing out their abilities.

  • @aceonikuma
    @aceonikuma Рік тому +10

    When I hit something in world u felt it but in rise it feels weak and I can’t really feel impact of the attack i just dished out. Imo

    • @genloyola6916
      @genloyola6916 Рік тому +6

      That's literally the opposite when I hit something in world it's like I slapped them with a napkin hitting something in rise is like a took a shot of cocaine and my endorphins just got a major boost especially with great sword big boy numbers and hammer bonks

    • @ghgzree9984
      @ghgzree9984 Рік тому +1

      @@genloyola6916 judging by your comments you must have sucked pretty Hard at world

  • @Simone-xe9cw
    @Simone-xe9cw Рік тому +34

    My first Monster Hunter game had to be between Rise and World.
    After having tried Rise first, I decided to refund and got World, which I'm enjoying much more so far.
    The arcade nature of Rise and the higher mobility, even if good and "updated" on paper, left me feeling kinda out of place: I did not feel almost any sense of immersion while jumping here and there in the pretty shallow first environment (can't really say for later ones), tracking dots on a map instead of exploring/looting.
    It may sound a bit harsh but Rise left me this impression of being a game specifically targeted to mobile gaming. I'm even thiking I could probably appreciate it more for shorter sessions on a Switch rather than sitting in front of my pc.

    • @dragonicbladex7574
      @dragonicbladex7574 Рік тому +3

      I played rise like 10 hours a day when it got on pc personally. The arcade-y ness speaks to the part of me who adores fast paced insane and quick on your feet combat dance, the doom eternal, ultrakill, or whatever part of me. it's not really like I'm not aware I'm actively playing a game with world anyway, and I'm sorta tired of games trying to be too realistic or immersive.

    • @genloyola6916
      @genloyola6916 Рік тому

      This is why people that started with world or rise are such losers lmao no real Monster Hunter player would be as stupid as you go play a different franchise

  • @duggy92
    @duggy92 Рік тому +48

    World is my first game to the series. I was familiar with the old titles due to friends playing them, but back then I was more interested in WWII shooters. MHW maps was 100x better than what MHR brought. MHW was more alive and the whole nature aspect for each map was more immersive. Personally for me MHW gameplay was more fun, even farming for gear, crafting items was more enjoyable. You can play extremely tactical in MHW by knowing the maps and what to bring in and if you know the areas well you can pick up your remaining items before getting to your fight. Iceborne was such a good DLC, adding more monsters big and small. A new area, new gear and also a new difficulty which to me was a challenge but also fun! MHR did have the quick looting system which I really liked! The combat was better in MHR but I still feel like MHW was a strong combat system. Both games are great but I personally play MHW more than MHR.

  • @LeoElGDT
    @LeoElGDT 10 місяців тому +2

    Basically Rise is the Switch (aka mobile) version. That's why it looks so off, subpar and actually feels like a premium mobile game.
    Tested on pc game pass and was befuddled because I remembered World being so much grander.

  • @kuhr-sino1555
    @kuhr-sino1555 15 днів тому +1

    Key factor missed, and I think it gets a tie as both games have really bad downsides: the lobbies/matchmaking.
    World has a way better lobby system, and being able to see what quests you can jump into is a massive QOL rise doesn't have, plus the sieges were lotta fun in world when you enjoy multiplayer, BUT the massive downside is you can't progress together with your friends because of cutscenes.
    Rise on the other hand lets you jump into any quest without the need to see a cutscene to enable multiplayer, but not being able to see what join requests you can jump into is just stupid and very impractical.

  • @TheKessi1000
    @TheKessi1000 Рік тому +1

    If you want to play a fully immersive Monster Hunter experience, then World is your answer. If you want to play a cheaper, more arcade version of Monster Hunter, then pick up Rise.
    I honestly thought that the Wire Bug mechanic was utterly ridiculous. I don't care how many people enjoyed it. Flying through the air like spider man IS NOT Monster Hunter!

  • @Brandon-ml2zw
    @Brandon-ml2zw 3 місяці тому +2

    I’m only just getting into Rise, but already…the consistent theme (Japan) and the proportions of the characters and their weapons is way better. World had me feeling like a World of Warcraft sprite.

  • @TheAnomaly2K
    @TheAnomaly2K 7 місяців тому +3

    World is a much more experience focused game , whereas rise is more a pick up and lets do a quick hunt.
    World is a vibe, a sensation, a real feeling of being a hunter in a strange world.
    Rise is more … arcadey almost, more akin to its pre-world versions.
    Both great, but world wins for me.

  • @Jesentra
    @Jesentra 7 місяців тому +3

    This is definitely a subjective take, but one thing that really pushes me off of Rise is its silliness and cuteness factor. I’m not much for anime, things like random laughing during dialogue, feeding monster hunters dough balls while singing cutesy songs, overly gimicky characters…I just did not like it. World had its cuteness with the palicos, but it was perfectly played out, and the rest of the feel of the game was perfectly balanced. World’s hunters were rugged and business-like, and that stuck with me way more.

  • @CheckMark1999
    @CheckMark1999 Рік тому +1

    I like Monster hunter world more than rise because it is better quality.

