UE 5.4 | PCG Biome Core Plugin Tutorial

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  • Опубліковано 21 вер 2024

КОМЕНТАРІ • 54

  • @wielandsmith
    @wielandsmith 28 днів тому +1

    Thank you for the video! I've been going through so many different pcg biome tutorials and they're all different. I can't wait to try this.

    • @MarisFreimanis
      @MarisFreimanis  27 днів тому +1

      Yes, everyone has their own workflow. There is no really proper way I think, all depends what feels right and easy for you. I always try to take modular approach, that gives ability to build up on instead of building something project specifics.

    • @wielandsmith
      @wielandsmith 26 днів тому

      @@MarisFreimanis Just got through it. I think it worked really well, and your tutorial was easy to follow. I noticed you have another one that uses graphs. I'm going to try that next.

  • @刘峰-k1u
    @刘峰-k1u 3 місяці тому +2

    作为初学者,非常感谢您的教程!👍

  • @Fafmagic
    @Fafmagic 4 місяці тому +1

    Great workflow. Thanks for sharing!

  • @aranchin-yo6wy
    @aranchin-yo6wy 4 місяці тому +3

    This is the new feature that released with 5.4 recently right? Also awesome video! Love it!

    • @MarisFreimanis
      @MarisFreimanis  4 місяці тому

      Yes that’s new plugin that comes with 5.4.

  • @TheLoneLlama
    @TheLoneLlama 2 дні тому +1

    Is it still possible to make the biome texture mask for the different aspects of the biomes in Gaea 2.0 now that the QuickColor node is gone? Also I can't seem to find any sign of the portal function despite having a Indie license. Has that been removed as well?

    • @MarisFreimanis
      @MarisFreimanis  День тому

      Watch my "How To Use Gaea 2.0 Texture In Unreal Engine 5", I go over new way to color landscape. You can color it that way, but I still prefer to use texture capture in UE, I go over that in "[UE5] PCG Biome Core AUTO Biome Texture Mask"
      Portals are there, they just have made them way worse right now lol, They are under subsections. Now you need to make a right click, chose manage portals and then chose portal you need. Really stupid.

  • @junhee20
    @junhee20 21 день тому

    Thank you for your tutorial, I use Gaea 2.0, It's different from some node of Gaea. Could you make a tutorial for Gaea 2.0?
    I can't find Quick Color Node

    • @MarisFreimanis
      @MarisFreimanis  18 днів тому +1

      Hey! Check my last 2 tutorials, I'm using Gaea 2.0 there. In "How To Use Gaea 2.0 Texture In Unreal Engine 5" i show how you can color your Landscapes now in 2.0

  • @Laddious1
    @Laddious1 28 днів тому +1

    By any chance could you do a video similar to this but with Gaea 2.x

    • @MarisFreimanis
      @MarisFreimanis  28 днів тому +1

      @@Laddious1 yes, Gaea 2.0 video is coming soon

    • @Laddious1
      @Laddious1 28 днів тому

      @@MarisFreimanis This is good news! I enjoy your content!

  • @OfficialCiggy
    @OfficialCiggy 3 місяці тому

    when you deleted the filters, it was water level filter that didnt allow you to spawn. to prevent trees in water.. also texture size is not tricky lol. if your map is 1024 you just times that by 100. so it would be 102400 or a map size of 8129 would be 812900.

    • @MarisFreimanis
      @MarisFreimanis  3 місяці тому

      Yes texture sizing thing i figure out, found that common Gaea to UE scaling is wrong and will address that in upcoming video. When it comes to min max Z it actually don't help with water at all if you have water in different heights. It's useful only when setting sea level if you don't want things to spawn in your ocean etc. There are better ways to exclude water than just trying to hard code Z limits/

    • @wielandsmith
      @wielandsmith 26 днів тому

      My water level was the same, but I had to change the main one. For some reason the filters didn't work on that for me.

  • @MischievousMadMonkey
    @MischievousMadMonkey 19 днів тому

    Hi when i try to generate biome with PCG biome setup nothing appears. though i was able to project the texture onto the landscape as well as generate trees inside a biome volume box. have any idea why this is happening?

    • @MarisFreimanis
      @MarisFreimanis  19 днів тому

      @@MischievousMadMonkey hey, hard to tell since there are many steps that can impact that. I would suggest to go over everything once again and see if you miss anything.

  • @svendkorsgaard9599
    @svendkorsgaard9599 3 місяці тому +1

    Bro. Is there no way to use masks from Gaea together with the UE5 water system ? It would be so mcuh better

    • @MarisFreimanis
      @MarisFreimanis  3 місяці тому

      I know that there are some 3rd party paid plugins that support that, but as afar as I know only for Ocean and you still need to do manual work for rivers etc. UE water system is bad and people been waiting for proper update for a long time. Im currently experimenting with PCG generated water, once I will have something decent will post about it.

