Were Skeptics right about Starfield’s exploration?
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- Опубліковано 1 вер 2023
- Sub to my stream clips channel or I'll get another Todd Howard cutout... / @lukestephenslive
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Starfield is an upcoming action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks. It was announced during Bethesda's E3 presentation in 2018. The game takes place in a space-themed setting, and is the first new intellectual property developed by Bethesda in 29 years. It is set to release for Windows and Xbox Series X/S on September 6, 2023.
Starfield is an action role-playing video game. Players can switch between a first-person and third-person perspective any time in the game. Starfield features an open world in the form of an area within the Milky Way galaxy, containing both fictional and non-fictional planetary systems, with players being able to land on more than 1,000 planets and an unspecified number of moons and space stations. The majority of the landscapes within the game were procedurally generated; they were subsequently modified and handcrafted content was developed around them. The game will generate the terrain and the alien flora and fauna of a planet depending on the star of its system and its atmosphere, as well as locations of interest as the player approaches a planet. The largest city in the game, New Atlantis, is the largest fictional city Bethesda has developed. As the player explores the game world, they will encounter various non-playable characters (NPCs), some of whom may join the player's crew. Such NPCs may aid the player in combat, carry items, or during confrontations, speak to other NPCs on the player's behalf. Some may comment on choices the player makes. The player may station crew members at any of their constructed outposts. Each companion character has their own unique skills and abilities. Some recruitable NPCs are able to be romanced by the player.
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#starfield #xbox #gaming - Ігри
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83 fps on a 2000 dollar gpu descent ....
WHY DO YOU THINK I DON'T ALREADY WANT YOUR ELBOW PICS?!
My dude, not a bug on the house. You just pay 500 at the door when you want to use the house prior to paying off the loan. It's every week the door will be locked until you pay 500 no penalty for not paying it however long but you can't get in unless it's paid off or you pay the 500 for a week
Are you seriously spending 15 plus min complaining about invisible walls . BRUH....
Absolutely pathetic amounts of dishonesty.
They probably would've benefited more by making the game smaller in scope and more densely populated with things to do and find
Definitely. It feels like Outer Worlds and Starfield miss in opposite directions. Outer Worlds is too narrow and theme park-ish, while Starfield tries to go too wide and shallow. Not an uncommon problem for Bethesda honestly.
Bro they literally did the least they could here. Copypasted POI repeating multiple times. Barren, generated landscapes that don't connect to each other and have no continuity. It's not like they put any amount of real effort in this that could have been used on some other part.
I’m still shocked that in 2023 there hasn’t been a game built that has a smaller map but with the ability to go into every building and explore every inch of it.
Games seem set on trying to outdo each other with how big their map is. I always roll my eyes when I see games stating their HUGE map as a reason to buy it. For me all it means is there is less detail in each area and not a lot to do per square inch.
Smaller maps in older games like Bully are so much fun because you can discover new shortcuts and actually learn the map so you can travel without waypoints or checking the map every 5 seconds.
Your joking right
@@bravexheart7you’re* like 10 right?
It’s nuts they didn’t include a ground vehicle for exploring
because they generate small, empty maps for you on these planets, nothing to explore. it was all a lie
it doesn't really have anything to explore in the first place, so there is no point.
I kinda get because your ship would need the vehicle with it when traveling to other planets but yeah walking a lot is sometime too much lol
@@ninjanick1412could gave been a small hoverbike?
If you can explore too fast you spend less time playing which means less time to tell their investors
I wasn’t skeptical about the game. I just remember all the shady shit Bethesda pulled in the last 10 years.
Seriously its just common sense to have doubts after all the huge lying Todd did during 76
I couldn’t understand all the hype over a Bethesda game after all the history they have. It’s like people just forget.
@@SideshowBob44that's how it always is. Blizzard can ruin WC3, overwatch 2, and put out a game like Diablo Immortal and then everyone is hyped again for D4 just to be disappointed.
I stopped buying Bethesda games ever since the Skyrim/Steam paid mods fiasco. This one doesn't seem even worth to sail the high seas for.
game looks bland and mediocre. member when bethesda was about detail?
I remember the first time I explored randomly in Skyrim, I accidentally stumbled upon an underground vampire lair where they were feasting on innocent people. In Starfield, you find worms and poo.
If you're going to an empty planet what do you expect? Play the main quest and side quests and you will find plenty of things to do and see along the way. What Luke showed is not how you should play this game and is done in bad faith imo.
it's like that on every planet pretty much@@Mike-sf7ex
@@Mike-sf7ex So you should not explore in a "space exploration" game and instead only play the main story?
@@slickyblicky1711 It's not a space exploration game. It's a Bethesda RPG set in space. You can find things to do and see along the way just like any other BGS game but how you come across interesting things will be different than an Elder Scrolls or Fallout open world because space is vast and mostly empty. You shouldn't be disappointed if you land on an empty planet and not find anything. Obviously the hand crafted content will be curated around quests otherwise there will be so much of the game that people will miss if they are expected to visit every single planet just to experience what SF has to offer. Seriously. Take a breath and re-evaluate your expectations here.
@@Mike-sf7exi think the reason people have wrong expectations for this game is because the marketing really insisted on the "1000 explorable planets" and the Space aspect while it is a very minor aspect of the game i still think that starfield is a good Bethesda game but it cleary is not the game they marketed
Todd standing behind Luke ready to stragle him is a nice touch
Stragle
Todd standing behind the invisible wall staring at Luke shrugging his shoulders
@@fitz394stragnle
@@warawana Starngle
If it were Red Dead 2, Todd would press Y to 'Throttle'.
This game should have just been one solar system with planets packed with content. What’s the point of having 1000 planets if most of them are empty, and you can’t even fly back and forth between them
Yeah I agree.. this was my one fear with the game. I'm hoping the few planets that are packed, are REALLY packed lol
Future DLC cash-cow milking forever
Hard no to this.
I've come across tons of unique fun content hopping between systems.
Exploration is really meant to be done in your ship in this game, not with your feet.
Earth is a barren empty wasteland in 2600 😂
They're not empty though?
I get why they didn't give us a land rover or some sort of fast traversal on the planets. Because we would've run into map boundaries real quick.
I cant believe they made planet explorations so boring...
mass effect did it so much better
Vehicles have also never been their strongsuit. In fact, they've been entirely non-existent except for horses in Skyrim. So you kinda saw this coming. Anything vehicle oriented gameplay from Bethesda was always going to feel cheapened.
@@dblackout1107 Yeah. Then I would have liked a much stronger jetpack. Cover a lot of horizontal distance. A lil ironman action
because that would have needed the minimum acceptable effort.
@@masoprid3idk mass effect feels worse to me massive planets to drive around with 5 enemies and literally nothing but ore so fun
How is it possible they still don‘t understand they have to reward the player‘s exploration? I just don‘t get it.
They just don't care. All they do is building hype all over the internet. That game is so boring. 200milions ? Lol
They dont care, they know players will buy it, just look at the majority of criticism of starfield, you got people defending it to hell and back, just calling everyone a playstation fanboy, saying they're just mad its not on playstation.
Including people who got early copies of the game for pc or xbox, somehow these people are still getting called ps fanboys.
The exploration has been rewarding for me at least. You get exp and taking pictures with the photo mode is nice. If you take the time to scan things then you also get good money. Plus finding the different types of animals is fun
@@wood8595 sounds boring to me man.
@@wood8595sounds more like you have low standards for how your time is used
There's a clip of this guy spending 2 hours flying to the moon and he just goes through it and disappears. GOTY because it just works
Please provide a link. I need a laugh lmao
😂@@osc-oldschoolclips5204
agreed lol@@osc-oldschoolclips5204
Well...what exactly was he specting?
so you CAN fly towards a planet?
Pretty much exactly what I expected as soon as BGS said "a thousand procedurally-generated worlds to explore." Except I never imagined that they wouldn't even be contiguous worlds.
