Superb overview of the subject! You even told me something new- the concrete beam/mesh combo roof IS sheltered, I had assumed it wasn't and never used it for a roof as a result. Thanks for doing the work to confirm this!
Thank you! I assumed the same for the concrete mesh beam roof and never really used it either. Now it has new possibilities! Glad the video is helpful.
the one time I used it I noticed radiation storms get through and I think rain does as well, but that was a very long time ago so it may have been fixed
Thank you so much, for taking the time to look in to this. I found it very interesting, and I was surprised with the glass roofing. Now I´ll have some changes to make, which I always find quite fun. I love the building part of this game, thanks.🤠👍
Fastest way to get that 100 happiness achievement is to keep it small and stay in the settlement. I used Red Rocket with three settlers. One on food, one on the haircut chair that provided happiness & one on any of the tier one shops that provide happiness. I used a bar. Then just sit in the settlement & wait or sleep. It seems you get positive hits when your character is in the settlement.
That is very good advice! I learned that lesson the hard way by trying to get a large settlement to reach 100 happiness. Since the total happiness score is divided by the total number of settlers, it is easier to reach 100% with very few settlers ☺️
I did it with one bartender. Put food in the settlement stash and build until you're near max size. Check on food as it goes down. Takes a while. I'm not smart, it was from a video.
@cyh6092 If I remember correctly, the large bar is worth the most happiness points. A bar or two would be a good strategy to get a small settlement to get up to 100%. There might be a cap on how much the happiness can increase per in-game day (but I don't know for sure) but it does seem to take a long time for the happiness to increase.
I get the testing and appreciate it. Nice to know which floors / rooves work, but the easiest way to get Benevolent Leader is to have a settlement at the Red Rocket down the road from Sanctuary. You only need 1 bed, 1 settler, 1 turret and 1 level 2 bar and 1 chair. Put enough food and purified water in the workshop to last 10 days. Alternate sleeping and waiting and in 10 in game days the happiness should be 100. I did this years ago to get the platinum and this method is reported to still be working.
I agree - that is the easiest way to get to 100 happiness. I think that the mistake that I made when I first started playing the game was to try with my already overpopulated settlements - I really didn't know the math behind the happiness formula.
Although I love the glass roofs, I have thought about how much heat would build up in the summer. Maybe it's better for my settlers that that I use something else!
This was an interesting video. Thank you for teaching me something new. With over 6000 hours in Fallout 4, I had no idea that the glass roofs were unprotected, nor did I realize that so many flooring pieces counted as "roofing material". I'm now curious about things like the scaffolding boards/wooden ramps with another thought about the ( 2 x 2 ) set of wooden platform stairs from the wood flooring tab. One thing that is fun that the UA-camr SarDeliac showed us that I love using is that the ( 1 deep x 2 wide ) walls from the wood tab with roofs, count as covered when you plop a sleeping bag under them. You can even use a ( 1 x1 )corner piece with a bit of roof on it as cover for a sleeping bag. He used that for a nearby guard since they actually never sleep, and it is just needed for the happiness tally. You can also offset a happiness hit with bars and weight benches and pommel horses. Then things like arcade games and Vault 88's experimental devices came out to help with happiness. So slap a bunch of those around the place and feel free to have Marcy Long sleep in the rain with 100% happiness :)
Thank you! Congrats on over 6000 hours of FO4 - impressive!! I haven't tested the scaffolding yet - but will give that a try. Thanks for the ideas from SarDeliac builds. I have used a few of his ideas for guard stations and like the idea of having a cot or sleeping bag to have the appearance that guard might need to rest (even if that never happens in the game) It's good to know that the shack walls (with the small roofs) count as covered. The slot machines (from the vaultec workshop dlc) that provide happiness are one of my favorites to use but you have to be careful because they cost caps to build. LOL on Marcy Long - couldn't agree more!
@@cryingcube2 I used to make the slot machines that robbed my settlers and gave me a steady flow of caps. But I found that if I take scrounger (even with a low luck ) I had tons of bullets to use for trading caps off from the vendors. Then with the proceeds of my arms sales I can pay for the 500 cap super happy settler slot machines. I found that going into each settlement and having every place constantly complaining about losing or being called a degenerate. If people are happy when I arrive, it really elevates the mood of the places that I am building at. I have a few radio station mods installed and it is very fun to blaze up and build on my settlements while Atomic radio or Galaxy News is playing away. I also like to do that while wearing all my +Luck gear to "Fish" for Perfectly Preserved Pies :)
@stormcry8202 In 4500 hours of playing, I've never been able to get a piece of Perfectly Preserved Pie except for the guaranteed piece in the Nuka-World junkyard Port-a-Diner. I think even with high luck there is less than a 5% chance of getting a delicious slice of pie and I never have my luck up high enough to make it worth the time. Maybe my character's New Year's resolution will be to get finally get a slice of perfectly preserved pie!
@@cryingcube2 I'm sitting on 5 pieces of pie in my inventory. At just takes time to get the pie. Even with a low luck of 2 I have gotten a piece. It took 20 mins..... but I got it. If you get some luck gear like the greaser jacket, and knit cap and any other "Lucky" gear it will take even less time. I just get stoned AF (like I need an excuse :) and just keep pushing buttons until I get it. Just be careful, I know that there was a bug that from the time the pie is successfully grabbed to the time it is being brought to the machine. It sometimes would not appear at the end if the player kept mashing buttons. No idea if it still happens but I still take my hands off the controller when I notice the machine is going to get the pie (the crane arm readjusts itself just before dropping, if it is going to really grab the pie). It sometimes even with a high luck, that the pie takes 10 mins to get. I had a character with a 22 luck when I added +Luck gear on and it took 11 mins. A few days ago with a 3 Luck and no gear, I wandered by the Super Duper Mart and snagged the pie in 30 secs. I personally like going after the one near Starlight at the diner. The Nuka-cola fridge refreshes it's stock, so I can grab a pie and Nuka on the way up north to visit/steal all the water outta my workbenches to stick in Drinkin' Buddy to make them Ice Cold and sell for 50% more.
@stormcry8202 OK you talked me into it! I will get more Perfectly Preserved Pie!! Thanks also for the tips - they will definitely help! I also saw on the Wiki that there are a few pieces of pie free for the taking (I think) in the game. One is in an Eat-o-tronic in the Mechanist's Lair, two on a counter in Cappy's Cafe in Nuka-world and one above the entrance to Fizztop Mountain (also in Nuka-world). I'm going to have to check these out too.
Great information for both new and old players. I got so frustrated with this issue when the game first came out that I used to mod. That flags all beds as sheltered.
Perfect video, I even took notes. No hype; just science project reporting and a lovely voice. I appreciate learning the console command to check this. My previous method was to wait for rain and see if it looked like it was coming thru the roof piece. I almost always use the metal roof pieces because they block the rain. I suppose those were too obvious to test for shelter. Seems there are many more 'safe' roofs than I had guessed. I love your high-quality interior decorating, too!
Thank you - I really appreciate your feedback! I follow your logic on the roofs - that makes perfect sense to me. I never put beds in the Sanctuary houses because of the holes in the roofs and the rain comes in the houses. However, curiosity got the best of me and I just did a quick test with a cot aligned with some of the biggest roof and ceiling holes that I could find. Turns out they were all sheltered 😲
Suddenly it becomes clear to me why my Dalton Farm and Echo Lake Lumber settlers aren't as "happy" as anticipated when farming crops in glasshouses. Thank you for this fascinating look into a subject I should imagine many of us simply take for granted. I know I sure did until now.
You're welcome! I know that I just assumed that certain tiles that were called a "roof" acted as such - so I was equally as surprised! Glad this is helpful!
The glass roof bits for the greenhouses is surprising and helpful. I kept wondering why I seemed to wake up sick more often at certain settlements. Its a shame, because I had a decent skyscraper built at Taffington Boathouse.
