I Found 5 INSANE Blender Tips you've never heard of

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  • Опубліковано 27 січ 2025

КОМЕНТАРІ • 927

  • @KaizenTutorials
    @KaizenTutorials  2 роки тому +56

    What is your favorite Blender tip no one knows? Let me know!

    • @jeremymccloud2778
      @jeremymccloud2778 2 роки тому +11

      Getting the camera to follow an object that’s part of a physics simulation, for example, having the camera follow a dollar bill from a stack of many, falling in the sky.

    • @jeremymccloud2778
      @jeremymccloud2778 2 роки тому +12

      Getting a video on a plane to always face the camera. I did this with smoke coming out of a chimney once, it was just a transparent video of smoke, I always had it face the camera, rotating in place. Totally works from a distance!

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому +1

      How could you do that? Sounds cool

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому +1

      Nice tip!

    • @jeremymccloud2778
      @jeremymccloud2778 2 роки тому +7

      @@KaizenTutorials it’s been awhile and I’m away from my computer at the moment, but in order to get a camera to follow an object that’s part of a physics simulation, I believe you can parent a null to the vertex of an object (Ctrl P I think) Then you use constraints on the camera to follow and look at the null, turning off/on which axis to follow, maybe Child of Parent and Track To?
      For the chimney smoke, I believe I just used a Track To Constraint on the plane and had the camera as the target and maybe using some other constraints with it to lock rotations on certain axis.

  • @noobandfriends2420
    @noobandfriends2420 2 роки тому +454

    My suggestion for Tip #1 is to render a .png sequence if you can. Compile your .png sequence in a different video editor. It also protects you from bad frames or disruptions in long duration animations. If you have one bad frame you can just rerender the frame and replace it in your sequence.

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому +35

      Yeah, that's definitely true! Thanks for sharing

    • @thyros_
      @thyros_ 2 роки тому +33

      yes everyone should render in separate.pngs or even better .exrs (for better bloom, colores …) this saved me so many time’s, when my pc shut dow or the power went out mid rendering. I only lost the last frame and not everything

    • @Newemka
      @Newemka 2 роки тому +3

      Of course always render image sequence but once you have that sequence and still need a video file with alpha, WEBM / VP9 codec is also an option (it works great as animated overlay in OBS)

    • @binyaminbass
      @binyaminbass 2 роки тому +12

      Yes but…I never knew this was possible to render a video with transparent background and there are times when I need a simple rotating object or something in my video that I am editing in resolve and don’t want the extra clutter of more png’s. So this tip has its utility. And I love it since I really never knew it was possible.

    • @6LayersDeep
      @6LayersDeep 2 роки тому +1

      Pro MAX Tip

  • @Outmind01
    @Outmind01 2 роки тому +153

    Material override, negative lighting, and volumetric light were all news to me and look super useful! Thank you for the tips.

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому +2

      Thank you, glad you like them!

    • @animeboy93
      @animeboy93 2 роки тому

      I always do the volumetric lighting differently, but this is a great hack

  • @NanogalaxyOrgMedia
    @NanogalaxyOrgMedia 2 роки тому +93

    The light rays trick is amazing. I've been doing full volumetric domain and lighting thing which takes forever to render.

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому +4

      Thanks, yeah it can be super convenient!

    • @avatr7109
      @avatr7109 2 роки тому +4

      Yea i too do volumetric renders ill try this...
      But volume still helps when doing landscapes right?

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому +6

      Yes! Because then you don’t have a single, clear point where to expect such volumetrics. So it’s easier to just add overall volume!

  • @rookiethecat2227
    @rookiethecat2227 2 роки тому +47

    that volumetric lightray tip is very useful to me
    now i dont have to add another principled volume cube just for that

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому +2

      Yeah, exactly! Super easy and effective in my opinion 🙌

    • @lcswrd
      @lcswrd 2 роки тому +3

      @@KaizenTutorials This whole thing for me was "Oh thats cool, someone else who uses the built in editor. Bevel, I knew that but im sure someone would find this useful. Wait, what is he doing with the window? Ayo what? AYO WHAT?! Thats insane. Why am I just learning about this now!?"

    • @frankbardelli7950
      @frankbardelli7950 2 роки тому +2

      @@KaizenTutorials yeah this tip rules. I always find principled volume hard to dial in, it fogs up everything if set too high but when it's subtle enough getting existing light sources to make perfect rays through it is frustrating. An emissive volume shaped to the light cone is a smart workaround in cases where you don't need to animate the target scene or move the light source. Will definitely experiment with this.

    • @avatr7109
      @avatr7109 2 роки тому

      But does that work for landscapes?

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому

      Hahaha

  • @genesis2303
    @genesis2303 2 роки тому +88

    This half circle tip, you don't need to turn loop tools, all you need to do is press "C" key while beveling to lock it.

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому +15

      That is true, you can clamp the overlap. But still you get rounder, better and more controlable results using Loop Tools, I find.

