Gilgamesh vs Galuf is long because counter doesn't trigger scripts. He actually has a lot of hp if you don't make him flee. Gil Turtle only uses Turtle! as a counter. A solo knight with counter and Icebrand from the castle beats it. You beat Archeoavis but you can cheese it with counters or sap(release the tentacle-old monster near Karnak) and only face one phase. Phase 2 and 4 aren't heavy either. 4 cristals/Guardian Seals are weak to death. Death Sickles and Killer Bow can 1-shot them. Make yourself imune to physicals with 1 knight, two axe users in low hp and one staff user with healing staff and you can autobattle the fight.
All great information to know, thank you! Counter not triggering his Flee thing makes sense in hindsight, it felt like I depleted way more HP than needed for the battle to end, but it turns out he really did go through all 5 digits of his health. I think I did know that Turtle was a counter-only move, but for some reason I never put 2 and 2 together to use my Gilgamesh 1 strat for him. It's good to know if I get Monk in a FJF, though. The Death Scythe thing for the 4 Crystals makes sense too, I really should have grinded for at least one of them, but I guess I didn't really think about it at the time.
Funny thing with Gilgamesh VS Galuf he is susceptible to fractionnal damage, so at LV1 make Galuf a Blue Mage and cast Missile this instantly end the fight. A funny little thing about Gil Turtle for some reasons it's an undead, and throwing Potion doesn't trigger it's counter at all, so at LV1 a very safe way to beat him is setting Float before entering the fight, make all your character Chemist and give them the Image ability gotten from Ninja class to set the Image statut, put all of them in Image, can also drink Haste Potion to makes thing faster and just spam Hi-Potion for free 1000 damage with no counter, 33 hi-potions do the trick just keep an eye on your Image, before anyone ask no Regen in Pixel Remaster heals undead as normal it doesn't deal damage I've tried. For the Crystals can also Instant-Kill them by Mixing Death Potions using Phenix Down + Dark Matter (can get Dark Matters either from Prototype in World 1 or Stealing from Zombie Dragon in World 2 both them can be made harmless by using Control on them).
Discovering dual wield spellblade rapid fire is, I think, the entry level broken combo. Not in the sense that it ever gets outclassed, because it doesn't, but in the sense of thinking "how many other crazy combos are there that are like this?"
I'm probably never gonna complete a run like this but I'm gonna steal some of these strats in the future. Its crazy ive beaten this game twice but i feel like im still just scratching the surface of whats possible in this game. Also great music choices here.
Please do steal strats, because I stole a bunch of strats myself. Honestly a bunch of these are practical beyond the low level aspect, like taking advantage of the Heavy flag absence of several bosses, or the 4 Blaze thing I did to Exdeath.
In our FFV co-op run that didn't finish, we did Sonic Boom (a % based attack) from !Gaia on him and it worked, which surprised me because I thought he was Heavy. Turns out he's only MOSTLY Heavy.
I love Geomancer. !Earth, !Sing, !Dance, and !Control give you the tools to basically float through so much of World 2 & 3, learned that on my last run.
@@Suprapika Your toolkit just grows so vast, the game can’t throw enough at you to stop the onslaught. However, I would say the regular encounters of V are much more threatening than in most FF titles.
@@gregeichler5237 I'm honestly not sure how I feel about that; I think the main issue is that enemies just don't have enough HP. Regular encounters very rarely have enemies with 5-digit health. So because you hit so hard, it's difficult for me to accurately gauge the difficulty relative to other FF games.
just beating this game makes me feel like a hero, i can't even imagine the time and patience this took... not including the Guhloof counter debacle. also, plenty of others have said it, but the BGM selection is 👌
I actually never knew the Reflect strat worked on Bahamut here too! It's meant to be the "intended" strat for his fight in FFIV (3D remake notwithstanding), but it's kinda surprising that they held that over for FFV too. Fantastic vid all around though, really interesting to see what strats you have to formulate for the first 2/3s of the game when you're restricted to the absolute bare minimum here.
Yeah, free 9999 damage as long as you've got reflect rings or Carbuncle. And thanks! Worlds 1 and 2 you definitely have to be more creative in your damage dealing and status inflicting, and then you get to wreck havok in the last quarter.
This video is crazy good, I foresee insane growth and dollar signs in your future. Level 1 runs are such a novel and cool idea now that the PRs are out so I'd love to see more
Thanks! I don't think that I'd attempt a level 1 run in any other PR, since 5 is my favorite by far, but I would be interested to see how the other games manage it.
@@SuprapikaI recommend doing ff6. You get through the rough world of balance and world of ruin is a victory lap because if gifts you with broken equipment. Also Gau is the mvp
Well the others can't really be done at LV1 : -FFI require LV2 to pass Lich. -FFIII hard gate you by requiring you to have the Mini Spells among other things. -FFIV the Final Boss require to have Kaïn at least LV25 IIRC to stand a chance. That leave the other I admit I dunno for FFVI, FFII with no stat growth, weapon LV and spell growth is very possible from start to finish, and probably the easiest to do by far, since books allow you to cast any spells, and while your 3 main characters are vastly underpower, the 4th characters have enough stat to solo bosses if you equipped them and buff them properly.
