I think it’s cause our minds are blown how the game could be fun to play gameplay wise and be ruined completely by totally horrendous and tone def bad systems designs and decisions as well as sheer corporate greed. Well they got their cash grab out of it. It’s sad cause there is a good game in there - they were more worried about scamming their players for every dime than making a game that’s fun. To me itemization is the biggest problem. Yes the endgame badly needs more - but the itemization is SO bad like compared to Diablo 3 it makes no sense how they could mess it up so badly. Let’s have 80 types of CC - and then stats that give damage bonuses off those exact types that make no difference to the player - let’s have lucky hit and crit and crit with this type of skill or if the enemy is injured or is healthy……what?!?!? Plus it costs so much to re-roll a stat that they might as well remove that feature from the game cause it’s practically useless. Who thought this shit was a good idea or was fun?!?!? I was having fun on the game - I like playing it - I like the story - I like exploring the world. Their design choices make zero sense. They were more concerned with min maxing their ability to scam you than being concerned the game was fun. Sounds like they were doing the same thing to their employees. We can’t have anything to enjoy without it being ruined for the greed of some entitled greed drunk asshole. Blizzard became a brand because of quality and trust. They never had a lot of games - but the ones they had were quality. It’s the exact opposite now. They could not care less about quality and have no respect for their players - they treat players like marks to be exploited and bled dry - not customers in a gaming community. I feel bad for younger gamers. I am almost 40 - I remember when getting a game you would be blown away with how much there was. I used to play sports games - Madden on PS2 gave you throwback jerseys and stadiums - old teams - classic stadiums - season and franchise. When PS3 came out EA took most of that out and put it in as “extra” content. Then they got the exclusive madden license that ruined football gaming for the last almost 20 years. They were the outlier then - now it’s come full circle - the gaming industry sells scams disguised as games now. More casinos many times trying to find ways to hook people to get them to spend extra rather than making someone want to be a return customer because your game is fun. I never had an issue paying $15 a month for WoW cause we got new content. Now they make a game and just make “extra” stuff at launch that’s optional - why is it not just part of the game like it used to be? Buying an expansion pack is one thing - but all the best looking gear being for sale?? That would of never flown before but now it’s common place. Blizzard used to be above this - now they are one of the worst offenders.
Most of us spent over $100 on the game are just puzzled as to how they could fumble this and why would you tarnish what little reputation they had left.
The main problem with this game was that end game really made you feel like you were wasting your life playing it. Most games are pretty good at masking this, Diablo 4 featured it.
I felt the same way with Diablo 2 and 3. Nothing new for Blizzard. I'm amazed people keep buying this crap. I see these complaints and think .... you guys are 100% responsible for your own gripes. It's well known that Blizzard doesn't make games for players anymore. Hasn't been for at least 10 - 20 years. But everyone's going to forgot about all this when Diablo 5, or any other shiny new Blizzard game comes out. Same cycle every time. Blizzard releases a game, millions of people will buy it. A week later we get these content creators releasing profound video presentations analyzing "what went wrong in game". People in the comment section drop their own hot takes. There's sooooo many good games coming out all year long from companies that still have some soul. And people keep going back to Blizzard expecting an experience that Blizzard is just too greedy to deliver at this point. EDIT: Guys, if you like that's great. You're always going to find someone who disagrees with you, that's life. You don't need to prove anything to anyone if you like a game. Just play the game and have fun. Don't let my personal feeling offend you, we don't even know each other. The fixation is a little weird. I'm just saying you got no excuse to be surprised or offended by Blizzard's predatory game design anymore. They're not even hiding it at this point, it's on you for playing their games. If it doesn't bother you, great! If it does bother you, you walked into the trap willingly.
@@MinecraftMartin same with World of Warcraft tbh. Once I played ESO I couldn't rekindle my liking for WoW. I played WoW for nearly 10 years, but the number of areas where your supposedly heroic character actually made any difference remained minimal. In ESO it's baked in - you complete an area's storyline quests & it'll placate unquiet spirits, or defeat the vampire menace or whatever, and life gets easier just getting around the map. NPCs mention the heroic feats you're famous for. In WoW it feels like you just don't count no matter what. the group of enemies you killed 4 minutes ago? They're respawned. Nothing matters.
This is why gaming companies that go public do not answer to gamers. They answer to shareholders and are not allowed to take risks. Their goal is now to fill the shareholders pockets or the company will be doomed.
When I was growing up, I dreamed about working for Blizzard, everything was such an amazing experience... many years later, I felt like I have been completely betrayed by blizzard.
@@shoblizz21no they take risks but under the direct order of the producers and investors that don't actually care about the I.P.s. The shareholders in charge are the ones taking risks by not allowing the developers to properly create a game of this style that isn't, for lack of a better word, BROKEN or GREEDY.
This absolutely warms my heart to see Blizzard struggle, especially financially. They 100% brought this on themselves so I have less than zero sympathy for them.
Seriously, when you have so many people going on strike because management is sexually harassing their employees and their CEO isn't doing anything about it.......
Yep. It was always going to be something like this - every last bit of Blizzard's soul has vacated the company, and there is less than nothing left. After D3, after everything else in the past few years, I couldn't image even giving D4 a chance. Seeing videos with titles like these seems like a matter of course.
Ye, there were obvious signs that D4 would be...less than stellar to anyone with a critical eye, as usual now-a-days, i never pre-oder and never buy on launch dates, i wait to see how thegame is ACTUALLY like, cause the past 10+ years game companies have been shi**ing out garbage and expecting me to take it up my a**. no no, im not doing that anymore, release fun quality games or you won't be getting my money, ans sadly, D4 is neither high quality nor fun, so it won't be getting my money.
I wish Blizzard used all the money they wasted in these past ten years to help Ukraine instead Billions of dollars to hire Mercenaries with the best gear to murder the Russian orcs!
Diablo3 item description: "Increase your damage by 5% for each ally within 30 yards." Diablo4 item description: "Increase your non-physical damage by 0.3% every time you spend 5 energy on a core skill while standing in a pool of blood when surrounded by at least 5 undead within 15 yards when your health is below 50% and "Reign of the Pointless Skill" has less than 4 seconds left on cooldown. This skill stacks up to 12 times but all stacks will drop if you fall asleep while playing and your wife hits you with the "Baseball Bat of the Gullible Idiot" for wasting your money on this tripe.
I mean to be fair "Seasons" in Diablo 3 was just "Make a Charakter of x Class and replay the Game for cool Armor", not sure how it is in D4 since I refuse to buy any Blizzard Product. BUT in general 100% agreed.
Blizzard is the best example that greed consumes the brain. A company that was known for innovative and exciting games and fan service now feels like it’s made up of people who have no interest in fans but only see dollars in their eyes. It’s a pity, but the downfall was initiated at the latest with the acquisition by Activision. R.I.P Blizzard.
Nope. Most people have a problem turning their eyes to success in regard to income. Once people humble themselves by paying attention to compensation structure then people will have the ability to make more wise purchasing decisions, if people's focus is on a more wholesome gaming experience. The biggest red flag was Blizzard's offer of a "Collector's Edition"; this edition did *NOT* include the actual game. It all started with Diablo 2.
I only played WoW, I loved it till Cata came out for me; it was too easy for everyone. Yes, Activision has ruined many titles over the years (for money only).
its all about the suits and wanting to make more money each year , so yea greed as an vanilla player of wow i have seen the downfall too its sad, i am happy that i grew up in the 80`s to play the great games they made in the 90`s some were i cant say precisely when but i still remember those great times as a kid playing on a Pentium
No other game has ever made me feel more like a number, just a statistic. It felt like every design choice was made not with the intention of making the experience more enjoyable for the player, but to instead increase some metric like time played.
Correct - the metric is how to drag out content with minimal effort for maximum profit. The itemization is SO bad and you spend all your time looking at badly customized items than playing the game. The sad part is these mistakes were so obvious and avoidable and they seem like they have no plans to correct them. They make games to scam players for their investors now - not to make good games.
@@seph8529 and before it was released the community said over and again - itemisation.. D2 had excellent itemisation. All they had to do was base it on that and update for modern systems and players. I think the issues goes hand-in-hand with console-design “considerations”.
Anyone that put a lot of value on being allowed to play 4 days before everyone else deserves to be scammed out of their money. The offer itself should be an instant red flag that something's wrong in the company.
That's some BS, I live in a large city and we didn't get no Diablo adverts. Probabaly because they know we would have stolen them all, but still it's the thought that counts.
@@TylerJovan a village yeah, you know, where there is less noise and more peace, where almost everyone knows eachother and greets eachother when passing by, where the dawn of the sun and stars at night are still visible, where you wake up from chickens instead of police or ambulance sirens, etc etc. Indeed we live on the same planet but different worlds...
Off but still on topic..😊 Why the fuck do companies spend more time in “the mini-movies, commercials, posters, etc..” Then… checks notes… The actual GAME we are waiting for😂 Never buy first/ or before seeing “gameplay” Almost every time… Better the ads/commercials = crappier game
In the early 2000s, when diablo 3 was in early development and under heavy executive meddling, many that were essentially the founders of the company tried to get control back by threatening to resign all at once if they don't get control back. The executives called their bluff and accepted those resignations. This incident was a sign that things weren't right at home even all those years ago.
I notice 'developer' = 'artist' these days more than programmers and gameplay mechanics, they must have re-hired all artists and called them developers. Graphics don't matter as much as gameplay does, you know, it being a 'game' and all. Board games are the same as video games, I never cared for the artistry in the game of life but always enjoyed playing it more than any other board game with family.
Blizzard, EA, Ubisoft, Disney. Companies we all know, and used to love. They are all being destroyed by corporate greed, and they will all suffer the same fate.
Money is poison to art. PC gaming was good until it started making too much money and corporate culture, the same that ruins art, music, movies, finally came for it. They kill everything they touch.
Pretty strong record since it isn't a sub model game. Why would they give much of a crap? Keep in mind diablo 3 was WORSE on launch before reaper of souls. Also keep in mind reaper of souls was essentially a 'fix' that they charged money for (for the most part). So despite that knowledge, most of those sales were pre-order sales. So even with a bad reputation, during the information age, people refused to wait even a few days for player reviews, because they had to get their "fix" of something new for the sake of it being new. Activision Blizzard is brilliant. They keep breaking sales records despite not having enough employees on any given project, over a decade of lies being documented, and overall not focusing on quality control in their corporation what so ever.
@@someone-ji2zb Why would they give a crap? Because there is so much in game monetisation that they clearly spent a SIGNIFICANT amount on developing those features. Designing, coding, etc. These are multi millionaires and billionaires we are talking about. They will notice that they could have saved money by not developing those things and still sold as many copies of the game. Investors rarely care about the long term survival of a game, but this is not long term. This was a short term death - they did not make their expected return on the investment of designing and implementing all those monetisation methods. They could have spent less AND had more profitable shares to sell on to the next investor. That's EXACTLY the sort of thing these people spend their entire lives thinking about.
@@BruceNJeffAreMyFlies too greedy end up bankruptcy. main focus should have been make the game enjoyable and get all the players aback. the rest of the marketing pay for items is just an add on on the latter of the game. People are not stupid. they know you make the game so people can have a good time or you make the game to milk their money.
Yea. Like okay I got over d3’s deviation from d2. Then 4 just throwing everything from d3 out was like what the hell (pun intended). D4 could literally have released 11 years ago, nothing innovating whatsoever, it wasn’t longer it had half the pace. Made no sense.
Classic corporate soulless product. These people are factory video game makers. Have nothing to do with the pure passion of Blizzard past. It's over, as has been said many times
I bet most of the people who worked on D3 left the company. 11 years is a long time in the gaming industry where people tend to go from game to game. Diablo 4 is full of some many amateur design decisions that you wonder if the team ever played an RPG before.
I'd argue that having "seasonal content" is the problem in itself. I suppose even D2 had seasons in the form of ladders, but the game never changed and it's still doing very well after 23 years.
@@natev580 Because the grind is worth it to players. The items are amazing. The build variety is insane. The power you feel when you ROFL stomp through stuff you struggled through previous is a rush. Hell difficulty in D2 can be very cruel and unfair, but the challenge for a lot of people is satisfying.
I couldnt even to finish the game, I stopped somewhere aroound lvl 35 with druid, it was so slow and boring. I am really ashamed of myself I spend 90 euro on this. Not because I lost the money, but because I supported this pathethic greedy company.
@@Filipes737 same. I really feel bad about spending that much money on a game that bad. Quite sure that myself and many others wont make that mistake again when it comes to buying anything Blizzard related.
@@Tobichiii Same here....I also fell for their trickery....and I do blame myself. I really wanted to believe what the devs were telling us and it was looking to go in the right direction. Alas.......it was not to be. I played it, got bored with it faster then I could have ever thought possible and now I treat it like I treated D3 in the beginning. I will not touch it until an exp pack comes out....and I will not buy that until I see positive news about it. @Blizzard Like many others, for me, D4 was your final try to make me believe you still had some shred left of wanting to actually produce a good game, you failed epically. I doubt I will buy any Blizzard game ever again, the way it looks now, I will be finding Tyreal's might in D2 LOD single player before I buy anything else from Blizzard :P
Bit of a brain dump on this whole ordeal: For context, I've been playing Diablo with my dad for years now. I used to watch him play D2 when I was little, and that eventually led up to playing D3 when I was old enough to be introduced to that sort of thing. Neither of us are particularly interested in really truly no-life grinding out characters or seasons like madmen on D3, but it was always fun to sit down and just genuinely enjoy the game together. We liked the loud, overwhelming screens when you'd get to higher levels and into paragon and all that, and seeing just how much crazier everything got when we'd inevitably crank up the difficulty again every time was enjoyable, seeing how quickly we could disintegrate a boss' health bar. I've probably replayed D3's story mode more times than I can count, and actually speed-ran it for my friends a few times for fun. Personally I've never kept up with Blizzard as a company, nor the Diablo community online since I usually only ever played it with my dad since I was mostly interested in it solely for the Game itself, rather than where it came from or the people around it. I've pretty much experienced D3 in a vacuum chamber, and still consider it likely my favourite game, so when I stumbled on the D4 trailer (late might I add lol) I showed my dad and we agreed to pre-order it and eventually play it when it came out. It was hard to lock down time to play it, so We've only played it all of three times over the past 2 months as of May 2024, but we definitely got to the party WAY late, and I had no idea the game was such an enormous dumpster-fire until now. We did download immortal on the phone when it came out and were both pretty much baffled by how egregious all of the micro-transactions were, and lost interest pretty quickly. It just felt like such a far cry from what D2 and D3 were to us that it just wasn't worth it in the slightest, but we never looked into it any further than that. But setting up D4 we were also punched in the face by more micro-transactions the first damn screen we loaded up, so I just remember both of us being super baffled by it. Just- putting such a blatant cash grab as the first thing your players see when booting up a game didn't sit well. Especially so given we're supposed to be here for a story and a game to be experienced, not to just further paid for. But again, neither of us know much about Blizzard's history with this theme in recent years, so we just brushed it off. We aren't very far into the game yet, hardly level 27, but we're enjoying ourselves. It's pretty, and the updated animations and textures are cool, and the atmosphere is well built and executed... but that's sort of just it. it looks good I suppose, but if that's all that's to it then I'd rather go back to D3 once I'm done with the campaign mode. We're like, the filthiest of casual players mind you so if none of this holds ground I wouldn't be surprised, but it feels like there's very little direction given to the player on where to go or what to do. Not a bad thing mind you! But certainly frustrating for us when we're trying to figure out navigation through a bunch of menus that are lacking in explanation at best, completely baffling without an online query at worst. a lot of the menu navigation feels clunky in a way that D3's system certainly didn't, and I find a lot of little things that added a little charm to the older games is completely lacking here. I vividly remember reading through the descriptions for skills like with the Barbarian and seeing a hulk joke in the lore bit, or finding a headcrab helmet you could transmog, or finding silly enemies with sillier names, hell- even annoying my dad by rapidly running my joystick through my player menu was fun. Maybe I haven't played enough to make this call yet, but It just doesn't feel like I'm going to be finding those sorts of things in D4. It's really quite disheartening to learn that Blizzard has made such a mess of such a loving, hopeful community of people who just want to see their well-loved game be done right by. It's so strange to suddenly learn that a franchise I'd held in such high regard was reduced to a cash grab and immediate failure, especially having no prior context to any of it. If you've taken the time to read this, thank you. I know I don't offer insight or valuable knowledge to this discussion I'm several months late to, so I hope at the least I've numbed your brain a bit so it doesn't hurt too bad from the headache that was learning Blizzard's actions as a company. I appreciate your time here with me, stranger. Me and my dad are going to see D4 through to the end together regardless of what ends up happening; We're both just hoping there's a cow level :) 🐄
If you didn't realize it's a dumpster fire until other people told you that is it actually one? If you had most of your fun in Diablo 3s endgame but you admittedly haven't played much of d4, .... I'm sorry but what are we doing here. I hope you enjoy the game more as you play it more
I just finished Diablo 3 the other day ago. I was excited to purchase it well over a year ago as I remember playing the original Diablo on the ps1 back in the day (never finished the game) I enjoyed the graphics, but the feel of the game was not the same at all. I played bits of it here and there before finishing it off the other day ago, It was ok but I would not go through it again. I doubt that I will pick up the new game either as it seems like a waste of money. I may go for Balders Gate 3 which I was looking at before finding this video. I hope you and your Father can come to terms with the new Diablo and find some aspect you enjoy about it and ways to avoid all the microtransactions.
