Ah, I saw this on my feed this morning and didn't realize it was you. Glad I had already started following you. Great work! ... and I have to say it, "...and I thought they smelled bad on the outside."
I really admire the creativity of your tutorials! It’s definitely more entertaining/informative for intermediate artists than other tutorial channels which are tailored for beginners. Really inspiring! Keep up the good work 🤩
I was really hoping the version on gumroad would be a full-scale tutorial I could follow along and recreate the image, and then do my own version. But, uh, I see there are some other options that are that. This one is just right up my alley.
Hey, there it really depends, on what you need your model for. Multires is great if you need to retain topology for a potentially rigged model, or if you need to increase your sculpt to much higher resolutions. If not, then I would advice this method as it is faar more flexible.
So Im in blender 3.0 and I painted my model, but there is no option as sort vertex colours, theres not even a word about vertex. Additionally the colours dont show up in render and idk how to fix it, could we get a tutorial on it?
Sir, can you please give the download link of the blender version you're using...as i can't find the experimental section in the version(3.0 alpha) i downloaded.. Thanks in advance
I'm using Blender Octane which doesn't have the 3.0 alpha version. Is it possible to use sculpt vertex paint to assign materials to the mesh on 3.0 and bring it back to Blender Octane to apply a native material?
Ah, I saw this on my feed this morning and didn't realize it was you. Glad I had already started following you. Great work! ... and I have to say it, "...and I thought they smelled bad on the outside."
You're so talented, William. I am envious.
Hey man, just wanted to say I LOVE the way you go about these tutorials/retrospectives! Amazing stuff!
Such an awesome result. And I learned so many new techniques I can use!
This is exactly what I want to do as well. Will get started soon. Thank you for all your work that went into this.
i love how the person was still posing while in the stomach
Absolute madlad
This is absolutely amazing. the way you made the foam is just genius. I looooove it. well done mate
Nailed it...Such a Brilliant Techniques !!! Great work !
Thank you! Cheers!
I love the scene but just one critique, the fish I think should be chopped off cuz they were eaten by the creature.
Great work. Its nice to see tutorials like this where the end product is a legitimately very cool scene!
Amazing.
thats really smart solutions for the fish scatter and foam. great work
Thank you! Cheers!
Dude your tutorials are so refreshing, keep up the good work, and thank you for sharing your knowledge.
U r insanely talented man!!
本当凄すぎる、、こんなの作れたら絶対楽しいだろうなぁ、、プロやっぱりやばい笑
Fantastic work, sir! I love how fast and effective you are going through this process!
Bro, it's look really nice, like your artwork, thanks for share! Need detail tutorial.
Really awesome again! You are becoming one of my go-to channels for Blender content! Keep it up :D
P.S. You sound a lot like Imad Awan haha
This was really entertaining man! Great job!
this is super dope!
I really admire the creativity of your tutorials! It’s definitely more entertaining/informative for intermediate artists than other tutorial channels which are tailored for beginners. Really inspiring! Keep up the good work 🤩
Happy to hear that!
I love your videos I can't believe it does not have thousands of likes right after posted
I was really hoping the version on gumroad would be a full-scale tutorial I could follow along and recreate the image, and then do my own version. But, uh, I see there are some other options that are that. This one is just right up my alley.
awsome!!!
incredible
amazing
This deserves more than thousands of views, great vid
Thank you for showing your workflow. Inspiring. #Blender #3dModeling
And the seashore shallow water shading is #GOLD
Love, love, love this stuff!
This is really awesome! You need to keep up this!
Dude this is soo awesome 😍✨
thanks for this. great to see the processes. great work
Thank you dude! Really useful tutorials! I Always want more and more 😉
I believe you will have much more subs!
Amazing knowledge here!!! Thank you 🙏
Good stuff
dude this is amazing, GJ!!!!
Looks fantastic man! Thank you
Amazing bro , keep making such tutorials
this dude amazing, keep making tutorial man thanks a lot
i really enjoy watching your video hahaha
but could you slow down a bit when texturing / node setting pls haha i wanna learn that but its so hard
love ur channel, im only 14 but I love using blender and following your tutorials
This is look real movie sence
That was ace, learned a ton! Cheers
👍👋Great video, interesting, there is alot to learn, your video is very great to watch,.
, awesome
I fucking love your videos!! keep doing it!
rly great project and tutorial , the only thing is not 100% is the humans cloths , needed a bit extra touch , overall rly great scene and techniques .
Really great!!!
It's really cool, but that looks like really really high poly
But the result are amazing
New subscriber bruh
牛逼!学到了~感谢分享!
excellent :O)
cooooool
This is great content, albeit a bit fast. :) Thanks.
1:17 Pleeease use and recomment Multires
this is so destructive
Hey, there it really depends, on what you need your model for. Multires is great if you need to retain topology for a potentially rigged model, or if you need to increase your sculpt to much higher resolutions. If not, then I would advice this method as it is faar more flexible.
Does megascans only work with newer versions? This is amazing
Somehow it looks plastic-like everywhere. Perhaps proper roughness maps are in order.
Have you tried making a moon base before?
So what does sculpt vertex color even does? What is the difference from normal ones?
Hello ! In 2:24 i don't have the experimental case ... Someone can help me please
오오 멋잇다
So Im in blender 3.0 and I painted my model, but there is no option as sort vertex colours, theres not even a word about vertex. Additionally the colours dont show up in render and idk how to fix it, could we get a tutorial on it?
Why not just do the whole piece in the version that has the vertex sculpt in place from the beginning? Awesome work here :)
Because of the connection to Megascans, the megascans Blender exporter only works with 2.93, so it was easier that way :P
@@CriticalGiants it's possible to use it in versions beyond that I've done it, great tutorial btw
Sir, can you please give the download link of the blender version you're using...as i can't find the experimental section in the version(3.0 alpha) i downloaded..
Thanks in advance
I'm still struggling at geometry nodes 😩😪
Hello, there are so many nodes around 04:02, are they all used?
How much experience u have in blender?
one question, how long have you been studying cg?
Please make a movie.
Nice ❤️❤️🌹🌹🌹
I'm using Blender Octane which doesn't have the 3.0 alpha version. Is it possible to use sculpt vertex paint to assign materials to the mesh on 3.0 and bring it back to Blender Octane to apply a native material?
Next time t rex
It is in the plans ;)
Delete cube.. Add cube...