Fallout 4 Manufacturing Tips and Tricks part 2
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- Опубліковано 8 лют 2025
- Hey Guys n Galls, This is the component list that are in the component sorters, Now please keep in mind that you can place these components in any one of your sorters, I'm just listing the order that we used in this build.
#1- Adhesive and Steel
#2-Acid, Cloth, Fertilizer, Plastic and Silver
#3-Crystal, Gears, Rubber, Screw and Wood
#4- Circuitry, Fiber Optics, Glass and Spring
#5- Aluminum, Gold, Nuclear Material and Oil
#6- Ballistic Fiber, Copper, Lead and Leather
With this combination you will always use #1 to start, (depending on the type of item you are wanting to create) you will only need one of the other categories about 80% of the time to create your item, about 20% of the items in the forge will require using an extra category..... Take care and Pease!!!
This is a link to the video on how we wired up this factory • Fallout 4 Manufacturin...
Recently got back into fallout 4 and started playing around with things i had not before. You've earned another subscriber and thanks fire sharing your knowledge!
I know I'm two years late to the party but I just recently got back into fallout 4 and your videos have helped me a lot. I watched another channel "Skool Zone" or something along those lines and tried his method for making a bunch of lunchboxes and opening them via a Radium Rifle that explodes on impact. After seeing your factories and the way you do things I took down the lunchbox build and combined the two, it's not finished but I spent the last 6-8 hours trying to get it all good and wouldn't have had the confidence without your tutorials. The wiring is whats going to kill me but I'll be sure to watch your video once I get there. It's in my "Watch later" section :)
You man ... you are awesome!!!... one thing I notice is that you can change conveyor direction with the rollers (flat or angled)
WOW thanks Ariel, yes there are so many ways that you can manipulate these objects, there is so much more I could show on this subject but damn that would be a long video.....lol Anyways Thank you so much for your support and comments, you are the AWESOME one here my friend!!!
Thanks for uploading awesome videos Bonz3D
Thanks Jonathan, I really do appreciate you and your support, I hope that these tips help you out in creating some awesome builds for your settlements, Thanks again brother and take care!!
Your personal note at the end was something else! These systems are cool and fun, but in a way, redundant. It’s fairly easy to accumulate any particular item just playing the game. The manufacturing stuff isn’t addressing a hole in the game.
But I’m looking to do something different. As I see it, a hole in the game. It has to do with settlers and their assigned scavenging and farming jobs.
Settlers add free junk items and food to workbench storage over time. But once the workbench has a certain number, they won’t anymore. You literally must periodically empty it, and store stuff in an unconnected container, or else they no longer generate free resources. But this is problematic.
The problem is that anytime you want cook, craft or build something, you must take out, and later replace, anything you need to make it. This is a micro management nightmare.
The best method I’ve come up with at this point, is to manually scrap all the junk first. Then remove the components from the workbench, and store it away. It makes any crafting easier to do, if my junk is listed as components. Just open the crafting menu of the item i want to make, tag for search the components, then go to my storage, and quickly scroll through and grab them. Tagging is a convenience, so i don’t have to remember what components are required. (Then craft, and UNtag for search the required components, so i can repeat the process.)
Obviously, this is a pain in the ass. I’ve only just discovered that scavenging/farming stop generating at a threshold. I may just give up. Not to mention, storing junk and food apart from the workbench renders Local Leader’s supply lines useless.
So I’m looking into how maybe the manufacturing dlc could help to extract junk from the workbench, break it down into component parts, and store it away from the workbench. Automatically. That still means I need to pull out and replace components for crafting/building. So, maybe it’s not worth it.
But like you said. It’s a poop flavored lollipop. It’s fun to make and play with, but not worth it in the end.
This... makes a lot of sense.
However.
It also does not.
Pulling materials out of forges / crafters, makes sense.
But you can eliminate like... half of all this by doing a vacuum hopper into a conveyer workshop storage.
You also dont really need to sort items. Add the recycler mod.
Send base materials back to workshop.
Have object / component extractors pull specific items into lines for crafting.
Very impressive. I created a factory once. It took forever to build. It worked for a while, then stopped working and I couldn’t figure out why. I gave up after a while, because there really isn’t a good use for it. It looks cool, but that’s about it.
Yes I do agree with that completely, just like the name suggest Tanners Toy Factory is just that.......an elaborate toy!! but I really do have a ton of fun building in Fallout 4 so ill continue creating these types of builds, useful or not!! I mean just look at how useful the star trek build at Abernathy Farm, but Damn I'm sure having fun doing it....lol
NastyBonz3D Good point. I love building just for the heck of it.
Blarney I agree with you guys. I love the entire game but the settlement building has me hooked. I am not a master builder but maybe a intermediate level. 😁
how did u do the floor thing at 6:02?
It is a supper easy to move a floor up or down one floor at a time, but may be difficult to explain via text but ill do my best. The curved concrete walls have two snap points for floors, top and bottom, so if you snap one curved concrete wall on top of the other you will get two snap points together (bottom of top wall, top of the bottom wall) to go up one floor store the bottom wall and snap curved floor up to bottom of top wall, to go down one floor store the top wall and snap curved floor down to top of bottom wall, you can repeat this over and over until you get to your desired Hight, Keep in mind that you cannot snap to both top and bottom of the curved walls at the same time that is why you need to store one of the walls before snapping in the curved floor , I hope i explained this ok for you, if you still have question about it let me know and i will look through my videos and find one that explains what im doing there in better detail..... thanks
ua-cam.com/video/Iu-8pfwgfv0/v-deo.html Try this video at 9:17 ....Thanks
@@NastyBonz3D i appreciate it, went through and watched ur how i build videos and figured it out, now i gotta get to lv 41 for fusion gens lol
So im trying to mimic this build and right at the start, i have the upper and lower assembled. But after i drop the floor down, and im trying to set the conveyor belt for the vacuum hooper up top to drop down on it is way further underneath the vacuum hooper than yours. Im not sure what im doing wrong. Is your upstairs sorters offset backwards or something?
Got it to work. But then the storage and vacuum hopper wouldn't sink into the floor at 14:25. But I'm making progress, slowly.
How do you drop the floor down a level?
There is a couple of ways to do it, but the easiest way is to snap a concrete curved quarter floor onto the floor you want to lower and then use the curved concrete walls, snap the bottom of the wall on to lower, snap the top of the wall on to raise the floor, then snap another wall on the top or bottom of the first wall you snapped (depends on if your raising or lowering) if you snap it to the top of the wall or the bottom of the wall,
There are a few videos that show me doing that, if this helps i have a video series called " How i build" and they may help you out, also you may see some other tips that you are not aware of... Let me know if this helped or not..... Peace!!
@@NastyBonz3D Thankyou, I’ll try it later when i get in from work lmao
Help my vacuum hopper drop item out of the sky
Ultimately, manufacturing doesn't really add anything to the game. Nothing you are able to build is actually worth building.
Hopefully Fallout 5 has a better system, assuming it ever gets made.