Blizzard didn't shoot themselves in the foot, they shot themselves in the face... and somehow reloaded the metaphorical double barrel and shot themselves again. It's wild how far they fell
Rest in peace Blizzard. May this be a clear and pristine example that when you put money, profit and greed on priority over customer experience and games, you get this. Thank you for all the good memories.
Make a good product and people will buy it and you'll get profit. Make a product for profit and it's more likely to be a crappy product and less people are likely to buy it.
The biggest problem is microtransactions ruined all hopes of ever getting complete games along with live service. Those 2 are the reason we have games flopping left and right and devs like to blame the "toxic community" when it's their own terrible decisions.
Ever since Mists of Pandaria it was obvious where every Blizzard game/franchise was headed. Look at HS, OW, WoW, they're all shadows of what they used to be
to me it was a tale tail sign when they stopped updating diablo 2. They threw that game in the bin same way they just "lost" the code to diablo 1 and never even bothered to sell their own iconic game anymore. But all of a sudden they were faking and acting like "uh oh but we actually DO care about muh diablo 1 2, see? Diablo 3, resurrected!" no, it was just a cash grab scheme to profit off nostalgia. You know who cared about diablo 1 2? The fans who made FREE mods for those games. D1 belzebub, d2se, did we ever get our promised mod support for d2r? No. F off. The nail in the coffin was in d3 on season 28, 30 min que waiting times, guaranteed lag spikes that killed the entire team by using the meta "tal rasha" build, inexcusable and unplayable. Nothing beats personal experience and I've experienced it over the years. Oh let's not forget wc3 refunded or their bitterness with dota, then making a new eula "all your maps are belong to us". This is what career managers do to a company.
I realize it was over way back. When I made a silly joke in D2R about queue. It was lighthearted and silly. "Sorry can't purchase immortal because you're queue number 250." And then a moderator banned me from forum. In this industry when a employee decided to be yes man to leadership prioritizing profit over quality, and treating customers like garbage (just imagine how they treat their employees) it doesn't matter how good the product are, because your days are already numbered.
Funny, I didn't even think about it but when you brought up Baldur's Gate 3 I realized that me and everyone know that was into Diablo IV has switched to BG3. One of the biggest attraction wasn't just what they had but what they didn't have: No micro-transactions or battle passes or game play time sinks like endless grinding. You just get the game and play. This is rare in games today, especially any kind of RPG. Larian now reminds me of what I used to love about Blizzard.
Ironically Larian’s first RPG, Divine Divinity was heavily influenced by Diablo, following D2:LOD’s release a year later in 2002. I played the shit out of both games as a kid and loved them. Both are unapologetically hard by modern standards, but Larian stayed true to their core audience and kept the same dev team more or less. Blizzard turned corporate and lost their touch with the players…
I did the same thing and jumped to BG3 but got bored of the complexities by act 3. I just got sick of looking up videos on how to do things. Mind you, I play games to have fun. NOT to learn another job.
@pablo8286 its more a personal thing. I just like fun games more than crazy complex games. I'm getting older and just rather have fun for a couple hours.
@@triadwarfare nah its bizzard standard, blizzard just milk fanboys at first and when people see that they don't care and leave they start fixing stuff
They dont hate their players, they think their players are stupid. And who can blame them ? They are right. They still make a shit ton of money of people who still support and defend blizzard.
With some minor exceptions (e.g. account wide reputation) - they have gone out of their way the past 2 years or so to make a WoW in particular a much better and player friendly game to play. The Diablo team needs to get their sht together.
And while that feedback might be conducive to a better overall gaming experience, what Blizzard Activision does instead generally make them more in profit margins. So, not really a surprise how their decision making process goes down.
I guess I’m alone in enjoying Diablo IV these days? I’m really enjoying the game. Seems like they stumbled at the starting line but as of late the game’s been great
I was wondering why I haven’t heard much about Diablo IV since it released. I’ve played the Diablo series since I was a kid…hearing all this breaks my heart. 💔
I prefer to just pretend new installments don’t exist. Diablo 3 is where the series finalized for me. I loved Diablo and won’t let the new installments that get put out for investor expectations ruin the series for me.
This is what people get for trusting blizzard still. I have no sympathy for people that wasted money on it. People need to stop giving blizzard money. Let them die for being a shitty company.
@@Rikimkigsck Yes. And I called it back when they were first bought. Activision had a terrible reputation pretty much from the get-go and Blizzard just had a really long way to fall to make it apparent. Bobby's core motivation has been making money which was clearly apparent even in the earliest stories about how he became CEO. He takes successful IPs and studios then squeezes them to maximize profit at the cost of long term health which makes their revenue numbers look great during times when the market is closing watching them which increases Activision's stock price. Never mind it's built on sand; Bobby isn't interested in becoming rich slowly.
Guy’s right. “Appreciate what was and stop holding out hope it will ever come back.” These people have nothing but greed in their hearts. Don’t count on them to keep you entertained.
I feel like a lot of the issues I had with it were flow issues. Like if you get a legendary instead of getting an item that gets used up on the next use it should be like an unlock you can use as much as you want plus it would cut down on item storage issues. The gameplay of it was very lackluster and they didn't keep the focus the story needed.
What sucks is there were a ton of talented, passionate people that worked on this game too. They didn't deserve it either. It was management's fault it turned out this way.
@@TurboV8boithey might have been talented but they weren't the Blizzard/Diablo core that knows from making the other games what the public wants and expects and have learned from previous blunders. A shame most are long gone from the company
I just love the fact that Activision(blizzard) has an actual goblin as a CEO. Like, they didn't need to animate Gollum for LOTR, the they could have just used that guy.
Cool it with the antisemitic remarks. I'm sure J. K. Rowling agrees with you too! He sure is clutching his hands at 10:35, must smell some change in someone's pocket. He's literally the happy merchant meme.
Let me just say : Thank you Larian. If someone put the final nail in the cofinof a once beloved franchise and gaming company then let it be a worthy nail. And what a beautiful and wonderful nail you gave us with Baldur's Gate 3.
Grinding Gear Games and Larian Games = Diablo 4's End Bosses. XD A la, Path of Exile and Path of Exile 2 for the ARPG. Baldur's Gate 3 for the RPG enjoyers.
Don't forget Activison's response to Baldur's Gate 3, saying that we "Shouldn't expect this level of quality from games." They knew Diablo IV was going to suck before they released it, and that response is proof if you ask me.
And that was the same with Microsoft. Seems like Activision-Blizzard is in Good hands with Microsoft's assholeness too! Bobby Koticks are in Microsoft too.@@rcblazer
@@rcblazer Technically that means = You should not expect we are letting you go out of paid DLC leash of releasing half as baked games based on mobile monetization scheme. Even Larian showed you that there is still true freedom out there.
I remember all my friends that spent the money on this game, fighting tooth and nail about how it "Wasnt already dying already" or "wasnt going to die at all".. dont think ive heard a word from them about this game since probably 2 weeks after the launch😭🤣
Being almost 40 I grew up with the golden age of Blizzard games, these were the games that no other developer could even come close to. Watching this video has reminded me of those times and now Blizzard is just a tiny speck of what it used to be. It's sad to see what it has become.
This was brilliant on Blizzards part. They made mad cash selling the game, then disappointed people so severely they don't need to spend any money on upkeep.
@@happyjonn9242 they being the consumers? I learned, I didn't buy D4. I've learned to always wait before buying Blizzard stuff. Maybe we'll see some improvement with Microsoft running things. One thing for sure, it can't get worse.
@@Marc98338 And for some reason people continually act surprised. But hey, that's why I wait and let other people buy the products I'm interested in. If a game is good - I'll have thousands of hours of video to review and it'll never cost me a dime.
Pretty much this, it isn't even Blizzard anymore, just Activision wearing a Blizzard shell, cashing in before burning down the legendary legacy of Blizzard.
Game companies should remain small. When they get too big, greed takes over and the magic that made them special is gone. I remember the Diablo4 mobile announcement, there is no single moment in history more apparent that a gane dev got disconnected from their gamers.....fail!
What surprises me is that more people haven’t talked about the scaling that this game applies. Why would I be motivated to level up and find better items, if the monsters will just get stronger too? I loved the idea of being rushed to hell in Diablo 2, only to walk around fearing being one-shotted by a demon that was way too strong for me. It motivated me to want to play the game and improve my character. That’s completely gone…
I agree, the scaling was what totally turned me off of this game. I never even finished the main story. It just felt like I was never getting stronger, which was especially frustrating when going back to areas I cleared at much earlier levels and still being in danger of dying.
This is a good question for ALL level up games. For example, if all items and weapons just numerically increase along with the monsters, you're just on a numerical treadmill. There should be tact and strategy that unlocks at certain levels that's more paper, rock, scissors. Like full plate mail would hurt a rogues chance to sneak, but leather armor would not help a warrior tank quite as well. Or the shotgun wins CC, the sniper wins longe range, but the carbine wins medium range, all three are useful.
THIS was a super dumb idea and I can't wrap my head around how they thought it was a good idea. Its the deciding factor that kept me from buying the game back in June,, which I'm thankful for now.
What’s even worse for me is that because I did all the side quests and progressed through the story organically on tier 2, at one point the scaling stopped and that completely trivialised the later parts of the campaign for me because I was overlevelled. And then when I got to tier 3, I realised I couldn’t even play through the story again to get a challenging playthrough!
I especially loved the announcement that blizzard recognized that resistances didn't work at launch however they weren't going to fix them until season 2 and yet season 1 launch with some of its unique mechanic affecting resistances that still didn't work and weren't going to work for the entire season. Really summarized for me how out of touch development was with the community
they didnt say they dont work. they said they dont work how they want them to. Someone decide making them multiplicitave instead of additive was the way to go. lol
They were able, financially, to build a game over 4 or 5 years -- so lots of money then. Then they got our billion dollars a lot of it pre-order -- so lots of new money then. How could they not afford to fix the obvious issues super quick? They just don't care. Which is why I have little hope for the game. I may go back next year, but really they lost a lot of us for a long time if not forever.
this is not true ofcourse, this backlash now means nothing to blizzard, they already milked this cow, and now is time to move to the next big nostalgia driven release. They are small game developers because they are not doing better. Because this is what makes the most money.
@timotejlovrec9029 I wouldn't call diablo 4 "nostalgia driven" but it is a big fail. Modern Warfare 3 is nostalgia driven for sure. Remastered old maps and make it feel like "old call of duty". Literally a cash grab.
the biggest problem was that after a certain point, the leveling took so long that it was no longer fun. at some point, all the quests were done, and you just felt like you were in a cage, grinding the dungeon with the most XP over and over again.
I just dont like many abilitie designs they just look boring af. In D3 the way the Monsters died this animation was amazing and the look of the abilities
I had no interest in D4, but a friend convinced me to play with him. We played the story, did the seasonal content, but grinding nightmare dungeons wasn't enjoyable, so we set the game aside until further notice.
Same, I only bought it to play with my brother and almost immediately regretted it. We all quit playing. And probably won't be going back to any Blizzard games. It's time the greedy assholes take a major L
Did you forget to mention the nerf to fun in other ways other than how fast you could level up? What about some of the later struggling classes before the season even got released, like Sorcerers getting blown up instantly, and the fix that came out was a nerf to all defence and cooldown reduction.
Two weeks and I was done. Tried to play a second character after I beat the game, but going from Necro to Barb felt like going from running to crawling my way through the game.
Barbarian have more mobility. Bone Spear was heavily nerfed but it was miles ahead of any Barbarian builds. I've played only Barbarian but I have seen Necromancer doing absurd damage during pre-Season
@@abemartinez9623 I should clarify: I’m sure Barb is fun, but a huge part of my experience was hampered by the repetitive and tedious nature of the game itself. Playing through the game twice was boring me to tears 😭
In the 90s a gaming company is created by GAMERS that have passion to create something they want to play and enjoy. However, the marketing team is who gets credit for big sale numbers and who are promoted internally. Soon those making the decisions are based off of "how do we make more money" rather than "how do we create a kick ass game."
Corporate greed. As I get older I see it everywhere. The company I work for used to be family owned. As soon as it was sold, many mindsets changed. The old owners made plenty of money and they were happy with it. The new owners needed to see profit gains every year. As a supervisor, I was constantly being asked what can we do to increase productivity or lower worker count. You find ways to increase productivity, you get a data boy and then a month later you are asked the same question. We have profit sharing goals. We meet or exceed our goal, the next year the bar moves and we need to meet or exceed a higher goal. The owners continue getting increased profits and the workers continue to get the same thing.
It's a niche industry in the beginning, filled with passionate people. Then it gets more popular, those who don't care see that there's money to be made, and it all goes down from there on. That's what always happens.
99% is crazy. As a person who preordered this and uninstalled before season 1 I’m glad to see I haven’t missed anything and will be giving no more money to Blizzard.
i played on launhc felt bad, then 1 day after massive nerf patch, felt so bad i could not keep playing, havent touched the game since, this year has to many good bangers to waste your time on trash like this. i feel for the people who spent more than 10 hours in this shit game.
I have been playing blizzard games since the 90s and I'm saddened by their fall from grace. But I'm a middle aged man now, raising a family of my own. My youth is over and I have to accept that. RIP Blizzard, I will miss the good times we had. And thank you to the Devs who made Blizzard great in the first place.
How did whacking creatures go in to late 90's? Its still the same now. You whack something, it drops an item and you can whack the next creature a little harder. And so on and so forth - gameplaywise nothing has changed.
"And thank you to the Devs who made Blizzard great in the first place." If you had actually been paying attention, you'd have noticed the majority of the people who were making the good things at blizzard left a long time ago.
That's Blizzard in a nutshell. Top tier cut scenes. Honestly that WOW movie they released several years ago was way better than I'd expected. Even the silly voice overs of the tavern keeper in Hearthstone are very memorable. But SC2 was the last good game they released. Maybe they should just pivot to making movies?
@@calmdown9094 We both know that Blizzard was counting on people blowing money on microtransactions within the game to further boost profits. Which isn't going to happen if people realize the game sucks and stop playing it. Not to mention the impact it's going to have on the sales of future products.
@@mizu7662 the game was really great for the 200 hours we all put into it. well worth 60$. the microtransactions which are cosmetic only, aren't particularly aggressive and aren't showcased heavily. the "battle pass" provides substantial rewards and is cheap. the game was a great success and all future games blizzard makes will be a great success because they make great games, even if people like to complain about them.
@oregano8720Exactly, stability and consistency is what matters especially for investors of a company. While it may be nice your release launched and had a billion dollars in sales is quite a massive number, when outside parties and investors see that whatever numbers over the following quarters will be a fraction of that, it's a terrible look and lowers confidence in the company. You want a stable product that can generate solid returns and doesn't look like another bubble that's about to pop.
Every time I see or hear news about Blizzard a little part of me dies inside. I remember their glory days when they were a company that just loved their art. They made great games that could keep people happy and entertained for years. Now just a hollow shell of it's former glory remain. It's like a monster took over the body of one of your best friends and now the only thing that remains is it's name. But even the name has lost all meaning and just induces bitterness towards all the greatness that could've been...
The greatness that was. We experienced the glory days and it was awesome. The people that created these experiences are not dead, they just aren't at blizzard anymore. It's all good. Things change, cherish what was created and remember it was so great that it dwarfs the current products. Big corporations always fail this way, because they destroy the creativity of the original creators.
Way back in the day, Blizzard made War Craft, War Craft 2, Diablo, Diablo 2, Starcraft, World of Warcraft, Blizzard just knew how to make fun addicting games.... then Activision happened............
@buckjones4901 they hired a bunch of blue haired feminists who don't like games or gamers, and are just there to force their freak political ideology on everything
I had my doubts when I noticed that d4 was intentionally designed to waste as much time as possible in play time. Shops would be extremely far from each other on the completely opposite side of town, for example, so you would be constantly running back and forth in town when doing vendor stuff. They also forced you to slowly run from nightmare dungeon to nightmare dungeon until they finally caved and allow people to teleport to said dungeons. They even had an absolute ton of useless and weak stats to make good drops practically non existent. Post launch, they even made it take an additional two seconds to use your town portal under the guise that it would make playing hard-core more challenging, but the community knew this was a lie, as if that was the truth, it would only happen to hard-core characters. Nope, they just were absolutely obsessed with making everything take as long and tedious as possible. I was done after that teleport change.
If you have seen any of the past seven blizzcon panels for WoW they talk about player play time metrics waaaay to much. I knew all future expansions and games were just going to be made to draw out play time. Thought I would play WoW till the servers shutdown but now anytime I log on I just dont want to do anything because of stupid time gating. Just let us play at our own pace. Why I prefer FFXIV now. Have not touched a blizzard game in about a year now. Knew to avoid D4 after the disaster of D3. Knew to wait to see how things turn out.
For me it was everything significant being account bound. I can’t count how many times I’ve had something drop that was useless to me, but would have helped out one of my friends a lot. In D2 getting a good drop was exciting no matter if I could use it or not. Yeah, supposedly it’s to stop RMT, but that’s Blizzard’s problem, not mine. Don’t limit how I play the game I already paid you for. In reality it’s yet another of the many time sinks plaguing the game
Fun Fact : Diablo IV is fun again. These videos were just immature and infantile rant on release days, videos like this exist for every single game released.
