A Completely Negative Review of Starfield | Asmongold Reacts

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  • Опубліковано 27 гру 2024

КОМЕНТАРІ • 3,6 тис.

  • @michaelweston804
    @michaelweston804 Рік тому +1028

    Probably one of the worst things about the little side quests is when the npc says "I need you to take care of some critters close by" and then the critters are like 2000 m away

    • @NekoLilium2012
      @NekoLilium2012 Рік тому +30

      Yup, especially on high gravity planet, totally nightmare.

    • @maxdefire
      @maxdefire Рік тому +27

      Well, you dont want to settle within 100m of hostile critters.

    • @mystify7478
      @mystify7478 Рік тому

      this

    • @SebiBubble
      @SebiBubble Рік тому +12

      ​@zachster2016i mean, even just considering the scope of a normal city - 2000m is closeby

    • @billy65bob
      @billy65bob Рік тому +37

      2000m has got nothing on Skyrim.
      Have had many cases of picking up a quest in say Riften, with dialogue (if any) that heavily implies it's a simple localised errand, and a marker that directs me to a dungeon in the middle of nowhere between Dawnstar and Winterhold.

  • @elmercy4968
    @elmercy4968 Рік тому +974

    That's a bit odd that a laser weapon has a low accuracy. A laser hits always exactly where it is aiming.

    • @Ghorda9
      @Ghorda9 Рік тому +102

      unless the glass/lens/whatever is warped or damaged.

    • @joethomas8464
      @joethomas8464 Рік тому +61

      Ah, it must be the fabled triple-action mechanism. Something in the gun (the barrel itself) jiggles around a bit.

    • @ProxCQ
      @ProxCQ Рік тому +16

      There is no real accuracy stat in the game. What we saw in this video was user error. He kept hitting the firing button before the gun came down from the recoil and he was shooting over the enemy's head.
      The accuracy Stat is to give you an idea of the expected accuracy during rapid and auto fire. If you carefully aim each shot just to test this, you will never miss.

    • @Ghorda9
      @Ghorda9 Рік тому +216

      @@ProxCQ except lasers shouldn't have recoil.

    • @nathandrake9737
      @nathandrake9737 Рік тому +6

      The laser rifle and pistol in Fallout have horrible accuracy, but at the same time it kinda makes it fun.

  • @DivusMagus
    @DivusMagus Рік тому +121

    Halo is a great example of weapon variety. You got weapons that are in certain genres or categories like bullet vs plasma but they behave very differently and within those categories you have large difference between each, the plasma pistol is extremely different from a plasma rifle but both have a place and are useful in their own way.
    Edit: He mentioned Halo later.

  • @ApocalypseGuy1
    @ApocalypseGuy1 Рік тому +748

    It's shocking to me that Bethesda learned absolutely nothing from Fallout New Vegas. Obsidian literally came and showed them what an amazing open-ended RPG can be created with their engine. Yet Bethesda just went and kept making generic "RPGs" without any real options in Fallout 4 and now Starfield.

    • @ryanvandoren1519
      @ryanvandoren1519 Рік тому +105

      I think about this often and it makes me so upset. Literal perfect blueprint they could actually just copy, paste, and maybe change up a few things. Bethesda is a 1 trick pony, they've made the same game 7 times in a row since morrowind.

    • @vileslimeball3286
      @vileslimeball3286 Рік тому +80

      They will always denounce that game, obsidian did what Bethesda cannot do, with a fraction of the time. No, the game isn’t perfect. But so many simple things this game should have added from new Vegas is absolutely insane. But Bethesdas pride always gets in the way

    • @FinnOAventureiro
      @FinnOAventureiro Рік тому +18

      Lets not pretend F:NV was some kind of amazing game technically speaking. The game is remembered until today because of it's great story, characters and actual care put into the RPG part of it, something bethesda don't know what to do since oblivion (skyrim was an lighting in a bottle)

    • @abadenoughdude300
      @abadenoughdude300 Рік тому +93

      @@FinnOAventureiro No one claims FNV is a technical marvel, everyone is fully aware that it's jank as all heck (frankly it's a small miracle it works at all given how pressed for time Obsidian were when making it). It's remembered so fondly because, unlike other Bethesda Fallouts, it has an excellent story and actually feels like a Fallout game (which absolutely can't be said about whatever Fallout 4 is).

    • @threestars2164
      @threestars2164 Рік тому +1

      The vast majority of games do not have any real options, they are no different than those games created by telltale games.

  • @themastertater420
    @themastertater420 Рік тому +549

    in morrowind, you could custom craft spells..you could make a spell that levitated someone 1000 ft in the air, set them on fire then dropped them for so much fall damage it would one shot anything.... the custom spell creation was the winning point for me...not to mention it was my first elder scrolls game.... man ... that was an awesome time to be alive.....

    • @Beyond-Horizons-
      @Beyond-Horizons- Рік тому +32

      That music carried so much too I was really in imagination back then 😊now looking at Starfild I don't even want to play it.

    • @fromryuk7785
      @fromryuk7785 Рік тому +25

      Yeah I can't play a melee or physical ranged class cause it's so shallow in Morrowind. But I could play as a mage basically infinitely just because of the custom spells. Working my way up to dbz levels of power where I just fly over a city and murder everyone with aoe spells in seconds is just an amazing power fantasy.

    • @xerxeslv
      @xerxeslv Рік тому +14

      Yep, morrowind was good somehow, it's a surprise actually when I think about it. I do remember trying to "craft" modify\combine spells in oblivion also, but it was kinda pointless there. Morrowind was great, Oblivion was tolerable and everything after that was just garbage. I realised that when they put guns in oblivion and killed fallout series, from that point on I am just waiting to see them die, but somehow people are still getting hyped when new garbage is announced.

    • @MrWeenuk21
      @MrWeenuk21 Рік тому +1

      @@fromryuk7785yeah ive heard morrowwind sucks as an rpg and its more towards meta building like an mmo

    • @scyris99
      @scyris99 Рік тому +10

      Yeah Skyrim was a pretty big step backwards, No spell crafting, and exploration for gear was pointless because blacksmithing exists, why explore when you can craft better than you'd ever find? Makes me worried about Tes6 tbh. As for Oblivion if you get a mod you can make some pretty fun custom spells, not Morrowind level but still pretty fun.

  • @JaapBaap
    @JaapBaap 7 місяців тому +126

    game is not even worth pirating

    • @husky3g
      @husky3g 4 місяці тому +14

      @CuteyBear-rr1nz My biggest regret is wasting 110GB of torrenting bandwidth for such a terrible game.
      This game is so bad modders have all but abandoned it. Even mods will never peak high enough to make this game worth playing.

    • @DarkBrandon77
      @DarkBrandon77 3 місяці тому +1

      I really tried to get into this game. I restarted like 4 times and just didn't got any vibe for it.

    • @generalgreevus8773
      @generalgreevus8773 3 місяці тому +1

      ​@@DarkBrandon77Starfield just looks so boring. My personal opinion is that Obsidian's Outer Worlds is what Todd wanted Starfield to be. Todd has been planning the game since before Morrowind. I guarantee after the 2 studios had their falling out that Obsidian wanted to beat Bethesda to the punch with a space exploration game and Obsidian did.

    • @aligmal5031
      @aligmal5031 Місяць тому +1

      @@generalgreevus8773 todd hate that ppl like new vegas and outer worlds more than fallout 4 and 76

    • @generalgreevus8773
      @generalgreevus8773 Місяць тому

      @aligmal5031 Because him and the developers at Bethesda have gotten extremely lazy over the past several years. TES6 is going to be a colossal failure and I am willing to wager that Microsoft is going to be furious when they see how badly it will fail.

  • @tommyfanzfloppydisk
    @tommyfanzfloppydisk Рік тому +2914

    as a complainer myself i can indeed confirm that this man is good at complaining

    • @raphaelsouza5302
      @raphaelsouza5302 Рік тому +102

      I'm a complainer too. His complaining is top notch!

    • @neutra__l8525
      @neutra__l8525 Рік тому +41

      I am also, and I would like to complain that there was very little to complain about.

    • @sash1ell
      @sash1ell Рік тому +17

      I only wish I could complain this well myself.

    • @Leo007619
      @Leo007619 Рік тому +7

      I like complaining about RDR 2 and Elden Ring. I'm complaining about them all the time

    • @quetz6335
      @quetz6335 Рік тому +8

      Complaining is my hobby, there was so much more to complain about this game he barely scratched the surface

  • @eilumial1337
    @eilumial1337 Рік тому +1937

    If you play 10~20 hours and leave a negative review, they will say "Oh you can't accurately judge this type of game with so few hours played!"
    If you play 30~100+ hours and leave a negative review, they will go "You have already played so many hours so you have already gotten your money's worth, so what are you complaining about lol!"

    • @makhmal1776
      @makhmal1776 Рік тому +96

      Feels good stealing comment from the main video ha?

    • @eilumial1337
      @eilumial1337 Рік тому +341

      @@makhmal1776
      More like it's a very common observation of the behavior of some of these white knights' defenses for their games

    • @sola4393
      @sola4393 Рік тому +14

      Currently 4k+ hours on Fo4. I just build settlements with mods, don't really care about anything else. Would have dumped Fo4 after msq if not for mods. 😂

    • @Blank55600
      @Blank55600 Рік тому +19

      As someone with 50+ hours in the game
      People who say those 2 things, are to be ignored.
      You enjoy your time? Awesome!
      Play enough to go from 'wooo' to 'boo?' understandable, we all have a game like that.
      Personally still enjoying my second playthrough, now doing the side quests.

    • @toshtao1
      @toshtao1 Рік тому +1

      .@@MoZz..