The moment I heard you didn't land your ship manually I knew what we were getting.
Yeah. I was at least expecting it to "bubble out" as you progressed through the area. But nope. But this explains why there's no vehicles. This is a Bethesda game with a baby "No Man's Sky" plugin.
No Man's Sky came out what, 6 years ago...? Surely they could have done something like that for the feel of open exploration? NMS's freedom with the very real threat of Starfield's aliens and creepy abandoned base exploration would be insanely cool.
to be fair...the maps are really big..and you need to walk....and jesus...takes for ever...also...its just more random `enconters` so there is very little point actualy doing...i played about 15h by now...and i see no point visiting more than 5-6 random points on each map...in fact i would be happier if the map was smaller so i wouldn't have to walk for 10 minutes on singular direction...
What does it matter whether they're contiguous? Are you really wanting to traverse thousands of miles?
Todd himself said the game has 10% life.
Least he was honest about that.
This should’ve been a massive red flag for everyone. I was mind blown when he said it publicly and no one batted an eyelid. How can you hear “90% procedurally generated planets and 10% handcrafted experiences” and think that sound good? Or ever acceptable to begin with? You’re telling me 90% of the game is empty? Fucking sue these guys, Jesus Christ
10% is 100 planets.
Do you find cities etc in 100 planets?
@@SIPEROTHyou're reaching so hard you forgot there's a difference between life and intelligent life literally if you want to hate the game so bad just light it on fire and forget about it Jesus Christ my guy😂
@@SIPEROTH no intelligence detected here
a 1000 planets with nothing to see but barren surfaces, surprisingly realistic.
But 100 planets are "hAnD CraFtED"
They aren't even planets at all, they are just tiny patches of randomly generated ephemeral locations, if you want actual planets play No Man's Sky.
@AscendantStoic but there's 100 "hAnD CraFtED" randomly generated ephemeral locations.
Then Elite is significantly more realistic.
@@AscendantStoicBut if you actually want a game play Starfield. Crazy you dont see the stupidity in recommending another boring ass game😂
I had visible frustration from the anti-climactic jump drive mechanics in the game. You just... appear after a load screen. Not even a jump cutscene to make it feel like something actually occurred. Little things like that matter to me.
I actually said jeez out loud when he revealed that lmao it's just so lazy, where's the whimsy
Literally that’s ridiculous, No Man’s Sky does this with solar systems but not with planets
Seriously why didn’t they take the Jedi series approach?
@@Johnnysmithy24Allthough when it comes to exploration, I see nms and starfield as the same, but I do give props to nms for the warp jumps and the singularity drives
They weren't lying when they said the opening menu showed that Bethesda had been lazy. They should at least have put some effort into their loading screens and make it somewhat immersive now that players can't be allowed to fly around seamlessly.
Haven’t seen this many load screens since the ps3/Xbox 360 era. It feels like a game for one of those platforms
Since Anthem.
At least they only take a second or two.
that's cope brother , a fkn loading screen to go up a ladder? really
@@NukeCaulfieldPrototype (2009) also had 2 second loading screens.
@@RonhozZEven Subnautica did it better lmao
The “Don’t believe his lies” meme will never get old with Todd and BGS
and Phil Spencer...
@@duyhungphannguyen3049 I believe Todd has a more prominent track record. Uncle Phil is up there chasing him though.
I feel like the memes have made todd something of a small celebrity in the gaming community. The games are glitchy, buggy, wide as an ocean but as deep as a pubble and there are a group of people that eat it all up.
@@reffa2858 he deserves credit for some of his games, but imo since Skyrim he has yet to direct something of that caliber. They need to reinvent themselves for that to happen.
@@javiermd5835 Exactly my thoughts. Skyrim was his swansong, he just forgot to go off and never make another game I guess.
The fact that Skyrim’s map is light years superior to a game with technology powerful enough to shoot laser beams is just pure comedy
Just shows the difference between hand crafting something and getting an AI program to do everything instead.
@@coltonwilkie241 Did you expect them to make dagger fall in space? Be real this is 'modder will add it in' Bethesda we're talking about here
@@Johnnyupside Yeah you're right. We can't expect any effort from Bethesda now. They should've just made like 6 planets and made everything themselves from scratch, but no, they somehow thought 1000+ empty planets with no content made by an AI would somehow be better.
It's pretty crazy there are no mountains on Earth anymore. It's one thing I understand for there to be no buildings effectively and no plans or water. But how the hell did all the mountains disappear
Lol because its not acc based off earth. Its all procedural generation . Its may look like earth but it isnt.
@@riyadalam5235it’s no earth dimbshit. Atleast they should attempt to make look like one.
@@riyadalam5235 Makes 0 sense. If its a planet like earth it would have mountains. Theres no way around it. Thats how planets work
@@DEADSTARZhe just said it is not a planet like earth lmao
Go to school and learn to read before actually trying to come up with childish arguments
The planet is called EARTH. It is our Earth, bethesda fanboy@@riyadalam5235
Love that the adoring fan is outisde with no spacesuit or protection, while your character is geared up from head to toe, it absolutely would shatter my immersion
It's a habitable planet with temperate weather and oxygen. Companions won't wear spacesuit unnecessarily. You can set the same in inventory menu.
@@Chopper153 So how come I needed a suit to explore in Europa, yet my companion is standing outside nice and dandy without wearing a suit lol... After 30 hours of playing the game, I could confidently say that it's a buggy mess. There is no excuse to it and exploring is plainly shallow compared to Fallout and Skyrim games.
Immersion?
In Bathesda games? Lmao sure
They really should have played Mass Effect 1-3 to learn how to make a galaxy smaller, but BIGGER. And the dialogue and delivery is just... They should have played Mass Effect 1-3 for that too.
This !
Underrated commemt
Or they could have went the other direction and learned a thing or two from No Man's Sky.
Mhm, honestly some of the critics online is objectively incorrect assumptions and expections but for exploration they really did the modern bethesda move of lying and it just works
@justhaku9240 Agreed, it seems to be a decent game if you play it for the story or side quests with some light role-playing elements, but in terms of playing it as an immersive space exploration game it gets an F (I'd say in that specific regard it's even worse than base NMS).
The problem is that Bethesda definitely tried to sell "space and planet exploration" as a viable playing style when it's evidently very poorly implemented and feels like an afterthought or was hampered too much by their aging game engine.
After No Man’s Sky I learned my lesson - Todd said “1000 planets” my brain said *RED FLAG*
I’m just surprised most other people and especially media have not…
NMS devs eventually fixed the game tho, added everything they said would b4 launch
As far as I was concerned, saying "1000 planets" was as good as saying "1000 types of rock". Its such an insanely vague statement when you don't even know if a single variation is interesting, let alone 1000.
main story alone is worth my 35$ so....
@@wisdom7981took how many years ? 4 years? Meanwhile starfield within my expectation it be like fallout 76 or cyberbug 2077 surprise me how good it is on release. Tbf bethesda games gonna get carried by mods again like skyrim for goty instead hogwarts legacy or bg3 😢
Because they played the game.
There is nothing wrong with exploration in this game and there are shit tons of stuff to find. But you have to stop complaining and comparing this game to other things and play the GAME itself.
Im around 10 hours in and I think that indeed, those who like to do open world blind exploration will be let down. At the very least none of the quests I completed have led me to procedural content and I'm just ignoring it.
Yeah, I'm at the same hours mark and probably best way to play Starfield is just completing quests (which are very big step up compared to older games) and occasionally landing on planets with already established landing sites. The only time I can justify landing on custom landing site is my building outposts or gathering certain resources. I really wish game would at least have more cutscene loading screens instead of just regular loading screens.
@@hatman3445 yeah the quests are pretty good so far
@@granttodd3118nah
Star fields exploration gives you the itch but doesn't let you scratch it. I know modders will make it so much better, but it feels like a missed opportunity by BGS.
