@@CovingsworthHey Cov, can I share an amazing story with you? One day I was driving home, when all of a sudden the Lord came to me in spirit. I felt very close to Him. I knew if I asked him to play any song on the radio he would, I guess to bless my faith. So I said "ok, Lord play "Come as you are by Nirvana". I turned on the radio and the song started playing right there on the spot, perfectly… I started getting flooded with chills like a waterfall, crying, and trembling. He stayed with me for 10 minutes in my driveway. until I got outta the car. A couple months after that I started getting amazing prayers answered way more often, because it helped me quit doubting when I pray and I was lined up with biblical instructions. It's 6 years later and I still get answered prayers in Jesus name.
i think you nailed something every skyrim retexture mod i've seen failed miserably: retaining the "skyrim" look. you even mentioned you did that on purpose, and they look so good! not only as skyrim houses, but also as high fantasy medieval-nordic inspired houses.
Dude. I have been trying to figure out a way to rip Skyrim towns into Blender for 3 years, your RealityCapture method looks like it is FINALLY what I have been searching for. I cannot believe how much simpler it is than my current method, you truly have no idea how excited I am to try it myself. Thank you so much for putting the time in to make this video.
As a Skyrim mod developer i want to let you know that I really loved this video. You basically had the same line of thought that we mod developers have as well when making environment-related mods. I did really appreciate your attention to detail and the fact that you didn't overdo anything. It's nice to see that the Skyrim community is as lively and full of talented people as ever. You gained a new subscriber, you deserve it. :)
@@daniel_8 While this is true for the houses themselves, the 3d model of the entirety of Riverwood including houses and props can serve as a very good reference for scale and house placements. I don't think there's a single 3d model that would encompass the entirety of Riverwood including all of the props and everything.
@@jublin69 true, but scene data does store models locations and everything together. I think there's probably a way to extract scene data. But I could be wrong, usually such popular games that are timeless classics have an open tool to extract data from the game.
@@daniel_8 there is. There is a script that scans the data of x,y,z placement from xedit and then exports that data in a text doc. From there there is a blender script thats linked to where you would have the archived 3D models this script then imports all those models in the same positions using niftools
Proud of you Cov. Not only for the amazing 3D work but also the insanely professional editing, scriptwriting, etc. The amount of work you put in to provide entertaining and informative content is wild! Keep it up legend.
Very impressive and inspiring! Appreciated when you mentioned how some parts were took even you up to three days to perfect. Helps give realistic expectations, and actually was encouraging to hear.
Thank you for making and sharing. I finally have an idea of the work, the software, time required and the general approach needed for modding the 3d world space of Skyrim (and other games). Without you making and publishing this vid, my understanding of the process was nothing more than a vague idea. So worth watching.
Very interesting. I really got some great laughs with some of the comments you made at the end of some sentences. The way you deliver one or two words was great....thanks for the laughs!
Bro u literally made an amazing eye pleasing animation the music was good too I felt like I was there in Skyrim, I wish I could see this era once like these towns and nature.
the biggest awe for me in this video was you mentioning about realitycapture. The program I always was searching for. Saves time for a modelling noob. Great for Skyrim modding I guess :)
I often do this, on my tutorial channel, and have been doing it for years. I'll walk around in a game and, if something catches my eye, I take multiple screenshots of it then proceed to re-create it in Blender. Sometimes I'll even make tutorials showing people how to do said thing. I always use modular builds because Bethesda always uses that method and they have inspired me, as a 3D model artist, for the past 22 years.
this is amazing! the only thing missing is just a little extra movement in the assests, such as swinging signs or a little bit of branch swaying. overall you should be very proud of what you've got already.
This is exactly how i remember it looked like the first time i played skyrim! now i have 1200 something mods and this game has become a part of me, thanks for remastering it!
I just started playing skyrim for the first time a few weeks ago and have been having a blast exploring but I must say, riverwood is one of my favorite places to pass through
This is SO sick! I think you understate JUST how much work this was, like PHOTOGRAMMETRY? I thought you were going to extract everything out of Nifskope or the Creation Kit but NOPE let's do a virtual 3d scan! LMAOOO Then of course all the effort that comes along with creating all those assets in photo-realistic quality. This Town Kit might be a BIG deal if there's anyone that tries to re-create skyrim in a different engine in the future (like OpenMW did). They can bake all that detail onto low detail assets and come out looking very faithful while being reasonable to run. I can't get over just how COOL this is I stg!
Another awesome video, an amazing tutorial and detailed explanation, this really inspired me to try something similar! Thanks for putting in the time and effort, you're amazing!!