  • @kimbertactpro9
    @kimbertactpro9 Рік тому +2

    For it was the setting, with World, being sent to a colony and help out is always more interesting to me. You're fresh off the boat and so is your party, you have a new world to explore. Rise is someone defending their homeland. While I won't fault the game for going that route, it didn't hook me. I think it's because I was new to both games. Rise felt like I woke up with all my memories gone which didn't click with me. The player character is a native of the village so know everyone and the village, plus they just passed the hunting exam but as a player, i felt some disconnect. I know monster hunter isn't about the story but it's more of an immersion thing with me.
    I will admit to bias towards world for a petty reason. My pc was barely powerful enough to play world when my friends were into it. Kept crashing in the intro and also couldn't go past the desert map. When I did upgrade, they all moved on and I didn't really have anyone to play with. I tried rise on the switch but I think i was unjustly that i couldn't get my fill out of world properly.

  • @laynesampson2640
    @laynesampson2640 Рік тому +6

    I definitely disagree with what he says about the combat, the combat in world feels waaay more impactful and had some power to it. Grabbing to a monster with the clutch claw feels much better than the floaty wire bug. The environmental interaction in world for combat was amazing. The detail in world is way better and it feels like your actually destroying/being destroyed by a monster during combat.
    Rise feels very dull and empty in its combat, the weapons feel weak and the wire bug is very boring to use.

    • @nasi_lemak7pagi
      @nasi_lemak7pagi 7 місяців тому +1

      Nah , you have to see some speedrunner on mh rise and you will appreciate that wirebug gameplay.

  • @Lord_Slug
    @Lord_Slug Рік тому +4

    strongly disagree with base game monster roster. I think it's rise no contest. world had a very narrow type of monster that you could encounter in base game, with not much variation. If we were comparing endgame iceborne with endgame sunbreak I'd have to sit and really think and compare the rosters but base game? no contest in rise's favor. just bringing back leviathans alone gets it an edge

  • @PINK-zc5su
    @PINK-zc5su 3 місяці тому +2

    12:31 ahhhhh that monster hunter portable 3rd village bgm is sooo nostalgic

  • @jackmeriustacktheritrix
    @jackmeriustacktheritrix 10 місяців тому +9

    I enjoy both, but I'll say this.. when I play Rise/Sunbreak I REALLY miss aspects from World/Iceborne, when I play World/Iceborne I really don't find myself missing anything from Rise/Sunbreak.

  • @masonhales
    @masonhales Рік тому +16

    Completely disagree with the wire bug, it straight up ruined the entire game being able to just grapple on air and fly around.

  • @hermitcard4494
    @hermitcard4494 9 місяців тому +2

    Monster Hunter ISLAND vs Monster Hunter Spiderman.

  • @Fishing4Fish96
    @Fishing4Fish96 Рік тому +13

    I usually don’t complain about graphics. But MHW world graphics made some of the monsters look absolutely amazing. Like Glavenous, Gold Rathian, etc….. It’s a serious that I believe should have better graphics for this reason alone. Not including the environments you’re in and seeing the monsters seem truly alive and going about their days.

  • @bommisenbromark3708
    @bommisenbromark3708 Рік тому +8

    I don't think they'll be able to match how well they did World for a long time. We do NOT need gimmicks for a good mh game, the wirebug was a massive mistake imo, and so were switch skills. In World i found myself hunting for fun, whereas in Rise i am borderline doing the bare minimum to progress to the next game stage.

  • @Evilprince13
    @Evilprince13 5 місяців тому +1

    I prefer world over rise simply because world isn't as easy as rise

  • @user-xh3wz5yh1f
    @user-xh3wz5yh1f 4 місяці тому +1

    Hi, from the time of me writing this I am a MHW newbie with so far 10 hours of experience who always wanted to get into the Monster hunter franchise but the biggest fan thing I did was just stare at rathalos photos on google. As I got MHW I had fun with its open-world and cool monsters. I was trying to get my friend to tried which he did but he accidentally got MHR instead of MHW, I decided to get MHR too so now I have both. I haven’t rlly tried MHR yet but from what I heard it’s more flashy and more into monster boss fights. I hope to have a great time with both.

  • @marcioviannajunior9684
    @marcioviannajunior9684 8 місяців тому +3

    If I may give a suggestion, dividing the video in sections would be better to revisiting individual sections of the review

    • @marcioviannajunior9684
      @marcioviannajunior9684 8 місяців тому +1

      Jus realized @sooberos did that in the comments, thanks for that

  • @Theemptythroneistaken
    @Theemptythroneistaken 9 місяців тому +1

    As someone who has played all the MH games world is by far imo the most immersive Monster hunter game everything from the enviroments and monsters to the different regions felt alive.