No paladin/crusader at launch with a promise to purchase it at a later time is what made me avoid it. So sick of game companies selling us incomplete games then selling us the rest of them for more money.
Do true.... This was what I predicted, when DLC started to become a thing. That periode before they found out that they could charge money for it. It is the same back when World Of Warcraft were launched. First you buy the online only game, and then you had to freaking pay, in order to play the game you had bought. Like freaking WHAT??? 😳
@@brostenen That is standard MMO monetization since the start of the MMO genre, How can you compare. WoW and games like Eve online were designed to last decades and a subscription platform was the only way to achieve constant development while making a profit but back in the heyday when Eve and WoW were first released it was great, monthly sub no need to buy DLC's etc, most of the player base was more than happy with this arrangement before developers started monetizing the holy crap out of us.
@@nutty4356 I am against buying the game, and then have pay in order to even play it. I am from a time were you bought a game and it was a complete game. Any extra levels, and you had the option of getting them for free. Because the makers had an expansion pack that were free to download. I have seen how it all have gone into a slide down, were it is now normal to pay for anything extra. The current state would start a giant outrage back in 1993.
@@brostenen Yea that is just insane, either charge a subscription or charge for the game. Doing both is blatantly greedy. That's why I liked guild wars back in the day, huge mmo that only charged for the game with no subscription.
@@brostenenthen dont expect to ever play with other people online. Servers cost money to maintain. Multiplayer games require balance and updating. Hence the monthly subscription fee. Noone ever scammed anyone. It said a monthly subscription was required right on the box. It would be like buying a car and then expecting the maintenance to be free forever because "i paid for the car already".
I slogged my way to 92 and then bought Remnant 2 and never looked back. It makes me a little sad because Diablo (1) was one of my first and favorite PC games from when I was growing up and to see the IP as a whole be reduced to such a sad state is truly bewildering. D4 made me swear to never buy another Blizzard game again. At this point it isn't even a question of "can D4 make a comeback?" There are so many other great games out right now that it would be impossible for D4 to grab my attention again; especially now that I am armed with the knowledge that they only want to grab my money, not my attention. Not sure why they named it Diablo 4 when it is clearly Diablo Immortal 2.
☝agree. I think the biggest mistake is thinking that D2 is the watermark for "going back to their roots". Go back to Diablo 1 first. Sure it's old ugly and primitive, but it's also darker, heavier, more raw, more gritty, and more deliberate. Start there, make adjustments toward Diablo 2 and some modern qol, and THEN you can start really experimenting and adding some new ideas to the experience. (my two cents and pocket-lint.)
@@danlott2814 D1 was brilliant. The first time I met the Butcher freaked me out so much that I didn't play for 2 days. I then anticipated that meeting every time I started a new game and have loved every replay.
I had an Ice Sorc build that I made completely on my own without looking at any tutorials, got to level 70 and was so excited cause I finally got what was in my eyes my ideal equipment to tackle end game, then I had to take a month break from the game cause of travel and when I came back my sorc was nerfed into the ground and unusable, I would die in almost every fight, at that point I didn't care cause I was already off the game for a month so I just dropped it and haven't touched it since.
Pretty much same. Ice Sorcerer and was nerfed so bad, I died hundreds of times like I was fucking 1-ply toilet paper. Quit and never looked back. Terrible game and company.
Fyi, the nerf got balanced out later by a lot of buffs so WT4 is quite easy for the vast majority, unless you have a bad combination of gear and skills. L70 is still on the low side for WT4, and you likely have a mix of low end ancestrals and sacreds. If difficulty was the issue, I'd just give S2 a try if it looks interesting. End game has a lot of issues but difficulty isn't one of them
This actually happened to me with Blizzard's D3: My Demon Hunter Natalya-Marauder's Set hybrid build was so much fun to play & I could do some pretty high rifts with it. Had to take a break from the game for awhile, & when I came back, I discovered they'd completely changed the Natalya's Set to a Spiked Trap build?! I was like, WTF?! Just create a new set instead of obliterating the original Natalya's Set! Needless to say, I haven't played D3 since then. :-(
Started D4 as a Sorc as well. Looked at the skill tree and thought "darn, crymancer must be nuts!" and decided to go with pyro. Somewhat in memory of my old D3 build where you could stack pyro-blizzard to stack up and instakill mass amounts of mobs. Before they nerfed the spell so that the aoe's couldn't overlap... Quite a mistake... I was aware that I would lack cc but I hoped that, as I imagine fire works, it'd be more destructive as a trade-off. It wasn't. I eventually switched over to frost near the end of the game. I finished it, but never even got up to lv60 as I was bored to no end even before the dreaded nerf patch hit... Never touched the game after.
I got to level 70 with ease (playing rogue) by only equipping items that had green numbers. Did that with necro, which was even easier because for some reason bone spear was one-two shotting elite mobs. My brain fell out and I never played this dogpile again. To be fair, rogue skills were quite a lot of fun, but after a while you find out that there aren't that many options to play around with.
Well guys I’m back in Diablo 4 for s3 there are a few of us left on the servers it’s like playing Diablo 3 solo tbh it’s nice here now thank you for giving me back my solo game
I remember in 2009 thinking that I couldn't wait for d3 to come out. Little did I know at the time that the best had already came and went Edit: thank you for my most liked comment, I didn't think it'd get more than 10 likes
D3. I got in day 1 and sold a 90 dollar legendary drop in the first few week's. I made money on the game...and yet I still despised it FAST. The atmosphere, story, Saturday morning cartoon idiot villains, horrible progression, horrible drops (I know I got meeeeega lucky) and classic moments like game lead Jay Wilson saying "fuck that loser" about the og dev bc he had valid criticism? The forum was boiling with hate. Games have continued to be even MORE greedy, poorly released and scummy. Gamers don't hold these companies accountable
@@Stravioska Honestly it was Activision that ruined Blizzard, I've been playing Blizzard games since I can remember, Warcraft 1-2, Diablo 1-2, WoW, HoTS. The merge with Activision destroyed Blizzard.
When I was a kid I dreamt of becoming a games developer. Hearing stories like these (and there are many) makes me happy that I didn't end up going that way.
If you want to be a game developer, work for a small indie shop that puts heart into games, not money. Indie devs are starting to become bigger and more popular than some of these big names are now.
Just discovered Diablo 4. Leveled to 51 last night with a summoner Necromancer and it’s a blast! They made it SO playable and entertaining I’m playing more this morning!
@@icecreamman2687 yea, had they done it like immortal where each battle pass season just begins and you don’t have to make a new character. This allows your character to get stronger and stronger. The good news is it’s still new enough that they can make some changes and fix the issues!
Its sad that a lot of gaming companies now have shifted from "Making games for everyone to enjoy" to "making games everyone can spend money on". Greed is the puppeteer behind the strings every time a game feels soulless and microtransaction ridden.
If people didn't buy those games, those companies wouldn't produce those games. Customers are the puppeteers of bad games, the company is just doing the best thing for their bottom line.
That's because the motive used to be, people who loved making games, making games. Now the motive is money. And money has never, and will never be a great motivator for intervention or creativity
Larian Studios CEO Swen Vincke has a deep passion for his games, has been open about the status of it and allowed players to have early access to it and responds to feedback. With his Panel from Hell series you can tell he was all about the game and the players, it was not about the money. Blizzard needs leadership like this
All of them have "deep passion for their games" until shareholders appear. Then it shifts to "deep passion for the money", unfortunately. That's what buried Blizzard and EA.
Will never happen. Best case scenario is the total liquidation of all blizzard properties and a closed casket on the company name. None of their IP's are worth a damn anymore after almost two decades of mismanagement.
@@NjofrekkSwen isn't interested in making money, he's interested in making _games._ I highly suggest watching his talk about making Divinity: Original Sin 2, where he goes into detail about what Larian has been through. You gotta remember that they've been around a looooooong time.
The biggest innovation he made was in pioneering a development method that's three times faster than everyone else, with no extended crunch needed: Have studios in different time zones also working on the game in such a way that when one shift ended, another would pick up. This means that BG3 is the only game that literally has people working on it 24 hours every day. That's how we got three HUGE updates in under two months. And there's zero need to have post-launch crunch
@@RaptieFeathers Plus you have a company that doesn't believe in 'micro transactions' and gives any DLC content over free of charge, which encourages new players to buy the game as they will purchase the 'whole set' for one price and be assured they won't get hosed later on. One of the moron DEV's at Blizzard during the Diablo 3 era, was going onto the forums and flaming anyone that dared to point out faults. He continued to troll saying "Working as intended". (I quit being a forum "helper" after he pulled that) Now I've had to spend time on the forums for Divine Divinity, Dragon Knights Saga.. The DEV's will routinely stop in and answer questions. One of the employees at the studio helped me out (and was amused by my characters name) when I got stuck at a dead end with a locked door I couldn't get past- One of those 'locked doors' that is frankly a dead end if you attempt to open it early. They had me DL my save file...chuckled at my 'name'.. And a few hours later sent me the file with a note saying "Sorry, You are now standing next to an OPEN door. And we have corrected this bug with the next update" Far cry from having a dev say "Working as intended" and then 'flipping off' the fan base. My only complaint about BG3? It's to easy to smack level 12, and still have tons of quests to complete.
This kind of thing happens when you no longer have the original developers who knew what the fans wanted and replaced them with people (Activision) who had no love for the series. It's become nothing more than a damn money grab with lack of fun content. I was looking forward to this game even put in $800 to upgrade my PC to run it smoothly only to be meet with sheer disappointment and constant crashes. Blizzard needs to get their shit together.
@@TheComebackKids Well, they got us again, I wouldn't have bought the game, but I've received it as a gift, and played it like only a couple of times before I let it go for much better games. That said, even if the game is dying, they still got the money from us from buying it, they literally sold millions of copies, so they'll do it again. Nostalgia is an heck of a feeling.
@TheComebackKids Don't lose hope yet. I've been playing d3 season 29 and it's damn good. I just hope it doesn't take over 10 years to perfect d4. However d4 has a large department and a lot more commitment compared to d3 and hopefully the d3 team can pass on some good advise on what works and what doesn't which I am sure they doing already. My friend said to me yesterday, if they released d3 in the state it's in now with season 29, it would be a 95% rated game. D4s real release date was meant to be around season 3 start which is why we only getting features like leaderboards then, but I think it was released early due to negotiations with Microsoft and to try get more money.
@@Truthseeker-iz3djwhat you said is true but they have had more than 10 years to work on the game like come on they should be building on from Diablo 3 but the game suffers from some of the same things that Diablo 3 suffered from.
This was a really entertaining video but I think part of the problem is that people are still engaging with Blizzards franchises. Blizzard doesn’t care that people hated Diablo Immortal bc they printed money with that game. The same with Diablo IV, they’ve taken the money and made their profits. If a new Diablo came out and no one bought it, then they might actually change or stop with their terrible decisions
Exactly, people whine and bitch but they keep buying the games, and they don't even wait for a sale or something they'll buy it at the premium AAA price and play as soon as they can. The company has contempt for their own fans because they're contemptible.
People are very stupid. 90% of the gaming industry pulls a ton of bullshit these days. People still throw away their money. It's insane to me but what can you do? Nothing. Diablo has been dead since d3's release.
I remember playing Diablo 1 as a kid. To me, it pioneered so many things like procedural generated maps and long loading screens. It was a thing of beauty.
Diablo 1 was incredible. I loved the slow, plodding horror that game had. Felt like it lost a lot of that in the outdoor environments in D2. When I went and tried out Dark and Darker, it immediately brought back visceral memories of D1.
It didn't pioneer procedural generated maps though, those were normal in rogue-like games like NetHack or Moria/Angband for almost two decades by that time. They only transitioned the rogue-like genre into real-time gameplay, while also reducing the complexity a lot. That was admittedly enough to get a lot of people interested back then, since it made the genre far more approachable and easier to start, Angband comes with a manual for a reason, Diablo never really needed it.
D1 was a stroke of gaming genius. The game instilled feelings of dread, anxiety and claustrophobia. Never knowing what is lurking in the darkness beyond the next corner... Never knowing if you're going to be swarmed by goatmen, or wrecked by the Butcher... D1 was just that, nightmare fuel. D4 looks like some cheap Chinese mobile knockoff...
I grew up with Blizzard games, during Diablo II and Warcraft III era. Also loved WoW and its first three expansions. However, back when they announced RMT Auction House and persistent online requirement for Diablo III, it was like a slap in the face to me. Almost as if I knew what will company become.
Diablo 3 looked like a mobile game even more than DI does. And know what? If you ignore the monetization, DI actually has a fun story, a lot of activities and interesting multiplayer options. Still doesn't look entirely like a Diablo game should in terms of aesthetics, but it's better than 3 definitely. I find it really ironic haha
Personally loved the Real money auction house. Never bought something with real money except if I saw something really low price and bought it to resell for profit. Also made a lot of money from my own grind. 2k+ euro per month for a few months. Enjoyed crafting shoulders to sell for gold/euros...
@@Abys1988 fine for you, wont judge. But video explained very nicely why it was an awful thing. And i used to tell exactly that to people, but i was "insane" for even daring to say that, because Blizzard used to be "gaming messiah and savior" back in the day
It really is amazing how this game just dropped off so immediately. I remember playing it, everyone was having fun, and then we all just kind of lost interest at the same time. I didn’t even let other people affect me, I just stopped playing at a certain point and then started seeing videos & chats popping up everywhere about others stopping too.
I bought it later and just fading out on it. Rerolling for seasonal realm doesn't interest me. Grinding past lvl 63 takes forever and all I can look forward to much. Rolling a new class hasn't been as fun and baldurs gate is looking good
It's because everyone was done with braindead grinding in this game, if an ARPG has no endgame content and crap itemization (both are the case with D4), people just won't play it long term. It kinda blows my mind that this is what they thought would keep players for years. But after a few interviews, it kinda became clear that they're as clueless about the ARPG genre as it can get, so it's not a surprise the game is designed the way it is.
It's because the marketing is all the suits that run blizzard care about, sell as many copies as humanly possible before we realize that the game is shit.
Its because the companies that run the app stores get a cut of all those in-app purchases and this one has been a cash cow. It serves them no purpose to let the negative reviews shine.
Because media coverage/scores don't play endgame. The story was fun, and roughly the first 60-70 levels are interesting. Once you get past that, the game is a crazy grind and super boring.
I spend over 10k hours in Warcraft 3 and was top 50 solo, won a couple of tournaments, finals in many tournaments. Have yet to buy Warcraft 3 Reforged. Spent many hours playing Diablo 1, Diablo 2 and Diablo 3 on console because its actually fun playing on console with a controller. No plans to buy Diablo 4.
As long as they made more money than they spent, they still made profit. And Diablo Immortal might be a horrible game but it made a metric sh1tton of cash. In the case of Diablo IV they sold so many copies upon release because of Blizzard's glory on the past. As long as players have hope the old Blizzard comes back, this cycle will continue. Sure, it would be nice to have a steady income but if the game already paid for itself within 2 weeks of release ... well, they'll never learn that way.
Blizzard was a bunch of awesome and creative programmers first, who made a great game for people to live in and enjoy, and did their best to try to make money off of that game while never sacrificing the players experience or enjoyment. Value was given, and respect was shared both ways. Activision-Blizzard are a bunch of amazing corporate businessmen first, who find a great cash cow in their products to make a lot of money, and did their best to try to make a game while never sacrificing any money from going to the c-suite and shareholders. The appearance of value was inflated, and no respect was given by the company, so now the player base returns it in kind. Blizzard made a person feel like "I got great value for this game I bought." Activision-Blizzard makes a person feel like "I bought something that looks like a game that tries to suck me dry."
@Puschit1 100% agreed. Greedy soulless investors = happy = Diablo 5, and it'll be even worse. Guaranteed. Greed won't stop until people actually stop buying into it.
I should have done the same. But no, I had to give this company another chance along with $70. I feel so stupid and regret it so much. that I can safely say: I learned my lesson with D4
Its shocking how few people pay attention to what is going on and how they only remember when Blizzard was good forgetting what it has become. After Diablo 4 came out I saw a guy on the train trying to get it to work on his Steam Deck. I wanted to (but didn't) say to him "Its a blizzard game, it will suck." Some people have to learn the hard way and many will then forget.
@@clwho4652 I guess it's true that most people aren't as terminally online as I am. But I doubt Diablo 5 will sell very well unless it's actually a great game. Blizzard is burning all their bridges for short term profits.
@@dyne313well I mean not really because it’s publicly traded most the holdings companies and other investors that own it don’t care they will continue to use the same strategy of put out garbage make quick money then short their own stock when it’s stock tanking season most these gaming company investors do the same.
@@Axis.801 You cannot have nostalgia for bad games. Nobody is going to have Nostalgia for Diablo 4. Which is the only reason as many suckers bought this game in the first place. They have Nostalgia for the first 2 Diablo games. But those people have been burned, and younger people aren't going to be nostalgic for an awful game like Diablo 4.