  • @opiummuffin9438
    @opiummuffin9438 Рік тому +86

    If you want anything close to an evil companion it’s the robot Vasco. He never complains about shit and even when you kill innocent non threatening beings he openly encourages you to make sure you loot their bodies.

    • @througheverything
      @througheverything Рік тому +18

      So he isn’t evil he’s just neutral

    • @aaronjohnson1005
      @aaronjohnson1005 Рік тому +2

      Well there is Betty the boy try hunter and the two crimson fleet members as well

  • @FluffehStuff274
    @FluffehStuff274 Рік тому +700

    What's silly is that exploration in Starfield suffers from being too realistic. If we went to Mars today, we would only find rocks, but it would be cool because it is new and exciting. However in video games we can have vibrant alien worlds so the lack thereof is disappointing.

    • @nimmha6708
      @nimmha6708 Рік тому +100

      Great point. Many many games suffer from realism efforts. In like 9 out of 10 times, it actually hurts fun/gameplay if devs want it to be "more realistic".

    • @salazar591
      @salazar591 Рік тому +43

      But wasn't this clearly marketed this way? If you went in expecting advanced alien worlds when it's clearly a near future style game that's nit really their fault.

    • @compostsmurf5519
      @compostsmurf5519 Рік тому +106

      ​@salazar591 nah they just chose to hide the game for years then show it riddled with jump cuts and ludicrous marketing bs statements.

    • @lordthruxawe504
      @lordthruxawe504 Рік тому +61

      ​​@@salazar591yeah it was marketed like that and I expected most of the planets to be empty after they said the planets were procedurally generated. The thing is, for most games I feel like realism shouldn't come at the expense of fun. If most planets are empty, the part of the planet you visit should be the most interesting part. Personally, if it were up to me, I would much rather have a handful of handcrafted planets (doesn't even need to be a full planer, just a section) than a thousand mostly empty planets.

    • @ni9274
      @ni9274 Рік тому +13

      Starfield is not focused on planetary exploration, it's focused on exploring locations and cities.

  • @fy7589
    @fy7589 Рік тому +172

    Starfield is like 4 times more hyped than it deserves and it has like 16 times more custom mods in the first week than any other game. Todd Howard should be proud.

    • @amazinghorizon8270
      @amazinghorizon8270 Рік тому +11

      That is sadly not even true.
      Both Skyrim and Fallout 4 have had more mods uploaded in their first month of release than Starfield.

    • @jflanagan9696
      @jflanagan9696 Рік тому +2

      IT
      JUST
      WORKS

    • @phoboskittym8500
      @phoboskittym8500 Рік тому +2

      Um... No... There was barely a mod scene when Skyrim came out in 2011

    • @amazinghorizon8270
      @amazinghorizon8270 Рік тому +7

      @@phoboskittym8500 Not true! There was a massive Modding Scene for Oblivion, Fallout 3 and Fallout New Vegas before Skyrim came out.
      What are you talking about?

    • @Brandelwyn
      @Brandelwyn 11 місяців тому

      ​@@amazinghorizon8270good, modders shouldn't support this s**** game

  • @SamLoki
    @SamLoki Рік тому +45

    "Its so buggy it doesnt register my shots!"
    "You havent played long enough!"

  • @minty9959
    @minty9959 Рік тому +843

    Seeing asmongold react to ratatoskr feels like seeing your teacher at the grocery store

    • @doorknobr
      @doorknobr Рік тому +58

      I know asmon's stream is the grocery store and no one can persuade me otherwise

    • @visitante-pc5zc
      @visitante-pc5zc Рік тому +5

      Why

    • @kinh0t
      @kinh0t Рік тому +5

      Explain, who is the teacher?

    • @Chopzi11a
      @Chopzi11a Рік тому +35

      @@kinh0t going to the grocery store is like watching asmon’s stream. Watch asmon talking about ratatoskr is like seeing your old teacher at the grocery store. Ratatoskr is the teacher.

    • @Nechrome9
      @Nechrome9 Рік тому

      Same lol, feels so weird

  • @hesoyam881
    @hesoyam881 Рік тому +368

    In just 1 hour of Starfield gameplay, I have experienced:
    "Wow this game is amazing"
    "This game is so boring"
    "Why is everything so far away"
    "Dude that was incredible"
    "Why did I even buy this game"
    "Hey thats kinda cool"

    • @GuardianMehmed
      @GuardianMehmed Рік тому +27

      imagine what would you experience in 12 hours

    • @FireJach
      @FireJach Рік тому +57

      This times 12

    • @MrScrawnjuan
      @MrScrawnjuan Рік тому +54

      ​@GuardianMehmed "I'm tired of all these loading screens"
      "Why are these outposts so tedious? Why can't I just make a settlement like FO4 and slowly colonize and setup multiple trade routes"

    • @K1yoshu
      @K1yoshu Рік тому +18

      16x the hours.

    • @ni9274
      @ni9274 Рік тому +2

      @@MrScrawnjuan Cause it's not Fallout 4 ????

  • @MazeFrame
    @MazeFrame 5 місяців тому +24

    I still do not understand how people looked at Fallout 76, saw Starfield and concluded that Starfield was going to be good.

    • @vadim6656
      @vadim6656 3 місяці тому

      Remember DO NOT pre order elderscrolls 6

  • @Icureditwithmybrain
    @Icureditwithmybrain Рік тому +233

    Why do the laser guns in this game have recoil? That's physically impossible.

    • @iabuseartemis
      @iabuseartemis Рік тому +10

      ye i was thinkin he same shit...

    • @SymbioteMullet
      @SymbioteMullet Рік тому +33

      They do have recoil, but photons have so little mass that you have to shoot _loads_ of the dang things to notice it

    • @vioariton8510
      @vioariton8510 Рік тому +23

      Are you the guy who asked why we can't land on gas giants?

    • @count_dcinamon
      @count_dcinamon Рік тому +3

      some stuff sometimes worth sacrificing for for the rule of fun and cool.

    • @Requilith
      @Requilith Рік тому +6

      ​@@am-ranth8955its a videgame so of course its not realistic at all

  • @Griimory
    @Griimory Рік тому +99

    The weird thing about the part where he misses the 4 shots in a row while being aimed at the head. You have the top surface of the shelf and while clearly standing over it, when aimed in, the shots come from UNDERNEATH it. Also, in 4 shots, the shots went in the exact same pattern. If a gun is 45% accurate, I would expect each of the 4 shots to go in a different direction. Its hard to say if this is a weird interaction where the shots are acting like they are encountering the surface or what.

    • @21joebloe
      @21joebloe Рік тому +3

      Yeah I think the soft cover system is probably what made those shots miss

    • @mikabakker1
      @mikabakker1 Рік тому +6

      The accuracy only matters with consecutive shots (basically recoil)
      Bethesda always had weird camera work where the place where the shot comes from changed depending on 1st or 3rd person or zooming in, all 3 have different places where the shot comes from its something they havent changed since FO4

    • @PandaCheeks
      @PandaCheeks Рік тому +1

      Idk the pistols I find are semi automatic and they kick up a good bit,only thing that will tame it is a comp!

    • @BlancoMD
      @BlancoMD Рік тому +1

      Is just lazy development to make “different guns”

    • @madbrute6204
      @madbrute6204 Рік тому

      @@mikabakker1 what creates recoil on laser-weapon?

  • @The-Policy-Puls
    @The-Policy-Puls Рік тому +111

    Lowkey never realized it but the ammo point is such a good one. You could probably half that number easily honestly

    • @masonlaw7628
      @masonlaw7628 Рік тому +8

      Only rebuttal to ammo variety I have to say about this is for example new vegas where you had surplus, normal, armor piercing, and hollowpoint, along with a ton more for shotguns. Ammo variety can be a good thing, as long as they are differentiated. Its awesome to have to tackle different enemies with differing weaknesses, but that really isnt done here in starfield. The minute difference is in zero gravity areas where the ballistics will push you back, vut after like 25 hours of my own playthrough, I discovered a whopping zero areas like that so if they are that uncommon, it makes the difference between the categories of weapons.... completely void of meaning. Even my experience with emp weapons against robots was lack luster, still took quite a few shots to bring those bastards down, tho admittedly not as much as ballistic

    • @asmosisyup2557
      @asmosisyup2557 Рік тому

      I think there's 6 different types of shotgun ammo.

    • @toraccess
      @toraccess Рік тому +1

      It's feels so artificial. Starfield sucks ass

    • @scubasteve2189
      @scubasteve2189 6 місяців тому

      Half? Try 1/4. 🤦🏻‍♂️😂

  • @SuwinTzi
    @SuwinTzi Рік тому +94

    Ah, the 'projectiles" are coming from center of your character, not where the barrel is.

    • @Blaze94-k2e
      @Blaze94-k2e Рік тому

      What!?Oo

    • @OmegaScy
      @OmegaScy Рік тому +8

      yes a lot of weapons seem to fire to the left it seems

    • @SuwinTzi
      @SuwinTzi Рік тому +1

      @@Blaze94-k2e yeah that's why he's missing. I'm pretty sure that's a bug. Bethesda probably just set the projectile to the character location.

  • @GrizzleBearMAK
    @GrizzleBearMAK Рік тому +84

    Halo 2 and Reach as well as Destiny have incredible gunplay and they use hitscan weapons, not all of 'em mind you, but a lot of the guns are. They play around with everything else to make them feel good to shoot. Recoil, reticle bounce and bloom, damage falloff, aim assist, reticle stickiness and friction. There's a lot that goes into it and Bethesda doesn't understand any of it.

