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team fortress 2 used to have the same thing back in 2011; you could join the main server or the download the test server which uses your same account but you start over with access to the new beta weapons. Trying out the beta weapons on it was really fun and gave you an idea on what it was going to be like before they add it. It also meant you can give feedback while testing it; leting them change it for more testing or just release it. Also the tf2 mods were on the test servers more than the official ones, I got to meet 2 and it felt like there was a connection between the devs and players; so if Runescape did this it would be amazing in more than 1 way!
I know I am 11 months late... but I 100% agree. If they did a beta for warding, I think it would have gotten in. They did pretty much everything the community asked for with warding with the community said to do when they polled sailing and artisian. They released blog after blog, released exp rates, showed what it would be like in game... and it still failed. After all that working and actually listening to feedback only for it to fail, no wonder it took 4-5 years for them to even try again for a new skill. And what's worse? The community is already tearing itself apart and peeps have said they will spite vote since taming/shamanism didn't win. The Community agrees that we want a new skill. Jagex polled and that passed. Now what the skill should be should have been left in jagex's hands. Mainly since the community will never agree on WHAT the skill should do.
I think 75% is a bit high. There have been a lot of updates that hit in between 70 and 75 that really should be implemented. I think maybe they should have a slight buffer zone, say between 60 and 75% it's left up to the Jmods to do as they see fit. After an update is polled and it hits between that amount, they can look at the feedback from the broader community and make a decision accordingly
@@0ffaI If we're doing a 'Jmod final decision buffer zone' then 60 isn't bad at all tbh, it still ends up being a situation where Jmods can veto it and people will know it fell into the buffer zone so if they really feel that strongly about it they can voice their complaints and maybe even get a 2nd poll. 70 is still too high imo, there are polls that people still yearn for to this day years later that couldn't even breach 70%. I'd be fine with 65% because that would at the very least mean one piece of game changing content would've been able to pass, warding. Not a great skill but 65% would prove it is possible for OSRS to one day get a new skill, whereas right now it is literally impossible.
Figured a halfway point is that poll questions between just under 75% and just over 66% could be guaranteed a second chance at the next series of poll questions, with an updated stance to show what has changed from the last poll and then apply the usual "75% or bust" method.
People really don't know what they want until they have it. There's a lot that shouldn't be polled for that reason but that also means the development team needs to use their brain a lot more to be careful not to put stuff in that goes against the core game design that everyone loves.
The most pointless skill idea ever. Glad they didnt waste their time on such a terrible idea. Bunch of grown ass men clinging onto the shitty idea they came up with when they were 12 playing decades ago.
I really wanted warding. Lore wise, it filled a gap on how mage armor is created. The item sink was also a pro. Personally, the only skill i wouldnt have wanted to pass, is artisan. I feel it could be added in as something similar to farming contracts.
I have an extremely hot take: Add Invention to OSRS, obviously cap it at 99 with normal XP rates so folk don't shit themselves. I think an item sink + untradable items would help the economy a ton. Obviously divine charges would need to be reworked, but you could do something like tying them in with Runecrafting, and of course no augmented armors in PVP areas and new PVM areas(maybe just disable the buffs but you can still wear them I guess).
If jagex felt so passionate about warding they should have released it in a new league and let players truely test it. The test servers just dont work.
I believe mod ash responded to this previously. The reason they don’t want to do it is because those new modes are pretty drastically different from the main game so that doesn’t really help in determining if it should be added permanently
They need to go back to their idea of sailing. the crystal dragons seemed cool, and i would love to go to randomly generated islands for random bouts of loot that have dungeoneering esc feeling
It won't happen, if they put a lot of time into getting it prepared for a proper showing and it fails then they've crippled the content releases and will get blame for it, however it they don't do that then it will be even more impossible for it to pass as you won't be able to show it off properly. Jagex will either let OSRS fizzle out or they'll get increasingly bold and start doing semi-polled or even completely unpolled content releases.
@@NOT_EZ_NFL the game has a million and one mini games. Every time somebody suggests a new skill you people always say it should be a mini game instead. If there’s progression and it has economic ramifications it’s a goddamn skill.
Honestly, I think the issue with polls is that a lot of players vote on what benefits them, not what benefits the game. For example, there are a bunch of max capers and people going for max who will never vote for a new skill, because a new skill means they need to re-obtain/do another skill for max cape.
I'm maxed and I personally wouldn't vote no for a new skill, but until you do the grind to max you have no clue how "easy" it is to say "I'm going for max!" Without actually getting to max.
There are also max skillers who specifically refuse to have updates that would make tedious grinds into something more fun specifically because they already suffered and want others to have to do the same thing.
@@DerBrandt same. My philosophy is if I don't like to do something in the game, I won't do it. Even if warding wasn't a new skill but an additional method to training crafting and runecrafting at a low exp rate it would have been a nice addition to the game.
@@OdinPlays94 ur forgetting almost every osrs player plays for nostalgia thats among there first reasons for playing so yeah anything that chngaes that for thme is a no. hence why i play rs3
Funnily enough, the issues with early rs3 are what pushed me to quitting, then coming back to osrs a few years later. The lack of new content or creative vision in osrs pushed me back to rs3, and honestly, rs3 is a much better game now because devs can do what they want without being held hostage by a minority of players. Yes, not everything hits, but the fact they are able to follow their own creative vision works out best most of the time
For a while I didn't like rs3 as you got the xp so quickly and everything was easy. Then I understood they don't want people to grind for hours to achieve a level, instead they give you varying content to do within that skill. You can progress in shorter amount of time and that motivates you to play. Us who can afford only couple hours of game time per week can also enjoy the game, not be stuck on woodcuting for days. Also the detail and the amount of content you have in for example pvm is nice.
@@duzzzz94 also you have understand these skills aren’t new skills. They 10+ years old skills. The game has a thriving economy, from a overground market to underground market and both are thriving. So it makes sense that something that is 10+ year old skills become easier
@@emsouemsou Archeology felt really boring to me instead. It's similar to woodcutting that you afk by a pile and wait to gain points. Then added with bonus relics to get combat power from the points. New bosses and quests seem the biggest improvement
@@madcroc111 The core mechanics of arch are simple but unlike woodcutting there are tons of layers to training the skill. You have collections of different rows and columns of artifacts (e.g. tetracompass vs. chronotes), buying mats vs screening soil for xp vs. gp, chronotes as a resource, disassembly -> ancient invention as an alternative resource, and a ton of rare drops. Not to mention high level arch is way faster than WC
I feel like the solution is quite simple - If an update would only add to the game without impacting anything already existing: 65% to pass. If an update would add new content but risk changing already existing content in any way: 70% to pass. If an update would outright change or remove existing content directly in order to work: 75% to pass.
I really enjoy the polls, maybe change the percentage required for things to pass or rework it somehow if people want, but there’s no other game like osrs where the players really have a say in what happens.
I didnt like warding for 1 reason alone. To me the only thing it added was an other skill to grind for maxing. I didn’t feel it was adding to the game in any way like a skill as crafting would or even construction. It would feel like a useless skill like fire making and the tediousness of rune crafting. If they instead asked for feedback reworked it until something was worth skilling for i think i would have voted yes. Instead they polled it everyone kinda agreed it would be good for the game but it would be a boring skill. Lots of potential never realised. Shame really.
@@DeltaNrOne I kinda agree with ya there, I did vote yes though just to have more content in the game. I was never a fan of warding more or less than I’m a fan of smithing or fletching for example. But if all the skills were polled, we’d have like 4 skills maybe. Also I looked at it like they’re not gonna release it all in one drop and never update or change anything about it. Like the rest of the game it’ll be updated and changed along the way and we’d likely end up with a Zeah-like scenario where after a couple years it’s different but better. And on the note of adding another skill to the maxing grind, it took me over 4000h to max so what’s another couple hundred hours. Honestly anyone at or aiming to get that far into the game will likely play those couple hundred hours regardless(slayer, boss hunting, etc) plus some might enjoy a bit more variety, even if it was a boring skill after all. So yeah I voted yes but I agree it wasn’t an amazing skill idea. I loved artisan though idk why that failed. Slayer but for skilling, honestly an amazing idea imo.
I remember when warding failed and tuning into the dev stream. It was so awkward, you could feel the humiliation in everyone’s chest. They looked like they had so many things to discuss and talk about the new skill, but they just have to drop it and never discuss it ever again. It felt so disheartening.
@@sammys362 I don't know. A lot of people I talked to during that time were either "I would like it because of various reasons. Like giving hunter more options other than chinchompas or meta, the fact that they want to work with the community on it, having open betas, and the pure heart in it." The other people said "Fuck new skills, they suck. This sucks. It's a pay skill. Fuck that. Fuck Jagex." I think I only talked to one person who actually gave more specifics on why they hated the skill, everyone else was just toxic about it from my point of view.
@@megamitchel100 "It's a pay skill. Fuck that." That's valid critisism, why would I ever vote for a new skill that's tedious and expensive to train? They had something good going with sailing, shame it failed the polls.
@@0ffaI It actually wasn't full on pay skill. I read through it and while you could pay (and likely would need to pay for 99) the devs were making several profitable ways to level it. Kind of like crafting and smithing. It was looking very likely that you could achieve level 70s through profitable methods. Still tho, I see your point. But when I looked at all the ways you could train warding, such as making/gathering the pieces, crafting the pieces, having it combined with hunter, there wasn't going to be just "one tedious way" would there be one optimal way? Yeah but that's every skill. Unless your goal is 99 (or fucking agility), explore around with the weirder methods. Like fossil island fishing or blast furnace smithing.
@@megamitchel100 Most of the cool shit got removed from Warding because they once again relied on the super-nerds on social media to give them feedback so of course interesting additions in the forms of 'totems' to use during fights or skilling got removed cause people wanted to protect their sacred 'meta'. The community feedback ruined warding because they didn't gather it properly, from normal players. They were running with 1 leg from the start by trying way too hard to please the sweats.
I think the main problem is that it doesn't look like the same creature... like at all. There's almost nothing in common with the original design other than having 4 legs.
It does look good, from an artistic point of view. Games don't need to have next gen, bleeding edge graphics and ray tracing to look nice or be a esthetically pleasing.
An important note is that just because over 25% of VOTERS don't want an update, doesn't mean that that percent will quit if that update is added. I'd say a fair amount would just prefer not having that update, but would still play. Which is why I'd just simply go by which had the majority. If yes had the majority, update. If no had the majority, don't. That simple.
A lot of people who wouldn't otherwise support something just click yes cause it's one of the options and it's getting lots of support. That's a very common bias.