Facts. In 5-10 years modders might get it as good as it could’ve been. Modded Skyrim is crazy compared to the og game
No boundaries mod needs to be done
@@Kaneele_ The nr 1 factor in why Skyrim is so great modded isn't because how Bethesda provided mod support, but how it's sustained a following for so long. Fallout 4 does not have nearly as rich of a modding community as Skyrim (though it does have one) because it didn't have quite the same longevity. Will Starfield even have the same longevity as Fallout 4 had?
yes, yes, whole actual planets full of nothing to do so you have to fill up 100 terabytes of save data@@ryanscoffeehour6404
and remove loading screens mod, that's gonna be a big one lol@@ryanscoffeehour6404
There was a DOS game made by one guy around 20 years ago, it's called Noctis IV. Planet exploration in that game is almost exactly the same as in Starfield - you choose a sector, land, walk around, take screenshots maybe, that's about it. And btw this game had entire fictional galaxy to explore (twice as big as Milky Way iirc) and map out, consisting of different types of stars, planets and sattelites.
That was dos…
20 years ago was 2003. We were using Windows XP. DOS games weren’t a thing then. Noctis was developed and released on/for Windows.
@@asdf11389 The original version of Noctis was developed for DOS in 1996. Also, Noctis IV was released for Windows in 2000, a year before Windows XP and when Windows was still based on DOS.
"...around 20 years ago..."
lol even then I don't know how you think what you said would make what OP said untrue@@asdf11389
@@San_Vito Win2k was NT 5.0, and the first major release of Windows not based on DOS. It directly ran off the NT kernel, not DOS. The comment I replied to specifically referenced Noctis IV, not the original from DOS in 96, not sure why you even brought it up.
So yeah, no. You're referencing a different game on a different OS, and have mixed up 2k with XP as the NT kernel/DOS dependency.
I'm starting to feel like I didn't miss much with Starfield's exclusivity.
Just now? The game never looked good lmao. Sucks to he on xbox
Microsoft spent 7.5 billion for this lmao
It’s a good game, lacking in exploration to a degree but the quests lines and game mechanics make up for its shortcomings imo 🤷🏼♂️
@@cookingsauce8274 no way. you can see nothing of it
@@cookingsauce8274MS will still see it as a good investment as long as the game sells well. They don't care if it's a particularly good game or not
With these planets, they could have added terrain, acid rain, glass rain, fire rain- where you need certain items to enter or explore safety. Planets are terrifying with high heat, radiation, or cold. Nevermind the insane elements that are considered atmospheres. SO MUCH could have been done. Some planets could have been inhabitable. I dunno- just some ideas. I have a feeling that our need to run off into danger probably wasn’t accounted for, at least for finding something like in other Bethesda games. I do wish they took more from Death Stranding with the walking. People hiding, bandits, and some monsters or danger. Maybe some impassable areas or dangerous surfaces. How the hell do you even identify that urge to verbalize it? Yes, we all see that
exactly.
Oh don’t worry. Mods will fix that.
🤦🏽♂️ hate that I have to say it but I was hoping .. that vanilla Starfield was AMAZING enough without mods.. but it’s just a good game, and that’s it.
Edit; I’ve been informed that stuff IS in the game! That’s fucking great. Haven’t experienced it myself yet, and I’m currently playing it now.
have you even played the game? It has exactly these things.
bethesda devs are lazy and halfassed it, this game will be something promising in 10 years from new when mods have been added.
You clearly haven't played it, which is fine, because it cost 100€ right now, but there are things like acid rain, radiation, or cold. And who the fuck knows what else, I don't doubt there are even other things on the other planets I haven't explored yet.
The more I learn about this game the further down it goes on my backlog.
ok buddy
Don’t listen to Luke. Fella is cynical and trying to get those clicks. The rpg elements in this game are great as are the quests.
The game is great. Just try it out on gamepass on the 6th you literally only have $10 to lose.
Same here bro I'm tired of the Bethesda game formula.
The more Luke "tells" you about the game you mean
Happy Bethesda? You got your passion project. Now give us the game we've been waiting over a decade for.
100x this. We’ve gotten 2 garbage projects no one asked for in FO76 and Starfield. I’m sorry if this makes Bethesda feel some sort of way, but we only want fallout and ES mainline games.
I think they are avoiding ESVI as they know it's going to be crap.
are you sure you want that at this point?
Come on guy Starfield it's not as bad as Fallout 76. Well actually I never cared to play either of them.
@@halfcow428 then why are you commenting at all you have 0 to add
I knew this game was going to be soulless when I saw the city train in action. First of all, it's always there for some reason, and when you walk up to it you don't get into the train, you get a small popup GUI with destinations (not even a real screen in the game), you click it, a loading screen, and you are there. A fundamental misunderstanding of RPGs and immersion.
This game made me buy no man sky which is also surprisingly 50% off on steam right now
and in the current state a real gem to discover in 2023.
Elite Dangerous is great too
Sean Murray must be having a quiet chuckle over all this.
I bought and returned NMS on release. I just bought on discount and it's awesome. I'm interested how Starfield will play when released.
Nice, thanks for the heads-up. I've been waiting for the sale, but have been distracted by bg3. 😂
Can't wait to go explore 1000 different planets... that are all pretty much identical. Very exciting. Right up there with watching paint dry.
Akshuli ☝️some planets have different color
@@Elidecwell when no man’s sky was released and this was the case. I decided that any game involving space and procedural generation, it’s going to have planets that are often bland. With that being said starfield pulls it off because of the amount of rpg they are rockin the exploration isn’t done all on one planet theirs a lot out their. No man’s sky has also done so much to improve and I love that game now. Starfield is genuinely a Bethesda space rpg
Tbh NMS is the exact same. Sure dozens of galaxies with billions of planets but guess what after you explore about 50 or so planets you've seen them all 💯 I will take a studio that makes AAA games any day of the week
@@filletmignon5221 I to love space travel especially when I fast travel between UI's.
you're gonna go nuts when you see how much content planets in real life have 😂😂
I have 30+ hours in the game, Baldur’s Gate 3 is definitely getting GOTY, Zelda: TotK in second.
People really need to learn that massive procedural worlds are not better than theme park/hand crafted content. Often times these colossal wastelands are just a timesink to get to the really good content. Video Game Dunkey continues to be correct about focused content, procedural wastelands are just more walking and doing nothing. Starfield feels like Mass Effect 1 without the Mako and Bioware writing.
Yes…. Haha, I literally was thinking the same thing it’s soo like mass effect 1 planet exploration….just a bunch of space with absolutely nothing…Bethesdas version is just more high res 😂
Nah FF16 will
@@crosslinezero3572I don't think FF16 got as much acclaim or anywhere near as many concurrent players as baldurs gate 3
i prefer the former i like exploring even if there isnt crazy amounts of content in each area
@@crosslinezero3572 Nope, the game is far too divisive and has little going for it after the first few hours. Visual spectacle is not enough for GotY.
It’s crazy that moving from place to place literally only happens by clicking various screens. That sucks honestly lol
It reminds me of that scene in Big when they're having a corporate meeting about the transformer toy that turns into a building and Tom Hanks character asks what's fun about playing with a building. They needed more voices like that during the Starfield meetings.
Yep, they could have talked about this part of the game and someone simply raise their hand and say "I don't get it."
@ReadySetRandall Thing is its what tod wanted. It doesn't matter what others think at that point. This game was his dream project throughout his career... just shows tod dosnt know wtf makes a good game.
I think this game isn't anybody's dream, I think it's the corporate shareholders idea of what would sell well and development will be as simple as possible.
I’m still shocked that in 2023 there hasn’t been a game built that has a smaller map but with the ability to go into every building and explore every inch of it.