    • @dimasputra
      @dimasputra 2 роки тому +2

      Wooaa thanks

    • @gordonbrinkmann
      @gordonbrinkmann 2 роки тому +3

      @@KaizenTutorials What do you actually mean with "rounder"? I guess when your goal is a half circle, well I'd say a half circle is the "roundest". But create a circle with the same diameter and resolution. Compare the Bridge Edge Loops and the clamped Bevel result to the circle - which one fits best? Also the Bevel tool is more versatile if you don't want to get a full half circle from one side to the other but only rounded edges. Another problem is, if you want to keep the overall bounding box size of the object, with Bridge Edge Loops it gets larger. The only problematic thing with the clamped Bevel is something I always see with beginners, most of them are not aware that they double vertices at the end which are not merged, not even with Auto Merge enabled. Apart from that: nice tips :)

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому +4

      Thanks for your in-depth reaction. I like the bridge edge loop because it’s clean and simple and the menu offers a lot of flexibility in my opinion. But I hear what you’re using. There’s definitely a case to be made for the regular bevel!

  • @Amplifimusic
    @Amplifimusic 2 роки тому +4

    that volumetric lighting is so cool

  • @thyros_
    @thyros_ 2 роки тому +33

    the tipp for the light-rays is really good. I always made the whole world a volume and then had to tweak the lights and never got a result as good at this
    Thank you 👍

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому +2

      Thanks, glad you liked it. I was surprised when I learned about it that it was so easy yet so effective!

    • @rendermoore
      @rendermoore 2 роки тому +1

      I love this tip as well. I used to make the whole world a volume too, pretty sure that also slows down the render

    • @pixelpraxis42
      @pixelpraxis42 2 роки тому +2

      @@KaizenTutorials this channel has been my find of the year bar none! This vol lighting technique is a gamechanger as others have noted, thank you! Is there a technique to do something similar in an outdoor environment without needing to add volumetrics to the entire scene?

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому

      It definitely does slow down the renders!

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому +1

      Thank you! That’s some big praise 🖤 but yeah outside scenes you could do something fairly similar. Just take a plane subdivide it, remove some random faces and extrude the rest. Rest of the process is the same!

  • @davidmellusi8641
    @davidmellusi8641 2 роки тому +17

    For "fire and forget' animations like fans or turntables or background meteors I like to use #frame*.01 I type it into the item properties that you get typing N in the viewport.
    Also, typing #sin(frame*.1) will cause the item to move back and forth.
    You can tell there is an expression at work because the entry will turn purple (but show actual values.)
    If you double-click the purple entry, you can edit the 'driver expression.'
    Last but not least, you can also use #frame*.01 in the Value Node to easily animate things like the phase offset of the Wave texture.

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому +1

      Yeah, drivers are awesome! You can get super fancy with them and get amazing results. Thanks for sharing!

    • @davidswanson5669
      @davidswanson5669 2 роки тому +1

      Is that the normal way to add “expressions” to an object? I say expressions, because I come from After Effects, but I mean “short lines of code that helps animate a value”. Does that purple code also show up on the animation timeline (dopesheet?)?

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому +2

      I don’t think it shows up on the timeline, but I’m not sure. But yeah adding in drivers (or expressions, I’m an AE guy myself) is done by just adding in certain code to any field in Blender!

  • @Blentux
    @Blentux 2 роки тому +39

    For proper lighting, it can be useful to set 'View Transform' in the Color Management Tab to 'False Color' - grey color value means the scene is neither overlighted nor underlighted but totally in a normal range and properly lighted - I can only recommend the "Lighting for Beginners" course from Blender Guru to everyone :)

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому +2

      Thanks for sharing your tip!

    • @Kuziminski
      @Kuziminski 2 роки тому +1

      I always forget about false color. I keep trying to check the render on various screens to see how it would appear. Be it too dark or light. When I could have just checked false colour to keep it as screen agnostic as I could! Thank you.

    • @Blentux
      @Blentux 2 роки тому +2

      @@Kuziminski Don't worry, I keep forgetting about it as well. It's just something you have to get used to I guess. The last project I worked on was the same, I was constantly changing the light to see wether it's too dark or too bright, but there's no actual need for that if you just turn on false color. I still have to get used to it as well :D

  • @scrscrscr
    @scrscrscr 2 роки тому +1

    i love u so much!!!!!!!!!!!!! i rendered for months the animation frame by frame for trasparent, u saved my life !!!!!!!!

  • @PixelBytesPixelArtist
    @PixelBytesPixelArtist 2 роки тому +22

    Just an FYI for volumetric light rays, if you want to be realistic you should not scale the end faces (aka creating a frustum) because rays from the ray are nearly parallel. if you scale them too much it'll appear as though the light is coming from a point not far from the scene, like a studio

  • @SkeleTonHammer
    @SkeleTonHammer 2 роки тому +20

    A lot of people probably already know this, but if you're in the US but still generally prefer to keep the metric system that Blender defaults to for conformity reasons, you can type for instance 5" into a field and it will convert 5 inches to metric, or 1'6" and so on. It will perform the conversion automatically. I use this all the time when I'm sizing things to real world values but when I only know the size in inches, feet, etc.

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому

      Good one, didn’t know this. Thanks!