ABSOLUTELY NOT. If you retroactively had that majority based polling system back in runescape pre EOC, EOC would have passed the poll easily with at least 60%. This is how bad updates get into the game. Idiots like you trying to change something that works just because you are bored. If you are bored, go play something else, don't ruin a game for no reason.
@@AnonP2X3YZ So, either you quit or he quits. That's 1 player quitting either way. So what you're saying is to listen to the minority and have more players quit. Great logic my dude. I think if you quit the game would lose nothing of value.
Feels like a lot of people voted for warding just for the sake of having a new skills regardless of how good that content actually was. I could see a new continent passing over a new skill, a new continent doesn’t have to mess up the original content of the game
Nostalgia can only carry the game so far. I've been playing since 06 and as long as eoc type update doesn't happen, I'd be fine with new skills and activities honestly. Games kinda bland nowadays and it feels more a chore to try and log on than fun.
@Digi lol legacy mode doesnt even come close to fixing the mess that is rs3. Enjoy your limited time mtx exp and power events. Gotta love a staff that acts as all elemental runes being given as a holiday reward, or afk ironman holiday construction training.
lack of care in what the players wanted was what (in my opinion) ruined Runescape and made lose its identity. for that reason, I think it is important to poll almost every change. Cosmetics (remember when they changed every armor set and made it look completely different?), new skills, new items and mechanics (remember eoc?). They need to know where the player base stands on changes before they make them, and ideally before they even start working on it beyond the concept. And yes, maybe they can make the threshold 70% or reserve the rights to make a judgement call at 66-74%
I do believe polls need to be reworked, but I also think that Jagex should be allowed to bring out unpolled updates to the game. There aren't really any surprises in the main game, because everything needs to be polled. I miss the surprise of some amazing new content being put into the game without anyone knowing about it until it releases.
@@dannymate1209 That's exactly how rs3 ended up the way it is. To the point that if you log in there are fake uninteractable poll booths in the game world where they need to give people a literal illusion of choice
@@dannymate1209 i agree we need to be careful. but then again no new skills will also be a 100% death sentence to the game in the longrun so i still see giving jagex more power as the safer of the 2 options
Imo, the threshold should definitely be lowered to like 65%. 75% is more than a vast majority and is far too high Imo. Also, I would to see some new skills implemented, like sailing. Also, while I do enjoy the old school look, I would love if Jagex would implement some things to make the world a bit more realistic, like weather.
I don't think the polls are a threat to the game at all. Sure, it makes things pretty conservative but it is oldschool for a reason. Many other things are a much bigger thread to the game, mostly botting.
Old School was meant to preserve the style of runescape, not the content. OSRS only released because of EOC, it didn't release to keep things 2007style.
the thing is, the novelty that is OSRS will at some point die. without new content it'll die faster and with the community so divided on what anyone wants? the game is doomed if the pass threshold isn't majorly decreased, as others have said, 2/3rd seems fair (66%) nothing of the "new" content was really new lately, maybe raids 3 i guess, temporos is only there as an alternative to Wintertodt. The fact that we still don't have a new skill (or an old skill making it's way to us, like dungeoneering, fuck i loved that skill) is gonna kill the game at some point. the polls as of right now is a threat simply because as it has been said, it strifles innovation, devs don't make any decent concepts anymore out of fear it'll be deleted anyways. Look at warding, hate it or love it, an years worth of development time went into it ... just to fail and be doomed to the archives.
I think they could work where you try out the function in game and then have a poll on whether it was a good addition and whether to keep it, take it out or change it.
That's a great idea. Maybe even have a beta world where you can check it out and have voting be locked behind actually trying I out. That way nobody is forced to try it but people who don't give it a fair shake aren't able to block things just because it isn't the same as it was in high-school
Yeah it feels like OSRS players forget that Jagex runs 2 versions of the game that could not be more different from eachother. OSRS players generally dont know much about the main game at all.
@@PointNubProductions yeah and part of the problem is that people still compare them (usually comparing current OSRS to back when EoC was still fresh). RS3 is a whole new game at this point, and refreshingly so tbh
It's got its perks forsure but if I wanted a game with rotation based combat I would go play one that had perfected it. OSRS simply feels more rewarding for completing things. If you want max you gotta earn it unlike rs3. I'm maxed in osrs and was very close to max in rs3 before I quit.
It should be 2/3 of players, or 66.6% instead of 3/4 of players, 75%. Too many players don't want any changes no matter what and wish it was vanilla 2005 RS permanently. That makes 75% extremely difficult to reach.
@@kirayoshikage4057 You are literally why this game is going to die. Stop optimizing the fun out of the game and play the skill you want to play, my god.
@@BL-xz3ym too bad there's no profit at all in some things, such as herblore. And why bother with woodcutting? You can go do a slayer task or a boss and get the same stuff, but quicker.
I swapped from OSRS to RS3 6 months ago, and polls are partly why. SO many updates I looked forward to just get scrapped because the poll is 5% off or something.
Matt Ks reasoning is ridiculous. Why spend a year on something before asking if the community if they want it? Then get your feelings hurt because you spent a year on out of touch nonsense that people didn’t want
i could go on for hours about why i think the polls are great and super terrible but in short. It's weird to ask people that aren't game developers to manage the development of a game by vetoing potential updates.
What a horrible take. Have you played runescape back in 2007 really, and 2010, and pre EOC, and post EOC? If you had, you would understand why Jagex can't be trusted to develop their own game. They do not know when enough is enough, they simply can't help it. It's people like you who would have voted EOC into the game if that was an option back in the day, and then would have gone on to defend it after the entire games population quit.
@@AnonP2X3YZ huh? U do realize they literally couldnt add any other content because the combat limitations and how newer weapons would absolutely demolish older content.
@@AnonP2X3YZ this is why people shouldnt have much of a say in polls since they literally dont know the complications of providing consistent updates to a 2001 clicking mmo game
@@AnonP2X3YZ It wasn't needed... As long as you ignore all the reasons the devs stated it was needed. There's a reason new weapons added to osrs are barely stronger than existing weapons, and why shit like the blow pipe nerf happened. Osrs is already running into the issues that led to EoC in the first place. I wouldn't be surprised if in the future it's just a cycle of nerfing existing gear that way they can release new gear.
Integrity updates have become a slippery slope to countless unnecessary, unpolled, and unwarranted updates. They're sometimes needed, but the potential for Jagex to get carried away is always present. My most recent video actually was very similar to this one. I discussed the pros and cons of unpolled updates. Side note as an example of Jagex getting carried away with unpolled changes: The sound effect when leveling up, the hit sound when using an abyssal bludgeon, and the sound of harpooning fish have all been added/changed recently without a poll. Not even close to being an "integrity" change.
As others are saying , SAILING! I will say about warding, I think it's super cool, but not as a new skill. the ONLY skill I would welcome would be sailing. Every thing that they wanted in warding or artisan could easily be put into pre-existing skills. No reason to add a new skill just for the sake of content. That content can be added with no additional skills
Since Jagex will listen to large community posts with a lot of traffic why not give free creative range for Jagex and if the community is against an update we can vote to have them removed instead of being never added to begin with
Make polls advisory. That way Jagex have freedom but will still know when players really don't like an update. I personally think Jagex need more control, but I'd still like to have a say in the direction the game takes.
I largely understand your position, but some giant updates have been voted for, like the continent of Zeah for example, which was a massive update with loads of new content that is relevant to this day. So it's not like the polling system completely eliminates the dev team's creativity.
@@dabillya6845 And it sucked when it first released, from what I have read about it. But the new quest A Kingdom Divided is turned out to be quite possibly the best quest in the game in my opinion. (That I have completed thus far. I have like 15 quests left).
@@PaladinfffLeeroy Nice I haven't played that one yet I haven't played in a year or so but had the quest cape then, I'll have to check that one out soon.
yeah, as if they've never done an update with out a poll... instead of doing away with polls maybe drop % needed. 75% always seemed high. 70% seems a bit more reasonable and thats what it seems a lot of polls get to and fail. thats still well over half the player base saying they want it, even 65% would be nice
I think leagues and dmm are good for the current game because it allows them to test new things to find out what the players like before implementation. Like the combat achievements and collection log slots being a lot lot leagues 2 challenges being tasks ui
The polls have saved us a few times they are nice however I do believe the majority of the play base is to caught up worrying about how fast others are progressing influencing thier decisions on new skills, better methods ect. RuneScape is a game where you play how you want it’s not a race. Polls rework is needed lower the passing % and encourage people to vote more
Yeah, I think I would have to agree that 75% is a HUGE percentage of the votes. There are some people who take the skilling methods and how fast they are waaaay too seriously. Pretty much everybody I asked said they disliked Runecrafting, Mining, and Agility. What would be the problem to even out the XP you get in those skill to be closer to what some of the other skills' XP rates are. I have 99 mining through Blast Mining. I got like 60k an hour and that was not AFK. I earned some decent profit with it on the flipside. The best method is 3tick mining granite and that ruines your wrists and does not net you any profit. Much like mining and dropping iron. What is the big deal with granting better XP rates to a skill like that? It's not like it would ruin the amount of ore coming into the game with Zalcano being botted and if it actually does lower the amount of ore we could see the prices rising again from the depths of botting hell. Remember when gold ore was at least 400 each?... And look at Smithing... The skill is almost useless. Even to ironmen because you need 99 to make low level rune gear... Apart from ammunition and Blast Furnace the skill seems to be pretty dead.
@@PaladinfffLeeroy I do understand people's opinions on this to be honest. We don't want to end up like RS3 where 1-99 is something you can knock out in less than a day in some cases. Also a lot of people take breaks on OSRS, it is a game that is almost necessary to do that considering the burnout, so people don't want to come back to find out they are now massively behind in levels and unable to enjoy any new content when they were previously massively ahead in those levels. I think OSRS is actually finding interesting ways to tackle your issue, Hallowed Sepulchre for Agility, Deyault Essence for Runecrafting, Mining doesn't have an exact replica but I think it has plenty of options at this point between MLM, Blast Mining, and Zalcano. I wouldn't be opposed to ideas like this being added for other skills.
