It's almost impressively ballsy that they went and made their first and forefront companion, the one that most players will interact with, a complete unlikable narcissist that you get basically railroaded into praising and treating with silk gloves by the dialogue choices. Honestly, I think I'd rather have Lydia back...
"Why is nobody talking about the gunfeel" is a *deep* cut. That joke is at least 3 layers deep haha And I was really hoping someone would make a ship-chan that was cut in half lol, it was better than I could have hoped for.
I think there would be a large amount of people that would love to watch / hear your views on Starfield and Bethesda as a whole in analysis form… it would be amazing and surely to entertain with the disdain 😂
I was gonna comment on Sarah's quest last video but waited til this one to see how it played out. I think the premise isn't entirely unbelievable. People surviving on a planet that has breathable air, liquid water, plants and animals? Sure, I mean that's basically like crash landing on Earth, and people have survived those scenarios for extended periods of time before being rescued. It's unlikely, but possible. The fact that they landed on a habitable planet at all is seriously unlikely, but this is a sci-fi universe with things like FTL travel (which is physically impossible in our real universe) so we sorta have to suspend our disbelief to an extent to even accept the game at all. Even all the procgen stuff doesn't make sense if you don't. Building all those outposts and mining rigs would take far more manpower and materials than spaceships could ever carry. The fact that she didn't go back and look for them shortly after she was rescued if she knew there was a chance they survived makes her a horrible character, and why they chose to write your main companion as a monster is certainly...a choice. The fact that the game seems to think what she did is reasonable and won't let you condemn her for her actions is ridiculous. How she managed to climb a mountain to set up a distress beacon with her not being able to walk and still had broken ribs and internal bleeding a year later is just bad writing. That's not possible and anyone with common sense should know that. The immersion-breaking procgen outposts and radiant quests existing nearby on that same planet is definitely a lazy design oversight. They should have disabled that for this planet so only the crash sites exist. I think the premise isn't bad in and of itself, but the writing, design and implementation of it is really, really bad; that's asking us to suspend our disbelief past breaking point and then it just becomes unbelievable. Video games are indeed illusions and they have to be good for us to get immersed. Problem with Bethesda is their illusions are paper thin, in the genre where immersion is most important - role playing. Their worlds are very pretty but very shallow, and their stories usually have a lot of potential but it's almost always squandered. You have to be able to suspend your disbelief a lot to not become disillusioned with Bethesda worlds pretty quickly, imo.
It's almost impressively ballsy that they went and made their first and forefront companion, the one that most players will interact with, a complete unlikable narcissist that you get basically railroaded into praising and treating with silk gloves by the dialogue choices. Honestly, I think I'd rather have Lydia back...
She also simultaniously looks 22, 32, and 52 at the same time, i dont understand how they did it
The Beginning of a Monster
Wow that thumbnail
I was crying laughing at the entire Sarah section it was too perfect
"Why is nobody talking about the gunfeel" is a *deep* cut. That joke is at least 3 layers deep haha
And I was really hoping someone would make a ship-chan that was cut in half lol, it was better than I could have hoped for.
I think there would be a large amount of people that would love to watch / hear your views on Starfield and Bethesda as a whole in analysis form… it would be amazing and surely to entertain with the disdain 😂
I was gonna comment on Sarah's quest last video but waited til this one to see how it played out.
I think the premise isn't entirely unbelievable. People surviving on a planet that has breathable air, liquid water, plants and animals? Sure, I mean that's basically like crash landing on Earth, and people have survived those scenarios for extended periods of time before being rescued. It's unlikely, but possible. The fact that they landed on a habitable planet at all is seriously unlikely, but this is a sci-fi universe with things like FTL travel (which is physically impossible in our real universe) so we sorta have to suspend our disbelief to an extent to even accept the game at all. Even all the procgen stuff doesn't make sense if you don't. Building all those outposts and mining rigs would take far more manpower and materials than spaceships could ever carry.
The fact that she didn't go back and look for them shortly after she was rescued if she knew there was a chance they survived makes her a horrible character, and why they chose to write your main companion as a monster is certainly...a choice. The fact that the game seems to think what she did is reasonable and won't let you condemn her for her actions is ridiculous.
How she managed to climb a mountain to set up a distress beacon with her not being able to walk and still had broken ribs and internal bleeding a year later is just bad writing. That's not possible and anyone with common sense should know that.
The immersion-breaking procgen outposts and radiant quests existing nearby on that same planet is definitely a lazy design oversight. They should have disabled that for this planet so only the crash sites exist.
I think the premise isn't bad in and of itself, but the writing, design and implementation of it is really, really bad; that's asking us to suspend our disbelief past breaking point and then it just becomes unbelievable. Video games are indeed illusions and they have to be good for us to get immersed.
Problem with Bethesda is their illusions are paper thin, in the genre where immersion is most important - role playing. Their worlds are very pretty but very shallow, and their stories usually have a lot of potential but it's almost always squandered. You have to be able to suspend your disbelief a lot to not become disillusioned with Bethesda worlds pretty quickly, imo.
the shot of sarah walking off is genuinely quite atmospheric
Do these new reveals about Sarah makes her getting gaslit over and over again make more sense or less sense?
4:08:08 "uh... it's just cliffs all the way down" xD
1:49:25 bounty Hunter turned into the tony soprano meme lmao, saw the feds behind you and bolted
4:25:50 HE'S GONNA ROMANCE ASTARION IN THE BG3 STREAM(s?)