    • @makefoxhoundgreatagain842
      @makefoxhoundgreatagain842 Рік тому +24

      Imagine saying to us in 2002 that AAA games in 2023 wouldn't top gunplay of halo etc. To be fair the gunplay in halo 2 is absolutely amazing and timeless but it's kinda funny to think

    • @sk8legendz
      @sk8legendz Рік тому +5

      Reach was God tier

    • @darklordshuaib
      @darklordshuaib Рік тому

      Among all AAA FPS games D2 is probably the worst in terms of network problems ( in pvp). But my god, Bungie does a phenomenal job with the gunplay. The reason why I suffer with the laggy servers is because the D2 gunplay is soo fun.

    • @viejitaloca
      @viejitaloca Рік тому

      csgo uses hitscan too and their gunplay is excellent

  • @lydellb
    @lydellb Рік тому +83

    An evil companion that occasionally turn on you would be pretty badass actually. Someone who is a beast in combat, but tries to kill you every once in a while. Once you down them they yield and if you dont kill them they keep helping you until mext time. 😂

    • @AtticusKarpenter
      @AtticusKarpenter 11 місяців тому +1

      Blood Puppy from The Binding of Isaac >:D
      Feeding on enemies and eventually becomes bloodthirsty, with much stronger attack but also aggroing on player too. Can be kept in that state or beaten back to initial, weaker but safe form

    • @Khalid-kd4fu
      @Khalid-kd4fu 11 місяців тому +1

      Yeah like Zevran in Dragon Age Origins

    • @SergeyPupkoMusic
      @SergeyPupkoMusic 10 місяців тому +2

      Shadow of War/Mordor... That game had amazing companion system with orcs that could turn on you, save you from a no-chance kill, even come back from the dead to either betray you or rejoin your ranks... Those guys got it so right!

    • @skysix5733
      @skysix5733 9 місяців тому

      Man I read this right when he said it in the video. Pretty cool, I mean in the world of UA-cam.

  • @incoggnito1667
    @incoggnito1667 Рік тому +51

    How does an industry that's:
    A. been around this long,
    B. has all these tools and expertise at it's disposal,
    C. gotten this much specific and detailed feedback,
    fail to get even the basics of what it's customers want on such a constant and consistent basis??

    • @axelaxel3913
      @axelaxel3913 Рік тому +7

      you are not the customers though or the targeted audience

    • @incoggnito1667
      @incoggnito1667 Рік тому +18

      @@axelaxel3913 Ummm... I'm a 18 to 45 year old male with disposable income so, yes I am and yes I am. Edit: and even if I specifically weren't the point would still stand.

    • @axelaxel3913
      @axelaxel3913 Рік тому

      bro what you just said made no sense to what i told you. you are not the customer for starfield it is not the game for you nor is it for asmongold and he even stated that himself numerous times. the game is for certain individuals like any other game for example not everyone likes souls like games.@@incoggnito1667

    • @ravensblade
      @ravensblade Рік тому +2

      @@incoggnito1667 Well in that case i also meet that criteria and all MMO games and Racing game also fail at basics of what it's customers want because they fail at what I want.
      It's still have 73% of positive reviews. So there are a lot of people who like it, even if there is a lot of things to improve and many bad choices.
      Personally i think that developers trying to appease "broad audience" and doing games for everyone are idiots.

    • @M_CFV
      @M_CFV Рік тому +19

      @@ravensblade imagine actually fucking defending bethesda with the singular argument of "the game just isnt for you". Its like you just didnt watch the video that you are commenting on, where a guy who loves Bethesda games doesnt like this one, with lots of evidence presented as to why he's objectively correct on the game being half baked

  • @Neoyugi
    @Neoyugi Рік тому +20

    The problem is there's ZERO incentive to be immersed. It's a fast travel simulation and 1/3 of your playtime is spent in loading screens.

    • @Mfscallmethedrink
      @Mfscallmethedrink Рік тому

      ​@MicheleKalina704people like you are what's driving rational discussion down to the ground.
      Even Baldur's Gate 3 has something like choosing pronouns, but it's a masterpiece.
      Starfield's problem is a different one apparently

    • @Ziegfried82
      @Ziegfried82 Рік тому

      @@Mfscallmethedrink honestly it wasn't as ham fisted in BG3 though. In Starfield the woke has to be seen to be believed.

  • @lumbardo1041
    @lumbardo1041 Рік тому +28

    I believe the only difference in physics between laser and ballistics is that ballistics propel the player equal and opposite to the projectile while lasers don't in zero G environments. It is unusual how starfield has physics on every item in the game besides projectiles

    • @carlito19934
      @carlito19934 10 місяців тому +1

      The real question is when are you ever in a zero g spot? Played through the game completely forgot that was a thing

    • @lumbardo1041
      @lumbardo1041 10 місяців тому

      @@carlito19934 yeah they don't really lean into the mechanics. Missed opportunity

  • @frankiecoss7141
    @frankiecoss7141 Рік тому +65

    10:26 Holy shit, I remember now! That shit would happen sometimes in Fallout 4 as well! I think it has to do with how their engine tries to line up the trajectory of the projectile with where you are aiming at (because some engines don't spawn the projectiles at the tip of the gun) and at certain angles it fails. I think it's mostly when you are at a higher elevation and aiming at a lower elevation. Maybe it's an artifact from how the engine handles projectiles and originates from bows in TES: Marrowind, the first game that used the current Creation engine. That's one reason why Fallout had the VATS system because aiming was unreliable and in Bethesda fashion, clunky.

    • @MrSemanticprison
      @MrSemanticprison Рік тому +9

      I thought it had vats because the first 2 fallout games were action point turn-based with hit percentages just like VATS.

    • @henrik1743
      @henrik1743 Рік тому

      100%

    • @Raghetiel
      @Raghetiel Рік тому +7

      Bethesda importing 8 year old bug. Nothing new

    • @duncanlutz3698
      @duncanlutz3698 Рік тому +2

      Hitboxes. The hitboxes in F4 were miles wide on either side of a millimeter thick pipe.
      Pipes, railings, corners, walls, ledges... all of them had massive hitboxes. The rubble was among the biggest offenders as BGS was particularly lazy with those.

    • @Billy-vi8nu
      @Billy-vi8nu 5 місяців тому

      I thought it was just because of adding RNG to whether a bullet hits or not. RPG elements in a FPS.

  • @Indiana1337
    @Indiana1337 Рік тому +14

    I can find katanas in space, but i can't find a lightsaber.

  • @orvilletootenbacher5760
    @orvilletootenbacher5760 Рік тому +5

    I, for the longest time insisted on using my fists for my melee weapon. The first problem was you can't unequip a weapon from the hotkey (which was a problem in Fallout 4) so I had to go through all the layers of menus just to unequip my weapon. The hotkey is absolutely broken and it was that way in Fallout 4 as well.

  • @moderncreep9385
    @moderncreep9385 Рік тому +66

    The funny thing is, Bethesda has actually done ballistics with bows in Skyrim. They first tried it and I think either Morrowind or oblivion I don’t remember, and it was absolutely terrible, but they got it to an acceptable place in Skyrim when you have a bow equipped, you actually have to aim a little bit higher or lower depending on their distance. So why didn’t they apply that same kind of programming or whatever in Starfield?

    • @Chaostheory1980
      @Chaostheory1980 Рік тому +6

      I wonder if it is to do with all the different gravity's would change all the ballistics. Like it does with jumping.

    • @lordhelmchen3154
      @lordhelmchen3154 Рік тому +9

      @@Chaostheory1980 I am not a game developer but from what I know about programming and simulating physics (from a scientific and not a gaming point of view though,), adjusting for different gravity should not really be a problem. The physics are a set of equations (correct me if I am wrong please), so in a sense bullet drop should be something like "Bullet travels in a parabula. Downwards motion is depending on [different variables and constants] * g, where g is the local gravitational acceleration. So it should not be a problem to just input a different value for g.

    • @Chaostheory1980
      @Chaostheory1980 Рік тому +5

      @@lordhelmchen3154 my thought was maybe the way they have programmed it was a bit to basic and on any planet that has higher than 1.2G would so negatively effect the drop it would ruin ballistic weapons. But i suspect that could have been a cool mechanic making lasers have an advantage. But this is BGS so all the weapons probably use the same ballistic framework for want of a better word. It is the problem with trying to make a game appeal to the widest audience. The depth gets gutted first.

    • @tastethecock5203
      @tastethecock5203 Рік тому

      @@Chaostheory1980 Well, distances aren't that high in Bethesda games to make this drop that noticeable, besides it is the game of the future, it would also give a reason to invest into ballistics or crafting skills, to craft a ballistic computer scope with calculated drop for your gun, maybe invest into better ammo, or develop a skill for your character that would showcase bullet drop

    • @Chaostheory1980
      @Chaostheory1980 Рік тому +4

      @@tastethecock5203 this is a game where you have a laser skill with barely any laser weapons and a medic skill that cannot craft medkits, trauma kits or emergency kits made for a wide not deep audience. I suspect the distances are a good point for the lack of bullet though.

  • @PbPomper
    @PbPomper Рік тому +91

    Ballistics should be different for each planet though. Different gravity and atmosperic conditions. It could have been done if they properly implement physics.

    • @marcus21.
      @marcus21. Рік тому +12

      That is really smart and would have been awesome if implemented

    • @draconianemanations2785
      @draconianemanations2785 Рік тому +42

      @@iTzMcSnow wow, that totally discounts his point, cuz, you know, gamer opinions don't matter unless those gamers are willing to build a whole new game all on their own... /endsarcasm

    • @draconianemanations2785
      @draconianemanations2785 Рік тому

      @@marcus21. yeah, would have been cool

    • @VDMWM
      @VDMWM Рік тому +2

      ​@@draconianemanations2785modders would probably unironically do just that

    • @kalh5158
      @kalh5158 Рік тому +2

      No thank you, it would be just a hassle to change how i aim every time i fast travel to a different planet. It's not a sim game...