FF5 is my favorite in the series for just the shear amount of combos that you can pull off without much grinding at all. I also love doing job challenges where everyone gets one job per crystal or Everyone is stuck in one job the whole game. I even did a FF1 style party once with Knight, Thief and the two color mages was easy until the second world where I think they expect more out of you. I even beat the game with just Red Mages(that took quite a bit of level grinding). But I've never really thought about doing a low level challenge just because of how much grinding is involved for ABP and item farming. I tend to ban mix in most of my runs because Dragon Power is just too good.
Glad to see a music list in the description lol Challenges like this sound interesting always but they scare me to not do them, maybe one day if i buy the ff5pr
You definitely need to be in a certain mindset to do level 1 runs of any game, but for me at least, I really enjoy seeing how games like this just let you avoid damage entirely.
There were a ton of songs that were on the chopping block just because I picked out way too many. I think I'd use less Pokemon if I were to do this again, but I'm happy with the selections, and others seem to be too.
If anything, the Pixel Remaster version of rod breaking is even better. You can directly spend rods off inventory instead of using the one you equip, thus it's still going to be affected by the equipped rod's elemental boost.
I was talking to my brother about this yesterday and I thought that PR also made you equip the Rod, because not every class can equip them. I guess I was wrong/fucked up in the inventory too much.
Gameplay-wise I would say it's probably the best of all the FFVs, aside from some weird stuff like cursor memory sometimes not working right with the Healing Staff. The presentation for the story is a little scuffed though, it feels like an RPG Maker remake sometimes. But it's still a great game!
@@Suprapikagameplay-wise, 100% correct. I can’t take the translation though, I definitely prefer the more serious tone of the PSX version. Overall, PSX is my go-to way to play FFV. Greatest memory cursor in any game.
@@TheUKNutter Yeah the newest update completely fucked all the mods, which sucks because there were a lot of really cool visual mods. There was also an "auto skip cutscenes" mod, but it was... kinda buggy.
Awesome. You could also use giltoss to cheese the crystals. I didn't even know you could abuse sleep on Atomos, last time I beat it I used dark shock (half level) with lv 5 death
It does, for the most part. His signature move, Turtle, inflicts a ton of debuffs that you need the Bone Mail and a Ribbon to prevent... but it also inflicts Sap, which you can't prevent. And because you have the Bone Mail, you have to use other methods of healing, like having the Flame Shield or a Flame Ring or something. Also he has an insane HP pool, so even with Dragon Powers, he's really tedious. Definitely possible, but tedious.
Doing this challenge myself, watching this as I progress. This run is fun. I did a slight variant for Magissa, taking Bartz, Galuf and Lenna as Black Mages instead of Blue Mage, this gives them 8 MP allowing them to cast 2 Aero, might not sound great but with 5 Aero (keeping one of them MP for Sleep on Forza) + the ones from Faris at 80-90 damage each were enough to kill Magissa before Silence runs off. This does makes Forza longee cause Goblin Punch with Black Mage is weak, but since he is asleep he is free anyway.
That's pretty cool, I'm glad someone is able to improve on my strats here. Although the later bosses could definitely use some improvements, but it's neat that other people are trying it.
@@SuprapikaActually I realise something for Siren and Magissa, since with Pixel Remaster we can farm ABP to our heart content from the very start, nothing prevent us to just grind for Monk's Focus and Knight's Two-Handed, which at that point probably deal more damage to them than Goblin Punch, I'll try that. Also for Garula I think you forgot that he is LV3, which is Faris starting LV meaning using Goblin Punch with Faris on him is very powerfull ^^.
@@Suprapika AH I see, I went back and try getting Knight's Double Grip and Monk's Focus, Focus isn't usefull sadly, however I realise that Double Grip actually works with Goblin Punch doubling it's damage, so this 2 ability synergise pretty well and it's a good combo for the early game XD As a result for Magissa I just went back to Galuf, Lenna and Bartz as Blue Mage with Double Grip and Longsword their Goblin Punch were dealing about 88 damage, Faris as Black Mage just set the Silence and Sleep statut and then used Blizzard, killed her in no time with that set up XD.
@@nesoukkefka1741 I actually didn't know doublegrip boosted Goblin Punch damage. I SHOULD have known, because it just uses your attack stat, but I guess I'm too attached to shields. Good to know, though!
liquid form doesnt restore its MP when it switches form. its MP bars are tracked per form. so tornado's form doesnt share MP with the Human or hand. so waiting out the Tornado means it cant heal itself anymore.
12:30 a call strat is possible if you avoid getting optional summons, it makes the randomness easier to control. Since the only mandatory summon for story is Ifrit, Hellfire becomes your "bad roll" on Call 😅 I've done it before, it's *hilarious* . I did use a cheat for ABP tho, but it *is* possible in world 1 if you REALLY want to grind 12h.
Yeah, I put an "optimal !Call summon sheet" image in our FFV Jobs video, and even then it's not necessarily optimal. Like, you'd probably leave out Catoblepas because he's not very useful for bosses, but can wipe regular encounters instantly (and is gotten way before Odin). Carbuncle and Golem are EXTREMELY useful... but if you roll them twice in a row, you just wasted your turn. Definitely has potential, but the decision making is up in the air.