Games seem set on trying to outdo each other with how big their map is. I always roll my eyes when I see games stating their HUGE map as a reason to buy it. For me all it means is there is less detail in each area and not a lot to do per square inch.
Smaller maps in older games like Bully are so much fun because you can discover new shortcuts and actually learn the map so you can travel without waypoints or checking the map every 5 seconds.
Yeah I would like it a smaller open world where everything is available to you effectively. Maybe it's a locked but theoretically you could break into any building and there would be an interior. The map doesn't need to be the size of a continent or a solar system or a universe necessarily. I'm glad there are games out there with that kind of vast exploration and map, But stuff like assassin's Creed Odyssey feels incredibly empty anytime you're not in a big city.
play baldurs gate 3
Baldur's Gate 3
Baulders gate 3
Personal opinion but Vice City is I think the perfect open world map size. Big enough to have fun exploring and unlocking, but not so big that you can't memorize it like your hometown.
Another excellent lesson to never preorder games, they’ll likely be in much better condition and much cheaper the longer you wait to buy it.
But people will because people are THICK.....
Voy jugar Mass effect que todavía no jugué mientras tanto 😂
Sail the seas 🏴☠️
Yeah, but WE know that. People who pre-order and get hyped for the next AAA thing aren't watching this type of content. It's basically just us venting, how the mass of video game players keep supporting this stuff and basically enabling video game publishers and developers to get away with the dumbest shit.
@@amberbaum4079 I imagine it has a slight effect, but yeah, I know too many people who will buy the next 15 Assassin's Creed games without finishing any of them.
I was able to have tons of fun in vanilla Morrowind, Oblivion, Skyrim, FO3, NV and even FO4, thanks to the maps being packed with memorable locations and random encounters. I've only been playing Starfield for 10 hours, but the planets are so uninspiring and boring I know I might have a very small amount of memorable experiences exploring in the 150+ hours I'll inevitably end up putting into the game. With the other Bethesda games, the mods only added to to experience, making it better through a variety of ways. With Starfield, the modders are going to be looked at to legitimately fix the game and make exploration rewarding somehow.
IDK if it's even possible. I remember downloading a bunch of mods to try and fix the civil war in Skyrim. Could never find anything more than checkpoints and small battles taking place randomly. The planets in Starfield are so barren, I just don't really see what they can even do to make them seem interesting.
DON'T.
FIX.
BETHESDA'S.
GAMES.
HOLY SHIT.
They'll just sell 400 different versions of the same game over the next 15 years. AGAIN.
@@rclaws3230 I'm not a modder. I would never spend my free time fixing a game I not only paid for, but the company who released the game made tens of millions (if not hundreds) of dollars on. The reality is, though, there are PLENTY of modders who will no doubt do just that. This game is going to look very different in a year, and it'll have little, if anything, to do with Bethesda.
thats because starfield isnt about this, its an rpg with a set story and that story is pretty good so far (little over 12 hours in). Side stories are also kinda cool, I often get too distracted by them and find myself deviating from main campaign all the time. It is actually the same as elder scrolls and fallout, the overaching story and the myriad of little, side ones are the true core of it. Granted, it is way way below skyrim and FO2 FONV standards... but thats not a bethesda thing, its a gaming industry thing.
I thought this at first until I actually engaged with the cities and associated quests. Faction quests, side quests and the main quest are some of the longest and most interesting writing Bethesda has ever done. Brings me back to oblivion with it's wacky encounters. Think of the big empty planets as this game's equivalent of radiant quests, and the actual game is the multiple hand crafted cities.
I understand why people are upset. They thought it was going to be NMS. Enough people think that, that Beth clearly said something wrong in the marketing. However I think it's disingenuous to go to empty moons and say the whole game is just empty moons? When there are multiple planets with classic Bethesda hand crafted locations and content, that you will find just by following the story.
Follow the quests, don't comb every planet you find. I understand the urge to go to every little map marker like you could in those other games, but that's just not how this game is structured. Play through quests, do the main story and you will find the memorable quests and events that BGS is known for.
How did this game take 200 million dollars and 8 years to make? Is all I can ask myself.
too much incompetence! there is no excuse from bethesda when hello games who make/develop no mans sky have considerably less resources than bethesda do! bethesda were acquired by fucking microsoft so rescourses isn't an issue for them! lol
Their engine is clearly made for Elder Scrolls. They wasted all this time trying to make a space game.
300 to 400 millions, actually.
@@avatarionTheir engine sucks. I love Bethesda but their games feel like a PS2 game sometimes. Even GTA 4 has better animations
What? It's clearly a giant, well functioning game. There's more content than GTA V.
I said it on another video on the same topic. It's got to the stage where Creation Engine is directly at odds with the ambition of Bethesda. Todd would've pitched this game with no loading between space and atmosphere. They MacGyvered a solution that's just about passable but still falls short with the scale of space exploration. We can't just pretend No Man's Sky doesn't exist.
They needed a way to get inter-planet flight working. Totally fine with the loading screens on landing and between stars, but the space in each star system should have been explorable. If they couldn't get it to work they should have just rethought the scope.
@@Epiousios18 Technicall you can. If you get out the scanner and point at a nearby planet, you can fast travel to it without going into the menus. But space in general is unwhelming, the planet is just a skybox for ship combat.
@@Epiousios18it’s bad 😂
@@Epiousios18why are we not surprised 😂 it’s not a space game just level on plants and loading screens
"you can fast-travel to it" this is already a failure. You should not need to fast travel (i.e. load from one zone to another zone) while flying from planet to planet. @@BraveInstance
FYI: you can scan POIs from your scanner and add them (permanently) to your minimap as well as your compass (instead of just greyed-out minimap icons). It'll also tell you what kind of POI it is (pretty useful for natural scannable stuff if you decide to scan the planets for everything).
Doesn't make exploration any more fun, but at least marginally less tedious...
Re: everything else
I think part of the reason why Starfield is using a seed+subseed system is, funnily enough, is for modders/CreationClub (especially "narrative modders").
One of the core issues that I've noticed with narrative mods in previous games (especially FO4) was how additional bits and pieces had to be put, hacks and workarounds added to create new locations independent from one-another. And if two narrative mods you were using used the same "location" or "asset", BOY OH BOY hope that you didn't install both (I had to uninstall Tales from the Commonwealth on FO4 because it clashed with SimSettlements 2 for one core SS2 quests, if i recall correctly).
By using this system, the chances of two mods using the same location on the same planet, and not having to "deal" with set location render/topography gives far, far more control to content additions than previous games.
Now, I'm not at all trying to defend Todd and/or BGS here. I'm just trying to play devil's advocate, since I also agree that it's very, very disappointing that the Creation Engine 2 can't somehow seem to load entire planets generated from a seed in a specific way, not unlike in Elite Dangerous (since the day we could land on planets in Horizon in 2015, that has been a strong feature of that game even though I dislike some of the choices they made in that game - but that's neither here nor there).
And while I don't think that Starfield was ever going to be a competitor to Star Citizen or Elite Dangerous, I think they missed the mark HARD with this one, in how planets are generated.
But... it does provide room for modders and CreationClub content like never before.
So I hate to say it this way as it's a HORRIBLE way to put it, but I am starting to see Starfield's "exploration" more as a platform for limitless future content than anything else.
And that kind of excites me, to think that this could be the case.
But it also scares the poop out of me to think that it could not be...
NO VEHICLES??? WTF TODD???
Your ship should have a surface vehicle in a cargo bay. And when you land on a planet you can drive it out of your ship and move around the planet with it. I cannot BELIEVE Todd didn't think of this major yet simply necessity. Devs really dropped the ball. Instead, you have to remain on foot every planet you go to and run around to get anywhere.
Surface and even a small air vehicle. But once you find out these "exploration areas" are a 4k square, it becomes clear why they aren't in the game. Maybe these areas would make more sense once people got into the base building, but I didn't like the Fallout 4 base building(janky, to be polite), so I doubt I'll be a big fan of this.
