Walls are indeed mostly pointless. What they can be used for however is to funnel enemies into carefully constructed choke points. Where they can then be met with an obscene amount of firepower. This is a legitimate military tactic. Almost all of my turrets face inward toward the settlement's interior, not outward. The only exception being my Castle build. The only known enemy spawn point there is about 100 yards from the main entrance. I walled a V formation along the path as soon as I was able so that enemies have no choice but to approach the door in a small confined space. Where they're then met by 12 separate turrets.
yeah yeah i know necro :P but his point wasn't about if you were in a settlement when the attack occurs. a full set of walls actually does work if you're in the settlement before when the enemies spawn (with the exception of the settlements that straight up spawn enemies inside of it. however, for most attacks thats not the case, you'll usually be outside your settlement, and when you fast travel to your settlement, there's a chance that the enemies will have 'advanced' deeper into your settlement. presumably to simulate the fact that it took you time to travel there.
This is what I did automatically from the beginning because I'm an avid Art of War researcher. It was easy enough to figure out, and I assumed that they could be over taken anyway, so I put turrets in places that double cover those choke points.
Before defeating the institute go to Fathers terminal and access the evacuation protocol, you will free all Gorillas(allowing you to use cages) and also free non hostile residents of the Institute
Are you supposed to defeat the institute? Can't you join them? I've stopped playing for a while- and I've forgotten what each faction stands for, lol. I don't want to start the game over again to figure it out.
Heh, learn something everyday. Today i learned that brahmin produce fertilizer... Also, i learned that you can change the version of your Turrets: Depending on the distance from Sanctuary, the level/type of turrets will increase. Example; If you built a Mk 1 turret at the Castle. Store it in the workshop, then before you place it down again, check to make sure its a Mk 5 (Incendiary) or Mk 7 (Explosive). If it's not just cycle to the next turret, then back. Each time you switch turrets it has a chance to make a different type. Hope i explained that well enough.
I dislike how you basically have to game the system in order to achieve 100% happiness - I wish you could reach this level via a sensible, logically built settlement.
sometimes the happines in my most worked setlement just starts to drop down for no reason, no attacks, no deaths, no synth spys, it just starts to drop and i cant do anything but hope that it stop, the "benevolent leader" achievement is the only one i have not unlocked for this exact reason
You can there is a mod that pretty much gives you 100 happiness long as you meet min number of requirements and build a surgery center. Having medical care i guess makes people happy. www.nexusmods.com/fallout4/mods/5018/?
Oreally I've been attacked in my player home (no settlers just me myself and I) by raiders and super mutants before and it scared me lol cause i thought i was safe
I have too, but they didn't seem to be settlement attacks, and more so just random spawns from a nearby spawn point. Super Mutants like to spawn outside of Red Rocket every two days for whatever reason. But the game never tells me that Red Rocket is under attack.
Oreally Really? I didnt know that i thought it was like settler dependant but yea it scared the hell out of me yesterday i was crafting weapons and while i was stuck in the build menu i was raided by 3 rad scorpions and killed me before i could leave that menu animation thing and it genuinely had my heart spooked lol.
This is brilliant. Even if I don't intend my settlements to be optimally efficient, knowing how the numbers work makes managing a functional settlement so much more rewarding. Especially in survival, where you're not fast travelling around the place to clear out your inventories at cap, but for the same reason depend upon that settlement production.
This would we so easier if the settlers were unique to some degree. We could have singers, dancers, and mechanics among other things. You would better understand how to use someone to their full potential and settlements would be unique. You could have one settlement dedicated to entertainment and another to science and these skills would increase for them the better equipped the settlement was. You could build trade routes and then send people for a given amount of time to other settlements to boost happiness or food production. It would also be great have mayors look after your cities and build things and leave them in the workshop so when you come back you can place it wherever you want. A more simplistic version of settlement building should have been offered as well, something along the lines of Hearthfire. Hopefully ES 6 has a better system as well as the next Fallout.
Tbf a fallout game with a more fleshed out settlement building mode would be quite nice, as the one we have in fallout 4 seems like it was cobbled together at the last minute
Use a vacuum hopper next to workshop, connect it to an ammo machine, that way when you are in your settlement, it will automatically start pulling from your workshop. You'll still have to visit the settlement each day to draw down on fertilizer deposits, but it will be automated.
I have tried for years to find a good settlement guide and 3 videos from this guy I’ve learned more then I have from multiple other videos, thank you for your effort sir
Settlements are some of the most fun I have in F4. Unfortunately, managing the settlements is a fucking nightmare. The happiness, attack chance, how food production and caps generation works, etc. all seems wonky as fuck.
Lowering the attack chance is easy, what's a pain in the ass (and very complicated) is making use of the materials, trying to fix broken roofs, just how to effectively make use all of the infrastructure. I mean how he was able fit over 30 beds in Tenpines Bluff? I can only manage 18.
IMO, "inefficiency and imperfection" is what gives settlements their unique and immersive feel... the feeling of how settlements would grow little more and more each time new settlers come by. Yeah, it's just a matter of preference, and I'd say my preference is definitely something that resembles natural growth, and gives out the feel that the settlers really had to fiddle around and use their brains to make the best use of small spaces... which would never look like a planned and tidy city block.
Thanks for the tips. I've got most of my settlements over 85% now and a few are over 95%. Your vids are great and I catch the new ones as soon as I can. Your a great narrator and enjoy watching them all. I've watched some of my favorites 2-3 times. Just waiting on some more of the companion ones to come out.
@@Zanelander only if you have the beta wave emitter structure to tame em. Caught a ledgedary deathclaw in sanctuary. Released it thinking I'd get a cool pet. Lost 4 settlers that day before i dropped a mini nuke on its head. Preston was not impressed with my antics....
@SquirrelMechanics > deathclams ...Y'know, that's actually not a bad idea-- y'know, for a typo. FEV-infused, huge, underwater bivalves that attack the player in the ocean.
The whole "teleporting attackers" thing depends on the settlement. Walls work great for red rocket and other settlements with spawn points all on the outside. Bethesda just messed up on a few locations.
You can also wall around the internal spawn points. I built a ring of concrete walls (with inwards facing missle turrets) around where trappers spawn in front of longfellow's cabin.
In my second playthrough I built a swimming pool and hotel at Murkwater Construction which covered all of the settlement area. The Mirelurk Queen never spawned once after I got it built.
If you fast travel to a settlement under attack, there's a chance that the attackers will be in the middle of your settlement, walls and other defenses be damned.
