I was addicted to this thing as a kid. I can't even begin to explain how many hours I logged trying to build JUST the right coaster that would get me a perfect score. Then I discovered Rollercoaster Tycoon and all was forgotten...
you all prolly dont give a damn but does anyone know of a method to log back into an instagram account? I somehow forgot my password. I would appreciate any help you can give me!
Now you have me missing pre-Twilight Hot Topic. Let me bleach my keyboard for mentioned the name of that goth killing monstrosity there. The lamest "killer" of anything.
While I truly appreciate you taking the time to review this older game, and the fact that you didn't bash it, I would have loved including some recognition and acknowledgement that all those other coaster and theme park games that came after this were only possible because someone had to start somewhere. As a kid at the time, this game WAS revolutionary because there was NOTHING else like it. Like the test riders and the open background for every coaster in this game, it broke new ground, tested the limits and laid the path for the amazing games in this genre that followed. A BIG THANK YOU to 'Disney's Coaster' for doing it first!
Just hearing the opening music to this video brought back some serious waves of nostalgia. I loved the crap out of this when I was a kid. Thanks for finding and reviewing this! You're right that it doesn't stand up well now, but this stole a bunch of hours of my childhood. :)
This game got me into roller costers and roller coaster games, I now have been to 30 different theme parks and have 20 roller coaster sim/builder games
Dude, I'm so glad you did a vid on this one. I had this growing up and played it a lot (in short bursts). The nostalgia is real with this. Having all those customizable options, getting into the nitty gritty, then riding my coaster into the afterlife was so cool back then. Totally forgot the name of it and being called "Coaster" as far as I knew made it hard to look up. I'm sure it's crappy now but I did enjoy this one a good bit
I dumped countless hours into this as a wee lad in the early 90s, it's quite rough by today's standards but it was quite remarkable at the time to get a CAD-lite roller coaster designer that not only let you ride them but also let you get 'live' g-force analysis ratings for the cost of a PC game. I spent so much time trying my best to recreate all the roller coasters I had been on in real life, the end result was never perfect, but I could make one hell of a Viper from Magic Mountain. There was also basically no constraints, so you could make really absurd stuff that could never exist in real life and just turbo your way through the whole thing. Definitely much more than a quick curiosity though at this point, it did not age well. The closest thing that's existed since then, but is unfortunately quite difficult to play now, was Wii U/iOS game from Frontier Developments (developers of Planet Coaster, among other things) called Coaster Crazy (2013). It took the basic concept of what Disney Coaster started, coaster building for a panel of judges with different tastes, but expanded upon it greatly into something of a puzzle game/coaster simulator. Each level gives you various constraints on length, height, and build area, among other things, and may or may not include some already nonadjustable pieces already installed. It was then your goal to finish or modify the roller coaster that satisfied the desires of the various judges, who's tastes would vary level to level. There is a sandbox mode too if you just want to build and ride them without constraint. Coaster Crazy also leaned REALLY hard into the things that most coaster games try to shy away from a little, if you made rides that were really intense your little riders would spew vomit trails, if you push the coaster too hard the riders would pop out of train and go flying and screaming off into the world, and you had a reset button you could push at any time that would explode everyone off of the train and take you back to the menu. It was quite humorous, in a low-brow juvenile way. Sadly, the only way to play it these days is with an older Apple device that is still running the 32bit version of iOS, or on a Wii U, with Wii U's eShop closing soon there will be no way to purchase or play this game unless you already own it. Such a shame, it's brilliant title that distills the best of coaster making simulators without the theme park management layer but still managed to have compelling game play beyond just being a designing tool.
I found this game on a hard drive on a computer in my high school. so i did what any good citizen would. I copied it, brought it home and played the crap out of it XD
Just wanted to say that I'm so happy I found your channel a couple months ago. Even more delighted that 'Coaster' came up. I fought so hard to obtain this game back in the 90's. It was quite corny, but so innovative at the time. I even had a bunch of cocky grade-school friends that swore that their built coaster would, "Be bought by Six Flags." I remember, vividly, running back to forgo dinner for this every time the street lights came on at night.
I really appreciate your LGR keep them coming. I used to own a computer store in the 80's and your reviews bring back some great memories. especially loved the Leisure Suit Larry ones
I have to say, your videos are absolutely amazing. The production quality is always fantastic, and I'm absolutely mesmerised by you just describing the outside of a box; somehow you make it really interesting. Keep up the good work!
