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Speed Level Design - Tropical Forest UE4
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- Опубліковано 10 чер 2016
- 100 Likes and I will start a new life in this village ( ͡° ͜ʖ ͡°)
Worktime: 2h
Seriously though: Like / Subscribe if you want to keep me going!
Goal of these Environments is to make them as immersive as I can.
Most assets are not my own.
Twitter: / tomble38
Twitch: / tomble38
Artstation: tomble.artstat...
Music: No Copyright music from various Artists
For future References or anything else contact me at this mail:
tom.nietfeld@web.de
I am also always on the hunt for more assets. Hit me up if you have any to share or want me to build something :)
OMG I need to know where you obtain these super powers!! excellent work man.
haha, thanks :D
He is using hacks to make this!
No hes not I can make virtual homes very easily.He is good at nature scenes.
Racerdice the creator You should atleast learn what is sarcasm before trying to talk to people via the internet...
lol
The best art form ever.
Yell Channel appreciated :)
Dude this is amazing. You should make VR exploration apps. Would be cool.
haha you should have a look at my latest Video. That's exactly what I did :D
I would love it if bethesda threw away with the creation kit and opted for UE4. I'm getting strong vibes for a vallenwood setting with this video
I feel sorry for Beth dev's, I really do. Compared to the Creation Engine, U4E is 100% more user friendly to use and has specific tools for big environments. Everything is optimized to make a dev's life better while CE feels like its all made to work against you by how old and clunky it is. I really hope someday the'll realise that despite their current pipeline the would actually be more productive and fast if they'd use U4E (or Unity I guess, not familiar with that one atm)
every in house engine is usually designed for very specific needs. CD Projekt Red originally wanted to go with UE4 for the witcher, but needed some features UE4 did not support, so they coded their own engine.
UE gives you access to their entire c++ codebase (you can even submit changes to Epic that could potentially go live for everyone)... ie: any company can extend UE to suit their needs... These companies DO NOT build their own engines because of what the engines can and cant do... they do it because they don't want to pay the royalties... they may say it's about the excitability of the framework but that's gibberish considering you can write in whatever your needs are.
True. It's just for the case of cd projekt red I've heard rumors that there was a specific feature for their questsystem that wouldnt work well with ue4. however, yeah the 5% royalties are definitely a main reason to create an own engine.
amazing work!
Thank you :)
+1
Would be REALLY amazing if you'd make a few tutorials giving the basics on how you achieve the effects you're doing in your speed designs.
Materials, shaders, lightning, particle effects, post processing, composition etcetc.
All the best!
Hey :) I have written this article about another one of my videos ( www.therookies.co/tools-techniques/how-to-make-a-game-more-immersive/ ) and I am always streaming these designs as I do them every friday on twitch where I answer all questions. However I might make a little "tutorial-ish" kinda video in the future :) But probably not gonna have time before mid summer :)
Beyond beautiful work! Keep up the good work.
Thank you!
Nice work dude, where do you get most of your assets? I'm on the look out for them too!
From the low poly rainforest package
thanks! Keep up the good work.
Well done!
Thanks :)
amazing ...
Thanks :)
love your work man
thanks man. Really appreciate it
Nice!
Thanks
Nice work
Thank you!
hey it's so cool! :D just can you tell the assets used to do it ? =)
Thanks. The low poly tropical forest pack :)
Thx :)
Wow insanely good environments, do you happen to know of a good water material anywhere? The default one isnt particularly working for me.
There is tons of watermaterials out there. I am not the biggest fan of the default ones either. Just search the forums a bit and I am sure you will find some really good ones :)
amzing! It appeal to be attractive to me
Thanks! :)
Only thing i would of changed is the plants on the bridge :P Can't really see how they'd grow on the path, especially if people walk over them all the time
Amazing work ! What is you PC configuration for work with good condition ?
Thanks :) My i7, 16GB RAM and 2 Nvidia GTX 970 SLI are doing the trick I guess.
Ok thanks, it is not a little configuration x)
No definitely not :D Unreal requires a lot of resources from your work station
Good job dude, good job :)
Thanks!