This was a random UA-cam recommendation, and a really good watch. I knew of it’s troubled development and launch but had no idea the players dropped off so quickly! I’ve not played D4; I’ve loved Diablo since the first one, but even if the company wasn’t a pit of abuse and corruption, I wouldn’t have bought D4 at launch cos based on experience they always release an expansion that improves the game significantly (and on first impressions with D3). If D4 ever did get an expansion it looks like they’d have to go above and beyond what they did to fix D3 (I remember everyone’s hatred of it early on) to make D4’s overcome this. I played D3 when Reaper of Souls came out and loved it, but knew it started off on rough ground. Who knows if D4 can ever recover. Thanks for your detailed video and will subscribe 👍🏻
I felt like in order to get an upgrade on my equipment I had to find 2 perfect items to combine them, for a tiny 1% increase, so I can do the same exact dungeon with the same exact rewards as I was doing previously, but with 1% more health and 1% drop rate. When season 1 came out I played till level 30, and I was falling asleep at the keyboard.
Couldn't agree more, by the time Season 1 came out, I was already over it, I think I hit lvl 51 & called it quits. Sad bc I was excited for D4 when it was still years out.
I always knew that people loved D3 for its speed and fluidity. During last seasons and D4 pre-release hype dev were only amplifying it in D3 while player base adopted ever fastest pace even calling such seasons the most successful. Ofc, slow-paced over-hyped and over-promised under-completed depressively-styled D4 launch was gonna feel the most straining and even more repetitive.
I just wanted D3 gameplay with D2 itemization. Doesnt need to go full path of exile itemization- that's too complicated. But I think it's cool that in D2 (or PoE) you can find a cool unique at level 25 and say 'oh this i'm going to use for a long time' or 'Oh this is an excellent leveling item I will use it on all my characters' or 'Oh this enables my build' Theres none of that in D4, it's just 'numbers go up.' D3's itemization is sort of ...meh in that it has sets that are designed to be used with eachother, and theres not a lot of player choice- there are like 4 good options for each class and that's it. But D4's is so much worse. On top of that it has the slowness of diablo 2 and SOMEHOW, and this is the part that really gets me going... SOMEHOW diablo 4 has WORSE social aspect than diablo ONE. In diablo one I could open up a list of games fine one that said 'Hell/Hell kill laz1' and we could play all night bombing lazarus down. And we could trade among eachother, or in one of the social channels. But in d4 I need to join a discord, and if I trade with someone who traded with someone who bought gold at some point, instantly banned?
Its a bit nit-picky but the word "malaise" is different to the word "malice", it means to be exhausted, uncomfortable or feeling generally ill. ☝️🤓 (Didn't ask)
I was around for Blackthorne, Warcraft 1 and 2, StarCraft, Diablo 1 and 2... Blizzard seemed unstoppable. Their drive to create absolute magic was like nothing we've seen before.
@@warden8508 It's hard to believe. These guys were true artists, they elevated video games to the level of high art. Every single thing about their games was uncompromising in its creativity. In all aspects of their games you felt the touch of someone who had a vision and wanted to bring it into the world at any cost, no matter what people thought videogames should or shouldn't be. The world of Diablo felt alive and new, I remember it like I lived in it. Warcraft felt alive. StarCraft felt alive. Ugh. This wasn't the company that was supposed to end up this way. They were afraid of nothing, it always felt personal between them and the audience. This faceless soulless corporation they've become, I wouldn't have believed it. What a bummer. Not entirely sure, but I feel like World of Warcraft did it to them. I think somewhere along the line of that game they became more focused on getting players addicted and leaking money than about creating truly new material. I think that game was the reason they lost their soul.
back then you knew a Blizzard release was just quality. No need to check reviews, you just knew it was worth a buy. Now Blizzard has the appeal of a pedophile and I only expect laugh at their greed with every release.
@@madeinfrance06 World of Warcraft peaked with Wrath of the Lich King. After that, it went downhill imo, a few expansions after that were ok, but, meh.
the community from what ive met are some of the funnniest and enjoyable ppl to be around i met many who were in accidents causing them to be disabled and i learned about their story
I'm a huge Diablo fan, and from everything I've seen so far D4 looks so lacklustre I haven't bought it to this day and I'll probably never will. Same with WC3 Reforged. WarCraft is one of my fave franchises, but Actizzard has been messing things up so much I've just lost any urge to get involved with their stuff anymore.
i feel your pain! wasted money on this expensive crap of a game. Ugly art (death metal fans would disagree), ugly characters, lackluster gameplay, shameless cosmetics pricing, etc. Not buying anymore activision blizzard games.
I have to agree. I initially wasn't even going to get the game, but a few good friends did, and they convinced me it was amazing. I finally decided to go all in and got the $99 ultimate digital whatever. I played about 35hrs which isn't much, but I just wasn't enjoying myself. I felt I was forcing myself to play in order to justify what I paid for it. I do regret buying the game. I haven't touched it in nearly a month and really don't care to. I'm playing Dragon's Dogma again for the umpteenth time and loving it!
I played a Druid, had the story done (although i somehow wanted to join Lillith after it) and wanted to level my character up to at least Level 70. But doing that alone is nearly impossible. I don't have friends or even a Clan in the game. You can't even change the difficulty in the game on your own. You have to run a specific dungeon to make the game more difficult. So my Druid is now stuck in the mid level 60's and i also haven't touched the game for months and rather play Star Wars The Old Republic then this
Same here. I had said I'll never buy a Blizzard game again, but bought it to "play with friends" and we didn't even play together, LOL. Never buying anything made by Blizzard ever again, no matter who tries to convince me.
@@psionski Oh damn, that happened to me as well. When my friends and I got the game we had "intentions" to team up for some game nights, but it never happened. 🤷♂️
@@ShannonBarber78I think your confusing drive and ambition with greed. Greed is exactly what activison is, but drive would push them to do as good as possible money and quality-wise
@@sdotwallace no, YOU are the one flipping it, no one cares how much money they make, what people cared about was their games and the passion of people working there and it's all gone.
The main replay value came from randomized maps (which are no longer present) and cool unique items to strive for (which have been replaced by random rares with 100's of possible substats). The thing that made diablo 1 and 2 great was mostly lost in 3, and is completely invisible in 4.
Spot on. Randomized maps isnt a deal breaker, yet a great addition, but sucking the interest out of itemization, completelly removing the hunt for specific cool items, is a game breaker. Who in their right mind thinks its interesting to reduce items to boring stats and numbers...
I agree. The randomized maps and random event tiles/elite mobs that pop up really added to the replay value. I also find that in D4 they nerfed the ability to go solo with an OP character. Sometimes I just want to go slay demons without having to think or deal with other people and maybe find a cool piece of gear.
I had never played a Diablo before. I was enjoying this one playing with friends and leveling up getting ready to fight Lilith. Then season 1 started. And my lvl 88 rouge was useless and I had to start over. Shut it off haven’t turned it back on.
To put in perspective how goof the random maps are. I have played d2 and d2r so much over the years that I can tell what map I have. I have memorized the tile sets. I can tell in 10s which direction I need to go. You don't get that level of knowledge unless the game is good enough to be played for thousands of hours.
What ruined Blizzard? Two words = Bobby Kotick. Activision = where good developers go to die. They didn't set out to make a great Diablo game, they set out to make a Diablo game that they could heavily monetize. Greed, greed, greed.
It's a symptom of many companies that experience success. The people who did the early heavy lifting ran off of passion. (This could be engineers, programmers, developers, what have you.) Those same people also run the company in the early years. Once rampant success occurs, the management team slowly transitions (get bought out by) to business minded people who are motivated by money. The focus changes, and the downhill descent into mediocrity and micromanagement for money's sake begins. @@dramacelcia
@@dramacelcia When you say developers do you mean the people physically working on, coding, creating assets, ect? Because they don't have much say in wtf they do. Blame the people higher up that are calling the shots. Because those are the ones that decide what actually happens.
hope and at this point this was there last IP to get ruined horribly and if it was good there was a chance everything else might turn around but after the launch of D4 it was clear there is no going back for this comapny
@@maksimslhernault4042 tbf people act like Diablo 3 didn't drop dead instantly too. This is the *second* time they screwed up the Diablo IP, they just managed to recover some faith with RoS.
Fun Fact: I bought Diablo IV on its release for ps4, played it and got bored with it.. I played Diablo III and had more fun and beat it on Xbox 360.. Diablo IV, I'm having trouble getting into it and it's mainly because lvlin takes foooorever.. I have a non seasonal character, a season 1 character, and a season 2 character and none of them are above lvl 30 only because I start playing and get bored of trying to lvl and get to 100.. Diablo III is by far my favorite! Bar none
Fun fact: Right now there's more people watching videos about Diablo IV dying than people actually playing Diablo IV.
I think it’s cause our minds are blown how the game could be fun to play gameplay wise and be ruined completely by totally horrendous and tone def bad systems designs and decisions as well as sheer corporate greed.
Well they got their cash grab out of it.
It’s sad cause there is a good game in there - they were more worried about scamming their players for every dime than making a game that’s fun.
To me itemization is the biggest problem. Yes the endgame badly needs more - but the itemization is SO bad like compared to Diablo 3 it makes no sense how they could mess it up so badly.
Let’s have 80 types of CC - and then stats that give damage bonuses off those exact types that make no difference to the player - let’s have lucky hit and crit and crit with this type of skill or if the enemy is injured or is healthy……what?!?!?
Plus it costs so much to re-roll a stat that they might as well remove that feature from the game cause it’s practically useless.
Who thought this shit was a good idea or was fun?!?!? I was having fun on the game - I like playing it - I like the story - I like exploring the world. Their design choices make zero sense.
They were more concerned with min maxing their ability to scam you than being concerned the game was fun.
Sounds like they were doing the same thing to their employees. We can’t have anything to enjoy without it being ruined for the greed of some entitled greed drunk asshole.
Blizzard became a brand because of quality and trust. They never had a lot of games - but the ones they had were quality. It’s the exact opposite now. They could not care less about quality and have no respect for their players - they treat players like marks to be exploited and bled dry - not customers in a gaming community.
I feel bad for younger gamers. I am almost 40 - I remember when getting a game you would be blown away with how much there was.
I used to play sports games - Madden on PS2 gave you throwback jerseys and stadiums - old teams - classic stadiums - season and franchise.
When PS3 came out EA took most of that out and put it in as “extra” content. Then they got the exclusive madden license that ruined football gaming for the last almost 20 years.
They were the outlier then - now it’s come full circle - the gaming industry sells scams disguised as games now. More casinos many times trying to find ways to hook people to get them to spend extra rather than making someone want to be a return customer because your game is fun.
I never had an issue paying $15 a month for WoW cause we got new content.
Now they make a game and just make “extra” stuff at launch that’s optional - why is it not just part of the game like it used to be?
Buying an expansion pack is one thing - but all the best looking gear being for sale?? That would of never flown before but now it’s common place.
Blizzard used to be above this - now they are one of the worst offenders.
hahaha so true
Right now Diablo 4 has less viewers on twitch than Diablo 2
@@luminen4051speaking of d2r, I can’t wait till ladder season 5. 🎉
Most of us spent over $100 on the game are just puzzled as to how they could fumble this and why would you tarnish what little reputation they had left.
The main problem with this game was that end game really made you feel like you were wasting your life playing it. Most games are pretty good at masking this, Diablo 4 featured it.
I felt the same way with Diablo 2 and 3. Nothing new for Blizzard. I'm amazed people keep buying this crap. I see these complaints and think .... you guys are 100% responsible for your own gripes. It's well known that Blizzard doesn't make games for players anymore. Hasn't been for at least 10 - 20 years.
But everyone's going to forgot about all this when Diablo 5, or any other shiny new Blizzard game comes out. Same cycle every time. Blizzard releases a game, millions of people will buy it. A week later we get these content creators releasing profound video presentations analyzing "what went wrong in game". People in the comment section drop their own hot takes.
There's sooooo many good games coming out all year long from companies that still have some soul. And people keep going back to Blizzard expecting an experience that Blizzard is just too greedy to deliver at this point.
EDIT: Guys, if you like that's great. You're always going to find someone who disagrees with you, that's life. You don't need to prove anything to anyone if you like a game. Just play the game and have fun. Don't let my personal feeling offend you, we don't even know each other. The fixation is a little weird.
I'm just saying you got no excuse to be surprised or offended by Blizzard's predatory game design anymore. They're not even hiding it at this point, it's on you for playing their games. If it doesn't bother you, great! If it does bother you, you walked into the trap willingly.
goat comment
@@MinecraftMartin same with World of Warcraft tbh. Once I played ESO I couldn't rekindle my liking for WoW. I played WoW for nearly 10 years, but the number of areas where your supposedly heroic character actually made any difference remained minimal. In ESO it's baked in - you complete an area's storyline quests & it'll placate unquiet spirits, or defeat the vampire menace or whatever, and life gets easier just getting around the map. NPCs mention the heroic feats you're famous for. In WoW it feels like you just don't count no matter what. the group of enemies you killed 4 minutes ago? They're respawned. Nothing matters.
I feeling I'm wasting my life playing it at level 30
But all games are waste of your life. No productivity, unless you will be a pro and be productive with it
During my childhood Blizzard couldn’t get it wrong. As an adult, they can’t get it right.
Yup
Diablo 4 made me play wow classic but shorty is dying atm
This is why gaming companies that go public do not answer to gamers. They answer to shareholders and are not allowed to take risks. Their goal is now to fill the shareholders pockets or the company will be doomed.
When I was growing up, I dreamed about working for Blizzard, everything was such an amazing experience... many years later, I felt like I have been completely betrayed by blizzard.
@@shoblizz21no they take risks but under the direct order of the producers and investors that don't actually care about the I.P.s. The shareholders in charge are the ones taking risks by not allowing the developers to properly create a game of this style that isn't, for lack of a better word, BROKEN or GREEDY.
A great example of how companies don’t listen to the feedback from their player base and implement what they think we want.
They implement what they think will make them money.
Players feedback is not that helpful. The risk taking culture is and that's what Blizzard leadership will never understand about artistic endeavors.
Games Workshop did that in 1998. At least 40k 3rd edition was a good game. Unlike DIV..
The devs listened with Starfleet Battles. The result was homogenous, boring races with no differences to speak of.
I disagree to some extent, people don't know what they want. Customers are stupid
This absolutely warms my heart to see Blizzard struggle, especially financially. They 100% brought this on themselves so I have less than zero sympathy for them.
Zero care for player base 100% care for profit base
@Christoff070 are you new to business? No company cares, it's all about the bottom line.
@@deepblue8143 Indeed
Struggling? They aren't struggling at all.
Seriously, when you have so many people going on strike because management is sexually harassing their employees and their CEO isn't doing anything about it.......
I do not know how anyone can be surprised by this after watching Blizzard for the past 10 years.
I mean people have been preaching it yearly and they keep on chugging along
Yep. It was always going to be something like this - every last bit of Blizzard's soul has vacated the company, and there is less than nothing left. After D3, after everything else in the past few years, I couldn't image even giving D4 a chance. Seeing videos with titles like these seems like a matter of course.
Ye, there were obvious signs that D4 would be...less than stellar to anyone with a critical eye, as usual now-a-days, i never pre-oder and never buy on launch dates, i wait to see how thegame is ACTUALLY like, cause the past 10+ years game companies have been shi**ing out garbage and expecting me to take it up my a**. no no, im not doing that anymore, release fun quality games or you won't be getting my money, ans sadly, D4 is neither high quality nor fun, so it won't be getting my money.
I'm not sure anyone is surprised. Saddened, but not surprised.
I wish Blizzard used all the money they wasted in these past ten years to help Ukraine instead
Billions of dollars to hire Mercenaries with the best gear to murder the Russian orcs!
Diablo3 item description: "Increase your damage by 5% for each ally within 30 yards."
Diablo4 item description: "Increase your non-physical damage by 0.3% every time you spend 5 energy on a core skill while standing in a pool of blood when surrounded by at least 5 undead within 15 yards when your health is below 50% and "Reign of the Pointless Skill" has less than 4 seconds left on cooldown. This skill stacks up to 12 times but all stacks will drop if you fall asleep while playing and your wife hits you with the "Baseball Bat of the Gullible Idiot" for wasting your money on this tripe.
That's "Diablo". Both are awful.
D3 wasn't awful.
@@acidtears D3 doesn't exist. If you're referring to "Diablo" 3 then yes, it's dogshit, beyond trash
The best comment I have seen so far
LOL couldn't have summarized this game any better
I dont know, I tend to avoid full price games that contain words like "seasons" or "market"
"Battle pass" is bright crimson flag for me personally.
@@Nova-je6nq yeah, that too.
A real tumor on gaming right now.
+ NFT and microtransaction. When bullshit marketing kids arrive on the job market to make everything taste like overpriced garbage
I mean to be fair "Seasons" in Diablo 3 was just "Make a Charakter of x Class and replay the Game for cool Armor", not sure how it is in D4 since I refuse to buy any Blizzard Product. BUT in general 100% agreed.
Blizzard is the best example that greed consumes the brain. A company that was known for innovative and exciting games and fan service now feels like it’s made up of people who have no interest in fans but only see dollars in their eyes. It’s a pity, but the downfall was initiated at the latest with the acquisition by Activision. R.I.P Blizzard.