    • @mattzart
      @mattzart 2 роки тому +1

      Awesome tip. Thank you

    • @Kuziminski
      @Kuziminski 2 роки тому

      Holy shit. That's nice.

  • @vladyslavriabchenko333
    @vladyslavriabchenko333 2 роки тому +5

    There is no way, you've just covered all of my questions that I have been solving for ages!! Thank youuu!!

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому +1

      Haha what a coincidence! Happy it was useful. :-)

  • @SworlDotBe
    @SworlDotBe 2 роки тому +31

    Great video! My Tip: you can make a custom quad view, by stacking 4 viewports manually, choosing top-left-front-perspective as the views. Lock the view rotation using the "Lock View Rotation" add-on. Then choose wireframe shading with X-ray for all the views but not the perspective view. This allows you to position objects and vertices in 4 views at the same time, but it's more responsive than Blenders built-in quad view because 3 viewports are wireframe. I have this as a custom workspace.

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому +1

      Thanks for the idea and kind words!

    • @ImNorman
      @ImNorman 2 роки тому +1

      That's a great idea. I used to work in other software that had this setup by default and never thought of making one in Blender.

  • @manavnayyar
    @manavnayyar 2 роки тому +8

    There is an even faster way to do TRICK #4. Just select the two edges and start bevelling and click on C on your keyboard to turn on clamping. That will prevent the bevels from overlapping and give you perfectly smooth and round bevel. Just make sure to clean up excess geometry with merge by distance. (Use Machin3 Tools addon for merging, even faster and it's free). Great Video by the way Kaizen!

  • @voronoii1
    @voronoii1 Рік тому +1

    I had legit no idea that any of these features existed, but they helped a lot with a new render of mine. Thank you for making this!

  • @yoshiadme
    @yoshiadme 2 роки тому +15

    HOLLY!!!! If I just knew how to create videos with the alpha channel before... I would have saved so many time OwO Thank you so much!!!

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому +2

      Haha well now you know and can save all the time in the future ;-) thanks!

    • @MTOcreations
      @MTOcreations 2 роки тому +1

      Yaa. Game changer lol.

    • @sicfxmusic
      @sicfxmusic 2 роки тому +3

      I still recommend PNG with alpha sequence unless it's a 2 minutes default cube render

    • @yoshiadme
      @yoshiadme 2 роки тому +1

      @@sicfxmusic Yea, I know you can actually do it that way but it's just... Once I have all the frames rendered as png, I don't know how to time all the frames for making the actual video/anim. That's why I used to composite the background with green/blue for kroma keying later. Anywho, thanks you all UwU I'm a happy Yoshi now hehe

    • @sicfxmusic
      @sicfxmusic 2 роки тому +3

      @@yoshiadme You can quickly re-render PNG frames to transparent MOIV in Blender video editor 😂😂

  • @j.m5888
    @j.m5888 2 роки тому +4

    I love the volumetric light rays part, really neat!! Great work, keep it coming!

  • @ebixxdracion
    @ebixxdracion 2 роки тому +3

    The negative light threw my head for a spin! Been using blender since it had the game engine and I never knew of that one! Nice Tips!

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому

      Well, that's exactly why I made this video. I learn new things about Blender, almost, daily and I've been using it for 3-4 years. It's amazing!

  • @norm_olsen
    @norm_olsen 2 роки тому +2

    Some great tips here! I really like the volumetric geo window trick! Thanks for sharing! :) Here are some of my tips...
    1) Quickly Find Object In Outliner - Ever try to find a mesh in a large list of objects in the outliner? With the mesh selected in the 3d viewport, simply hover the mouse cursor over the Outliner and press . (period on the Numpad) and voila! The selected mesh is selected and focused in the outliner!
    2) Pinning Panels - Within the sidebar menu (press N to bring it up), you can pin any panel by right-clicking it and choosing Pin (or by pressing Shift + LMB). Now that pinned panel will show up in any side tab you select! Right-click again on the panel in question and uncheck the Pin checkbox to unpin it!
    3) Cycling Proportional Mode - You can cycle through the various proportional editing modes while the tool is active! Start by making a selection on your mesh and press O to enable the proportional tool. Next, press G and while the selection is moved (don't click to finalize the move), simply hold down Shift and continuously press O to cycle through the various proportional tool's modes!
    4) Sliding vertex beyond edge - From time to time you may find the need to slide a vertex beyond the edge it is connected to. By default, after selecting a vertex and pressing G G, the vertex will slide along either of its connecting edges. But if you wanted to continue sliding the vertex beyond an edge, simply press C to disable clamping and continue dragging the vertex past the corner point!
    5) Extrude Even Thickness - With faces selected, press Alt + E to bring up the Extrude popup. Choose Extrude Faces Along Normals. At this point (with the tool still active), the extrude thickness might look uneven (depends on the shape of the faces being extruded). Holding down Alt will preview the even thickness while pressing S will toggle it on or off!

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому

      Awesome, thanks for sharing your tips! and thanks for formatting it nicely hahah ❣

    • @norm_olsen
      @norm_olsen 2 роки тому +1

      @@KaizenTutorials You're welcome :)

  • @sombrathekiller5086
    @sombrathekiller5086 2 роки тому +1

    It really worked for me after I look and try some tutorials, yours is the one that worked. Owe you a lot.

