I played tons of fighting games as a kid, but this is my first fighting game where I actually wanna learn and get technical. I liked Killer Instinct when it came out but I never got further than playing with friends. Very overwhelming how in depth the mechanics go. Cant really find many videos trying to break down systems for people who are hearing them for the first time.
As a MK player going into Tekken, I was surprised that the buttons connected to different limbs, general combo structure and throw tech teching were similar enough that it helped me have a better grasp of the controls and thus giving me a slightly better time learning the game.
The button layout in Tekken is amazing, there are a lot combos and moves you put together just by watching and trying to recreate by which limbs are used.
love jwongs explanations, one thing i'd add is, while he said jumping isn't really a thing in tekken, it still exists, theres almost 0 situations where you would want to end up in a full jump without getting a cartwheel or rushdown type move out, but landing from a jump guarantees crouching get up position, meaning you have a huge window to do a while standing move if you have the space to jump. it's not something you can get away with most of the time but it's very fun and has won me quite a few games just because it's a fundamental knowledge check
@@Pac_Appl21 yeah because it’s too late for new comers. You will hit a brick wall quickly and it’s just frustrating. People have been playing for over 20 years
@@JakePhillips-yr2hq so because you experience that you think it's automatically true for everyone else? Casual players quit when they lose. Skilled players keep playing when they lose.
Just some correction: 1. Holding up is for jumping, but it's generally a bad move, except for a few exceptions. Tapping up will make you sidestep to the background. Taping + holding up will make you sidewalk to the background. Sidestepping will make a lot of opponent's move whiff with good timing, and it's also good for realigning with your opponent's hurtboxes for more consistent combos. 2. For throw-cancelling, generic throws can be cancelled by 1 or 2. No need to take note of which hand is used, as long as only one hand is used for the throw, that is a generic throw. Command throws are cancelled with 1+2. As long as the throw is initiated with both hands, that is a command throw. I would love to see JWong in a Tekken 8 tournament!
@@MrDoctorJudge I would not confuse beginners with such ambiguous term. As I said in my original comment, "As long as the throw is initiated with both hands, that is a command throw." That's easier to take note of.
That was a really good summation of most of the mechanics that are really a bit different from other fgames. I'd say add to that just a bit about the crushing system, how you can go over or under or backsway away from stuff using moves, and talk about low parrying, that in this game even the "safer lows" are extremely unsafe. 10 hit combos for example have to be low parried usually so it's important for everybody.
Funny I play Jun haven’t played a tekken since 5 and I mash. I’m not good but I have a winning record. Sure I’m a start losing when I go up the ranks more to people with actual knowledge but the game is just letting me Play and have fun.
Im glad that im noticing more 2d players stick to Tekken. I just hope its not just the honeymoon phase where the new and 2d players drop it in a few weeks. I think TK did a great job on the tutorials and arcade quest to ease in new players. And we also have vids like these that are very helpful. Thank you guys.
It is the honey moon phase. Tekken is just too difficult for the average 2d player. They cant learn throw teching, side step, block tricky chains or lows. They hate all that. We tekken fans know that everytime a new tekken game comes out, only the vets or the good ones stay around.
Yes, decades of holding downback for defense and muscle memory is hard to forget^^ I'm doing a slow hadouken (or 214) motion to get while rising moves, helps until i figure the proper timing.
As a 2D player fully making the switch for a new challenge, what I will say is despite having a lot to learn and I mean a lot, I think Tekken is very good at communicating what’s happening. There’s a lot but everything has a solution. Like the other day I was doing well in ranked, my movement was good (thanks Leverless) and my punishment was fine, then I landed three drags in a row and got command grabbed to death Then it’s like okay, I hear what you’re saying Tekken, I need to learn throw breaks. Then I started losing to meaty lows like hell sweep, and it’s like now it’s time to learn about low parries. The replay system is so goated as well for learning your opponents moves and what’s punishable, you don’t need to go to their move list or even know what it’s called, it’s like oh I recognise that move and I know I can punish with X
The simplest but I think most important tip for newcomers: find a character that you like AND feels good to play. You won't get into the right mindset for learning the game if your first impression is that "moves take forever to come out and characters are too slow"... just because you chose Kuma in your first go. It also helps a lot if you like the character's look, personality and their special moves look sick, which there's plenty of in Tekken, fortunately.
The thing that is killing me is backdashing, as a 2d fighting game player who plays alot of ggst at top ranks. Backdashing is generally discourged unless you can use it to make an opponent whiff a move because you cant block during a backdash in this game you can.
