NEW ONLINE COURSE/ASSET BUNDLE STARTING NOW: davidpdigitalart.gumroad.com/l/BlenderLeviathanBust A Blender/Substance Painter timelapse of a dinosaur creature from start to finish, produced for a game project. My Patreon: www.patreon.com/DavidDigital My Artstation: www.artstation.com/davidpuffet My Fiverr page: www.fiverr.com/animalart233
thank you so much for sharing! the final model is beautiful! i always hate retopo, not only because the technical aspect of it with loops and flow and such gives me anxiety, but also because i always feel like i need to preserve as much of the silhouette as possible, so i end up with a higher poly base mesh than i wanted to. both wireframes (early and finished) on your model are so beautiful.
This is awesome - only thing id take note of is there are ways to make displacement maps by taking the blender models data so you dont have to draw inbetween the scales manually :b
Hey, do you sculpt onto the retopo model after the retopo stage, or do you continue with the other version and bake the textures onto the retopo model after?
Hey! If you don't mind answering this, how is this model optimized for a video game? The amount of detail is amazing but I think you would need an insanely strong pc to handle the model itself. What is the poly count and how do you optimize (if you do)
You forgot to link the video on how you did the feathers, the technique from Aneesh arts tutorial. :c Also that gecko dinosaur is freaking gorgeous and looks incredible! I love them. ;3;
NEW ONLINE COURSE/ASSET BUNDLE STARTING NOW: davidpdigitalart.gumroad.com/l/BlenderLeviathanBust
A Blender/Substance Painter timelapse of a dinosaur creature from start to finish, produced for a game project.
My Patreon: www.patreon.com/DavidDigital
My Artstation: www.artstation.com/davidpuffet
My Fiverr page: www.fiverr.com/animalart233
How much time was gone to make this model
watching the sculpting was like. STARS ABOVE. GOOD LORD.
That deserve more views and likes.Its first tutorial that perfectly describes how to make feathers!
Great work. Appreciate the timelapse with commentary, helps with my own process alot !
thank you so much for sharing! the final model is beautiful!
i always hate retopo, not only because the technical aspect of it with loops and flow and such gives me anxiety, but also because i always feel like i need to preserve as much of the silhouette as possible, so i end up with a higher poly base mesh than i wanted to. both wireframes (early and finished) on your model are so beautiful.
Really nice 👌
This is awesome - only thing id take note of is there are ways to make displacement maps by taking the blender models data so you dont have to draw inbetween the scales manually :b
Beautiful
espero que te vaya bien en todo lo que hagas eres grande.
Awesome!
That's really cool looking great job and have an amazing day everyone!
what is the name of the base meche music is retopologie
Hey, do you sculpt onto the retopo model after the retopo stage, or do you continue with the other version and bake the textures onto the retopo model after?
Very nice. Could you have sculpted the details before the retopo ?
I could have, but I find using the MultiRes modifier to be all around handier, especially to bake normal/displacement maps
@@DavidP-DigitalArt I really like your workflow, subscribed and looking forward for your great content. Keep it up. 👌🏽
Why don't you use shrink-wrap modifier while retopoly?
WHERE from you download this music
For you UV's did you just unwrap it down he middle?
How do you go about your turn table renders? Very much appreciate you sharing. Thanks heaps!
may i ask why he retopology ? cant he just use the base ?
Do I need to learn anatomy to do this stuff?
Hey! If you don't mind answering this, how is this model optimized for a video game? The amount of detail is amazing but I think you would need an insanely strong pc to handle the model itself. What is the poly count and how do you optimize (if you do)
one word: retopology
How do you keep the amount of detail if theres less polygons?
@@Pikmin6436you bake fine details into textures… into normal maps etc
mouse or graphic tablet?
i suspect tablet, very difficult to have that control with a mouse - besides, your hand would cramp after a few hrs :)
You forgot to link the video on how you did the feathers, the technique from Aneesh arts tutorial. :c Also that gecko dinosaur is freaking gorgeous and looks incredible! I love them. ;3;
Hello 👋
good evening
Troodon
I only can say gg wp