  • @tombuster
    @tombuster 2 роки тому +4

    This is so convenient! Great tips that not many people cover in such a simple way, definitely going to save this video for later reference

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому

      Thanks a lot! Appreciate the kind words 🙏🏻

  • @The164Silvia
    @The164Silvia 2 роки тому +2

    The last tip was truly amazing! I Always struggled with volumetric lights but your way is so simple yet effective! Thanks!

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому +1

      Glad to hear you like it and I provided some useful info! :-)

  • @marcusunivers
    @marcusunivers 2 роки тому +19

    1:00 I recomment to render in EXR Sequence in Blender to have way more dynamic range for editing. In free video editors like Davinci Resolve you can load this sequence as an video clip and can be edited with full capabilities to reduce over exposured footage or revealing details in the shadows. There a cool Tutorials for that out there ;)

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому +3

      Yep, EXR is boss for compositing. This is just something simple you can use for quick transparent video overlays e.g. for OBS stream overlays.

  • @mleap007
    @mleap007 2 роки тому +2

    Wow this might be one of the best blender tips video!
    Thank You so much for this one!! :D

  • @Riley_Christian
    @Riley_Christian 2 роки тому +16

    I knew all of these, but to be fair ive been using blender for almost 10 years. Definitely helpful for beginners, and even intermediate users!

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому +3

      Thanks! You've got some great knowledge about Blender.

    • @Blentux
      @Blentux 2 роки тому +1

      That's very true - started out back in 2011, but there's still much that can be learned.

  • @oliviernetter4043
    @oliviernetter4043 2 роки тому +1

    Thank you great tricks, elegant simplicity.
    To move the origin of an object CTRL+; then move the origin with the snap you need, then CTRL+; to go back to regular transformation.

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому

      Thanks a lot! Your tip sounds super interesting, but it doesn't seem to work for me. Does it need an add-on or something? If I look the ; key up in the shortcut list it doesn't find anything related to origin either.

    • @oliviernetter4043
      @oliviernetter4043 2 роки тому

      @@KaizenTutorials Ctrl+. maybe, I am in azerty, no addon.

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому

      Ok! I’ll check it out. Thanks for the reply 🙏🏻

  • @MrEshen25
    @MrEshen25 2 роки тому +6

    Here's a tip, The normal matcap usehas inaccurate colors for use as a normal map. You can create a normal map from ANY render in you compositor. Enable Normal pass, and then in the compositor, use a a separate RGBA to split the normal data, use math nodes to multiply each channel by .5 (-.5 for Z) and add .5. Lastly combine the cannels back together with a combine RGBA node and plug into you output. Voila, accurate normals from a regular render.

    • @MrEshen25
      @MrEshen25 2 роки тому +1

      Also this is better than using workbench because it takes into account faked normals from material normal maps, and procedural bump maps (which workbench does not)

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому

      Great tip! Thanks for sharing 🙌🏻

  • @Salen0243
    @Salen0243 2 роки тому +2

    You can change the default blender UI font to any font you want, download any font you like to use in the blender UI : Go to Edit> Preferences > Interface > Scroll down till till you see text rendering > Interface font, click the folder Icon and now you can add the font you just downloaded and you are done, thanks.

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому +2

      haha that's a fun one! let's change it to comic sans ;-)

  • @systematicpsychologic7321
    @systematicpsychologic7321 2 роки тому +6

    Great tips, particularly with the rays. I always wondered how to do that.

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому

      Thank you! I only found out myself not so long ago.

  • @michaelpenco546
    @michaelpenco546 2 роки тому +1

    As usual, always informative, educational and yes, entertaining. Thanks buddy.

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому

      Glad you enjoyed it and thanks for the kind words! 🤗

  • @RohitRajput-ov7wx
    @RohitRajput-ov7wx 2 роки тому +4

    That last tip was one of the best never imagined loved it very help video Thank you so much❤😍

  • @jeremymccloud2778
    @jeremymccloud2778 2 роки тому +1

    That was great! I’ve been using Blender for over two years and some of these tips were new to me! Thank you!

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому

      Cool, glad I can show new things to experienced users as well 🙏🏻

  • @FesNaqvi
    @FesNaqvi 2 роки тому +3

    Love all of these tips, but the negative light trick was the best!
    Hopefully this turns into somewhat of a regular series because these were amazing!

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому

      Thanks! Yeah definitely want to do a series of these e.g. every month or so :-) mostly dependent on me finding good enough tips to share haha

    • @Outmind01
      @Outmind01 2 роки тому +2

      Yeah, who would have thought that lights go into negative values anyway!

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому

      No one in their right mind 😜

  • @kspayton
    @kspayton Рік тому +1

    that volumetric light tip is absolutely masterful. definitely going to have to remember that one.

    • @KaizenTutorials
      @KaizenTutorials  Рік тому

      Thanks, yeah when I came across it I was like aaah damn that's so simple yet so effective!