This is totally good stuff!! Just learning about the whole process is so satisfying and seeing the end results that makes you wonder how much time and effort it must takes for actual big scenes...Awesome
@@Covingsworth im trying to start my own patreon, have u tried using geometry nodes to make these buildings procedural in geonodes? i think ian hubert did something similar a while back but i wanted to try it, would u mind if i use this to test it out? obv wouldnt share it or anything and i could send it to you if i get it workin
its perfect you went the modular route, especially since skyrim was made using the very same method! and im definitely stealing that tip about making thatch roofs for my project, amazing work!
Thank you so much for this tutorial ! I was trying to set dress an entire town and, discovering Blender, I was having a hard time finding an efficient methodology. This tutorial is a tremendous help !!
You mentioned using Devinci Resolve to convert the video footage into an image sequence. Just thought I would mention to your viewers that this could also have been done in Blender as your already using it. Still, a great vid and loved the results. Time to reinstall Skyrim and get me some insperation :D
The modular design approach is great but you should use more than one of each. Because otherwise they repeat and break the illusion at first or second glance. It's especially visible at the Riverwood with the stone wall tiles.
There’s two variations of each modular piece, and also you have to consider the amount of textures in the scene. If you have 1 variation of modular piece, with 10 different pieces, 3 PBR materials per piece, that’s 30 4k textures. Adding a second variation to each of those modular pieces instantly doubles the amount of textures, which could easily make the scene completely unoptimized
Your hardwork, OMG👏👏 With dynamics, effects sim and crowd - the creators behind the game would have added this in the next skyrim, as a token of appreciation I think....
bro you could have used things like ninja ripper or nvidia omniverse to rip it the exact models and textures out in minutes and you freaking 3d scanned it what a goat
@@Covingsworth must admit, you made me want to try that, i was working on a spirit tracks visual remake and ripping the DS asset was a pain, should have tried with this method but i wonder if billboard assets would be scanned that way!
@@vexnity460 it is lost but can be recreated at the artist's taste, which is more interesting to me as an artist, and can lead to a better final result. billboards in the other hand would not work, same as decals, but again, they can be redone, i don't see any problem with that since the goal isn't to make a port but to make a remake. The original game is still there, i think this would have been a great opportunity to have some direction changes
Finally someone who really remastered a Skyrim location without changing it too much or even almost completely. YT suggested many of those Whiterun/Solitude/whatever in Unreal Engine 5 videos and, yes, they look awesome, but most of the time they don't look like Skyrim anymore. Yours is not just close enough, it's spot on. I really wish the whole game would be remastered with such high quality graphics... that would be awesome!
Games have evolved so much, imagine what another decade could hold for the industry. And especially now, AI is getting more and more polished, graphics technology is getting better, AI voice modulations, face capture technology, it's like everything's booming all at once
one great attention to detail (i'm just being pickyy) that i'd like to see is worn out paths or spots, not just in the wilderness, but on like wooden steps up to a door, or maybe even railings and handles and stuff. that would be cool. just in places with high traffic or continuous use. your work is s-tier epic though man!
If you use the navigation tool, you can walk around in your scene. This is because Blender used to also be a game engine. View > Navigation > Walk > aim for your starting area and hit the space bar. Use W,A,S,D,Q,E to navigate the scene.
Do you see this Bethesda??? this is what passion looks like...remember?, beautiful work man.. Sincerely, thank you for showing this and taking the time to explain things, I'd say that maybe Bethesda should hire you but I think you'd be better off by yourself, RIP TES 6.
It's one of those instances when a creator uploads occasionally but the content is totally worth it.
Thank you 🙂
@@CovingsworthNo, thank you for this video 🙂👍
You just had an epiphany that the journey is actually always the reward.
+1 wisdom
@@CovingsworthHey Cov, can I share an amazing story with you? One day I was driving home, when all of a sudden the Lord came to me in spirit. I felt very close to Him. I knew if I asked him to play any song on the radio he would, I guess to bless my faith.
So I said "ok, Lord play "Come as you are by Nirvana".
I turned on the radio and the song started playing right there on the spot, perfectly…
I started getting flooded with chills like a waterfall, crying, and trembling.
He stayed with me for 10 minutes in my driveway. until I got outta the car.
A couple months after that I started getting amazing prayers answered way more often, because it helped me quit doubting when I pray and I was lined up with biblical instructions. It's 6 years later and I still get answered prayers in Jesus name.
@@Cerulean9002 Thank you for you story keep in faith til last breath. God bless bro.
i think you nailed something every skyrim retexture mod i've seen failed miserably: retaining the "skyrim" look. you even mentioned you did that on purpose, and they look so good! not only as skyrim houses, but also as high fantasy medieval-nordic inspired houses.
