SERIOUS SAM - DEVOLVE OR DIE
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- Опубліковано 20 гру 2024
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If you play the Serious Sam series in its internal chronological order (BFE, First encounter, Second encounter, SS2), it's a story about a man turning insane due to his Netrisca neural interface. And becoming trapped in a cartoonish hell.
Like that one theory on why, in universe, postal 1 and 2 are different tone-wise.
@@duolingobird2934 The games, played in chronological order, become more absurd and cartoonish as you go. Sam has a "NETRICSA" neural implant in his brain that gives him his HUD and gives tactical hints. There's a theory (joke theory) that the device is malfunctioning and it's driving Sam insane, causing him to hallucinate the weird and cartoony shit as you progress through the games.
@James There is a fan theory, that states that both dudes are the same guy, only in the first game it's from a neutral perspective, and in the second he's in the funny farm, and we're seeing his fantasies from his perspective.
So if that's the case... He's just killing people.
is this why it's called Serious Sam? He goes from being a serious man into a drooling lunatic?
I love that the Gnaars were just around doing stuff in SS2, they can’t beat Sam so they just said fuck it and got jobs
I like that, Gnarrs always felt super out of place because of how easy they are to beat. Literally just hold the chainsaw and stand still and they all die, even in Serious mode lol
I always thought it was the same deal as the Vortigaunts from half life, like they hadn't been fighting you willingly up till that point
ss2 is the most fun I've had in a coop game ever
@@Batchall_Accepted They think Sam did their enslaved fellows a favor by killing them?
@@Batchall_Accepted something about their whole presence is very Vortigaunt-y tbh. The singular eye might be part of it.
I hope that each sequel keeps being the earliest game in the timeline until Sam is just a lustful idea in his father's mind holding down the S key.
you press s and travel right back up his father's penis
that might make his dad accidently pull out. then you have more time travel shenanigan's to fix that
Lmao
before birthst encounter
Serious Stan
"I don't actually enjoy my games being frustrating and a pain in the ass," he says after beating Blood on Well Done.
blood does NOT throw you into a room with 50 hitscanners with no cover.
@@SMG-vx3mu
It does.
@@zachariasnoack4894 since when
@@SMG-vx3mu E1M6 The Great Temple, E1M8 House of Horrors. There are a great many moments in Blood, where you're caught completely off guard by hordes of hitscanners.
@@zachariasnoack4894 I disagree that you're caught off guard. Blood doesn't wait to spawn them until you're right in the middle of their killzone and then seal every exit. Every enemy is present on the map from when it loads, and they have distinct audio cues to let you know what's coming and where they're hiding. Even on E1M6 and E1M8 - you're given plenty of dynamite to bounce around blind corners, plenty of cover, and a shit ton of flares (that can decimate entire groups before they even get a chance to open fire).
Serious Sam 3 has some enemies similar to Doom because Croteam once pitched a Doom 4 prototype to id Software.
But it wasn't accepted so they've reused those in SS3:BFE.
Includes a small interview www.reddit.com/r/gaming/comments/58ith3/serious_sam_developer_croteam_almost_got_the/
Wow. That's a ballsy move.
@@Jorvard It is.
Somewhere between SS2 and SS HD: TFE releases Croteam had nothing to do apart of making a new version of serious engine. And Doom 4 was nothing but a bunch of words and announcement.
So they've decided "fuck it" and approached id Software with prototype. id didn't liked it so Croteam had to move on.
Later on when Serious Sam HD: The First Encounter released they've put that prototype model of doom guy as a character model for multiplayer.
The enemies models were used in Serious Sam 3. Those models are: basic soldiers with assault rifles and shotguns, Scrapjack who looks like Mancubus and Khnum who's basically a Croteam's take on Barons of Hell.