Haha, yeah. In between the beginning and end of the fight, I cut out me giving him an ether just for fun. I'm glad someone noticed. His magic stat is quite bad.
Thanks! The playthrough itself, I'd say, probably between 1-1.5 months? But it also wasn't continuous, I'd play for like, 2 or 3 days and get 10 bosses, then take a break for a week, etc. The video proper took another couple weeks to do, which wasn't as much as I thought, since there's very little editing aside from music, commentary, and the transition between fights.
u can actually cheat the four crystals. use beastmaster to make prototype self destruct (found on one of the islands west of cresent island in W1.) after u get 4 or so u mix them with a chemist and a phoenix down to make death potion which each crystal is weak to. so instant death on each one. same rule applies to the Necrophobe barriers.
You know what actually I'm wondering if we can take it further, since Pixel Remaster also allow to disable ABP, I wonder if a No EXP No ABP run would be doable.
I think the Galuf vs Gilgamesh fight could have been faster if you reversed which class/ability combo you had on. You could have used the Ancient Sword on a Knight with Counter instead of a Monk with Guard. If Wendigo works the same way as it does in previous versions, you do have to sleep each one. At the start of the fight, every Wendigo is the "real one" and then afterwards it picks a random spot where it's allowed to take damage from. But if you don't sleep all of them, even the illusions can spam Mind Blast. A funny thing you can do to Omnicient is berserk him. He won't be able to cast Return when you physically hit him. For some reason, though, he's crazy stupid strong if you do that, so follow up with a Guard/Cover strat.
Dr Pepper's run linked in the description does just that, although he's at a higher level due to there not being a guaranteed way to avoid the EXP from several early game encounters. Still worth reading, though!
Jump might've worked, but by then I have no more use for it. Hide was an idea I had, but if all surviving party members are hidden, you auto-flee. But even beyond that, Aqua Breath is way too expensive to ever consider using in a level 1 run, even with the Gold Hairpin. At least Catch has my back in that case.
@@Suprapika lol guess I forgot about the cost of it. Yeah that would be an issue. Was thinking more of a can you "100%" FF5's lists at level 1 when thinking of this.
@@ClintonKE That's valid, I actually was trying to get every blue spell in this run but I thought Aqua Rake was out of my reach so I stopped bothering. Jump definitely makes it possible, though.
Yes, this playthrough was made before I was fully aware of what bosses were and weren't Heavy. But also I wanted to vary up the strategies a little bit, so 50% of them aren't "just use the Death Scythe".
Curious in the matter of Theorycrafting at least, if the Pixel remasters had the GBA content so it could be LV1'd, do you think people like Neo Shinryu or Enuo and such would need anything special? Or just the usual strats from here?
I think that the regular strats would work pretty well, and to an extent even better because a lot of the GBA equipment is insanely overpowered (like the shield that blocks all elemental damage). But MrWright (linked in the description) has done the GBA content with even more insane stipulations, like being Mini or Toad, so it's definitely feasible.
That's actually what I wanted to happen to people at first, the "wait, am I hearing things, or is this actually wrong" feeling. So I'm glad I got somebody with it.
@@Suprapika You definitely got me. FF4 is one of my favorite games of all time, so it's just wrong hearing it in a different FF game. Lol. Still watching the video, so I'm not sure what else I'm gonna hear, but thus far I've caught Secret of Mana and Chrono Trigger boss music, then a little Pokemon too. Great choices in music over all.
Two main reasons: It doesn't wake up a sleeping enemy, and it can be used regardless of row. Goblin Punch is literally just a better version of the regular attack command, so I used it a lot early on where I could afford to have everyone be back row-ing. And then eventually it makes a comeback with bosses that were vulnerable to Old so I can get the x8 damage bonus.
@@magnafide The short answer is yes, he's level 20, so Level 5 Death kills him easy. I tried coming up with a strategy to beat him as soon as you get to Walse, which involved me beating on him with 4 Freelancers with Battle Axes. Axes quarter an enemy's defense, of which Jackanapes has a fuck ton, but he also has 50% physical evasion. So that along with the Axe's terrible accuracy, actually killing him with this strategy is borderline impossible. I gave it about 20 attempts before just giving up. So, technically possible, but not worth doing. He only gives 1 gil anyway.
48:30 I have absolutely no knowledge of Japanese, but I did want to see if maybe translating it differently did anything. The original attack is called "囲む" and the response is "記憶を消された!". The attack is just "to encircle" or to besiege something. The response is "My memory was erased!" or maybe just "Memories erased!". No idea what they were going for there but maybe they're trying to imply that the spell erases you and any memory that anyone has of you too? Pretty brutal lol.
I guess that works as an explanation, but that's so out-there as a move concept in this game. When 99% of the attacks are "I cast fireball and kill you", erasing the memories of your existence is such an esoteric idea. Also, the fact you just voip away in 1 frame just looks silly.