  • @KDawg5000
    @KDawg5000 2 роки тому +41

    Here's one that some don't know. You can push the number keys 1-8 in the render result view to switch between render slots. Note, it only works on the number keys on the top of the keyboard (for me anyway).

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому +5

      Cool, didn't know that! Thanks for sharing :-)

    • @Blentux
      @Blentux 2 роки тому

      That's really a great tip that speeds up the workflow so much, I'm using this every day...but tbh I thought more people would be aware of it already.

    • @icecell
      @icecell 2 роки тому +1

      I've been googling the shortcut for this for quite a long while now. Thank you so much ToT

  • @4Bakers
    @4Bakers 2 роки тому +2

    I didn't think I'd already know all of these, but I did. I feel so proud of myself.
    Great video though!

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому

      Excellent! You're a real Blender wizard already 💪 thanks and hopefully the next Tips video can show you some new stuff! ;-)

  • @rexrip1080
    @rexrip1080 2 роки тому +7

    Tip: Deleting the default cubes feeds it to the Eldritch Gods and stops the universal entropy by a small %. Always delete the default cube!
    A small level design tip: Vegetation and grass goes last in the scene, it is the most resource intensive part of the environment (this goes both for Blender and the engine of your choice).
    If making a video that has a lot of green spaces, you should segment the green surfaces into the smaller regions and disable them from the view in order to save on resources. Also, you do not need or want to make a full environment if you are making a video, just the parts where the camera goes and what it sees, it will save you on time and resources. This means that the basic block type geometry goes first so that you can make the camera path and them you need to replace the temp objects with the models you intend to use. If you can use different cuts in stead of one constant scene, you can separate the whole project into multiple segments on different files, this will make it easier to render and make the process less intensive on your machine. You can then simply recombine all the frames into one video later.
    This message was sponsored by the Potato PC foundation, for all of your on the budget needs XD

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому +1

      Haha great comment and great tip! All hail the Default Cube, saviour of the Universe.

  • @sushovanpal538
    @sushovanpal538 2 роки тому +2

    you're a great teacher, love the simplicity, with details! subbed!

  • @IrtazaAmhad
    @IrtazaAmhad 2 роки тому +4

    This video is so informative and damn good. Thank you so much for sharing this knowledge with us.

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому

      Thanks, glad you like it and I appreciate the kind words 🙏🏻

    • @IrtazaAmhad
      @IrtazaAmhad 2 роки тому +1

      @@KaizenTutorials Your welcome. Please make more similar kind of videos in future.

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому +1

      Definitely will! I’m intending to make this a series where I showcase new tips every now and then. 🙏🏻

  • @faisalahmadkhan1181
    @faisalahmadkhan1181 2 роки тому +1

    Ohh My goodness.! That Material Override tip is Amazing, you save my Time😍

  • @sujalkalsariya2585
    @sujalkalsariya2585 2 роки тому +5

    I have this very useful trick to bevel specific edge. Select the object and go to edit mode then press N (key) after that select the edge you wan to get bevel, on right side in item section you'll able to see edge data ( if you have selected the edge(s) ), in that increase the bevel weight to 1. Give the bevel modifier to the object and in modifier change limit method angle to weight and boom now you can control the amount of bevel as well as segments. I know its sounds brief but its quit not, must try out.

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому +2

      Great tip! Thanks for sharing it.

    • @gordonbrinkmann
      @gordonbrinkmann 2 роки тому

      Well, Bevel weight is less of a trick, it's just one of the options of the Bevel modifier 😉 But what do you mean with control the segments? The number of segments is not controlled by the weight, it's the same for all edges no matter which weight you've set.

    • @sujalkalsariya2585
      @sujalkalsariya2585 2 роки тому

      @@gordonbrinkmann by controlling of segments i mean the amount of segments or edges in bevel modifier.

    • @gordonbrinkmann
      @gordonbrinkmann 2 роки тому +1

      @@sujalkalsariya2585 Yeah sure, but that's one of the basic settings in the Bevel modifier, nothing specific to the weight and the weight does not control it.

  • @saiyeswanth2157
    @saiyeswanth2157 2 роки тому +1

    wow, that volumetric lighting tip is awesome ! thanks !

  • @harrysanders818
    @harrysanders818 2 роки тому +3

    If you wanna further up your Bevels game in Blender, I'd recommend Mesh Machine addon. It has highly flexible, non destructive, modifier free beveling and chamfering.

  • @titusandronicus4826
    @titusandronicus4826 2 роки тому +2

    Wow! Nice one, as usual. Great idea, keep them coming 😍

  • @Xgil2Play
    @Xgil2Play 2 роки тому +3

    The negative lighting is a neat trick. Jewelry products often need negative lighting, so this is very handy.

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому

      Thanks, glad you like it. Had no idea that it was used in Jewelry product imaging! Could you explain how and why it's used?

    • @Xgil2Play
      @Xgil2Play 2 роки тому +5

      @@KaizenTutorials Absolutely. In Product Photography, Jewelry with diamond and other reflective materials don't shine by having directing light pointed to it. Instead what photographers use a white board or wall as a reflector. This will brighten the product but will also flatten it, so to counter that a black board is used to negate the lighting.
      In bottle photography, you can see the black board in the reflection of the glass. It's just to add dimension and contrast.