@@Jorvard Here's some more info on this.
external-preview.redd.it/9cMfbW0qsrhXkfBuNjbst05qseMd7aVW695bibrLFEc.jpg?auto=webp&s=6c054b0c5067762fa38a911c905d6178d4a892ed
That would explain why Doom 2016 was just a Serious Sam rip off.
You know it's actually really sweet that Nettie straight up suggests Sam is a friend to her.
"It's me! Nettie! "
'Nettie?!"
"Netricsa, but Nettie to my friends."
Oh
Wholesome.
I wish she had voice in other Serious Sam games.
@ibosu
That would make her a discount Cortana though.
@@MinscFromBaldursGate92 yeah, she even reminds me of cortana. A female ai inside the head of a one liner spitting badass motherfucker that kills aliens.
I can't think of anything more ironic than the fact that Croteam made a purposefully brainless shooter series & then pulled The Talos Principle out of their ass which is a contemplative existential masterpiece...
The real funny thing is that The Talos Principle was supposed to be Serious Sam 4, but then they had problems with the enemy AI so they took them out.
Talos Principle > Portal
and
SS2 > SS3
@Trap Town KYS Uhm. Why? Besides all of the introspective/philosophical/whatsoever component, the puzzle mechanics were pretty fun. Neither too annoying when hard nor too casual and brainless when easy.
@@Grandmaster-Kush SS2 was too fucking weird and 90% of the character models were nightmare fuel
@@infinityhand6569 I mean, Serious Sam 2 is ... an acquired taste. A taste that I never acquired myself. But SS3 is just straight up a mess. The level design randomly just takes nosedives from being generally acceptable, to being utter crap (the museum level, all the ancient tomb segments), most a lot of the actually interesting enemy types from TSE are gone and replaced with the incredibly bland spiders and the straight up bullshit baby arachnoids, and the Laser Gun and sniper rifle are secret weapons for no reason. The Sniper rifle basically not being in the game isdn't even that much of an issue because of the Devastator, but there's no reason why the Laser Gun should be basically non existent.
I cannot imagine how hard this gimmick was to edit into something cohesive.
For whatever it's worth you did damn well.
I have seen this vid over 25 times and still get confused and or lost in context... fucking master mind
@@Fangorum This was my first Civvie video. Hell of an introduction.
@@thisismyname5657 I can only imagine the amount of "WTF" that caused.
Give your love to Katie who edits this, also known as CV16. Wonder how she likes doing this but then again, she's incarcerated in the same dungeon anyway.
I have no idea what the hell is going on or what he's talking about.
"they were making a military simulator but the publisher left and so they made ss3"
it makes a lot of sense now
And they were also working on a Doom game too. Yeah they were contracted to made assets for a sequel to Doom 3, but that was also cancelled, so they reused their Baron of Hell model as the Khnum boss
@@TARINunit9 Based on the leaked footage for the scrapped "DOOM 4" which earned the nickname "Call of Doom", I think that might be the military shooter they were working on.
I remember that tease, and I thought it was just that, a tease. Like, "Oh you know it's SS3, but _we're not telling_ tee-hee".
The military shooter was being published by Gamecock media, not ID.
More then likely they tried to reuse the military shooter for Doom 4
Gamecock
I feel people compare serious sam to classic FPS because it is more based around gameplay than story, gives you a big arsenal, and has a bunch of colorful enemies. Unlike I guess what counts as modern fps where you get two guns, regen health, story is more present, and gameplay doesn't let you run around as much
basically thats what serious sam 3 was trying to be (except for the 2 gun limit) and I blame call of duty on why modern shooters suck.
@@ReticularTunic7 You can TECHNICALLY blame halo for the 2 gun limit and regen(although in Halo it's SHIELD)
Sig Halo at least did the two gun system well by making weapon choice and a balanced sandbox part of the gameplay.
@@smalliesmalls9601 That's why I said technically. Halo did it right, but CoD started the gross misuse of these mechanics.