I keep hearing about all these little tweaks they made to FFV in the pixel remaster, and I’m like, why would you try to fix a perfect game? Like, I love the graphical and audio updates, but I feel like the original game is just so good gameplay-wise that tweaking it will rarely make it all that much better. It’s not worth it, because whenever you tweak something to get a little win, you’re risking ruining some other mechanic in an unforeseen way. The original FFV is good enough that the risks of making a tweak generally outweigh the benefits.
I generally agree, although I wouldn't say FFV is perfect. Unfortunately for every nice quality of life addition that PR adds, another non-gameplay related thing is introduced that takes away from it. Except for the cursor memory bug with the Healing Staff, that is straight up ass.
On the one hand, I'm kind of annoyed that was the ONLY time in the entire video that a Steam popup happened, but on the other, it's a pretty funny coincidence.
u stole the genji shield but it still pales in comparison to the Aegis shield which has MBlock. which u get from the last chest when the Moore forest is burning. u have to get the shield BEFORE u jump in the moogle pit under the fire. if u dont then it turns into a flame shield. u also get one from one of the Istory Falls dungeon.
Fandom wiki's are garbage giga click and load heavy looking for information on a single thing spread through dozens of others. All for ad views, obviously. I wish people would return to making guides on places like GameFaqs again, not like groups couldn't come together to write and publish them together, fact checking each other actively before it gets posted, instead of this shotgun approach of a thousand monkeys attempting to get it right while the inquisitive attempt to learn (incorrectly in many places) anything of any game. I hate fandom so much.
Fandom is so bad, I think the only Fandom site I use is Aselia (the Tales Of one), because it's the best put together. But it is Fandom, so it's fucked up anyway. The era of internet we live in, with people posting hordes of information on stuff like Fandom, Discord and Twitter, is much more immediately convenient, but worse overall.
Gilgamesh vs Galuf is long because counter doesn't trigger scripts. He actually has a lot of hp if you don't make him flee.
Gil Turtle only uses Turtle! as a counter. A solo knight with counter and Icebrand from the castle beats it.
You beat Archeoavis but you can cheese it with counters or sap(release the tentacle-old monster near Karnak) and only face one phase. Phase 2 and 4 aren't heavy either.
4 cristals/Guardian Seals are weak to death. Death Sickles and Killer Bow can 1-shot them. Make yourself imune to physicals with 1 knight, two axe users in low hp and one staff user with healing staff and you can autobattle the fight.
All great information to know, thank you! Counter not triggering his Flee thing makes sense in hindsight, it felt like I depleted way more HP than needed for the battle to end, but it turns out he really did go through all 5 digits of his health.
I think I did know that Turtle was a counter-only move, but for some reason I never put 2 and 2 together to use my Gilgamesh 1 strat for him. It's good to know if I get Monk in a FJF, though.
The Death Scythe thing for the 4 Crystals makes sense too, I really should have grinded for at least one of them, but I guess I didn't really think about it at the time.
This game is such a masterpiece of gameplay. Imagine if it had even half decent plot, characters, or writing.
Funny thing with Gilgamesh VS Galuf he is susceptible to fractionnal damage, so at LV1 make Galuf a Blue Mage and cast Missile this instantly end the fight.
A funny little thing about Gil Turtle for some reasons it's an undead, and throwing Potion doesn't trigger it's counter at all, so at LV1 a very safe way to beat him is setting Float before entering the fight, make all your character Chemist and give them the Image ability gotten from Ninja class to set the Image statut, put all of them in Image, can also drink Haste Potion to makes thing faster and just spam Hi-Potion for free 1000 damage with no counter, 33 hi-potions do the trick just keep an eye on your Image, before anyone ask no Regen in Pixel Remaster heals undead as normal it doesn't deal damage I've tried.
For the Crystals can also Instant-Kill them by Mixing Death Potions using Phenix Down + Dark Matter (can get Dark Matters either from Prototype in World 1 or Stealing from Zombie Dragon in World 2 both them can be made harmless by using Control on them).
Love the commentary, FF5 is a magical game where you will always learn something new you can do
...And here I was thinking I was clever for figuring out that dual wield - rapid fire- spellblade was good. Ridiculous tech on some of these bosses.
Discovering dual wield spellblade rapid fire is, I think, the entry level broken combo. Not in the sense that it ever gets outclassed, because it doesn't, but in the sense of thinking "how many other crazy combos are there that are like this?"
Quick dual wield rapid fire spellblade is Bartz's ultimate attack in dissidia, so even the devs recognized it lol
@@TheSm1327 If Bartz was in Smash, it'd probably be his Final Smash, too.
@@TheSm1327i remember how hard i laughed the first time i saw it
@@TheSm1327i was gonna do a "canon" playthrough of FFV but pixel remaster doesnt even have the 4 final jobs so i couldn't do it sadly :(
I'm probably never gonna complete a run like this but I'm gonna steal some of these strats in the future. Its crazy ive beaten this game twice but i feel like im still just scratching the surface of whats possible in this game. Also great music choices here.
Please do steal strats, because I stole a bunch of strats myself. Honestly a bunch of these are practical beyond the low level aspect, like taking advantage of the Heavy flag absence of several bosses, or the 4 Blaze thing I did to Exdeath.
A Note for Carbuncle:
I once used Shoat on him as a last ditch attempt before dying, and it killed him instantly. I was shocked.