  • @Person01234
    @Person01234 Рік тому +5

    It was after a couple of those "oh I dont actually like this game" moments that I started to realise why I didn't like them, why I was playing them regardless and ultimately it brought me to the point where I decided I wasn't going to play videogames I didn't like any more. I wasn't going to sit around hoping it would get good, I wasn't going to hold on to a game that gave a few sparks of joy in an otherwise infuriating and unpleasant experience just for those moments, I wasn't going to cling on for too long trying to enjoy a game just because I adored the concept when all the game did functionally was piss me off. Although a brand holds some weight, I wasn't going to cling to the name any more just because the franchise concept was unique or the studio made good games in the past, if they put out a game or two that I didn't enjoy, the goodwill is gone and they have to convince me like anyone else.
    I think it's done a lot for my enjoyment of videogaming as a whole.

  • @Broken_Orbital
    @Broken_Orbital Рік тому +23

    15:05 Snipers also have to account for the coriolis effect..so even on a day with no wind, you have to "lead" the target due to the distance the earth will rotate in the time between pulling the trigger and the bullet getting to the target.

    • @charmanit
      @charmanit Рік тому +2

      How far away are these shots? I watched a video of the longest confirmed sniper hits that are a little over a mile and I don't remember them saying anything about the curvature of the earth, just bullet drop, wind and if your target will be when the bullet gets there?

    • @Broken_Orbital
      @Broken_Orbital Рік тому +3

      @@charmanit as short as 1000 yards.

    • @missivory_missraine
      @missivory_missraine Рік тому +2

      ​@Broken_Orbital Yea but that also shifts with elevation as well as other numerous factors.

    • @Broken_Orbital
      @Broken_Orbital Рік тому +2

      @@missivory_missraine correct.

    • @missivory_missraine
      @missivory_missraine Рік тому +6

      @@Broken_Orbital We're dealing with jankthesda. In a hyper realistic world. Firearms as we have them won't work in space. (You need to Ignite the powder to create the gas to propel the bullet and in space....there is no oxygen that will exist that rapidly. Therefore....no fire.)
      So we're spitballing realism into a space sim that tries to be revolutionary but realistically is half assed. (In true Bethesda fashion)

  • @tatersncorn
    @tatersncorn Рік тому +63

    The other thing is that the colonies have been at war for a long long time. Youd think they'd come up with some crazy effective killing utensils and combat styles.

    • @ObsceneSuperMatt
      @ObsceneSuperMatt Рік тому +8

      Well they used mechs and genetically engineered creatures, and then destroyed and banned them all with the armistice.

    • @PRC533
      @PRC533 Рік тому +20

      I didn't even get to fight a mech at the mech factory. Big missed opportunity there.

    • @adamvifrye2690
      @adamvifrye2690 Рік тому

      They outlawed all the fucked up stuff. You should know that if you know they are at war.

    • @DestructoVic
      @DestructoVic Рік тому +3

      ​@@PRC533This whole game is a missed opportunity 😂

  • @ziongite
    @ziongite 11 місяців тому +6

    Starfield defenders are like "If you haven't put 1000 hours into the game, then your opinion is useless".

    • @Zach_D
      @Zach_D 11 місяців тому

      But at the same time, if you played over 10 hours you're not allowed to say anything negative because you clearly loved it more than life itself.

  • @user-dj9iu2et3r
    @user-dj9iu2et3r Рік тому +377

    This was truly a hilarious video. Asmon’s face while watching all of those missed shots was just the best.

    • @nothisispatrick3894
      @nothisispatrick3894 Рік тому +3

      Fr, I'm dying right now.

    • @noerden91
      @noerden91 Рік тому +13

      yeah and that the "it just works" comment flew over his head xD

    • @jonathanpaiva7970
      @jonathanpaiva7970 Рік тому

      Seriously! 🤣 If I wanted to get blue-b@lls from all those missed 97% chances to hit, I would go play XCom! 😂🤣

    • @WoonStruck
      @WoonStruck Рік тому +15

      Starfield defenders won't touch this comment because they know there's no excuse.

    • @tenesenka
      @tenesenka Рік тому +8

      @@WoonStruck Except there is an excuse. The game's guns have accuracy, which is actually not uncommon in FPS games, but a lot of the early guns have really low accurate around 50-60%, so the bullets stray from their path more. You can rightly complain that the base accuracy is too low, but there is a valid excuse there.

  • @ikaruga24
    @ikaruga24 Рік тому +154

    Baldurs Gate 2 (haven't got 3 yet) did the companion dynamics the best. Almost all of your companions could turn on you at any moment if you behaved a certain way that went against their beliefs and what they stand for. In fact party members could turn on each other and there were several famous interactions between party members that could simply completely decimate your strategy. You really had to be aware of the dynamics between them and which one would at some point escalate.

    • @sho9585
      @sho9585 Рік тому +46

      baldurs gate 2 is the reason there's a companion romance in an rpg games

    • @87Sakiel
      @87Sakiel Рік тому +20

      And you will never find a game doing it better than this. BG2 is the best CRPG/RPG ever created. The sound, the drawing of environment. Everything in this game is phenomenal and will probably never be done again.

    • @WraithReaper09
      @WraithReaper09 Рік тому +13

      It's present in BG3. Not going to be in the same way because different developers, but you can permanently loose companions through choices you make and conflict between two of the companions does come to a head where one of them will die if you don't intervene.

    • @richardsmith5803
      @richardsmith5803 Рік тому

      Which all boils down to a spreadsheet... Problem solved

    • @Acrylescent
      @Acrylescent Рік тому +10

      @@WraithReaper09I can attest to this as a Dark Urge that only has hirelings lol

  • @asmosisyup2557
    @asmosisyup2557 Рік тому +2

    22:00 Landmines are useless for the same reason, enemies never move towards you. they hunker down, or run further away. Even if you run away, they wont follow. Only time i found them useful was in Zero-G throwing them like grenades.
    32:00 i tried doing that since the sysdev made such a fuss about how dangerous they were, so as soon as they let me dock, i started blasting. Turns out nearly every single NPC in there is classed as "essential". All i ended up with was a bunch of angry immortal pirates. Also did the same thing with the sysdev missions, so they got angry and threw me in jail ... for 0 days because i had no bounty.

  • @MrTbob418
    @MrTbob418 Рік тому +152

    Something about enemies looking identical?
    In one of the faction quests, there are two twins in the same building. Amazing randomness.

    • @OrangeNash
      @OrangeNash Рік тому +15

      Video after video on YT is "Ecliptics" or "Pirates" standing there being shot! The game should be called "Ecliptic Cull 2300".

    • @Grandsuno
      @Grandsuno Рік тому +3

      @@OrangeNashyou must be playing on easy mode

    • @Saustritch
      @Saustritch Рік тому +21

      ​@@Grandsunoevery Bethesda difficulty is easy mode, with varying levels of bulletspongeness

    • @mightypancake2211
      @mightypancake2211 Рік тому

      3 "Pirate factions" or its a pirate faction (crimson fleet), Eclispe mercenaries, and the Va'ruun (cult faction)... but basically all the same thing. only difference is there are one or two places where Eclispe don't attack you.
      But in general no other factions to fight... unless you fight the law. Which I guess is okay since most of the other games its just bandits. Oblivion? besides bandits it was magical or demonic creatures... Skyrim. Same as Oblivion, though with the option of joining the empire or rebels.
      Here. cause there are minimal aliens here from what I have spoiled myself with. so the vast majority of enemies are only the 3 pirate factions

    • @admiraltonydawning3847
      @admiraltonydawning3847 Рік тому

      "Two" twins? Try seven.

  • @kazekagekid
    @kazekagekid Рік тому +20

    I think the biggest improvement would be a mod where it replaces the map with the elite dangerous galaxy map, starfield systems placed and highlighted among the real/procedural galaxy. Maybe even the planetary landing/supercruise, too. The menus are fine, but I’m tired of loading screens when they could just freeze the camera and add an animation/effect to simulate the character doing something. Watching my ship drift towards a moon at 150m/s is cringe.

    • @harun5358
      @harun5358 Рік тому +6

      I think you’re overestimating just how much of the game’s framework modders can fix

    • @casualcausalityy
      @casualcausalityy 10 місяців тому

      Are you still wasting time on this game?

  • @I_enjoy_some_things
    @I_enjoy_some_things Рік тому +2

    I don’t understand how you can go through the trouble of making a game but half-ass something as important as weapons.
    It’d be so fun coming up with new weapon ideas to add to the loot pool. What do they have to lose?

  • @DeSinc
    @DeSinc Рік тому +7

    btw I am 90% sure the shooting up and to the left is a bug in the game. I had this happen to me, I dumped an entire 30 bullet mag to test it and every bullet went up and to the left. it must have something to do with things being in front of the gun when you aim or something to do with the game being open for too long causing some calculation error or something. it stopped soon after but I don't remember what I did to stop it

    • @riche1601
      @riche1601 Рік тому

      who is this lol.. I am subbed to you some how

    • @riche1601
      @riche1601 Рік тому +1

      ohh door stuck haha

  • @KaianVestra
    @KaianVestra Рік тому +9

    they really should just combine particle and laser into 1 perk, because right now anything other than ballistic is a trap. that would solve lasers, but heavies need more weapons cuz not many options there either

  • @ryancrist9565
    @ryancrist9565 Рік тому +5

    The shittiest part about this "oh it's a space game they have to use fuckin lasers n shit" is that in 0 gravity, your fucking bullets are going to go completely straight! And have infinite distance! And go faster and never lose speed! FFS! Guns would be so so so much better in space than on Earth. And yes they would still fucking fire! They don't need air to fire, how much fucking air do you think a bullet is getting jammed inside of a chamber!? Gunpowder contains oxygen in it on the molecular level. So ballistic weapons are perfect for space combat. It's such horrible bullshit that we just gloss over that when making a futuristic game and to make it FEEL arbitrarily more futuristic we have to use fucking lasers... It isn't the 70's anymore. We are smart enough to know that in the future we will still be using guns with bullets, not fucking lasers! God damn it. Bethesda disrespects our intelligence perhaps more than any other game company, other than ActiBlizz maybe.