Nope. Most people have a problem turning their eyes to success in regard to income. Once people humble themselves by paying attention to compensation structure then people will have the ability to make more wise purchasing decisions, if people's focus is on a more wholesome gaming experience.
The biggest red flag was Blizzard's offer of a "Collector's Edition"; this edition did *NOT* include the actual game. It all started with Diablo 2.
you either die a hero...
I only played WoW, I loved it till Cata came out for me; it was too easy for everyone. Yes, Activision has ruined many titles over the years (for money only).
its all about the suits and wanting to make more money each year , so yea greed as an vanilla player of wow i have seen the downfall too its sad, i am happy that i grew up in the 80`s to play the great games they made in the 90`s some were i cant say precisely when but i still remember those great times as a kid playing on a Pentium
@@jachcoff or you live as a villain.
or you just die.
That phrase, "Do you guys not have phones?!" Will forever go down in infamy.
Definitely, I have a toilet too but I don’t eat my dinner from it
Blizzard's "Sense of pride and accomplishment".
That dude was internally panicking. You know he was. It just jumped out of his mouth before he could catch it.
They should hire that bald red shirt guy to put them in place.
Who wants to play Diablo on a phone? What a dumb idea.
No other game has ever made me feel more like a number, just a statistic. It felt like every design choice was made not with the intention of making the experience more enjoyable for the player, but to instead increase some metric like time played.
Totally agree. Everything feels engineered and soulless.
Yeah man. That is definitely how it feels
They forgot to build a game. It’s a Skinner box. Maybe not even that. Maybe it’s just an empty box.
Correct - the metric is how to drag out content with minimal effort for maximum profit.
The itemization is SO bad and you spend all your time looking at badly customized items than playing the game.
The sad part is these mistakes were so obvious and avoidable and they seem like they have no plans to correct them.
They make games to scam players for their investors now - not to make good games.
@@seph8529 and before it was released the community said over and again - itemisation.. D2 had excellent itemisation. All they had to do was base it on that and update for modern systems and players. I think the issues goes hand-in-hand with console-design “considerations”.
Anyone that put a lot of value on being allowed to play 4 days before everyone else deserves to be scammed out of their money.
The offer itself should be an instant red flag that something's wrong in the company.
The advertising was insane, i live in a village with 2 bus stops and they both had diablo 4 adverts on them
At least that gave you something to have your hopes crushed by. sigh
A village? It’s crazy how different worlds are to some people
That's some BS, I live in a large city and we didn't get no Diablo adverts. Probabaly because they know we would have stolen them all, but still it's the thought that counts.
@@TylerJovan a village yeah, you know, where there is less noise and more peace, where almost everyone knows eachother and greets eachother when passing by, where the dawn of the sun and stars at night are still visible, where you wake up from chickens instead of police or ambulance sirens, etc etc. Indeed we live on the same planet but different worlds...
Off but still on topic..😊
Why the fuck do companies spend more time in “the mini-movies, commercials, posters, etc..”
Then…
checks notes…
The actual GAME we are waiting for😂
Never buy first/ or before seeing “gameplay”
Almost every time…
Better the ads/commercials = crappier game
In the early 2000s, when diablo 3 was in early development and under heavy executive meddling, many that were essentially the founders of the company tried to get control back by threatening to resign all at once if they don't get control back. The executives called their bluff and accepted those resignations. This incident was a sign that things weren't right at home even all those years ago.
D3 sucked as a result too. Thankfully for Blizzard many other players liked it. They are not so lucky this time with D4
@@Francois424for someone who grew up with D2 and LoD, D3 was a kick in the nuts..
@@MexxProtect I grew up with D2/LoD and I really liked D3. D4 on the other hand, not so much. I played to lvl 30 and then I just stopped playing.
I notice 'developer' = 'artist' these days more than programmers and gameplay mechanics, they must have re-hired all artists and called them developers. Graphics don't matter as much as gameplay does, you know, it being a 'game' and all. Board games are the same as video games, I never cared for the artistry in the game of life but always enjoyed playing it more than any other board game with family.
Blizzard, EA, Ubisoft, Disney. Companies we all know, and used to love. They are all being destroyed by corporate greed, and they will all suffer the same fate.
Forgot Bungie? With how destiny 2 monetized.
Not just corporate greed but by woke policies, and kids these days coming out of college being taught what to think instead of how to think.
The same fate? You mean keep getting away with it and making bank?
@@vodkarage8227 what a way to bring totally unrelated things into a Diablo 4 gaming topic.
It’s just corporate greed, period.
Disney went woke, it has nothing to do with corporate greed :P
Money is poison to art.
PC gaming was good until it started making too much money and corporate culture, the same that ruins art, music, movies, finally came for it.
They kill everything they touch.
"No game in history has gone from 7 million down to less than 40k in a few months."
Blizzard sets yet another record!
7 mio means, that they still made a big chunk of money on it. they will try and do the same thing again, and they will prolly succeed.
Pretty strong record since it isn't a sub model game. Why would they give much of a crap?
Keep in mind diablo 3 was WORSE on launch before reaper of souls. Also keep in mind reaper of souls was essentially a 'fix' that they charged money for (for the most part). So despite that knowledge, most of those sales were pre-order sales.
So even with a bad reputation, during the information age, people refused to wait even a few days for player reviews, because they had to get their "fix" of something new for the sake of it being new.
Activision Blizzard is brilliant. They keep breaking sales records despite not having enough employees on any given project, over a decade of lies being documented, and overall not focusing on quality control in their corporation what so ever.
@@someone-ji2zb Why would they give a crap? Because there is so much in game monetisation that they clearly spent a SIGNIFICANT amount on developing those features. Designing, coding, etc.
These are multi millionaires and billionaires we are talking about. They will notice that they could have saved money by not developing those things and still sold as many copies of the game.
Investors rarely care about the long term survival of a game, but this is not long term. This was a short term death - they did not make their expected return on the investment of designing and implementing all those monetisation methods.
They could have spent less AND had more profitable shares to sell on to the next investor. That's EXACTLY the sort of thing these people spend their entire lives thinking about.
terrible. Diablo 2 is a good game.
@@BruceNJeffAreMyFlies too greedy end up bankruptcy. main focus should have been make the game enjoyable and get all the players aback. the rest of the marketing pay for items is just an add on on the latter of the game. People are not stupid. they know you make the game so people can have a good time or you make the game to milk their money.
A big issue is that the devs think fixing bugs and adding content/mechanics that were present in D3 is “seasonal content”.
Yea. Like okay I got over d3’s deviation from d2. Then 4 just throwing everything from d3 out was like what the hell (pun intended). D4 could literally have released 11 years ago, nothing innovating whatsoever, it wasn’t longer it had half the pace. Made no sense.
Classic corporate soulless product. These people are factory video game makers. Have nothing to do with the pure passion of Blizzard past. It's over, as has been said many times
I bet most of the people who worked on D3 left the company. 11 years is a long time in the gaming industry where people tend to go from game to game. Diablo 4 is full of some many amateur design decisions that you wonder if the team ever played an RPG before.
I'd argue that having "seasonal content" is the problem in itself. I suppose even D2 had seasons in the form of ladders, but the game never changed and it's still doing very well after 23 years.
@@natev580 Because the grind is worth it to players. The items are amazing. The build variety is insane. The power you feel when you ROFL stomp through stuff you struggled through previous is a rush. Hell difficulty in D2 can be very cruel and unfair, but the challenge for a lot of people is satisfying.
Crazy how D4 came only a couple months ago, but to me it feels like I stopped playing it over a year ago🤦♂️
Too many good games came out since, no reason to ever go back.
I mean i played it too. And ... it was and is a shit game. Next to no content. And no replayability at all.
I couldnt even to finish the game, I stopped somewhere aroound lvl 35 with druid, it was so slow and boring. I am really ashamed of myself I spend 90 euro on this. Not because I lost the money, but because I supported this pathethic greedy company.
@@Filipes737 same. I really feel bad about spending that much money on a game that bad. Quite sure that myself and many others wont make that mistake again when it comes to buying anything Blizzard related.
@@Tobichiii Same here....I also fell for their trickery....and I do blame myself. I really wanted to believe what the devs were telling us and it was looking to go in the right direction. Alas.......it was not to be. I played it, got bored with it faster then I could have ever thought possible and now I treat it like I treated D3 in the beginning. I will not touch it until an exp pack comes out....and I will not buy that until I see positive news about it.
@Blizzard Like many others, for me, D4 was your final try to make me believe you still had some shred left of wanting to actually produce a good game, you failed epically. I doubt I will buy any Blizzard game ever again, the way it looks now, I will be finding Tyreal's might in D2 LOD single player before I buy anything else from Blizzard :P
Bit of a brain dump on this whole ordeal:
For context, I've been playing Diablo with my dad for years now. I used to watch him play D2 when I was little, and that eventually led up to playing D3 when I was old enough to be introduced to that sort of thing. Neither of us are particularly interested in really truly no-life grinding out characters or seasons like madmen on D3, but it was always fun to sit down and just genuinely enjoy the game together. We liked the loud, overwhelming screens when you'd get to higher levels and into paragon and all that, and seeing just how much crazier everything got when we'd inevitably crank up the difficulty again every time was enjoyable, seeing how quickly we could disintegrate a boss' health bar. I've probably replayed D3's story mode more times than I can count, and actually speed-ran it for my friends a few times for fun. Personally I've never kept up with Blizzard as a company, nor the Diablo community online since I usually only ever played it with my dad since I was mostly interested in it solely for the Game itself, rather than where it came from or the people around it.
I've pretty much experienced D3 in a vacuum chamber, and still consider it likely my favourite game, so when I stumbled on the D4 trailer (late might I add lol) I showed my dad and we agreed to pre-order it and eventually play it when it came out. It was hard to lock down time to play it, so We've only played it all of three times over the past 2 months as of May 2024, but we definitely got to the party WAY late, and I had no idea the game was such an enormous dumpster-fire until now.
We did download immortal on the phone when it came out and were both pretty much baffled by how egregious all of the micro-transactions were, and lost interest pretty quickly. It just felt like such a far cry from what D2 and D3 were to us that it just wasn't worth it in the slightest, but we never looked into it any further than that. But setting up D4 we were also punched in the face by more micro-transactions the first damn screen we loaded up, so I just remember both of us being super baffled by it. Just- putting such a blatant cash grab as the first thing your players see when booting up a game didn't sit well. Especially so given we're supposed to be here for a story and a game to be experienced, not to just further paid for. But again, neither of us know much about Blizzard's history with this theme in recent years, so we just brushed it off.
We aren't very far into the game yet, hardly level 27, but we're enjoying ourselves. It's pretty, and the updated animations and textures are cool, and the atmosphere is well built and executed... but that's sort of just it. it looks good I suppose, but if that's all that's to it then I'd rather go back to D3 once I'm done with the campaign mode. We're like, the filthiest of casual players mind you so if none of this holds ground I wouldn't be surprised, but it feels like there's very little direction given to the player on where to go or what to do. Not a bad thing mind you! But certainly frustrating for us when we're trying to figure out navigation through a bunch of menus that are lacking in explanation at best, completely baffling without an online query at worst. a lot of the menu navigation feels clunky in a way that D3's system certainly didn't, and I find a lot of little things that added a little charm to the older games is completely lacking here. I vividly remember reading through the descriptions for skills like with the Barbarian and seeing a hulk joke in the lore bit, or finding a headcrab helmet you could transmog, or finding silly enemies with sillier names, hell- even annoying my dad by rapidly running my joystick through my player menu was fun. Maybe I haven't played enough to make this call yet, but It just doesn't feel like I'm going to be finding those sorts of things in D4.
It's really quite disheartening to learn that Blizzard has made such a mess of such a loving, hopeful community of people who just want to see their well-loved game be done right by. It's so strange to suddenly learn that a franchise I'd held in such high regard was reduced to a cash grab and immediate failure, especially having no prior context to any of it.
If you've taken the time to read this, thank you. I know I don't offer insight or valuable knowledge to this discussion I'm several months late to, so I hope at the least I've numbed your brain a bit so it doesn't hurt too bad from the headache that was learning Blizzard's actions as a company. I appreciate your time here with me, stranger.
Me and my dad are going to see D4 through to the end together regardless of what ends up happening; We're both just hoping there's a cow level :)
🐄
No one is reading all that pal
If you didn't realize it's a dumpster fire until other people told you that is it actually one?
If you had most of your fun in Diablo 3s endgame but you admittedly haven't played much of d4, .... I'm sorry but what are we doing here. I hope you enjoy the game more as you play it more
I just finished Diablo 3 the other day ago. I was excited to purchase it well over a year ago as I remember playing the original Diablo on the ps1 back in the day (never finished the game) I enjoyed the graphics, but the feel of the game was not the same at all. I played bits of it here and there before finishing it off the other day ago, It was ok but I would not go through it again. I doubt that I will pick up the new game either as it seems like a waste of money. I may go for Balders Gate 3 which I was looking at before finding this video. I hope you and your Father can come to terms with the new Diablo and find some aspect you enjoy about it and ways to avoid all the microtransactions.
Blizzard didn't shoot themselves in the foot, they shot themselves in the face... and somehow reloaded the metaphorical double barrel and shot themselves again. It's wild how far they fell
Crying themselves all the way to the bank...
greedy and stupid. combo never fails to fail
Yet people still give them money.
Rest in peace Blizzard. May this be a clear and pristine example that when you put money, profit and greed on priority over customer experience and games, you get this. Thank you for all the good memories.
Yes, obviously games need to be profitable. At the same time, investors don’t invest in something to stay at the same profit.
@@kylewindler4282 yes, but at what expense? I shall never buy their products again.
Make a good product and people will buy it and you'll get profit.
Make a product for profit and it's more likely to be a crappy product and less people are likely to buy it.
The biggest problem is microtransactions ruined all hopes of ever getting complete games along with live service. Those 2 are the reason we have games flopping left and right and devs like to blame the "toxic community" when it's their own terrible decisions.
Why RIP Blizzard? They made insane money from D4 from all the pre-order morons.
Ever since Diablo Immortal we all knew where this franchise was headed.
Ever since Mists of Pandaria it was obvious where every Blizzard game/franchise was headed. Look at HS, OW, WoW, they're all shadows of what they used to be
to me it was a tale tail sign when they stopped updating diablo 2. They threw that game in the bin same way they just "lost" the code to diablo 1 and never even bothered to sell their own iconic game anymore.
But all of a sudden they were faking and acting like "uh oh but we actually DO care about muh diablo 1 2, see? Diablo 3, resurrected!" no, it was just a cash grab scheme to profit off nostalgia. You know who cared about diablo 1 2? The fans who made FREE mods for those games. D1 belzebub, d2se, did we ever get our promised mod support for d2r? No. F off.
The nail in the coffin was in d3 on season 28, 30 min que waiting times, guaranteed lag spikes that killed the entire team by using the meta "tal rasha" build, inexcusable and unplayable. Nothing beats personal experience and I've experienced it over the years.
Oh let's not forget wc3 refunded or their bitterness with dota, then making a new eula "all your maps are belong to us". This is what career managers do to a company.
I knew it was heading this way since Diablo 3.
@@razorend22 I'd argue Cataclysm was that point
Diablo Immortal is actually really cool and they actually give us new content and bug fixes 😅
I realize it was over way back. When I made a silly joke in D2R about queue. It was lighthearted and silly. "Sorry can't purchase immortal because you're queue number 250." And then a moderator banned me from forum. In this industry when a employee decided to be yes man to leadership prioritizing profit over quality, and treating customers like garbage (just imagine how they treat their employees) it doesn't matter how good the product are, because your days are already numbered.
RIP Blizzard. I'm happy I got to experience the good times.
Yes, 15 years ago.
It is dead for 15 years my bro.
Amen brother!
If you played war2 on kali, or Diablo 2 through the earlier ladder seasons, you sir, played in the good times.
@@Grumhead Yeap, WoW killed them.
@@Carewolf It was suicide. The blizzard corpse did go on and made videogames.
Funny, I didn't even think about it but when you brought up Baldur's Gate 3 I realized that me and everyone know that was into Diablo IV has switched to BG3. One of the biggest attraction wasn't just what they had but what they didn't have: No micro-transactions or battle passes or game play time sinks like endless grinding. You just get the game and play. This is rare in games today, especially any kind of RPG.
Larian now reminds me of what I used to love about Blizzard.
Ironically Larian’s first RPG, Divine Divinity was heavily influenced by Diablo, following D2:LOD’s release a year later in 2002. I played the shit out of both games as a kid and loved them. Both are unapologetically hard by modern standards, but Larian stayed true to their core audience and kept the same dev team more or less. Blizzard turned corporate and lost their touch with the players…
Larian for the win, if you haven't played Divinity of Sin 2, play it.
I did the same thing and jumped to BG3 but got bored of the complexities by act 3. I just got sick of looking up videos on how to do things. Mind you, I play games to have fun. NOT to learn another job.
@@EcoBeast-ip3kycan you give examples without much spoilers? I'm deep into act 1 and haven't encountered any of that
@pablo8286 its more a personal thing. I just like fun games more than crazy complex games. I'm getting older and just rather have fun for a couple hours.
the biggest problem with blizzard is that they hate or almost hate their player base and ignore 99% of feedback, it's in every their game
They think most players' feedback is useless.