In our FFV co-op run that didn't finish, we did Sonic Boom (a % based attack) from !Gaia on him and it worked, which surprised me because I thought he was Heavy. Turns out he's only MOSTLY Heavy.
I love Geomancer. !Earth, !Sing, !Dance, and !Control give you the tools to basically float through so much of World 2 & 3, learned that on my last run.
@@gregeichler5237 Regular encounters really become less and less of an issue the further in the game you get.
@@Suprapika Your toolkit just grows so vast, the game can’t throw enough at you to stop the onslaught. However, I would say the regular encounters of V are much more threatening than in most FF titles.
@@gregeichler5237 I'm honestly not sure how I feel about that; I think the main issue is that enemies just don't have enough HP. Regular encounters very rarely have enemies with 5-digit health. So because you hit so hard, it's difficult for me to accurately gauge the difficulty relative to other FF games.
just beating this game makes me feel like a hero, i can't even imagine the time and patience this took... not including the Guhloof counter debacle. also, plenty of others have said it, but the BGM selection is 👌
Anytime I revisit this video, I will look upon the Gilgamesh 1 encounter and despair.
Love the variety of boss themes in the video.
me who's bee grinding ABP on and off for the past two weeks, not realising I could've increased my efficiency by 4x.
Works in Project Demi, too, if you wanna play the SNES version over PR.
@@Suprapika I'll note that down, thanks.
Just gotta get over the hours wasted at basic rates and finish my abp grind ig.
@@Suprapika I had no idea this existed, going to grab this version now for my FF5 replay on my Miyoo Mini+.
Yooooo I'm so glad you used Fighting of the Spirit as BGM for part of this video! Rarely ever see it in the wild.
I wish there were more versions of it throughout the series, because it's a great song.
Hearing music from Plok was a surprise
Once they put Plok on NSO, catch me turning into a 100% Plok channel
Who would have thought this was even possible before trying it.
If I hadn't read the thread on lparchive, I probably wouldn't have thought it was possible.
I love this game!! Thank you for making this!!
Yeah!!!
I actually never knew the Reflect strat worked on Bahamut here too! It's meant to be the "intended" strat for his fight in FFIV (3D remake notwithstanding), but it's kinda surprising that they held that over for FFV too. Fantastic vid all around though, really interesting to see what strats you have to formulate for the first 2/3s of the game when you're restricted to the absolute bare minimum here.
Yeah, free 9999 damage as long as you've got reflect rings or Carbuncle. And thanks! Worlds 1 and 2 you definitely have to be more creative in your damage dealing and status inflicting, and then you get to wreck havok in the last quarter.
This video is crazy good, I foresee insane growth and dollar signs in your future. Level 1 runs are such a novel and cool idea now that the PRs are out so I'd love to see more
Thanks! I don't think that I'd attempt a level 1 run in any other PR, since 5 is my favorite by far, but I would be interested to see how the other games manage it.
@@SuprapikaI recommend doing ff6. You get through the rough world of balance and world of ruin is a victory lap because if gifts you with broken equipment. Also Gau is the mvp
Well the others can't really be done at LV1 :
-FFI require LV2 to pass Lich.
-FFIII hard gate you by requiring you to have the Mini Spells among other things.
-FFIV the Final Boss require to have Kaïn at least LV25 IIRC to stand a chance.
That leave the other I admit I dunno for FFVI, FFII with no stat growth, weapon LV and spell growth is very possible from start to finish, and probably the easiest to do by far, since books allow you to cast any spells, and while your 3 main characters are vastly underpower, the 4th characters have enough stat to solo bosses if you equipped them and buff them properly.
I liked all the rotating boss music. Kept things interesting
It gave me a good excuse to re-listen to all of it.
You can also kill the Tyrannosaur with the "Death claw attack combo"
Yep, Gravity, Death Claw, Missile, Phoenix Down, he's weak to it all.
Makes it feel like sort of a joke boss once you know just how many ways to one hit it exist.
Poor Moogle had like 8 ways out he didn't know about 😂
I like the Aria of Sorrow music for the super bosses.
FF5 is my favorite in the series for just the shear amount of combos that you can pull off without much grinding at all. I also love doing job challenges where everyone gets one job per crystal or Everyone is stuck in one job the whole game. I even did a FF1 style party once with Knight, Thief and the two color mages was easy until the second world where I think they expect more out of you. I even beat the game with just Red Mages(that took quite a bit of level grinding). But I've never really thought about doing a low level challenge just because of how much grinding is involved for ABP and item farming. I tend to ban mix in most of my runs because Dragon Power is just too good.
Dragon Power is probably the best THING in the whole game. It's either that or Hastega.
@@Suprapika Haste in general in 5 is probably where its the most powerful in terms of the ATB battle system. I feel so slow before getting haste.
thats why unless it's a boss that requires a specific protection accessory everyone wears running shoes.
Glad to see a music list in the description lol
Challenges like this sound interesting always but they scare me to not do them, maybe one day if i buy the ff5pr
You definitely need to be in a certain mindset to do level 1 runs of any game, but for me at least, I really enjoy seeing how games like this just let you avoid damage entirely.