I remember getting a used Windows 3.1 laptop in around 95 with this on it. The screen was black and white (probably lcd) and it ran slow as hell, but damn I had a great time playing this game. There really was nothing like it at the time. It was actually really impressive back then, even in black and white.
I enjoyed this a lot as a kid, but I apparently did not read the instructions as I did not know about the acceleration button. That is likely why my best score was in the mid 80s (a course named "Doom"). This was still quite fun, though a bit limited as I wanted courses bigger than what the game allowed.
Its funny cause when I went to Disney last summer in the main gift shop was an updated version of this and I had to get it. The game was ok, just building rollercoasters and placing props
I remember playing what one could say was a successor to this: Ultimate Ride, another coaster-building game published by Disney. It was a neat game, especially since at that time, RCT/RCT2 didn't have 3D and there was a lot more freedom in the construction of rides in Ultimate Ride.
When the coaster would come off the track, the cutscene would show a coaster with a dummy in it flying offscreen, then the dummy's head flying into the air. A crow or vulture or some pixellated bird sitting on a support would shake its head.
I remember getting this game thinking I was getting roller coaster Tycoon. Getting a game was a rare treat back then, so the disappointment can not be overstated.
You must be close to the same age as me, I keep nostalgia-ing hardcore at all these classic DOS games. Coaster actually came with one of our IBM Aptiva PCs back in the day, a 486 I believe.
So, somewhat inexplicably, this game was installed on the PC in my sixth-grade classroom along with a copy of Sophie B. Hawkins's "Whaler." Like the CD which never left the computer, the game was always there, ready to amuse and delight whenever the middle school curriculum ground to a halt. I can recall of more than a few days waiting on end-of-grade testing review in the hot eastern North Carolina classroom when me and my classmates fought over who would spend the rest of the class period holding down the "thrust" button to make the coaster go as fast as possible. Like you, I remembered attempting to look for this game while in college and later but to no avail, due to the inscrutable name. I know this was one of your earlier posts, but I'm only just now finding this and I'm still delighted, hearing someone distilling the game to pretty much the same think I settled on after a year in that classroom.
I actually remember discovering this on a Disneyland fan website of all places back in the early 00's. They seriously just had the entire thing downloadable as a zip file on there since it was already considered "abandonware" by then. I remember it running surprisingly well from the Windows 98 DOS prompt as well, soundblaster audio working straight out of the box (or download in this case?) and everything, and this was when I knew jack about how to configure DOS games!
This game is EXTREMELY similar to a game I got a long time ago. It was basically the same thing except in my game you had to build waterslides for a small family to ride. Also, kudos for the Humongous reference.
"It's easy to use. So, you don't need a PhD to start building your masterpiece ASAP." Wait, I don't? What am I doing with my life then? Why didn't anyone tell me I didn't need to get a PhD to play coaster?
Great review on a "game" I've never heard of. Here's a request for a future video: I played this game around 94 on the PC (DOS). It was one of the first higher res games I'd played (640x480 or maybe 800x600). It was an isometric action adventure type game. I can't remember what the game character looked like but remember there were blue or purple elephants acting as guards. I think the title were three words, very much like Little Big Planet or something.
Speaking of Humongous, i would LOOOOOOOOOOOOOOOVE to see you doing a review from at least some of the games from that company. I still have great memories of playing Pajama Sam.
I spent hours and hours in this game, and no it's nowhere near as choppy as it looks, it ran great on my old 486 100Mhz. This was a hell of a lot of fun at the time when there wasn't really anything else to compare with. I guess maybe you have to use your imagination a bit to really appreciate it. Although at least, interesting of you to bring up the CAD comparisons... it makes sense now why it was so attractive to me at the time, since I've gone on to have a career in CAD.
A good friend got Coaster right after he got the first pc either of us had access to. We were about 13 at the time and this was new tech. It was quite fun and we probably dropped over a hundred hours on it. Just a few years later trying to play it was.... a chore. It did not age well at all but when it first came out it really was very impressive.
Wow. nearly 11 years later and the difference in LGR's vocal performance is palpable. Here, poor LGR was so robotic and monotone. Glad you grew into the awesome content creator you are today. Nonetheless, this was entertaining to watch!