I know I'm a little late but for Settlement Building I recommend The Global stash Mod. This mod links all the workshop inventories of settlements that are linked by supply lines, and it keeps them safe from settlers that might take your weapons
I've watched dozens and dozens of fo4 build vids by various UA-camrs... I keep coming back to Oxhorn because of his vast knowledge, concise delivery, and mostly because he's a no-mod purist. You rock Ox
Hey Oxhorn, hope you're reading this. I first watched your wow machinimas as a kid and they taught me english alongside other little things about life. Now, as an adult, I rediscover you and you're creating content about one of my favorite games. I'm so glad you're still around.
I clicked on this vid in the sidebar on a whim, rolling my eyes thinking "Another one of THESE videos. Time to lower my expectations!" I'm pleasantly surprised and I really appreciate the Happiness Calculator you included. Thanks for the hard work! Keep it up!
I know your vids are a bit old, but I just love em. I had no time to play FO4 before, so I'm playing it right now and your vids are a real light for settlement build and management.
if you put a vacuum hopper by the workbench, connected to a conveyor storage, you can continuously produce food and scrap because it automatically pulls it out
+da cabbeg If you mean that it doesn't get attacked, that's because with your ratio food/water/defence is putting you close to 2% chance of attack per day which is the lowest it can get. But 2% is stupid low and it's very plausible for a settlement to never get attacked. If you mean that enemies don't spawn close to the Castle, that's because Castle has the furthest spawning point for enemies of all settlements.
When I first started playing my son had told me that the sleeping bags don't give as much happiness (and the beds need to be indoors?). Never even made sleeping bags, so will be changing to them next settlement I have to build to test it out. I also have been spacing beds apart with enough for me to run in between. He also told me that Fallout 4 = Sims 3 With Guns (due to excessive settlement building required).
The number of urban legends regarding happiness factors in Fallout 4 is uncountable. " Take a gray rug with the tattered corner pointing due north, set a pink cracked bowl exactly in the center, drop 16 each .38 rounds in a circle around the bowl, craft a bottle of Refreshing Beverage and leave it anywhere in the settlement. This will guarantee 100 happiness in 3-1/2 days." Look to people like Oxhorn to crank the math and item relationships out, test them and then publish for us plebeians to enjoy.
Even though I come to this video very late, it now being 2022, I still found its information eye opening! I didn't know that gorillas were, in fact, a good choice for a settlement "pet", so this one single idea has opened up a new door for me! Thanks again for all your great work for the gaming community! You are a trusted source :-}
Oxhorn, I love your Fallout 4 vids. You said at 4:40 that walls are useless for keeping enemies out. Are they more effective at keeping settlers in? I still have nightmares (exaggeration) of when bloated ghouls was attacking the slog and Holly decided to run strait to a group of five of them. She was down in moments, but her attackers were mowed down by every other settler just moments later.
Excellent video! I spent over 3 hours this morning improving all of my settlements with beds, food, H20, defense, etc. Also, got a few new ones on the map, and set up supply lines to every one of em, so i could share all of the workbenches and materials. Its just way too irritating to try and build shit and find out you dont have enough cloth or copper, etc. So thankfully there is a way to share it all.
Ohhh, I thought you needed defense equal to the sum of your water + food, so 48 in the case of this settlement. I've been going waaaay overboard with turrets, I guess.
The defense is still great for when you get attacked. I typically have over 100 defense. But from purely a happiness perspective, all you need is 1 per settler.
2024 update...Two prefab largest metal buildings hold 24 beds, 14 scavenger stations, pommelhorse,weightbench,5 trade shops,barbershop,2 catbowls,2 doghouses. Connect via smallest warehouse floor square, to prefab barn wich holds 4 plots,8 waterpumps, 10 mutfruit, 14 corn and 14 tato, small generator with vaulttec pop terminal and settler beacon.(stacked) Connect with a few warehouse stairs and your 24pop settlement is floating up high, turrets just below in boxes. 4 farmers,14 scavengers,1 barber,1 supplyliner, 4 shops. Suppylines short so you can always find em back if needed. Codsworth is good for supply lines😂 If you need stuff scrap all crafting stations except on sanctuary,and only build 1 beacon and if that settlement fills up send em away. And build high enough so your captured an tamed deathclaws can walk under it as bouncers of your mile high club😂
I tended to use mine as just safe places to crash when I stumbled out of the wild in Survival mode, wounded, sick, exhausted, starving, dehydrated, out of ammo, and with my companion staggering under several hundred pounds of scavenge. I'm amazed the guy lasted more than a month.
I always had a different concept of efficiency which was to have as few a number of settlers as possible while everything was covered, I found that more and more people just creates a place where it's awkward to see what people are doing what, and it just stops the game from slowing down, fewer npcs and fewer total objects in a settlement, after that I just cram them with loads of turrets so the defence value far outstrips the water and food leading to fewer attacks.
6:30 "You're actually restricted on the amount of food..." So basically IRL the settlers would be on a quota? Reach the quota, and it's break time? INTERESTING! That does explain the "lazy settler" complex in some settlements! 🤔 I also did NOT know that if you don't take the surplus from the workshop on a regular basis that they stop producing. THAT is good to know. @Oxhorn I know that this is a very old series. But your videos are always SO informative. You're one of the BEST Fallout4 youtubers on the platform. We are blessed for your presence here. Thank you so much for all of your time, efforts, and hard work!
Your production will go into the workshop once a day if the workshop has less than the capacity limit before your production is added. Lets assume: 1. Water is limited to 50 2. Your production is 500 3. The workshop currently inventory is 40 water 4. Your settlement has 10 settlers 5. You have one other settlement, linked by a supply line. It produces 5 water and has 12 settlers Its time to put your daily water ( 500) into the workshop 1. Is the amount in the workshop less than the limit ( 50)? Yes it is ( 40). 2. In goes the production (500). 3. Out goes 1 water for each settler in the settlement ( 10) 4. Out goes 1 water for each settler in the other settlement that doesn't have enough water ( 12 - 5 = 7). 5. Current Workshop inventory ( 40 + 500 - 10 - 7 = 523) The next day 1. Is the water in the workshop less than the cap? No. 2. Throw away production. 3 and 4 are performed. 5 Current Workshop Inventory ( 523 + 0 - 10 - 7 = 506) I have heard that it possible for some settlements to have a raider or two sneak in and steal water and food so the numbers above won't be exact but close. It gets complicated with more than 1 or 2 settlements linked by supply lines and some settlements aren't producing enough water. I try to go around to my water settlements and harvest as often as possible. It would be nice to automate it and extract water and junk from the workshop and put it into storage. There are mods that remove the capacity limits but I haven't used them.
Since the latest DLC I've really gotten into Fallout 4 again and have restarted my game. Your videos are great, and I find myself redoing my settlements constantly trying to improve them...Cheers!!!
Hey Oxhorn! Absolutely love this video man i am so glad to have seen this i have put an amazing amount of time into building and supply to build 80+ percent settlements never getting to 100% and the included calculator is a god send just wanted to say Thank You Thank You ThankYou you the Man!!!