Wow. You make such great content for my very favorite game of all time. Thank you!
Thanks!
Superb selection of music.
There were a ton of songs that were on the chopping block just because I picked out way too many. I think I'd use less Pokemon if I were to do this again, but I'm happy with the selections, and others seem to be too.
Nice to see you doin well man, this is some video you've made
Hey, good to see you again, even if it's over the internet! Thanks!
If anything, the Pixel Remaster version of rod breaking is even better. You can directly spend rods off inventory instead of using the one you equip, thus it's still going to be affected by the equipped rod's elemental boost.
I was talking to my brother about this yesterday and I thought that PR also made you equip the Rod, because not every class can equip them. I guess I was wrong/fucked up in the inventory too much.
i cheesed soul cannon as a kid by using the bard hide ability. its good for One Huge Turn bosses
Oooh this is sick, can't wait to watch this when I wake up
I have to admit that I have never been seen a run where it uses the Mediator so many times so effectively
I stopped everything I was doing in the backgruond listening to this video just to come jam to Megaman Battle Network music.
CatJAM
You are a true fan of this game
I guess so, I kinda dislike turn-based games generally; this and Paper Mario are like, the sole exceptions.
I really like the pixel remasters. They are quite good.
Gameplay-wise I would say it's probably the best of all the FFVs, aside from some weird stuff like cursor memory sometimes not working right with the Healing Staff. The presentation for the story is a little scuffed though, it feels like an RPG Maker remake sometimes. But it's still a great game!
@@Suprapika any way to play FF5 is a good way. I was going to do a similar run in FF2 and see how far I can get in that.
@@Suprapikagameplay-wise, 100% correct. I can’t take the translation though, I definitely prefer the more serious tone of the PSX version. Overall, PSX is my go-to way to play FFV. Greatest memory cursor in any game.
@@SuprapikaBut it doesn’t have the GBA bonus content… Or modded content in general
@@TheUKNutter Yeah the newest update completely fucked all the mods, which sucks because there were a lot of really cool visual mods. There was also an "auto skip cutscenes" mod, but it was... kinda buggy.
Awesome. You could also use giltoss to cheese the crystals. I didn't even know you could abuse sleep on Atomos, last time I beat it I used dark shock (half level) with lv 5 death
Gil Toss is just a catch-all solution to just about every encounter in this game, especially since it's not hard to farm gil.
Excellent video!!
Interesting upload!
A note for Garula: I just used Pond's Chorus on him and silenced him, so he couldn't use Toad to turn back to normal. Easy way to bully him.
That's pretty funny. I always thought it was the weirdest thing that Garula can 1. Be Toad'd, and 2. Can un-Toad himself.
@@Suprapika Also I think the guard cover strat works on the gil turtle
It does, for the most part. His signature move, Turtle, inflicts a ton of debuffs that you need the Bone Mail and a Ribbon to prevent... but it also inflicts Sap, which you can't prevent. And because you have the Bone Mail, you have to use other methods of healing, like having the Flame Shield or a Flame Ring or something.
Also he has an insane HP pool, so even with Dragon Powers, he's really tedious. Definitely possible, but tedious.
Doing this challenge myself, watching this as I progress. This run is fun.
I did a slight variant for Magissa, taking Bartz, Galuf and Lenna as Black Mages instead of Blue Mage, this gives them 8 MP allowing them to cast 2 Aero, might not sound great but with 5 Aero (keeping one of them MP for Sleep on Forza) + the ones from Faris at 80-90 damage each were enough to kill Magissa before Silence runs off. This does makes Forza longee cause Goblin Punch with Black Mage is weak, but since he is asleep he is free anyway.
That's pretty cool, I'm glad someone is able to improve on my strats here. Although the later bosses could definitely use some improvements, but it's neat that other people are trying it.
@@SuprapikaActually I realise something for Siren and Magissa, since with Pixel Remaster we can farm ABP to our heart content from the very start, nothing prevent us to just grind for Monk's Focus and Knight's Two-Handed, which at that point probably deal more damage to them than Goblin Punch, I'll try that.
Also for Garula I think you forgot that he is LV3, which is Faris starting LV meaning using Goblin Punch with Faris on him is very powerfull ^^.
I actually didn't know he was level 3; I generally don't know any bosses level except for knowing whether they're vulnerable to level 5 death or not.
@@Suprapika AH I see, I went back and try getting Knight's Double Grip and Monk's Focus, Focus isn't usefull sadly, however I realise that Double Grip actually works with Goblin Punch doubling it's damage, so this 2 ability synergise pretty well and it's a good combo for the early game XD
As a result for Magissa I just went back to Galuf, Lenna and Bartz as Blue Mage with Double Grip and Longsword their Goblin Punch were dealing about 88 damage, Faris as Black Mage just set the Silence and Sleep statut and then used Blizzard, killed her in no time with that set up XD.
@@nesoukkefka1741 I actually didn't know doublegrip boosted Goblin Punch damage. I SHOULD have known, because it just uses your attack stat, but I guess I'm too attached to shields. Good to know, though!
liquid form doesnt restore its MP when it switches form. its MP bars are tracked per form. so tornado's form doesnt share MP with the Human or hand. so waiting out the Tornado means it cant heal itself anymore.