You can't even customize the jetpack or use some space skates, it's so sad like who wants this barren sepia mess
relax bro, vehicles is going to be a DLC for $30
@@tyrealsan8234
I AM relaxed, just pointing out something that was a stupid decision. To pay $70 for a game, then another $30 just to have a vehicle??? Yep...like I said, one bad decision after another from these clowns. PURE FREAKING GREED!!!
Think we ought to give Microsoft the Bud Light treatment. An attitude adjustment seems in order. So they get the message people tired of extremely high priced games from $70 and up, full of bad decisions, bugs and then to top it off we must spend MORE to have a vehicle.
Something that should have been in the game to begin with from the start, not a DLC. It's like saying, ''oops...our bad, we forgot that huge open world exploration is easier with transportation. Slipped out minds, even though we've been doing this for literally decades''!
If I was the head of the Starfield project, I GUARANTEE the game would LAUNCH with...
1. Performance mode 60FPS
2. Fully explorable planet, no invisible walls
3. Vehicle in ships cargo
4. More and better vehicles available for purchase in cities, space ports etc
5. Would not be launching Sept 6. Until all bugs are gone, a date would not be set.
RESULT? When my team finally released it, it would run better, have vehicles and all issues addressed. Would show Todd how it's done. And all it takes is common sense, pride in your work and a heart for what gamers want.
@@nailinthefashion
Another PS5 owner pissed that they can't play it. So they trash talk it to convince themselves it totally sucks. This way, they don't feel so bad not being able to play it.
Right so far?
I'm a solo dev making a space sim type game. The way Starfield did things is interesting. I'm using UE4 and there are certain limits to how you have to build planets and setup space travel and gravity and the such. It's just kind of strange to me how Starfield approached all of this. Like the way they setup every tile to be random and not match up with adjacent tiles is something that I would never have thought to do. Simply because, it seems, wrong? Like sure, that's the easiest way to do it. But as I've outlined how travel and such will work in my game, I'm definitely doing it completely different than BGS. Now it is tricky to make all of it work and make sense to the player, but I just think they could/should have done things a little different.
Also, the fact that you can't fly your ship close to the planet surface is also a little strange. They potentially could have loaded in the planet surface as a player enters the planets atmosphere. That planets surface could still be randomly generated as the player was moving across it, removing passed tiles and creating future tiles. Like the planet could have been randomly generated upon entering atmosphere, then as you traverse it in your ship, again new tiles are created and old ones removed. I totally understand why they need the interior of the ship to be a separate level to the actual flying, it's kind of the only way unless you are Star Citizen, the goat. But eh, it just seems like space lite to me.
All in all looking at SF, it's frustrating for a solo dev. Because as a solo dev you get ideas you want to implement, and you want to do things the right way. Then you see a AAA studio say screw it, screw immersion, screw cohesion, screw trying to make the player feel like they are in the vastness void of space. I guess I'm actually glad they did it this way so that I can throw in my trailer "no boundary walls". Thanks for the skeptic reviews my brother.
Does your game have a steam page yet?
@@FlameOfRoyeca
It will have in November
Creation works in interesting ways, a lot of what they did makes sense in that context
To add onto FlameOfRoyeca's comment, does your project have a name and do you have a dev blog? I'd love to follow your progress!
Yea from what people are saying on twitter Luke might be wrong on the tiles not being attached (Luke said in the twitter post he is going to be looking into it and try and recreate it). People were able to get the tiles to match but it looks like it was very tricky to do because you have to really play with the planet map to get your landing spot close enough for the tiles to match since the planets are so big.
Chooses planets that are clearly desolate. Also you have a power boost pack. That’s why it uses the whole boost bar
I remember long ago in Oblivion, i went northwest from Sancre Tor, disable the world border, and just exploring the OOB part of landscape around where the Hammerfell supposed to be, that is how this game looks like.
It was pretty interesting back then, now it's just... feels like Todd pulling a leg on me and saying "16 TIMES THE AREA YOU CAN EXPLORE!!1!1!!!!"
This game, although really nice, has some SERIOUS shortcomings we should not be seeing from a AAA studio in 2023.
Yep
Yet with all the glitches some reviewers gave it a 10/10… that means perfect. I think these reviewers need to look up the definition of perfect. I’ll never trust those guys when it comes to any review.
Facts tired of hearing excuses when there's smaller developers doing better in so many ways.
@@kleeklee457210/10 never means perfect tho.
More like a FFF game, if you will.
It's like there's just enough exploration for people who don't actually care about exploration and just want to play the quests, and might go exploring briefly once or twice. Which would be me tbh, but I can appreciate how this bothers lots of people, especially since they implied the exploration would be much deeper
The entire premise of the game is about space exploration.
@@Wobbothe3rdNo it is not lmao they revealed very early on the game takes place AFTER humans have explored lmao. It's about a space mystery, it was quite clear from the start. Sorry you didn't actually watch interviews or discussions and just eavesdropped heresay. Never was it going to be anywhere similar to NMS in exploration-todd went on an interview like a year ago talking about how they didn't want to do certain space mechanics bc it broke the pace. Not the immersion YOU want-but the pace of gameplay; You can say you don't like that, or that they went too far avoiding immersion to a degree that it ended up braking the pace anyways. But while you would've loved getting stranded in space with no fuel, the constant reminder and need of fuel would have taken too much time off for others-campaign's like, what, almost 100 hours?
I understand not liking the game, but making BS comparisons is just beyond me in terms of understandability. Either state things as an opinion or refer to fact. I've only heard from *others* how it's allllll about space exploration when it's WORLD exploration. The games placed after an era of exploration in the universe, leaving a world already built. It's like complaining about empty planets when, in the context of the game's world, there's no reason to put anything on those planets.
How about the lackluster persuasion system? The still-lacking input of background and skills in dialogue? The skills themselves, having most still be basic stat changes? No maps for non-procedually generated cities?
All I want is for you to use your brain, someone, to make the actual critiques this game deserves.
@@sullyschwartz2365 bro if so much people thought that it will have Space exploration maybe there is a reason
Majority of people didn t watch the interviews they just heard the punchlines of the marketing team and the trailers that sold it has a space exploration game nowhere in the trailers the quests are ever push as the selling point that s why so many people are disapointed
And when anyone critisize other point of starfield like the camera during dialogue, the graphism or the outdated gunplay the answer is either " it s a BGS game " or "mods will make it better in 3 years"
@@Legal_OwOwhat game on starfields scale does better gunplay?
@@sullyschwartz2365idk if you watched so much content about starfield before launch and now took the time to write a novel in the youtube comments maybe you should focus more on touching some grass
I love how when you're exploring planets you see something in the distance and desperately go "there's something, it might be interesting", only for it to be super bare boned and barely anything to interact with.
The PREDATOR mods for this game are going to be sick. Could literally have them as an unjoinable faction that you chance encounter as they hunt you down
best mod is refund
@spaceli0n ah you see friend, when random poo exploration takes you 20 minutes, you will have very little time left over for steam refund at end of day 💩
@@spaceli0n 😂 fair enough
Crazy they spend like 7 yrs on empty planets with only 3 things to do on them
You're totally missing the point of the game, it's about the quest, it's not about walking on random planets and finding shit.
Also how many locations do you expect for each planet ? Starfield has an enormous amount of hand crafted locations
So you already explored all 1k+ planets?
Still more than 9 Star Citizen a game that's been in development for over a decade and yet it's still in alpha
@@mariobadia4553 Yeah and SC is technically light years ahead.
@SilentSeventh they be all empty with some enemies exciting gameplay 🥱
17:30 "Luke, Luke, you're not supposed to be exploring right now." - That would be a terrible take. That is exactly what I love so much about Skyrim. At any time I can abondon the main quest (or, with the right mod, never even start it) and yet go and explore, and find tons of interesting things. Every marker on a Skyrim map points to something interesting. Every cave will contain either some monster, or is a dungeon to explore and raid.