Settlement Attacks Beyond - moves the spawn points outside the settlement boundaries. Super useful. Doesn't stop the teleportation issue, but if you've got your turrets positioned right, it shouldn't matter anyway. Plus your settlers will mob any attackers, so if you make sure they're well armed (either manually or by giving them 1 of every ammo and dumping weapons in the workbench), that shouldn't be much of an issue either. I've only rarely had enemies get close enough to my walls to teleport inside and even then my settlers and turrets on top of interior buildings (my power plant building is always well defended in case any get past the walls) take care of them pretty quick - often before I can get there myself. The main reason I got this mod was because it didn't make any sense for enemies to appear inside my settlements (especially with walls) unless it was synths - because synths do actually have the ability to teleport. So I found installing this mod very lore-friendly. Plus, it enabled me to better plan my defenses. I know, it's a mod and this is about efficiency without using mods. But it is there for those of us on PC (I've no idea if there's an Xbox version).
Now that I know what to do I am going to make my settlements magnets for attack. I like to make my settlements into killing fields. Have the enemy come to you get slaughtered by heavily armed settlers, heavy lasers and missile turrets. Lots of fun and you don't have to walk far to the transfer your junk. Best fun is to watch BoS vertibirds get shot out of the air by missile turrets, not much loot in it though.
Have I told you lately that I love you, Oxhorn? I learn so much from you that I never figured out on my own. I appreciate the time you take to tell all this info, my man. Blessings
for me how i make caps in my settlement is i use vault 88, the main section i use as a working vault and the other sections are the other things, in one section im making over 500 water and i can add alot more just i need the supplies to build the machines
how to get settlers to stop complaining I have 17 settlers at one settlement and over 32 beds and they keep complaining they have to sleep in shifts or is it a glitch?
I know this is an old post, but since nobody answered it... First off, manually assign everyone to their own bed. Next, wait around until everyone starts going to bed and see if there's anyone left just standing next to their bed, that means they can't access it. Maybe it's clipped into a wall or something. If it's past midnight and they're all just standing around outside, they may not be able to path into the building. You might have to rebuild a ladder or doorway. Command a follower through and see if they can path it.
If you have contraptions you can connect several suction hoppers and storage hoppers to your workbench to suck out resources giving you extra space and less maintenance for efficiency
I've just been building a container in the workshop area. Scrap I keep in the workshop since I'm a collectoholic and the amount the settlement produces is pretty minimal. I also build quite a bit so playing the transfer back and forth game is a no-go. It ends up depending on your playstyle. Oxhorn's example here is well suited as a foundation for someone that wants to run around doing quests and missions without a bunch of settlement handholding. I doubt he thinks this would be a real in-game settlement since the defenses were pretty weak. He was just illustrating efficient configuration of the basics. I do quests/missions all the time but about 60% of the effort is in collecting stuff, transporting it back to a settlement and distributing weapons/armor to the settlers, crafting food/chems, and scrapping the junk for components. Between quests I build and upgrade weapons/armor. Pretty much the best job I ever had :-)
Gorillas? I think it's a stupid decision on the part of the Bethesda developers. Humans and dogs evolved together for tens of thousands of years, in a mutually beneficial symbiotic relationship that provided safety and companionship. Gorillas don't have that same bond. I dunno - maybe I'm looking at it too seriously, but it just seems weird to me.
What about the fact that you got frozen for 200 years then you get out to be the strongest person in the wasteland even though you’re from a time much easier than these people have ever experienced. It’s not really a realistic game it’s a fun game. A theoretical game.
@@Beery1962 First I didn't know gorillas were even an option although I just started playing less than a month ago. I did see a pylon in the misc tab under cages that said it makes the pets docile towards you and your settlers. Maybe that's the how of their reliable happiness?
The vault tech DLC has a lot of happiness boosters. Just poor as many things into your settlement with those little happy faces as possible, and buff the defenses way up so they rarely get attacked!
but ya do have to use that spreadsheet to figure it out for as many settlers and other objects ya need..but...also remember the 100% happiness is mostly just about the achievement for most people and barely makes much difference in day to day settlement stuff unless they go below 85 ish.
I just kept replacing things with Surgery Centers until I hit 100 for the achievement, then scrapped them all and built something that actually makes sense. :P
I've decided to re-play Fallout 4 and get all achievements. Benevolent Leader has been a tough achievement to accomplish. Thank you for this, and your calculator!
I put a vacuum hopper attached to conveyer storage aimed at all of my settlement workshops aside from the mechanist lair. I use robots out of the mechanist lair as provisioners and name them the settlement they provide to. So the hoppers will pull out the resources when I go to check on the settlement and I don't always have to worry about the cap.
Oxhorn I have to let you know that you brought back my interest in this game. I'm just about to the end and using the Minutemen railroad side but I think I'll hold off and go do some of the things I've seen your videos. Please keep it up.
The game doesn't end when you finish the main quest line, so you can do this stuff later if you want! But if you want Covenant as a settlement, you have to complete "The Human Error" before finishing the main story. (Spoiler, Covenant sucks.)
I remember when people knew what 'hate' meant lol. I watched the video, and I'm still watching more, so I don't really have a problem with this. I'm just pointing out that 80% of the content in this video is not actually playing the game, it's someone taking the time to work out the game mechanics as an experiment and then make a spreadsheet. I thought it warranted a laugh, I didn't realise YT had become so humourless. Remember when you could make a joke in the UA-cam comments without being figuratively disemboweled by random bored people looking for a cause? :p Disclaimer: In case it wasn't clear, I'm sorry if I unintentionally offended anyone, I genuinely was just making an affectionate joke about us gamers, and, realistically, what our achievement driven world and unsatisfactory gaming industry has reduced us to.
Walls arnt perfect, but they do still have some use. As long as the spawn point is outside of the wall, it can keep your settlers & the enemy group from even noticing each other until you get there, so once you get there they’re just standing around by the wall & haven’t moved yet. So for a big settlement, walls really can help to keep them out a lot. It takes a settler to attack them & lure them through the main doors to be able to get in.
@ 6:51 UPDATE: You can put a Vacuum Hopper attached to your primary worktable and it will empty it of all contents and place them in another container. This will eliminate the "cap".
Son of a *bitch*. I never knew that they would stop producing scrap/food/water once there was a certain amount in the workshop. Thanks for this video, dude.
+Oxhorn Ok.... .what do you do with the scrap then?? Some stuff like Steele & concrete I have in the thousands. my concrete is like 10-18k. My character just got 112,so I have a LOT of resources. Also,where did you get the gorillas??