@@triadwarfare nah its bizzard standard, blizzard just milk fanboys at first and when people see that they don't care and leave they start fixing stuff
They dont hate their players, they think their players are stupid. And who can blame them ? They are right. They still make a shit ton of money of people who still support and defend blizzard.
With some minor exceptions (e.g. account wide reputation) - they have gone out of their way the past 2 years or so to make a WoW in particular a much better and player friendly game to play.
The Diablo team needs to get their sht together.
And while that feedback might be conducive to a better overall gaming experience, what Blizzard Activision does instead generally make them more in profit margins. So, not really a surprise how their decision making process goes down.
I guess I’m alone in enjoying Diablo IV these days? I’m really enjoying the game. Seems like they stumbled at the starting line but as of late the game’s been great
Ive enjoyed it...they made a lot of improvements.
I like it too! I can't wait to go home and continue playing it.
This is why I waited to get it. Still haven’t bought it but knew it was going to be a disaster in the beginning. Had to stay away and watch from afar
Got to Act 4 and My Free Mount
IDC what the haters say 😂
It ain't that Deep to me
Casual Player Gang Shit 🤷🏾♂️
Yeah I play it everyday. I love it
I was wondering why I haven’t heard much about Diablo IV since it released. I’ve played the Diablo series since I was a kid…hearing all this breaks my heart. 💔
Same
I prefer to just pretend new installments don’t exist. Diablo 3 is where the series finalized for me. I loved Diablo and won’t let the new installments that get put out for investor expectations ruin the series for me.
+1 here, exactly
Go outside !
This is what people get for trusting blizzard still. I have no sympathy for people that wasted money on it. People need to stop giving blizzard money. Let them die for being a shitty company.
The amount of great things they have created and the amount of great things they are destroying is simply mesmerizing.
Is Activision responsible for this?
@@Rikimkigsck It's who they're hiring.
@@Rikimkigsck Yes. And I called it back when they were first bought. Activision had a terrible reputation pretty much from the get-go and Blizzard just had a really long way to fall to make it apparent.
Bobby's core motivation has been making money which was clearly apparent even in the earliest stories about how he became CEO. He takes successful IPs and studios then squeezes them to maximize profit at the cost of long term health which makes their revenue numbers look great during times when the market is closing watching them which increases Activision's stock price. Never mind it's built on sand; Bobby isn't interested in becoming rich slowly.
Blizzard/Activision in a nutshell, they once made good stuff but end up completely destroying it at one point or another
@@mrjayboo4842you can like somenthing bad man, there is no need to make excuses to make you feel better
Guy’s right. “Appreciate what was and stop holding out hope it will ever come back.” These people have nothing but greed in their hearts. Don’t count on them to keep you entertained.
😂😂😂😂all US and western companies are running by greed 😂😂😂 That's western dream 😂😂😂😂😂
😂😂😂😂all US and western companies are running by greed 😂😂😂 That's western dream 😂😂😂😂😂
I like but we can all entertain ourselves if we put our minds to it. I also agree that the guy is right
I mean, what did we expect from a merge with Activision, the company that basically rules "gambling" for in game stuff.
@@trentl3492 very true. Just look at codm, lmao
I feel like a lot of the issues I had with it were flow issues. Like if you get a legendary instead of getting an item that gets used up on the next use it should be like an unlock you can use as much as you want plus it would cut down on item storage issues. The gameplay of it was very lackluster and they didn't keep the focus the story needed.
I feel like there is more heart put into this video then what was put in the game
What sucks is there were a ton of talented, passionate people that worked on this game too. They didn't deserve it either. It was management's fault it turned out this way.
@@TurboV8boithey might have been talented but they weren't the Blizzard/Diablo core that knows from making the other games what the public wants and expects and have learned from previous blunders. A shame most are long gone from the company
I'm sure this creator has more passion for gaming than Blizzard's present staff combined.
I just love the fact that Activision(blizzard) has an actual goblin as a CEO.
Like, they didn't need to animate Gollum for LOTR, the they could have just used that guy.
Cool it with the antisemitic remarks. I'm sure J. K. Rowling agrees with you too! He sure is clutching his hands at 10:35, must smell some change in someone's pocket. He's literally the happy merchant meme.
@@Idolhands360 O-Y -V-E-Y
@@Idolhands360 what are you on did you comment on the wrong comment??
Thanks interesting!
Thank you for calling it Activision
Let me just say : Thank you Larian. If someone put the final nail in the cofinof a once beloved franchise and gaming company then let it be a worthy nail. And what a beautiful and wonderful nail you gave us with Baldur's Gate 3.
Grinding Gear Games and Larian Games = Diablo 4's End Bosses. XD
A la, Path of Exile and Path of Exile 2 for the ARPG.
Baldur's Gate 3 for the RPG enjoyers.
Don't forget Activison's response to Baldur's Gate 3, saying that we "Shouldn't expect this level of quality from games." They knew Diablo IV was going to suck before they released it, and that response is proof if you ask me.
And that was the same with Microsoft. Seems like Activision-Blizzard is in Good hands with Microsoft's assholeness too! Bobby Koticks are in Microsoft too.@@rcblazer
@@rcblazer Technically that means = You should not expect we are letting you go out of paid DLC leash of releasing half as baked games based on mobile monetization scheme. Even Larian showed you that there is still true freedom out there.
Completely right ! Push those money-grabbers of the cliff !
I remember all my friends that spent the money on this game, fighting tooth and nail about how it "Wasnt already dying already" or "wasnt going to die at all".. dont think ive heard a word from them about this game since probably 2 weeks after the launch😭🤣
Being almost 40 I grew up with the golden age of Blizzard games, these were the games that no other developer could even come close to. Watching this video has reminded me of those times and now Blizzard is just a tiny speck of what it used to be. It's sad to see what it has become.
This i have the same its such a shame
nothing good lasts forever- we got to enjoy warcraft 1, 2, 3, starcraft 1, diablo 1, 2 and world of warcraft classic
@@sly9263 don't forget about "the lost vikings" and "blackthorne", those were great games too! (i feel so old :))
Atm I think from software makes awesome games and I hope that they keep it that way and not go blizzard way
@@Felix-dh9tlnot even remotely the same kinds of games tho.
This was brilliant on Blizzards part. They made mad cash selling the game, then disappointed people so severely they don't need to spend any money on upkeep.
the main challenge with D4 is that gamer base is overgrown manchildren who will always find something to complain about
they should have learned their lesson from Diablo 3.
@@happyjonn9242 they being the consumers? I learned, I didn't buy D4. I've learned to always wait before buying Blizzard stuff. Maybe we'll see some improvement with Microsoft running things. One thing for sure, it can't get worse.
Honestly I gave up hoping for this last year. And by night now I don't care
@@01hZ how dare they complain that the game is overpriced, overhyped, lazy, boring and a cash grab, lol.
Once you focus on the money and not the customer experience, you lose it all. RIP Blizzard and thank you for everything you did.
Well indeed. Old Blizzard has been long gone.
@@Marc98338 And for some reason people continually act surprised. But hey, that's why I wait and let other people buy the products I'm interested in. If a game is good - I'll have thousands of hours of video to review and it'll never cost me a dime.
Reminds me so much of overwatch..
Pretty much this, it isn't even Blizzard anymore, just Activision wearing a Blizzard shell, cashing in before burning down the legendary legacy of Blizzard.
Why are you thanking them for destroying what was once a beloved franchise
Game companies should remain small. When they get too big, greed takes over and the magic that made them special is gone. I remember the Diablo4 mobile announcement, there is no single moment in history more apparent that a gane dev got disconnected from their gamers.....fail!
What surprises me is that more people haven’t talked about the scaling that this game applies. Why would I be motivated to level up and find better items, if the monsters will just get stronger too? I loved the idea of being rushed to hell in Diablo 2, only to walk around fearing being one-shotted by a demon that was way too strong for me. It motivated me to want to play the game and improve my character. That’s completely gone…
I agree, the scaling was what totally turned me off of this game. I never even finished the main story. It just felt like I was never getting stronger, which was especially frustrating when going back to areas I cleared at much earlier levels and still being in danger of dying.
Ugh I hate games that do across the board scaling
This is a good question for ALL level up games. For example, if all items and weapons just numerically increase along with the monsters, you're just on a numerical treadmill. There should be tact and strategy that unlocks at certain levels that's more paper, rock, scissors. Like full plate mail would hurt a rogues chance to sneak, but leather armor would not help a warrior tank quite as well. Or the shotgun wins CC, the sniper wins longe range, but the carbine wins medium range, all three are useful.
THIS was a super dumb idea and I can't wrap my head around how they thought it was a good idea. Its the deciding factor that kept me from buying the game back in June,, which I'm thankful for now.
What’s even worse for me is that because I did all the side quests and progressed through the story organically on tier 2, at one point the scaling stopped and that completely trivialised the later parts of the campaign for me because I was overlevelled. And then when I got to tier 3, I realised I couldn’t even play through the story again to get a challenging playthrough!
I especially loved the announcement that blizzard recognized that resistances didn't work at launch however they weren't going to fix them until season 2 and yet season 1 launch with some of its unique mechanic affecting resistances that still didn't work and weren't going to work for the entire season. Really summarized for me how out of touch development was with the community
they didnt say they dont work. they said they dont work how they want them to. Someone decide making them multiplicitave instead of additive was the way to go. lol
They were able, financially, to build a game over 4 or 5 years -- so lots of money then. Then they got our billion dollars a lot of it pre-order -- so lots of new money then. How could they not afford to fix the obvious issues super quick? They just don't care. Which is why I have little hope for the game. I may go back next year, but really they lost a lot of us for a long time if not forever.
THIS! This right HERE! READ THIS DEVS!
This is why small game developers are doing so much better. Big names like EA, blizzard etc , are profit share based, not on quality of product.
and add in the woke factor now.
@@kelblueskies3937 What woke factor?
this is not true ofcourse, this backlash now means nothing to blizzard, they already milked this cow, and now is time to move to the next big nostalgia driven release. They are small game developers because they are not doing better. Because this is what makes the most money.
@timotejlovrec9029 I wouldn't call diablo 4 "nostalgia driven" but it is a big fail. Modern Warfare 3 is nostalgia driven for sure. Remastered old maps and make it feel like "old call of duty". Literally a cash grab.
@@kelblueskies3937 lol Baldur's Gate III is one of the biggest "woke" games of all time and its awesome for it.
"Malaise" is not pronounced the same way as "malice."
Other than that, a good video.
the biggest problem was that after a certain point, the leveling took so long that it was no longer fun. at some point, all the quests were done, and you just felt like you were in a cage, grinding the dungeon with the most XP over and over again.
I just dont like many abilitie designs they just look boring af. In D3 the way the Monsters died this animation was amazing and the look of the abilities
You're supposed to grind in an arpg. They fucked up because there was nothing fun to grind for besides exp for lvl 100 so who gives af.
but thats just like diablo 1
So true. It just became so super boring.
My biggest problem was the internet only play. F that.
I had no interest in D4, but a friend convinced me to play with him. We played the story, did the seasonal content, but grinding nightmare dungeons wasn't enjoyable, so we set the game aside until further notice.
Same
Same, I only bought it to play with my brother and almost immediately regretted it. We all quit playing. And probably won't be going back to any Blizzard games. It's time the greedy assholes take a major L
Same but I bought it n game shared a friend we both quit till later updates.
just play POE at that point
Who cares they still got your money lol. Youre not doing anything by putting the game aside. You helped them
‘You either die a hero or live long enough to see yourself become the villain…’ Blizzard in a nutshell.
Did you forget to mention the nerf to fun in other ways other than how fast you could level up? What about some of the later struggling classes before the season even got released, like Sorcerers getting blown up instantly, and the fix that came out was a nerf to all defence and cooldown reduction.
Two weeks and I was done. Tried to play a second character after I beat the game, but going from Necro to Barb felt like going from running to crawling my way through the game.
which is hilarious cause Barb destroys Necro in every metric possible 🤣
Barbarian have more mobility. Bone Spear was heavily nerfed but it was miles ahead of any Barbarian builds.
I've played only Barbarian but I have seen Necromancer doing absurd damage during pre-Season
just need gear w movement % . mathematics my dear watson
Barb is the worth play through
@@abemartinez9623 I should clarify: I’m sure Barb is fun, but a huge part of my experience was hampered by the repetitive and tedious nature of the game itself.
Playing through the game twice was boring me to tears 😭
In the 90s a gaming company is created by GAMERS that have passion to create something they want to play and enjoy. However, the marketing team is who gets credit for big sale numbers and who are promoted internally. Soon those making the decisions are based off of "how do we make more money" rather than "how do we create a kick ass game."
Exactly.
Corporate greed. As I get older I see it everywhere. The company I work for used to be family owned. As soon as it was sold, many mindsets changed. The old owners made plenty of money and they were happy with it. The new owners needed to see profit gains every year. As a supervisor, I was constantly being asked what can we do to increase productivity or lower worker count. You find ways to increase productivity, you get a data boy and then a month later you are asked the same question.
We have profit sharing goals. We meet or exceed our goal, the next year the bar moves and we need to meet or exceed a higher goal. The owners continue getting increased profits and the workers continue to get the same thing.
Capitalism in time kills everything it creates, that is it's inherent feature.
Which has always been weird, because the answer to the first question is always the second question.
It's a niche industry in the beginning, filled with passionate people. Then it gets more popular, those who don't care see that there's money to be made, and it all goes down from there on. That's what always happens.
I hope this video gets more likes than D4 gets in it's daily player count.
Thank you bro!
@@TheComebackKids well made video! Loved it. Keep up the good work! 👍🏻
99% is crazy. As a person who preordered this and uninstalled before season 1 I’m glad to see I haven’t missed anything and will be giving no more money to Blizzard.
that is ao easy to achieve though
Chances are, your comment gets more likes than D4 has concurrent viewers on twitch.
i miss the magic find and rune system from D2 it made me fill like i was treasure hunting or something and the treasure was the item i would build
I haven’t played in 2 months and he’s right. I literally saw only 1 person online. It’s crazy how dead it is
i played on launhc felt bad, then 1 day after massive nerf patch, felt so bad i could not keep playing, havent touched the game since, this year has to many good bangers to waste your time on trash like this. i feel for the people who spent more than 10 hours in this shit game.
I got my for free with the purchase of a 4090 lol but I never went far in the game 😂
bullshit. i play everyday and they are hundeds of players online
@@masonhugsan229 game still dead
@@masonhugsan229"Literally dozens of us!"
I have been playing blizzard games since the 90s and I'm saddened by their fall from grace. But I'm a middle aged man now, raising a family of my own. My youth is over and I have to accept that. RIP Blizzard, I will miss the good times we had. And thank you to the Devs who made Blizzard great in the first place.
This is me as well 😅
There's a book called stay a while and listen about blizzard north and the making of Diablo and Diablo 2. It's really interesting I liked it a lot.
How did whacking creatures go in to late 90's? Its still the same now. You whack something, it drops an item and you can whack the next creature a little harder. And so on and so forth - gameplaywise nothing has changed.
"And thank you to the Devs who made Blizzard great in the first place."
If you had actually been paying attention, you'd have noticed the majority of the people who were making the good things at blizzard left a long time ago.
Can you imagine explaining to kids these days that you had to insert a “play disc” to even start the game? 😁
D4's art and audio teams were top notch. Everything else fell by the wayside.
Agreed, art, sounds, etc are just amazing.
Yeah and it feels good. But the game just screams Activision.
That's just Blizzard games in general now. They look and sound good, but everything else is just...yikes.
That's Blizzard in a nutshell. Top tier cut scenes. Honestly that WOW movie they released several years ago was way better than I'd expected. Even the silly voice overs of the tavern keeper in Hearthstone are very memorable. But SC2 was the last good game they released. Maybe they should just pivot to making movies?
Their art and audio department carried all their franchises. Tbh i don´t know why they work their. Dudes go and move to x or y.
I played every release of Diablo 4...and I never got to level 30. I was bored before even finishing the game once. Something I've never done before.
Sorry to ask, but how the game is doing nowadays? 😅
Its truly awe inspiring how Blizzard managed to snatch defeat from the jaws of victory with Diablo 4's updates.
defeated by 1 billion dollars in sales. tragic defeat
@@calmdown9094 We both know that Blizzard was counting on people blowing money on microtransactions within the game to further boost profits. Which isn't going to happen if people realize the game sucks and stop playing it. Not to mention the impact it's going to have on the sales of future products.
@@mizu7662 the game was really great for the 200 hours we all put into it. well worth 60$. the microtransactions which are cosmetic only, aren't particularly aggressive and aren't showcased heavily. the "battle pass" provides substantial rewards and is cheap. the game was a great success and all future games blizzard makes will be a great success because they make great games, even if people like to complain about them.
what impact? if they announced diablo 5 tomorrow people would buy that shit in a sec.@@mizu7662
@oregano8720Exactly, stability and consistency is what matters especially for investors of a company. While it may be nice your release launched and had a billion dollars in sales is quite a massive number, when outside parties and investors see that whatever numbers over the following quarters will be a fraction of that, it's a terrible look and lowers confidence in the company. You want a stable product that can generate solid returns and doesn't look like another bubble that's about to pop.