  • @sipofsunkist9016
    @sipofsunkist9016 Рік тому +8

    about the melee in AC6 there is a stat tied to boosters. melee boost strength and melee boost EN efficiency. and thats all you need for melee stats in that game. and its damn great feeling to use a booster that maxes those out. and just play the most violent game of connect the dots as you jump from enemy to enemy lmao

  • @joshua41175
    @joshua41175 Рік тому +23

    I think another problem is a lot of the content that makes things feel diverse are locked behind skill walls. The rattler, for example, can equip a binary trigger making it a 2 round burst. The law gives can equip EM rounds and become a stun weapon. You didn't know that because you don't have weapon crafting high enough.
    Something that actually makes space combat not mind numbing is targeting, which is hidden behind a perk. Same with jump packs. I played the game for 20 hours not knowing I needed to take the jump pack skill to be able to use the jetpacks. I wouldn't have known jetpacks existed if I hadn't seen it on other people's games.

  • @Bobthebuilder1322
    @Bobthebuilder1322 Рік тому +13

    I was thousands of hours into a game before I realized it was terrible. Best asmongold quote

  • @Neckromorph
    @Neckromorph Рік тому +93

    You don't even need to have a bunch of hours to know that Starfield is just a bland re-skin of the last 15 years of Bethesda games.
    I don't think it's a bad game, but it 100% does not live up to the hype and "masterpiece" status that a lot of people are making it out to be.
    It's a very mid game.

    • @rexplorer.official
      @rexplorer.official Рік тому +18

      It’s mostly xbox fanboys saying it.

    • @Xbox360mIRC
      @Xbox360mIRC Рік тому

      @@rexplorer.official I have Xbox but no afford because I can't get gamepass for $2-$4 via CD key sites like I used to be able to find =(

    • @bushmonster1702
      @bushmonster1702 Рік тому +5

      yeah t's definitely mid. You see some saying it will be game of the year lol. It has no chance.

    • @spikertaker
      @spikertaker Рік тому +7

      Fallout 4 with spaceship mod.

    • @Xbox360mIRC
      @Xbox360mIRC Рік тому

      @@bushmonster1702 It will be a nominee though I guarantee even though it shouldn't be. It will end up getting runner up in vote percent likely.

  • @TH_ANDY
    @TH_ANDY Рік тому +18

    Main story is perfectly fine if your willing to accept they already laid out all the major decisions for you and that constellation is your characters main interest. If your role playing anything outside of im a member of constellation then its going to feel bad.

    • @Originalchili
      @Originalchili Рік тому +2

      Lol you just proved you didn't play the game 😂 the main quest is probably the most freeing main questline in all their games... you can literally ignore the main quest and go be with the factions, building your bases, side quests... why lie about the game?

    • @JoeEver123
      @JoeEver123 Рік тому +19

      @@Originalchilithats not what he said

  • @sandisrekis9878
    @sandisrekis9878 10 місяців тому +2

    I enjoyed Oblivion, F3, F:NV, Skyrim, Fallout 4.
    Never looked at or played F76 and Starfield.
    Why? There is Elden Ring. GTA5, Sleeping Dogs, Witcher 3.

  • @maayu8108
    @maayu8108 Рік тому +65

    it seems like starfield additionally to rng bullet spread added recoil before you shoot. So first you experience recoil and then bullet is leaving the gun and then it travels to random place. So even if you did aim at something it doesn't matter since recoil made you shot above it

    • @6DarthSion9
      @6DarthSion9 Рік тому +2

      Yea noticed that when Baldy played those beautiful 'headshots' frame by frame.

    • @SuperhotdogZz
      @SuperhotdogZz Рік тому +4

      I don’t know if this is a Creation engine issue. All the games with this engine have wonky gun play. It just felt so off shooting the guns.

    • @drakedragon6090
      @drakedragon6090 Рік тому

      Which actually makes it more realistic 😂

    • @TheArchitectOfDreams
      @TheArchitectOfDreams Рік тому +1

      Scopes are balls. Hip fire and Third person view. Just keep moving back and forth the AI doesn't know what they are doing. Put on a intimidation, watch them run away and retreat. Shotguns are the best.

    • @Katsura_ja_nai_Zura_da
      @Katsura_ja_nai_Zura_da Рік тому

      For lasers too?

  • @StigsTVP
    @StigsTVP Рік тому +8

    Bethesda usually neglects laser weapons, in fallout 4 we got the laser musket and the standard laser rife could be sniper other than that not much was expanded upon. Parcticle is literally plasma from fallout which in the case of FO4 was just better than lasers due to enemies having high resist and possibly bugs. Also the hitbox issue may also be for 3rd person camera it when too close to an object and shots were going through even though he was in 1st person.

    • @MonadTransformer
      @MonadTransformer Рік тому +2

      Fallout 4 world is supposed to be less technologically advanced. The human civilization has been almost wiped out before the long-range space flight and before colonizing any other planet. So most people are running around with the machetes and pipe guns. But this is the world where much of humanity has escaped and re-settled in space. They're supposed to have more advanced weaponry.

    • @vavra222
      @vavra222 Рік тому

      Every time, in my 600+ hours, i replayed Fallout 4, i always ended up with a semi-auto, 50cal Combat Rifle or a Combat Shotgun (also semi-auto).
      Those were just the best choices imho, full-auto felt like a huge nerf in DPS and i used the rifle for mid-long range fights and shotgun to solve any disagreements in person.
      Of course, i liked to run around with a tricked out 10mm pistol or a minigun, but i never liked using them. The only full-auto gun i used and enjoyed was an AK from a DLC and only because it had the legendary effect doubling its damage after each consecutive bullet hit.

  • @FEDsShotMOM
    @FEDsShotMOM 2 місяці тому

    A huge reason i always ended up doing stealth archer in skyrim was that shooting arrows was addictive with the ballistics. Making those long leading arc shots on a walking guard was infinitely enjoyable

  • @vickerykennison1335
    @vickerykennison1335 Рік тому +23

    That super cool sniper rifle you found? That is the very definition of the term "very rare". To often in games a common drop becomes rare. Very rare means it might not ever drop at all. You have to get very lucky to get it. You got lucky.

  • @chrisgk7494
    @chrisgk7494 Рік тому +42

    If a game makes you want to quit after 10 hours, it's not your fault. Either make the 10 first hours more enjoyable or cut them off and start from the good parts.

    • @sownheard
      @sownheard Рік тому +4

      Or the game just isn't for you. 😂
      He hated Fallout and then proceeded to buy fallout in space.
      Why does he keep buying games.
      He knows he is gonna dislike.

    • @chrisgk7494
      @chrisgk7494 Рік тому +12

      @sownheard I wasn't talking about a specific game, I was talking about this kind of mentality in general. The game is boring me to death or for whatever reason I had enough after 10 hours is valid criticism that's my point.

    • @geordan4951
      @geordan4951 Рік тому +6

      If I’m not enjoying a game after 10 hours I’m done with it. I have pushed through way to many games over the last 30 years to force myself through games I don’t like. If other people like it that’s great but if the game isn’t good for me after all that time then that’s that.

    • @Ziggyvu
      @Ziggyvu Рік тому +4

      @@sownheardhe said he got it for free at the beginning smart one 😂😂

    • @Ziegfried82
      @Ziegfried82 Рік тому

      Yes and no. I've hated the beginning of games and absolutely loved them the more I played them. My first experience with this was Populous many years ago. Hated it at first, but the more I played it the more I liked it. MMORPGs can be like this too, the early game is a pointless snooze until you've got 40 hours into it in most of them. A lot of the time though if you hate the first 10 hours you'll hate the rest but I think this mostly applies to specific genres (sports games, platformers, FPS).

  • @BobBobson
    @BobBobson Рік тому +1

    Starfield hooked me for about 20 hours. I did a couple of the power quests then decided to look shit up. Found out they want you to do the same fly through the light bullshit 240 times and looked up the ending. That's when I uninstalled the game and thanked the sailing gods that I didn't need to pay for that trash. Just think what Breath of the Wild or Tears of the Kingdom would've been if every single shrine was just "fly through the light slowly."

  • @DaKussh
    @DaKussh Рік тому +13

    Unironically Starfield has turned out to be a poor man's No Man's Sky, they should be ashamed.

    • @fasteddyuk
      @fasteddyuk Рік тому +1

      It's nothing like No Man's Sky. It's a story driven RPG.

    • @tunnelrat9548
      @tunnelrat9548 Рік тому +3

      ⁠@@fasteddyuk‘story driven RPG’. 💀You already lost the argument there.

  • @dingodango3725
    @dingodango3725 Рік тому +21

    A game with amazing ballistics which were an integral pat of how combat worked was Tribes Ascend. Shame that game is gone now.

    • @xkblxcripple
      @xkblxcripple Рік тому +1

      This. Playing it on lan with CTF with Castle mode or playing Rabbit was great.

    • @JuiceStack
      @JuiceStack Рік тому +3

      Reading this unlocked a core memory

  • @imnackeredsirnackered948
    @imnackeredsirnackered948 10 місяців тому +1

    If I were Bethesda I would have a solar system of maybe 5-8 planets and 5-10 moons and just focus on detailing each planet and moon with maybe each planet having 4-6 major zones with each planet having unique civilizations on them, missions, storylines etc. Instead they thought BIGGER BIGGER AND MUCH BIGGER and stretched their game out so much it felt 90% empty.