Sig I actually disagree somewhat, CoD made it the standard, which made even games which didn’t need it unfortunately adopt it, but CoD itself started as a military WW2 shooter, so the weapon wheel would’ve been a bit out of place.
this was the most confusing review I’ve ever seen in my life
it's comparing different aspects of serious sam tfe/tse, 2, and 3 back to back, "time travelling" between each game to compare the same aspect, and he often uses the exact same sentences to show how radically different/the same elements are
and the point is civvie thinks serious sam 2 and second encounter made a huge amount of changes for the better that got completely discarded in SS3 which devolves the series to TFE and even lower
Have you even heard of Joseph Anderson?
@@swahiliranger1022 weeb streamer
Because it's pretty much the same game with minor differences in versions.
@@cibo889 Can't necessarily argue, however I wanna just mention that they're still usually very well done, entertaining vids.
This is by far the most ambitious thing Civvie has ever done, editing-wise. I hope Katie got paid enough
She deserves recognition for her efforts.
Katie isn't a real person. Civvie edits
@@owen3666 don't be a smark
@@owen3666ur gey
People give Serious Sam 2 a lot of shit, but most of that runs down to the art style more than anything.
I much prefer it over 3 to be honest, although Second Encounter is the best imho.
I've never played it, but just seeing it from this video it makes me wonder what the hell they were thinking making the characters so overtly cutesy wootsy and sterile looking. They look like Roller Coaster Tycoon 3 customers.
People hated SS2?
Yeah not a huge fan of SS2's look but the gameplay is solid.
SS 1st and 2nd are both pretty... eh... they're alright. But I think they could have used a bit more colour and contrast. Then we have 3 which is just... Well it's a mil-sim with Sam in it. And it looks shit.
at first it might be artstyle, but once you play it you realise the balancing is off compared to other games, weapons and enemy HP aren't balanced against each other like in all the other games
2 was funny and colorful, compared to 3 that just tried to be Doom and took itself too seriously,
I actually love Serious Sam 2. I know the "story" and the "cutscenes" are super cheesy and aged pretty bad, but the gameplay was superfun(albeit a bit frustrating due to its nature of the game). Worth a shot.
Agreed. Tons of variety in weapons, enemies, environments, and vehicles made it more fun than the original for me.
@@stonetic2515 I agree 2 is my favorite because of the sheer variety in everything and the weapons are fantastic but First and Second encounter HD have that really satisfying gibbing and ragdolls whereas in 2 everything just kinda falls over or poofs into a cloud. Still a solid candidate for best Sam game.
I think so too, because I enjoy Serious Sam 2, in which I repeatedly play through the campaign from this game, although I never managed Mental until today, because this final boss is far too unfair.
SS2 was my first, and I still thoroughly enjoy it, even when compared to the others. The cheese just adds to the charm for me.
You must be casual gamers, Serious Sam 2 had the worst gameplay in all the series, is arcade or console, no response in shooting killing enemies, weapons mostly was cheesy. SS2 Was a ez game that a grandma could win, boring as long.
Oh my lord. Nettie in Serious Sam 2 is voice by the same actress that plays Melanie in The Mystery of the Druids.
Glad to see she found a better partner after surviving Halligan.
You don't survive Halligan. You experience him. There's no way to balance the odds in your favor. Your life is in his pitsa-stained hands.
She managed to survive the mystery of the droods.
Maybe she didn't survive, you know since she's now in a tablet.
Christ, you're right!
Serious Droods.
i only listen to REAL music.
*plays Kamikaze screams for 72 hours straight*
Oh yeah punk? I only listen to classics.
*bandit radio 10 hour loop on repeat*
@Metroided R34
Firing AKM/742 is only good music tovarisch.
@sicilyvito *KAMIKAZE SCREAMING INTENSIFIES*
@Spaghetti Dish What in the actual fuck?
That sound triggers my fight or flight response. That sound is the soundtrack to my personal Hell.
Serious Sam 2 has a secret in one of the swamp levels. You find Duke Nukem, his skeleton that is, hanging from a tree with a rocket shoved up his ass.