I know! It seems that everyone is as disappointed about the glass roofs as I am! I am either going to move the beds or change the roofs in some of my settlements.
@@cryingcube2 It tells me not to put a bed on the top floor if I have a glass roof. Glad you looked into this. The concrete floor with the grating was also surprising.
@@cryingcube2 Thanks. I didn't want to say it & risk being deemed a negative hater. We complain about their track record with these things because we've dropped a lot of time in them. So we see more of the flaws than someone who picked up the game, ran the main quest, & was done.
@Mr._Anderpson That is true. I was hoping that the next gen update would fix some of the more known issues but I don't think that happened (at least from a building standpoint). Although for all of the many hours that I have played this game - I think I got my money's worth!
One thing you'll notice is that rain appears to fall right through glass roofs. This is because the game treats the glass as basically not there. It has an entity collision mesh, but from the perspective of everything else it doesn't exist.
@@DaDungeyes, try having a gunner v raider cage fight surrounded by glass walls & ceilings & be ready for pain if you try to watch from anywhere other than behind the cages.
@@cryingcube2 I’ve always been trying to find a way to easily watch & enjoy the gladiatorial games, haven’t found it yet. Have to block away settlers too as they’ll start killing my gladiators off. Which I don’t mind when I, ready for them as despawn can be way too fast.
Nicely done, thank you. And the info on the getav command was appreciated as well. It's been ages since I played but I'd noticed that if rain comes through the roof the bed always seemed to not count as sheltered, which was how I figured out whether a block worked for a roof. also was quite disappointed that the glass roofs don't work for shelter. I wonder if anyone's made a mod, it could be just a simple tweak to some property on those blocks.
You're welcome! It seems that everyone is as disappointed about the glass roofs as I am! I've been away from playing a modded game for a while but I'm sure that there is a mod out there to solve this problem.
There is a mod on Nexus - Glass Roofs Stop Rain and Snow. As it says it stops the rain, I haven't used it yet so I don't know it affects the sheltered status of beds(Not sure if they are seperate values in the coding).
I always use glass walls and roofs for greenhouses, and those are always on the top floor of whatever building they're in/on. I was surprised the first time I entered the greenhouse at a settlement during a rain storm, and discovered that it was raining inside the greenhouse. Great for agriculture, garbage for shelter.
LOL - the unbroken glass roofs defy logic. No need to water the plants or have an irrigation system if the rain just goes through the glass! Maybe a little radioactive rain makes for bigger crops🤔
@cryingcube2 They conveniently solved my own mental quandary regarding how the settlers were watering the crops... Altho, the large mesh tiles would have sufficed.
Nice work. I was surprised by the glass roofs and the concrete mesh roof but seeing how it is a Bethesda game I really shouldn't have been. Now I'm curious about the "raider" tents.
Thank you! I took a quick look at two of the raider tents and they are both sheltered as long as the bed is under the tent. In the sections where the tents are narrow, it seems that if the majority of the bed is under the tent, it is sheltered but i would stick to putting beds more in the center or under the wider ends.
Thanks for this. I am curious what the game uses to determine coverage. At first i assumed it was a keyword, untill you showed the roofs with the large holes. Thanks again!
Now I know why my settlements were never as happy as they could be. I'm guessing the game checks to see if the sky can be viewed at all through the floor or roofing from the bed placement. Since the sky is very much visible through glass, the game decides there's no coverage. Even though there is. Bethesda logic!
@@cryingcube2 Tested this out at Warwick and it seems the beds in the main plant area are not considered sheltered while the beds I put in the smaller existing building are covered. If you're wondering why Warwick never seems to get a high happiness value that could be why. Edit: Did some further experimentation at Warwick. If you place a bed inside the main building it is not considered sheltered. Moving that bed to a structure I built outside the main building the bed is now considered sheltered. If you build a wall and roof over a bed placed inside the main building it still is not considered sheltered. So don't place any beds inside the main building. The beds that come pre-built with the settlement cannot be moved so you will probably need to manually assign the family new beds. Edit 2: Apparently you cannot reassign any of the original NPCs at Warwick to a new bed. You could probably kill them but I'm not going to do that just for a few happiness points.
@obiwankenny1966 Wow! That is a big surprise - especially when you can't build a known roof that provides shelter over a bed inside the main building!! I rarely ever build at Warwick because I can never really think of anything creative to build there). You can check the target happiness of a settlement which tells you what the happiness will be with whatever is built (without all the waiting) by opening the console, clicking on the red workbench and typing getav 127238. It looks like Warwick is at 60% (with only the original settlers and enough food, water, beds and defense for each and nothing else). I don't know if any of the settlers at Warwick are marked essential (which means they can't be killed) but I think that all children NPCs are essential - so maybe Warwick could be an orphanage?? I checked the existing beds at the Slog and they are sheltered. I also built a bed inside the pool house building and it was sheltered as well. I wonder what happened with Warwick - maybe it was an oversight.
@@cryingcube2 I was checking the buildings in Sanctuary since I always just put beds down in the existing structures. In some places the beds are sheltered and right next to it not sheltered. You can move the bed around and find sheltered spots but there doesn't seem to be a way to tell before putting the bed down and checking. I reroofed one of the buildings and it does not guarantee a bed will be sheltered. Crazy how it works with existing structures. The shack in Hangman's Alley is fine. The buildings at Sunshine Tidings are fine, at least the two I've checked. I've spent several hours going around to settlements, on survival mode so no fast traveling, just checking beds. What I did notice was when you target the bed in the console the beds with (PP) at the end are sheltered while beds with (PE) at the end are not sheltered. Saves typing the command I guess although up arrow will recall the last typed command. Anyway, thank you for posting the video, it was great information.
@obiwankenny1966 You are welcome and thank you for all of your new discoveries! You are a real champion checking out all of these structures in survival mode!! Thank you so much for doing all of this. I didn't realize that the existing structures would be so complicated. Sure - the buildings with the blown-out roofs wouldn't provide shelter but I am still baffled by your discovery at Warwick. I did a very brief check at Sanctuary and didn't find an unsheltered spot, but I didn't do as thorough of a check as you did. I generally build a sturdier house for the settlers at Sanctuary. I always felt bad when Moma Murphy was curled up on her bed trying to sleep but was getting drenched by the rain pouring in from the holes in the roof. Thanks for the tip on the (PP) and (PE) too - I think that is a big help!
Some settlemnts, like Abernathy Farm and Tenpines Bluff, start out with unscrappable uncovered beds. You can "fix" this by building sheltered beds and physically assigning the settlers to specific beds. You may need to periodically re-assign them because Bethesda.
I'm not really sure why they would design it that way (unless it was an oversight). It is frustrating to players - especially at these settlements that you get early in the game, to have to battle with an unknown factor that is hurting the settlement happiness. Although it is Bethesda LOL!
Outstanding, as always! I'm equally disappointed about the intact glass roofs. I guess no rooftop, penthouse observatories for my high rises. Shocked at the concrete mesh floors, in the best way. Opens up some ambient light possibilities for my more industrial themed builds. THANK YOU! 😊
I'm curious about buildings like thee houses in Sanctuary. I guess I now know how to test them. It seem like the criteria used was if you can see the sky.
I took a quick look at a couple of the areas with large holes and found that they were sheltered. However other viewers found that there are both sheltered and unsheltered areas (not sure of the exact locations though). I never liked using the houses in Sanctuary. I thought it was sad when Moma Murphy was sleeping in her bed and the rain was pouring in on her. Generally, I build houses for the settlers on some of the scrapped house lots.
The roofs, floors an walls with holes often have "invisible walls", you can test this by shooting trough the holes with guns and junk jet loaded with baseballs (as its safer then the grenades) to see if they have actual holes in them. Sometimes raiders use grenades so this is good test. Also i never tested if closed out buildings (made by player) protect from radiations storms. Some of them protect from explosions some don't, very important when super mutants or Gunners assault your settlement.