  • @samsonpaule4137
    @samsonpaule4137 Рік тому +21

    Starfield had the opportunity to have a GREAT ballistics engine, with varying gravities affecting guns to act differently. With laser weapons not being affected by intensified gravity worlds, they would have carved a niche for themselves.

  • @ThePCgamewalkthoughs
    @ThePCgamewalkthoughs Рік тому +8

    A dynamic factions mod for each solar system with events and quests would be so cool. It could be like Star Wars Battlefront Conquest mode.

    • @niekesselbrugge1132
      @niekesselbrugge1132 Рік тому +3

      if bethesda does make something like that, it would be empire vs stormcloaks all over again but in fucking space. Bethesda does not know how to write factions... or to write anything good at all.

  • @metallica9999999
    @metallica9999999 9 місяців тому +1

    Bethesda is sooo bad at weapon variety look at F3 to FNV to F4. Bethesda does the same thing in F3 to F4 one shotgun, two machine guns, one sniper rifle, and a Gauss rifle. FNV has some of the best weapon designing in game history you literally have to make a hard decision of what weapon you want to use.

  • @paulpantorilla6121
    @paulpantorilla6121 Рік тому +9

    These weapons are suppose to be amazing future tech, and they still don't shoot straight.

    • @Versace_sheets
      @Versace_sheets Рік тому +1

      All just to padd out play time

    • @igorthelight
      @igorthelight Рік тому +1

      It's always funny when a WWII gun would be more effective that "futuretech" in those games xD

  • @Darkholow
    @Darkholow Рік тому +54

    I can agree with Ratatoskr about the fact that Bethesda's best game still remains Morrowind and that with each release they have have down a spiral of mediocrity and casualization. It's unfortunate to see and they still give me a spark of wanderlust every title I play them, but that spark is fading away faster and faster with each game they release.

    • @nickm2046
      @nickm2046 Рік тому +6

      bro Morrowind is soo good, the worldbuilding, mechanics, visual design, and storytelling are all so fucking amazing. All it needed was some fine tuning (especially for combat, the hit chance and stamina system are way too punishing), and we would truly got an absolutely amazing 10/10 masterpiece of an RPG

    • @ni9274
      @ni9274 Рік тому +1

      No, Starfield easily beat morrowind in term of writing, worldbuilding and quest design

    • @MegaSuperAwesomeBros
      @MegaSuperAwesomeBros Рік тому +23

      ​@@ni9274nice troll

    • @Darkholow
      @Darkholow Рік тому

      I disagree..it's not the same with From Soft, because each of their games has improved upon the previous game and added more depth. You can't say that with anything that came after Morrowind from BGS's releases.
      On the contrary: the writing got worse, the rpg elements were more streamlined and it goes on and on. This is especially true from Oblivion > Skyrim and F3 > F4 > Starfield (I don't count F76, because it wasn't BGS that made it nor New Vegas which is the best Fallout game since Fallout 2 that wasn't made by them but by Obsidian). I don't mind QOL things like fast travel or whatever, but for me what matters most are the RPG elements and the writing and they all took a nosedive after Morrowind and you can't deny that.@@darrenronard2087

    • @ni9274
      @ni9274 Рік тому +4

      @@MegaSuperAwesomeBros Argument to why Starfield doesn't beat morrowind in term of writing, Worldbuilding and quest design ?

  • @JSandmangodofrock
    @JSandmangodofrock 3 місяці тому +10

    Garfield > Starfield

  • @cursedimageseveryday5559
    @cursedimageseveryday5559 Рік тому +107

    Am I the only one who got into No Man's Sky right after Starfield came out? 😅

    • @visitante-pc5zc
      @visitante-pc5zc Рік тому +3

      Why

    • @Rooster832
      @Rooster832 Рік тому +4

      I tried playing before SF came out but I was to bored with the game lol

    • @TEHAWSOMEMEH
      @TEHAWSOMEMEH Рік тому +8

      @@MoZz.. same but I kinda treat NMS like minecraft in some way, I have a "minecraft phase" for about a week and never think about it for months even years on end and then somehow comeback and play it. And not once have I even made it to the endings of both games but I always think fondly of them whenever I think about them on the rare occasions that I do

    • @nguyendi92
      @nguyendi92 Рік тому +1

      ​@@MoZz..Sure, NMS is a different experience. It is a sandbox game without a "ticking bomb" story. It is not your cup of tea , like an FPS player wouldnt enjoy turn base strategy games. The thing with NMS is that they actually delivered what the game want to do. SF is just worse than Skyrim in space, that promise way more than it delivered.

    • @xayah3943
      @xayah3943 Рік тому +4

      NMS got a little bit of player boost and more recognition thanks to Midfield so that makes me happy

  • @matejbosela9093
    @matejbosela9093 Рік тому +77

    10 seconds in and we all know - this is gonna be a meme worthy experience.

  • @cyanide2029
    @cyanide2029 7 місяців тому +1

    Its one thing to say "the accuracy of the weapon", its a completely different story when you can visibly see it "missing" to the bottom right, every, single, time. This is not accuracy or some sort of recoil box at that point, this is a straight up massive flaw in the games animation and tracing.

  • @saurlex1368
    @saurlex1368 Рік тому +5

    idk if this is RNg or coded but I noticed a pattern of different guns appearing a lot and not seeing other guns in certain "universe" play throughs. But it also could have been tied to levels as you level up through the NG+. I went from Maelstroms and Krakens to Beowulf's and Kakoda's on the enenmies. It was different but it was still excessive like the game decided that "these are the abundant weps this time around." and I think that is why you have people saying all i got was laser weps, coz they literally had a laser wep heavy universe roll.

  • @skyravens5798
    @skyravens5798 Рік тому +17

    Internet: "Starfield, a discount Star Citizen that nobody wanted, and is actively proving no man's sky with less money did it better."
    Me: "you're the one dumb enough to buy it just because you didn't want to feel left out."
    Internet:" well actually.....
    Me: " booting up my $20 copy of rimworld with over 1,200 hours of playtime."

    • @draconianemanations2785
      @draconianemanations2785 Рік тому +3

      🎯❤☝💯

    • @Ziegfried82
      @Ziegfried82 Рік тому +1

      Eh I'd rather play Starfield than Star Citizen by far. See, I didn't throw $1000-$10,000 at Starfield only $70. Once the mods really start rolling it's gonna be a lot more fun, pity it takes modders to make Bethesda titles great.

  • @TheInfidel23
    @TheInfidel23 11 місяців тому +1

    TT was a sniper rifle in TF2, but called the Double Take.
    Now its the TT and they class it with the G7 as a marksmen rifle

  • @Platschu
    @Platschu Рік тому +27

    They introduced alien animals, but not intelligent alien races like in Mass Effect?

    • @yourlocalhuman3526
      @yourlocalhuman3526 Рік тому

      fr

    • @lordhelmchen3154
      @lordhelmchen3154 Рік тому

      To be fair, this in itself is not neccessarily a bad thing. It is a conscious design decision they made and I think were transparent about. They are going for this low-tech (and low-fantasy, you could say) sci-fi "NASA feel" approach where it is about humanity taking to the stars and trying to make their lives. Other intelligent races in the same universe detract from that setting/atmosphere.
      Not saying they did that perfectly or that there might not have been other reasons to exclude advanced alien life, but the setting they went for *could* work in principle.
      There are plenty of sci-fi franchises/settings that have humans as the only intelligent species, for example Dune or Firefly and they are popular and loved by many, so it *can* work.

    • @yasminadavis9986
      @yasminadavis9986 Рік тому

      For real. I'm upset I can't romance a hot alien. 😢

    • @keyamazed1038
      @keyamazed1038 Рік тому +1

      That's my biggest reason for not caring about Starfield. I just want another space opera RPG where you interact with intelligent alien civilizations again. Most space games just make aliens mindless monsters to kill. It's annoying.

    • @Platschu
      @Platschu Рік тому

      @@keyamazed1038 Exactly. I want to see first contacts. They should have introduced min. 4-5 major races with detailed backgrounds if they want to create a new living scifi world what they have worked on for years. We could learn about theirs culture, language, motivation, goals, religions, fractions via NPCs and race related missions. Players could shape the power balance of the galaxy with diplomacy as we could ally or declare war on them. I won't say they have to copy Mass Effect or Babylon 5, but these franchises were so detailed and convincing how we discovered the status quo between these civilizations as they had their own love and hate relationships. I also loved Ascendancy (a DOS game from 1993) as it had unique, non humanoid aliens with only a standing picture and 3-4 paragraph of background stories. Maybe Star Field could introduce aliens through future DLCs or mods, but I doubt it will be the same. We can't believe we are alone in the universe. And we know from Jurassic Park that "life finds a way" then how can it happen they showed 30+ alien animals, but none of those ecosystems evolved into an intelligent lifeforms? Every solar system got different evolutionary speed so they could be easily ahead of us without mass extinctions or climate changes. Game industry have the technology to create such unimagineable landscapes what scifi tv shows could never afford. So I really hope modder community will give us alien forests with weird looking trees or mushrooms or chrstals whatever they imagine instead of empty rocky planets.

  • @Korrothia
    @Korrothia Рік тому +19

    Imagine if they had ID software come in completely redesign the combat. They could turn the melee system into something comparable to the glory kills. Also, without trying to spoil anything, if you play without doing the main quest up until you finish "into the unknown", it's basically like playing Skyrim and never getting shouts.

    • @Homer890
      @Homer890 Рік тому +2

      Except powers are completely useless in starfield and offer nothing you can’t outperform with weapons or drugs. The powers are a knock off of Thu’ums but weaker.