'is it time to remove polls? Personally i dont know' - Colonello 'I dont want to piss off 30 or so % of my fanbase, so im not gonna have an opinion on the matter' - Colonello
There are a bunch of content in osrs that's not really osrs at this point, zulrah, zolcano, WT. And those were fine. Warding was a very poorly presented skill that gave a bad impression. If that killed the creativity, then they need to redefine it. Making a skill and presenting is "magic armor crafting" was just flat out bad and uncreative. People are asking for dungeoneering still, even without the gear rewards, where's that? What about more quests and storyline continuations? I want to see a WGS equivalent. Don't be scared locking content behind it either. People complain about questing and content locking can suck it up. Nobody's forcing you to make 5 accounts to redo them all and burn yourself out. Every other mmo has some form of quest-like progression and content locked behind unlock quests and nobody complains. How about you re-do warding into a mix of divination from rs3 along with something new, something that would support runecrafting for example? Instead of it just being "Crafting but for magic". While I understand the merit behind it, having your work be thrown out because people voted it down is not something that should kill creativity, because warding not coming out, didn't kill the game. There were updates that failed that would've. Not to mention the amount of time spent on TEMPORARY gamemodes, it's the same principle, you put in work, some people experience it for like a week, and it's gone forever. THAT would've been a better way to test out new skills and mechanics, beta worlds just don't work.
Why would they not just add those magic robes to Crafting? It is cloth. Though, what I really want is a reworking of Smithing because the essence of the skill is doomed and only used for Blast Furnace for the most part. People complaining about questing should shut up and take it, I agree. Most of the quests in the game are absolutely amazing experiences!!! Like... Quests from 2003 are still better than most of the shit in FF14's ARR and "critically acclaimed" Heavensward... Legends Quest and Underground Pass are awesome quests. Yeah, there are sucky ones like Rat Catchers but unlocking entire regions and cities by doing quests that go over the whole setting of the region or city is awesome. Imagine follow-up quests to unfinished storylines and them diverging from what RS3 has done. Imagine Dorgesh Khan being a bustling city with humans(players) visiting from all over the place to take part is some mid- to endgame content or skilling methods that rival what we have for some of the super slow skills like RS and mining (That aren't boring, wrist destroying 3tick granite mining...). I would LOVE that. The Cave Goblins, the pirates, sea slugs, the dwarves, they all lack a finish.
Polls sits in a weird place with me. They did help establish the bigger picture of the direction we wanted to head towards in the start, but now they seem to hold back anything from being done after the game is "leagues" different than it used to be. J1mmy says you can't find nostalgia in the game anymore and that it is stupid, that is not entirely true. Well, it used to be since I used to consider majority of the F2P map to be an almost sacred location to not be touched for nostalgia, but Jagmex decided to add things like the sheared ram and that god awful Draynor Dock with X Marks the Spot. At this point, polling seems almost minute on effects unless tailored to specifically UIM/IM characters. TL;DR Old OSRS is dead, main account polling is useless, tailored polling is useful.
Honestly I don't see them being able to fix osrs due to polling. First I think all pvp polls should only be able to be voted on by people that say have 20 kills in the wildy, or x amount of hours in combat . Something to stop the spam downvotes for them. If UIM can only touch uim polls why can't it be the same for pvp.
It's impossible to tell who is a real PvPer or not. Kills can be boosted or rigged. Using stats is such an subjective thing to use, as that can also be faked. Unlike UIM where it's a definitive thing, PKers are something that has no good guidelines to use to determine.
I think they should be allowed to add content as long as it doesn’t conflict with existing content, and only use polls for existing content, like add the sailing skill and then poll the things that go along with it
I like the idea of using the spinoffs to test new ideas. Maybe they could do two polls of what the participants of that content think, and what the main population thinks of it being included or remaining as a spinoff.
Best solution to me is getting rid of the polling system and adding something better in it's place. Jagex gets full authority over their own ideas but on the flipside we have a creation hub where player ideas that get the most traction are looked at by jagex and potentially added to the game if given enough support. The game is so STALE, the community votes no on everything huge and major. It's why we have fkn Armadyl and Bandos being the best armor for 8+ years and haven't had a new skill.
If anything, they could give a list of possible updates and ask players to vote the priority they'd like to see Jagex implement them in. If any options get significantly low votes or backlash they could look into whether or not they really should implement it.
I'd like to se a middle ground where polls remain but are only advisory so jagex can add big content that only gets 70% but we can see when partnerships only gets 30%
I feel like letting the polls hold the reigns is a bad idea. Let Jagex make the final call, and use the polls less of a "This goes into the game?" and more of a "How do we feel if this were in the game?" A 73% yes? Cool, Jagex can add it without retribution. A 40% Yes? Maybe we should reconsider.
i think there should be a "content direction poll" where there are multiple things to vote yes on. but no NO votes available. poll 4 skills at once and the best one gets added
Polls should still exist in the game in order to give Jagex an idea of the reception of their updates, but should absolutely not have sway on whether or not content is released via voting. At the end of the day Jagex's content devs are just that: content developers. Players are NOT content developers. They don't know what works in games. In addition to this, they don't know what the developers have planned BEYOND the polled update. An example of this is actually seen in RS3 with a recently made melee weapon that has the highest melee stat requirement in the game. If this item was polled, people would have said that it was too weak for its requirements and the boss it is received from and it would have failed, but Jagex have said on multiple occasions that it is weak on purpose because of future planned updates that will boost its power to what players believe it should be. TL;DR: Polling is good for getting a read on the community, but should have no impact on whether or not content exists in the game.
hot take: Jagex already ruined this game twice (free-trade+wild removal and EoC) I don't trust them as far as I can throw them, and to be literal, you can't throw a company.
I've said this since launch. Jagex preemptively surrendered too hard after crawling back to the pro-RS2 players and now they're stuck with em. Also when Jagex puts leading questions on the poll, many players who wouldn't otherwise think it through just spam YES cause it sounds good. I believe Jagex's usually measured approach to upgrading stuff is better than most player suggestions. They need to be able to put their foot down on a few issues, otherwise it's just tribal vote wars.
0:37 Don't hate on me but I sincerely don't get this. What's wrong with RS3 Abyssal Demons? They look badass. Or is it just a joke? I genuinely can't tell...
@@PointNubProductions Right? Exactly. So out of left field. Also tbh, if it was meant as a joke... it's... not funny? 😂 Good video aside from this, though. I do agree with Nello; I think Matt K's wrong, I think OSRS has the potential to innovate again but it does almost certainly require a tweak at the very least to the polling system. IMO it should stay at 75% threshold for auto-add to the game, BUT, there should be a "gray area" between say 60% or 65% and 74% where "Jagex gets a vote, too" essentially, and like they can selectively, RARELY ideally, choose to push things through if they didn't hit 75% but did land in that ballpark. That way there's a "buffer zone" between the approved stuff and the unapproved stuff.
They shoulda just pissed on the warding vote, said y’all should not have this much power (because a large majority did vote for warding) and put it in the game. change that majority to 55, even 50, if having polling at all.
@@AnonP2X3YZ people like you with your short unexplained answers are indicative of exactly why we need to make the change. you just aren't smart enough to give real answers...or vote.
Yes, it's utter garbage, but UA-camrs end up having to shill for gacha games on mobile because Google demonetizes all their content. If a 90 second ad pays a month's rent, then I really can't blame them - unless it's adds for gambling sites or shady shit.
My question is how would jagex poll questions specific to Pkers like how they do to UIM?? Pking isnt an offical account game mode, meaning everyone and anyone can claim to be a Pker to vote on "Pker" specific polls. I dont get it
They have already polled a question to pkers specifically in the past. It was about adding the vestas long sword to the main game. In order to vote on it you had to have a certain number of kills in PVP I believe.
I disagree. Jagex ruined the game the first time. At least people can say that they had a say in it. That way, when people complain, Jagex can say “your fault”.
this was actually valid due to them creating balancing designing and doing almost everything short of implementation BEFORE polling jagex did judging by there graphs a minimum of half the work before polling meaning that something like TOB could have been scrapped if people just didnt like it after having potentially thousands of man hours polled into it, a few polls back now they changed it so that they go through the basic workshopping and idea process poll the limited stuff they have THEN work on most of the content. while this design philosophy has its own shortcomings, i would not be surprised if passed polls cannot be implemented due to them being incapable of properly integrating them into the games various systems, but it seems like they are going to waste a lot less time this way.
I'm sorry, but I disagree. Only 20% of our money from bonds/membership is used on staff and actually running old school RuneScape. The rest goes to the parent company. This should be 50%. This would allow the company to do the innovation, bot busting, marketing and even pay raises to staffs. I work in databases and machine learning, of which could solve a lot of the bot problems, but the salary is only something Jagex could do if they implemented this change. That's still a lot of money to the parent company, yet the reinvestments will keep the game flowing.
I just looked up, their profit margin at jagex is 66%. (OSRS is essentially a second company and is 80%). Average for any business (successful) is 10%. I love the game and do believe owners should make money, but that business model is unsustainable and should be a "maintenance cost" of keeping the game popular. Then it won't be devestating losing a year of time proposing something. Keep in mind if an update will cause 20% of the player base to quit, but 70-80% want it, that's not a good model for long term health. And if multiple of those updates happen per year, yikes. An extreme example, but that is how a lot of us feel, particularly when there are so many games competing for our time (my wife loves league and hates osrs, she trying to make me quit). How many players quit due to the blowpipe integrity change? Not saying it wasn't needed, but if things like that happen a lot, yikes. Look at the number of people who quit burning crusade classic. I think that's a model for what would happen if osrs keeps this path. Almost no new osrs players are coming in, just some who quit for a while.
I don't know how to feel about polling but it certainly needs to stay in place even if it is adjusted a bit. After all Old School has already drifted so far from the exact clone of 2007scape it once was that change is something that should be both wanted and expected. New skills, activities, reworks, quests and q.o.l. updates are important for the longevity of the game. Some examples are fan discussed skills like Ranching (farming but with animals), activities like spelunking (a dungeoneering rework that offers skilling and pvm alternatives but as an activity not a skill), or even going deeper with barbarian training (offering once again alternative routes to many aspects of the game). All options expand on one aspect of the game or another.
Another big issue with polls is that clans are able to control what content comes to the game. They're organized and have enough voters to swing >25% of a poll, denying something new on the grounds that it'll "ruin the game" New bosses/slayer monsters with new best-in-slot items to upend the economy and be botted endlessly for RWT? Oh yeah, they'll make sure all that crap gets in. Stuff like quests (which they do now, but I remember in the past, when OldSchool first came out new quests were typically stonewalled) new skills, etc usually get shafted. Old School's polling system is the best argument against democracy I know.