I remember messing with this when I was about 14 and wishing that it wasn't so terrible. The feeling of movement just wasn't really there but I knew that it was something I wanted. It wasn't until Roller Coaster Tycoon 3 when I finally felt like I was actually riding a coaster. :)
I remember having a different Disney coaster game, i think it was Ultimate Ride Coaster: Disney Edition, but dont know for sure, i just somewhat remember being a little scared because one premade ride had a goat chewing on a piece of dynamite and an explosion sound can be heard after you past it and i just some how got a little startled by that
This instantly makes me feel like I am 9 years old again. I would also try to make my evaluators sick, and it was a person challenge to ride that thrust button as much as possible without the coaster flying off the track.
As with most 3D games of the time, the major problem was not the "poor" graphics, but the frame rate. If you tell anyone who hasn't experienced them first hand growing up, to play for the first time a game like this or Formula 1 (microprose) or something with 2-5 frames per second, they will kill themselves.
I often watch your videos and I must say they are pretty amusing. However, earlier this evening I watched some of your newer Sims videos and I noticed that their lenght is 20 minutes average. My advice: make them shorter. I'm not saying I don't like them, in fact you are probably the only person which I actually "follow" on UA-cam. Don't get me wrong, but watching a 20 min. video takes a lot of nerves and it's hard not to lose interest. Keep up the good work and sorry for the offtopic :)
And yet again, I feel the urge to mention another game that I recently backed via Kickstarter (and only one so far) Theme Park Studio. It's basically No Limits with more stuff. And you make a Theme Park with your coasters. You can also make flat rides... from scratch. Yeah, sounds cool, I think it will be. It's not released yet, but I am so looking forward to it. The devs have also mentioned plans to release an update/DLC aimed towards adding money management, so yes, so RCT 4.
Wow.. an old DOS game that I actually played! I kinda miss this thing, though I had to booster pretty much the entire ride a few times. You should really do Micropose Transport Tycoon down the line!
Oh man, Stunt Island. A friend of mine had that! We weren't very good at it, and mostly just liked filming ridiculous crashes. I'd love to see you review it.
Lol. I was 7 or 8 when this came out and I was so into roller coasters that I'd doodle loops and tracks on any piece of paper I got my hands on so you can safely guess that I freaking LOVED this game as a kid. I think I still have the floppy somewhere, too.... Just can't bring myself to get rid of it. 😁
I had this game as a kid and never thought about how silly it was that the main menu is a picture of a computer workstation that is probably better than the one you're already sitting at.
I graduated from high school when this game came out. I was very excited to give it a try, but I didn't have a powerful enough computer. (An 80286 with 640k of RAM and 20MB HDD and EGA graphics wouldn't cut it.)
In the version I had (which was one of the first ones, not sure if it was patched later) if a car went off the coaster (because you removed the up-stops or something) there would be a cut scene where you'd see the car fly off the coaster, and then a few seconds later, you'd see two crash dummy heads go flying in the opposite direction. This may have been removed via a patch in future versions or updates though.
I was addicted to this thing as a kid. I can't even begin to explain how many hours I logged trying to build JUST the right coaster that would get me a perfect score. Then I discovered Rollercoaster Tycoon and all was forgotten...
Me too...except I played a lot of Theme Park in the intervening time between the two.
Me too! It was awesome, and at the time I really liked the judges
you all prolly dont give a damn but does anyone know of a method to log back into an instagram account?
I somehow forgot my password. I would appreciate any help you can give me!
@Bodhi Arlo instablaster ;)
Same!
I love that its the surfer dude who suggests the dummy go first.
He maybe a stereotype, but dude aint stupid.
DISNEY
=
HARDCORE
sounds like an actual Tshirt sold in hot topic.
+DiggidyDelRio And so shall it be!
Now you have me missing pre-Twilight Hot Topic.
Let me bleach my keyboard for mentioned the name of that goth killing monstrosity there. The lamest "killer" of anything.
While I truly appreciate you taking the time to review this older game, and the fact that you didn't bash it, I would have loved including some recognition and acknowledgement that all those other coaster and theme park games that came after this were only possible because someone had to start somewhere. As a kid at the time, this game WAS revolutionary because there was NOTHING else like it. Like the test riders and the open background for every coaster in this game, it broke new ground, tested the limits and laid the path for the amazing games in this genre that followed. A BIG THANK YOU to 'Disney's Coaster' for doing it first!