  • @garroshhellscream594
    @garroshhellscream594 Рік тому +8

    200 hours in Rise, 500 hours in World.
    Base Rise is overall totally forgettable. The only intersting part is the solo Apex monsters quest. Rampage isn't that bad, but clearly is not well design. Everything else is boring. Spiritbirds are a shitty idea, the hook take too much place in everything, every weapon feel the same now having options to guard or counter attack, burst, dash, knockdown, many have also support abilities. The story is just in the way, World was by no mean an incredible one, but at least he tried. If you don't want to put a minimal effort into it, then don't do one to begin with. Maps are messy, the only thing memorable about them is the fact you can climb mostly everywhere, everything else is just big areas designed to be natural arenas without anything interesting, except those damn spiritbirds you take. Some people talks about color, but Rise is far from being colourful outside of Kamura itself. It feels really muddy and grey most of the time. So I'm totally in the favor of a realistic approach like world, with less shiny colors, but natural ones.
    I'm not even talking about difficulty, kinda pointless. But, I will definitely say, even if there is not a lot of new monsters, outside of the izuchi, they all are really cool.
    Sunbreak is a bit better. Followers is one of the best idea of any monster hunter. The whole story is still totally garbage and get in the way for nothing, but at least, it is a bit more cinematic this time. New maps are... well. A rework of an ancient and the new one doesn't really give you any new biomes. Kinda the same for the jungle. They don't really feel necessary at all. At least, spiritbirds are better placed this time.
    New monsters are okay. None of them really stands out honestly, outside of their design. Their fight are boring (Garangolm, Gainsmagorm), too similair to an older entry of world (Lunagaron, and his second moveset in "werewolf" is really not good), and or too basic for an elder (malzeno).
    The end game monsters are cooler, tho.
    The qurio anomly system is good on paper, but shitty on execution. It's an endless farm of boring monsters, with inadapted system to multiplayer. Thanks to the followers, they save a bit the mess.
    I really don't see anything that would make this game and it expansion better than World / Icy. Not even clutch claw. Less identity, not anything comparable in term of polishing, the story doesn't tell anything outside of evil monsters must be slayed (where World has a big thematic about how ecology works and why humans are a part of it). Weapons are less entertaining, too many options kills the identity at some point. The palamute is useless except for totally removing the need to think to when using items, etc.
    But, that being said, they are still monster hunter formula, and none of them are bad by any means. They are good games, but compared to the ambition of World? Like comparing an ant and an elephant.
    I will play here and there Sunbreak now, but this game just gave me the need to return to play world on a new character with a new weapon.
    Ah and on the difficulty aspect, playing lance, nothing has been able to stand in my way. But I'm not sure if the game is really too easy, or if it's just because I'm good with my experiences. I imagine it's both.

    • @genloyola6916
      @genloyola6916 Рік тому +4

      800 hours in rise 300 in world been playing since MH1 this is a dumb take

    • @abyssalrayz9499
      @abyssalrayz9499 Рік тому +1

      Lets not talk like base world wasnt one of the lamest MH games.

    • @garroshhellscream594
      @garroshhellscream594 Рік тому +2

      @@genloyola6916 Don't care, it's my take. I don't think your opinion is better than mine.

    • @garroshhellscream594
      @garroshhellscream594 Рік тому +2

      @@abyssalrayz9499 Don't see your point.

  • @kellenmck
    @kellenmck Рік тому +2

    I wish I could get my friends to play monster hunter with me , they all complain that there is no health bar and how the weapons don’t feel like they “do any real damage “

    • @idk835
      @idk835 Місяць тому

      I got rise on switch and world on ps4, I’ve been looking for friends to play mh with me too

  • @lmnt02
    @lmnt02 9 місяців тому +2

    i just came here to say: WORLD IS BETTER ❗❗❗No debates 😂

  • @fabianrojas7577
    @fabianrojas7577 День тому

    Reading the comments none of them aged well as it is very clear who is a world kid and who is a veteran. Can't we just enjoy both games as two different experiences instead of putting each other down?

  • @doktorbone
    @doktorbone Рік тому +4

    I personally prefer world over rise. When I found and fought a new monster in world it felt like this big deal. Meanwhile in rise there were only 2 times I felt like that and that was with rajang and bazelgeuse.

  • @herusetiawan5399
    @herusetiawan5399 2 місяці тому

    I prefer my World's Palico since the cat is special. You only have one of them. The Palico will befriend local cats and learn their methods of fighting just to help you. When in Rise, you can just switch out your default buddies whenever you can, just because they don't have specific skills that you need.

  • @Ja-bz3fd
    @Ja-bz3fd Рік тому +1

    Monster Hunter series is always nostalgic for me, I remember playing Monster Hunter 3 Ultimate on the 3ds.

  • @elhombredellag7303
    @elhombredellag7303 Рік тому +2

    For me, MH world is better than rise. Playing for the first time on MH world made me feel like the CGI trailers from MH3, MH4 and MH Generations. Its just so good, MH4 Ultimate was so much fun thanks to the online feature for nintendo 3DS and MH from the PSP was such a blast that playing MH World made me feel the huge nostalgia on to it.