    • @jordanstark5924
      @jordanstark5924 Рік тому

      They power up the more temples you find

    • @MrWeenuk21
      @MrWeenuk21 Рік тому +1

      ran through the game never using powers besides the zero gravity field in the terrormorph missions. theyre not useful. theyre a symptom of todd howard "going ohh, ahhh" and getting in the way of making games. just like the settement system in fallout 4.

    • @jordanstark5924
      @jordanstark5924 Рік тому

      personal atmosphere is amazing@@MrWeenuk21

    • @completelyroundoak
      @completelyroundoak Рік тому +1

      ​@@Homer890The most useful ones are solar flare and personal atmosphere. Personal atnosphere refills O2 and clears CO2 and keeps it full for duration allowing sprinting and shit when overencumbered. Good for loot goblins, and thats mostly it. Solar flare is useful in late game, but mainly just for saving on ammo or to get some massive ranged damage for melee build. Even then tho, its only really useful as your level continues to rise through ng+ and bulky enemies like terrormorphs become around lvl 100 since flare does percentage based damage.
      Some do have uses, but otherwise, largely forgettable shout system clone (though i like it being a recharging resource much more than the cooldowns of skyrim shouts)

  • @valekofastora1027
    @valekofastora1027 Рік тому +1

    Perfect Dark is how old? That game had so many cool weapons and every single one had an alt fire. Why is gaming regressing so far?

  • @tryten9
    @tryten9 Рік тому +19

    My big issue was getting legendary OP weapons too early. I got my legendary plasma shotty at lvl5 and it's still my primary for cqb. I was and still am one shotting enemies 30 lvls above me.

    • @emilymschoener9193
      @emilymschoener9193 Рік тому +1

      Same. I got all my legendary equipment before level 10 and I’m level 50 now and I have never one time changed gear. I don’t care - not at all why I play a Bethesda game.

    • @D3adR0ck3r
      @D3adR0ck3r Рік тому

      @@emilymschoener9193 But imagine a world where you could have the things you love about a Bethesda game AND have the bad stuff actually be good. Yall need to stop treating these things as an either or scenario. Having a competent loot system and actual enemies with good AI would just make the game better, not worsen it.

    • @clintonhopkins1315
      @clintonhopkins1315 Рік тому +1

      sounds like you need to try a difficulty harder than very easy

    • @tryten9
      @tryten9 Рік тому

      @@clintonhopkins1315 Running on Normal, so that's not it.

    • @Valiyus
      @Valiyus Рік тому +2

      @@tryten9 It is though. Turn it up if you are having too easy of a time. All Bethesda games are, are power trips. You get to decide on how much power you trip on.

  • @NeWx89
    @NeWx89 Рік тому +33

    I was thinking about the viarity of weapons in the half-life series. How there are normal guns but also biological and experimental weapons. We have the crossbow shooting slow arrows, the snarks that are small creatures that attack enemies after you throw them, the tau cannon that shoots charged tau particles or something and can be used to jump with by charging it up and shooting underneath you, the gluon gun that shoots electricity (would be more fun to have it in the style of GTA2, that it acts like a testa coil from RA1 lol), the spore launcher that shoots green exploding balls, the barnacle grapple that shoots a string that hooks on to targets and either drags them to you or you drag to them depending on their size only for the barnacle to start munching on the enemy, the gravity gun, the portal gun (op4 also had the displacer cannon that acted somewhat different then the portal gun) etc.

    • @russianbot1779
      @russianbot1779 Рік тому +13

      That's exactly why I say SF is stuck in 2005. It's like Bethesda devs has never played any other FPS game. SF combat is awful, I don't think no amount of modding is going to fix it. Hell duke nukem had more variety of weapons. Even Doom....

    • @HRM.H
      @HRM.H Рік тому

      Cool story bro

    • @Looptroop98
      @Looptroop98 Рік тому +1

      Xbot: you guys can’t help but to have a bow and arrow or crossbow in your games 😂

    • @northlyte
      @northlyte Рік тому

      @@russianbot1779 not that i believe its a modders job to fixed their cobbled together game. i do have a lot more faith in modders. i hated skyrim combat, but modders completely revolutionised (i mean that within the terms of skyrim not generally) the combat within the creation engine with MCO, crazy 3rd person animations, weapons, armor the whole lot. so while i don't believe Starfield is anywhere near a top tier rpg, i do have some faith that modders will actually be able to create more of a complete and customisable experience.
      however im full of copium so who knows

    • @pete5516
      @pete5516 Рік тому +1

      @@northlyteSkyrim with mods I would argue is a top tier rpg because it can be tailored to almost anyone’s experience. Skyrim is one of if not the most modded game ever to exist, no other rpg comes close in terms of customisability of the experience. Please don’t misunderstand, I don’t think Skyrim is the ‘best rpg ever’ or anything but it is certainly top tier if you take mods into account.

  • @zollof6699
    @zollof6699 Рік тому +10

    The best part is watching Asmon react to the clear headshots not connecting and literally breezing right passed the enemy. 😂 So bad.

  • @michaellv426
    @michaellv426 Рік тому +4

    There is more variety of weapons in Syndicate Wars made in 1998, than in Starfield made in 2023

  • @PoppaKrunch
    @PoppaKrunch Рік тому +9

    If starfield were a food it'd be breadsticks, plain old breadsticks...

    • @AIIEYESONME
      @AIIEYESONME Рік тому

      Or Lasagna with many delicious layers.

  • @mlaruex
    @mlaruex Рік тому +1

    will always love those people who say you have to play for hours on end before you can judge
    BS that, if a game does not get you within the first 2 hours it is garbage for you, sure you will not know everything there is to know, but enough to judge it and review it, enough to know what puts you off.
    There is a theory about music, if you hear some song you hate, than you hate it. However when you hear that same song over and over again, at some point your brain starts fooling you into believing you love the song, it is a cope mechanism, after all, hearing a song you hate is actualy torture. Isnt it the same with games? Also I think, people who invest a lot of time into something simply can not acknowledge that it was not such a great time.
    Well I sunk 300hrs into Starfield and it is bad. It is not pure garbagebe, at least not for me, it has potential, but we should not forget, Bethesda (Todd) promised more than CDPR with Cyberpunk, and delivered even less. Every feature and design in the game looks like an initial idea, nothing fleshed out, as if Beth devs were in a compatition of "how many features can we throw in".

  • @xacenzx1
    @xacenzx1 Рік тому +23

    It astounds me that anyone could defend such an underwhelming below average game. For such a massive fantasy game it's hilariously empty in nearly every instance. The only thing this game has in abundance is loading screens and unnecessary conversations

    • @helmutkohl6207
      @helmutkohl6207 Рік тому +5

      True im worried for tes 6

    • @zuriyel5368
      @zuriyel5368 Рік тому +1

      This is like a 3rd rate Mass Effect 1.

    • @winterume
      @winterume Рік тому

      i reviewed SF in my steam as "how fast is your nvme/ssd simulator."

  • @alexithymia6288
    @alexithymia6288 Рік тому +7

    I love the physics behind ballistic performance. You have to take into account gravity's effect on the projectile, projectile velocity, barometric pressure, wind speed (or speeds, as they can vary between shooter position and target position if it's far enough away), curvature of the earth, possibly target movement calculations as well depending on if you're a military sniper shooting at people or just a gun enthusiast shooting at steel plates, and probably some more. All this just to put a piece of lead in a specific spot really far away lol. So cool.
    PUBG was awesome in this regard. I have kills with the AWP and Mk14 from almost 1000m away, and even with pistols or smgs I've dropped people at or beyond 150m. Made the game so much fun, and really gave an idea of the skill of whoever was making the shots. Granted, maybe Starfield isn't supposed to feel like that since you're just fighting NPCs, but it sure would be cool.,

  • @garydezern5212
    @garydezern5212 8 місяців тому

    15:11 actually, RL snipers have a spotter that feeds them that info electronically and the redical automatically adjusts and then the sniper can aim to shoot. However the spotter has to do the technical shit.

  • @Level_Eleven
    @Level_Eleven Рік тому +6

    14:50
    This is true. He’s talking about the coriolis effect (considering the rotation of the earth before making your shot), which is mentioned in the original Modern Warfare campaign during the sniper mission.

    • @Christopher_Roa
      @Christopher_Roa Рік тому

      All ghillied up, that mission was so cool back in the day.

    • @Stolzeey
      @Stolzeey Рік тому

      rotation =/= curvature

  • @sonicmarsh232
    @sonicmarsh232 Рік тому +24

    also wouldn't it have been better to bring back the Mass Effect 2 system of just surveying planets from space and absorbing materials into your ship and only visiting like 1/20 planets on foot, this would also make outposts better to farm for

    • @TomTheSaintsGuy
      @TomTheSaintsGuy Рік тому +5

      Definitely better than having over a thousand completely empty planets

    • @Iceman96051
      @Iceman96051 Рік тому +1

      I think the way the first 3 mass effect games did optional missions was great. Every playthrough I did of those first 3 I actually enjoyed all of it. One can be kind of boring to do everything but it wasn't too extreme. I personally miss linear games. Give me controlled environments with some meaningful exploration/optional side content. I used to like trying to be somewhat completionist but it's just kind of shitty in a lot of modern games. For the record, I don't think Mass Effect 1 did great exploration either as it was a lot of copy paste and useless driving for a lot of the side content. However, it's still a great game and I could overlook that due to being an older game and it was a somewhat unique idea.

    • @jase276
      @jase276 Рік тому +1

      I won't lie. It was cool at first touching down on planets and exploring them in Mass Effect but like halfway through it gets old fast because you have to actually comb through every inch of the barren and rocky planet to find one mining deposit. Multiply that by a 100. I dread surveying planets in every new playthrough of ME. ME2 on the other hand, it was like the grace of god when you didn't have to suffer through that tedious hell anymore. That being said, ME1 still had more charm, to me, than ME2. Starfield has neither. You can't drive a tank around and you can't just scan from your ship. It blows.