Would you please post the assets that you used?
Low Poly Rainforest Pack
amazing, just a question where do you get the assets from? did you make them yourself or have you bought them e.t.c?
Mixture. Mainly Marketplace and whenever I can fit in my own assets I do of course
+ooParanoia thanks!
welcome :)
Every thing looks good except for the water
How do you have the Camera Actor active in the viewport while working on other things? When i click on something else, the camera view goes away.
In the Camera Preview there is a little pin icon. click it and it will stay. But keep in mind that you might get performance issues as having this active means double the rendering
Thank you good sir
you're welcome :)
This looks awesome. I love tropical life!!! Do you need a crazy computer to make these levels because i wanna start doing this.
Thanks :) It should be decent, but no need to go super crazy for starters. It will make your life easier though if you have a solid system
+1 for "Results at ..."
lel
Dude im gonna do this
Good luck! :) It's fun
Where do you get all your assets from, do you make them or buy them?
For these Videos I get them off the internet and marketplace. It would take way too much time to create them all :)
OK. Thanks for getting back to me so quickly :)
Great work i low poly forest where are the lilly pads from ?
it's been a while, but I am guessing also the low poly rainforest pack
Thanks for the reply. check out my game progress at.. forums.unrealengine.com/showthread.php?142197-Jurrasic-Park&highlight=jurrasic+park
I could imagine you at naughty dog man
lol. the dream.
great work! where did you get the bamboo asset if i may ask?
As part of the low Poly rainforest package :)
what can I make to do a scene look less gamey?
make it look random. not too symmetrical
@tomble can u tell me the name of the application that u r uising
Unreal Engine 4
damn dude... i have the UE4 free version. Can i make similar things with that? and seriously man ur a pro... how did u learn all of'em?
I study "Digital Media - Animation and Games" and have not been doing anything else for the past 3 years :D And there is only free versions of Unreal as long as you dont make lrofit with it
Owkay :) thanks for letting me know man :D
Is all made with movable lights?
for small scenes like that no ^^ you'd use static lighting
whats the specs of your computer? Btw extremely great work!!
Thanks, I have 16GB ram, an i7 4790K and 2 GTX970SLI
Is it possible to make something like this using only free assets?
Hey Thomas, I actually have a couple of Videos using more or less only free Assets and there is way more out in the interwebs that you can use.
+ooParanoia
ok thanks
What assets did you use do you remember?
The low poly rainforest package
All Dynatic Light?
It's just the directional light if I remember correctly. You can bake it, but you can keep it dynamic for day and night cycle as well. For this one it's baked.
Where did you get the assets
+Afonso Martins UE4 marketplace Low poly rainforest
Nice
I am a fan of your work
thanks :) I appreciate it
can we have (buy) these assets ?
www.unrealengine.com/marketplace/en-US/slug/low-poly-rainforest-pack
link to the assets??
ue4 marketplace: Low Poly Rainforest Pack
thanks
music to min 5:10 plis?
uh it was some royalty free music I found on youtube, but I can't seem to find it anymore
O okay no problem
Do you have any recommendations for some free assets?
all the unreal demos
Looks good, but if you want to do level design, you can't start from a single angle. you and many other youtubers create a moving pictures, not actual levels.
Would definitely not call this level design, sorry.
Just FYI. I work as a Level Designer professionally. So your crazy next level knowledge about the job is really impressive. Maybe thats why these videos are not called level design. ever thought about that? Ever cam to your mind that speed is not referring to the timewarp on the video but actually means a vertical slice? And if you'd have had a look at some other videos on my channel you'd have known that i do not always build for only one angle and that this video series that i did last year is something way different than my actual job and I am well aware of the fact. Thanks you for pointing it out though sherlock.
And being the professional, let me add this. You can definitely apply general rules and guidelines of environment art and level design in these small scenes. That is what separates the good from the bad ones. And for beginners I'd even say it's a good way to start learn about composition, edge direction, light and all elements that play in important role on a small scale
So in conclusion.
Would definitely call this Level Design, sorry buddy.
Well played, man... well played.
¯\_(ツ)_/¯