Starfield - A Skeptical Review

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  • Опубліковано 30 сер 2023
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    Starfield is an upcoming action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks. It was announced during Bethesda's E3 presentation in 2018. The game takes place in a space-themed setting, and is the first new intellectual property developed by Bethesda in 29 years. It is set to release for Windows and Xbox Series X/S on September 6, 2023.
    Starfield is an action role-playing video game. Players can switch between a first-person and third-person perspective any time in the game. Starfield features an open world in the form of an area within the Milky Way galaxy, containing both fictional and non-fictional planetary systems, with players being able to land on more than 1,000 planets and an unspecified number of moons and space stations. The majority of the landscapes within the game were procedurally generated; they were subsequently modified and handcrafted content was developed around them. The game will generate the terrain and the alien flora and fauna of a planet depending on the star of its system and its atmosphere, as well as locations of interest as the player approaches a planet. The largest city in the game, New Atlantis, is the largest fictional city Bethesda has developed. As the player explores the game world, they will encounter various non-playable characters (NPCs), some of whom may join the player's crew. Such NPCs may aid the player in combat, carry items, or during confrontations, speak to other NPCs on the player's behalf. Some may comment on choices the player makes. The player may station crew members at any of their constructed outposts. Each companion character has their own unique skills and abilities. Some recruitable NPCs are able to be romanced by the player.
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КОМЕНТАРІ • 8 тис.

  • @DNYLNY
    @DNYLNY  +1

    I still can’t believe there aren’t any vehicles. It’s so immersion breaking to run when you literally flew a spaceship to get there. We have rovers on mars irl in 2023.

  • @Armadous

    "Starfield is not about exploring space freely ... it's about fast traveling to locations and having conversions with people". I need to hear this.

  • @jgj75
    @jgj75  +4

    The biggest shocker to me from this review is that BGS gave Luke a review code.

  • @truesoupplay

    Starfield actually looks boring.

  • @TheOldDiplomat

    that running animation is so goofy, guy's exploring a freaking desert and runs like his life depends on it

  • @MrTelboy

    When they said "there are thousands of planets to explore" that was a big red flag. 6-8 well designed planets will always be better than 100 more copy and pasted ones.

  • @ThirsttyRecon

    Todd Howard's marketing style has always been the same, be as vague as possible and use a lot of hype words and statements and let the hype run wild. Nobody ever learns.

  • @SojiRo23

    Outer Worlds is better.

  • @themarcshark

    Bethesda should have just made one solar system of like 5 - 6 planets that would just be like 5-6 skyrim sized maps or even smaller frankly. That would have still been a staggering achievement and a massive amount of content but it would have still maintained that hand crafted dense exploration.

  • @SnrubSource

    Sorry but the game absolutely isn't well optimized. For something that looks like it's from 2017 and has no intense graphical effects like ray-tracing, it should be 100% capable of running at over 80+ fps on Ultra 1080p on a 3070.

  • @AFGuidesHD

    "good to play on illicit substances" - Skeptical Reviewer

  • @HeadsFullOfEyeballs

    I'm glad to hear that the "stuck in combat mode with no enemies around" bug made it into the game. That one's been in every Bethesda game since Morrowind in some capacity. If they ever fix it it'll be like losing an old friend.

  • @Tyler360
    @Tyler360  +46

    "Main story is lackluster" I knew this literally years ago as soon as I knew Emil Pagliarulo was the lead writer lol. Why does nobody talk about this guy? Everyone knows well the BGS stories are never that great but nobody ever asks why. This guy holds them back unbelievably.

  • @frankbauerful

    Speedrunners around the world are breathing a sigh of relief. It sounded so scary when Bethesda said they had fixed their engine.

  • @117johnpar

    You're telling me that the engine that made the games that felt 7-10 years out of date 15 years ago doesn't feel modern and fresh?

  • @Juan-GC
    @Juan-GC  +118

    I wasn’t even expecting 10 full planets to explore, I just wanted a rpg style game with actual seamless space exploration and freedom. And somehow they delivered half of each little bit

  • @SMJSmoK
    @SMJSmoK  +10

    "See that mountain? You can't climb it."

  • @somanytakennames

    I was never that excited about the whole “exploring 1000 planets” thing because unless you handcraft each individual planet, the procedurally generated stuff will eventually get incredibly repetitive very quickly. Like No Man Sky.

  • @captainfach

    One big mistake that Bethesda made was not randomizing the Interiors of these dynamically placed encounters. One thing that could have saved this hole, repeating the same mine over and over again, would be to randomly generate the inside layout of the mine cave or whatever. Then it would be more like Diablo we're even though you're going to the same location it's different. That way they could have basically made infinite unique content

  • @LithiumLogica

    Procedural generation is often used as a substitute for good, honest, hard work. It's something that can be used to dazzle shareholders or higher-ups who don't understand game dev on a more technical level or from the player's perspective. It CAN be a great tool, but Starfield is a good example of it being used as a crutch. Procedural generation needs more effort than they put into it.