Procedural Foliage Tool for Unreal Engine 5 (UE 5.4 Tutorial)

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  • Опубліковано 26 січ 2025

КОМЕНТАРІ • 36

  • @gmalexander722
    @gmalexander722 4 місяці тому +2

    very well done, I wish everyone making tutorials knows what they want to say and say it in logical order, like you

  • @fionahonohan2757
    @fionahonohan2757 2 місяці тому

    Nice information. But how can we apply this PCF to the whole landscape?

  • @blanketparty5259
    @blanketparty5259 7 місяців тому +2

    You're a great teacher man, awesome work

    • @ezunreal
      @ezunreal  7 місяців тому

      I appreciate that! Thanks!

  • @maniogoudarzi3859
    @maniogoudarzi3859 8 місяців тому +2

    Great video your tutorials are very relevant and easy to follow.

    • @ezunreal
      @ezunreal  8 місяців тому

      Glad you think so!

  • @juangolle
    @juangolle 2 місяці тому +1

    Hello. Super tutoriel, bien expliqué, précis. Merci beaucoup.

  • @leod86
    @leod86 8 місяців тому

    You can apply a multicolor mask to this and assign a type of biome to each color, right?

  • @mitchellrcohen
    @mitchellrcohen 6 місяців тому +1

    Incredible. Thank you for your time and expertise

    • @ezunreal
      @ezunreal  6 місяців тому +1

      So nice of you

    • @mitchellrcohen
      @mitchellrcohen 6 місяців тому

      @@ezunreal I have an issue maybe you have heard of it. I’m using a float to animate the intensity of lights and it seems that they work in the viewport as well as the game simulator, but when I render with a sequence, all other lights look fine, but any parameter or material that I am modulating with my float blueprint it it doesn’t show up during rendering even though I can in fact, see it everywhere else. I see this issue, but I can’t find a solution.

  • @1manband1
    @1manband1 8 місяців тому +2

    Have you noticed difference in performance between using the procedural foliage tool and generating foliage using PCG?

    • @ShawnPaul86
      @ShawnPaul86 8 місяців тому +2

      There is no difference, all they both do is add foliage assets to the instanced static mesh actor

  • @warlockyang1353
    @warlockyang1353 7 місяців тому +2

    actor foliage will crash with pfs resmuliate, feels so bad

  • @kazlights
    @kazlights 6 місяців тому +1

    On Point, That's I Want, Incredible

  • @ivanpavlovic6048
    @ivanpavlovic6048 3 місяці тому +1

    svaka cast i svaka ti dala

    • @ezunreal
      @ezunreal  3 місяці тому

      hahahah, puno hvala!

  • @ekinarc
    @ekinarc 3 місяці тому +1

    Nice tutorial thanks. But it tanks the fps so bad we need a more friendly solution i guess

  • @danielelebash3781
    @danielelebash3781 8 місяців тому +4

    nice video. Just to let you know pcg and procedural foliage are totally different. Procedural foliage tool has been around for a long time. PCG is new as of 5.3. So your title pcg foliage tool is misleading as this video has nothing to do with pcg. But still good video for the procedural foliage tool.

    • @ezunreal
      @ezunreal  8 місяців тому

      Thanks for the info!

    • @dreadthedrums
      @dreadthedrums 8 місяців тому

      Yes, I too was misled...

  • @MarioCola
    @MarioCola 6 місяців тому

    Man i noticed you have the same lumen noise/glitch like everyone, have you found a performance friendly solution?

    • @ezunreal
      @ezunreal  6 місяців тому

      Heyo, didn't found yet. If you find let me know

    • @MarioCola
      @MarioCola 6 місяців тому +1

      @@ezunreal I found some improvements enabling temporal anti aliasing or nvidia Nis, but the only way to drastically remove it is to set 100% res scaling which kills performance

    • @ezunreal
      @ezunreal  6 місяців тому

      @@MarioCola thnx for sharing man!

  • @titans3857
    @titans3857 8 місяців тому +1

    Nice more tutorial plz

    • @ezunreal
      @ezunreal  8 місяців тому

      THanks! Will do!

  • @hardway777
    @hardway777 7 місяців тому

    You have drums in the background - you can make bad jokes and do: BU DUM TSSSS!

  • @RZR_Ghost
    @RZR_Ghost 7 місяців тому +3

    Sorry to say… but please do not spread false knowledge… that is not PCG….PFS (procedural foliage spawner) that similar like foliage painting tool.. but its procedurally… And as u continues saying pcg that is different beast….itself.

    • @MarioCola
      @MarioCola 6 місяців тому

      Also PCG relies heavily on CPU while this is mostly GPU
      Honestly my favourite setup is LGT + PCG, never found PFS useful for my needs (specific to my case of course)

  • @toto-h7j
    @toto-h7j 8 місяців тому

    video quality not good

    • @ezunreal
      @ezunreal  8 місяців тому

      UA-cam is processing HD version, it should be up now