Yeah, I actually discovered this a few days ago, I'll definitely have to keep that in mind for the future.
1:13:05 OMG boss music from PLOK (SNES) lol what a masterpiece
I had to save the best for last
12:30 a call strat is possible if you avoid getting optional summons, it makes the randomness easier to control.
Since the only mandatory summon for story is Ifrit, Hellfire becomes your "bad roll" on Call 😅 I've done it before, it's *hilarious* . I did use a cheat for ABP tho, but it *is* possible in world 1 if you REALLY want to grind 12h.
Yeah, I put an "optimal !Call summon sheet" image in our FFV Jobs video, and even then it's not necessarily optimal. Like, you'd probably leave out Catoblepas because he's not very useful for bosses, but can wipe regular encounters instantly (and is gotten way before Odin). Carbuncle and Golem are EXTREMELY useful... but if you roll them twice in a row, you just wasted your turn.
Definitely has potential, but the decision making is up in the air.
I forgot titan lol, probably because it does damage 😂
lmao, did you give Minotaur an Ether for fun? Usually when he tries to cast Holy he doesn't have enough MP
Haha, yeah. In between the beginning and end of the fight, I cut out me giving him an ether just for fun. I'm glad someone noticed. His magic stat is quite bad.
Very impressive work! About how long would you say this took you to finish?
Thanks! The playthrough itself, I'd say, probably between 1-1.5 months? But it also wasn't continuous, I'd play for like, 2 or 3 days and get 10 bosses, then take a break for a week, etc. The video proper took another couple weeks to do, which wasn't as much as I thought, since there's very little editing aside from music, commentary, and the transition between fights.
u can actually cheat the four crystals. use beastmaster to make prototype self destruct (found on one of the islands west of cresent island in W1.) after u get 4 or so u mix them with a chemist and a phoenix down to make death potion which each crystal is weak to. so instant death on each one. same rule applies to the Necrophobe barriers.
At this point I just fish for Death Scythe insta-kills, but yeah Death Potions work great. Also works super well for Necrophobe's barriers.
You know what actually I'm wondering if we can take it further, since Pixel Remaster also allow to disable ABP, I wonder if a No EXP No ABP run would be doable.
It would be VERY HARD because you wouldn't have !Mix, but I bet it's possible.
@Suprapika You know what I'm gonna try it ^^
Go for it, lemme know how it goes.
I think the Galuf vs Gilgamesh fight could have been faster if you reversed which class/ability combo you had on. You could have used the Ancient Sword on a Knight with Counter instead of a Monk with Guard.
If Wendigo works the same way as it does in previous versions, you do have to sleep each one. At the start of the fight, every Wendigo is the "real one" and then afterwards it picks a random spot where it's allowed to take damage from. But if you don't sleep all of them, even the illusions can spam Mind Blast.
A funny thing you can do to Omnicient is berserk him. He won't be able to cast Return when you physically hit him. For some reason, though, he's crazy stupid strong if you do that, so follow up with a Guard/Cover strat.
It's pretty dumb that Omniscient 1. Has super strong physicals that are stronger than his magic, and 2. Just straight up cheats.
Huh, I wonder if you could pull this off on the GBA including the extra bosses?
Dr Pepper's run linked in the description does just that, although he's at a higher level due to there not being a guaranteed way to avoid the EXP from several early game encounters. Still worth reading, though!
wonder if you could have got aqua breath by using hide/jump and letting the learning character eat it while the rest of the party is away?
Jump might've worked, but by then I have no more use for it. Hide was an idea I had, but if all surviving party members are hidden, you auto-flee. But even beyond that, Aqua Breath is way too expensive to ever consider using in a level 1 run, even with the Gold Hairpin. At least Catch has my back in that case.
@@Suprapika lol guess I forgot about the cost of it. Yeah that would be an issue. Was thinking more of a can you "100%" FF5's lists at level 1 when thinking of this.
@@ClintonKE That's valid, I actually was trying to get every blue spell in this run but I thought Aqua Rake was out of my reach so I stopped bothering. Jump definitely makes it possible, though.
Couldn't you have just used Death Sickles from the Harvesters in Crescent Island to inflict Death on the bosses that don't have the Heavy flag?
Yes, this playthrough was made before I was fully aware of what bosses were and weren't Heavy. But also I wanted to vary up the strategies a little bit, so 50% of them aren't "just use the Death Scythe".
Good watch, earned a sub from me.
Curious in the matter of Theorycrafting at least, if the Pixel remasters had the GBA content so it could be LV1'd, do you think people like Neo Shinryu or Enuo and such would need anything special? Or just the usual strats from here?
I think that the regular strats would work pretty well, and to an extent even better because a lot of the GBA equipment is insanely overpowered (like the shield that blocks all elemental damage). But MrWright (linked in the description) has done the GBA content with even more insane stipulations, like being Mini or Toad, so it's definitely feasible.
@@Suprapika Daaamn, that's cool to know, thank you for the response!
It feels so wrong hearing the FF4 music around the 6:00 mark. At first I thought I was hearing things but nope. That's FF4 boss music.