The only comment Sam makes is that he's been hanging there "forever."
Well... now I need to play this
@@AFarmerCalledChicken Definitely do. It's seriously fun
Damn. Love Duke. 🚀
There's several other references to waiting "Forever" for a blond guy to show up as well
Whoa really? that mean Croteam already 'predicted' the whole thing with duke nukem gonna perish, man Croteam such a baddass!!
NGL, the mental image of Sam spitting live grenades out of his mouth is worth making a painting of.
Inspired!
Can you throw (up) grandes while dual-wielding?
@@unfa00 Sam can, at least. And honestly, Master Chief should have been able to too, since his inability to do so made dual-wielding clunky and awkward in what should have been a power-fantasy.
Also, even though the Doom Slayer doesn't full-on vomit them up, he still throws them offhand without dropping anything. And of course, in Eternal he gets a shoulder-mounted launcher, further styling all over the Chief.
It could easily be canon too, it's Serious Sam after all
So, he goes full Dorian.
In case ya wanna know, Dorian in the Baki anime and manga series has the ability to spit out grenades like Rico from Madagascar or some shit
This is the first youtube review that’s used a non linear structure. Way to break new ground
I've seen it before, but civvie takes a good spin on it.
@@xmm-cf5eg one year late but, what other review does non-linear style?
@@gluever54 linear: In chronological order of games (in terms of release), tells what's about the game, pros, then cons.
Non linear : anything goes but except those mentioned earlier.
@@WingMaster562 good lord man, i know what linear and non linear means. What i want to know is other than Civvie, who else has done a review in a non-linear style, since the guy i replied to claimed thag he has seen one before Civvie's.
@@gluever54 Ahh, sorry. I misread the comment. Disregard my initial reply.
I think Croteam took Planet Badass out of Serious Sam 4’s name because of how much Civvie made fun of it
Either that or Randy tried to copyright the word “Badass” and Croteam just said “fuck it”.
@Zoomer Waffen then again its another BFE game. There's only so many times they can get away with that
@Zoomer Waffen you mean there aren't 100K enemies per screen? fug
@@screamsinrussian5773 nop, It's just another Serious Sam and it's all 0% innovation, the same crap as 9 years ago.
Why in God's name would they do that? That's an amazingly stupid title. It's so retarded that it's amazing.
I'm stuck in a never-ending loop of watching every one of Civvies videos in a random order. Help me
Welcome to the club, brother.
Same here hell they help me sleep now.
First time?
@@THEGHOSTBURNER no actually
I'm with ya bud. Cheers!
17:02 Fun fact: Bethesda actually hired some croteam devs to make the models for Doom 4 thats why the enemies look so similar, kinda as a subtile reference
what?
Anywhere i can read on this?
@@pura8898 I don't exactly remember the link, but if I find it I'll link it here.
@Pura 1987 it's been long, but I can answer that. The fastest I got is the reddit link. Croteam almost worked not on Doom 2016, but on Doom 4 so they had some assets lying around and they put them into SS3
www.reddit.com/r/gaming/comments/58ith3/serious_sam_developer_croteam_almost_got_the/
The Xenomorphian baron in Doom 2016 looks like a big Doom 3 hell knight with horns.
@Komandor Cliff I agree that the khnum and the Doom 2016 baron of hell "wouldn't fit into each other's games too well due to differing styles," but I do think that the base profile of them are *very* similar. They do both have a flat face that doesn't protrude, unlike that of a classic minotaur.
I don't think they based the Doom 2016 baron of hell off the khnum though. It's not exactly hard to come up with that kind of design evolution.
Serious Sam is the series that never reached its full potential. Every game did something right and something wrong.
Woody. This is the internet. Which means I'm not sure if you're joking or not. I hope you are. I really do. But if you're not... I'm glad someone actually got some joy out of that game.