Ah thank you that’s so kind!!
also sorry to ask but i looked at your patreon, i thought the kit was free? or is it just for patrons? (not complaining, it is fair)
Dude. I have been trying to figure out a way to rip Skyrim towns into Blender for 3 years, your RealityCapture method looks like it is FINALLY what I have been searching for. I cannot believe how much simpler it is than my current method, you truly have no idea how excited I am to try it myself. Thank you so much for putting the time in to make this video.
That’s awesome!!
Out of curiosity, what is your current method?
As a Skyrim mod developer i want to let you know that I really loved this video. You basically had the same line of thought that we mod developers have as well when making environment-related mods. I did really appreciate your attention to detail and the fact that you didn't overdo anything. It's nice to see that the Skyrim community is as lively and full of talented people as ever. You gained a new subscriber, you deserve it. :)
Ah thanks it means a lot! I’m glad you enjoyed 😁
What mods did you make?
That organic camera movement is just top notch
Thank you!!
whenever a super talented person says that smth is super easy and it turns into a phd level endevour I feel like a wet towl
Aw thank you I appreciate it a lot :)
I can't believe you 3D scanned Riverwood and how good it looks...
he could have extracted the real models from the game.
@@daniel_8 While this is true for the houses themselves, the 3d model of the entirety of Riverwood including houses and props can serve as a very good reference for scale and house placements. I don't think there's a single 3d model that would encompass the entirety of Riverwood including all of the props and everything.
@@jublin69 true, but scene data does store models locations and everything together. I think there's probably a way to extract scene data. But I could be wrong, usually such popular games that are timeless classics have an open tool to extract data from the game.
@@daniel_8 there is. There is a script that scans the data of x,y,z placement from xedit and then exports that data in a text doc. From there there is a blender script thats linked to where you would have the archived 3D models this script then imports all those models in the same positions using niftools
You can do this using ninja ripper
I just want to say how much you helped me on making renders realistic after buying a course that you were teaching. Love the realism
Thank you I’m so glad!!
Riverwood will always have a special place in my daedric heart.
Proud of you Cov. Not only for the amazing 3D work but also the insanely professional editing, scriptwriting, etc. The amount of work you put in to provide entertaining and informative content is wild! Keep it up legend.
Maarten thank you man, means a lot coming from you! I really appreciate it
Very impressive and inspiring! Appreciated when you mentioned how some parts were took even you up to three days to perfect. Helps give realistic expectations, and actually was encouraging to hear.
Thanks I’m glad you enjoyed :)
Thank you for making and sharing. I finally have an idea of the work, the software, time required and the general approach needed for modding the 3d world space of Skyrim (and other games). Without you making and publishing this vid, my understanding of the process was nothing more than a vague idea. So worth watching.
That’s so awesome to hear!
Improving the graphics while maintaining the game's tone is respectable.
I absolutely LOVE the Skyrim community
What we hope Elder Scrolls VI will look like but probably won't.
Awesome work man!
Thank you!
OMG! This is the best project I've ever seen in my life
Ah thank you
and covingsworth finally showed when the world needed them most
haha thank u
bruh….. you are a ridiculous CREATOR. thank you for the work you do and please continue. we really appreciate you
thank you!! means a lot 😀
The scanning is insane. I'm gonna steal everything from all videogames now.
Awesome tutorial as always man!
Right?! It’s such a fun thing!
Very interesting. I really got some great laughs with some of the comments you made at the end of some sentences. The way you deliver one or two words was great....thanks for the laughs!
😁
I wasn't emotionally ready for the nostalgia of my early gamer years. This is so well done cov I love it.
Thanks bro!! I hadthe same feelings working on this!
OMG skyrim! The nostalgia I'm getting from this... And thank you so much for having the project files available! ❤
High quality video really enjoyed watching this , it’s giving me the urge to get back into 3D modelling
the scaning method in game is soooo smart ur an absolute genius keep the good work i really like ur videos
Thank you Khalid!!
I guess it will be easy just import models from game directly. There are plenty of plugins for blender to work with .nif
Bro u literally made an amazing eye pleasing animation the music was good too I felt like I was there in Skyrim, I wish I could see this era once like these towns and nature.
Thank you so much
So well done man. What I love most is that you kept the feel of original Skyrim without compromising on any of the visuals. Awesome job!
Thank you so much Tom!
the biggest awe for me in this video was you mentioning about realitycapture. The program I always was searching for. Saves time for a modelling noob. Great for Skyrim modding I guess :)
Totally!!