Thanks for your comment - I didn't know that you could test the roofs and floors with holes like that! Your method sounds like a lot more fun than the way that I did. I don't know about rad storms either - it seems that I pick up rads regardless of where I am located (unless I go into an interior cell).
Great work, very informative. My biggest source of frustration with this mechanic however is when trying to make use of fixed existing structures and finding out beds put in places that look sheltered are counting as un-sheltered. After trying for so long to make sense of the rules I just gave up and installed a mod that sets all beds as sheltered regardless of placement.
Thank you! I completely understand! It is very frustrating when you can't figure out why the happiness keeps going down but you are doing everything that you should. IMO all of the existing structures that have fairly intact roofs should be flagged as sheltered by default.
Damn and I were thinking the Villagers from minecraft were pickish demanding atleast 1 block above the door of the house containing a bed (old minecraft mechanik, has been changed since a long time, not they can sleep in the open with just a bed)
LOL! It seems that settlers are never happy! In Minecraft (I play on Xbox), I've had a problem for a while that the some (not all) villagers won't use the door to get to their beds. They stand outside the wall where their bed is located trying to get in. Sometimes they glitch thorough the wall but have problems with using the door. They are just as frustrating as the FO4 settlers!
@@cryingcube2 Have you placed the door sideways? In that case the AI can't get throu it as it gets confused, even keeps zombies out with this open door policy
Very interesting, especially the console commands to check coverage, I'm wondering now whether i can use 'setav 334' to force beds to be covered... Thanks for the upload 😊
You're welcome! There are commands to check and change the value of the other resources (food, water, defense) but I only found a command to check the beds - not modify the beds. I haven't tied it though 🤔
@@cryingcube2 I just had a quick look and it seems that a bed can be made covered by clicking on it (in cheat mode) and using the command- Setav 334 1 I fast travelled away from the settlement and back again to see if the status would change and it didn't, the game still recognised the bed as being under cover. Could be handy for pc players who like to sleep under skylights...
@Vandal_Savage That is good news - there seem to be a fair amount of skylight sleepers in this community! That command didn't show up on any of the lists that I have but it makes sense that it would change the beds designation. Thanks for giving that a try and posting the update 😊
@@cryingcube2 by the way iam doing another play-through just for fun, but I am facing two annoying bugs: CTD when approaching Medford memorial hospital, and ammo keep vanishing for no proper reason, do you have any idea on how I can solve this?
@JoaoMariaNunes Sorry - unfortunately I don't have any ideas for you. I don't know much about the programming behind the game. Generally, when I have a problem, I try a different save to see if that solves the problem. Sorry I know that isn't very helpful.
You're welcome! Glad that you are using Sim Settlements too! Great storyline and characters. A few years ago, I made a few City Plans for SS2 - it was a lot of fun and a great experience!
Build Jackpot machines and Small Cage (to add cats) to improve to 100. If there’s synths, they might decrease happiness. But with enough cats, that can be countered. Don’t forget bowls for the cats.
Hmm, I found that both bed designations and sheltered status change randomly. Like the same bed in the same place is sometimes sheltered and sometimes not, with nothing else being altered.
As you, I am disappointed with the results of the glass components 😢. Although most of my buildings for bed shelters use a combination of solid and glass with the beds located beneath the solid components because that is the way I would prefer. So I lucked out there. 👏👍
I somehow envisioned the settlers being able to see the stars at night AND be sheltered from the elements. I like the way that you used the glass in your settlements - I will likely try to do something similar when I re-do the buildings in my settlements that have unsheltered beds.
Thanks for putting on this video, all of the years playing and relying on the mod "settlement management software" but not really knowing where the problems lie. So now knowing that warehouse glass roofing provides no shelter the thought of adding a normal floor plank below it would solve the problem but then it really defeats the purpose of the sky roof image. I've seen and have done it myself is glitching or using "place everywhere" mod to create bunk beds, I wonder what kind of outcome this provides. I was always skeptical of using the shack roofing with the corners cut out thinking they were not providing shelter, so looks like that question has been answered.
You're welcome! It seems that most are as disappointed about the glass roofs as I am. I like the idea of creating a creating a bunkbed but I don't know if that provides cover (for at least the bottom bunk) or not. I did double check the shack roof with the corner cut out (but didn't put it in the video) and it showed that it provided cover regardless of where the bed was placed.
@Babyboomer_59 I did a little test and it seems that as long as there is a floor/roof over the bed that provides shelter, the glass roofs are OK. So for example, you could have the flat glass roof in the middle of the room with solid roofs around the edges. Beds under the solid roofs are sheltered.
Bethesda is all jacked up. How does glass ceiling (roofs) without holes not provide settler, but a bed sheet partially thrown over a make-shift shack roof count as shelter?! 😮😮 WTF You wouldn't get me to sleep under a bed sheet roof if I were a settler! Or a barn roof with a hole in it. Nah... 😊 if I'm living in a settlement, I wanna live in style. Nothing but solid warehouse or barn or metal stuff for me!
Just started Fallout 4, Yes I’m late to the game. Thank you for the shelter info. Shelter is a many things wind rain sun, could be glass shelters you from rain but not the sun….if this is even in the game.
You're welcome! Good to hear that you are playing FO4 (it's never too late😊). Hope the video helps you to make good building selections for your settlers.
A better question to ask is why someone would build a new wooden shack roof with pre-built holes in them. Still, nice work on the research. I"ve always wondered about this.
LOL! I'm personally not a scrappy builder so I tend to put solid roofs (or solid wooden floors) over my houses. I think that prior to the DLCs that gave us the nicer building materials to rebuild the commonwealth, the settlers only had the shack materials to throw together a basic shelter - at least that is how I rationalize this!
yikes for the glassroofs! definitly didnt expect that result tbh, the rest is more or less as expected, but the glass roofs (with no holes!) counting as not sheltered while the concret mesh floor does... oof BGS, big oof... -.- thx for this test, helps alot to decide what to build with, or rather what not to use as final roof ^^
LOL - leave it to Bethesda! The glass roofs are definitely a disappointment - it defies logic that solid glass would be unsheltered but the concrete mesh floors (with obvious holes) does provide shelter!
@programokprogramok3659 I haven't had a chance to look at the prefabs but I did take a quick look at the bus, truck trailer and a railcar. They all seem to provide shelter throughout the structure.
Does this still work if they are stacked? If you have multiple floors above your bed. Does it look at the roof directly above or the roof at the top of your building?
Really good question - I hadn't thought about that. I don't know if the game recognizes only what is directly over the bed or what is covering the building. I'm going to have to investigate that!
@samueldorrington8990 I took a quick look at several places in the busses, railcars and the truck trailer. They all seem to be sheltered. The multi-story is interesting. It seems to recognize a shelter if it is no more that one story up. For example, if the covering on the first floor is a mesh floor (unsheltered) and the covering on the second floor is a warehouse wood floor, then the bed on the first floor is sheltered. However, if the covering on the first floor is a mesh floor, the covering on the second floor is also a mesh floor and then we add a warehouse wood floor on the third floor, then the bed on the first floor is still seen as unsheltered. Hope this helps and makes sense too.
Even though you tested the vanilla wood roofs, I was wondering if these configurations are still acceptable: The Vanilla Wood roof with missing corners, come in 2 varieties, like mirrors of each other. I like to line up the missing corners of those 2 roofs in order to make a big hole. Either side by side, or 2 sets back to back to form one big giant hole. If I put a bed under the hole, is it still sheltered?
I did a quick check of the 2 scenarios using both the flat and slanted roofs with the missing corners. It looks like in both cases (2 side-by-side to make a hole and 4 to make a big hole) and with both the slanted and flat roofs, if the bed is mostly under the hole, then it is unsheltered. As the majority of the bed moves to be under the roof, it is then sheltered.
Neither - it came with the Nuka-world DLC. It is found workshop menu under Raider/The Pack. It's been a while since I've played the Nuka-world DLC so I can't remember if you need to clear the parks and assign the flags before it unlocks or not.