  • @glay011
    @glay011 4 місяці тому +1

    Why is the display not updated ,when I move 'BP_PCGBiomeVolume' box,And all the trees have disappeared

    • @MarisFreimanis
      @MarisFreimanis  4 місяці тому

      You just need to regenerate. You can also set it up to auto generate

    • @glay011
      @glay011 4 місяці тому

      @@MarisFreimanis Unable to regenerate,What is the reason

    • @MarisFreimanis
      @MarisFreimanis  4 місяці тому

      Make sure you did part in 17:52 where I show how to fix biomes not spawning. If height information is not overwritten it will not spawn anything under 0Z

  • @Preirin
    @Preirin 4 місяці тому +1

    Are you sure you're in 5.4? According to the marketplace, assets such as Norway Maple is only supported in 5.1-5.3....

    • @MarisFreimanis
      @MarisFreimanis  4 місяці тому

      You can import 5.3 assets in 5.4 project. Unless it's a plugin that has dependencies that brake in different versions, most of assets you can import in "unsupported" versions without any issues. When you get to add to project window, click Show all projects, select your 5.4 project and at the bottom set version to 5.3.

    • @Preirin
      @Preirin 4 місяці тому

      @@MarisFreimanis Noice! I'll give that a try. Cheers!

    • @Preirin
      @Preirin 4 місяці тому +1

      @@MarisFreimanis Awesome! Just added LITERALLY about 100 GB of assets... now, hopefully I can play with them LOL

    • @MarisFreimanis
      @MarisFreimanis  4 місяці тому

      Glad it worked out

  • @leod86
    @leod86 4 місяці тому

    Is there a maximum number of colors for the mask? 5? Could you beat that amount if you used black and white masks for each soil type?

    • @MarisFreimanis
      @MarisFreimanis  3 місяці тому +1

      I don't think there is since you can use any color you want. Probably if colors are too close could make some overlapping issues, but would need to test hat.

  • @Blue-dq7ze
    @Blue-dq7ze 4 місяці тому

    Is there any way to make this colour distribution texture into an adjustable procedural texture?
    Big Brother can take a look at the new dispersion feature of the D5 renderer for a great experience and would like to implement it in UE5 as well!🎉

    • @MarisFreimanis
      @MarisFreimanis  4 місяці тому

      You mean by using dynamic texture? I have some ideas how to do it, will look more into it son.

  • @plech0480
    @plech0480 2 місяці тому

    Great viedeo. But i got stucked at PCG generate, when traying to first time generate PCG_BiomeTexture. The Generate button just does nothing.... Anyone else having this issue?

    • @MarisFreimanis
      @MarisFreimanis  2 місяці тому

      Did you try to restart project? Sometimes PCG bugs out

    • @plech0480
      @plech0480 2 місяці тому

      @@MarisFreimanis I will have to redo it from beginning.

    • @wielandsmith
      @wielandsmith 26 днів тому

      @@plech0480 Been there!

  • @lordrex34
    @lordrex34 4 місяці тому

    Well, the BiomeCore plugin doesn't really support large worlds tbh, and placing multiple instances of BiomeCore just doesn't work. Anybody came up an idea to workaround this ?

    • @JustFranzeh
      @JustFranzeh 3 місяці тому

      I've got it working in a 2k map :)

    • @astralstormgamestudios1259
      @astralstormgamestudios1259 3 місяці тому

      @@JustFranzeh what about 32?

    • @JustFranzeh
      @JustFranzeh 3 місяці тому

      @@astralstormgamestudios1259 32k map??,

    • @lordrex34
      @lordrex34 3 місяці тому +1

      2K is actually a small landscape, nearly everything works fluently with it. I recommend trying a 4K or 8K map scaled to 200 and 400.

    • @JustFranzeh
      @JustFranzeh 3 місяці тому +1

      @@lordrex34 yeaah I know. I'm only out here testing. I've only been using UE5 for 5 days. I'm not here to make games or that. More experiment with landscape renders etc but yeah I am going to work my way up the scale etc. I've formulated the exact scaling so what you make in Gaea is the same in Unreal. So far it works correctly 👌.

  • @The_honourable_one
    @The_honourable_one 4 місяці тому

    Bro how can you use resources made for unreal engine 5.3 in unreal engine 5.4

    • @MarisFreimanis
      @MarisFreimanis  4 місяці тому +1

      Unfortunately you can't

    • @MarisFreimanis
      @MarisFreimanis  4 місяці тому +2

      Hey! I'm sorry I realize i probably misunderstood your question. I thought you asked about Biome Core plugin, you can use that only with 5.4+, but You can import 5.3 assets (like megascans trees) in 5.4 project, you can import in "unsupported" versions without any issues. When you get to add to project window, click Show all projects, select your 5.4 project and at the bottom set version to 5.3.

    • @The_honourable_one
      @The_honourable_one 4 місяці тому

      Thanks for the reply cause I got confused in the engin resource 😅

  • @astralstormgamestudios1259
    @astralstormgamestudios1259 3 місяці тому +1

    I don't like that texture mask system at all..

    • @MarisFreimanis
      @MarisFreimanis  3 місяці тому +1

      I have new video coming up that will ease this process abit, at least until I have reworked plugin to support landscape painting.

    • @dinilmusick
      @dinilmusick 17 днів тому

      Cause you noob 😂

    • @astralstormgamestudios1259
      @astralstormgamestudios1259 17 днів тому

      ​@@dinilmusick lol. I prefer the option when you make a paint layer to use as a texture mask so you can define the biomes yourself.. noob