Every time I see or hear news about Blizzard a little part of me dies inside. I remember their glory days when they were a company that just loved their art. They made great games that could keep people happy and entertained for years. Now just a hollow shell of it's former glory remain. It's like a monster took over the body of one of your best friends and now the only thing that remains is it's name. But even the name has lost all meaning and just induces bitterness towards all the greatness that could've been...
The greatness that was. We experienced the glory days and it was awesome. The people that created these experiences are not dead, they just aren't at blizzard anymore. It's all good. Things change, cherish what was created and remember it was so great that it dwarfs the current products. Big corporations always fail this way, because they destroy the creativity of the original creators.
Way back in the day, Blizzard made War Craft, War Craft 2, Diablo, Diablo 2, Starcraft, World of Warcraft, Blizzard just knew how to make fun addicting games.... then Activision happened............
@buckjones4901 they hired a bunch of blue haired feminists who don't like games or gamers, and are just there to force their freak political ideology on everything
They became political… and politics ruins everything.
That monster had green eyes and was called Greed.
I had my doubts when I noticed that d4 was intentionally designed to waste as much time as possible in play time. Shops would be extremely far from each other on the completely opposite side of town, for example, so you would be constantly running back and forth in town when doing vendor stuff. They also forced you to slowly run from nightmare dungeon to nightmare dungeon until they finally caved and allow people to teleport to said dungeons. They even had an absolute ton of useless and weak stats to make good drops practically non existent. Post launch, they even made it take an additional two seconds to use your town portal under the guise that it would make playing hard-core more challenging, but the community knew this was a lie, as if that was the truth, it would only happen to hard-core characters. Nope, they just were absolutely obsessed with making everything take as long and tedious as possible. I was done after that teleport change.
If you have seen any of the past seven blizzcon panels for WoW they talk about player play time metrics waaaay to much. I knew all future expansions and games were just going to be made to draw out play time. Thought I would play WoW till the servers shutdown but now anytime I log on I just dont want to do anything because of stupid time gating. Just let us play at our own pace. Why I prefer FFXIV now. Have not touched a blizzard game in about a year now. Knew to avoid D4 after the disaster of D3. Knew to wait to see how things turn out.
For me it was everything significant being account bound. I can’t count how many times I’ve had something drop that was useless to me, but would have helped out one of my friends a lot. In D2 getting a good drop was exciting no matter if I could use it or not. Yeah, supposedly it’s to stop RMT, but that’s Blizzard’s problem, not mine. Don’t limit how I play the game I already paid you for. In reality it’s yet another of the many time sinks plaguing the game
Fun Fact : Diablo IV is fun again. These videos were just immature and infantile rant on release days, videos like this exist for every single game released.
Two things can be true, the game has improved…. It also could have been a massive let down at launch.
No paladin/crusader at launch with a promise to purchase it at a later time is what made me avoid it. So sick of game companies selling us incomplete games then selling us the rest of them for more money.
Do true.... This was what I predicted, when DLC started to become a thing. That periode before they found out that they could charge money for it. It is the same back when World Of Warcraft were launched. First you buy the online only game, and then you had to freaking pay, in order to play the game you had bought. Like freaking WHAT??? 😳
@@brostenen That is standard MMO monetization since the start of the MMO genre, How can you compare. WoW and games like Eve online were designed to last decades and a subscription platform was the only way to achieve constant development while making a profit but back in the heyday when Eve and WoW were first released it was great, monthly sub no need to buy DLC's etc, most of the player base was more than happy with this arrangement before developers started monetizing the holy crap out of us.
@@nutty4356 I am against buying the game, and then have pay in order to even play it. I am from a time were you bought a game and it was a complete game. Any extra levels, and you had the option of getting them for free. Because the makers had an expansion pack that were free to download. I have seen how it all have gone into a slide down, were it is now normal to pay for anything extra. The current state would start a giant outrage back in 1993.
@@brostenen Yea that is just insane, either charge a subscription or charge for the game. Doing both is blatantly greedy. That's why I liked guild wars back in the day, huge mmo that only charged for the game with no subscription.
@@brostenenthen dont expect to ever play with other people online. Servers cost money to maintain. Multiplayer games require balance and updating. Hence the monthly subscription fee. Noone ever scammed anyone. It said a monthly subscription was required right on the box. It would be like buying a car and then expecting the maintenance to be free forever because "i paid for the car already".
I slogged my way to 92 and then bought Remnant 2 and never looked back. It makes me a little sad because Diablo (1) was one of my first and favorite PC games from when I was growing up and to see the IP as a whole be reduced to such a sad state is truly bewildering. D4 made me swear to never buy another Blizzard game again. At this point it isn't even a question of "can D4 make a comeback?" There are so many other great games out right now that it would be impossible for D4 to grab my attention again; especially now that I am armed with the knowledge that they only want to grab my money, not my attention.
Not sure why they named it Diablo 4 when it is clearly Diablo Immortal 2.
☝agree. I think the biggest mistake is thinking that D2 is the watermark for "going back to their roots". Go back to Diablo 1 first. Sure it's old ugly and primitive, but it's also darker, heavier, more raw, more gritty, and more deliberate. Start there, make adjustments toward Diablo 2 and some modern qol, and THEN you can start really experimenting and adding some new ideas to the experience. (my two cents and pocket-lint.)
they saw the failures of halo infinite, battlefield 2042, and cyberpunk. they said lets do that!
@@danlott2814 D1 was brilliant. The first time I met the Butcher freaked me out so much that I didn't play for 2 days. I then anticipated that meeting every time I started a new game and have loved every replay.
Diablo immortal, where after clearing the primary game you are made to feel like every minute spent is a minute wasted. GRIND YOU MORTALS!
But you already paid so bye bye :D Blizzard has your money so now you can cry. Keep never learning BROOOO.
I had an Ice Sorc build that I made completely on my own without looking at any tutorials, got to level 70 and was so excited cause I finally got what was in my eyes my ideal equipment to tackle end game, then I had to take a month break from the game cause of travel and when I came back my sorc was nerfed into the ground and unusable, I would die in almost every fight, at that point I didn't care cause I was already off the game for a month so I just dropped it and haven't touched it since.
Pretty much same. Ice Sorcerer and was nerfed so bad, I died hundreds of times like I was fucking 1-ply toilet paper. Quit and never looked back. Terrible game and company.
Fyi, the nerf got balanced out later by a lot of buffs so WT4 is quite easy for the vast majority, unless you have a bad combination of gear and skills.
L70 is still on the low side for WT4, and you likely have a mix of low end ancestrals and sacreds. If difficulty was the issue, I'd just give S2 a try if it looks interesting.
End game has a lot of issues but difficulty isn't one of them
This actually happened to me with Blizzard's D3: My Demon Hunter Natalya-Marauder's Set hybrid build was so much fun to play & I could do some pretty high rifts with it. Had to take a break from the game for awhile, & when I came back, I discovered they'd completely changed the Natalya's Set to a Spiked Trap build?! I was like, WTF?! Just create a new set instead of obliterating the original Natalya's Set!
Needless to say, I haven't played D3 since then. :-(
Started D4 as a Sorc as well. Looked at the skill tree and thought "darn, crymancer must be nuts!" and decided to go with pyro. Somewhat in memory of my old D3 build where you could stack pyro-blizzard to stack up and instakill mass amounts of mobs. Before they nerfed the spell so that the aoe's couldn't overlap...
Quite a mistake... I was aware that I would lack cc but I hoped that, as I imagine fire works, it'd be more destructive as a trade-off. It wasn't.
I eventually switched over to frost near the end of the game. I finished it, but never even got up to lv60 as I was bored to no end even before the dreaded nerf patch hit... Never touched the game after.
I got to level 70 with ease (playing rogue) by only equipping items that had green numbers. Did that with necro, which was even easier because for some reason bone spear was one-two shotting elite mobs. My brain fell out and I never played this dogpile again. To be fair, rogue skills were quite a lot of fun, but after a while you find out that there aren't that many options to play around with.
Well guys I’m back in Diablo 4 for s3 there are a few of us left on the servers it’s like playing Diablo 3 solo tbh it’s nice here now thank you for giving me back my solo game
I remember in 2009 thinking that I couldn't wait for d3 to come out. Little did I know at the time that the best had already came and went
Edit: thank you for my most liked comment, I didn't think it'd get more than 10 likes
so true, F blizzard
D3. I got in day 1 and sold a 90 dollar legendary drop in the first few week's. I made money on the game...and yet I still despised it FAST.
The atmosphere, story, Saturday morning cartoon idiot villains, horrible progression, horrible drops (I know I got meeeeega lucky) and classic moments like game lead Jay Wilson saying "fuck that loser" about the og dev bc he had valid criticism? The forum was boiling with hate.
Games have continued to be even MORE greedy, poorly released and scummy. Gamers don't hold these companies accountable
Ah yes, d3. I grabbed my pre-order with my friend and rushed home to see an error message and unable to play offline :/
They couldn't even do d2 remake correctly lmao
@@Stravioska Honestly it was Activision that ruined Blizzard, I've been playing Blizzard games since I can remember, Warcraft 1-2, Diablo 1-2, WoW, HoTS. The merge with Activision destroyed Blizzard.
When I was a kid I dreamt of becoming a games developer. Hearing stories like these (and there are many) makes me happy that I didn't end up going that way.
You can be a game dev, just don't work for big game companies. There's still hope in indie devs & small studios
If you want to be a game developer, work for a small indie shop that puts heart into games, not money. Indie devs are starting to become bigger and more popular than some of these big names are now.
You could have been that one guy better than the rest. The one that could have stopped this.. Guess we will never know.
@@ColtonAplin Stop what? This isn't their fault. It's the publishers which push them.
the dude that made flappy bird says otherwise
There is nothing blizzard can do for me to come back and play any of their games.
I'll come back if they start making good games again.
Slim chance of that though.
@@trucid2 I get it. But for years I keep waiting for something. It borderline scamming their player base.
Borderline? They are 100% scamming their player base @@gamingcuttz1699
Just discovered Diablo 4. Leveled to 51 last night with a summoner Necromancer and it’s a blast! They made it SO playable and entertaining I’m playing more this morning!
@@icecreamman2687 yea, had they done it like immortal where each battle pass season just begins and you don’t have to make a new character. This allows your character to get stronger and stronger.
The good news is it’s still new enough that they can make some changes and fix the issues!
I eventually dropped the pets and went with the simple bonespear builds to quickly get start farming/completing for end of the season.
Its sad that a lot of gaming companies now have shifted from "Making games for everyone to enjoy" to "making games everyone can spend money on". Greed is the puppeteer behind the strings every time a game feels soulless and microtransaction ridden.
If people didn't buy those games, those companies wouldn't produce those games. Customers are the puppeteers of bad games, the company is just doing the best thing for their bottom line.
Capitalism shows its ass yet again
Because it works. Too many idiots are spending money and don't care.
That's because the motive used to be, people who loved making games, making games. Now the motive is money. And money has never, and will never be a great motivator for intervention or creativity
@@roboteenBingo
Larian Studios CEO Swen Vincke has a deep passion for his games, has been open about the status of it and allowed players to have early access to it and responds to feedback.
With his Panel from Hell series you can tell he was all about the game and the players, it was not about the money.
Blizzard needs leadership like this
All of them have "deep passion for their games" until shareholders appear. Then it shifts to "deep passion for the money", unfortunately. That's what buried Blizzard and EA.
Will never happen. Best case scenario is the total liquidation of all blizzard properties and a closed casket on the company name. None of their IP's are worth a damn anymore after almost two decades of mismanagement.
@@NjofrekkSwen isn't interested in making money, he's interested in making _games._
I highly suggest watching his talk about making Divinity: Original Sin 2, where he goes into detail about what Larian has been through.
You gotta remember that they've been around a looooooong time.
The biggest innovation he made was in pioneering a development method that's three times faster than everyone else, with no extended crunch needed: Have studios in different time zones also working on the game in such a way that when one shift ended, another would pick up.
This means that BG3 is the only game that literally has people working on it 24 hours every day.
That's how we got three HUGE updates in under two months. And there's zero need to have post-launch crunch
@@RaptieFeathers Plus you have a company that doesn't believe in 'micro transactions' and gives any DLC content over free of charge, which encourages new players to buy the game as they will purchase the 'whole set' for one price and be assured they won't get hosed later on.
One of the moron DEV's at Blizzard during the Diablo 3 era, was going onto the forums and flaming anyone that dared to point out faults. He continued to troll saying "Working as intended". (I quit being a forum "helper" after he pulled that)
Now I've had to spend time on the forums for Divine Divinity, Dragon Knights Saga.. The DEV's will routinely stop in and answer questions. One of the employees at the studio helped me out (and was amused by my characters name) when I got stuck at a dead end with a locked door I couldn't get past- One of those 'locked doors' that is frankly a dead end if you attempt to open it early. They had me DL my save file...chuckled at my 'name'.. And a few hours later sent me the file with a note saying "Sorry, You are now standing next to an OPEN door. And we have corrected this bug with the next update"
Far cry from having a dev say "Working as intended" and then 'flipping off' the fan base.
My only complaint about BG3? It's to easy to smack level 12, and still have tons of quests to complete.
This kind of thing happens when you no longer have the original developers who knew what the fans wanted and replaced them with people (Activision) who had no love for the series. It's become nothing more than a damn money grab with lack of fun content. I was looking forward to this game even put in $800 to upgrade my PC to run it smoothly only to be meet with sheer disappointment and constant crashes. Blizzard needs to get their shit together.
Blizzard is toast man…
@@TheComebackKids Well, they got us again, I wouldn't have bought the game, but I've received it as a gift, and played it like only a couple of times before I let it go for much better games.
That said, even if the game is dying, they still got the money from us from buying it, they literally sold millions of copies, so they'll do it again. Nostalgia is an heck of a feeling.
Fun fact: They won't get their shit together. Ever.
Enjoy that graphics card at least man! Guessing off money spent the upgrade was a gpu...
Do yourself a favor and pick up Baldur's Gate 3 and enjoy a true masterpiece with your new graphics card bro.
I played to level 60 then quit when i realized it literally is meaningless
I had a blast playing diablo 4 until about level 70 and then it just felt pointless. Its a shame the game had such promise.
Nothing but a shame...
@TheComebackKids Don't lose hope yet. I've been playing d3 season 29 and it's damn good. I just hope it doesn't take over 10 years to perfect d4.
However d4 has a large department and a lot more commitment compared to d3 and hopefully the d3 team can pass on some good advise on what works and what doesn't which I am sure they doing already.
My friend said to me yesterday, if they released d3 in the state it's in now with season 29, it would be a 95% rated game.
D4s real release date was meant to be around season 3 start which is why we only getting features like leaderboards then, but I think it was released early due to negotiations with Microsoft and to try get more money.
@@Truthseeker-iz3djwhat you said is true but they have had more than 10 years to work on the game like come on they should be building on from Diablo 3 but the game suffers from some of the same things that Diablo 3 suffered from.
@Truthseeker-iz3dj let's be honest even d3 is extremely underwhelming in terms of things to actually do
@@kernoleary1394 thank you. At least 1 rational beeing in here who doesnt repeat mindlessly the things other say. Imo d3 is even worse.
This was a really entertaining video but I think part of the problem is that people are still engaging with Blizzards franchises. Blizzard doesn’t care that people hated Diablo Immortal bc they printed money with that game. The same with Diablo IV, they’ve taken the money and made their profits. If a new Diablo came out and no one bought it, then they might actually change or stop with their terrible decisions
I think Immortal has a more stable player base then 4 at this point which is sad/funny at the same time.
Yep as long as garbage products keep making money, studios have no incentive to change it.
Exactly, people whine and bitch but they keep buying the games, and they don't even wait for a sale or something they'll buy it at the premium AAA price and play as soon as they can. The company has contempt for their own fans because they're contemptible.
People are very stupid. 90% of the gaming industry pulls a ton of bullshit these days. People still throw away their money. It's insane to me but what can you do? Nothing. Diablo has been dead since d3's release.
Well. I didn't buy any of them. I just sit back and shake my head
I remember playing Diablo 1 as a kid. To me, it pioneered so many things like procedural generated maps and long loading screens. It was a thing of beauty.
Back in my day... indeed! Kids or young adults who missed this in the mid to late 90s will never understand, and who can blame them? D1 was so great.
Diablo 1 was incredible. I loved the slow, plodding horror that game had. Felt like it lost a lot of that in the outdoor environments in D2. When I went and tried out Dark and Darker, it immediately brought back visceral memories of D1.
It didn't pioneer procedural generated maps though, those were normal in rogue-like games like NetHack or Moria/Angband for almost two decades by that time. They only transitioned the rogue-like genre into real-time gameplay, while also reducing the complexity a lot.
That was admittedly enough to get a lot of people interested back then, since it made the genre far more approachable and easier to start, Angband comes with a manual for a reason, Diablo never really needed it.
D1 was a stroke of gaming genius. The game instilled feelings of dread, anxiety and claustrophobia. Never knowing what is lurking in the darkness beyond the next corner... Never knowing if you're going to be swarmed by goatmen, or wrecked by the Butcher... D1 was just that, nightmare fuel. D4 looks like some cheap Chinese mobile knockoff...
I don't miss waiting for my gutless 2x CD-ROM drive to spin up, loading whatever assets required off of the CD.