Any insight on tiered dwellings? Does it look at top, or lower level. E.g. if you put glass or mesh roof/floor over bed but have a higher level with something that counts as shelter? The glass doesn’t really surprise me as you can shoot thru it. Learned this the hard way when I tried to put glass over arena to better watch caged beasts fight raiders & gunners.
I had that question earlier - so I took a look at multi-level structures and they are pretty interesting. In the scenario of say a bed on the 1st floor covered by a mesh floor (unsheltered) and then a second floor covered by a sheltered material (such as a roof or wood floor), the bed on the first floor will be sheltered. But if you have a bed on the first floor covered by a mesh floor (or other unsheltered material) and then have a second floor covered by a mesh floor (or other unsheltered) and then a third floor covered by a sheltered material, the bed on the first floor is unsheltered. That's too bad for the arena - that would be a great way to view the fights!
Well that disappoints me. I love the non broken window roofs... You'd think that a stat, this important to a settlements happiness, would be an overtly listed stat. At the least have a lable on the housing part, saying it protects or does not.
The glass roofs seem to be a disappointment to a lot of us (me included!). I always thought that because the glass roof are ROOFS they would automatically shelter beds. I like your idea either labeling the roofs as sheltering - or not or just make all roofs sheltering.
Oh no...my apocalyptic luxury glass apartments are useless for beds! Thanks for this data - I'm relatively early into a new playthrough and haven't amassed enough glass to build much. I guess I could still use glass walls and floors but use a solid roof/cover?
You're welcome! There is so much disappointment with the glass roofs - they seem to be a favorite for many builders (including me!) You can still continue to use the glass walls and floors with a sheltering roof/cover as long as the roof/cover isn't more than 2 stories above the bed. The walls don't have any effect on the sheltered bed situation that I could detect. There is more information on both of these topics in Part 2 (linked here) ua-cam.com/video/vjcLmAwP8Ng/v-deo.html
@cryingcube2 if they took more care to the details and be able to scrap everything everywhere and build anywhere it would have a much much better experience. Don't get me wrong I like playing fallout 4 but those little things make a difference
I agree - with the Nex Gen update, I was hoping that a lot of the problems would be resolved. I also hoped they would add nice things like the ability to scrap everything or allow things like rocks and grass/bushes to disappear if you build over them (similar to in FO76 if you play that game).
You are right - and they do - even with rain occlusion turned on - rain still comes through the glass roofs. Maybe that should have been a clue to me that they don't count as shelter - but I thought that it had something to do with them being transparent and the way that the game handles rain. Now I know better!
I don't know why that happened. I've noticed that settlers don't always go the beds that I assign to them from time-to-time. Do they reassign themselves to a different bed automatically?
I've seen some unassigning, but not entire settlements. I've also seen them assign themselves to multiple beds and I've also seen them get lost if they weren't assigned to a bed. Strong assigned himself to a bed one time, he stood on it...couldn't lay on it I guess, then he unassigned himself. It was sometime after that when I noticed the weird activity regarding the beds.
Sometimes when I away from Sanctuary, the number of beds decreases, leading to decrease in happiness. Never happens in other settlements. Though, it’s one with the most settlers (25 settlers, including the refugees from Concord). The other settlements I keep the default number of settlers, and this doesn’t happen (from 2-3 settlers typically).
For me, I have noticed that when I look at a settlement stats in the Pipboy, it is sometimes incorrect. Typically, it will read that a settlement has less water, defense or beds than it actually has. When I travel to that settlement, open the workshop (to see the correct values) it seems to sync up again with the Pipboy. I have to say that I've never seen an entire settlement unassign from their beds though.
@@cryingcube2 I get that a lot with Red Rocket, saying no beds and/or water, then correcting itself upon arrival. I always make my way there, just in case, because I've made the mistake of ignoring settlement stats and learned my lesson.
Superb overview of the subject! You even told me something new- the concrete beam/mesh combo roof IS sheltered, I had assumed it wasn't and never used it for a roof as a result. Thanks for doing the work to confirm this!
Thank you! I assumed the same for the concrete mesh beam roof and never really used it either. Now it has new possibilities! Glad the video is helpful.
the one time I used it I noticed radiation storms get through and I think rain does as well, but that was a very long time ago so it may have been fixed
@davidewhite69 I haven't tried it yet - so we will see!
Thank you so much, for taking the time to look in to this. I found it very interesting, and I was surprised with the glass roofing. Now I´ll have some changes to make, which I always find quite fun. I love the building part of this game, thanks.🤠👍
You're welcome! Glad it is helpful. I love the building part too - it's what has kept my interest for all of these years.
Fastest way to get that 100 happiness achievement is to keep it small and stay in the settlement.
I used Red Rocket with three settlers.
One on food, one on the haircut chair that provided happiness & one on any of the tier one shops that provide happiness. I used a bar.
Then just sit in the settlement & wait or sleep. It seems you get positive hits when your character is in the settlement.
That is very good advice! I learned that lesson the hard way by trying to get a large settlement to reach 100 happiness. Since the total happiness score is divided by the total number of settlers, it is easier to reach 100% with very few settlers ☺️
I did it with one bartender. Put food in the settlement stash and build until you're near max size. Check on food as it goes down. Takes a while. I'm not smart, it was from a video.
@cyh6092 If I remember correctly, the large bar is worth the most happiness points. A bar or two would be a good strategy to get a small settlement to get up to 100%. There might be a cap on how much the happiness can increase per in-game day (but I don't know for sure) but it does seem to take a long time for the happiness to increase.
I get the testing and appreciate it. Nice to know which floors / rooves work, but the easiest way to get Benevolent Leader is to have a settlement at the Red Rocket down the road from Sanctuary. You only need 1 bed, 1 settler, 1 turret and 1 level 2 bar and 1 chair. Put enough food and purified water in the workshop to last 10 days. Alternate sleeping and waiting and in 10 in game days the happiness should be 100. I did this years ago to get the platinum and this method is reported to still be working.
I agree - that is the easiest way to get to 100 happiness. I think that the mistake that I made when I first started playing the game was to try with my already overpopulated settlements - I really didn't know the math behind the happiness formula.
Appreciate your time and thought that went in to this. I often wondered about it but never took the time to understand it. Subscribed!
Thank you and welcome! I'm glad it is helpful!
I love that you're methodical about this. Well done.
Thank you! I appreciate the feedback!
Thanks for doing the tests, really useful reference for settlement building!
You're welcome! Glad that it is helpful to you.
I guess a glass roof doesnt count as shelter from hot sunlight. Rather, a magnifier of heat.
Although I love the glass roofs, I have thought about how much heat would build up in the summer. Maybe it's better for my settlers that that I use something else!
love the analytical approach, great work!
Thank you! I appreciate the feedback!
This video is a masterpiece!!
Loved the details, and live examples. Also, crap, now to replace ALL my glass roofs! 😂😂
Thank you - I appreciate the feedback! LOL me too - work is never done in the Commonwealth!
I always use glass roofs. Now I know why my settlers are so pissed off.
LOL! Yes, unfortunately that probably has something to do with it!
This was an interesting video. Thank you for teaching me something new. With over 6000 hours in Fallout 4, I had no idea that the glass roofs were unprotected, nor did I realize that so many flooring pieces counted as "roofing material". I'm now curious about things like the scaffolding boards/wooden ramps with another thought about the ( 2 x 2 ) set of wooden platform stairs from the wood flooring tab. One thing that is fun that the UA-camr SarDeliac showed us that I love using is that the ( 1 deep x 2 wide ) walls from the wood tab with roofs, count as covered when you plop a sleeping bag under them. You can even use a ( 1 x1 )corner piece with a bit of roof on it as cover for a sleeping bag. He used that for a nearby guard since they actually never sleep, and it is just needed for the happiness tally. You can also offset a happiness hit with bars and weight benches and pommel horses. Then things like arcade games and Vault 88's experimental devices came out to help with happiness. So slap a bunch of those around the place and feel free to have Marcy Long sleep in the rain with 100% happiness :)
Thank you! Congrats on over 6000 hours of FO4 - impressive!! I haven't tested the scaffolding yet - but will give that a try. Thanks for the ideas from SarDeliac builds. I have used a few of his ideas for guard stations and like the idea of having a cot or sleeping bag to have the appearance that guard might need to rest (even if that never happens in the game) It's good to know that the shack walls (with the small roofs) count as covered. The slot machines (from the vaultec workshop dlc) that provide happiness are one of my favorites to use but you have to be careful because they cost caps to build. LOL on Marcy Long - couldn't agree more!