  • @hellride8544
    @hellride8544 Рік тому +6

    World > Rise

  • @FrenchVanillaMilitia
    @FrenchVanillaMilitia Рік тому +1

    World is GOAT. It spanks Rise. Rise stands in the shadow of World and World's shadow is the Tower of Babel. The only thing Rise does better for me is that the weapon "fun factor" is much better; I don't need mods to be satisfied with the weapons of Rise. I kind of need mods for World. World 2 HAS to have Switch skills. These are gamechanging and I love the ability to customize how I want to play the way the Switch skills let me. But World's combat "feels" better to me. The animations are heavier, the hit lag is much more noticeable and chunky. I'm not zipping around like a weeb with the wirebug. The Clutchclaw was fairly well balanced (don't @ me) because there was serious trade offs to it where there's no trade offs to the wirebug. The Clutchclaw also felt much more at home in the MH universe than this physics defying bug.
    Rise also does looting better by getting rid of the repetitive animations; just smack that ore deposit once, you got it. Shuffle around in those bones, you got them. World would start getting bogged down by having too many animations that last too long. This is honestly just a reoccurring problem of Capcom. Yes, Capcom, your animations look amazing but I'm also getting bored literally doing nothing for over 10 seconds watching this animation. I'll also give another point to Rise for its food system; being able to specifically choose which skills I want to eat for is pretty nice and I like how in Sunbreak you can bet on even better skills at the cost of the possibility of actually getting those skills.
    Also, I miss the Steamworks. Such a goofy, quirky minigame with some of the best animations.
    But outside of that... I could gush and gush and GUSH about World. I have such deep and fond memories of my buddies and I playing this game practically religiously over the weekends. There are many things I miss about World that are completely absent in Rise. The Gathering Hub and it changing during the seasons was so damn good. And the fact that the food changed for it as well was top tier. The worlds were so well realized and immersive , teeming with details and density. The areas were also very memorable, something that Rise struggles with for me. And the fact that World is 5 years old now and still holds up visually is also impressive. Rise's areas are generally empty, lifeless arenas whereas World doesn't suffer from that issue.
    What else can I say? World is a gem.

  • @uimasterroshi171
    @uimasterroshi171 Рік тому +12

    I played both and go for Rise this time. World has many interesting things that start me bothered after hundreds of hours. For example, It's not fun to look for the monsters after i while in my opinion, and even that the maps are so big. Not at the beginning but after lots of time.
    I really like that I can jump on a mission now in Rise, look on the map, zip with my bugs to the monster, and fight it. But I still love World too ofc

    • @Nhileishere
      @Nhileishere Рік тому +2

      Thought that was just me who felt that way. Agreed

  • @roberonin7400
    @roberonin7400 Рік тому +2

    world was so much more enjoyable for me rise felt like arena fights on small maps rather then doing missions to collect data and um hunt a monster lol

  • @roguespartan2854
    @roguespartan2854 Рік тому +2

    Overall, Monster Hunter World had more soul put into it than Rise. Rise actually felt like a discount version of World that was just put out for the sake of it.. It's still a good game overall, but it's not on the level of world.

  • @user-jz2cg6ph9p
    @user-jz2cg6ph9p Рік тому +1

    “Munsder Hunner Werld”
    This guy’s Awesome

  • @edwarddanza5468
    @edwarddanza5468 Рік тому +25

    If we compare the base games, World would win I feel. but if we compare the Expansions, Sunbreak Wins by far. This is a long Comment
    Iceborne is a good expansion but the story and the Clutch Claw really held it back for me personally. The story was all over the place, characters were boring as shit and their storylines go nowhere and there is no conclusion. It's like Capcom saw that they needed a story to progress the plot and had no idea so they they threw some darts at the wall and took what stuck. The Clutch Claw was a broken mess of a mechanic that completely screwed up the gameplay for me, because you HAVE to use it in order to defeat a monster. And they even made it into the Base game, where monsters aren't even equipped for it so you have a stupidly op mechanic in the base game where the monsters aren't able to properly deal with it. While monsters are here, I know a lot of people like the more realistic monsters, I don't really like most of the monsters in World or Iceborne. I like a combination of Fantastical elements that mix with realism. The monsters in World/Iceborne I feel lean too far into the realism and not enough fantastical elements like older monsters have and succeeded with. When I look at Radobaan or Jyuratodus, I see reskins of older monsters that are already in this game. And some of the New World monster I feel don't have that charm to them like the Old World monsters. Oh sure Nergigante and Odogaron are awesome but Great Girros and Tzitzi-Ya-Ku show a lack of creativity in these monster designs, that the old world mastered in 4th gen and even Rise had more interesting new comers. Lest not forget the sorely lack of Monster Skeletons, where there was no variety in them compared to Rise/Sunbreak. In terms of endgame, Grinding Lands, that's all I have to say. The Arch-Tempereds are fine but they are nothing to write home about.
    Sunbreak on the other hand has more refined characters that you can actually hunt with. This makes it more of an actual hunting party then just being the supernatural hunter that can slay anything in the first days of being a hunter. They made the characters more enjoyable as you hunt with them. The Follower Quest system was the best thing they could've added to monster hunter as you can actually play with competent Hunter rather than randoms online. I can actually connect with the characters in Sunbreak with their personalities. While the story is not new to the series, I enjoy it far more than Worlds because I can actually see the stakes that arise from the Qurio. I love the quest of Gathering of the Qurio because it shows the brutality of what these creatures can do to the ecosystem. I don't even think that World/Iceborne had any of that in the game at all, and that game was built on the ecosystem. And the roster for the game was phenomenal from the newcomers to the returning monsters, the only gripe I have with the roster is the Subspecies but that has been fixed over the updates. And I far more like the Rise/Sunbreak roster of new monsters as they add that Fantastical folktale creature with realism. While there are considerably less monster/ecosystem interactions, they make up for it in very engaging fights that keep you on your toes. And wonderful designs that bring out the demons that inspired them. I love the Switch Skill Swap mechanic (or SSS) because you don't have to engage with the mechanic if you don't want to. Unlike Iceborne where the Clutch Claw was a must in hunts, the SSS doesn't need to be used and is an add-on rather then a must in hunts. It's only there to better hunters in hunting and mastering the hunts. I can go through Sunbreak not needing to use the SSS system until I want to. Finally the endgame, which is controversial but I overall do like it. It makes lower level monsters that you don't ever fight viable for endgame material is and parts and make all weapons to Rank 10, Making every weapon viable. Anomaly Investigations are just better investigation and are getting better with every update. And the Risen Monsters are the best upgraded monsters by far. Story wise, Gameplay Wise, Equipment Wise they fill each role splendidly.
    And that's all I have to say, thank you for coming to my Tedtalk. This took 2 hours to write up, and if you got this far you deserve a cookie. This is all my opinion and you are free to disagree. Also Awesome video TheHunterProject, looking forward to the future.