I often do this, on my tutorial channel, and have been doing it for years. I'll walk around in a game and, if something catches my eye, I take multiple screenshots of it then proceed to re-create it in Blender. Sometimes I'll even make tutorials showing people how to do said thing. I always use modular builds because Bethesda always uses that method and they have inspired me, as a 3D model artist, for the past 22 years.
What a satisfying process you've shown us in this video. Great work, well done!
this is amazing! the only thing missing is just a little extra movement in the assests, such as swinging signs or a little bit of branch swaying. overall you should be very proud of what you've got already.
This is exactly how i remember it looked like the first time i played skyrim! now i have 1200 something mods and this game has become a part of me, thanks for remastering it!
That’s so awesome!
I just started playing skyrim for the first time a few weeks ago and have been having a blast exploring but I must say, riverwood is one of my favorite places to pass through
That’s awesome!!
This is SO sick! I think you understate JUST how much work this was, like PHOTOGRAMMETRY? I thought you were going to extract everything out of Nifskope or the Creation Kit but NOPE let's do a virtual 3d scan! LMAOOO
Then of course all the effort that comes along with creating all those assets in photo-realistic quality. This Town Kit might be a BIG deal if there's anyone that tries to re-create skyrim in a different engine in the future (like OpenMW did). They can bake all that detail onto low detail assets and come out looking very faithful while being reasonable to run.
I can't get over just how COOL this is I stg!
I absolutely love how deep you get with the explanations. Another excellent video to be inspired and learn from.
This is dope! great job!
So this is how the best UA-cam tutorial looks like... and it's free!
This is one of the few videos on UA-cam that deserves a LOVE button ❤
Wow that looks wicked! 👍
Another awesome video, an amazing tutorial and detailed explanation, this really inspired me to try something similar! Thanks for putting in the time and effort, you're amazing!!
Thanks so much, I’m really glad to hear you enjoyed it!
incredible work as always
Thank you!
This is totally good stuff!! Just learning about the whole process is so satisfying and seeing the end results that makes you wonder how much time and effort it must takes for actual big scenes...Awesome
babe wake up, new covingsworth video just dropped
😂😂
@@Covingsworth im trying to start my own patreon, have u tried using geometry nodes to make these buildings procedural in geonodes? i think ian hubert did something similar a while back but i wanted to try it, would u mind if i use this to test it out? obv wouldnt share it or anything and i could send it to you if i get it workin
hey you, you're finally awake
Jaw dropping video Cov! You're killing it one upload after the other! Keep it up
Thank you dany!
Brilliant Presentation!!
its perfect you went the modular route, especially since skyrim was made using the very same method! and im definitely stealing that tip about making thatch roofs for my project, amazing work!
incredible work as always! your patience and attention to details are mind blowing
Thank you so much
I would absolutely love to see this imported into the game. nice work!
Insane quality love your vids
Thank you!
Thank you so much for this tutorial ! I was trying to set dress an entire town and, discovering Blender, I was having a hard time finding an efficient methodology. This tutorial is a tremendous help !!
I’m so glad it helped!
Amazing. I love the full workflow.
Thank you!
Its been years of modding and I think this is the best looking version of riverwood yet. I would love to see this as a mod overhall for skyrim!
im speechless, i learn a LOT from this!
This is so awesome! This makes me want to also try out recreating the Skyrim!
You mentioned using Devinci Resolve to convert the video footage into an image sequence. Just thought I would mention to your viewers that this could also have been done in Blender as your already using it. Still, a great vid and loved the results. Time to reinstall Skyrim and get me some insperation :D
Damn, thats good stuff! Thanks for the video!
when I first learned about photogrammetry, I always wondered if it would work in video games like what you did.
HELLL YEAHHH (Loved this video my dude)
I’m so glad you enjoyed it!
This is crazy, you have alot of skills and talent! 💪
Thank you so much
I use blendr in my current modlist and it’s really so good, amazing how far Skyrim modding has gotten
Amazing, more than a remaster this would be considered a full on Remake, Wonderful work as always! Thanks for sharing.
And if you use "The Range Engine" you can also play your own version of Skyrim-like there too!
This channel is an architectural godsent masterpiece.
Thank you for teaching and providing great value 🎉
Legend is back
This is how I remember Skyrim anyways lol
HOLY COW THIS IS AWESOMEEEEEEEEEEEEEEEEEEE
The modular design approach is great but you should use more than one of each. Because otherwise they repeat and break the illusion at first or second glance. It's especially visible at the Riverwood with the stone wall tiles.