@@cryingcube2 I used to make the slot machines that robbed my settlers and gave me a steady flow of caps. But I found that if I take scrounger (even with a low luck ) I had tons of bullets to use for trading caps off from the vendors. Then with the proceeds of my arms sales I can pay for the 500 cap super happy settler slot machines. I found that going into each settlement and having every place constantly complaining about losing or being called a degenerate. If people are happy when I arrive, it really elevates the mood of the places that I am building at. I have a few radio station mods installed and it is very fun to blaze up and build on my settlements while Atomic radio or Galaxy News is playing away. I also like to do that while wearing all my +Luck gear to "Fish" for Perfectly Preserved Pies :)
@stormcry8202 In 4500 hours of playing, I've never been able to get a piece of Perfectly Preserved Pie except for the guaranteed piece in the Nuka-World junkyard Port-a-Diner. I think even with high luck there is less than a 5% chance of getting a delicious slice of pie and I never have my luck up high enough to make it worth the time. Maybe my character's New Year's resolution will be to get finally get a slice of perfectly preserved pie!
@@cryingcube2 I'm sitting on 5 pieces of pie in my inventory. At just takes time to get the pie. Even with a low luck of 2 I have gotten a piece. It took 20 mins..... but I got it. If you get some luck gear like the greaser jacket, and knit cap and any other "Lucky" gear it will take even less time. I just get stoned AF (like I need an excuse :) and just keep pushing buttons until I get it. Just be careful, I know that there was a bug that from the time the pie is successfully grabbed to the time it is being brought to the machine. It sometimes would not appear at the end if the player kept mashing buttons. No idea if it still happens but I still take my hands off the controller when I notice the machine is going to get the pie (the crane arm readjusts itself just before dropping, if it is going to really grab the pie). It sometimes even with a high luck, that the pie takes 10 mins to get. I had a character with a 22 luck when I added +Luck gear on and it took 11 mins. A few days ago with a 3 Luck and no gear, I wandered by the Super Duper Mart and snagged the pie in 30 secs. I personally like going after the one near Starlight at the diner. The Nuka-cola fridge refreshes it's stock, so I can grab a pie and Nuka on the way up north to visit/steal all the water outta my workbenches to stick in Drinkin' Buddy to make them Ice Cold and sell for 50% more.
@stormcry8202 OK you talked me into it! I will get more Perfectly Preserved Pie!! Thanks also for the tips - they will definitely help! I also saw on the Wiki that there are a few pieces of pie free for the taking (I think) in the game. One is in an Eat-o-tronic in the Mechanist's Lair, two on a counter in Cappy's Cafe in Nuka-world and one above the entrance to Fizztop Mountain (also in Nuka-world). I'm going to have to check these out too.
That explains a lot about why my happiness was low. Now to fix the roofs on some buildings.
LOL! I understand - I have some fixing to do too!
Great information for both new and old players. I got so frustrated with this issue when the game first came out that I used to mod. That flags all beds as sheltered.
LOL - completely understand. Some of the materials don't really make sense - so hopefully your settlers are happy (is that possible??)
Perfect video, I even took notes. No hype; just science project reporting and a lovely voice. I appreciate learning the console command to check this. My previous method was to wait for rain and see if it looked like it was coming thru the roof piece. I almost always use the metal roof pieces because they block the rain. I suppose those were too obvious to test for shelter. Seems there are many more 'safe' roofs than I had guessed.
I love your high-quality interior decorating, too!
Thank you - I really appreciate your feedback! I follow your logic on the roofs - that makes perfect sense to me. I never put beds in the Sanctuary houses because of the holes in the roofs and the rain comes in the houses. However, curiosity got the best of me and I just did a quick test with a cot aligned with some of the biggest roof and ceiling holes that I could find. Turns out they were all sheltered 😲
@@cryingcube2 I think the Sanctuary houses provide shelter to help beginner player and nonbuilder players get things going.
@robertlawson7329 Yes - I think that makes a lot of sense.
Thank you for doing the real-world testing our settlers (kind of) deserve!
LOL - you're welcome!
This was super helpful. I heard rumors that none of the concrete anything worked as shelter, glad to see that mystery put to rest.
Thank you! I'm glad that this video is helpful!
This is really helpful. Thank you for the really well made video.
You're welcome! I'm glad this is helpful!
Suddenly it becomes clear to me why my Dalton Farm and Echo Lake Lumber settlers aren't as "happy" as anticipated when farming crops in glasshouses. Thank you for this fascinating look into a subject I should imagine many of us simply take for granted. I know I sure did until now.
You're welcome! I know that I just assumed that certain tiles that were called a "roof" acted as such - so I was equally as surprised! Glad this is helpful!
This was great! The time and detail you put into this is awesome. Very well done!
Awesome, thank you! I appreciate the feedback!
A++ for “Show Your Work.”
LOL! Thank you! I appreciate the feedback!
Very enlightening. Thanks for doing this.
You're welcome -glad you enjoyed it!
Wonderfully Informational! Thank You so much!
You're welcome! I appreciate the feedback!
This is great! Thanks for the research!
You're welcome! Part 2 will be out soon with additional building items explored.
The glass roof bits for the greenhouses is surprising and helpful. I kept wondering why I seemed to wake up sick more often at certain settlements. Its a shame, because I had a decent skyscraper built at Taffington Boathouse.
I know! It seems that everyone is as disappointed about the glass roofs as I am! I am either going to move the beds or change the roofs in some of my settlements.
@@cryingcube2 It tells me not to put a bed on the top floor if I have a glass roof. Glad you looked into this.
The concrete floor with the grating was also surprising.
@Mr._Anderpson Exactly! Both defy logic - that's Bethesda for you!
@@cryingcube2 Thanks. I didn't want to say it & risk being deemed a negative hater. We complain about their track record with these things because we've dropped a lot of time in them. So we see more of the flaws than someone who picked up the game, ran the main quest, & was done.
@Mr._Anderpson That is true. I was hoping that the next gen update would fix some of the more known issues but I don't think that happened (at least from a building standpoint). Although for all of the many hours that I have played this game - I think I got my money's worth!
One thing you'll notice is that rain appears to fall right through glass roofs. This is because the game treats the glass as basically not there. It has an entity collision mesh, but from the perspective of everything else it doesn't exist.
Thank you for the explanation! I have noticed that even with rain occlusion turned on, the rain goes right through the glass roofs - now I know why!
Can you shoot through the glass walls?
@@DaDungeyes, try having a gunner v raider cage fight surrounded by glass walls & ceilings & be ready for pain if you try to watch from anywhere other than behind the cages.
@DaDunge I haven't tried it yet 🤔
@@cryingcube2 I’ve always been trying to find a way to easily watch & enjoy the gladiatorial games, haven’t found it yet. Have to block away settlers too as they’ll start killing my gladiators off. Which I don’t mind when I, ready for them as despawn can be way too fast.
Extremely helpful, thank you! Aaaaaand subscribed!
Awesome! Thank you and welcome! Glad that the video is helpful!
I'm a beginner, this is great, thank you!
Your'e welcome! Glad this is helpful! Enjoy building in FO4 ☺️
Oh wow. The shelter mechanic explainer was great, and I really loved seeing what you've built!
Thank you! Glad you liked it!