"Coaster" ...a game for the coffee table, HA!
Coaster: A coffee table game about coffee tables!
fountainhead you just got d o w n V o t e d
I love these vintage games, brings back so many memories of growing up
I am so happy you reviewed this. I loved this when I was young. Never seen anyone review it.
Just hearing the opening music to this video brought back some serious waves of nostalgia. I loved the crap out of this when I was a kid. Thanks for finding and reviewing this! You're right that it doesn't stand up well now, but this stole a bunch of hours of my childhood. :)
I noticed the animation didn't seem to show up where the car with the dummies goes flying off the track. Is that due to capture framerate?
That was a capturing issue, yeah.
Only a few more years and this video will be as many years old as the game Coaster was when the video was made. Scary
This game got me into roller costers and roller coaster games, I now have been to 30 different theme parks and have 20 roller coaster sim/builder games
Wow! Man, that's passion haha
whats your favorite? RCT3 here
avenueb - RCT2 is the best.
Dude, I'm so glad you did a vid on this one. I had this growing up and played it a lot (in short bursts). The nostalgia is real with this. Having all those customizable options, getting into the nitty gritty, then riding my coaster into the afterlife was so cool back then. Totally forgot the name of it and being called "Coaster" as far as I knew made it hard to look up. I'm sure it's crappy now but I did enjoy this one a good bit
I dumped countless hours into this as a wee lad in the early 90s, it's quite rough by today's standards but it was quite remarkable at the time to get a CAD-lite roller coaster designer that not only let you ride them but also let you get 'live' g-force analysis ratings for the cost of a PC game. I spent so much time trying my best to recreate all the roller coasters I had been on in real life, the end result was never perfect, but I could make one hell of a Viper from Magic Mountain. There was also basically no constraints, so you could make really absurd stuff that could never exist in real life and just turbo your way through the whole thing. Definitely much more than a quick curiosity though at this point, it did not age well.
The closest thing that's existed since then, but is unfortunately quite difficult to play now, was Wii U/iOS game from Frontier Developments (developers of Planet Coaster, among other things) called Coaster Crazy (2013). It took the basic concept of what Disney Coaster started, coaster building for a panel of judges with different tastes, but expanded upon it greatly into something of a puzzle game/coaster simulator. Each level gives you various constraints on length, height, and build area, among other things, and may or may not include some already nonadjustable pieces already installed. It was then your goal to finish or modify the roller coaster that satisfied the desires of the various judges, who's tastes would vary level to level. There is a sandbox mode too if you just want to build and ride them without constraint.
Coaster Crazy also leaned REALLY hard into the things that most coaster games try to shy away from a little, if you made rides that were really intense your little riders would spew vomit trails, if you push the coaster too hard the riders would pop out of train and go flying and screaming off into the world, and you had a reset button you could push at any time that would explode everyone off of the train and take you back to the menu. It was quite humorous, in a low-brow juvenile way. Sadly, the only way to play it these days is with an older Apple device that is still running the 32bit version of iOS, or on a Wii U, with Wii U's eShop closing soon there will be no way to purchase or play this game unless you already own it. Such a shame, it's brilliant title that distills the best of coaster making simulators without the theme park management layer but still managed to have compelling game play beyond just being a designing tool.
I found this game on a hard drive on a computer in my high school. so i did what any good citizen would. I copied it, brought it home and played the crap out of it XD
Henry Reddekopp you copied that floppy?!
Katherine Clairmont HAHA i sure did :D
Your school's computers still use floppies? You should tell whoever is in charge that we are in a new millenium.
im talking about my highschool in the 90s
Aw crap I'm stupid.
Just wanted to say that I'm so happy I found your channel a couple months ago. Even more delighted that 'Coaster' came up. I fought so hard to obtain this game back in the 90's. It was quite corny, but so innovative at the time. I even had a bunch of cocky grade-school friends that swore that their built coaster would, "Be bought by Six Flags." I remember, vividly, running back to forgo dinner for this every time the street lights came on at night.
