In this stream, you said something along the lines of "It's like there are a bunch of people in a room play-acting like they're in space." This to me is one of the deepest critiques of Starfield, the fact that this world wasn't internalized by the characters. In Elder Scrolls, you get the sense that there are idioms, slang, and other cultural touchpoints which give the world some flavor. But the disconnect between departments at Bethesda must be so egregious that the characters never feel like they're in the world of Starfield. I hate this so much about the game. I never feel like I'm in it either.
Joe: why is this ship battle so hard? Chat: get a better ship/weapons. Joe: this is a good ship, it has good weapons. Chat: does it have EMP or turrets? Joe: no. Chat: okay, so it doesn't have good weapons. Do you at least have the targeting skill? Joe: no. Chat: okay, so you have no piloting skills or experience with ship combat. Maybe you should try turning down the difficulty? Joe: ...no. Chat: ... Joe: why is the ship combat so difficult, Chat? I'm just busting your balls lol. I know Chat are the ones who goaded you into playing on the hardest difficulty and they're often full of crap, and I know you do often take advice from them when they're actually trying to help. But this is one of those times when you listened to them first when they were wrong and then didn't listen to them again when they were right and it was both frustrating and kinda hilarious to watch. 😂
Holy smokes that glitch in the beginning was so bad. It's honestly really terrible that companies can put out a blatantly unfinished or broken product and not get in trouble for it, and that seems to be acceptable and just normal practice for video games/software because they can patch it later. You couldn't get away with that in any other industry. I heard either Bethesda, Hello Games or CD Projekt got sued for their respective disastrous launches of Fallout 76, NMS and Cyberpunk for defrauding consumers and I kinda hope one of them wins so it sets the precedent that releasing games in such a state is not ok. It seems that after 76 they went back to their comfort zone and just made Fallout 4 in space. Unfortunately that means that just like all games that try to do everything, they don't do any one thing extremely well, just a whole bunch of mediocre things. So it feels like so many of these systems have a lot of potential but aren't fully fleshed out or polished. The biggest change to their usual formula appears to be what you said in the beginning...they smashed their overworld with a hammer, breaking it into many smaller pieces; instead of having one big open world map, it's now many smaller open world maps. Each piece containing a city/point of interest with a circle of procgen playspace around it. The illusion is paper thin though, and I could see it breaking down and ruining immersion/becoming boring very quickly. It also trashes the biggest appeal of Bethesda games...they may be as wide as a lake but only as deep as a puddle, but it's usually a very pretty puddle to stomp around in and find interesting things off in the distance. This kinda ruins that and misses the point of why people like games like Skyrim so much. Idk...it's probably an ok game, and maybe it could be great...but only after the modders get some time with it to finish building upon all the foundations Bethesda has laid down. I'm rambling, what I'm trying to get across is I understand your confusion and mixed feelings about this game. I agree that Bethesda has lost it's direction a bit...instead of trying to chase new trends or include things other games have done well, they really need to sit down and figure out what special things people liked about their games and improve upon that. Lean into the exploration>combat>loot gameplay loop and push graphics boundaries to make their worlds extremely pretty to look at; maybe also try to improve their quest storywriting and character dialogue so players can dig into a world that's a bit deeper, more realistic, and really get lost in it. Basically exactly what you said in your video on Fallout 4.
chapters are so nice for these hahaha
what a beginning line to the stream "right before Joe sneezed he said, 'I think I might sneeze'"
In this stream, you said something along the lines of "It's like there are a bunch of people in a room play-acting like they're in space." This to me is one of the deepest critiques of Starfield, the fact that this world wasn't internalized by the characters. In Elder Scrolls, you get the sense that there are idioms, slang, and other cultural touchpoints which give the world some flavor. But the disconnect between departments at Bethesda must be so egregious that the characters never feel like they're in the world of Starfield. I hate this so much about the game. I never feel like I'm in it either.
People are calling this a GOTY 😂
Joe: why is this ship battle so hard?
Chat: get a better ship/weapons.
Joe: this is a good ship, it has good weapons.
Chat: does it have EMP or turrets?
Joe: no.
Chat: okay, so it doesn't have good weapons. Do you at least have the targeting skill?
Joe: no.
Chat: okay, so you have no piloting skills or experience with ship combat. Maybe you should try turning down the difficulty?
Joe: ...no.
Chat: ...
Joe: why is the ship combat so difficult, Chat?
I'm just busting your balls lol. I know Chat are the ones who goaded you into playing on the hardest difficulty and they're often full of crap, and I know you do often take advice from them when they're actually trying to help. But this is one of those times when you listened to them first when they were wrong and then didn't listen to them again when they were right and it was both frustrating and kinda hilarious to watch. 😂
51:45 kermit
jesus the admiral is absolutely schizophrenic in how rapidly his mood switches
Holy smokes that glitch in the beginning was so bad. It's honestly really terrible that companies can put out a blatantly unfinished or broken product and not get in trouble for it, and that seems to be acceptable and just normal practice for video games/software because they can patch it later. You couldn't get away with that in any other industry.
I heard either Bethesda, Hello Games or CD Projekt got sued for their respective disastrous launches of Fallout 76, NMS and Cyberpunk for defrauding consumers and I kinda hope one of them wins so it sets the precedent that releasing games in such a state is not ok.
It seems that after 76 they went back to their comfort zone and just made Fallout 4 in space. Unfortunately that means that just like all games that try to do everything, they don't do any one thing extremely well, just a whole bunch of mediocre things. So it feels like so many of these systems have a lot of potential but aren't fully fleshed out or polished.
The biggest change to their usual formula appears to be what you said in the beginning...they smashed their overworld with a hammer, breaking it into many smaller pieces; instead of having one big open world map, it's now many smaller open world maps. Each piece containing a city/point of interest with a circle of procgen playspace around it. The illusion is paper thin though, and I could see it breaking down and ruining immersion/becoming boring very quickly. It also trashes the biggest appeal of Bethesda games...they may be as wide as a lake but only as deep as a puddle, but it's usually a very pretty puddle to stomp around in and find interesting things off in the distance. This kinda ruins that and misses the point of why people like games like Skyrim so much.
Idk...it's probably an ok game, and maybe it could be great...but only after the modders get some time with it to finish building upon all the foundations Bethesda has laid down.
I'm rambling, what I'm trying to get across is I understand your confusion and mixed feelings about this game. I agree that Bethesda has lost it's direction a bit...instead of trying to chase new trends or include things other games have done well, they really need to sit down and figure out what special things people liked about their games and improve upon that. Lean into the exploration>combat>loot gameplay loop and push graphics boundaries to make their worlds extremely pretty to look at; maybe also try to improve their quest storywriting and character dialogue so players can dig into a world that's a bit deeper, more realistic, and really get lost in it. Basically exactly what you said in your video on Fallout 4.
I don't understand why, but your stream videos recently load way worse than all other UA-cam videos for me