Nicely done, thank you. And the info on the getav command was appreciated as well. It's been ages since I played but I'd noticed that if rain comes through the roof the bed always seemed to not count as sheltered, which was how I figured out whether a block worked for a roof. also was quite disappointed that the glass roofs don't work for shelter. I wonder if anyone's made a mod, it could be just a simple tweak to some property on those blocks.
You're welcome! It seems that everyone is as disappointed about the glass roofs as I am! I've been away from playing a modded game for a while but I'm sure that there is a mod out there to solve this problem.
There is a mod on Nexus - Glass Roofs Stop Rain and Snow. As it says it stops the rain, I haven't used it yet so I don't know it affects the sheltered status of beds(Not sure if they are seperate values in the coding).
Thanks for the info 😊
@@milesbartlett Sweet. I'll give it a try next time I play. Thanks.
👍😊
Excellent report, well tested and explained.
Thank you! I appreciate the feedback!
From the intro theme I would have thought this would be about VCR repair...
LOL! It's much better than that!!
lol Initially, I thought it was about farming (like, making raised beds and how to build cool structures for them...) xD
@Starolfr I understand and see how that could happen....not a bad idea though - thanks! 😊
I always use glass walls and roofs for greenhouses, and those are always on the top floor of whatever building they're in/on. I was surprised the first time I entered the greenhouse at a settlement during a rain storm, and discovered that it was raining inside the greenhouse. Great for agriculture, garbage for shelter.
LOL - the unbroken glass roofs defy logic. No need to water the plants or have an irrigation system if the rain just goes through the glass! Maybe a little radioactive rain makes for bigger crops🤔
@cryingcube2
They conveniently solved my own mental quandary regarding how the settlers were watering the crops...
Altho, the large mesh tiles would have sufficed.
@Kithkanen LOL - there is always and illogical answer in FO4!
Nice work. I was surprised by the glass roofs and the concrete mesh roof but seeing how it is a Bethesda game I really shouldn't have been.
Now I'm curious about the "raider" tents.
Thank you! I took a quick look at two of the raider tents and they are both sheltered as long as the bed is under the tent. In the sections where the tents are narrow, it seems that if the majority of the bed is under the tent, it is sheltered but i would stick to putting beds more in the center or under the wider ends.
@@cryingcube2 Wow, thanks for replying so quickly and thanks for testing it out. Much appreciated.
You're welcome 😊
Thanks for this. I am curious what the game uses to determine coverage. At first i assumed it was a keyword, untill you showed the roofs with the large holes. Thanks again!
You're welcome! Yeah - I don't know the answer to that either!
Stupid leaky glass. Time to change some places to that concrete with the mesh.
LOL - it's a good solution for the light but logically doesn't make sense that the concrete with mesh doesn't leak!
Now I know why my settlements were never as happy as they could be. I'm guessing the game checks to see if the sky can be viewed at all through the floor or roofing from the bed placement. Since the sky is very much visible through glass, the game decides there's no coverage. Even though there is. Bethesda logic!
LOL! Bethesda logic is the only explanation that I can think of 🤔
Excellent video with great information. Although I thought the music could be a little happier since it was so helpful. 😂
Thank you! I also appreciate the feedback on the music - I struggle to find the right tracks and it is good to know what people prefer 😊
Great analysis! Thanks.
You're welcome! Glad you liked it!
This really helps to know. Thank you
You're welcome! Glad that it is helpful!
Nice job. Thanks.
Thank you and you're welcome. I appreciate the feedback!
@@cryingcube2 Tested this out at Warwick and it seems the beds in the main plant area are not considered sheltered while the beds I put in the smaller existing building are covered. If you're wondering why Warwick never seems to get a high happiness value that could be why.
Edit: Did some further experimentation at Warwick. If you place a bed inside the main building it is not considered sheltered. Moving that bed to a structure I built outside the main building the bed is now considered sheltered. If you build a wall and roof over a bed placed inside the main building it still is not considered sheltered. So don't place any beds inside the main building. The beds that come pre-built with the settlement cannot be moved so you will probably need to manually assign the family new beds.
Edit 2: Apparently you cannot reassign any of the original NPCs at Warwick to a new bed. You could probably kill them but I'm not going to do that just for a few happiness points.
@obiwankenny1966 Wow! That is a big surprise - especially when you can't build a known roof that provides shelter over a bed inside the main building!! I rarely ever build at Warwick because I can never really think of anything creative to build there). You can check the target happiness of a settlement which tells you what the happiness will be with whatever is built (without all the waiting) by opening the console, clicking on the red workbench and typing getav 127238. It looks like Warwick is at 60% (with only the original settlers and enough food, water, beds and defense for each and nothing else). I don't know if any of the settlers at Warwick are marked essential (which means they can't be killed) but I think that all children NPCs are essential - so maybe Warwick could be an orphanage??
I checked the existing beds at the Slog and they are sheltered. I also built a bed inside the pool house building and it was sheltered as well. I wonder what happened with Warwick - maybe it was an oversight.
@@cryingcube2 I was checking the buildings in Sanctuary since I always just put beds down in the existing structures. In some places the beds are sheltered and right next to it not sheltered. You can move the bed around and find sheltered spots but there doesn't seem to be a way to tell before putting the bed down and checking. I reroofed one of the buildings and it does not guarantee a bed will be sheltered. Crazy how it works with existing structures. The shack in Hangman's Alley is fine. The buildings at Sunshine Tidings are fine, at least the two I've checked. I've spent several hours going around to settlements, on survival mode so no fast traveling, just checking beds. What I did notice was when you target the bed in the console the beds with (PP) at the end are sheltered while beds with (PE) at the end are not sheltered. Saves typing the command I guess although up arrow will recall the last typed command. Anyway, thank you for posting the video, it was great information.
@obiwankenny1966 You are welcome and thank you for all of your new discoveries! You are a real champion checking out all of these structures in survival mode!! Thank you so much for doing all of this. I didn't realize that the existing structures would be so complicated. Sure - the buildings with the blown-out roofs wouldn't provide shelter but I am still baffled by your discovery at Warwick. I did a very brief check at Sanctuary and didn't find an unsheltered spot, but I didn't do as thorough of a check as you did. I generally build a sturdier house for the settlers at Sanctuary. I always felt bad when Moma Murphy was curled up on her bed trying to sleep but was getting drenched by the rain pouring in from the holes in the roof. Thanks for the tip on the (PP) and (PE) too - I think that is a big help!
Some settlemnts, like Abernathy Farm and Tenpines Bluff, start out with unscrappable uncovered beds. You can "fix" this by building sheltered beds and physically assigning the settlers to specific beds. You may need to periodically re-assign them because Bethesda.
I'm not really sure why they would design it that way (unless it was an oversight). It is frustrating to players - especially at these settlements that you get early in the game, to have to battle with an unknown factor that is hurting the settlement happiness. Although it is Bethesda LOL!
Outstanding, as always! I'm equally disappointed about the intact glass roofs. I guess no rooftop, penthouse observatories for my high rises. Shocked at the concrete mesh floors, in the best way. Opens up some ambient light possibilities for my more industrial themed builds.
THANK YOU! 😊
You're welcome and thank you for your feedback! Glad that the video is helpful. I've got work to do on my glass roof buildings too!
Just using a roofed/walled corner piece and a sleeping bag under/in it will act as covered too.
Thank you - Good to know - they are pretty popular items to use in builds.
I'm curious about buildings like thee houses in Sanctuary. I guess I now know how to test them. It seem like the criteria used was if you can see the sky.
I took a quick look at a couple of the areas with large holes and found that they were sheltered. However other viewers found that there are both sheltered and unsheltered areas (not sure of the exact locations though). I never liked using the houses in Sanctuary. I thought it was sad when Moma Murphy was sleeping in her bed and the rain was pouring in on her. Generally, I build houses for the settlers on some of the scrapped house lots.