My settlement that I created in my most recent fallout 4 save(modded, obviously) has an artificial roof over Jamaica Plain that has a giant ring of the MK.22 turrets that are included in the Skibida Weapon Pack, a total of over 50 turrets that by default use explosive rounds. The ring is about 3-4 stories high and is as close to the edge as I can get it to the edge of the workshop area. Periodically, raiders spawn to the east and, because of the height of the turrets, they are annihilated the moment they spawn. Raw firepower works, but to get the best possible defense, I would advise placing turrets(vanilla or mod) at least 3 stories high.
Screw that, all my settlements, save for Spectacle Island, are surrounded by walls. I built them all with how I would feel safe if I lived in that world in mind.
Interesting exercise. But I found focusing on water production in Sanctuary, Egret Tours and Warwick generated more value than 6 traders with 500 caps invested in each could buy from me daily. Meaning there wasn't antthing I couldn't quickly buy and there was little need for lots of settlers, multiple bars etc. Per settlement. Having scavengers and a few farmers helps too, as you say. Thanks for the great content Oxhorn.
Hey oxhorn! Not only did you blow up the institute (im unhappy) but you also failed to understand gorilla's require you to side with someone other than the institute so the fact that i blew the BOS to high heaven (tons of fun) and brutally chopped desdemona's head off (sweet relief) and killed all the railroad (the end of lunatics, COA are next) i can't get a gorilla. So when you build a settlement build like this again understand try to make it less faction centered. Have a nice day. - The Director
And here I thought that building a chair for mama Murphy was a huge accomplishment.
Totally. I also just realized that I had to take drugs in order to persuade Mama Murphy to quit drugs. lol.
no build two of them is
She ded
Keeps her from b1tching about chems
It’s not?
Walls are indeed mostly pointless. What they can be used for however is to funnel enemies into carefully constructed choke points. Where they can then be met with an obscene amount of firepower. This is a legitimate military tactic. Almost all of my turrets face inward toward the settlement's interior, not outward.
The only exception being my Castle build. The only known enemy spawn point there is about 100 yards from the main entrance. I walled a V formation along the path as soon as I was able so that enemies have no choice but to approach the door in a small confined space. Where they're then met by 12 separate turrets.
@@snoopdogg2912 LMAO
Hahaha, it must feel safe and nice living in your settlements!! ;-)
yeah yeah i know necro :P
but his point wasn't about if you were in a settlement when the attack occurs. a full set of walls actually does work if you're in the settlement before when the enemies spawn (with the exception of the settlements that straight up spawn enemies inside of it.
however, for most attacks thats not the case, you'll usually be outside your settlement, and when you fast travel to your settlement, there's a chance that the enemies will have 'advanced' deeper into your settlement. presumably to simulate the fact that it took you time to travel there.
Leonidas: "We will funnel the Persians into the Hot Gates, where their numbers count for nothing."👍
This is what I did automatically from the beginning because I'm an avid Art of War researcher.
It was easy enough to figure out, and I assumed that they could be over taken anyway, so I put turrets in places that double cover those choke points.
If I lived at your settlement I would go on a bar crawl. I would start at the top of course. Then I get the gravity assist.
If I set up that many bars, I'll also set up a circle of folding chairs with a coffee machine and cups nearby ;)
An aa meeting, I'm dead lol
Hahah, true KSP player !
Yo can me and my mates join you pub run?!!
okay this is the first time I've seen a bloody gorilla in Fallout.
Head on over to the Institute, you'll see more
Before defeating the institute go to Fathers terminal and access the evacuation protocol, you will free all Gorillas(allowing you to use cages) and also free non hostile residents of the Institute
You also see some in Nuka World ^^ Ghoulrillas are awesome.
Are you supposed to defeat the institute? Can't you join them? I've stopped playing for a while- and I've forgotten what each faction stands for, lol. I don't want to start the game over again to figure it out.
You can do both.
"Enemies teleport through walls" walks over half-foot high wall.
yeah, even if that happens he didn't do a decent job at making his point reasonable :D
Heh, learn something everyday.
Today i learned that brahmin produce fertilizer...
Also, i learned that you can change the version of your Turrets:
Depending on the distance from Sanctuary, the level/type of turrets will increase.
Example; If you built a Mk 1 turret at the Castle. Store it in the workshop, then before you place it down again, check to make sure its a Mk 5 (Incendiary) or Mk 7 (Explosive).
If it's not just cycle to the next turret, then back. Each time you switch turrets it has a chance to make a different type.
Hope i explained that well enough.
Hey thanks, I actually didn't know that!
I learned they can make only 3 a day... That blows
Thank you i been trying to figure the logic to the mk types since day one, gawd so long ago now.
Well I'll be Fucked I never knew that!
@@Carnageace Actually, it’s BS.
I dislike how you basically have to game the system in order to achieve 100% happiness - I wish you could reach this level via a sensible, logically built settlement.
Me too
sometimes the happines in my most worked setlement just starts to drop down for no reason, no attacks, no deaths, no synth spys, it just starts to drop and i cant do anything but hope that it stop, the "benevolent leader" achievement is the only one i have not unlocked for this exact reason
You can there is a mod that pretty much gives you 100 happiness long as you meet min number of requirements and build a surgery center. Having medical care i guess makes people happy.
www.nexusmods.com/fallout4/mods/5018/?
I actually found a guy who can get 100 happiness easily. He used Red Rocket and didn't really game the system.
Jen B
Could you elaborate on that? It didn't involve building like 20 of the drink vendors, did it?
Any time I start getting bored with FO4 I watch Ox and get excited again. You are like a energy drink for Fallout.
So true 😅
Wow glad I’m not the only one haha
Even 5 years later this is still true
Yup, same here!
still true
The only perfect settlement is one without settlers.
Anthony Vandal when that defeats the purpose of a settlement
Not really, it just makes it a player home. Since settlements that never had a settler won't get attacked.
Oreally I've been attacked in my player home (no settlers just me myself and I) by raiders and super mutants before and it scared me lol cause i thought i was safe
I have too, but they didn't seem to be settlement attacks, and more so just random spawns from a nearby spawn point. Super Mutants like to spawn outside of Red Rocket every two days for whatever reason. But the game never tells me that Red Rocket is under attack.
Oreally Really? I didnt know that i thought it was like settler dependant but yea it scared the hell out of me yesterday i was crafting weapons and while i was stuck in the build menu i was raided by 3 rad scorpions and killed me before i could leave that menu animation thing and it genuinely had my heart spooked lol.
Looks like a third world sweat shop. That being said, good job.
Reckful maybe the chinese are onto something
@@machomanalexyt5736 the Chinese bombed America so people would result into making sweatshops to survive
@@nuttyjoe it’s a joke
Sweatshop= efficiency...hmmm
“Ok so to bring that happiness up, here’s what you do G O R I L L A S “ me: come again?