    • @mogenvonbogel7342
      @mogenvonbogel7342 Рік тому +1

      tbh i dont think ppl actually care about the story

    • @M4PAT
      @M4PAT Рік тому +3

      As a upcoming new Rise player(never played it just couldnt bare the terrible graphics lol) im excited reading your opinions on both its giving me something to look forward to now for PS5 Rise :)

    • @genloyola6916
      @genloyola6916 Рік тому +1

      Rise sunbreak absolutely better by far

    • @M4PAT
      @M4PAT Рік тому

      @Gen loyola not the graphics but besides that man Rise is REALLY good so happy to be playing it for the first time on PS5

    • @mogenvonbogel7342
      @mogenvonbogel7342 Рік тому

      @@genloyola6916 rise is lifeless imo world is a more complete game

  • @driesdriesdehaan
    @driesdriesdehaan 12 днів тому

    They both have a place in my heart, if i want to have a slow and methodical experience i will go with world and if i want a more fast pace difficult experience i will go with rise, they are both great games

  • @kiz__
    @kiz__ Рік тому +3

    Monster hunter rise’s art style looks so cheap and shorty compared to MHW. Like a cheap Japanese mmorpg idk how ppl think that artstyle looks good

  • @somegamer7958
    @somegamer7958 7 днів тому

    It's like comparing Forza Motorsport (World) to Forza Horizon (Rise). One is more like a sim, the other is like an arcade game, but they share 99% of the features and mechanics.

  • @elblaise5618
    @elblaise5618 7 місяців тому +2

    I've tried on multiple occassions to get into Rise but it just hasn't resonated with me yet. Maybe that'll change in the future but right now it's a distant second to World. I do however, miss the mobility of the Palamute when navigating the map.

    • @shepardcomander1549
      @shepardcomander1549 6 місяців тому

      Give it a second chance, it's really good on its own. I own them both and while I do prefer world, I also have a great time playing rise on the go.

  • @TacticalPandas
    @TacticalPandas Рік тому +15

    I'm a new player to both and i tried them both (10 hrs currently in world/ 3 hrs rise) i honestly can't believe there is a comparison, I'm sorry but Rise seems like a mobile game to me.

    • @genloyola6916
      @genloyola6916 Рік тому

      You must be brain dead then lmao

    • @nomight273
      @nomight273 Рік тому +1

      terrible take rise is far better

    • @Saiiyne
      @Saiiyne Рік тому +1

      ​@@nomight273😭😭🤡

    • @AdamSinsuat
      @AdamSinsuat 9 місяців тому

      Right? It feels like a boss rush game.
      You just go in, kill the monster, get loot. Rise is just too combat-focused. While World made you feel like you're actually hunting something that's alive.

  • @Based_nargacuga
    @Based_nargacuga 5 місяців тому +1

    Ones gritty and has a die hard base, the other is colourful has wirebug and people love to hate it. Got it.

  • @bobbobson6764
    @bobbobson6764 Рік тому +2

    It's a little unfair to be comparing both games as World is a main game(SO much detail and work put into it), while Rise is an in between game

  • @NoThing-wc3cs
    @NoThing-wc3cs 8 місяців тому +2

    Rise still has denuvo, World has it removed, please reply if Rise has it also finally removed. Until then, World wins.

  • @tigerex777
    @tigerex777 Рік тому +4

    I've put a little over 500 hours into Rise and I still think World is much better. In fact, I stopped playing Rise altogether because it's just a drag now, to the point where it feels cheap and generic compared to the old NH games. Everything is fast, wirebugs, wirefalls, palamute transport, base teleportation, the monsters all have anti-counter moves and delay attacks. All this make Rise feel cheap and generic, devoid of any MH soul. World, while it's different than the old MH games it still retains that MH soul and feel. Rise just feels like a cheap action game, that's it.

    • @WillParker322
      @WillParker322 Рік тому

      It took you 500 hours to find out its not what you liked? Who hurt you? You cant say the game has no soul when you put in 500 hours. It took your soul buddy.

    • @tigerex777
      @tigerex777 Рік тому +1

      @@WillParker322 not what I said kid and nobody hurt. You children need to stop repeating the same 'who hurt you' every time you read something you don't agree with.