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому

      Wow great info! Super cool to learn this stuff. Do you do product photography for a living?

    • @Xgil2Play
      @Xgil2Play 2 роки тому +2

      @@KaizenTutorials Yes, but I don't usually photograph Jewelry 😅 I learnt how to do it, mainly for Blender. Learning photography taught me how to process lighting in Blender because the principles are the same.

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому

      Yeah that’s good knowledge to have!

  • @АлексейСычев-ш9у
    @АлексейСычев-ш9у 2 роки тому +1

    Thanks for the tutorial, it's much faster than any other method I came across.

  • @helloworld_2472
    @helloworld_2472 2 роки тому +6

    you can use math in any field that contains a value
    example: .1+.2 and blender will evaluate those nums so you will get 0.3 value

  • @thefreshest2379
    @thefreshest2379 2 роки тому +1

    A tip that a lot of people who do tutorials often do not do. If you mix a vector (texture coordinates) with noise it will add an average of 0.5 everywhere, so you have to subtract 0.5. If you set the mix mode to linear light it does this without extra nodes, and the main texture won't move.

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому

      Nice one! Didn't know that. Thanks for sharing!🚀

  • @ImNorman
    @ImNorman 2 роки тому +10

    Great tips! Learn something new in Blender everyday!
    My tips I use a lot:
    To manually change the origin of an object, instead of going in to edit mode and moving the whole object or changing your 3D cursor and aligning to that, in Object mode, hit Ctrl+. (that's period) and a new set of control arrows will come up to move your origin on each axis. Once in the right place, hit Ctrl+. again to go back to normal mode. Voila, your origin is now set to exactly where you want it.
    Another hot key I recently learned that has saved me a lot of time in the Shader editor is Ctrl+0 (zero). Select two nodes you want to mix and hit Ctrl+0, Blender will automatically add in a Mix node and plugs it all up properly. If the objects require a Mix RGB or a Mix Shader, Blender will know which one to add.

  • @tiefervs9543
    @tiefervs9543 2 роки тому +2

    Tip #5 Helped me alot, thank you :)

  • @liteningstrike12
    @liteningstrike12 2 роки тому +4

    I was skeptical but this is one of the first videos like this I’ve seen where every tip was extremely useful! Great job and I can’t wait to check out the rest of your channel. One thing tho, the camera shake on your live action footage gave me a bit of motion sickness and was disorienting, and the sound effects took me out of it quite a bit. Your knowledge can speak for itself, I don’t think you need to over-edit these videos

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому

      Thanks! And yeah, noted. I’m leaving it out in the next videos.

    • @liteningstrike12
      @liteningstrike12 2 роки тому +1

      @@KaizenTutorials been looking through your other videos (the metal shader for eevee was particularly great) and s’all good, man!

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому

      Thanks! Glad you enjoyed it.

  • @TomasHradckyComposer
    @TomasHradckyComposer 2 роки тому +1

    Nice group of tips. I look forward to the next one. Thank you.

  • @ChrisPChickennn
    @ChrisPChickennn 2 роки тому +3

    I always wondered how some people got the shadows in their renders to look so dramatic. very cool tip 🤯🤯

  • @ronvance
    @ronvance 2 роки тому +1

    Awesome tips! Love the volumetric light and the negative light effects.

  • @Qinnulay
    @Qinnulay 2 роки тому +3

    My favourite things is QuadView to model or sculpt something cause you can look at object from 4 sides at once. And Custom Bevel in EditMode (Ctrl+B and after accept you'll have a dropdown menu with custom curve Bevel)

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому +1

      Nice, thanks a lot for sharing!

    • @Qinnulay
      @Qinnulay 2 роки тому +1

      @@KaizenTutorials And its one more. If you go for example... Shift + A and want to add a Cube Just Click Shift+a > M > C. Underlined Letter in the Words mean shortcut xd. or Ctrl+A+A = Apply All Transforms etc

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому +1

      Aah cool, didn’t know that. It’s a shortcut in a shortcut haha

    • @Qinnulay
      @Qinnulay 2 роки тому +1

      @@KaizenTutorials exactly XD. In some cases very convenient

  • @gorillacels3834
    @gorillacels3834 2 роки тому +1

    here is one i use often, when subdividing with ctrl + R, you can type in the number of subdivisions you want on the number pad

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому +1

      Subdividing with CTRL+R? I thought that just adds loopscuts? Nice!

    • @gorillacels3834
      @gorillacels3834 2 роки тому +1

      @@KaizenTutorials yeah, didn't know it either, it was an accident. love what you do and thanks for your contribution. been a fan since day 1

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому

      Thanks for the support! Appreciate it a lot!

    • @gorillacels3834
      @gorillacels3834 2 роки тому

      @@KaizenTutorials oh hehe, yeah ctrl R for loop cuts, my bad

  • @jogibaerr50000
    @jogibaerr50000 2 роки тому +5

    The "Bridge Edge Loops" Tool in TIP 4 has nothing to do with the "Loop Tools" Addon. It works also, if you don't have Loop Tools enabled.