The roofs, floors an walls with holes often have "invisible walls", you can test this by shooting trough the holes with guns and junk jet loaded with baseballs (as its safer then the grenades) to see if they have actual holes in them. Sometimes raiders use grenades so this is good test. Also i never tested if closed out buildings (made by player) protect from radiations storms. Some of them protect from explosions some don't, very important when super mutants or Gunners assault your settlement.
Thanks for your comment - I didn't know that you could test the roofs and floors with holes like that! Your method sounds like a lot more fun than the way that I did. I don't know about rad storms either - it seems that I pick up rads regardless of where I am located (unless I go into an interior cell).
Great work, very informative. My biggest source of frustration with this mechanic however is when trying to make use of fixed existing structures and finding out beds put in places that look sheltered are counting as un-sheltered. After trying for so long to make sense of the rules I just gave up and installed a mod that sets all beds as sheltered regardless of placement.
Thank you! I completely understand! It is very frustrating when you can't figure out why the happiness keeps going down but you are doing everything that you should. IMO all of the existing structures that have fairly intact roofs should be flagged as sheltered by default.
Thanks for the info! Making me want to play another run.
You're welcome! Glad it is inspirational!
Thanks for doing this
You're welcome!
Damn and I were thinking the Villagers from minecraft were pickish demanding atleast 1 block above the door of the house containing a bed
(old minecraft mechanik, has been changed since a long time, not they can sleep in the open with just a bed)
LOL! It seems that settlers are never happy! In Minecraft (I play on Xbox), I've had a problem for a while that the some (not all) villagers won't use the door to get to their beds. They stand outside the wall where their bed is located trying to get in. Sometimes they glitch thorough the wall but have problems with using the door. They are just as frustrating as the FO4 settlers!
@@cryingcube2 Have you placed the door sideways? In that case the AI can't get throu it as it gets confused, even keeps zombies out with this open door policy
No I haven't tried that. Thanks for the tip - I will give that a try!
Very useful!
Thank you! Glad it is helpful!
Very interesting, especially the console commands to check coverage, I'm wondering now whether i can use 'setav 334' to force beds to be covered...
Thanks for the upload 😊
You're welcome! There are commands to check and change the value of the other resources (food, water, defense) but I only found a command to check the beds - not modify the beds. I haven't tied it though 🤔
@@cryingcube2 I just had a quick look and it seems that a bed can be made covered by clicking on it (in cheat mode) and using the command-
Setav 334 1
I fast travelled away from the settlement and back again to see if the status would change and it didn't, the game still recognised the bed as being under cover. Could be handy for pc players who like to sleep under skylights...
@Vandal_Savage That is good news - there seem to be a fair amount of skylight sleepers in this community! That command didn't show up on any of the lists that I have but it makes sense that it would change the beds designation. Thanks for giving that a try and posting the update 😊
@@cryingcube2 you are welcome! 🙂
😊
NICE WORK
Thank you! Appreciate the feedback!
@@cryingcube2 just watched a couple of your other posts,
@@cryingcube2 by the way iam doing another play-through just for fun, but I am facing two annoying bugs: CTD when approaching Medford memorial hospital, and ammo keep vanishing for no proper reason, do you have any idea on how I can solve this?
@JoaoMariaNunes Sorry - unfortunately I don't have any ideas for you. I don't know much about the programming behind the game. Generally, when I have a problem, I try a different save to see if that solves the problem. Sorry I know that isn't very helpful.
@JoaoMariaNunes Thanks! Hope you are finding them helpful!
I use sim settlements so this is no problem for me, still this si very good to know, thanks
You're welcome! Glad that you are using Sim Settlements too! Great storyline and characters. A few years ago, I made a few City Plans for SS2 - it was a lot of fun and a great experience!
Thanks!
Your welcome!
Build Jackpot machines and Small Cage (to add cats) to improve to 100. If there’s synths, they might decrease happiness. But with enough cats, that can be countered. Don’t forget bowls for the cats.
That definitely works! I generally add both to my settlements.
Can you do one that covers "walls"? I feel like the glass warehouse walls let rain come in, even under a good roof.
Sure - I can take a look at them. Are you interested in the warehouse walls that have the roofs attached in the Warehouse/Prefab section?
Hmm, I found that both bed designations and sheltered status change randomly. Like the same bed in the same place is sometimes sheltered and sometimes not, with nothing else being altered.
I didn't find this when I was testing. Which roofs/floors and beds are you looking at?
As you, I am disappointed with the results of the glass components 😢. Although most of my buildings for bed shelters use a combination of solid and glass with the beds located beneath the solid components because that is the way I would prefer. So I lucked out there. 👏👍
I somehow envisioned the settlers being able to see the stars at night AND be sheltered from the elements. I like the way that you used the glass in your settlements - I will likely try to do something similar when I re-do the buildings in my settlements that have unsheltered beds.
Out here doin Todd's work
LOL - someone's gotta do it ☺️
Thanks for putting on this video, all of the years playing and relying on the mod "settlement management software" but not really knowing where the problems lie. So now knowing that warehouse glass roofing provides no shelter the thought of adding a normal floor plank below it would solve the problem but then it really defeats the purpose of the sky roof image. I've seen and have done it myself is glitching or using "place everywhere" mod to create bunk beds, I wonder what kind of outcome this provides.
I was always skeptical of using the shack roofing with the corners cut out thinking they were not providing shelter, so looks like that question has been answered.
You're welcome! It seems that most are as disappointed about the glass roofs as I am. I like the idea of creating a creating a bunkbed but I don't know if that provides cover (for at least the bottom bunk) or not. I did double check the shack roof with the corner cut out (but didn't put it in the video) and it showed that it provided cover regardless of where the bed was placed.
@@cryingcube2 I guess you could still use the glass roofs just making sure to use solid pieces over the bed/s.
@Babyboomer_59 That should work - maybe I will give that a try.
@Babyboomer_59 I did a little test and it seems that as long as there is a floor/roof over the bed that provides shelter, the glass roofs are OK. So for example, you could have the flat glass roof in the middle of the room with solid roofs around the edges. Beds under the solid roofs are sheltered.
Bethesda is all jacked up. How does glass ceiling (roofs) without holes not provide settler, but a bed sheet partially thrown over a make-shift shack roof count as shelter?! 😮😮
WTF
You wouldn't get me to sleep under a bed sheet roof if I were a settler! Or a barn roof with a hole in it. Nah... 😊 if I'm living in a settlement, I wanna live in style. Nothing but solid warehouse or barn or metal stuff for me!
I think it's because glass doesn't have particle collision physics and won't stop rain.
@brennanodea1878 The glass roofs are definitely a big disappointment!
@Dream0Asylum Good to know! Thanks for the information!
So Mike. Yes Jay...
Just started Fallout 4, Yes I’m late to the game. Thank you for the shelter info. Shelter is a many things wind rain sun, could be glass shelters you from rain but not the sun….if this is even in the game.
You're welcome! Good to hear that you are playing FO4 (it's never too late😊). Hope the video helps you to make good building selections for your settlers.
A better question to ask is why someone would build a new wooden shack roof with pre-built holes in them. Still, nice work on the research. I"ve always wondered about this.
LOL! I'm personally not a scrappy builder so I tend to put solid roofs (or solid wooden floors) over my houses. I think that prior to the DLCs that gave us the nicer building materials to rebuild the commonwealth, the settlers only had the shack materials to throw together a basic shelter - at least that is how I rationalize this!
Good vid
Thank you!
yikes for the glassroofs! definitly didnt expect that result tbh, the rest is more or less as expected, but the glass roofs (with no holes!) counting as not sheltered while the concret mesh floor does... oof BGS, big oof... -.-
thx for this test, helps alot to decide what to build with, or rather what not to use as final roof ^^
LOL - leave it to Bethesda! The glass roofs are definitely a disappointment - it defies logic that solid glass would be unsheltered but the concrete mesh floors (with obvious holes) does provide shelter!