Unless by "3rd one" you meant SS2. Which is fair.
@@Unethical.FandubsGames I liked Serious Sam 3 too.
oremagoden the difference is that doom has level design while ss didn’t, well at least ss1 mostly didn’t
Amadeus Eisenberg how is level design pointless? SS2 had good level design that made it fun and enjoyable
@@Unethical.FandubsGames Serious Sam 3 is favourite in the series and probably in my top 10 games
Serious Sam 2 is almost my favorite *because* for once Sam is actually making forward progress, actually attacking MENTAL, rather than just endlessly rebooting or prequelling.
This was a good analysis of how that's also true of the gameplay, letting you press W instead of S during a fight sometimes.
Serious Sam 2 was a bit too into the silly factor for me but I agree with what you’re saying. Serious Sam 5 hopefully should be a Third Encounter. Serious Sam Xbox was that good in between for me.
@@ThatsJustMid LMFAO, imagine if Croteam decided that SS5 should be a prequel or DLC to SS4 and keep going backwards in time where people still bang sticks and rocks until they reached SS10 or something. People would've lost their mind, even I myself still couldn't believe that SS4 is set before SS3 takes place. Like how can you make a prequel for a game named BEFORE First Encounter that was named after The First Encounter. I'm just tired I just wanna go face to face with Mental and I've been waiting for like 17 years now
@@pictureframe1397 You know it man. At the same time you could see it as a running backwards inside joke of Croteam’s maybe. Still would like to see a third encounter as well.
Until the very end when they reveal it was all for nothing just for a gag
Excited for Serious Sam 7 Before Firsr Conception which is a dating sim where you play as a Serious Dad and concieve Sam
Now someone grab all the time stamps so we can watch this video in chronologic order.
There's a right and wrong way to play Serious Sam, treating it like doom and thinking that a super shotgun will solve all your problems is playing it wrong.
Serious Sam wants you to use certain weapons at certain times while prioritising certain enemies and circle strafing around others. "Hold S and shoot" only works until you hit a wall.
Finally! Someone gets it.
Most of the time maps are open enough so that it's easy not to hit a wall
Nailed it!
@@slojcabronas858 In those cases, there will be enemies behind you most of the time.
There's also different strategies for different playstyles, believe or not I kill reptiloids and sometimes Biomechanoids with the revolvers to save ammo, I learned that from a guy known as GalleyUK who used to do guides for fps games and when he did it I thought hey that's a neat little trick I should try it myself...
Honestly bought Serious Sam 2 b/c of what I saw here, and I enjoyed the hell outta it. Perfectly mindless, good shit to play with background music/podcasts/Civvie vids.
How do you play a video game while watching a UA-cam video?
@@travistotle I used to do it with my ps3 hooked up to a small TV off to the side solely for watching shit while I played shit on my main TV. Just glance at the small screen while still watching the main one out of the corner of my eye now and then.
Or the more sensible option of just listening to videos as background audio if trying to watch two screens at once is a pain
My older who's funny enough named Sam always loved this series. Tried playing the first one but I just couldn't get into it.
@Amadeus Eisenberg I guess his name answers that.
@@zeroattentiongaming820 haha I also love doing that! I always play games while listening to something else (except story based games ofc)
Serious Sam: TFE/TSE - seriously simple
Serious Sam 2 - don' take it too seriously
Serious Sam 3 - seriously?
I also love that serious BFF is so bad that it ummm... shits over how aperantly how this started. I dunno there is not much story in this game
If you play serious sam x-box version you get this intro
ua-cam.com/video/QvmGbrxWHNw/v-deo.html
I know that x-box version came out when serious sam 2 was but hell just look
Bogus Detour - seriously better than it shouldve been
NICE TO EAT YOU Serious Sam 3 was a bit TOO serious
You left out The Next Encounter, a good entry in the series although PC fanboys will hate it since it was console exclusive.