    • @WillParker322
      @WillParker322 Рік тому

      @@tigerex777 facts are you played for 500 hours till you finally realized it was cheap and generic. Theres nothing that i dont agree with, those were facts. And the whole who hurt you isnt a catch for things you disagree with, its for calling people out on their logical fallacies. I was playing Dauntless and i decided the grind doesnt equal the time, multiple people in a raid makes the beasts spam more, only a couple enemies for the first couple islands, and after a while you dont get exp for taking down beasts. I played for 25 or so hours. I didnt need another 400 hours to realize this. I might go back and put a little more time in, but im not going to keep lying to myself till the point im that invested.

    • @tigerex777
      @tigerex777 Рік тому +1

      @@WillParker322 it seems like the phrase "who hurt you" applies to you. If you re-read my post it says that I played so much that it started to become a drag. Perhaps if you used your logical thinking head a little you could have deduced my comment to mean that I played so much of it that it started to drag and become repetitive because of these new action-filled mechanics. But you took it as If I said that it took me 500 hours to find out it was bad? Listen you gotta use logical thinking a little more son. It is entirely possible for a person to play for a long time and down the line start to get bored of it. Nobody said I hated the game throughout the whole 500 hours I spent on it. Is this really that hard to process? I mean the fact that I have to write it out for you. Don't get so hurt because someone got bored of a game you seem to enjoy.

    • @WillParker322
      @WillParker322 Рік тому

      @@tigerex777 haven't even played it yet i was talking about Dauntless. You never said anything about new mechanics. You stated a couple of the same issues as many others, faster mobility around the game environment and battles and the speed of gameplay being quicker. How am i supposed to conclude that newer updates are the reason for the game bocoming this way if you never state it? Not my job to extrapolate that from your complaints about it when you didnt give enough context. And you're right, no one said you hate the game, you dont like it anymore after 500hrs. Not everyone has put 500 hrs into the game and knows all the update lore.

  • @etheriousjackal5577
    @etheriousjackal5577 Рік тому +2

    To me who started MH with Worlds, Rise felt significantly inferior.
    I still enjoyed it a lot though.
    But I really hope MH6 is designed with more powerful consoles in mind rather than being held back by trying to cater towards handheld.

  • @SunjarraArts
    @SunjarraArts Рік тому +2

    I personally enjoy both. My first ever introduction to Monster Hunter was the Monster Hunter Freedom Unite demo for the PSP. Man, that was YEARS ago. At the time, I was breaking away from Nintendo (I think I was getting sick of Mario and wanted something more than that...) and PlayStation did just that for me. My first Non-Nintendo console was the Sony PSP. My dad had sold his pool table (which he liked using) so he could buy my brother and I PSPs for Christmas! Anyways, one of the first ever Non-Nintendo games I've played was that MHFU Demo i had mentioned earlier. IDK why but something about it was super neat. I was still a kid at the time and I did find the Khezu Monster creepy but that's probably what it was! Mario and Nintendo was so family friendly and that to see something else that was the opposite, was like a breath of fresh air. Unfortunately, I hadn't owned a Nintendo Console for years so I missed out on the 3DS Titles... LUCKILY, Monster Hunter Generations Ultimate released for Nintendo Switch. That was the only reason why I bought a Switch. So I could re-live the classic feel of what I had felt years prior. And Gen Ultimate gave me just that. It was like I remembered it. I apologize... I must inform the reader... I had spent hours playing Monster Hunter World on my PS4 BEFORE getting MHGU (If memory serves, MHGU released after the success of MHW). My apologies... MHW was the reason for me getting a Switch so that I could play MHGU on the Nintendo Switch... Sooooooo! Years went by and Monster Hunter Rise was announced and I fell in love INSTANTLY. While not as graphically impressive when compared to MHW (Which would be unfair given the system it was made for) it is still a neat looking game, again, given the system it was originally designed for. You'll find this funny but uh, one of the winning points for me in Rise is the PAUSE function! It's the little things in life for me! To have a MH game on Switch that takes after World is a Win my book! I know I've rambled on... but I personally enjoy both. I do think the Story in World is interesting, but in the end, just lemme at 'em! iDC what is goin' on! Let me Fight, Let me Win, Let me lose, LET ME LEARN.
    TLDR: I love both, and both are worth a shot.
    I always see MHW on PlayStation's Greatest Hits section on the PlayStation Store for 19.99 so if you got 20 bucks on you, I'd say its worth a shot! I do recommend doing your own research though, and making doubly sure it's something you'd buy (I'm not an XBOX guy so anybody whose Green, use and utilize your own knowledge)!
    Have Fun! Stay Safe, Be Respectful and be Courteous to your fellow Hunters, Help those who send SOS flares and GET HUNTING!
    But most importantly, Have Fun Guys. That's all that should matter. It's a Video Game after all!

  • @Anuca
    @Anuca Рік тому +29

    I'm liking Rise because I always hated waiting mid fight in World. Getting knocked down and standing back up over and over, constantly stunned by roars, those tiny ass hits that make you flinch. Least in Rise I can wirebug out of a knockdown instantly, and being mostly an IG user I get max earplugs and flinch resistance or something. Though Worlds atmosphere was really something. Rise like gameplay with World atmosphere would probably be my go to MH game.