That's actually what I wanted to happen to people at first, the "wait, am I hearing things, or is this actually wrong" feeling. So I'm glad I got somebody with it.
@@Suprapika You definitely got me. FF4 is one of my favorite games of all time, so it's just wrong hearing it in a different FF game. Lol. Still watching the video, so I'm not sure what else I'm gonna hear, but thus far I've caught Secret of Mana and Chrono Trigger boss music, then a little Pokemon too. Great choices in music over all.
Why are you using Goblin Punch?
Two main reasons: It doesn't wake up a sleeping enemy, and it can be used regardless of row. Goblin Punch is literally just a better version of the regular attack command, so I used it a lot early on where I could afford to have everyone be back row-ing. And then eventually it makes a comeback with bosses that were vulnerable to Old so I can get the x8 damage bonus.
Even i think it’s dumb that the advance content (or even extra content) wasn’t brought in. I mean, why?
They wanted to keep all the games vanilla, for better and worse.
Now do this with crystal project and then I'll be impressed
No clue what that is, but I'll definitely look it up later!
@Suprapika oh its an ff5 inspired rpg that is also a platformer and it may be the best rpg I've ever played
How u make it this far on low level?
That's a pretty open-ended question, isn't it?
Can you beat Jackanapes at level 1?
Good question, I'll try later and get back to you.
@@Suprapika I appreciate that!
@@magnafide The short answer is yes, he's level 20, so Level 5 Death kills him easy. I tried coming up with a strategy to beat him as soon as you get to Walse, which involved me beating on him with 4 Freelancers with Battle Axes.
Axes quarter an enemy's defense, of which Jackanapes has a fuck ton, but he also has 50% physical evasion. So that along with the Axe's terrible accuracy, actually killing him with this strategy is borderline impossible. I gave it about 20 attempts before just giving up. So, technically possible, but not worth doing. He only gives 1 gil anyway.
@@Suprapika I knew Jackanapes was a tricky opponent. I'll try Lv.5 Death, lol. Thanks again for your efforts!
@@magnafide You're welcome, although I will say that the best option for him is a Thief with !Flee, so you don't get back attacked. Good luck!
48:30 I have absolutely no knowledge of Japanese, but I did want to see if maybe translating it differently did anything. The original attack is called "囲む" and the response is "記憶を消された!". The attack is just "to encircle" or to besiege something. The response is "My memory was erased!" or maybe just "Memories erased!". No idea what they were going for there but maybe they're trying to imply that the spell erases you and any memory that anyone has of you too? Pretty brutal lol.
I guess that works as an explanation, but that's so out-there as a move concept in this game. When 99% of the attacks are "I cast fireball and kill you", erasing the memories of your existence is such an esoteric idea.
Also, the fact you just voip away in 1 frame just looks silly.
No additional gba content still? Man.
Yeah................. sucks
Would have been interesting if you'd played on a better version of the game and were able to do the Sealed Temple bosses.
Luckily MrWright has got us covered there; he even uses the advance jobs sometimes.
Did you at least fix the errors?
Which ones?
I keep hearing about all these little tweaks they made to FFV in the pixel remaster, and I’m like, why would you try to fix a perfect game?
Like, I love the graphical and audio updates, but I feel like the original game is just so good gameplay-wise that tweaking it will rarely make it all that much better. It’s not worth it, because whenever you tweak something to get a little win, you’re risking ruining some other mechanic in an unforeseen way.
The original FFV is good enough that the risks of making a tweak generally outweigh the benefits.
I generally agree, although I wouldn't say FFV is perfect. Unfortunately for every nice quality of life addition that PR adds, another non-gameplay related thing is introduced that takes away from it. Except for the cursor memory bug with the Healing Staff, that is straight up ass.
Lol neo exdeath dying and friend playing a game on steam. Looks like exdeath is calling you a bastard for defeating him
On the one hand, I'm kind of annoyed that was the ONLY time in the entire video that a Steam popup happened, but on the other, it's a pretty funny coincidence.
u stole the genji shield but it still pales in comparison to the Aegis shield which has MBlock. which u get from the last chest when the Moore forest is burning. u have to get the shield BEFORE u jump in the moogle pit under the fire. if u dont then it turns into a flame shield. u also get one from one of the Istory Falls dungeon.
Rapid fire dual swords,with the best two in the game destroys anything.
Fandom wiki's are garbage giga click and load heavy looking for information on a single thing spread through dozens of others. All for ad views, obviously. I wish people would return to making guides on places like GameFaqs again, not like groups couldn't come together to write and publish them together, fact checking each other actively before it gets posted, instead of this shotgun approach of a thousand monkeys attempting to get it right while the inquisitive attempt to learn (incorrectly in many places) anything of any game.
I hate fandom so much.
Fandom is so bad, I think the only Fandom site I use is Aselia (the Tales Of one), because it's the best put together. But it is Fandom, so it's fucked up anyway. The era of internet we live in, with people posting hordes of information on stuff like Fandom, Discord and Twitter, is much more immediately convenient, but worse overall.
I'm playing Pokemon, no sound. All of a sudden I hear Pokemon music. Threw me off.