They are happy Harambe is alive.
Loll
mmmmmm, monke
This is brilliant. Even if I don't intend my settlements to be optimally efficient, knowing how the numbers work makes managing a functional settlement so much more rewarding. Especially in survival, where you're not fast travelling around the place to clear out your inventories at cap, but for the same reason depend upon that settlement production.
This is the pinnacle of the settlement body. You may not like it but this is what peak performance looks like
Ive got 279 hours in Fallout 4 and I never heard about pets until now :/
Same
Nedoh do you have any dlc
Ikr
At this point I put years in and didn’t know 🥲
Settlements building just doesn't make sense the game doesn't explain enough
This would we so easier if the settlers were unique to some degree. We could have singers, dancers, and mechanics among other things. You would better understand how to use someone to their full potential and settlements would be unique. You could have one settlement dedicated to entertainment and another to science and these skills would increase for them the better equipped the settlement was. You could build trade routes and then send people for a given amount of time to other settlements to boost happiness or food production. It would also be great have mayors look after your cities and build things and leave them in the workshop so when you come back you can place it wherever you want. A more simplistic version of settlement building should have been offered as well, something along the lines of Hearthfire. Hopefully ES 6 has a better system as well as the next Fallout.
Darkteen75
Prostitute settlers...
That's all I'd ask for. Like sexy ass ones too.
Modders are working on it...there is a 'singing settlers' mod btw. among other things.
Annnnndd...there goes the Memory
y not set it up like fallout shelter
?
They should’ve gived settlers SPECIAL
settler: I am unhappy
settler: *sees gorilla*
settler: gasp now I am happy
Bethesda to release: fallout 5: City Builder
lmao and we got Fallout 76. Worst money grab in Fallout history
Fallout 5 : Here's the modding tools now make the game yourself
I wish anything other than 76
Nova Sky super Mojave maker
Tbf a fallout game with a more fleshed out settlement building mode would be quite nice, as the one we have in fallout 4 seems like it was cobbled together at the last minute
Use a vacuum hopper next to workshop, connect it to an ammo machine, that way when you are in your settlement, it will automatically start pulling from your workshop. You'll still have to visit the settlement each day to draw down on fertilizer deposits, but it will be automated.
I think I like the walls for the "idea of security". It just looks more like a well guarded settlement with walls.
Need more concrete all the time.
I'm seven years late...but MAAAANMNNN....your Fallout 4 videos are master class!!!!
I have tried for years to find a good settlement guide and 3 videos from this guy I’ve learned more then I have from multiple other videos, thank you for your effort sir
Settlements are some of the most fun I have in F4. Unfortunately, managing the settlements is a fucking nightmare. The happiness, attack chance, how food production and caps generation works, etc. all seems wonky as fuck.
You're never going to believe this, but holy shit my name is Joey Burke too.
Are you a synth
I’ll just wait to see who lives and kill the living one if the dead one doesn’t have a synth component.
Maybe your memories are implants.
Lowering the attack chance is easy, what's a pain in the ass (and very complicated) is making use of the materials, trying to fix broken roofs, just how to effectively make use all of the infrastructure. I mean how he was able fit over 30 beds in Tenpines Bluff? I can only manage 18.
ill just roleplay a bar franchise taking the common wealth by storm.
I needed to hear this. 🤣
I guess the trademark on Hot Shots would be expired after the war....would be a good name for a nuclear wasteland bar.
IMO, "inefficiency and imperfection" is what gives settlements their unique and immersive feel... the feeling of how settlements would grow little more and more each time new settlers come by. Yeah, it's just a matter of preference, and I'd say my preference is definitely something that resembles natural growth, and gives out the feel that the settlers really had to fiddle around and use their brains to make the best use of small spaces... which would never look like a planned and tidy city block.
man, you're still the best reference/guide to build settlements. i got a feeling i'm gonna stay here for a while. keep up the good work oxhorn
Thanks for the tips. I've got most of my settlements over 85% now and a few are over 95%. Your vids are great and I catch the new ones as soon as I can. Your a great narrator and enjoy watching them all. I've watched some of my favorites 2-3 times. Just waiting on some more of the companion ones to come out.
What! Are you telling me that my Settlers aren't simply ecstatic about the 3 Deathclaws roaming around, unrestrained?
Nathaniel Jernigan what if they are tame and protect humans
@@jackryan8474 That's the point of a deathclaw cage..
@@Zanelander only if you have the beta wave emitter structure to tame em. Caught a ledgedary deathclaw in sanctuary. Released it thinking I'd get a cool pet. Lost 4 settlers that day before i dropped a mini nuke on its head. Preston was not impressed with my antics....
Ugh, how do I tame Preston to lighten up!
@SquirrelMechanics
> deathclams
...Y'know, that's actually not a bad idea-- y'know, for a typo.
FEV-infused, huge, underwater bivalves that attack the player in the ocean.
why does it take a rocket scientist to figure all this out? Bethesda dropped the ball here.
Random agreed! This settlement system is great, but the management of them and how they operate is an over complicated disaster.
LOL, casuals.
MinionOfDeth2112 not sure how "casual" it is when I've played enough to have characters in the 100 plus level range. lol douchebags.
Joey Burke just a joke m8 UA-cam don't need more flame ;}
It wasn't a joke. Settlements are not complicated if you understand basic math. :/
I like putting walls around my settlements, it makes it feel like junktown or the hub
The whole "teleporting attackers" thing depends on the settlement. Walls work great for red rocket and other settlements with spawn points all on the outside. Bethesda just messed up on a few locations.
You can also wall around the internal spawn points. I built a ring of concrete walls (with inwards facing missle turrets) around where trappers spawn in front of longfellow's cabin.
In my second playthrough I built a swimming pool and hotel at Murkwater Construction which covered all of the settlement area. The Mirelurk Queen never spawned once after I got it built.
Settlement Attacks Beyond on Nexus - moves all spawn points outside settlement borders.
If you fast travel to a settlement under attack, there's a chance that the attackers will be in the middle of your settlement, walls and other defenses be damned.
@Frank - Does that include graphic improvements? 😉
I know I'm a little late but for Settlement Building I recommend The Global stash Mod. This mod links all the workshop inventories of settlements that are linked by supply lines, and it keeps them safe from settlers that might take your weapons
I've watched dozens and dozens of fo4 build vids by various UA-camrs... I keep coming back to Oxhorn because of his vast knowledge, concise delivery, and mostly because he's a no-mod purist. You rock Ox
Wow - I'm on my third time round of Fallout 4 but I learned so much from this video, thank you!
Hey Oxhorn, hope you're reading this. I first watched your wow machinimas as a kid and they taught me english alongside other little things about life.