Press down forward on impact for lows. Easiest way i learned was to make asuka and kazuya do those low sweep kicks in practice mode and practice the timing by blocking then try to parry
Another one just go to practice mode and pick a character you think looks cool and do combo challenges, also if you having trouble not knowing what to do after a certain opponent does a move i suggest doing punishment training
@@BlakeToups-tc4np I mean people can steal turns now and the armoring through your punishes are annoying .if you hit the ground you have the advantage or are allowed to safely get up .why ?because now all you have to do is mash heat as keep out or get an easy punish.even when I perfectly time a counter hit because they used heat they don’t die due to armor scaling .it op .
I am struggling to actualy enjoy the game, after warrior rank seem like all the matches already decided who ever get the first launcher win. The damage from air combos is too big and also carries you back into the wall. 😅😅😅
don't Block back in Tekken, Block Neutral/Down . Let your hand or thumb rest or hold Down, it'll make low parries easier since you have less distance to adjust.
I'm gonna have to disagree with Justin about blocking low is a low priority. The best Pauls, Hwaorangs, Asukas, Kazuyas and Kings open you up with their lows and then 50% of your health is gone. Respect Tekken's lows most don't a lot of damage by themselves but they a opener to big damage.
Yeah but I think the message still works if by noticing that the context is an influential 2d fg player, who mostly talks about 2d fgs, and to a public mostly dedicated to 2d fgs, and who is speaking here that is a channel mostly focused in 2d fgs. So he is speaking in the "code" that he must feels that works to teach total newbies coming from 2d. And the fact is that 2d fgs have a strong mental conditioning to be cautious to block low, and some playstyles or matchups even encourage to be more on "down back", as it's called. And I could also add that that caution and stress about low block (or defense against pressure in general) can get really radical in some games with more agility, aggression and mechanics than SF. So in broad and "elementary school" terms it's fine to talk like 2d has more "down back" than 3d overall. Besides, in 2d logically there is one less dimension to be concerned about.
See what you need to do is play the game on your mobile wifi hotspot. Then your games will have like 3-4f of delay and you can just pick a character that has really fucking annoying, fast, counter hit low launchers and shit like Azucena and mash throws. You'll win like all your matches I promise.
If you guys are gonna do beginner stuff, I definitely don’t think you should refer to stuff with num pad notations. Beginners are gonna hear you say “DF1” and be absolutely confused lol.
Barely understood any of that, i'm just gonna play it the way I want and learn on the fly. Remember doing that? Stressing over online guides, 'tip videos' and nerds arguing over doing things the 'right way' with frame data and all that bullshit is what ruined Sf6 for me. 99% of you are not going to be anywhere near professional. Just enjoy the damn game. This is probably a completely alien concept to anyone under 30, but try it out 😂
@damazsta i mean yeah i guess i get it. Im 28. But I've never been able to enjoy a fighter where i dont understand how it works. I have terrible luck pressing buttons and hoping for the best
@damazsta plus most people who just play for fun and dont think about that stuff only play with friends and forget about the game after a few weeks. Nothing wrong with that, but trying to shame people for getting into the game they paid 70$ for is crazy lmao
I can definitely tell when i run into a sf or mk fighter while playing tekken, and you 2d Fighters suck! 😂 ain't no zoning buddy! Unless you play Victor! Show me some skills
As a 22 year veteran of Tekken , it's awesome to see other fighting game players enjoying the game.
Tekken 8 was my first Tekken. I was Street Fighter only since SF2 but Tekken 8 has become my favorite fighting game.
@@blurry3255 I started at 7 with SF2 in the arcades. I'm 38 now
Same, I got in on Tekken 3 and never left. Especially happy Tekken finally has good online, was the thing that held it back the most.
I played tons of fighting games as a kid, but this is my first fighting game where I actually wanna learn and get technical. I liked Killer Instinct when it came out but I never got further than playing with friends. Very overwhelming how in depth the mechanics go. Cant really find many videos trying to break down systems for people who are hearing them for the first time.
@krollgrend1888 look up PHIDX. He has great stuff
Nina was in her wedding and ended up fighting a bear in the woods. Crazy day.
That's how it be sometimes.
A biker gang bear that is technically her old/ current bosses uncle
More like a cousin. Original Kuma died of old age between Tekken 2 and 3; this is his son. @@jarrellabram
Not even her own wedding, LMAO. She crashed her sister's wedding and killed the groom.
As a MK player going into Tekken, I was surprised that the buttons connected to different limbs, general combo structure and throw tech teching were similar enough that it helped me have a better grasp of the controls and thus giving me a slightly better time learning the game.