Having map markers for pretty much completely empty caves in Starfield really is kinda disappointing. I'd only "explore" a few of those before I'd give up on exploring altogether. I guess the modding community will have to come into play hard here to make this all more interesting...
I don't even know what's the main quest and I have 150 hours on that game. You exactly mentioned everything I liked about that game.
The two reasons people are disappointed with this game are that it’s either not enough like Skyrim or it’s too much like Skyrim which I fall in the I wish it was more like Skyrim category. Then I realized this isn’t Skyrim but a new Bethesda rpg and it started working for me a lot better
@@skye_music
tbh, literally the best way to play skyrim is to absolutely ditch quest logs 100% and just straight up exploring dungeons and stuff that piques your interest. and most of the fun side quests happens in these anyways. every single dungeons/caves have their own mini story.
But the game itself is shite.
@@rgc5432me or you? Or her? I won't let you disrespect her
Dude, a 125,000 mortgage is exactly that. If you paid it off in full, then you wouldn't owe anything after that. Pre-payoff it might be 125 credits weekly or something - it certainly isn't a 'bug' that you don't continue paying for a mortgage you already paid off... let's not be giving IRL banks any ideas!
Careful, Bethesda fanboys gonna come for your head. People thought this was a GOTY contender, this doesn't even crack Top 5.
Bethesda really feels like the type of company who has someone that's been working there for decades that refuses to learn anything new
They just know that people will eat this shait up no matter how little effort they put into it. In this case the game has even regressed in many ways compared to their older titles and still some people are praising it as a 10/10 masterpiece.
yeah they've become so scummy since they realized their fanbase will eat everything up and provide mods to address any and all bugs, QOL issues, and customization options
They should have taken another 8 years and finished the game.
@@drawmelikeafrenchgirl They should have released Skyrim again.
Starfield is just an extremely upscaled but empty version of the Outer Worlds. Where space travel and planet tranversial is exactly the same. The difference is the Outer Worlds did it better bcuz you have 6 or 7 meaningful planets who's singular (sometimes two) planetside areas are all smaller, focused and loaded with meaningful content. The Outer Worlds is a fantastic game btw done by Obsidian.
Outer worlds already feels empty
I don't think outer world is good either, not really that much to do on the planet, just a few small open world maps and the story aren't that good (base game).
Look guys, just to clairify, Im not saying Outerworlds is a better game overall. I am saying the overall game design choice of the space travel and planetary traversal of Outer Worlds is better than Starfield in the context of how it relates with the rest of the game mechanics. The huge scale of Starfield and the clunkiness of the general map are just examples of why it doesn't work and feels so shallow in Starfield (which it is.) Its funny you guys say Outer Worlds is so empty because that is Starfield stretched over 1000 planets. The constant fast traveling in space over huge stretches, and the inability to traverse planets seamlessly just exacerbate this feeling times 1000. Outerworld doesnt have the scale so it doesnt feel bad. My point is this, whats the point of a whole universe represented in game if all you can't seamlessly explore space as if you could explore skyrim? If its a tech limit, then scale back to 100 planets instead of 1000. Instead of having to fast travel 4 to 5 times to get to a new system and then planetside youd have to do it twice. Its just bad design and feels bad especially when 90% of the planets are completely empty anyways. And this isn't even touching how causes issues with planet traversal. This is why I say Outer Worlds did it better. I would personally prefer BOTH games did space travel more like No Mans Sky, but this fast traveling works better with Outer Worlds than Starfield.
And btw Outer Worlds was a good game. Basically, Fallout in space. Its a very BGS style game. Obsidian (who made Outer Worlds) were the guys who made Fallout: New Vegas. They managed to make this good game on a AA budget and had to cut a lot vision and features bcuz of it. And idk what game you guys were playing but the story was decent enough especially when comparing to even Stanfield, or to maybe a more direct comparison, Fallout 4. A solid 25 to 30 hours that is super polished with none of the bloat. And selling for 30 bucks is a VERY GOOD value. Outerworlds sold good and there will be a sequel but with a much bigger budget.
@@Blacksage129 90% of the people that worked on new vegas didn't work at obsidian when the game was made, and josh sawyer had almost nothing to do with outer worlds development, and no outer world was not a good game it was mediocre and proved obsidian is no longer capable of making a good game
Damn. One of BGS's greatest strength is it's world building. I always look forward to walk at a random direction and encountering something that's usually handcrafted and interesting along the way in a BGS world. Settlements and landmarks in both Skyrim and Fallout are usually something that you'll remember. To see exploration reduced to another of those "forever quests" is pretty disappointing, tbh...
It's honestly pretty shocking that fallout 76 has better exploration, like there if you start walking you will find old factories, farms, scavengers, ski lodges and usually at the end a massive cliff overlooking the valley below
@@bastos283yeah, people seem ignore the fact that this game still has an enormous amount of hand-crafted content. Some reviewers make it seem like Starfield only has 3 cities the size of Solitude and the rest is just barren lifeless planets with a few random outposts, which is far from the truth.
The handcrafted content in major settlements is jarring and the most Bethesda has ever done. Most of the planets are for resources or outposts, which is ok because the planets that have content have a shitload of it.
All of the locations are hand crafted in the game, so idk how it's better to find a dungeon in Skyrim than to find a cave in Starfield ?
@@lexus8018 You will literally find that in Starfield, each planet has hand crafted locations with loot, exactly like in Fallout 76
I couldn't actually play this despite owning 5 day early access.... because honestly Baldur's Gate 3 is too much fun.
The 125k is the total mortgage. You can either pay it weekly or pay it off in full
You really nailed this video mate. You gave us the perfect amount of objectivity, honesty, and constructive criticism, while still highlighting its strengths and the best way to play it. I now have a very clear understanding of exactly what to expect. This video earned my sub, easily. Only critique is that you told us how it performed without telling us your GPU and CPU, but you probably just forgot as you clearly know what you’re doing, and you do it very well. Appreciate it. Look forward to more content from you. Cheers!
This game looks just super undervelming. Even the UI looks 10+ years old
Lmao, I don't especially care about Starfield and expected it to be fairly lackluster, but that's an absolutely brain rot take lmfao
It’s an amazing game actually if you like skyrim and fallout. You’re a clown
3 year old and broken launch Cyberpunk looks better then this shit, today
@@Dale-jr7oj Skyrim was like a 4/10 and fallout 4 was like a 2/10 so it cant be worse than those.
you literally have ARIAL font on some of the plaques in the world
Stop. Pre ordering. Games
It’s the only way these companies can learn and grow, and give better content.
Or better yet, stop buying BGS games. I would be so embarrassed to preorder SF if I had already been ripped off during the whole fallout76 debacle
No I don’t think I will.
This is my first ever game pre order. The hype got to me. Lesson learnt.
Considering this is the lesson learned after nearly every AAA release I'm baffled there are still so many saps that pre order
Pre-ordered AC6 & BG3... Stop Pre-ordering from trash, lying AAAs!
Vote with your wallets!
Bethesda really needs to stop using that ancient engine. This game could have been soo good if they weren't limited by that engine in so many ways like you mentioned before
Where's the link you talk about at the start. The link to your review?
I'm genuinely surprised it wasn't a completely broken, unplayable mess. That's been the norm for AAA games nowadays.
ngl i was waiting for that bug and glitch compilations
That is the norm for xbox exclusives but not really sony. God of war & ragnarok were polished asf. Same as the spiderman games, & ghosts of tushima, and last of us games ect. Sony got the polish. That said Bethesdas other game the vampire one for Xbox was terrible same with crackdown reboot and and other xbox exclusives.
bugs are replaced by poor performance
yeah, but it's unplayable in other ways like how empty you feel when you go to most of these empty planets and the fact of how many damn loading screens you have to go to, the game might be fun, but all of the other nonsense makes this game kind of boring, although i'm sure the main game's story is better so long as you just focus on the story, but outside all this, idk, it doesn't look all that appealing to me.
go to new ataltic and se your fps goes bye bye
Genuinely baffled by Luke’s misunderstanding of the “Dream Home” trait. My man really thought 125,000 credits was the weekly payment.