I think the threshold should be lowered to 60%. As well, Jagex should keep their ears to the ground to listen for player feedback after a big update is launched and run some sort of satisfaction survey a few weeks or months after the update goes live. That way, if something game-ruiningly terrible manages to make it past 60% and into the game, Jagex will hear the community's displeasure. The Oldschool team cares deeply about our opinions.
drop requirement to 55% add a no opinion option and be done with it. and of course divide poll acces based on type of poll (skilling PVM PK Miningaming Ironman) and bracket of play (lvls 1-20/Cbt 3-30, 21-50/cbt30-75 51-80/cbt 76-100, 80+/cbt101+) and if a gam change is considered far enough to development poll specifics and see if players can suggest changes to content to tailor it to needs.
thing that hits me the hardest, if most of the work was already done with Warding... they could have just added it in. yeah it would change the economic landscape of the game... that's what updates of any kind do, there was no real downside to adding it. Hell, they could have just polled and said "ok here are the concepts we have, which one do you guys want first? second? got it. they're coming out in that order. everyone would have more content, the game would change drastically, and just generally be more enjoyable overall. Polls ultimately screw over the players.
But then you may get a lot of players quitting the game. It's a dangerous strategy - people don't typically quit because an update didn't pass the polls and get implemented. But a LOT of people quit if an unfavorable update gets implemented. Look at EOC in RS3: Almost no one would've quit if EOC was never added, but adding it caused 90% of the player base to quit. Adding more content while losing even 5% of the player base over and over doesn't create a good outcome.
My fucking god, go play a different game if you want endless fucking content. This is OLD SCHOOL runescape, NOT new age DLC boosta zooza runescape bonanza juicefest supreme.
@@007kingifrit I meant players don't quit just because 1 update doesn't pass. Sure, people get bored over time, but that's a natural trend with every video game. New content is theoretically needed over time to try to curb boredom. But one specific update not passing doesn't make people quit in large numbers, whereas one specific bad update passing can and often does make people quit in high numbers.
I think the threshold is the issue. 75% made sense back when OSRS began, and the average daily player base was a fraction of what it is now (20-30k, within a few months after release). It doesn't make sense, now. We currently have QUADRUPLE that population, and some months, even higher. There's no reason that 2/3 players shouldn't be enough to pass a vote, with the current numbers. Warding would have passed, in this scenario, which could have been great for the economy. There are tons of large, toxic groups, (like the clans controlling castle wars), that can easily control that extra 11% that polls require to pass. All in order to suit their own personal interests over the betterment of the game.
I will bet, that the death of OSRS will be the lack of polling, Devs wants to add or change something and simply do not poll it. It's nothing new, they've done it before and will keep doing it and not giving a fuck. And for the items that the players want to be polled such a the fucking Sand Casino? Nah, fuck that, lets keep it.
Just release what they want. You don't see expansions for FFXIV or WoW being polled and having to pass 75% of the playerbase. Runescape cannot coast on the past, I personally love it, but it needs new content in OS to draw in new people.
Andddd wow is pretty much dead and FFxiv is a never ending dungeon spam simulator to level any alt class after you have skipped the 200+ hours of cut scenes to get to end game. I've played both for a long time, those 2 games are popular because no one has anything else to scratch the itch.
My proposal: - major game changing updates require 75% to pass. - updates that add new skills only need 51% to pass - since it likely won't kill player counts since training and using any skill is entirely optional. - updates that only effect Ironmen should only be voted on by Ironmen and should require 60% to pass. - game engine updates that help graphical fidelity and QoL should not be poled and should just be pushed. - game engine updates that change spell and combat mechanics should be poled by members and F2P players and should be accompanied by a public demo so that players can come to a real consensus - these updates should require a 70% to pass. - Designs and redesigns should not be poled because RuneScape is Jagex's work of art and it's artists should be able to express their creativity - players can take or leave items especially FashionScapers. - Balancing patches should require 75%. - Anything that adds content from before 2012 but after 2007 (minus micro transactions) should just automatically be pushed and not be poled. 2008-2011 is still RuneScape 2 - which IS Oldschool RuneScape. - any updates pushing micro transanctions should require 85% to pass.
Never do away with polls; Jagex has proved too often how happy they are to ignore an entire half of the developer-player relationship. Adjusting the rules of the polls, this should be negotiated as long as either side sees reasonable potential for improvement.
Making TB F2P was literally the only positive PvP game update by Jagex during the entire time period between the original wildy removal and eventually bringing it back. I just wish they had #1 done it sooner, #2 added Snare to F2P at the same time, #3 added the Prot Mage "nerf" regarding halving freeze timers for normal spell book (tbh Prot Mage SHOULD refuse freeze timers slightly for all Spell Books, but nowhere near 50%), and #4 split the F2P PvP world into two separate worlds: a normal No Protect Item world with multi, wildy etc., and the current world (but either block/remove all multi tiles/areas, or make the entire game singles). F2P never had a chance to not be dead primarily because people multilog like 4-5 accounts with str ammy, rune scim, full monk robes, optional bow/50 addy arrows, and just protect item before dying and teleporting back to Falador.
5:20 the poll only failed specifically because skilling is boring and tedious, getting 99 should take 50 hours not 500. No working person wants to spend 62 straight days grinding fletching and then repeat for the next 20 skills in their free time.
Leagues and DMM is jagex's only real opportunity to be truly creative and invest into new ideas without having to worry about the idea being canned because of a failed poll. I predict that they will focus a lot more on these gamemodes than the actual game in a few years, once they have exhausted the space and lore of the real game since there is only so much content they can implement into the game before the players say it's too much. It will still take years to get there, don't get me wrong, but in 10 years from now when raids 8 releases, I'm willing to bet that what I predicted will have come true.
I feel warding failed because it's too specific for mage items and has a lame name. I would vote yes on an alchemy skill that allows you to turn items into other items and not just coins. (alch spells are kept)
@@Rockett. People that say this don't understand it isn't that simple, the main benefit to adding a new skill is how many players it brings back or potentially even new players it attracts. It is a give and take, a lot of warding could've been added to runecrafting and crafting, but good look convincing the executives that adding that much content to existing skills is a worthwhile investment.
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no
If polls are ruining the game, just don’t let people in Poland play.
damn bro you got the whole squad laughing
Spierdalaj.
xD
I hate you
Yeah and dont give them any grenades.
I think that some of the most innovative updates should have a test server for people to try them before them being pooled.
team fortress 2 used to have the same thing back in 2011; you could join the main server or the download the test server which uses your same account but you start over with access to the new beta weapons.
Trying out the beta weapons on it was really fun and gave you an idea on what it was going to be like before they add it. It also meant you can give feedback while testing it; leting them change it for more testing or just release it.
Also the tf2 mods were on the test servers more than the official ones, I got to meet 2 and it felt like there was a connection between the devs and players; so if Runescape did this it would be amazing in more than 1 way!
Like eoc was and then they still went through with it when it cost them around half their players.
@@WakoDoodle tf2 was a legendary game
I know I am 11 months late... but I 100% agree. If they did a beta for warding, I think it would have gotten in. They did pretty much everything the community asked for with warding with the community said to do when they polled sailing and artisian. They released blog after blog, released exp rates, showed what it would be like in game... and it still failed. After all that working and actually listening to feedback only for it to fail, no wonder it took 4-5 years for them to even try again for a new skill.
And what's worse? The community is already tearing itself apart and peeps have said they will spite vote since taming/shamanism didn't win.
The Community agrees that we want a new skill. Jagex polled and that passed. Now what the skill should be should have been left in jagex's hands. Mainly since the community will never agree on WHAT the skill should do.
This would be great
I think 75% is a bit high. There have been a lot of updates that hit in between 70 and 75 that really should be implemented.
I think maybe they should have a slight buffer zone, say between 60 and 75% it's left up to the Jmods to do as they see fit. After an update is polled and it hits between that amount, they can look at the feedback from the broader community and make a decision accordingly
I like this idea. This would allow us to veto any horrendous ideas and still allow good updates that fall short of 75% to pass.
Yea you are right if a update looks really bad there will be almost nobody voting for it anyway i would go even lower and say less than 50% to pass.
I think this
60 is way too low. Some horrendous updates would've passed if that was the threshold. 70 would be perfect.
@@0ffaI If we're doing a 'Jmod final decision buffer zone' then 60 isn't bad at all tbh, it still ends up being a situation where Jmods can veto it and people will know it fell into the buffer zone so if they really feel that strongly about it they can voice their complaints and maybe even get a 2nd poll. 70 is still too high imo, there are polls that people still yearn for to this day years later that couldn't even breach 70%. I'd be fine with 65% because that would at the very least mean one piece of game changing content would've been able to pass, warding. Not a great skill but 65% would prove it is possible for OSRS to one day get a new skill, whereas right now it is literally impossible.
I wouldn't remove polls but I do agree on lowering the % threshold. Even in politics you often "only" need the 2/3 majority which is more than 66%.
Figured a halfway point is that poll questions between just under 75% and just over 66% could be guaranteed a second chance at the next series of poll questions, with an updated stance to show what has changed from the last poll and then apply the usual "75% or bust" method.
People really don't know what they want until they have it. There's a lot that shouldn't be polled for that reason but that also means the development team needs to use their brain a lot more to be careful not to put stuff in that goes against the core game design that everyone loves.
Sailing I will forever hope for you. I will forever wait for you. The most popular skill to never get released.
They should add it.
Not only would it be a new skill yo learn but it will give the docks and boats in osrs some rework.
These people really voted against it. Forever saddened
@@BigGuy_Trades be mad at me I sure the fuck did on 10 accounts
@@ScoobyShotU nobody cares
The most pointless skill idea ever.
Glad they didnt waste their time on such a terrible idea. Bunch of grown ass men clinging onto the shitty idea they came up with when they were 12 playing decades ago.
I really wanted warding. Lore wise, it filled a gap on how mage armor is created. The item sink was also a pro. Personally, the only skill i wouldnt have wanted to pass, is artisan. I feel it could be added in as something similar to farming contracts.
Good point, I never looked in to the lore much. I'll have to give it a look sometime. :)
I have an extremely hot take: Add Invention to OSRS, obviously cap it at 99 with normal XP rates so folk don't shit themselves. I think an item sink + untradable items would help the economy a ton. Obviously divine charges would need to be reworked, but you could do something like tying them in with Runecrafting, and of course no augmented armors in PVP areas and new PVM areas(maybe just disable the buffs but you can still wear them I guess).
@@Dr_Andracca imho invention should be part of smithing and crafting, instead of its own prof.
If jagex felt so passionate about warding they should have released it in a new league and let players truely test it. The test servers just dont work.
Ohhhhhh, that's a really good idea.