Tekken has always been the most intuitive because each button is assigned to a limb. Great for beginners while maintaining insane depth
The button layout in Tekken is amazing, there are a lot combos and moves you put together just by watching and trying to recreate by which limbs are used.
Except for MK X, MK has always had its buttons connected to limbs
@@sabbathjackalfym mkx also had buttons to limbs 😂😂😂
love jwongs explanations, one thing i'd add is, while he said jumping isn't really a thing in tekken, it still exists, theres almost 0 situations where you would want to end up in a full jump without getting a cartwheel or rushdown type move out, but landing from a jump guarantees crouching get up position, meaning you have a huge window to do a while standing move if you have the space to jump. it's not something you can get away with most of the time but it's very fun and has won me quite a few games just because it's a fundamental knowledge check
We beginners really appreciate this vid! 💯 It’s clear, and inspiring to hear this from J. Wong. Thank you for posting it.
I'm loving the learning process with Tekken 8, it's a ton of fun getting to grips with things
You will drop it eventually
@@JakePhillips-yr2hqYOU clearly did! 😭
@@Pac_Appl21 yeah because it’s too late for new comers. You will hit a brick wall quickly and it’s just frustrating. People have been playing for over 20 years
@@JakePhillips-yr2hq so because you experience that you think it's automatically true for everyone else?
Casual players quit when they lose.
Skilled players keep playing when they lose.
@@shintenkai1648 I’m still playing I’m just saying it gets old and he will probably drop the game. The game is a bit cheap anywaysz
great video. " First tip...Stand up." had me rollin
So you didn't learn the first tip? Why would u roll, should've just stood up.
@@abdullahmalik7217 I'm a slow learner 😄
I could listen to Justin talk about fighting games all day.
Glad to see some Tekken content on this channel!
Just some correction:
1. Holding up is for jumping, but it's generally a bad move, except for a few exceptions. Tapping up will make you sidestep to the background. Taping + holding up will make you sidewalk to the background. Sidestepping will make a lot of opponent's move whiff with good timing, and it's also good for realigning with your opponent's hurtboxes for more consistent combos.
2. For throw-cancelling, generic throws can be cancelled by 1 or 2. No need to take note of which hand is used, as long as only one hand is used for the throw, that is a generic throw. Command throws are cancelled with 1+2. As long as the throw is initiated with both hands, that is a command throw.
I would love to see JWong in a Tekken 8 tournament!
not every command throw is a 1+2 break, which is why you need to take a look at the hands to break it
@@cerdi_99 I agree but I don't consider them as command throws if the character don't use both hands.
@@CasKel_YT Ok, but the entire rest of the FGC does.
@@MrDoctorJudge I would not confuse beginners with such ambiguous term. As I said in my original comment, "As long as the throw is initiated with both hands, that is a command throw." That's easier to take note of.
That was a really good summation of most of the mechanics that are really a bit different from other fgames.
I'd say add to that just a bit about the crushing system, how you can go over or under or backsway away from stuff using moves, and talk about low parrying, that in this game even the "safer lows" are extremely unsafe. 10 hit combos for example have to be low parried usually so it's important for everybody.
Funny I play Jun haven’t played a tekken since 5 and I mash. I’m not good but I have a winning record. Sure I’m a start losing when I go up the ranks more to people with actual knowledge but the game is just letting me
Play and have fun.
Im glad that im noticing more 2d players stick to Tekken. I just hope its not just the honeymoon phase where the new and 2d players drop it in a few weeks. I think TK did a great job on the tutorials and arcade quest to ease in new players. And we also have vids like these that are very helpful.
Thank you guys.
Used to only play mk11, mk1 has nothing on tekken 8. Currently stuck in yellow but I learn more every day
Lifelong street fighter player and I have been absolutely obsessed. Prolly won’t play SF6 til Ed drops.
Keep it up! Lounges are great for sparring@@Blobertbigly
It is the honey moon phase. Tekken is just too difficult for the average 2d player. They cant learn throw teching, side step, block tricky chains or lows.
They hate all that.
We tekken fans know that everytime a new tekken game comes out, only the vets or the good ones stay around.
Just dropped mk1 for tekken 8
Yes, decades of holding downback for defense and muscle memory is hard to forget^^
I'm doing a slow hadouken (or 214) motion to get while rising moves, helps until i figure the proper timing.
As a 2D player fully making the switch for a new challenge, what I will say is despite having a lot to learn and I mean a lot, I think Tekken is very good at communicating what’s happening.