Thank You. I wonder the bus, the trailer and the prefab warehouse also counts as sheltered?
You're welcome. Thanks for the suggestions on what else to check. I definitely have more work to do on this topic 🤔
@programokprogramok3659 I haven't had a chance to look at the prefabs but I did take a quick look at the bus, truck trailer and a railcar. They all seem to provide shelter throughout the structure.
Nice, thanks. Then I'm gonna use them. Quicker than building a house in every settlement for my knackered settlers 😁
You're welcome!
Does this still work if they are stacked? If you have multiple floors above your bed. Does it look at the roof directly above or the roof at the top of your building?
Oohh also what about building inside existing structures? And busses? And the railcars?
Really good question - I hadn't thought about that. I don't know if the game recognizes only what is directly over the bed or what is covering the building. I'm going to have to investigate that!
@samueldorrington8990 Another good question. I didn't look at busses and railcars - looks like I have more work to do ☺️
@samueldorrington8990 I took a quick look at several places in the busses, railcars and the truck trailer. They all seem to be sheltered. The multi-story is interesting. It seems to recognize a shelter if it is no more that one story up. For example, if the covering on the first floor is a mesh floor (unsheltered) and the covering on the second floor is a warehouse wood floor, then the bed on the first floor is sheltered. However, if the covering on the first floor is a mesh floor, the covering on the second floor is also a mesh floor and then we add a warehouse wood floor on the third floor, then the bed on the first floor is still seen as unsheltered. Hope this helps and makes sense too.
Even though you tested the vanilla wood roofs, I was wondering if these configurations are still acceptable:
The Vanilla Wood roof with missing corners, come in 2 varieties, like mirrors of each other. I like to line up the missing corners of those 2 roofs in order to make a big hole. Either side by side, or 2 sets back to back to form one big giant hole.
If I put a bed under the hole, is it still sheltered?
I did a quick check of the 2 scenarios using both the flat and slanted roofs with the missing corners. It looks like in both cases (2 side-by-side to make a hole and 4 to make a big hole) and with both the slanted and flat roofs, if the bed is mostly under the hole, then it is unsheltered. As the majority of the bed moves to be under the roof, it is then sheltered.
@ Thank you so much for testing that! That’s very helpful!
You're welcome!
Thank you. The glass roofs are a disappointment.
You're welcome! The glass roofs seem to be the biggest disappointment for everyone.
So all my awesome-looking glass houses are bad.... 😢
I know - it makes me sad too!
The raiders will throw stones, you know how they do
You know the old saying, those with glass houses have plasma turrets on top as well.
🤣
I use the roof floors for a lookout tower on top of the rooms
A lookout tower on top of the rooms is a great idea to make sure that the settlers are safe at night and give the guards a good vantage point!
Try other things that can be used to cover a hole, such as carpets and floor mats.
Great idea! I will give that a try!
wait, placing a bed roll in a muddy place doesn't count as a house and make them mad? how ungrateful 😂😂
LOL! Ungrateful indeed! They are difficult to keep happy!
1:01 how did you get the ghoul chair from nuka world? console command or mod?
Neither - it came with the Nuka-world DLC. It is found workshop menu under Raider/The Pack. It's been a while since I've played the Nuka-world DLC so I can't remember if you need to clear the parks and assign the flags before it unlocks or not.
Any insight on tiered dwellings? Does it look at top, or lower level. E.g. if you put glass or mesh roof/floor over bed but have a higher level with something that counts as shelter?
The glass doesn’t really surprise me as you can shoot thru it. Learned this the hard way when I tried to put glass over arena to better watch caged beasts fight raiders & gunners.
I had that question earlier - so I took a look at multi-level structures and they are pretty interesting. In the scenario of say a bed on the 1st floor covered by a mesh floor (unsheltered) and then a second floor covered by a sheltered material (such as a roof or wood floor), the bed on the first floor will be sheltered. But if you have a bed on the first floor covered by a mesh floor (or other unsheltered material) and then have a second floor covered by a mesh floor (or other unsheltered) and then a third floor covered by a sheltered material, the bed on the first floor is unsheltered.
That's too bad for the arena - that would be a great way to view the fights!
Well that disappoints me. I love the non broken window roofs... You'd think that a stat, this important to a settlements happiness, would be an overtly listed stat. At the least have a lable on the housing part, saying it protects or does not.
The glass roofs seem to be a disappointment to a lot of us (me included!). I always thought that because the glass roof are ROOFS they would automatically shelter beds. I like your idea either labeling the roofs as sheltering - or not or just make all roofs sheltering.
Never realized some of the beds have really prominent pee stains on them. Do those also get a 1 ?
LOL! Yes - they still get a 1. The appearance doesn't seem to matter - although maybe it should 🤔
Good informative video. Would advice 1.25-1.5x speed, as video is way too slow paced for my taste. Thanks for the video though, helps a lot.
You're welcome! I also appreciate your feedback on the video. It's always helpful to know what is and isn't working in the videos.
Oh no...my apocalyptic luxury glass apartments are useless for beds! Thanks for this data - I'm relatively early into a new playthrough and haven't amassed enough glass to build much. I guess I could still use glass walls and floors but use a solid roof/cover?
You're welcome! There is so much disappointment with the glass roofs - they seem to be a favorite for many builders (including me!) You can still continue to use the glass walls and floors with a sheltering roof/cover as long as the roof/cover isn't more than 2 stories above the bed. The walls don't have any effect on the sheltered bed situation that I could detect. There is more information on both of these topics in Part 2 (linked here) ua-cam.com/video/vjcLmAwP8Ng/v-deo.html
learn to mod and you won't be limited to shitty rotting wood. jesus the vanilla building items are ugly.
Bugthesa is broken
LOL - yes it is!
@cryingcube2 if they took more care to the details and be able to scrap everything everywhere and build anywhere it would have a much much better experience. Don't get me wrong I like playing fallout 4 but those little things make a difference
I agree - with the Nex Gen update, I was hoping that a lot of the problems would be resolved. I also hoped they would add nice things like the ability to scrap everything or allow things like rocks and grass/bushes to disappear if you build over them (similar to in FO76 if you play that game).
Without console commands .it's easy to see glass roofs allow rain through.
You are right - and they do - even with rain occlusion turned on - rain still comes through the glass roofs. Maybe that should have been a clue to me that they don't count as shelter - but I thought that it had something to do with them being transparent and the way that the game handles rain. Now I know better!
@cryingcube2 it's such a shame....I like sleeping under a skylight 😊
@rashdon7126 Me too!!
Hi from hull UK
Hello and welcome! Thanks for stopping by!
I keep getting my entire settlement unassigning themselves from all beds.
I don't know why that happened. I've noticed that settlers don't always go the beds that I assign to them from time-to-time. Do they reassign themselves to a different bed automatically?
I've seen some unassigning, but not entire settlements. I've also seen them assign themselves to multiple beds and I've also seen them get lost if they weren't assigned to a bed. Strong assigned himself to a bed one time, he stood on it...couldn't lay on it I guess, then he unassigned himself. It was sometime after that when I noticed the weird activity regarding the beds.
Sometimes when I away from Sanctuary, the number of beds decreases, leading to decrease in happiness. Never happens in other settlements. Though, it’s one with the most settlers (25 settlers, including the refugees from Concord). The other settlements I keep the default number of settlers, and this doesn’t happen (from 2-3 settlers typically).
For me, I have noticed that when I look at a settlement stats in the Pipboy, it is sometimes incorrect. Typically, it will read that a settlement has less water, defense or beds than it actually has. When I travel to that settlement, open the workshop (to see the correct values) it seems to sync up again with the Pipboy. I have to say that I've never seen an entire settlement unassign from their beds though.
@@cryingcube2 I get that a lot with Red Rocket, saying no beds and/or water, then correcting itself upon arrival. I always make my way there, just in case, because I've made the mistake of ignoring settlement stats and learned my lesson.
Very helpful!
Thank your! Glad it was helpful.