Perfect idea, I would've loved to see that happen
Yea i would love a new skill to spend my time on.
I believe mod ash responded to this previously. The reason they don’t want to do it is because those new modes are pretty drastically different from the main game so that doesn’t really help in determining if it should be added permanently
They need to go back to their idea of sailing. the crystal dragons seemed cool, and i would love to go to randomly generated islands for random bouts of loot that have dungeoneering esc feeling
if it was added as a minigame sure, but not a skill
@@NOT_EZ_NFL yeah that fits more with a minigam, but a great minigame
It won't happen, if they put a lot of time into getting it prepared for a proper showing and it fails then they've crippled the content releases and will get blame for it, however it they don't do that then it will be even more impossible for it to pass as you won't be able to show it off properly. Jagex will either let OSRS fizzle out or they'll get increasingly bold and start doing semi-polled or even completely unpolled content releases.
Yet again, something that is already on RS3 exactly as you described
@@NOT_EZ_NFL the game has a million and one mini games. Every time somebody suggests a new skill you people always say it should be a mini game instead. If there’s progression and it has economic ramifications it’s a goddamn skill.
Honestly, I think the issue with polls is that a lot of players vote on what benefits them, not what benefits the game. For example, there are a bunch of max capers and people going for max who will never vote for a new skill, because a new skill means they need to re-obtain/do another skill for max cape.
I'm maxed and I personally wouldn't vote no for a new skill, but until you do the grind to max you have no clue how "easy" it is to say "I'm going for max!" Without actually getting to max.
There are also max skillers who specifically refuse to have updates that would make tedious grinds into something more fun specifically because they already suffered and want others to have to do the same thing.
I wasn't playing OSRS when sailing was polled but how in the world did that fail? Back in the day, it was all people hoped for in a new skill
Exactly what I hoped the original sailing was going to be back in 2008/09. Good old days.
IKR, its a perfect combination between nostalgia and new content.
Probably because the hard-core veterans didn't want to put in more effort. I voted yes to warding, I was super surprised when it didn't pass...
@@DerBrandt same. My philosophy is if I don't like to do something in the game, I won't do it. Even if warding wasn't a new skill but an additional method to training crafting and runecrafting at a low exp rate it would have been a nice addition to the game.
@@OdinPlays94 ur forgetting almost every osrs player plays for nostalgia thats among there first reasons for playing so yeah anything that chngaes that for thme is a no. hence why i play rs3
Funnily enough, the issues with early rs3 are what pushed me to quitting, then coming back to osrs a few years later.
The lack of new content or creative vision in osrs pushed me back to rs3, and honestly, rs3 is a much better game now because devs can do what they want without being held hostage by a minority of players. Yes, not everything hits, but the fact they are able to follow their own creative vision works out best most of the time
Archaeology is a great example of what devs can come up with when they know their content has a 100% chance of making it into the game
For a while I didn't like rs3 as you got the xp so quickly and everything was easy. Then I understood they don't want people to grind for hours to achieve a level, instead they give you varying content to do within that skill. You can progress in shorter amount of time and that motivates you to play. Us who can afford only couple hours of game time per week can also enjoy the game, not be stuck on woodcuting for days.
Also the detail and the amount of content you have in for example pvm is nice.
@@duzzzz94 also you have understand these skills aren’t new skills. They 10+ years old skills. The game has a thriving economy, from a overground market to underground market and both are thriving. So it makes sense that something that is 10+ year old skills become easier
@@emsouemsou Archeology felt really boring to me instead. It's similar to woodcutting that you afk by a pile and wait to gain points. Then added with bonus relics to get combat power from the points. New bosses and quests seem the biggest improvement
@@madcroc111 The core mechanics of arch are simple but unlike woodcutting there are tons of layers to training the skill. You have collections of different rows and columns of artifacts (e.g. tetracompass vs. chronotes), buying mats vs screening soil for xp vs. gp, chronotes as a resource, disassembly -> ancient invention as an alternative resource, and a ton of rare drops. Not to mention high level arch is way faster than WC
I feel like the solution is quite simple -
If an update would only add to the game without impacting anything already existing: 65% to pass.
If an update would add new content but risk changing already existing content in any way: 70% to pass.
If an update would outright change or remove existing content directly in order to work: 75% to pass.
I really enjoy the polls, maybe change the percentage required for things to pass or rework it somehow if people want, but there’s no other game like osrs where the players really have a say in what happens.
Yeah I feel the exact same, i think 70% would be good but that might not solve much. Don’t know what the percentage should be
I didnt like warding for 1 reason alone.
To me the only thing it added was an other skill to grind for maxing.
I didn’t feel it was adding to the game in any way like a skill as crafting would or even construction. It would feel like a useless skill like fire making and the tediousness of rune crafting.
If they instead asked for feedback reworked it until something was worth skilling for i think i would have voted yes.
Instead they polled it everyone kinda agreed it would be good for the game but it would be a boring skill.
Lots of potential never realised. Shame really.
@@DeltaNrOne I kinda agree with ya there, I did vote yes though just to have more content in the game. I was never a fan of warding more or less than I’m a fan of smithing or fletching for example. But if all the skills were polled, we’d have like 4 skills maybe.
Also I looked at it like they’re not gonna release it all in one drop and never update or change anything about it. Like the rest of the game it’ll be updated and changed along the way and we’d likely end up with a Zeah-like scenario where after a couple years it’s different but better.
And on the note of adding another skill to the maxing grind, it took me over 4000h to max so what’s another couple hundred hours. Honestly anyone at or aiming to get that far into the game will likely play those couple hundred hours regardless(slayer, boss hunting, etc) plus some might enjoy a bit more variety, even if it was a boring skill after all.
So yeah I voted yes but I agree it wasn’t an amazing skill idea. I loved artisan though idk why that failed. Slayer but for skilling, honestly an amazing idea imo.
Yea it should only need 50% or even less.
I remember when warding failed and tuning into the dev stream. It was so awkward, you could feel the humiliation in everyone’s chest. They looked like they had so many things to discuss and talk about the new skill, but they just have to drop it and never discuss it ever again. It felt so disheartening.
Their fault. They thought they had something but was a missZ
@@sammys362 I don't know. A lot of people I talked to during that time were either "I would like it because of various reasons. Like giving hunter more options other than chinchompas or meta, the fact that they want to work with the community on it, having open betas, and the pure heart in it." The other people said "Fuck new skills, they suck. This sucks. It's a pay skill. Fuck that. Fuck Jagex." I think I only talked to one person who actually gave more specifics on why they hated the skill, everyone else was just toxic about it from my point of view.
@@megamitchel100 "It's a pay skill. Fuck that." That's valid critisism, why would I ever vote for a new skill that's tedious and expensive to train? They had something good going with sailing, shame it failed the polls.
@@0ffaI It actually wasn't full on pay skill. I read through it and while you could pay (and likely would need to pay for 99) the devs were making several profitable ways to level it. Kind of like crafting and smithing. It was looking very likely that you could achieve level 70s through profitable methods.
Still tho, I see your point. But when I looked at all the ways you could train warding, such as making/gathering the pieces, crafting the pieces, having it combined with hunter, there wasn't going to be just "one tedious way" would there be one optimal way? Yeah but that's every skill. Unless your goal is 99 (or fucking agility), explore around with the weirder methods. Like fossil island fishing or blast furnace smithing.
@@megamitchel100 Most of the cool shit got removed from Warding because they once again relied on the super-nerds on social media to give them feedback so of course interesting additions in the forms of 'totems' to use during fights or skilling got removed cause people wanted to protect their sacred 'meta'. The community feedback ruined warding because they didn't gather it properly, from normal players. They were running with 1 leg from the start by trying way too hard to please the sweats.
0:35 if you like the rs3 version or not you cant say the osrs version looks good. that would be nostalgia speaking.
I think the main problem is that it doesn't look like the same creature... like at all. There's almost nothing in common with the original design other than having 4 legs.
It does look good, from an artistic point of view. Games don't need to have next gen, bleeding edge graphics and ray tracing to look nice or be a esthetically pleasing.
@@Geldahar I'm sorry but no lol even artistically they were very limited, that's why it looks so bad.
An important note is that just because over 25% of VOTERS don't want an update, doesn't mean that that percent will quit if that update is added. I'd say a fair amount would just prefer not having that update, but would still play. Which is why I'd just simply go by which had the majority. If yes had the majority, update. If no had the majority, don't. That simple.
A lot of people who wouldn't otherwise support something just click yes cause it's one of the options and it's getting lots of support. That's a very common bias.
ABSOLUTELY NOT. If you retroactively had that majority based polling system back in runescape pre EOC, EOC would have passed the poll easily with at least 60%. This is how bad updates get into the game. Idiots like you trying to change something that works just because you are bored. If you are bored, go play something else, don't ruin a game for no reason.
I'd quit if a new skill was added.
@@AnonP2X3YZ So, either you quit or he quits. That's 1 player quitting either way. So what you're saying is to listen to the minority and have more players quit. Great logic my dude. I think if you quit the game would lose nothing of value.
@@thekilla1234 If you're not a fan of polls, play RS3. That is *literally* the version of OSRS without polls.
Feels like a lot of people voted for warding just for the sake of having a new skills regardless of how good that content actually was. I could see a new continent passing over a new skill, a new continent doesn’t have to mess up the original content of the game
Nostalgia can only carry the game so far. I've been playing since 06 and as long as eoc type update doesn't happen, I'd be fine with new skills and activities honestly. Games kinda bland nowadays and it feels more a chore to try and log on than fun.
Rs3 isn't bland and boring 👍🏿
@@Blittsplitt5 as bad as it sounds to an osrs player, i have dabbled with rs3 lately lol
@Digi lol legacy mode doesnt even come close to fixing the mess that is rs3. Enjoy your limited time mtx exp and power events. Gotta love a staff that acts as all elemental runes being given as a holiday reward, or afk ironman holiday construction training.
@Digi There are zero options because the game is shit lol. It's a joke, a husk. The only option is to not play.
@Digi Nobody cares who you block, clown.
lack of care in what the players wanted was what (in my opinion) ruined Runescape and made lose its identity. for that reason, I think it is important to poll almost every change. Cosmetics (remember when they changed every armor set and made it look completely different?), new skills, new items and mechanics (remember eoc?). They need to know where the player base stands on changes before they make them, and ideally before they even start working on it beyond the concept. And yes, maybe they can make the threshold 70% or reserve the rights to make a judgement call at 66-74%
Its kind of fucked up how the new changes to recruitment drive and pollnivneach Ali's wasn't polled at all...