There’s a lot but everything has a solution. Like the other day I was doing well in ranked, my movement was good (thanks Leverless) and my punishment was fine, then I landed three drags in a row and got command grabbed to death
Then it’s like okay, I hear what you’re saying Tekken, I need to learn throw breaks.
Then I started losing to meaty lows like hell sweep, and it’s like now it’s time to learn about low parries.
The replay system is so goated as well for learning your opponents moves and what’s punishable, you don’t need to go to their move list or even know what it’s called, it’s like oh I recognise that move and I know I can punish with X
The simplest but I think most important tip for newcomers: find a character that you like AND feels good to play.
You won't get into the right mindset for learning the game if your first impression is that "moves take forever to come out and characters are too slow"... just because you chose Kuma in your first go.
It also helps a lot if you like the character's look, personality and their special moves look sick, which there's plenty of in Tekken, fortunately.
Commenting on every video requesting Makoto’s BBCF combo trials, video 61.
I see you my dude
Keep the content coming!
Excellent video, thanks can you do a video on beginner friendly Characters
The thing that is killing me is backdashing, as a 2d fighting game player who plays alot of ggst at top ranks. Backdashing is generally discourged unless you can use it to make an opponent whiff a move because you cant block during a backdash in this game you can.
Anybody: “good morning…”
Kizzy: “😭😭🤣🤣 hahahahahahah morning”
I’m struggling as well from 2d to tekken - and I’m still learning not to block down-back.
Solid advice
That 3 kick low form king is rising launch punishable
Tekken 8 is soooooo good
I was hoping he asked about low parries and reversals. I know about that stuff I just wanted to hear them cover it.
Press down forward on impact for lows. Easiest way i learned was to make asuka and kazuya do those low sweep kicks in practice mode and practice the timing by blocking then try to parry
@@Aye_itsju Yeah. I've been low parrying for decades now. I can't remember when or how exactly I learned. I wish they would put chicken tech back in.
whenever u run out of new tekken 8 content, a tier list of every move in the game would be sufficent brain damage
You wanna learn throw breaks : against dragunov practice moves 106,107,108 👍
heat system is another v trigger in sfv but available from round start.
I fins it more comparable to KOF's Max mode cancel in the practical effect. It's a mix of VT and Max cancel.
When Kuma is in Heat, Panda better watch out😁
Another one just go to practice mode and pick a character you think looks cool and do combo challenges, also if you having trouble not knowing what to do after a certain opponent does a move i suggest doing punishment training
4:23 Tekken 6 had chip damage, though... People tend to forget little things like that some times.
Mashing definitely works especially with heat
It works a lot until people know your move set.
@@BlakeToups-tc4np I mean people can steal turns now and the armoring through your punishes are annoying .if you hit the ground you have the advantage or are allowed to safely get up .why ?because now all you have to do is mash heat as keep out or get an easy punish.even when I perfectly time a counter hit because they used heat they don’t die due to armor scaling .it op .
i dont get what your saying, my opponents usually whif their heat move.@@Remorsefullyhumble
@@KoufalKoufax what rank you at?
@@Remorsefullyhumble in at ruler ranks right now
heat is litteraly what people hate the most (V-TRIGGER)
Vtrigger is heat system, done wrong, very wrong 😅
I don't mind the heat as much as I thought I would.
It's really rage arts that ruin the matches imo
this is my first tekken and i was getting blown up by mids all day because i was holding down back lmfao
Why wouldn't you stand up to block at least once,just for a change?
🗣"#NEW_CHALLENGAHHHHHHHH‼" ➡#Kizzie_Kay🤜🏾⚡🤛🏻#JWONGGG
Damn j wong is an OG
Broooo i was blocking low all day and getting wrecked lol 😂
Crouch blocking was the hardest thing to unlearn in Tekken.
Chip was there in the earlier Tekkens fellas.
You could turn it on/off
Make Ivy from Soul Calibur a DLC character.... for no particular reason
I'm not against a SC guest, but just not her with that kind of weapon
I am struggling to actualy enjoy the game, after warrior rank seem like all the matches already decided who ever get the first launcher win. The damage from air combos is too big and also carries you back into the wall. 😅😅😅
What we should learn? Yeah simple...parry Justin 😂
"Every character has 60-80 moves"
I actually think nowadays there is no character in Tekken with less than 100 moves now.
don't Block back in Tekken, Block Neutral/Down . Let your hand or thumb rest or hold Down, it'll make low parries easier since you have less distance to adjust.
practice sidesteps they're so important and will make you fell like Steve Fox
Good advice, Tekken has neutral block by default so it tells you how often people take a hit just because they're pressing buttons.
some combos cant be blocked via neutral guard 🫶🏾
@@TheOldestnever block neutral, always block by holding back
never block neutral, always block by holding back
Tip: learn the Tekken language DF2, UB3
I'm gonna have to disagree with Justin about blocking low is a low priority.