    • @ComeNalgi
      @ComeNalgi Рік тому +2

      Completely agree

    • @classictimtim2214
      @classictimtim2214 Рік тому +2

      dude your just dog water just dont get hit or stand back for the roar or if you cant do that get armor for it

    • @HENDO24
      @HENDO24 Рік тому +3

      Sounds like you just don’t know how to play lol

    • @vladimirsupreme9943
      @vladimirsupreme9943 Рік тому

      Okay😂🤣

    • @Snawsages
      @Snawsages Рік тому

      Sounds like someone needs to git gud

  • @ch3atc0des
    @ch3atc0des Рік тому +2

    People really forgot mhr was a switch game huh? How can a switch game has more details than a console/pc game?

  • @Saiiyne
    @Saiiyne Рік тому +2

    World was perfect and Rise did basically everything wrong. It has so many flaws like the obvious weird wirebug/switchskill gimmicks nobody needed and the bland colors that make the game feel even more dead. A dogshit multiplayer with 4 player lobbies and region lock and a bad quest search system, palamutes u can abuse in fights and reduce the immersion, gathering dumb spiribirds, anomaly grind that feels like a chore, weapons that lost their identity (HH, IG, ...), counters for every weapon, Longsword totally busted so almost everyone plays it. MH:Rise is just an action animestyle game/DMC game at this point. Please don't keep a single thing from this game in the next main-line Monster Hunter. Even now more than twice the amount of players are still playing World even tho it is way older
    Edit: Almost forgot to add Wyvern Riding to the list of flaws, mounting is fine but pls don't add Wyvern Riding in MH 6

  • @pickleknuckle284
    @pickleknuckle284 9 місяців тому +2

    it was never the same with mhr after I played world. I played hundreds of hours on mhw while I only finished mhr and put it down. I didn't even bother to grind an endgame set in mhr unlike in mhw I was having fun grinding.

  • @deetsitmeisterjd
    @deetsitmeisterjd Рік тому +2

    World was such a high production value AAA Rise jsut felt like shit in comparison.
    World was Capcom's best selling game ever, so I really hope we are done with putting out games on underpowered systems jsut because of some sort of brand loyalty.
    Hell, if Rise started as a next gen only title, then we could have got something that looked really amazing.

  • @midgetydeath
    @midgetydeath 7 місяців тому +1

    Graphics aren't inherently important. Like with all aspects of a game, the question is whether or not the graphics suit the themes and style of the game. For example, The Legend of Zelda: The Wind Waker, has very cartoony graphics. But, the graphics fit the cartoony themes and styles of the gameplay and the "child on an adventure" spin on the story. Heck, the same is true for World of Warcraft both classic and retail. I think Monster Hunter games get this pretty good, too. Rise is a more artistic story harking to old legends and so is more stylized. Stories has a much more innocent, almost childish spin on Monster Hunter and has the graphical style to match it. World is a down-to-Earth story and whose gameplay focuses on gritty details of monster hunter and the graphics reflect that.

  • @yamatorisan
    @yamatorisan Рік тому +2

    Base MHW was great and Iceborne but Rise/Sunbreak really isn’t Monster Hunter at all. I hope we can go back to traditional hunting and not have these “anime flashy move” set that I despise so much. A franchise that is really losing its meaning of “Hunting.” It’s just straight out full on action no preparation or anything that defines “Hunting.” If you love Rise/Sunbreak. Then good on you. But both has its cons and mostly it’s just rise and Sunbreak. It really shows the lack of preparation I see when people that starts from rise and world. Mostly you see them in MHGU and my god it’s insane on how these players don’t know the meaning of patience and preparation. Always want to rush to the hunt and gets carted without knowing or element weakness. Shows how the 5th game really shows that lack of depth of hunting. Just a no brain players.

  • @RayAkuma
    @RayAkuma 2 місяці тому

    I didn't know western audiences didn't like monsterhunter before. I grew up playing the first game for ps2, 2nd G, Freedom unite, tri, and nowadays world and rise. With my friend group back then i also played those a lot.

  • @spikey556
    @spikey556 7 місяців тому +1

    it's simple, really: I'd want to play World, but with the controls and quality of life improvements from Rise.

  • @AtmaOnTheIntertubes
    @AtmaOnTheIntertubes 5 місяців тому +1

    I know this video is really old, but as someone researching and deciding which to pick up and play pending the release of Rise, I'm not going to lie - "I like Monster Hunter World because it looks less like a monster hunter game" is the weirdest take I hear from those who prefer MHW over MHR.

  • @ericdavenport7120
    @ericdavenport7120 5 місяців тому +1

    I played both. World a while ago although im jumping back into it and starting a brand new game with a new character this time around i want to use only Greatsword! Rise is my baby though, i played that game religiously during the pandemic. one of my most memorable gaming experiences. My problem with World is the movement. Rise just does everything better in that category. The wirebug is just a great mechanic worth embracing moving forward. I also like the fact that 98% of the environment is climbable! makes room for so many ambush style openings and trap placement. One thing id take away from rise however is the monster riding, while awesome it does take a lot away from the difficulty of the early game. I remember being stuck on nergigante for a hot minute in world, if i could just ride it and make it fight other monsters, it wouldve been a cake walk. If i had to choose one id pick rise but thankfully we live in a world where we can have both so theres no point in fighting over it in the youtube comments section. Peace

  • @mxextxaxl393
    @mxextxaxl393 Рік тому +15

    I really miss MHW/I and I hope they go in this direction for the next iteration in the series. I dont care if it’s a complete clone..I know that each game has its own gimmick and they can change that up if they like. To me, the “World” of MHW was so much more alive. I’m sure if mhr was made for console it would have helped as the complexity of the areas had to be dumbed down to be able to be played on the switch.
    I also liked how they did the event quests in MHW. Yes, having everything available all the time is nice but it also means you can burn out more quickly.
    I truly hope MH6 will be similar to World.