I do believe polls need to be reworked, but I also think that Jagex should be allowed to bring out unpolled updates to the game. There aren't really any surprises in the main game, because everything needs to be polled. I miss the surprise of some amazing new content being put into the game without anyone knowing about it until it releases.
I agree.. but at the same time this is what ruined it in the first place and why it is how it is…
@@dannymate1209 That's exactly how rs3 ended up the way it is. To the point that if you log in there are fake uninteractable poll booths in the game world where they need to give people a literal illusion of choice
@@queenb5049 I mean, it has had more actual updates this year than osrs. All that does is prove my point.
@@A121-e5y Imagine being that mad at a video game, that you demonize people that enjoy something you don't. You really need to grow up kid.
@@dannymate1209 i agree we need to be careful. but then again no new skills will also be a 100% death sentence to the game in the longrun so i still see giving jagex more power as the safer of the 2 options
Getting 75% of people behind anything is insanely hard. 2/3rds, or 66% seems like a good spot where a lot more would pass, if not lower.
absolutely, 2/3rds is way more reasonable and still a huge amount of the community
bruh nearly all the polls pass.
@@ponyboytv2444
Because nothing huge is ever polled..?
Imo, the threshold should definitely be lowered to like 65%. 75% is more than a vast majority and is far too high Imo. Also, I would to see some new skills implemented, like sailing. Also, while I do enjoy the old school look, I would love if Jagex would implement some things to make the world a bit more realistic, like weather.
I don't think the polls are a threat to the game at all. Sure, it makes things pretty conservative but it is oldschool for a reason. Many other things are a much bigger thread to the game, mostly botting.
Old School was meant to preserve the style of runescape, not the content. OSRS only released because of EOC, it didn't release to keep things 2007style.
the thing is, the novelty that is OSRS will at some point die.
without new content it'll die faster and with the community so divided on what anyone wants? the game is doomed if the pass threshold isn't majorly decreased, as others have said, 2/3rd seems fair (66%)
nothing of the "new" content was really new lately, maybe raids 3 i guess, temporos is only there as an alternative to Wintertodt.
The fact that we still don't have a new skill (or an old skill making it's way to us, like dungeoneering, fuck i loved that skill) is gonna kill the game at some point.
the polls as of right now is a threat simply because as it has been said, it strifles innovation, devs don't make any decent concepts anymore out of fear it'll be deleted anyways.
Look at warding, hate it or love it, an years worth of development time went into it ... just to fail and be doomed to the archives.
I think they could work where you try out the function in game and then have a poll on whether it was a good addition and whether to keep it, take it out or change it.
That's a great idea. Maybe even have a beta world where you can check it out and have voting be locked behind actually trying I out. That way nobody is forced to try it but people who don't give it a fair shake aren't able to block things just because it isn't the same as it was in high-school
@@stephenchurch1784 That would make it more fair and you can work out the kinks.
Jagex is definitely still innovating -- just on RS3 instead ;) seriously some sick content being pushed there rn
Yeah it feels like OSRS players forget that Jagex runs 2 versions of the game that could not be more different from eachother. OSRS players generally dont know much about the main game at all.
@@PointNubProductions yeah and part of the problem is that people still compare them (usually comparing current OSRS to back when EoC was still fresh). RS3 is a whole new game at this point, and refreshingly so tbh
@@markhacz people simply don’t want to play it
It's got its perks forsure but if I wanted a game with rotation based combat I would go play one that had perfected it. OSRS simply feels more rewarding for completing things. If you want max you gotta earn it unlike rs3. I'm maxed in osrs and was very close to max in rs3 before I quit.
ya, it's still a dollar store world of warcraft
Polls should be used to guage player opinions rather than it being the deciding factor for updates.
8:20 deserves a hard disagree. The same exact thing can be said of EoC. Lots of effort does not mean beneficial or good content
Agreed, high effort doesn't necessarily mean good. :)
It should be 2/3 of players, or 66.6% instead of 3/4 of players, 75%. Too many players don't want any changes no matter what and wish it was vanilla 2005 RS permanently. That makes 75% extremely difficult to reach.
"Graphics made for a gamecube"
More like PS1, N64
why does skip question count as a vote? should only be between yes or no (regarding 75% ratio). would still be able to skip.
Not sure why the Artisan skill would fail. Makes sense to have a version of “slayer” for non combat skills, since slayer focuses only on combat.
Exactly.
Spoiled playerbase
To be fair, slayer would not pass a poll if polled today.
@@masterype2 Only because it singlehandedly ruins economy and makes every other gathering skill literally worthless, besides maybe runecrafting.
@@kirayoshikage4057 You are literally why this game is going to die. Stop optimizing the fun out of the game and play the skill you want to play, my god.
@@BL-xz3ym too bad there's no profit at all in some things, such as herblore. And why bother with woodcutting? You can go do a slayer task or a boss and get the same stuff, but quicker.
I swapped from OSRS to RS3 6 months ago, and polls are partly why. SO many updates I looked forward to just get scrapped because the poll is 5% off or something.
cope
Matt Ks reasoning is ridiculous. Why spend a year on something before asking if the community if they want it? Then get your feelings hurt because you spent a year on out of touch nonsense that people didn’t want
Most players want a new skill. That's not controversial at all, the hell?
The devs know better than the players.
Look at infinite NMZ. Integrity changes are needed.
i could go on for hours about why i think the polls are great and super terrible but in short.
It's weird to ask people that aren't game developers to manage the development of a game by vetoing potential updates.
What a horrible take. Have you played runescape back in 2007 really, and 2010, and pre EOC, and post EOC? If you had, you would understand why Jagex can't be trusted to develop their own game. They do not know when enough is enough, they simply can't help it. It's people like you who would have voted EOC into the game if that was an option back in the day, and then would have gone on to defend it after the entire games population quit.
@@slayer100141 No, a combat rework absolutely was NOT needed. Runescape is runescape, not a cookie cutter MMO with a bunch of abilities.
@@AnonP2X3YZ huh? U do realize they literally couldnt add any other content because the combat limitations and how newer weapons would absolutely demolish older content.
@@AnonP2X3YZ this is why people shouldnt have much of a say in polls since they literally dont know the complications of providing consistent updates to a 2001 clicking mmo game
@@AnonP2X3YZ It wasn't needed... As long as you ignore all the reasons the devs stated it was needed. There's a reason new weapons added to osrs are barely stronger than existing weapons, and why shit like the blow pipe nerf happened. Osrs is already running into the issues that led to EoC in the first place. I wouldn't be surprised if in the future it's just a cycle of nerfing existing gear that way they can release new gear.
maybe dont remove polls, but lower the percent approval rating to like 60% or 55%.. 75 is so steep
No, 75 or nothing.
@@AnonP2X3YZ why so mad? Its just a damn game
@@JRBanana Everything is just a game, nothing matters in the end. The it's just a game argument is dumb.
@@AnonP2X3YZ BUT ITS JUST A GAME? why you talking like its a big deal its just pixels ??
@@JRBanana life is just pixels
Integrity updates have become a slippery slope to countless unnecessary, unpolled, and unwarranted updates. They're sometimes needed, but the potential for Jagex to get carried away is always present. My most recent video actually was very similar to this one. I discussed the pros and cons of unpolled updates.
Side note as an example of Jagex getting carried away with unpolled changes: The sound effect when leveling up, the hit sound when using an abyssal bludgeon, and the sound of harpooning fish have all been added/changed recently without a poll. Not even close to being an "integrity" change.
As others are saying , SAILING!
I will say about warding, I think it's super cool, but not as a new skill. the ONLY skill I would welcome would be sailing. Every thing that they wanted in warding or artisan could easily be put into pre-existing skills. No reason to add a new skill just for the sake of content. That content can be added with no additional skills
Since Jagex will listen to large community posts with a lot of traffic why not give free creative range for Jagex and if the community is against an update we can vote to have them removed instead of being never added to begin with
Make polls advisory. That way Jagex have freedom but will still know when players really don't like an update. I personally think Jagex need more control, but I'd still like to have a say in the direction the game takes.
I largely understand your position, but some giant updates have been voted for, like the continent of Zeah for example, which was a massive update with loads of new content that is relevant to this day. So it's not like the polling system completely eliminates the dev team's creativity.
that was an ex jagex employees idea lol
@@dabillya6845 And it sucked when it first released, from what I have read about it.
But the new quest A Kingdom Divided is turned out to be quite possibly the best quest in the game in my opinion. (That I have completed thus far. I have like 15 quests left).
That's literally a single example to the contrary when the overwhelming majority of instances have showed this to be the case.
@@PaladinfffLeeroy Nice I haven't played that one yet I haven't played in a year or so but had the quest cape then, I'll have to check that one out soon.
That's only one example my guy.
yeah, as if they've never done an update with out a poll... instead of doing away with polls maybe drop % needed. 75% always seemed high. 70% seems a bit more reasonable and thats what it seems a lot of polls get to and fail. thats still well over half the player base saying they want it, even 65% would be nice
51% should be all it takes, either majority likes it or doesn't.
I miss dungeoneering and summoning...it was so much fun
Summoning ruined it dungeonering was cool but the weapons to op it was literally get them or the game was 100x harder lol.
No
They should add new skills into each league and let people see how it works at an accelerated rate (due to xp gain increases).
I think leagues and dmm are good for the current game because it allows them to test new things to find out what the players like before implementation. Like the combat achievements and collection log slots being a lot lot leagues 2 challenges being tasks ui
The polls have saved us a few times they are nice however I do believe the majority of the play base is to caught up worrying about how fast others are progressing influencing thier decisions on new skills, better methods ect. RuneScape is a game where you play how you want it’s not a race. Polls rework is needed lower the passing % and encourage people to vote more
This, 75% is a huge percentage to reach for anything and at this point Jagex doesn’t even try to get something like a skill to pass.
Yeah, I think I would have to agree that 75% is a HUGE percentage of the votes.
There are some people who take the skilling methods and how fast they are waaaay too seriously. Pretty much everybody I asked said they disliked Runecrafting, Mining, and Agility. What would be the problem to even out the XP you get in those skill to be closer to what some of the other skills' XP rates are. I have 99 mining through Blast Mining. I got like 60k an hour and that was not AFK. I earned some decent profit with it on the flipside. The best method is 3tick mining granite and that ruines your wrists and does not net you any profit. Much like mining and dropping iron. What is the big deal with granting better XP rates to a skill like that? It's not like it would ruin the amount of ore coming into the game with Zalcano being botted and if it actually does lower the amount of ore we could see the prices rising again from the depths of botting hell. Remember when gold ore was at least 400 each?...