The best Pauls, Hwaorangs, Asukas, Kazuyas and Kings open you up with their lows and then 50% of your health is gone.
Respect Tekken's lows most don't a lot of damage by themselves but they a opener to big damage.
Yeah but I think the message still works if by noticing that the context is an influential 2d fg player, who mostly talks about 2d fgs, and to a public mostly dedicated to 2d fgs, and who is speaking here that is a channel mostly focused in 2d fgs. So he is speaking in the "code" that he must feels that works to teach total newbies coming from 2d.
And the fact is that 2d fgs have a strong mental conditioning to be cautious to block low, and some playstyles or matchups even encourage to be more on "down back", as it's called. And I could also add that that caution and stress about low block (or defense against pressure in general) can get really radical in some games with more agility, aggression and mechanics than SF.
So in broad and "elementary school" terms it's fine to talk like 2d has more "down back" than 3d overall. Besides, in 2d logically there is one less dimension to be concerned about.
See what you need to do is play the game on your mobile wifi hotspot. Then your games will have like 3-4f of delay and you can just pick a character that has really fucking annoying, fast, counter hit low launchers and shit like Azucena and mash throws. You'll win like all your matches I promise.
With no jumps and limited fire balls,it makes me think it's all about footsies and who mash first. 😑
Mashing doesn’t work in tekken unless you stay at the bottom ranks
Its about who moves the best,backdash sidesteps etc.Which is better than streetmashing 6 and Zoning 1
@@Apostolis444damnnnn I never noticed SF6 was mainly mash and that MK1 was mainly zoning 😮
The best tip I can give a 2d player for Tekken is to quit and go back to street fighter. Lol I'm jk. Or am I?????? I am.
If you guys are gonna do beginner stuff, I definitely don’t think you should refer to stuff with num pad notations.
Beginners are gonna hear you say “DF1” and be absolutely confused lol.
Df1 isn't numpad. Numpad would be like..26A
Tekken doesn't use num pad notation, mk too
1-4 refer to the limbs of the body 1=left punch etc
Long story less long for some people they need to hear square or X depending on if they use a controller.
The beginners are going to need to learn the language. The community should help the newcomers learn it but not change because they refuse to adapt.
I grew up telling people QCF before DF became a thing. It's lingo, you play enough you'll pick it up.
It's a fun game but idk... something just doesn't feel tekken about it. Heat sucks too. Maybe it's just me and I'm getting bored of gaming.
It’s probably you. I’ve been feeling the same way about EVERY game
Barely understood any of that, i'm just gonna play it the way I want and learn on the fly. Remember doing that? Stressing over online guides, 'tip videos' and nerds arguing over doing things the 'right way' with frame data and all that bullshit is what ruined Sf6 for me. 99% of you are not going to be anywhere near professional. Just enjoy the damn game. This is probably a completely alien concept to anyone under 30, but try it out 😂
Most people get sick of losing online all the time, dont you think they'd like to know why?
if you get sick of losing then dont play fighting games, or you know just figure it out yourself@@Kaithe7
@@Kaithe7pretty much the only reason im here but im 30 and I understand where he coming from. But also aint no fun in losing
@damazsta i mean yeah i guess i get it. Im 28. But I've never been able to enjoy a fighter where i dont understand how it works. I have terrible luck pressing buttons and hoping for the best
@damazsta plus most people who just play for fun and dont think about that stuff only play with friends and forget about the game after a few weeks. Nothing wrong with that, but trying to shame people for getting into the game they paid 70$ for is crazy lmao
Wtf is 1 2 3 4?
The more I here about 8 the less I want to play it
4:26 Look at this stupid attack 😂😂😂. Too much delay between the input and the impact. It's a joke ??..
😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂
She’s shooting with her handguns… the “delayed” hitboxes are from the bullets.
@@MerryBlind Ok but this is weird !!!!!
First
I can definitely tell when i run into a sf or mk fighter while playing tekken, and you 2d Fighters suck! 😂 ain't no zoning buddy! Unless you play Victor! Show me some skills
MASHING BUTTONS IS ESSENTIALLY FOR TEKKEN !!
Mashing will work in Tekken 8 but mashing will never work in Street Fighter 6 !!
FACTS
lol yeah nahhh 🤣
Oh yeah, mashing low kick in neutral ? Sounds familiar ?
Mashing definitely DOES NOT WORK in SF6
This game actually sucks
How?