    • @Benri05
      @Benri05 Рік тому +1

      Mainline titles always go back to simple and slow combat, look at MHGU it plays similar to Rise with it's super anime attacks but they toned it all down when World came, we can expect the same pattern for the next game then they'll go anime super attacks again with MH6 Portable.

    • @beasley_unborn6729
      @beasley_unborn6729 6 місяців тому

      @@Benri05 MH6 will be slow and methodical with more danger and risk involved.

  • @nviwraith5271
    @nviwraith5271 Рік тому +4

    I love world, i also love RNG so i prefer the decoration farm more than the not so difficult talisman grind, World just has everything you could ask for.
    Also i just find Rise so be really easy, i dont know if its just the wirebug to blame for this, i think its a couple things, rise is just so forgiving on mistakes, whereas in world, if you made a mistake you go "OH SHI" because you know youre about to pay for what you just did.
    If the wirebug type mechanic comes back, they really need to compensate the monsters accordingly.
    I do think the next world title is going to be insane though and is going to elevate MH series yet again to the next level (as long as the endgame grind is good) i think decoration grinding kept players more engaged and for longer than the talisman grind did.

  • @Davey_04
    @Davey_04 2 місяці тому +1

    Just started rise, I just miss the buff cat chef 😢

  • @l.l.d.2129
    @l.l.d.2129 Рік тому +3

    I know im late to this but i just started playing world cause i was bored over the summer and fell in love. And this part isn't meant as hate but everytime i watched a video abd someone mentioned rise i thought that it must be an old mh game because of how it looked. I also just dont understand how they originally made world for ps4 and xbox but then made its sequel for switch knowing that it isn't as powerful of a console as the ones they literally made the last fame for. Maybe I'll try rise when im done with world but when i found out it was the next game in the series i have to admit, i was disappointed

  • @emanueltennyson4611
    @emanueltennyson4611 Рік тому +3

    I prefer World over Rise as a gunner especially for Bows.

  • @avaubanprime6972
    @avaubanprime6972 6 місяців тому +1

    I’ve played rise, world and gen ultimate, out of rise and world I prefer rise. I put over 1k hours in world and while I definitely enjoyed it just felt slow and a bit clunky, the graphics and gameplay was always good, but combat always felt annoying. Rise lacks the immersive feel that world gives you yet makes up for that with combat mechanics, the wire bug made things more fun and interesting especially with weapons.
    In all I think rise is honestly a bit better even though it lacks the immersion and feel that world gives you. The combat is the main component of mh and the feel rise gives you in combat is too good

  • @ozysalt4831
    @ozysalt4831 Рік тому +3

    Rise is very similar to toukiden 2 , very stright forward , i prefer world but the new mechanics from rise is super fun

  • @wagner55
    @wagner55 Рік тому +12

    World is way more interesting, so much detail everywhere is ridiculous.

  • @grifinorange
    @grifinorange 7 місяців тому +2

    "As i believe that was the intended base game launch."
    But was it the base game launch?

    • @driesdriesdehaan
      @driesdriesdehaan 12 днів тому

      Man world already won, dont go beating a dead horse

  • @Sleviron
    @Sleviron Рік тому +2

    rise seems like a great game but the open world feature combined with the graphics was above and beyond amazing. That for me makes it incomparable.

  • @colechestnut6627
    @colechestnut6627 Рік тому +13

    I use the long sword in world, its feel so slow in rise. Also the insect glaives doesn't have the combo in rise as it did in world

    • @Azuma9678
      @Azuma9678 Рік тому +8

      Omg you're are absolutely right about the long sword feeling slow in rise. I thought I was just imagining that.

    • @colechestnut6627
      @colechestnut6627 Рік тому +5

      @@Azuma9678 mid fight i had to put ot on my back to make sure I had the long sword and not the great sword cause how slow it was.

  • @absurdian8208
    @absurdian8208 10 місяців тому +1

    You forgot about the character aspect -1 point just for the handler in mhw and 1 point to mhr for having characters with names that actually do something apart from staying in base all day long (sadly in rampages)

  • @guardiansoulblade2673
    @guardiansoulblade2673 Рік тому +1

    Monster Hunter World Vs. Monster Hunter Rise is what I need because both ar on Steam Sale and Rise costs a dollar more.

  • @Callsign_Reaper4
    @Callsign_Reaper4 8 місяців тому +2

    I've had experience with both World and Rise and while I have a heavy handed preference for World graphically and gameplay wise, I see why others like Rise. I'm just not a fan of the wirebug in any capacity. It's a fun idea but translating it to gameplay, even when I'm relatively good with using it, it wasn't enjoyable to me. But the biggest downgrade of Rise? Where in the hell did my awesome food cooking montage go? Meowscular Chef and Grandmeowster Chef would be absolutely disgusted and appalled at the abomination they call food in Rise 😂