@@MrTheil no Serious Sam was the result of "Fans" complaining about Serious Sam 2's, basically everything.
The voice actor for Serious Sam is my friend now. Lol
You know John? Awesome!
cool
Yeah I had a couple beers with him here at a local Gamer bar in Spokane Valley called Geeksnglory. Really awesome and funny guy.
That's badass
No, it's seriously awesome
So the one thing most people don't get about Serious Sam is that it's meant to be like a FPS version of Robotron. Wading into a clusternugget of baddies and leading them in a dance and conga line is how you're supposed to do it. The devs even hint at it with the entries about the scorpion soldiers and biomechs, saying how they'll shoot through everything to get to you, even other baddies. That's why range is infinite, accuracy is laser-like, even the shotgun spread is essentially a rubber stamp (Seriously, go back and look at it, it's the same pattern every time, no randomisation). All of that is your edge over the hordes.
Holy shot someone else remembers robotron
@@MILDMONSTER1234 i also keep confusing it with Berserkers, which is kinda the same thing except everything only moves when you do
Really hated those monotype ammo crates forcing you to use a single weapon. First and second encounters spawned backpacks during big fights so you could use your whole arsenal.
So yet again Half-life proved itself damaging for game concepts of FPS genre
I also hate having to scavenge ammo like that, in games with various weapon types in the same category that do that ammo system I usually just carry whatever the enemies are carrying, and it takes the fun out of having a bunch of guns in one category.
Can't try out anything "different" because I'll have no ammo within 3 minutes.
Makes games like Halo 4 or COD-3 come to mind.
@@ORBrunner Yes, Croteam make a stupid decision in their level design and it's totally Half-Life's fault.
@@ORBrunner Half-life's fights involving ammo box last minutes at most. SS fights involve ammo box lasts forever.
@@ORBrunner Formula is damaging. Half Life itself was great, where the issues come from is developers taking mechanics from Half Life without understanding why they were placed there in the first place. For instance every shooter these days has sprinting and reloading. Devs just throw it in because thats what games are like right now without actually asking if it adds to the experience or is just more clutter. If youre making a tactical shooter like Escape from Tarkov or R6S then reloading and sprinting both help serve the more deliberate pacing you want in those kinds of games wheres in Serious Sam all they do is clutter the controls and slow the combat to a crawl every 15 seconds.
It's nice to see someone who actually understands that wave/horde shooters are not classic FPS design. Drove me insane when Doom 2016 came along, and people were like "HEY! LOOK! IT LOCKS YOU IN AN ARENA AND SPAWNS ENEMIES ON TOP OF YOU LIKE THE ORIGINAL DOOM GAMES!"
This is an incredible video 1) because it trusts the viewer to actually watch and understand what’s going on and 2) crucially, it has a gimmick that is not some half ass faded version of a gimmick of the game it’s critiquing.
I can’t tell you how sick I am of multi-hour “analysis” videos with zero actual analysis where they just regurgitate the text, or worse where they just adopt the voice of the thing they’re critiquing which… I mean that certainly makes the author _feel_ clever. Anyway this isn’t all that and I appreciate it a lot.
Mathewmatosis is probably the only one to fully pull that off.
Friendly reminder that if this guy reaches 100k subscribers he will play Duke Nukem Forever
Well were almost half way to it
How can you sub in good conscience now
That would be the only time i would ever want to see footage from that game again.
Like an idiot i got it in a Steam sale and could only stomach about an hour of it before getting a refund.
Oh what fuck yea
That's not even bad. DNF is perfectly serviceable., disappointing maybe, but not the worst shooter of 2011.
Klawdovic was named after Klodovik, a parrot in the Alan Ford comics, which is very popular in Croatia.
Popular in pretty much all of the former yugoslavian countries. I've read like half the issues, even some released in the 80s or so
Obscure but neat
So you guys read Italian comics? What else is popular there, Dylan Dog maybe? Martin Mystere?