There’s two variations of each modular piece, and also you have to consider the amount of textures in the scene. If you have 1 variation of modular piece, with 10 different pieces, 3 PBR materials per piece, that’s 30 4k textures. Adding a second variation to each of those modular pieces instantly doubles the amount of textures, which could easily make the scene completely unoptimized
Your hardwork, OMG👏👏 With dynamics, effects sim and crowd - the creators behind the game would have added this in the next skyrim, as a token of appreciation I think....
Thank you Dominic!
Oh my god! This is unbelievable
Absolutely love it!
Thanks Martin!
bro you could have used things like ninja ripper or nvidia omniverse to rip it the exact models and textures out in minutes and you freaking 3d scanned it what a goat
🤣🤣🤣
@@Covingsworth must admit, you made me want to try that, i was working on a spirit tracks visual remake and ripping the DS asset was a pain, should have tried with this method but i wonder if billboard assets would be scanned that way!
No it actualyl makes sense to 3d scan, because with ninja ripper, all the lighting and "feeling" are lost, but with 3d scan it comes with it
@@totidoki05 billboard assets will not work, because 3d scan relies on parralax which billboards remove
@@vexnity460 it is lost but can be recreated at the artist's taste, which is more interesting to me as an artist, and can lead to a better final result. billboards in the other hand would not work, same as decals, but again, they can be redone, i don't see any problem with that since the goal isn't to make a port but to make a remake. The original game is still there, i think this would have been a great opportunity to have some direction changes
Finally someone who really remastered a Skyrim location without changing it too much or even almost completely. YT suggested many of those Whiterun/Solitude/whatever in Unreal Engine 5 videos and, yes, they look awesome, but most of the time they don't look like Skyrim anymore. Yours is not just close enough, it's spot on. I really wish the whole game would be remastered with such high quality graphics... that would be awesome!
Thanks so much Storm! So glad you enjoyed
I love the video so much, I'm sure anyone who watched this also love it !
Instant subscribe!
Thank you!
I never plan to work with 3D and texturing, but your video was heck of a fun to watch! So many cool new technologies.
Thank you for sharing. This was simply beautiful.
Peaceful Skies.
Games have evolved so much, imagine what another decade could hold for the industry. And especially now, AI is getting more and more polished, graphics technology is getting better, AI voice modulations, face capture technology, it's like everything's booming all at once
one great attention to detail (i'm just being pickyy) that i'd like to see is worn out paths or spots, not just in the wilderness, but on like wooden steps up to a door, or maybe even railings and handles and stuff. that would be cool. just in places with high traffic or continuous use.
your work is s-tier epic though man!
Thanks for the thoughts and I’m glad you enjoyed 🙂
Cov I remember me back when we were in Tarpit's chat, very good to see you doing good for yourself brother!
Life steel hey! I hope you’re doing well, it’s great to see you around again
If you use the navigation tool, you can walk around in your scene. This is because Blender used to also be a game engine.
View > Navigation > Walk > aim for your starting area and hit the space bar. Use W,A,S,D,Q,E to navigate the scene.
Damn it looks so realistic, great job 👍
Thank you!
This is amazing.
This is absolutely amazing, instantly subbed!
Thank you!
I am your biggest fan. Thank you for checking out my personal projects recently. Greetings from Brazil!
Mich thank you my friend!
Wow I'm really impressed.
This guy doesn't post a lot when he does,
he drops bombs.
Good job 👏
Thank you!
DUDE this is real rtx on, nice work
Thank you!
Drops one of the best CGBoost courses and then this
This is really great content thank yoh for not skipping parts of this process like orher creators
wow that's cool 3d remastered
No graphic mods could make skyrim looks like this 😆 Great job, mate!
I hope the next witcher looks like this
Great break down! Looks like it was a ton of work, but the final product looks amazing!
awesome as always, keep it up
Thanks so much 😁
I love this!!!! I could totally see this being used in a Movie!!! I wish there was a Skyrim Movie or TV series now!!!
Thank you!!
Your ability to think outside the box is simply jaw dropping, absolutely stunning result. Great job man
Thanks so much Johnny!
Damnnn this new Skyrim mod looks pretty good.
Bro, im only 16 seconds in. But you just proved blender can get same render quality as ue. Well done.
Thanks man! Yeah used correctly, blender can definitely match unreals ability to create big scenes
Holy 💩…i knew where it was immediately. Looks crazy good
Do you see this Bethesda??? this is what passion looks like...remember?, beautiful work man.. Sincerely, thank you for showing this and taking the time to explain things, I'd say that maybe Bethesda should hire you but I think you'd be better off by yourself, RIP TES 6.
holy cinema, another covingsworth w
This guy is so underrated
Finally, he dropped a banger, again!
🎉🎉