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому

      So I’ve learned since! I was wholeheartedly convinced it was a looptools function. Didn’t even test if it worked without it! I have it enabled by default… thanks for the info!

  • @Tensor-An
    @Tensor-An 2 роки тому +1

    Bruh, every tip is something new I learnt after using a lot of blender. Also the volumetric ones was a great one. Thanks. And also subscribed!

  • @mmh2803
    @mmh2803 2 роки тому +4

    Here’s one, please pleasee render out your images in the exr format with the dwaa compression.
    You get amazing color accuracy and much more options in post.
    There are free softwares like davinci resolve to help you with color and compositing.
    (For pros) render out different passes such as diffuse gloss and color in multi exr. There are videos about it on UA-cam, it will level up your workflow :)

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому

      Great tips, thanks for sharing!

    • @gordonbrinkmann
      @gordonbrinkmann 2 роки тому +1

      Yes, and the great thing about the DWAA compression is, although it's not lossless you won't notice a quality drop and the EXR files are even smaller than PNG files.

  • @sergejbykov30
    @sergejbykov30 2 роки тому

    Amazing things that not many people use: quick favorites (RMB on for example Image->Invert, then you have instant access to your favorite tools)
    Setting up your own startup file (deleting default objects, switching to render settings that you are used to, and many other things)
    Adding shortcuts to your favorite add-on functions (I am using ctrl+shift+m to disable all modifiers all the time)
    this things are amazing timesavers, and it can bring your UX to a whole new level

  • @Tertion
    @Tertion 2 роки тому +3

    Wow, the material override looks so practical !
    Quick question.... is there a way to have two environment textures at the same time ? Like, one that will light the scene but will be invisible and a second one visible but that will not produce light (basically a background) ?

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому +3

      Thanks! To answer your question; yes, you can. However there’s limitations.
      The easiest way is to go to world shading, add the environment you want for lighting, add a mix shader. Then add a light path node and plug the ‘is camera ray’ into the factor for the mix shader. You should now get lighting from the hdri and a black background (since no environment is plugged in the 2nd socket on the mix shader Blender defaults to black). If you want you can add another HDRI here aswell, to get lighting from one but visuals from another. Hope that helps!

  • @davidswanson5669
    @davidswanson5669 6 місяців тому +1

    Tip #2 is the perfect way for me to finally quickly add my checkered scaling material (that I use to make sure everything is scaled similarly in my uv map), without manually changing everything twice.

  • @AliAbbas-vr6cf
    @AliAbbas-vr6cf 2 роки тому +3

    yes full enjoy 😁😁😘🤑🤪🤫it like so much

  • @yarik12341
    @yarik12341 2 роки тому +2

    That light ray trick was *chef's kiss 💋

  • @dconnectzone
    @dconnectzone 2 роки тому +1

    This is awesome. I'm trying to learn blender and most of the tutorials don't show how they do certain stuff (shortcut way too) and turn things into crazy stuff. It will be so much helpful for me. Thanks.

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому +1

      Thanks a lot. I try to show all shortcuts on the screen in all my videos!

    • @dconnectzone
      @dconnectzone 2 роки тому +1

      @@KaizenTutorials Thanks. That will be so cool.

  • @hazchickgames2840
    @hazchickgames2840 2 роки тому +1

    These tips were sick; thanks Kaizen :)

  • @guebendito
    @guebendito 2 роки тому +1

    BROOO thankyou so much, this really helped and the tutorial was really easy to use as well :)

  • @sahebfahmi
    @sahebfahmi 2 роки тому +2

    Thank you for sharing your knowledge.... this is very kind.

  • @zachhoy
    @zachhoy 2 роки тому

    material override! And that light ray trick, very very helpful. Negative lighting was a huge revelation for me at some point, and at BCON I heard several around me guffaw and jaw drop when Conrad Justin talked about negative lighting in his talk.

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому

      Hahaha yeah, it's not something people know. It's a strange concept aswell; negative lighting. Since this is obviously not something you can do in the real world! Cool to hear you were at BCON, I was there too.

    • @zachhoy
      @zachhoy 2 роки тому

      @@KaizenTutorials I know! I added your YT from the Holt discord :p

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому

      Aaah haha ok great!

  • @abdallahmohamed____
    @abdallahmohamed____ 2 роки тому +1

    This is very useful
    You deserve more
    Keep it up and keep learning and motivating us ❤️

  • @mahnoormahfooz9329
    @mahnoormahfooz9329 2 роки тому +1

    Thanks! Your video content is the safest and most useful

  • @whtbrb
    @whtbrb Рік тому +1

    Volumetric Lights is my fav! Great video :)

  • @arturgolon4132
    @arturgolon4132 2 роки тому +1

    Wow! it's Amazing I did it well ! Perfect work !

  • @dbcnstudio
    @dbcnstudio 2 роки тому +2

    Amazing Tips. and great channel, by the way!