Now, as an adult, I rediscover you and you're creating content about one of my favorite games.
I'm so glad you're still around.
This is the "synth" of settlements xD
Easyflux EUGENICS at its finest
I had no idea about 90% of this, and the fact that you made an excel spreadsheet just to quantify this astounds me.
I put this one on my favorite list, really incredibly very helpful. Good lookin out man, cheers!
I clicked on this vid in the sidebar on a whim, rolling my eyes thinking "Another one of THESE videos. Time to lower my expectations!" I'm pleasantly surprised and I really appreciate the Happiness Calculator you included. Thanks for the hard work! Keep it up!
I'm glad I could help!
I know your vids are a bit old, but I just love em. I had no time to play FO4 before, so I'm playing it right now and your vids are a real light for settlement build and management.
Thanks. This video is old, but I make a new video every day. Watch some of my new content.
if you put a vacuum hopper by the workbench, connected to a conveyor storage, you can continuously produce food and scrap because it automatically pulls it out
The enemy spawn in hangmans ally is terrible
Never spawns for me except other side where sometimes mutant/raiders spawns.
Just crank your defense to 70-80 and your settlements will never get attacked again.
i have literally 106 or something defense on my castle settlement and literally NOTHING even came close to my castle..
+da cabbeg If you mean that it doesn't get attacked, that's because with your ratio food/water/defence is putting you close to 2% chance of attack per day which is the lowest it can get. But 2% is stupid low and it's very plausible for a settlement to never get attacked.
If you mean that enemies don't spawn close to the Castle, that's because Castle has the furthest spawning point for enemies of all settlements.
no like by "even came close" i ment attempt to attack :|
you put a lot of research and math into this. respect man
When I first started playing my son had told me that the sleeping bags don't give as much happiness (and the beds need to be indoors?). Never even made sleeping bags, so will be changing to them next settlement I have to build to test it out. I also have been spacing beds apart with enough for me to run in between. He also told me that Fallout 4 = Sims 3 With Guns (due to excessive settlement building required).
The number of urban legends regarding happiness factors in Fallout 4 is uncountable.
" Take a gray rug with the tattered corner pointing due north, set a pink cracked bowl exactly in the center, drop 16 each .38 rounds in a circle around the bowl, craft a bottle of Refreshing Beverage and leave it anywhere in the settlement. This will guarantee 100 happiness in 3-1/2 days."
Look to people like Oxhorn to crank the math and item relationships out, test them and then publish for us plebeians to enjoy.
Even though I come to this video very late, it now being 2022, I still found its information eye opening! I didn't know that gorillas were, in fact, a good choice for a settlement "pet", so this one single idea has opened up a new door for me!
Thanks again for all your great work for the gaming community! You are a trusted source :-}
Same
Oxhorn, I love your Fallout 4 vids.
You said at 4:40 that walls are useless for keeping enemies out. Are they more effective at keeping settlers in? I still have nightmares (exaggeration) of when bloated ghouls was attacking the slog and Holly decided to run strait to a group of five of them. She was down in moments, but her attackers were mowed down by every other settler just moments later.
Excellent video!
I spent over 3 hours this morning improving all of my settlements with beds, food, H20, defense, etc. Also, got a few new ones on the map, and set up supply lines to every one of em, so i could share all of the workbenches and materials.
Its just way too irritating to try and build shit and find out you dont have enough cloth or copper, etc. So thankfully there is a way to share it all.
Ohhh, I thought you needed defense equal to the sum of your water + food, so 48 in the case of this settlement. I've been going waaaay overboard with turrets, I guess.
The defense is still great for when you get attacked. I typically have over 100 defense. But from purely a happiness perspective, all you need is 1 per settler.
+Oxhorn Thought the same but thanks for clarifying
Doesn’t the game work where if you had defense equal or greater to the sum of food+water, attacks will be completely wiped from that settlement?
2024 update...Two prefab largest metal buildings hold 24 beds, 14 scavenger stations, pommelhorse,weightbench,5 trade shops,barbershop,2 catbowls,2 doghouses.
Connect via smallest warehouse floor square, to prefab barn wich holds 4 plots,8 waterpumps, 10 mutfruit, 14 corn and 14 tato, small generator with vaulttec pop terminal and settler beacon.(stacked)
Connect with a few warehouse stairs and your 24pop settlement is floating up high, turrets just below in boxes.
4 farmers,14 scavengers,1 barber,1 supplyliner, 4 shops.
Suppylines short so you can always find em back if needed.
Codsworth is good for supply lines😂
If you need stuff scrap all crafting stations except on sanctuary,and only build 1 beacon and if that settlement fills up send em away.
And build high enough so your captured an tamed deathclaws can walk under it as bouncers of your mile high club😂
the institute would be pleased....
I thought I was kicking ass at Fallout and then he was like, “Gorillas.”
Gorillas have more defense than deathclaws? Cuz I believe that u can have pet deathclaws as well
James Bruce I do think think, that he thinks of deathclaws as pets, since they don't produce happines
'adds happiness and defense' was what he was looking for.
I'm guessing OP can make one heck of a DnD character sheet. Nice vid btw!
I have never concerned myself with the "happiness" of a settlement.
I tended to use mine as just safe places to crash when I stumbled out of the wild in Survival mode, wounded, sick, exhausted, starving, dehydrated, out of ammo, and with my companion staggering under several hundred pounds of scavenge. I'm amazed the guy lasted more than a month.
I always had a different concept of efficiency which was to have as few a number of settlers as possible while everything was covered, I found that more and more people just creates a place where it's awkward to see what people are doing what, and it just stops the game from slowing down, fewer npcs and fewer total objects in a settlement, after that I just cram them with loads of turrets so the defence value far outstrips the water and food leading to fewer attacks.
wait how do you get the gorillas I’m confused
6:30 "You're actually restricted on the amount of food..."
So basically IRL the settlers would be on a quota? Reach the quota, and it's break time? INTERESTING! That does explain the "lazy settler" complex in some settlements! 🤔
I also did NOT know that if you don't take the surplus from the workshop on a regular basis that they stop producing. THAT is good to know.
@Oxhorn I know that this is a very old series. But your videos are always SO informative. You're one of the BEST Fallout4 youtubers on the platform. We are blessed for your presence here. Thank you so much for all of your time, efforts, and hard work!
How the hell did I manage to get 200+ purified water if the cap is approximately 11
Your production will go into the workshop once a day if the workshop has less than the capacity limit before your production is added.