@@souljastation5463 zagor, tex, marty, dylan, nathan never... we get them all
@@djuro20 Cool, I don't know much about your culture but I like music from Eastern Europe.
Serious Sam 2 is the best one in my opinion. I get PTSDs when i see the SeriousSam 3 footage. Also picking up health and armor in First Encounter is like trying to touch wired fence to test if it's electrical or not.
that joke Is way too accurate
I honestly thought spawning enemies when I grab a 1 HP pickup we quite a good game design joke.
The first games were so full of those dickish jokes lol
@@unfa00 To be fair to the Serious Sam games the 1HP pickups that do that are usually placed out in the open on their own in weird places. After it happens the first time it's just kinda funny.
Listen: CV-11 has come unstuck in time.
So it goes.
Poo-tee-weet?
A slaugterhouse five quote that was basically this was close to being the description.
Ha! Clever bois!
hell yeah
I just finished The First Encounter on Serious. No cheats. All secrets found. Just sitting here when the time comes for The Second Encounter...
Sam has a quote for running backwards, don't worry Civvie. XD
"I hate running backwards!" - Serious Sam
There's even a whole game which is titled "I hate running backwards" almost like a space shooter but you run backwards through a level and waves of enemies are coming.
“We’re gonna call her “Nitty” “
*Civvie never mentions Nitty again*
rip
Later on he calls her Netricsa again.
@@rootfelixfake6716 katie forgot to cut that out
Cut Civvie some slack - making videos is hard as it is, and he's doing an amazing job with all these shock-induced bladder evacuations constantly interrupting him.
17:24 Okay, how did that not-bird-poop reach the front of his sneakers from behind Sam's shoulder?
AhHajahahahHHah I literally died. Just kidding I'm alive cause I wanted to read it again.
Non-euclidian shit.
Obviously he threw it up
I remember playing the first level of Serious Sam 3 as a kid without having any knowledge of the previous games. Seeing how cartoony and ludicrous Serious Sam 2 is was so surreal.
Had an opposite experience, serious sam 3 felt too realistic to me since i grew up with serious sam 2
i accidentally sent you a picture of my clock Why did people hate Serious Sam 2?
@@rarabunfunny3611 I loved the cartoon graphics style of Serious Sam 2 and it wasn't that much more cartoony than the two games before it. I hated Serious Sam 3 and it wasn't the realistic graphics that was the problem.
@@dennisanderson8663 Now I'm not the biggest Serious Sam fan, but 3 was the only one I thought worth beating. I played it first, went back to 1, and I just felt so sluggish. Ironic, given 3's reloading and tombs, but there was just something about the first game that felt really slow. And I didn't touch 2. I thought I could handle goofiness as long as it was made with passion, but it's too dumb for me to stomach.
@@wolfgod6443 As far as I know, Croteam made SS 3 out of a modern shooter project that failed to garner itself a publisher. They sunk a good amount of money into making all that urban terrain and guns with reload, so they decided to make a Serious Sam out of it in a hurry to try and recoup some of the costs. That's why the game doesn't have actual bosses besides the final one and the spaceship(every single boss you fight besides that is just an enemy type, except you're hamstrung by not having its direct counter yet, and it may or may not have more health).
Im kind of really into how blindingly bright and bat shit insane serious sam 2 is
15:54
In SS3, Sam only kicks the enemies if he's holding the shotgun, I guess, so you can kill them in mid-air and earn an achievement for doing so.
he does it too if he's holding a gun
"It's dull and messy and weird looking!"
Hate to say this but Croteam NAILED the imagery of s shithole middle eastern city. I was in the army back in 2003 and we saw what a shitbox these towns are. Flies all over the place, baking hot sun, cold nights. But one of the things I hated most was those odd looking dumpsters. Those things haven't been emptied for decades! One of our guys found a damned phone book from the 1920's!
Just because it's accurate to reality doesn't make it enjoyable.