And look at Smithing... The skill is almost useless. Even to ironmen because you need 99 to make low level rune gear... Apart from ammunition and Blast Furnace the skill seems to be pretty dead.
@@PaladinfffLeeroy I do understand people's opinions on this to be honest. We don't want to end up like RS3 where 1-99 is something you can knock out in less than a day in some cases. Also a lot of people take breaks on OSRS, it is a game that is almost necessary to do that considering the burnout, so people don't want to come back to find out they are now massively behind in levels and unable to enjoy any new content when they were previously massively ahead in those levels.
I think OSRS is actually finding interesting ways to tackle your issue, Hallowed Sepulchre for Agility, Deyault Essence for Runecrafting, Mining doesn't have an exact replica but I think it has plenty of options at this point between MLM, Blast Mining, and Zalcano. I wouldn't be opposed to ideas like this being added for other skills.
'is it time to remove polls? Personally i dont know' - Colonello
'I dont want to piss off 30 or so % of my fanbase, so im not gonna have an opinion on the matter' - Colonello
There are a bunch of content in osrs that's not really osrs at this point, zulrah, zolcano, WT. And those were fine.
Warding was a very poorly presented skill that gave a bad impression.
If that killed the creativity, then they need to redefine it. Making a skill and presenting is "magic armor crafting" was just flat out bad and uncreative.
People are asking for dungeoneering still, even without the gear rewards, where's that?
What about more quests and storyline continuations? I want to see a WGS equivalent. Don't be scared locking content behind it either. People complain about questing and content locking can suck it up. Nobody's forcing you to make 5 accounts to redo them all and burn yourself out. Every other mmo has some form of quest-like progression and content locked behind unlock quests and nobody complains.
How about you re-do warding into a mix of divination from rs3 along with something new, something that would support runecrafting for example? Instead of it just being "Crafting but for magic".
While I understand the merit behind it, having your work be thrown out because people voted it down is not something that should kill creativity, because warding not coming out, didn't kill the game. There were updates that failed that would've.
Not to mention the amount of time spent on TEMPORARY gamemodes, it's the same principle, you put in work, some people experience it for like a week, and it's gone forever. THAT would've been a better way to test out new skills and mechanics, beta worlds just don't work.
Why would they not just add those magic robes to Crafting? It is cloth.
Though, what I really want is a reworking of Smithing because the essence of the skill is doomed and only used for Blast Furnace for the most part.
People complaining about questing should shut up and take it, I agree. Most of the quests in the game are absolutely amazing experiences!!! Like... Quests from 2003 are still better than most of the shit in FF14's ARR and "critically acclaimed" Heavensward... Legends Quest and Underground Pass are awesome quests. Yeah, there are sucky ones like Rat Catchers but unlocking entire regions and cities by doing quests that go over the whole setting of the region or city is awesome.
Imagine follow-up quests to unfinished storylines and them diverging from what RS3 has done.
Imagine Dorgesh Khan being a bustling city with humans(players) visiting from all over the place to take part is some mid- to endgame content or skilling methods that rival what we have for some of the super slow skills like RS and mining (That aren't boring, wrist destroying 3tick granite mining...). I would LOVE that.
The Cave Goblins, the pirates, sea slugs, the dwarves, they all lack a finish.
@@PaladinfffLeeroy their reasoning behind not adding that to crafting was "crafting is already saturated" which was a bullshit reason.
Polls are ruined by too many spitefull people.
Polls sits in a weird place with me. They did help establish the bigger picture of the direction we wanted to head towards in the start, but now they seem to hold back anything from being done after the game is "leagues" different than it used to be. J1mmy says you can't find nostalgia in the game anymore and that it is stupid, that is not entirely true. Well, it used to be since I used to consider majority of the F2P map to be an almost sacred location to not be touched for nostalgia, but Jagmex decided to add things like the sheared ram and that god awful Draynor Dock with X Marks the Spot. At this point, polling seems almost minute on effects unless tailored to specifically UIM/IM characters.
TL;DR Old OSRS is dead, main account polling is useless, tailored polling is useful.
I'm not sure... maybe you should make a poll to find out.
ok let the responses to this comment be polled
i say polling is a problem in its current form
Polls should only be used for giant updates like the rs3 combat update or for updates around tricky skills like runecrafting.
Honestly I don't see them being able to fix osrs due to polling. First I think all pvp polls should only be able to be voted on by people that say have 20 kills in the wildy, or x amount of hours in combat . Something to stop the spam downvotes for them. If UIM can only touch uim polls why can't it be the same for pvp.
It's impossible to tell who is a real PvPer or not. Kills can be boosted or rigged. Using stats is such an subjective thing to use, as that can also be faked. Unlike UIM where it's a definitive thing, PKers are something that has no good guidelines to use to determine.
I think they should be allowed to add content as long as it doesn’t conflict with existing content, and only use polls for existing content, like add the sailing skill and then poll the things that go along with it
I like the idea of using the spinoffs to test new ideas. Maybe they could do two polls of what the participants of that content think, and what the main population thinks of it being included or remaining as a spinoff.
Best solution to me is getting rid of the polling system and adding something better in it's place. Jagex gets full authority over their own ideas but on the flipside we have a creation hub where player ideas that get the most traction are looked at by jagex and potentially added to the game if given enough support. The game is so STALE, the community votes no on everything huge and major. It's why we have fkn Armadyl and Bandos being the best armor for 8+ years and haven't had a new skill.
If anything, they could give a list of possible updates and ask players to vote the priority they'd like to see Jagex implement them in. If any options get significantly low votes or backlash they could look into whether or not they really should implement it.
I'd like to se a middle ground where polls remain but are only advisory so jagex can add big content that only gets 70% but we can see when partnerships only gets 30%
I feel like letting the polls hold the reigns is a bad idea. Let Jagex make the final call, and use the polls less of a "This goes into the game?" and more of a "How do we feel if this were in the game?" A 73% yes? Cool, Jagex can add it without retribution. A 40% Yes? Maybe we should reconsider.
Definitely agree that a reconsider tier should exist.
Did you even play the original runescape? Are you aware of how inept Jagex really is? My god you idiots in the comments
i think there should be a "content direction poll" where there are multiple things to vote yes on. but no NO votes available. poll 4 skills at once and the best one gets added
Watching this content with already raids 3 added and new skill has been voted is insane.
Polls should still exist in the game in order to give Jagex an idea of the reception of their updates, but should absolutely not have sway on whether or not content is released via voting. At the end of the day Jagex's content devs are just that: content developers. Players are NOT content developers. They don't know what works in games. In addition to this, they don't know what the developers have planned BEYOND the polled update. An example of this is actually seen in RS3 with a recently made melee weapon that has the highest melee stat requirement in the game. If this item was polled, people would have said that it was too weak for its requirements and the boss it is received from and it would have failed, but Jagex have said on multiple occasions that it is weak on purpose because of future planned updates that will boost its power to what players believe it should be.
TL;DR: Polling is good for getting a read on the community, but should have no impact on whether or not content exists in the game.
Do you have any information we don't about the community opinion on bonds, independent of the F2P poll? Or was that just ex culo?
I asked Mod Mat K if bonds would pass without F2P. He said something along the lines of "absolutely not".
hot take: Jagex already ruined this game twice (free-trade+wild removal and EoC) I don't trust them as far as I can throw them, and to be literal, you can't throw a company.
How long before osrs becomes rs 2.5 and they have to launch ososrs
I've said this since launch. Jagex preemptively surrendered too hard after crawling back to the pro-RS2 players and now they're stuck with em. Also when Jagex puts leading questions on the poll, many players who wouldn't otherwise think it through just spam YES cause it sounds good. I believe Jagex's usually measured approach to upgrading stuff is better than most player suggestions. They need to be able to put their foot down on a few issues, otherwise it's just tribal vote wars.
0:37 Don't hate on me but I sincerely don't get this. What's wrong with RS3 Abyssal Demons? They look badass. Or is it just a joke? I genuinely can't tell...
Yeah there are definitely criticisms to make about RS3 updates but the abyssal demon graphical rework is not one of them
@@PointNubProductions Right? Exactly. So out of left field. Also tbh, if it was meant as a joke... it's... not funny? 😂
Good video aside from this, though. I do agree with Nello; I think Matt K's wrong, I think OSRS has the potential to innovate again but it does almost certainly require a tweak at the very least to the polling system. IMO it should stay at 75% threshold for auto-add to the game, BUT, there should be a "gray area" between say 60% or 65% and 74% where "Jagex gets a vote, too" essentially, and like they can selectively, RARELY ideally, choose to push things through if they didn't hit 75% but did land in that ballpark.
That way there's a "buffer zone" between the approved stuff and the unapproved stuff.
@@JerkWarlord
OSRS will not innovate.. That's the truth.
They shoulda just pissed on the warding vote, said y’all should not have this much power (because a large majority did vote for warding) and put it in the game. change that majority to 55, even 50, if having polling at all.
I still think it going down to 70% would be good.
No.
@@AnonP2X3YZ people like you with your short unexplained answers are indicative of exactly why we need to make the change. you just aren't smart enough to give real answers...or vote.
@@007kingifrit Commented 50+ other times through the comment section, go read those.
@@AnonP2X3YZ no
70% would be perfect. Sailing would've failed by 1% which sounds about right.
Gemstone legends is a re skin of Raid. Sorry. The only difference is the puzzle aspect. Its P2W junk.
Mans gotta eat
this is the only post on all of youtube angry about the bad mobile game that the rest of us aren't even going to try
@@007kingifrit I'm not even mad lol. Just stating a fact. Go take a look at it.
Yes, it's utter garbage, but UA-camrs end up having to shill for gacha games on mobile because Google demonetizes all their content. If a 90 second ad pays a month's rent, then I really can't blame them - unless it's adds for gambling sites or shady shit.
Yea looks lame as heck they have to pay people to play it.
My question is how would jagex poll questions specific to Pkers like how they do to UIM?? Pking isnt an offical account game mode, meaning everyone and anyone can claim to be a Pker to vote on "Pker" specific polls. I dont get it
They have already polled a question to pkers specifically in the past. It was about adding the vestas long sword to the main game. In order to vote on it you had to have a certain number of kills in PVP I believe.
@@paka700 thanks for the reply and clearing things up for me :)
I disagree. Jagex ruined the game the first time. At least people can say that they had a say in it. That way, when people complain, Jagex can say “your fault”.