I like the idea here, but WOW is the actual ride simulation choppy
***** It wasn't that choppy on my dad's 486
sharkheadism That would make sense. I may have to see how smooth I can get this to run on decent DOSBox settings. Curious indeed.
***** Just wait until they come out with the Pentium... it's gonna blow ur mind
It was written in assembly lol
I really appreciate your LGR keep them coming.
I used to own a computer store in the 80's and your reviews bring back some great memories.
especially loved the Leisure Suit Larry ones
I have to say, your videos are absolutely amazing. The production quality is always fantastic, and I'm absolutely mesmerised by you just describing the outside of a box; somehow you make it really interesting. Keep up the good work!
A roller coaster with Nitro might actually be pretty cool
I remember getting a used Windows 3.1 laptop in around 95 with this on it. The screen was black and white (probably lcd) and it ran slow as hell, but damn I had a great time playing this game. There really was nothing like it at the time. It was actually really impressive back then, even in black and white.
Coaster remains the most accessible and in-depth coaster creator I've ever used. I cannot believe every other theme park didn't copy its tools.
I enjoyed this a lot as a kid, but I apparently did not read the instructions as I did not know about the acceleration button. That is likely why my best score was in the mid 80s (a course named "Doom"). This was still quite fun, though a bit limited as I wanted courses bigger than what the game allowed.
Its funny cause when I went to Disney last summer in the main gift shop was an updated version of this and I had to get it. The game was ok, just building rollercoasters and placing props
I remember playing what one could say was a successor to this: Ultimate Ride, another coaster-building game published by Disney. It was a neat game, especially since at that time, RCT/RCT2 didn't have 3D and there was a lot more freedom in the construction of rides in Ultimate Ride.
I had a lot of fun playing this game back in the day. I had gotten it mixed up in my head with roller coaster tycoon. Glad you reviewed it! :D
I played the SHIT out of this game when I was a kid. This is the game that taught me how to load a game via DOS prompts.
When the coaster would come off the track, the cutscene would show a coaster with a dummy in it flying offscreen, then the dummy's head flying into the air. A crow or vulture or some pixellated bird sitting on a support would shake its head.
MR BONES SAYS: THE RIDE NEVER ENDS!
I remember getting this game thinking I was getting roller coaster Tycoon. Getting a game was a rare treat back then, so the disappointment can not be overstated.
The sound effect you used for the guy screaming was from Serious Sam, right? 1:30
When was it?
Ah, those kamikaze man... They always freak me out in first encounter.
So we're two now believing this, with a little amount of uncertainty. Chances are, this might be true, aye?
I saw this game demoed at Epcot in about 1993, but was then only able to buy it in the UK about 2 years later. Thanks for the memories.
I heard the words "Humungous", in reference to the developer. You, sir, are my hero. They made some of my favorite adventure games of all times.
played this game a bunch ... paved the way for my love of roller coaster tycoon
I like how in the search results one of the _other_ roller coaster games Disney was involved with, Ultimate Ride, showed up before this one did.
+Those Three Gamers No it's not... It's Disney's Coaster. A different game... also it's not Disney's Coaster from 2002 this one is from 1993.
Agreed. I do have fond memories of this one as a kid, but it just hasn't held up well over the years.
Impressive for 1993.
Nowadays, we have NoLimits 2.
You must be close to the same age as me, I keep nostalgia-ing hardcore at all these classic DOS games. Coaster actually came with one of our IBM Aptiva PCs back in the day, a 486 I believe.
as the video starts up with the games music a little nostalgic tear formed.
Awww memories.
So, somewhat inexplicably, this game was installed on the PC in my sixth-grade classroom along with a copy of Sophie B. Hawkins's "Whaler."
Like the CD which never left the computer, the game was always there, ready to amuse and delight whenever the middle school curriculum ground to a halt. I can recall of more than a few days waiting on end-of-grade testing review in the hot eastern North Carolina classroom when me and my classmates fought over who would spend the rest of the class period holding down the "thrust" button to make the coaster go as fast as possible.
Like you, I remembered attempting to look for this game while in college and later but to no avail, due to the inscrutable name. I know this was one of your earlier posts, but I'm only just now finding this and I'm still delighted, hearing someone distilling the game to pretty much the same think I settled on after a year in that classroom.
Was never able to remember this game. All I could remember is some roller coaster type game was preloaded on my 1994 IBM Aptiva. Thanks for posting.