  • @ATAVMJPRO
    @ATAVMJPRO 2 роки тому +1

    EXCELLENT tutorial, thank you.

  • @Im_Juliann
    @Im_Juliann 2 роки тому +1

    Great video as always!

  • @aerotops.a.9997
    @aerotops.a.9997 2 роки тому +1

    BROTHER, YOU ARE THE BEST!!! You oooh really helped me!! THANK YOU VERY MUCH!

  • @the_devil_1230
    @the_devil_1230 2 роки тому +1

    great video. this channel deserves more subscribers.

  • @CKDesigner2525
    @CKDesigner2525 2 роки тому +1

    Tip 3 and 5 are the best for me, thanks man!

  • @hassansiddique8509
    @hassansiddique8509 2 роки тому +1

    I've learned very simple yet very interesting tips from this video, thanks bro.

  • @mark-rutte
    @mark-rutte 2 роки тому +2

    This will improve the quality of my renders! thank you

  • @AnthonyHortin
    @AnthonyHortin 2 роки тому +1

    Some really great tips here. Thank you for this 🙏

  • @nautisshadrick9254
    @nautisshadrick9254 2 роки тому +1

    as always, Insanely Helpful!

  • @ZKI_design
    @ZKI_design 2 роки тому +1

    Easy volumetric lighting idea is so sweet 😍😍

  • @robindonnolly3261
    @robindonnolly3261 Рік тому +1

    Tip: with node wrangler enabled, you don't have to delete the principled bsdf node. Select it, click shift s which will let you swap to a different node.

  • @NiteshKumar-dn4em
    @NiteshKumar-dn4em 2 роки тому +1

    All Tips are INSANE !!!

  • @backspaced97
    @backspaced97 Рік тому +1

    For #5 on Volumetric Lighting, you could just go into world shader settings, create a Volume Scatter node, plug it into volume and set it as a low number. Maybe something like 0.05. This will give you *perfect* light rays and if you're using Eevee, you could make it a bit more detailed in the volumetric section of Render settings.

    • @KaizenTutorials
      @KaizenTutorials  Рік тому

      True! But its slower to render as opposed to this method and it has less artistic control!

  • @ROYALzCREATION
    @ROYALzCREATION 2 роки тому +1

    Thanks for giving your precious time 😇😇

  • @inallsilence2243
    @inallsilence2243 2 роки тому +1

    When beveling like a lazy pro. Ctrl + B then left click where ever around where you wanna go. Look bottom left with your eyes. Oooh the box is there. Fine adjust. And boom!!! You saved like 3 clicks

  • @Totorus
    @Totorus 2 роки тому +1

    Really good tips, super useful!!!✨

  • @Pogo_TW
    @Pogo_TW Рік тому +1

    Incredible tips, thanks so much

  • @RalphTompkins
    @RalphTompkins 2 роки тому +1

    Very useful tips! Thank you!

  • @GuillaumeGC
    @GuillaumeGC 2 роки тому

    Usually in VFX/3D Animation industry, if we need to render an animation, it is not recommended to use a video codec. We simply render the animation as a PNG image sequence (but often in EXR format instead of PNG) in a specified folder. Why do we do this ? Imagine your software crashes while your video is rendering.. your video will be corrupted and you will need to restart the whole rendering. But if you render your animation frame by frame and Blender crashes in the middle of the process, you just have to restart render at the frame it stops !
    After that, no matter what video software you use, you must import the images as a PNG sequence and set its framerate :)
    Great video by the way, I loved the other tips, your way to make volumetric light is an excellent optimization trick and this is very smart !

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому +1

      You're absolutely right. For those examples it's definitely better to render in EXR. Makes compositing things tons easier ofcourse and indeed saves you from crash loss of your animations. But there are some nice use cases for rendering transparent video; e.g. stream overlays for in OBS :-)
      Thanks for the feedback and glad to hear you like the Volumetric Light tip. Was surprised how effective it was when I found out about it myself!

  • @TheAbsolutecad
    @TheAbsolutecad 2 роки тому +2

    Light rays is a GREAT tip
    Thanks for that 👍

  • @Imran400e
    @Imran400e Рік тому

    i really loved last one .. the ray light trick ... keep sharing these kind of tips.😊

  • @cd2028
    @cd2028 2 роки тому +1

    The light ray was great! thanks!

  • @kelthekonqrr
    @kelthekonqrr 2 роки тому +2

    I loved this, thanks for the God Rays tips

  • @PeterHertel
    @PeterHertel 2 роки тому +1

    Great tips! Here is another one: If you run a physics simulation (water, cloth, soft body etc) for use in a still scene you can easily capture the perfect frame you want by applying the simulation via the modifier stack.

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому +1

      Thanks for sharing!

    • @rVox-Dei
      @rVox-Dei 2 роки тому +2

      so it freezes the simulation in place once you apply it? that's sick

    • @PeterHertel
      @PeterHertel 2 роки тому +1

      @@rVox-Dei Exactly, the modifier is applied to the frame you are at. It's a neat trick for sure. Makes it a breeze to say, break a bottle with rigid body physics, freeze the simulation where it looks good and the run a fluid simulation on the broken object until it looks good.