They should add all the warding stuff to Runecrafting. Runecrafting is extremely lacking right now and could really use a huge content boost.
this was actually valid due to them creating balancing designing and doing almost everything short of implementation BEFORE polling jagex did judging by there graphs a minimum of half the work before polling meaning that something like TOB could have been scrapped if people just didnt like it after having potentially thousands of man hours polled into it, a few polls back now they changed it so that they go through the basic workshopping and idea process poll the limited stuff they have THEN work on most of the content. while this design philosophy has its own shortcomings, i would not be surprised if passed polls cannot be implemented due to them being incapable of properly integrating them into the games various systems, but it seems like they are going to waste a lot less time this way.
At what point do we get to filibuster
I'm sorry, but I disagree. Only 20% of our money from bonds/membership is used on staff and actually running old school RuneScape. The rest goes to the parent company. This should be 50%. This would allow the company to do the innovation, bot busting, marketing and even pay raises to staffs. I work in databases and machine learning, of which could solve a lot of the bot problems, but the salary is only something Jagex could do if they implemented this change. That's still a lot of money to the parent company, yet the reinvestments will keep the game flowing.
I just looked up, their profit margin at jagex is 66%. (OSRS is essentially a second company and is 80%). Average for any business (successful) is 10%. I love the game and do believe owners should make money, but that business model is unsustainable and should be a "maintenance cost" of keeping the game popular. Then it won't be devestating losing a year of time proposing something. Keep in mind if an update will cause 20% of the player base to quit, but 70-80% want it, that's not a good model for long term health. And if multiple of those updates happen per year, yikes. An extreme example, but that is how a lot of us feel, particularly when there are so many games competing for our time (my wife loves league and hates osrs, she trying to make me quit). How many players quit due to the blowpipe integrity change? Not saying it wasn't needed, but if things like that happen a lot, yikes. Look at the number of people who quit burning crusade classic. I think that's a model for what would happen if osrs keeps this path. Almost no new osrs players are coming in, just some who quit for a while.
Game has never been better atm
I don't know how to feel about polling but it certainly needs to stay in place even if it is adjusted a bit. After all Old School has already drifted so far from the exact clone of 2007scape it once was that change is something that should be both wanted and expected. New skills, activities, reworks, quests and q.o.l. updates are important for the longevity of the game. Some examples are fan discussed skills like Ranching (farming but with animals), activities like spelunking (a dungeoneering rework that offers skilling and pvm alternatives but as an activity not a skill), or even going deeper with barbarian training (offering once again alternative routes to many aspects of the game). All options expand on one aspect of the game or another.
Another big issue with polls is that clans are able to control what content comes to the game. They're organized and have enough voters to swing >25% of a poll, denying something new on the grounds that it'll "ruin the game"
New bosses/slayer monsters with new best-in-slot items to upend the economy and be botted endlessly for RWT? Oh yeah, they'll make sure all that crap gets in. Stuff like quests (which they do now, but I remember in the past, when OldSchool first came out new quests were typically stonewalled) new skills, etc usually get shafted.
Old School's polling system is the best argument against democracy I know.
I think the threshold should be lowered to 60%. As well, Jagex should keep their ears to the ground to listen for player feedback after a big update is launched and run some sort of satisfaction survey a few weeks or months after the update goes live.
That way, if something game-ruiningly terrible manages to make it past 60% and into the game, Jagex will hear the community's displeasure. The Oldschool team cares deeply about our opinions.
A satisfaction survey is a great idea. It keeps the players involved but doesn't hinder development.
drop requirement to 55% add a no opinion option and be done with it. and of course divide poll acces based on type of poll (skilling PVM PK Miningaming Ironman) and bracket of play (lvls 1-20/Cbt 3-30, 21-50/cbt30-75 51-80/cbt 76-100, 80+/cbt101+) and if a gam change is considered far enough to development poll specifics and see if players can suggest changes to content to tailor it to needs.
thing that hits me the hardest, if most of the work was already done with Warding... they could have just added it in. yeah it would change the economic landscape of the game... that's what updates of any kind do, there was no real downside to adding it. Hell, they could have just polled and said "ok here are the concepts we have, which one do you guys want first? second? got it. they're coming out in that order. everyone would have more content, the game would change drastically, and just generally be more enjoyable overall. Polls ultimately screw over the players.
Put it at 2/3 majority requirement (66.6% vote) and a lot more will pass. Heck maybe even just 70 and we’ll get a lot more content.
But then you may get a lot of players quitting the game. It's a dangerous strategy - people don't typically quit because an update didn't pass the polls and get implemented. But a LOT of people quit if an unfavorable update gets implemented. Look at EOC in RS3: Almost no one would've quit if EOC was never added, but adding it caused 90% of the player base to quit. Adding more content while losing even 5% of the player base over and over doesn't create a good outcome.
My fucking god, go play a different game if you want endless fucking content. This is OLD SCHOOL runescape, NOT new age DLC boosta zooza runescape bonanza juicefest supreme.
@@DeVoid1 players don't quit because an update didn't pass? yes they do. so many ppl quit from boredom because of no new skills
@@AnonP2X3YZ and that's another thing, nobody asked for it to be called "old school" that's just a stupid name
@@007kingifrit I meant players don't quit just because 1 update doesn't pass. Sure, people get bored over time, but that's a natural trend with every video game. New content is theoretically needed over time to try to curb boredom. But one specific update not passing doesn't make people quit in large numbers, whereas one specific bad update passing can and often does make people quit in high numbers.
I think the threshold is the issue. 75% made sense back when OSRS began, and the average daily player base was a fraction of what it is now (20-30k, within a few months after release). It doesn't make sense, now. We currently have QUADRUPLE that population, and some months, even higher. There's no reason that 2/3 players shouldn't be enough to pass a vote, with the current numbers. Warding would have passed, in this scenario, which could have been great for the economy.
There are tons of large, toxic groups, (like the clans controlling castle wars), that can easily control that extra 11% that polls require to pass. All in order to suit their own personal interests over the betterment of the game.
They Need to throw a new skill in with one of the leagues, let people play it where it's just temporary then at the end of the league poll it.
Either polls should go entirely or the margin for passing a poll should be made larger, like making it 65% or something
I will bet, that the death of OSRS will be the lack of polling, Devs wants to add or change something and simply do not poll it. It's nothing new, they've done it before and will keep doing it and not giving a fuck. And for the items that the players want to be polled such a the fucking Sand Casino? Nah, fuck that, lets keep it.
have polling, but big innovative updates should only be polled with multiple yes options....not a NO option
I love polling and really hope they never get rid of them. Dont want no stupid as spinning wheel when i log in
Just release what they want. You don't see expansions for FFXIV or WoW being polled and having to pass 75% of the playerbase. Runescape cannot coast on the past, I personally love it, but it needs new content in OS to draw in new people.
Andddd wow is pretty much dead and FFxiv is a never ending dungeon spam simulator to level any alt class after you have skipped the 200+ hours of cut scenes to get to end game. I've played both for a long time, those 2 games are popular because no one has anything else to scratch the itch.
Should just be above 50% because then it is still majority rules. If 74% want an update then a large majority still wants it and it shouldent fail.
My proposal:
- major game changing updates require 75% to pass.
- updates that add new skills only need 51% to pass - since it likely won't kill player counts since training and using any skill is entirely optional.
- updates that only effect Ironmen should only be voted on by Ironmen and should require 60% to pass.
- game engine updates that help graphical fidelity and QoL should not be poled and should just be pushed.
- game engine updates that change spell and combat mechanics should be poled by members and F2P players and should be accompanied by a public demo so that players can come to a real consensus - these updates should require a 70% to pass.
- Designs and redesigns should not be poled because RuneScape is Jagex's work of art and it's artists should be able to express their creativity - players can take or leave items especially FashionScapers.
- Balancing patches should require 75%.
- Anything that adds content from before 2012 but after 2007 (minus micro transactions) should just automatically be pushed and not be poled. 2008-2011 is still RuneScape 2 - which IS Oldschool RuneScape.
- any updates pushing micro transanctions should require 85% to pass.
jagex should have control of content poll free, playerbase should have control of changes to existing content via poll.
I think they could do with adding content as they see fit, but if the community gets loud about something, they listen.
I really don't want polls to go away.
Never do away with polls; Jagex has proved too often how happy they are to ignore an entire half of the developer-player relationship. Adjusting the rules of the polls, this should be negotiated as long as either side sees reasonable potential for improvement.
I think Jagex should do a poll asking whether they should remove polling, only to remove it no matter the outcome.
Making TB F2P was literally the only positive PvP game update by Jagex during the entire time period between the original wildy removal and eventually bringing it back. I just wish they had #1 done it sooner, #2 added Snare to F2P at the same time, #3 added the Prot Mage "nerf" regarding halving freeze timers for normal spell book (tbh Prot Mage SHOULD refuse freeze timers slightly for all Spell Books, but nowhere near 50%), and #4 split the F2P PvP world into two separate worlds: a normal No Protect Item world with multi, wildy etc., and the current world (but either block/remove all multi tiles/areas, or make the entire game singles).
F2P never had a chance to not be dead primarily because people multilog like 4-5 accounts with str ammy, rune scim, full monk robes, optional bow/50 addy arrows, and just protect item before dying and teleporting back to Falador.
5:20 the poll only failed specifically because skilling is boring and tedious, getting 99 should take 50 hours not 500. No working person wants to spend 62 straight days grinding fletching and then repeat for the next 20 skills in their free time.
Leagues and DMM is jagex's only real opportunity to be truly creative and invest into new ideas without having to worry about the idea being canned because of a failed poll. I predict that they will focus a lot more on these gamemodes than the actual game in a few years, once they have exhausted the space and lore of the real game since there is only so much content they can implement into the game before the players say it's too much. It will still take years to get there, don't get me wrong, but in 10 years from now when raids 8 releases, I'm willing to bet that what I predicted will have come true.
I feel warding failed because it's too specific for mage items and has a lame name. I would vote yes on an alchemy skill that allows you to turn items into other items and not just coins. (alch spells are kept)
Warding made no sense because it was just another crafting... just add x make lvl to craft x make gear imo for the same effect
Divination and invention both have transmuting and item building
Delete warding, add warding content to crafting skill. Poll adding new recipes to crafting skill line.
@@Rockett. literally what im sayin
@@Rockett. People that say this don't understand it isn't that simple, the main benefit to adding a new skill is how many players it brings back or potentially even new players it attracts. It is a give and take, a lot of warding could've been added to runecrafting and crafting, but good look convincing the executives that adding that much content to existing skills is a worthwhile investment.