I actually remember discovering this on a Disneyland fan website of all places back in the early 00's. They seriously just had the entire thing downloadable as a zip file on there since it was already considered "abandonware" by then. I remember it running surprisingly well from the Windows 98 DOS prompt as well, soundblaster audio working straight out of the box (or download in this case?) and everything, and this was when I knew jack about how to configure DOS games!
Played this so much when I was a kid! Great review!
No Limits 2 is shaping up to be pretty incredible. It's awesome to see how far things have come.
Wuhu :) The weekend is here and a new phreakindee review. Thank you for your work and the time you put into all this :)
This game is EXTREMELY similar to a game I got a long time ago. It was basically the same thing except in my game you had to build waterslides for a small family to ride.
Also, kudos for the Humongous reference.
3:26 I too played too many Humongous games growing up... Curse you Putt-Putt! XD
2:03 I typed "Coaster" in the search box at Mobygames. This game was the first item to come up. Great review as always.
"It's easy to use. So, you don't need a PhD to start building your masterpiece ASAP."
Wait, I don't? What am I doing with my life then? Why didn't anyone tell me I didn't need to get a PhD to play coaster?
Damn it, i fell into the same trap! We need to raise awareness of the issue! >.
Great review on a "game" I've never heard of. Here's a request for a future video: I played this game around 94 on the PC (DOS). It was one of the first higher res games I'd played (640x480 or maybe 800x600). It was an isometric action adventure type game. I can't remember what the game character looked like but remember there were blue or purple elephants acting as guards. I think the title were three words, very much like Little Big Planet or something.
Sounds like you're talking about Little Big Adventure
one of my favorites from my pc gaming beginnings.
Speaking of Humongous, i would LOOOOOOOOOOOOOOOVE to see you doing a review from at least some of the games from that company. I still have great memories of playing Pajama Sam.
I spent hours and hours in this game, and no it's nowhere near as choppy as it looks, it ran great on my old 486 100Mhz. This was a hell of a lot of fun at the time when there wasn't really anything else to compare with. I guess maybe you have to use your imagination a bit to really appreciate it. Although at least, interesting of you to bring up the CAD comparisons... it makes sense now why it was so attractive to me at the time, since I've gone on to have a career in CAD.
i love those old boxes where they shipped games in in the 90s with real manuals and jewel cases
A good friend got Coaster right after he got the first pc either of us had access to. We were about 13 at the time and this was new tech. It was quite fun and we probably dropped over a hundred hours on it.
Just a few years later trying to play it was.... a chore. It did not age well at all but when it first came out it really was very impressive.
You mentioned Humongous and my entire Backyard Baseball and Putt-Putt career came back to me.
That scream from Serious Sam's kamikaze guy at 1:30. I was tempted to look around.
Wow. nearly 11 years later and the difference in LGR's vocal performance is palpable. Here, poor LGR was so robotic and monotone. Glad you grew into the awesome content creator you are today. Nonetheless, this was entertaining to watch!
LGR
"i dont believe in magic in a young girls heart"
-----
Song
"do you believe in magic...In a young girls heart"
I had this back then. I loved it to death. Got it out of a PC gaming catalog.
This game came in a cd called Piratec, yeah..... I know.
I remember messing with this when I was about 14 and wishing that it wasn't so terrible. The feeling of movement just wasn't really there but I knew that it was something I wanted. It wasn't until Roller Coaster Tycoon 3 when I finally felt like I was actually riding a coaster. :)
I remember having a different Disney coaster game, i think it was Ultimate Ride Coaster: Disney Edition, but dont know for sure, i just somewhat remember being a little scared because one premade ride had a goat chewing on a piece of dynamite and an explosion sound can be heard after you past it and i just some how got a little startled by that
Nice PC collection. Far more nostalgic for me than console related material.
I think it is a safe bet to say that the next one will be "Planes 2" and then comes "Ships", followed by "Ships 2".
I LOVED this sim, it set the stage for the huge number of hours I put into Roller Coaster Tycoon.
OMG I was looking for this game! Played it on my 286sx..
you made my day!
Love that serious Sam scream!