  • @SkrzekuZenmasters
    @SkrzekuZenmasters Рік тому

    26:22 How does it even happen? It looks like recoil is applied BEFORE shot not after XD

  • @lilwill3337
    @lilwill3337 Рік тому +5

    For all the instances of bullets not following the crosshair, there is an accuracy stat for every gun that you can upgrade with gun crafting. It's right there on the weapon stat card. I don't know how so many people have no idea this is in the game and criticize clips of bullets 'missing'

    • @404found00
      @404found00 11 місяців тому +2

      but wouldn't inaccuracy cause the bullets or beams to fall randomly around the crosshair, instead of all of them going up and to the left in the same way like those four shots shown?

  • @pxlpedia
    @pxlpedia Рік тому +5

    I wonder if there’s still a dev room with all the items in the game + unreleased items in it like in previous Bethesda games. Would be interesting to see what could/should've been/will be in the game later

    • @yt_hatesfreespeech
      @yt_hatesfreespeech Рік тому

      no, they are opening a store to sell that content like fallout76, they wont hand over that stuff for modders to release it for free

    • @RWhite_
      @RWhite_ Рік тому

      @@yt_hatesfreespeech Fallout 76 also had a dev room, and one of the problems it had on launch was that people kept figuring out how to get into the dev room and duplicate the items.

  • @Baleur
    @Baleur Рік тому +1

    27:50 no mans sky is the major game that introduced the dumbass "Hold to preform action" nonsense.
    I have NO fucking idea why so many games since thought it's a great feature to implement as well.
    I god damn pressed F because i wanted to press F, i dont need a 2 second charge-up in case i "mistakenly pressed F".

  • @johncra8982
    @johncra8982 Рік тому +27

    Rata getting a reaction from Asmongold wasn't anywhere close to being on my bingo card for this year but here we are 😂

    • @1nWaterBurning
      @1nWaterBurning Рік тому +3

      He has reacted to rat multiple times before, this year even.

  • @TricksterSquad
    @TricksterSquad Рік тому +4

    Glad I didn’t buy this trash. Maybe I’ll play it for free 10 years from now on gamepass when modders make the game functional but until then, I’m dodging this bullet.

  • @sc0tt_p
    @sc0tt_p Рік тому +1

    27:35 omfg YES! It's such a tiny thing but it happens so often and after a while it just builds until it starts to make you angry. It's just the worst, and while you can land and even goto a mission system from the cockpit, most of the traveling in this game is in the menus

    • @CallumSk8er
      @CallumSk8er Рік тому +2

      yea the whole ship mechanic is honestly pointless if you think about it, apart from the ship combatr, which isnt much fun after the first few times anyway

    • @adampribula
      @adampribula Рік тому +1

      Fast travel simulator.

  • @neverfire98
    @neverfire98 Рік тому +40

    fallout 4 is definitely better than starfield

    • @DoctorPhilGud
      @DoctorPhilGud 8 місяців тому +1

      Real
      Fallout 4 doesn't have good feeling replayability
      Starfield doesnt have good playability

    • @tonygheloster316
      @tonygheloster316 6 місяців тому

      Starfield is just Fallout 4 with space skin

    • @tonygheloster316
      @tonygheloster316 6 місяців тому +1

      but worse

  • @siaolang
    @siaolang Рік тому +5

    From the looks of it. The shots came out after the recoil and not before the recoil. That's why he kept missing all the shots in the video. That's some shitty stuff especially in an fps shooting game.

    • @M_CFV
      @M_CFV Рік тому

      wrong, it is recoiling vertically in some of the clips but the bullet is coming out to the left of the target, way to the left

  • @ichigo9171
    @ichigo9171 Рік тому +2

    The thing keeping me off starfield is the traversal. Menu fast traveling just isn't it for me. I wanna pick a direction and go.

  • @AngeloC1988
    @AngeloC1988 Рік тому +7

    Every time a new Bethesda game comes out, it makes me think of how much better Morrowind is.

    • @Originalchili
      @Originalchili Рік тому

      True loved the dice roll mechanics and stiff npcs that never go to sleep, I also love how stealth doesn't work in morrowind unless you break the game by being a stealth mage lol

    • @theguylivinginyourwalls
      @theguylivinginyourwalls Рік тому

      ​@@Originalchili Godd lied to you.

  • @TheCarpenterUnion
    @TheCarpenterUnion Рік тому +1

    The absolute worst failure imo is the resource gathering/outpost building. I'm one of the 3% of players who did the 500 resource delivery task for Steam, and there is literally zero benefit to spending any time doing the one thing you'd think is actually important for space travel. I spent the beginning of the game thinking I'd need to defend it from something, just to realize it was 5% of a quest line. It's basically a cosmetic hub.
    I also expected zenomorphs to become way more involved in game play in later level planets, but nope! And then Sarah died and you act like you barely knew her even though you got engaged.
    I really hope this game gets there someday, but I fear it has way to far to go.

  • @patricktanna4947
    @patricktanna4947 Рік тому +11

    why is there recoil on a laser weapon?

    • @6DarthSion9
      @6DarthSion9 Рік тому +2

      Because

    • @jetri_co
      @jetri_co Рік тому +5

      more like, why are laser weapons shooting like they have bullets. light energy can be transmitted with constant output, like the base cutter you get as a miner.

    • @draconianemanations2785
      @draconianemanations2785 Рік тому +1

      🎯

    • @spacejunk2186
      @spacejunk2186 Рік тому +1

      ​​@@jetri_co
      Maybe it's to prevent the gain medium from overheating or developing nonlinear optical properties. Such a laser should be pulsed. Super high power lasers already do this irl. That would make some sense, but I doubt Bethesda thinks or knows stuff like that.

    • @jetri_co
      @jetri_co Рік тому

      @@spacejunk2186 even if they knew, they'd still do this for the pew pew effect

  • @annah7573
    @annah7573 Рік тому +6

    Him bringing up ballistics and trajectories etc was interesting to me. As I spent many hours perfecting my long range bow technique in Skyrim. I did have a couple mods concerning bows but only to increase range (And adjust the ballistics associated with that) as well as one that tweaked stealth damage. So, its not even like ballistics haven't ever existed in Bethesda games, just that they don't seem to want to us it with guns for some reason. On a side note, I believe most arguments for wanting more space travel are invalid as the vastness of space makes it VERY challenging to address such things in games in a way that would really make any sense. in addition there really is no efficient travel of space outside of theoretical warp drives/jump drives etc. so what other further travel of space is there?

    • @M_CFV
      @M_CFV Рік тому +6

      No mans sky is the counter to your point about space travel being boring and too open

  • @tomhedlund4524
    @tomhedlund4524 11 місяців тому +1

    I wrote Bethesda a letter couple of months ago and told them that I might purchase Starfield in January 2025. I’ve been with them since TES: Arena, and they don’t know how to release a game that isn’t a disaster at launch.
    No one else is saying this in the comments, perhaps because they’re afraid of being called a hater, but since I’m 55 (and go ahead and call me a boomer if that’s how low your I.Q. is), I have no problem putting it out there: the reason that there are no evil characters that join you in the game, is because they are all CRT/DEI/ESG characters, and Bethesda would not dare to represent them as anything other than lawful good.

  • @STOCKHOLM07
    @STOCKHOLM07 Рік тому +8

    I hate people shitting on Fallout 4, it's one of my favorite games, but I have about 40 necessary mods. Without those, it is shit.

    • @kadrick4446
      @kadrick4446 6 місяців тому +2

      I have 500+ mods.
      They are ALL essential.

  • @ethanforster
    @ethanforster Рік тому +5

    I find this game tries really hard to rail road you in a certain moral direction at times. Like I want to side with certain decisions but cant because all of the dialogue choices are either I hate you, I sort of hate you or im neutral, not I agree. I noticed this especially with the Red Devils quest lines.

    • @ravensblade
      @ravensblade Рік тому

      Yeah. It also is not helped by your companions who all represent the same self-righteous ideology and morality. It's annoying because it often brakes their character or the whole adventurous spirits that Constellation suppose to represent.
      You feel that some comment like Sarah in UC questline is something that is written by know-it-all person whose biggest adventure was driving to neighbourhood city by himself, and biggest hardship was his favourite donuts shop closing. And surely not by someone with Sarah experience and past.
      It like from one side they want to give you choice, and create more gray areas, but from the other side writers have that idiotic need to show you what is "the proper" choice according to them.

    • @saint8257
      @saint8257 Рік тому +5

      Welcome to Bethesda games. I take it you haven't play Fallout 3 and 4? It's always the same issues - Bethesda can't write for shit nor make a proper RPG game. This is why Fallout New Vegas by Obsidian made in just 2 years is superior to all the RPG games Bethesda've pumped out since Skyrim.

    • @Spiffo0
      @Spiffo0 Рік тому +1

      @@saint8257 Starfield is far better of an RPG than Fallout 3 and 4. Sounds like you just haven't played it.

    • @ForeverMasterless
      @ForeverMasterless Рік тому +1

      @@Spiffo0 I didn't care for Fallout 4, but Fallout 3 when it came out was great. It had a UNIQUE world, actual humor, actual clever writing. Starfield is a bland "realistic" near-future bore fest with zero lore or character or humor.

    • @Spiffo0
      @Spiffo0 Рік тому +2

      @@ForeverMasterless This comment is genuinely baffling. I've played Starfield for nearly 80 hours and found TONS of lore, characters, and humor. I really do believe you're blinded by hate goggles.