And a year later I'm still playing the game excited about the expansion 😂
I grew up with Blizzard games, during Diablo II and Warcraft III era. Also loved WoW and its first three expansions. However, back when they announced RMT Auction House and persistent online requirement for Diablo III, it was like a slap in the face to me. Almost as if I knew what will company become.
Diablo 3 looked like a mobile game even more than DI does. And know what? If you ignore the monetization, DI actually has a fun story, a lot of activities and interesting multiplayer options. Still doesn't look entirely like a Diablo game should in terms of aesthetics, but it's better than 3 definitely. I find it really ironic haha
Personally loved the Real money auction house. Never bought something with real money except if I saw something really low price and bought it to resell for profit. Also made a lot of money from my own grind. 2k+ euro per month for a few months. Enjoyed crafting shoulders to sell for gold/euros...
@@Abys1988 fine for you, wont judge. But video explained very nicely why it was an awful thing. And i used to tell exactly that to people, but i was "insane" for even daring to say that, because Blizzard used to be "gaming messiah and savior" back in the day
It really is amazing how this game just dropped off so immediately. I remember playing it, everyone was having fun, and then we all just kind of lost interest at the same time. I didn’t even let other people affect me, I just stopped playing at a certain point and then started seeing videos & chats popping up everywhere about others stopping too.
Simple answer to that: The game is just boring after finishing the campaign. Grinding just for the sake of grinding is boring af.
Same here. I just stopped playing suddenly. I think it's boring. Not enough unique things to do
I bought it later and just fading out on it. Rerolling for seasonal realm doesn't interest me. Grinding past lvl 63 takes forever and all I can look forward to much. Rolling a new class hasn't been as fun and baldurs gate is looking good
It's because everyone was done with braindead grinding in this game, if an ARPG has no endgame content and crap itemization (both are the case with D4), people just won't play it long term. It kinda blows my mind that this is what they thought would keep players for years. But after a few interviews, it kinda became clear that they're as clueless about the ARPG genre as it can get, so it's not a surprise the game is designed the way it is.
"and then we all just kind of lost interest" like mentioned in the video, you all got "FRONT LOADED" XD
Another question that needs to be addressed: why the media coverage and review scores is so distant from actual player experience?
It's because the marketing is all the suits that run blizzard care about, sell as many copies as humanly possible before we realize that the game is shit.
Its because the companies that run the app stores get a cut of all those in-app purchases and this one has been a cash cow. It serves them no purpose to let the negative reviews shine.
Journalists play the game only for a short while for work and then move on while players spend much more time with it.
Because media coverage/scores don't play endgame.
The story was fun, and roughly the first 60-70 levels are interesting. Once you get past that, the game is a crazy grind and super boring.
corruption in the review world
I spend over 10k hours in Warcraft 3 and was top 50 solo, won a couple of tournaments, finals in many tournaments.
Have yet to buy Warcraft 3 Reforged.
Spent many hours playing Diablo 1, Diablo 2 and Diablo 3 on console because its actually fun playing on console with a controller.
No plans to buy Diablo 4.
The main issue seems to be they focused on their monetization before quality. They forgot they needed to deliver a quality experience above all else.
As long as they made more money than they spent, they still made profit. And Diablo Immortal might be a horrible game but it made a metric sh1tton of cash. In the case of Diablo IV they sold so many copies upon release because of Blizzard's glory on the past. As long as players have hope the old Blizzard comes back, this cycle will continue. Sure, it would be nice to have a steady income but if the game already paid for itself within 2 weeks of release ... well, they'll never learn that way.
How though there’s no advantage to buying cosmetics and some can be grinder or dropped as loot from bosses
Blizzard was a bunch of awesome and creative programmers first, who made a great game for people to live in and enjoy, and did their best to try to make money off of that game while never sacrificing the players experience or enjoyment. Value was given, and respect was shared both ways.
Activision-Blizzard are a bunch of amazing corporate businessmen first, who find a great cash cow in their products to make a lot of money, and did their best to try to make a game while never sacrificing any money from going to the c-suite and shareholders. The appearance of value was inflated, and no respect was given by the company, so now the player base returns it in kind.
Blizzard made a person feel like "I got great value for this game I bought."
Activision-Blizzard makes a person feel like "I bought something that looks like a game that tries to suck me dry."
@Puschit1 100% agreed. Greedy soulless investors = happy = Diablo 5, and it'll be even worse. Guaranteed. Greed won't stop until people actually stop buying into it.
"they needed to deliver a quality experience above all else" - stockholders are shitting to this.
So WE get GOOD ENOUGH and the story repeats itself.
I learned my lesson with D3. When Blizzard North was gone so was the core of what made Diablo what it was.
Yup
I should have done the same. But no, I had to give this company another chance along with $70. I feel so stupid and regret it so much. that I can safely say: I learned my lesson with D4
Yea same here D3 was garbage
@@windemeregaming3004lol no
Anybody who thought Activision/Blizzard wasn't going to be a disappointment hasn't been paying attention.
Tell that to the Blizz apologists who still continue to shill money to them.
Its shocking how few people pay attention to what is going on and how they only remember when Blizzard was good forgetting what it has become. After Diablo 4 came out I saw a guy on the train trying to get it to work on his Steam Deck. I wanted to (but didn't) say to him "Its a blizzard game, it will suck." Some people have to learn the hard way and many will then forget.
@@clwho4652 I guess it's true that most people aren't as terminally online as I am.
But I doubt Diablo 5 will sell very well unless it's actually a great game. Blizzard is burning all their bridges for short term profits.
@@dyne313well I mean not really because it’s publicly traded most the holdings companies and other investors that own it don’t care they will continue to use the same strategy of put out garbage make quick money then short their own stock when it’s stock tanking season most these gaming company investors do the same.
@@Axis.801 You cannot have nostalgia for bad games.
Nobody is going to have Nostalgia for Diablo 4.
Which is the only reason as many suckers bought this game in the first place.
They have Nostalgia for the first 2 Diablo games. But those people have been burned, and younger people aren't going to be nostalgic for an awful game like Diablo 4.
D4 actually has several problems, but I think it's better than D3. Players need to bother Blizzard so that it thinks twice before making its mistakes.
This was a random UA-cam recommendation, and a really good watch. I knew of it’s troubled development and launch but had no idea the players dropped off so quickly!
I’ve not played D4; I’ve loved Diablo since the first one, but even if the company wasn’t a pit of abuse and corruption, I wouldn’t have bought D4 at launch cos based on experience they always release an expansion that improves the game significantly (and on first impressions with D3). If D4 ever did get an expansion it looks like they’d have to go above and beyond what they did to fix D3 (I remember everyone’s hatred of it early on) to make D4’s overcome this. I played D3 when Reaper of Souls came out and loved it, but knew it started off on rough ground. Who knows if D4 can ever recover.
Thanks for your detailed video and will subscribe 👍🏻
I felt like in order to get an upgrade on my equipment I had to find 2 perfect items to combine them, for a tiny 1% increase, so I can do the same exact dungeon with the same exact rewards as I was doing previously, but with 1% more health and 1% drop rate.
When season 1 came out I played till level 30, and I was falling asleep at the keyboard.
Couldn't agree more, by the time Season 1 came out, I was already over it, I think I hit lvl 51 & called it quits. Sad bc I was excited for D4 when it was still years out.
I always knew that people loved D3 for its speed and fluidity. During last seasons and D4 pre-release hype dev were only amplifying it in D3 while player base adopted ever fastest pace even calling such seasons the most successful.
Ofc, slow-paced over-hyped and over-promised under-completed depressively-styled D4 launch was gonna feel the most straining and even more repetitive.
I just wanted D3 gameplay with D2 itemization. Doesnt need to go full path of exile itemization- that's too complicated.
But I think it's cool that in D2 (or PoE) you can find a cool unique at level 25 and say 'oh this i'm going to use for a long time' or 'Oh this is an excellent leveling item I will use it on all my characters' or 'Oh this enables my build'
Theres none of that in D4, it's just 'numbers go up.'
D3's itemization is sort of ...meh in that it has sets that are designed to be used with eachother, and theres not a lot of player choice- there are like 4 good options for each class and that's it. But D4's is so much worse. On top of that it has the slowness of diablo 2 and SOMEHOW, and this is the part that really gets me going...
SOMEHOW diablo 4 has WORSE social aspect than diablo ONE. In diablo one I could open up a list of games fine one that said 'Hell/Hell kill laz1' and we could play all night bombing lazarus down. And we could trade among eachother, or in one of the social channels.
But in d4 I need to join a discord, and if I trade with someone who traded with someone who bought gold at some point, instantly banned?
Love the ending. Gives a sense of:
Have you or a loved one played and been hurt by Diablo 4? Message The Comeback Kids now
Lmfao
The problem is d2 was too good for its time. It ruined the future for these kind of video games.
Its a bit nit-picky but the word "malaise" is different to the word "malice", it means to be exhausted, uncomfortable or feeling generally ill.
I really wanted to point that out. so kudos.
We have the legendary “Baguette-Wielder” class to thank for that
Its a bit nit-picky but the word "malaise" is different to the word "malice", it means to be exhausted, uncomfortable or feeling generally ill. ☝️🤓
(Didn't ask)
To be fair, it sounds like they also experience malice that led to malaise.
Maybe their malaise was just malice without enthusiasm.
I was around for Blackthorne, Warcraft 1 and 2, StarCraft, Diablo 1 and 2... Blizzard seemed unstoppable. Their drive to create absolute magic was like nothing we've seen before.
Warcraft 2 and Starcraft were my jam back in the mid 90s; I’m sad to see what Blizzard’s become
@@warden8508 It's hard to believe. These guys were true artists, they elevated video games to the level of high art. Every single thing about their games was uncompromising in its creativity. In all aspects of their games you felt the touch of someone who had a vision and wanted to bring it into the world at any cost, no matter what people thought videogames should or shouldn't be. The world of Diablo felt alive and new, I remember it like I lived in it. Warcraft felt alive. StarCraft felt alive.
Ugh. This wasn't the company that was supposed to end up this way. They were afraid of nothing, it always felt personal between them and the audience. This faceless soulless corporation they've become, I wouldn't have believed it. What a bummer.
Not entirely sure, but I feel like World of Warcraft did it to them. I think somewhere along the line of that game they became more focused on getting players addicted and leaking money than about creating truly new material. I think that game was the reason they lost their soul.
back then you knew a Blizzard release was just quality. No need to check reviews, you just knew it was worth a buy. Now Blizzard has the appeal of a pedophile and I only expect laugh at their greed with every release.
I was also there - but since world of Warcraft ans activision aquisition - anything blizzard became mostly soulless to me
@@madeinfrance06 World of Warcraft peaked with Wrath of the Lich King. After that, it went downhill imo, a few expansions after that were ok, but, meh.
My biggest mistake is purchasing this game. The community is also something else
the community from what ive met are some of the funnniest and enjoyable ppl to be around i met many who were in accidents causing them to be disabled and i learned about their story
I'm a huge Diablo fan, and from everything I've seen so far D4 looks so lacklustre I haven't bought it to this day and I'll probably never will. Same with WC3 Reforged. WarCraft is one of my fave franchises, but Actizzard has been messing things up so much I've just lost any urge to get involved with their stuff anymore.
Same. I've played since the first game, but this was the last straw. I'll never buy anything from them ever again.
i feel your pain! wasted money on this expensive crap of a game. Ugly art (death metal fans would disagree), ugly characters, lackluster gameplay, shameless cosmetics pricing, etc. Not buying anymore activision blizzard games.
@@vvbvgeneraltsung2913 Unfortunately I have had some bad experience with fan boys who are ready to jump on anyone saying anything bad about the game.
I just started playing again and can’t say I have any issues with it. Having a find a party feature in game would be nice.
I have to agree. I initially wasn't even going to get the game, but a few good friends did, and they convinced me it was amazing. I finally decided to go all in and got the $99 ultimate digital whatever.
I played about 35hrs which isn't much, but I just wasn't enjoying myself. I felt I was forcing myself to play in order to justify what I paid for it. I do regret buying the game.
I haven't touched it in nearly a month and really don't care to. I'm playing Dragon's Dogma again for the umpteenth time and loving it!
I played a Druid, had the story done (although i somehow wanted to join Lillith after it) and wanted to level my character up to at least Level 70. But doing that alone is nearly impossible. I don't have friends or even a Clan in the game. You can't even change the difficulty in the game on your own. You have to run a specific dungeon to make the game more difficult. So my Druid is now stuck in the mid level 60's and i also haven't touched the game for months and rather play Star Wars The Old Republic then this
Same here. I had said I'll never buy a Blizzard game again, but bought it to "play with friends" and we didn't even play together, LOL. Never buying anything made by Blizzard ever again, no matter who tries to convince me.
I was lucky enough to have one friend say wait a month and see if they are still telling us to play it. Low and behold, they all stopped playing
@@psionski Oh damn, that happened to me as well. When my friends and I got the game we had "intentions" to team up for some game nights, but it never happened. 🤷♂️
Kudos on playing another game instead of this garbage -- and not just any game, but Dragon's Dogma, out of all games! Cheers!!
The Tale of Activision is a story full of horrors and the unstoppable greed of man.
@@ShannonBarber78read this in Lorath's voice. Epic.
@@ShannonBarber78short term greed vs long term. Your argument really makes no sense
@@ShannonBarber78I think your confusing drive and ambition with greed. Greed is exactly what activison is, but drive would push them to do as good as possible money and quality-wise
@@ShannonBarber78thats not the definition of greed m8
I still play Diablo 2 with my brother, it is simply magical. Sad to see such a great company die
The company is just fine.
@@strugl3snugle245the company is dead and reduced to a zombie.
@@sdotwallace the company is already dead. What they call blizzard now is just a reanimated corpse stealing money off nostalgia.
@@strugl3snugle245 blizzard is long dead, only the corpse creator, Activision, is left.
@@sdotwallace no, YOU are the one flipping it, no one cares how much money they make, what people cared about was their games and the passion of people working there and it's all gone.
Ive never fought a world boss alone, theres always a huge crowd and i still play every day
Is this “huge crowd” in the room with us?
The main replay value came from randomized maps (which are no longer present) and cool unique items to strive for (which have been replaced by random rares with 100's of possible substats). The thing that made diablo 1 and 2 great was mostly lost in 3, and is completely invisible in 4.
Spot on. Randomized maps isnt a deal breaker, yet a great addition, but sucking the interest out of itemization, completelly removing the hunt for specific cool items, is a game breaker. Who in their right mind thinks its interesting to reduce items to boring stats and numbers...
I agree. The randomized maps and random event tiles/elite mobs that pop up really added to the replay value. I also find that in D4 they nerfed the ability to go solo with an OP character. Sometimes I just want to go slay demons without having to think or deal with other people and maybe find a cool piece of gear.
The fact that there is no Cow Level also nail in the coffin
I had never played a Diablo before. I was enjoying this one playing with friends and leveling up getting ready to fight Lilith. Then season 1 started. And my lvl 88 rouge was useless and I had to start over. Shut it off haven’t turned it back on.
To put in perspective how goof the random maps are.
I have played d2 and d2r so much over the years that I can tell what map I have. I have memorized the tile sets.
I can tell in 10s which direction I need to go.
You don't get that level of knowledge unless the game is good enough to be played for thousands of hours.
What ruined Blizzard? Two words = Bobby Kotick.
Activision = where good developers go to die.
They didn't set out to make a great Diablo game, they set out to make a Diablo game that they could heavily monetize. Greed, greed, greed.
I completely disagree. All the blame goes to Lead game designers and developers of this game.
It's a symptom of many companies that experience success. The people who did the early heavy lifting ran off of passion. (This could be engineers, programmers, developers, what have you.) Those same people also run the company in the early years. Once rampant success occurs, the management team slowly transitions (get bought out by) to business minded people who are motivated by money. The focus changes, and the downhill descent into mediocrity and micromanagement for money's sake begins. @@dramacelcia
Who controls the decision of those designers and developers hmmm ? Who is the MAIN Boss of their BOSS ?@@dramacelcia
@@dramacelcia When you say developers do you mean the people physically working on, coding, creating assets, ect? Because they don't have much say in wtf they do. Blame the people higher up that are calling the shots. Because those are the ones that decide what actually happens.
Wouldn’t be surprised if developers only apply to actiblizz to collect a handsome paycheck while they work on their real passion projects at home.
It's baffling for me how anyone could expect a good game instead of a cash-grab from this company at this point in time.
hope and at this point this was there last IP to get ruined horribly and if it was good there was a chance everything else might turn around but after the launch of D4 it was clear there is no going back for this comapny
@@maksimslhernault4042 tbf people act like Diablo 3 didn't drop dead instantly too. This is the *second* time they screwed up the Diablo IP, they just managed to recover some faith with RoS.
That's why I didn't even bother....
@@Lewtable third. don't forget Diablo Immortal.
@@Diogo_CF I think people knew what to expect out of diablo immortal it being a mobile game first
Fun Fact: I bought Diablo IV on its release for ps4, played it and got bored with it.. I played Diablo III and had more fun and beat it on Xbox 360.. Diablo IV, I'm having trouble getting into it and it's mainly because lvlin takes foooorever.. I have a non seasonal character, a season 1 character, and a season 2 character and none of them are above lvl 30 only because I start playing and get bored of trying to lvl and get to 100.. Diablo III is by far my favorite! Bar none