Lets assume:
1. Water is limited to 50
2. Your production is 500
3. The workshop currently inventory is 40 water
4. Your settlement has 10 settlers
5. You have one other settlement, linked by a supply line. It produces 5 water and has 12 settlers
Its time to put your daily water ( 500) into the workshop
1. Is the amount in the workshop less than the limit ( 50)? Yes it is ( 40).
2. In goes the production (500).
3. Out goes 1 water for each settler in the settlement ( 10)
4. Out goes 1 water for each settler in the other settlement that doesn't have enough water ( 12 - 5 = 7).
5. Current Workshop inventory ( 40 + 500 - 10 - 7 = 523)
The next day
1. Is the water in the workshop less than the cap? No.
2. Throw away production.
3 and 4 are performed.
5 Current Workshop Inventory ( 523 + 0 - 10 - 7 = 506)
I have heard that it possible for some settlements to have a raider or two sneak in and steal water and food so the numbers above won't be exact but close. It gets complicated with more than 1 or 2 settlements linked by supply lines and some settlements aren't producing enough water. I try to go around to my water settlements and harvest as often as possible. It would be nice to automate it and extract water and junk from the workshop and put it into storage. There are mods that remove the capacity limits but I haven't used them.
Since the latest DLC I've really gotten into Fallout 4 again and have restarted my game. Your videos are great, and I find myself redoing my settlements constantly trying to improve them...Cheers!!!
Thanks for the feedback! Yeah settlement building has kept me interested in the game.
Sometimes it's all I feel like doing, until I run out of resources
Hey Oxhorn! Absolutely love this video man i am so glad to have seen this i have put an amazing amount of time into building and supply to build 80+ percent settlements never getting to 100% and the included calculator is a god send just wanted to say Thank You Thank You ThankYou you the Man!!!
Settlement Attacks Beyond - moves the spawn points outside the settlement boundaries. Super useful. Doesn't stop the teleportation issue, but if you've got your turrets positioned right, it shouldn't matter anyway. Plus your settlers will mob any attackers, so if you make sure they're well armed (either manually or by giving them 1 of every ammo and dumping weapons in the workbench), that shouldn't be much of an issue either. I've only rarely had enemies get close enough to my walls to teleport inside and even then my settlers and turrets on top of interior buildings (my power plant building is always well defended in case any get past the walls) take care of them pretty quick - often before I can get there myself.
The main reason I got this mod was because it didn't make any sense for enemies to appear inside my settlements (especially with walls) unless it was synths - because synths do actually have the ability to teleport. So I found installing this mod very lore-friendly. Plus, it enabled me to better plan my defenses.
I know, it's a mod and this is about efficiency without using mods. But it is there for those of us on PC (I've no idea if there's an Xbox version).
But I have 1,400 defense, 120 food, 900 water, and 75 happiness. Efficiency is for nobs.
I bet your settlement gets attacked every day too. Get some of that surplus food and water out of your workshop.
Now that I know what to do I am going to make my settlements magnets for attack. I like to make my settlements into killing fields. Have the enemy come to you get slaughtered by heavily armed settlers, heavy lasers and missile turrets. Lots of fun and you don't have to walk far to the transfer your junk. Best fun is to watch BoS vertibirds get shot out of the air by missile turrets, not much loot in it though.
Wow no one gives a shit
So is grammar
Preston Henson my castle has 800 defence on my Minutemen play through. The brotherhood of steel didn’t even get the chance to land.
Have I told you lately that I love you, Oxhorn? I learn so much from you that I never figured out on my own. I appreciate the time you take to tell all this info, my man. Blessings
I love this channel ever since I found it about a week ago! +1 sub
Thank you!
+Gabe Layfield you need the wasteland workshop dlc. he did ki da lie when he said vanilla game
+Alexander Josue Aguirre kinda
I'm glad you take consoles into mind when you do these settlement builds
I don't even own a fallout game but I'm subbed and these videos by Oxhorn are super cool
Linknite fallout 3 it is cheap because it is old but is still really good and if you like it get fallout new vegas
The Knight get fallout 4
for me how i make caps in my settlement is i use vault 88, the main section i use as a working vault and the other sections are the other things, in one section im making over 500 water and i can add alot more just i need the supplies to build the machines
how to get settlers to stop complaining
I have 17 settlers at one settlement and over 32 beds and they keep complaining they have to sleep in shifts or is it a glitch?
Empire defence
+OMGitsKARKAT enough*
Tell the settlers that the next settler that complains will eat a bullet for dinner :) !
lol I did that too everyone in murky water construction site
I know this is an old post, but since nobody answered it...
First off, manually assign everyone to their own bed. Next, wait around until everyone starts going to bed and see if there's anyone left just standing next to their bed, that means they can't access it. Maybe it's clipped into a wall or something.
If it's past midnight and they're all just standing around outside, they may not be able to path into the building. You might have to rebuild a ladder or doorway. Command a follower through and see if they can path it.
If you have contraptions you can connect several suction hoppers and storage hoppers to your workbench to suck out resources giving you extra space and less maintenance for efficiency
So... if you empty your workshop where do you put it all? And how are you supposed to access that scrap if it's not in your workshop?
I've just been building a container in the workshop area. Scrap I keep in the workshop since I'm a collectoholic and the amount the settlement produces is pretty minimal. I also build quite a bit so playing the transfer back and forth game is a no-go.
It ends up depending on your playstyle. Oxhorn's example here is well suited as a foundation for someone that wants to run around doing quests and missions without a bunch of settlement handholding. I doubt he thinks this would be a real in-game settlement since the defenses were pretty weak. He was just illustrating efficient configuration of the basics.
I do quests/missions all the time but about 60% of the effort is in collecting stuff, transporting it back to a settlement and distributing weapons/armor to the settlers, crafting food/chems, and scrapping the junk for components. Between quests I build and upgrade weapons/armor.
Pretty much the best job I ever had :-)
Well done sir! Your FO4 videos have been my " go to" place to learn how to play. Thanx for the great channel.
Me: *sees video*
Also me: Eh.
Also also me: *sees oxhorns name*
Also also also me: Ooo
The perfect settlement is one in which there are no annoying settlers and *NO PRESTON.*
Gorillas? I think it's a stupid decision on the part of the Bethesda developers. Humans and dogs evolved together for tens of thousands of years, in a mutually beneficial symbiotic relationship that provided safety and companionship. Gorillas don't have that same bond. I dunno - maybe I'm looking at it too seriously, but it just seems weird to me.
Fallout4 (anything to do with it) and commonsense...yup.. you're overthinking it😝
You can use dogs instead. You just need more of them.
It's because they want you to buy the dlc
What about the fact that you got frozen for 200 years then you get out to be the strongest person in the wasteland even though you’re from a time much easier than these people have ever experienced. It’s not really a realistic game it’s a fun game. A theoretical game.
@@Beery1962 First I didn't know gorillas were even an option although I just started playing less than a month ago. I did see a pylon in the misc tab under cages that said it makes the pets docile towards you and your settlers. Maybe that's the how of their reliable happiness?