The nightmare music in the loading screen is an 8-bit version of the california screaming theme
And the matterA and matterB are the matterhorn ride tracks from disneyland
1:32 It's a sample from Serious Sam, isn't it?? Please tell me I'm not going nuts
It most definitely is.
I played the hell out of that game when it first came out!
Then again a great Review, please keep it up, your doing a good job, i always keep coming' back for more so thats the proof =)
the box art makes it a shocking gift when unwrapped.
A coffee table game, I wouldn't expect much less from a game called "coaster"
This instantly makes me feel like I am 9 years old again. I would also try to make my evaluators sick, and it was a person challenge to ride that thrust button as much as possible without the coaster flying off the track.
one of the first PC games i ever played and i loved iiiiiit!
I had this game! It was always fun trying to build a coaster where everyone starts puking and screams "oh yeah!"
Seeing am earlier Roller Coaster sim is cool.
Seeing Stunt Island? Completely cool. One of the more unsung games out there.
I have a weird nostalgia for this review. Nice pixel art and midi music.
I played this game all the time as a kid, back on Windows 3.1!
As with most 3D games of the time, the major problem was not the "poor" graphics, but the frame rate. If you tell anyone who hasn't experienced them first hand growing up, to play for the first time a game like this or Formula 1 (microprose) or something with 2-5 frames per second, they will kill themselves.
Never played it, but I definitely remember seeing that box art in a Babbage's as a kid.
Loved this game back in the day
02:20 Now there is a movie by Disney called "Planes". I wonder what's next? "Ships" ?
I often watch your videos and I must say they are pretty amusing. However, earlier this evening I watched some of your newer Sims videos and I noticed that their lenght is 20 minutes average. My advice: make them shorter. I'm not saying I don't like them, in fact you are probably the only person which I actually "follow" on UA-cam. Don't get me wrong, but watching a 20 min. video takes a lot of nerves and it's hard not to lose interest. Keep up the good work and sorry for the offtopic :)
Oh man, I thought I remembered this game! The music and people scared the shit out of me as a kid.
And yet again, I feel the urge to mention another game that I recently backed via Kickstarter (and only one so far) Theme Park Studio. It's basically No Limits with more stuff. And you make a Theme Park with your coasters. You can also make flat rides... from scratch. Yeah, sounds cool, I think it will be. It's not released yet, but I am so looking forward to it. The devs have also mentioned plans to release an update/DLC aimed towards adding money management, so yes, so RCT 4.
Wow.. an old DOS game that I actually played! I kinda miss this thing, though I had to booster pretty much the entire ride a few times. You should really do Micropose Transport Tycoon down the line!
11 years later. I bought a Disney Adventure magazine cover CD from an Op Shop. It has the full version of Rollercoaster Tycoon. Weird.
Oh man, Stunt Island. A friend of mine had that! We weren't very good at it, and mostly just liked filming ridiculous crashes.
I'd love to see you review it.
Lol.
I was 7 or 8 when this came out and I was so into roller coasters that I'd doodle loops and tracks on any piece of paper I got my hands on so you can safely guess that I freaking LOVED this game as a kid.
I think I still have the floppy somewhere, too.... Just can't bring myself to get rid of it.
😁
We had this on our school computers and just sat around trying to outdoor eachothers super extreme coasters.
hearing Clint say 'an agape mouth' nearly made me choke on my coffee
I had this game as a kid and never thought about how silly it was that the main menu is a picture of a computer workstation that is probably better than the one you're already sitting at.
i definitely lol'd at the though of mickey doing jumping jacks or flipping off the screen
8:20 nope. If the layout is bad, it doesn't matter how much you used the thrust.
I remember this game, I haven't seen this for years!
totally bringing back memories!
I actually got this game for Christmas the year it came out, but we were never able to get to to run on our family PC.
I graduated from high school when this game came out. I was very excited to give it a try, but I didn't have a powerful enough computer. (An 80286 with 640k of RAM and 20MB HDD and EGA graphics wouldn't cut it.)
Loved this game as a kid. I docked at creating coasters, but it was fun, anyway.
In the version I had (which was one of the first ones, not sure if it was patched later) if a car went off the coaster (because you removed the up-stops or something) there would be a cut scene where you'd see the car fly off the coaster, and then a few seconds later, you'd see two crash dummy heads go flying in the opposite direction. This may have been removed via a patch in future versions or updates though.
That’s hilarious