Glad to see I wasn’t the only one lol. Gave me a good chuckle.
Luke has a very pretentious way with words but hes honestly not very bright.
@ravagethelegend6217 youre half correct, hes not dim at all, but he certainly does love listening to himself overexplain things to the point that i have to fast forward through things that i know he spends 5 minutes explaining when it should take 30 seconds.
@@SobeCrunkMonster yeah that’s true, also repeating the same thing 10x
Pretty sure he's in the process of buying a house as well XD
The general consensus seems to be that the loadingscreens and planettiles are irritating and that Starfield is one of the best games they played in years.
> Makes 1000 planets
> "Don't explore them so much, you'll get bored fast. Just do quests"
> Why make 1000 planets?
The fact that you can't take off and fly into outer space in real time is a big deal for me.
Why
@@dachshund_gamingit's actually the reason I am not playing it. It matters a lot for immersion. Otherwise flying is not much more than a loading screen and fast travel. I just want to explore space, this game ain't it
@@dachshund_gaming Imagine getting on a horse in a game then only being able to fast travel to your desired location. Makes you wonder why you even have the horse
I’m enjoying despite this. It is a disappointment to say the least and coming from NMS it is an immersion break. Flying just feels like it’s own game rather than an extension of the game. If NMS didn’t exist then maybe it wouldn’t bother so many people but it does and it is always great to take off and fly into space or enter the atmosphere on a planet and land nearly anywhere.
not the same thing at all@@ctrlaltcreate3827
Just ate dinner with some friends and our waiter was so excited about this game. He's only played a few hours but has been having a great time. The concept of the game itself didn't really interest me, but i talked to him positively about what I'd seen so far anyway. I hope he and everyone else that was excited for this game love it and have a great time.
Did you tip him? 😂😂😂
@@AstarionWifey We left a very good tip. He was great. 😄
He needs all the tips he can get if he wasted his money on this trash.
@@VenomGamingCenterbro what’s your problem with people having fun
Fun is subjective. Your point is moot. I can criticize who I like, with any reason.@@luimanushci2309
9:25 it's pretty obvious, based on how it's worded and how mortgages work, that the total. Of the mortgage is 125k and payments towards that need to be made weekly. Not that 125k needs to be paid weekly.
We just found out today that you CAN actually fly manually to different planets, it just takes many many hours. Hopefully you bring this up in your next vid!
He won't.
He won’t. Given all the misrepresentations contained in this review, I doubt he even played it as much as he claims.
Lol no you can't you don't have any clue how their game engine works if you think you can do that.
@@honeybadger6275 You can, but the result isn't what you'd expect.
@@honeybadger6275 apparently you don't know how their engine works since you can actually do it lol 😆
I think it's genuinely amazing that they aren't catching any flack for hiding behind the "day one on gamepass FOR FREE" line while fleecing people a hundred bucks for """early access""". In fact the biggest Microsoft shills are parading around the early access purchases as a badge of honor. You get the sense that these people would agree to supporting just about anything at long as it let them feel like they were getting one over on sony ponies.
They're not the first publishers to do few-days-early-access at a premium. Just a few months back Diablo IV was the game people were flexing their wallet with early access on. I think Call of Duty has done it for MW2 and probably a few times before as well. It's a shitty practice and the only thing you can do as a consumer is not pre-order or pay the premium by not succumbing to the hype and waiting a few extra days.
I am stoked to try Starfield with all my skepticism carefully curated by BGS over the years. But I am not paying $30 USD to early access the game I will get soon for the price of my already-active Game Pass subscription.
It’s only 30 bucks for the premium upgrade
It’s an option what’s the big deal and early access for game pass members is 34 dollars…again a choice.
Lol not everything is about a console war dude. This was the first real Bethesda game in almost a whole decade. People just want a real RPG
@@jayg.2066 Elden Ring or BG3?
yes. Essentially *no* outer space travel, in an open world space game.
Todd Howard: "We let you design and build your own ship. And yes, you can fly it."
Fly it, or 'fast travel it', Todd ?
Just play No Man’s Sky, Starfield is it’s own game. It’s a Bethesda RPG.
Loading screens are nearly instant for me, traveling through space to another planet is pointless filler. 600+ hours into NMS
Lmfao SO TRUE
The game is not open world, and a space game doesn't necessarly need "outer space travel"
You can fly the ship, that's already much better than Mass Effect and Outer worlds
The bar shouldn't be "We finally let you fly the ship. Didn't make fuck all content with the ship but you can technically fly it". Feels like they just made a 3D FTL game and forgot to add the content.@@ni9274
@@ni9274 Bruh if this game isn't open world then neither are games like RDR2, Death Stranding, or Elden Ring
I can't believe i spent 100$ on the premium edition of this disappointment, just to play it early. It's truly saddening.
As someone with hundreds of hours in NMS , Elite Dangerous and even Star Citizen I DEEPLY disagree with the criticism of Starfield's exploration and procedural generation.
Out of all the aforementioned games, it is BY FAR the most interesting and rewarding to explore.
As an example, on ONE TILE on ONE PLANET I spent 4 hours exploring and found an incredible story about a scientist going crazy and offing his entire team but also found a bunch of smaller stories and had fun doing surveying stuff.
More variety in one tile than any planet in NMS , ED AND SC combined.
If the price for having truly interesting exploration is having loading screens and no "seamless transitions" I am 100% taking this over those other space games.
The legitimate gripes I share are the U.I. design and other quality of life options that NEED to be added officially or by mods.
Yes, there are some quality-of-life improvements that would be very welcome. Overall, as a package I'm very pleased. It's easily my favorite Bethesda game and I've owned them all since Daggerfall. It's an RPG game set in space, it's not a space simulation - thank goodness.
@martyk656 And it's actually a good RPG at that, unlike Skyrim and Fallout 4 arguably their best since Morrowind when it comes to RP
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@cliverosfield69 What ? If you think I'm a bot, a simple look at my comment history and profile would prove otherwise..... Your profile, on the other hand, fits a few of the criteria for that.
-Just 1 year old
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@@SoldierXXL bot
when i first saw the gameplay my thoughts were "yeah that looks ok" the rest of my friends were like omg this game looks amazinG!?!?!?
Also wow this game looks boring and uninspired
It's called hype and excitement. Often irrational and has nothing to do with reality. It's exactly what the devs want people to feel though :D
Fr I hated fallout 4 so I probably won't like this
@@mistermomon9020 You won't, played it myself and it still felt like fallout. I personally also dislike how they handled space travel. It's so disconnected feeling.
when i saw it first i thought wow star citizens killer, then i realized bethesda was developing it. yeah 7/10 game sounds about right
@@dreadedTanker3173 man I tried to give fallout 4 so many chances but it was horrible I don't see what everyone else sees in bethesda I see mediocrity
I felt had they not overpromised the space exploration aspect of the game, the scores would've been better
inb4 "they didnt promise that"
There's nothing wrong with it.
@@Gerlaffyno one is going to take you serious if you think floating in a box and fast travelling in a space exploration game is fine
It’s not that bad, after several hours it was in the back of my mind and I was having so much fun with pretty much everything else, it was a after thought
@@greenbird2672they literally didn’t. Todd described that planets would be made up of generated tiles way before release. I think the only people with “hype-nosis” (quote from another top comment) are you people
" I don´t want to piss anyone off by , let´s go all P O R K Y "hahahaha
Rather than 1000 planets of procedural generation, I would have preferred one solar system with custom created fleshed out planets with a lot more exploration
Yeah imagine if we had a solar system filled with planets like Skyrim
I think they're presuming that over time content will be filled into the empty planets for them by mods, so there's no need for them to bother doing it themselves.