Even now you are still making great content, I'm glad I've stuck around since Inventing Swear Words 4. Keep up the good work Brandon.
Thanks much!
is there a way to achieve the same thing with common sens? i mean only one of each shop and no gorrilas?
The vault tech DLC has a lot of happiness boosters. Just poor as many things into your settlement with those little happy faces as possible, and buff the defenses way up so they rarely get attacked!
Aahaaa, you I like.
but ya do have to use that spreadsheet to figure it out for as many settlers and other objects ya need..but...also remember the 100% happiness is mostly just about the achievement for most people and barely makes much difference in day to day settlement stuff unless they go below 85 ish.
I just kept replacing things with Surgery Centers until I hit 100 for the achievement, then scrapped them all and built something that actually makes sense. :P
Calin Petrescu blasphemy harambe will smight thou
I've decided to re-play Fallout 4 and get all achievements. Benevolent Leader has been a tough achievement to accomplish. Thank you for this, and your calculator!
Oh My God... is Oxhorn
Tom Hanks?
I like how he says "neighborhood friendly," but later he just kills like 20 raiders.
I feel like I'm being lectured about how bad my settlement is :-:
I put a vacuum hopper attached to conveyer storage aimed at all of my settlement workshops aside from the mechanist lair. I use robots out of the mechanist lair as provisioners and name them the settlement they provide to. So the hoppers will pull out the resources when I go to check on the settlement and I don't always have to worry about the cap.
Now how to get a gorilla
Oxhorn I have to let you know that you brought back my interest in this game. I'm just about to the end and using the Minutemen railroad side but I think I'll hold off and go do some of the things I've seen your videos. Please keep it up.
The game doesn't end when you finish the main quest line, so you can do this stuff later if you want! But if you want Covenant as a settlement, you have to complete "The Human Error" before finishing the main story. (Spoiler, Covenant sucks.)
Everyone is so much better at this than me. -_-
Narscilla I keep feeling the same thing
Narscilla same here. :(
Don't feel bad you may be much better at other things. lol
Peter B. Trying to hook up ayyy
Narscilla just make a lot of water purifiers they will produce so much water you can buy anything you need in a day
Dude, your awesome. Never stop being you.
Thanks mate :)
Remember when people played games to have fun?
Some people find this fun. How can you judge others for playing the game the way they want?
Remember when people didn't hate on people for playing a game a certain way?
I remember when people knew what 'hate' meant lol.
I watched the video, and I'm still watching more, so I don't really have a problem with this. I'm just pointing out that 80% of the content in this video is not actually playing the game, it's someone taking the time to work out the game mechanics as an experiment and then make a spreadsheet.
I thought it warranted a laugh, I didn't realise YT had become so humourless.
Remember when you could make a joke in the UA-cam comments without being figuratively disemboweled by random bored people looking for a cause? :p
Disclaimer: In case it wasn't clear, I'm sorry if I unintentionally offended anyone, I genuinely was just making an affectionate joke about us gamers, and, realistically, what our achievement driven world and unsatisfactory gaming industry has reduced us to.
You assumed a hell of a lot. You sure you are right? I will answer it for you. No, you aren't. xDDDD
A Smooth Criminal
Wow look at you, witty & urbane! So cool, so modern - slamming me with a single line.
zzzzzzzzzz
What did I 'assume' Mr Criminal?
Walls arnt perfect, but they do still have some use. As long as the spawn point is outside of the wall, it can keep your settlers & the enemy group from even noticing each other until you get there, so once you get there they’re just standing around by the wall & haven’t moved yet. So for a big settlement, walls really can help to keep them out a lot. It takes a settler to attack them & lure them through the main doors to be able to get in.
So you need Wasteland Workshop DLC to have gorrilas?
Mattymew yes
Or use mods (might be eligal idk)
There is a mod that lets you build animals (Includes Gorrilas w/ the same stats)
@ 6:51 UPDATE:
You can put a Vacuum Hopper attached to your primary worktable and it will empty it of all contents and place them in another container. This will eliminate the "cap".
you sound like tom hanks :P
Denzarki you are not wrong; i don't hear it all the time but it is definitely there & I now cannot unhear it
Cranial Eel now I can, too....
He sounds nothing like Tom Hanks... Get your ears cleaned...
John Rigon must not know who Tom Hanks is.
@@johnrigon5932 you're wrong fan boy
you know da game good when u bust out da spreedsheets
Son of a *bitch*. I never knew that they would stop producing scrap/food/water once there was a certain amount in the workshop. Thanks for this video, dude.
You bet!
+Oxhorn Ok....
.what do you do with the scrap then?? Some stuff like Steele & concrete I have in the thousands. my concrete is like 10-18k. My character just got 112,so I have a LOT of resources.
Also,where did you get the gorillas??
My settlement that I created in my most recent fallout 4 save(modded, obviously) has an artificial roof over Jamaica Plain that has a giant ring of the MK.22 turrets that are included in the Skibida Weapon Pack, a total of over 50 turrets that by default use explosive rounds. The ring is about 3-4 stories high and is as close to the edge as I can get it to the edge of the workshop area. Periodically, raiders spawn to the east and, because of the height of the turrets, they are annihilated the moment they spawn. Raw firepower works, but to get the best possible defense, I would advise placing turrets(vanilla or mod) at least 3 stories high.
Screw that, all my settlements, save for Spectacle Island, are surrounded by walls. I built them all with how I would feel safe if I lived in that world in mind.
I really like that this doesn't waste my time with mods; some great advice here.
Efficiency is just clever laziness
Dark Vader........right. And intelligence is just........clever stupidity. Gotta love oxymorons.
Where have I heard that
Rainbow six?
Now with the Contraptions DLC you can place a vacuum hopper and storage to store all the scrap automatically.
"i never build walls with any of my settlements" ... Trump would be proud anyway :3
sigh.
Interesting exercise. But I found focusing on water production in Sanctuary, Egret Tours and Warwick generated more value than 6 traders with 500 caps invested in each could buy from me daily. Meaning there wasn't antthing I couldn't quickly buy and there was little need for lots of settlers, multiple bars etc. Per settlement. Having scavengers and a few farmers helps too, as you say. Thanks for the great content Oxhorn.
Hey oxhorn! Not only did you blow up the institute (im unhappy) but you also failed to understand gorilla's require you to side with someone other than the institute so the fact that i blew the BOS to high heaven (tons of fun) and brutally chopped desdemona's head off (sweet relief) and killed all the railroad (the end of lunatics, COA are next) i can't get a gorilla. So when you build a settlement build like this again understand try to make it less faction centered.
Have a nice day.
- The Director
Thank you, for making these videos. I'm just getting started in Fallout 4 and having so much fun.