I think they just wanted to make the game feel grounded in reality. Reality is that most planets have nothing on it. It’s a design choice and it’s fine to think it sucks. Just do the actual missions and the game has more custom content than any bgs game. It’s not fun to just randomly explore.
@@kirkvanallen5202 In reality we haven't left earth bro what are you even saying?
@@dolorousjohn5499 I mean we have technically left earth but okay.
@@dolorousjohn5499 not to mention we have instruments that can observe other planets.
Seems like we got epic storyline with great ship building simulator, but with no real ship flying and with loading screen at every corner and bunch of copy paste content. Glad I didnt pre-order.
Guess who did. Stupid me.
@@luv_sicAhahaha
The storyline is far from epic.
@@luv_sic I dont feel sorry for you guys, game devs always do this now. you should have expected this.
Everything ive heard says the story and characters are pretty bland as far as the main story goes. Just play the faction quests those are apparently fun
I cannot believe someone thought this kind of exploration was a good idea
Welcome to the "new gamer" era.
9:05 a fine example where luke doesnt understand how a mortgage works, if you pay off the whole loan, they stop charging you weekly for a loan that you paid off.
and then it also almost seems like he expects you to pay 125k a week? not lukes finest moment.
The wording was just a little weird. I got a bit confused too
How are you running Msi after burner?
When I run it I get 10 for with 100ms frame time
Luke being his usual honest self while Todd’s cutout stares daggers at him from behind…
You are the hero we need, Mr. Stephens.
No man's sky dropped Echoes update, and it makes Starfield look like garbage
Im probably not in the majority, but I love roaming around empty places in games without real gameplay lol. Too bad about the invisible walls though 😔
The mortgage payment is weekly until you have paid the $125k back. Not $125k weekly. You didn't have to pay because you paid it off.
its cool you can customize your own ship.........but it sucks that there doesn't seem to be much you can do with the ship once its built given the space portion of the game seems limited
As soon as I realized it's just Space Fallout 4 with overall better writing I've been enjoying it much more.
I only disliked FO4 cause of the writing and setting so this honestly is fine for me. I'm enjoying it for what it is.
When they were talking about barren planets what i thought they meant were barren landscapes not LITERAL barren planets with 0 things to do…
Yeah, like Borderlands. The landscape is barren, but there's shit to do. But every planet just looks like you got out of the boundaries of a map and there's _nothing_ to do.
I'll wait to play this in a year after mods and updates come out that makes the game more than a galactic wasteland with some fun side quests. But ultimately, I guess I'll hold out hopes for when the new TES comes out in 20 years.
It is more than garlic wasteland. You were never going to get the level of detail in story, environment and graphics with the level of travel in No Man’s Sky. It just wouldn’t be possible.
I would curb your expectations on Elder Scrolls 6. Bethesda has shown it is an incompetent game developer in my opinion. It is void of any creativity and has failed in a project that it threw its entire inventory of resources at over a 7 year period. To think that it could work magic in the same period again probably using the same engine is beyond naive. This for me was a trial run for Bethesda to get a good grip on how Elder scrolls will run.
For the mortgage thing, the weekly mortgage payment was 500. If you go to your house before making the payment, it gives you the option of paying 500 credits to have the house for a week and then you’ll have to pay again. And I don’t think it takes off the 125k either
[spoiler]
You can go to the bank and pay it all in one go if you have the money, if you don't pay for a while the bank might foreclose on it, alternatively you can just give it back to them
Can you imagine being able to buy a house that size for only 125k in real life. 😢
You cannot have any meaningful exploration if all travelling is selecting a destination icon in a map (or UI "scanner") and teleporting to it.
Starfield has no "overworld", it just has small instance zones.
A far cry from the amazing exploration in Skyrim and Fallout4
@@Sawyer1982OAC correct. and the cities dont even see interconnected. you can get to different citiy parts via tram. also the menu hopping. cyberpunk at launch was at least a decent looter shooter, even on my base ps4. starfield is a technical nightmare and a scam game. its only ok as space miner life sim, not as shooter or rpg
These instances zones are the size of the Skyrim map
@@Sawyer1982OAC The same type of locations you can find in Skyrim and Fallout 4 can be found on planets, complaining that there is bordure on planets is like complaining that the map of Fallout isn't the size of the USA
@@bdarecords_my dude you're confusing starfield with Scam Citizen that game is an actual technical Nightmare and has 100 times more bugs than a bethesda game lol.
9:28 I'm going to wildly assume you've never paid a mortgage, based on that confusion over how that works.
Is the main character's movement affected by gravity? I saw in the video that you selected different planets but only jumping feels affected a little bit by gravity but the character runs as he is sprinting 100m here on earth and both running and jumping feel the same in each planet.
I have been saying this ever since the game was revealed. The procedural content is going to feel empty, because its not hand crafted, just randomly generated nonsense and in order to make it worth while exploration, there would have to be tons of POI's on the map, or at least vehicles to get there. And the rewards, variety and, replayability would have to be worth it. Which in this game it is clearly not. So ironically in a game about exploration, they completely discourage it with their own systems. This portion of the game is how No man's sky started out except even worse. No man's sky took at least 5 expansions before it became worth playing. I feel like if bethesda want to, they would need to keep adding more and more procedural systems in order to make this worth while, or add way more POi's, handcraft much more content that can be discovered and add vehicles.
TL;DR
@@deezyxape TLDR is most planets are empty with little to do, and there is little to actually explore on your own in a game about exploration ironically
Yeah running 2 and half minutes and looting a pile of alien shit is worthwhile exploration… 1000 planets was a marketing tactic and people believed it.. they went for quantity over quality… and it’s plain as day 😢
NMS is still largely the same tbh. The planets themselves just recycle and have the same thing once you really get into the game. Not to mention the empty moons.
The way I imagine the fast travel should be is: Lets say if you wanted to travel somewhere normally then it can literally take 30 years, but the fast travel/grav jump system takes 30 seconds. Your ship actively takes the course you see when you fast travel, and the game simulates you going to route you would if you were to/could travel there manually. That way it can then dynamically take you out of travelling to surprise you with different events like a pirate attack or distress beacon etc. You could even happen upon derelict ships and choose if you want to go explore them or not. Maybe even some side quests could start by randomly finding something. You could also still use the power allocation system where putting power into grav jump lets you get there quicker but putting power into shields makes you safer if combat does start.
With this idea you could also move around your ship while fast travelling and managing your inventory.
I think overall this should feel like you are exploring/moving through space while also not wasting your time. This way the fast travel is the space exploration.
great! developers are bland noeadays
Agreed.
This is generally how most other spaceship games handle travelling.
At the very least the game should expect you to walk back to your ship when it's time for space travel. It is ludicrous that you can simply pop up the menu at any time and click on another planet right where you stand and be there in seconds after a loading screen. Total immersion kill.
@@avatarion Some of the best moments I have had in Skyrim is after turning off fast travel. I couldn't believe how much new content I found after modding out fast travel it's crazy... I realized I would get so caught up in always going to Whiterun to sell stuff and whatnot, now I will go to whatever city is closer. And you still have access to the horse and carriage if you want to go somewhere quick.
With Starfield though the issue is more of a core problem, you have to fast travel like this because the space travel is non existent, you have to be able to travel from anywhere because walking to your ship is boring and most of the time you wont find anything interesting.
A year before launch game is exactly how I would predicted it would be. I do wish the structures generated on planets were maybe half the distance from each other, or a land vehicle is brought in. But for the most part I'm having a decent time. (also fix the performance)
So many complaints, but this is how real Space looks like, mostly empty infinite ready to be explored :D