I get where you’re coming from, but I think Civvie’s point was that it’s a downgrade to go back to the desert, when Second Encounter and 2 had colorful and varied locations
Hey Civvie! I dunno if you'll see this, but it's kinda funny. Of all games, Serious Sam 2 got an update last year that let you modify the game. Like more enemies at once, dual wield all the weapons, and other stuff. Like, fifteen years after the game came out. Just in case you didn't know!
Even if you put a gun to my head, I'll still love SS2.
Agree. SS2 is bae.
Civvie, four words for you.
The South Park FPS.
Ney...Neyyyy :D
Legendary game
This isn't even funny...
Obsidianation Bitch I will get the diamond pickaxe
yeah i love chucking snowballs at turkeys
Fun fact: Clawdovik is an homage to a character in the italian comic "Alan Ford" which is Number One's pet parrot (Clodoveo, in the original comic). Number One is the leader of the group called TNT, which is composed by a team of mismatched mercenary misfits with dubious skills who fights for "justice".
Apparently the comic is still popular in the balcanic regions.
Aaaaand you also forget about "I hate running backwards"... featuring Serious Sam from "Serious Sam Series"
But it’s not technically a Serious Sam game. I mean, it’s got characters from Enter the Gungeon, Nuclear Throne, Hotline Miami, Broforce, and *SHADOW* *WARRIOR.*
If were counting this, dont forget "oh sir" the insult simulator
@@Bababooey759 don't tell me Serious Sam was in Oh Sir
@@Mate_Antal_Zoltan he was an unlock in Oh Sir, as well as the Postal Dude and Lo Wang.
@@lordhood117 its all sam enemies though
What abuot a "Clive Barkers Jericho" video Civvie?
YESSS
Why not Undying?
@@LudicusMaximus That would be an interesting video. Undying isn't as well known as Jericho, and it doesn't have the same notoriety. It's a little finicky though, none of the modern Unreal Engine renders work right so I needed nGlide to play it but it's pretty neat imo
I have such mixed feelings about Jericho. The setting, Barker's freaky interdimensional BDSM style, the weapons and enemies are all great, but boy did I wish you could just play as one superpowered dude (either the priest or the sniper lady, my two favorites character design wise) who has access to all the spells and weapons instead having all that split into a team that you have to babysit. I also wish there were generally more enemies that are less bullet spongy.
@@LudicusMaximus Id rather an Undying video
A lot of times the Serious Sam games are half game and half tech demo. The excessive amount of particle effects in 3 is a good example of that, for the time those looked impressive and ran absolutely fantastic. The Serious Engine is remarkably well optimized, and the game spamming massive amounts of stuff like enemies and particles in large areas is basically Croteam's way of showing that off.
Nettie is very lovable in serious sam2, that just can't be denied
Tank top Cortana is bae
@@claudiolluberes111 I miss her.
She sounds so excited to have a voice.
I deny that
That's where you're wrong my friend. I thought she was annoying as fuck in SS2 and I'm glad she doesn't speak anymore in 3. SS2 Nettie was nothing but an annoying bootleg of Cortana.
Here's a demonstration of a average Serious Sam playthrough:
F6
F9
F9
F9
F9
F6
This guy AAAAAAAAHHHHHHHsss himself
@@niespeludo No I don't! I *DO* kill kleers with my face though.
I don't know why it's not working.
Casuals. Try playing butt-kicking custom campaign multiplayer in Serious Sam Fusion on Serious level with your friend using only a couple of dozens of lives. You spent 'em all because killing 10-20 Khunms simultaneously is too hard for you? Congrats, try again the whole level.
Oh, never mind, just try a level called Bullets and Blood 2 in Fusion without infinite respawns to bring your Serious Sam experience on a whole new level.
@@Fourger14 I know, right? Strap on some BFG-9000, nukes and a Heavy's Sasha and add a whole living carpet of monsters to shoot at so you can have a true Serious Sam experience.
As for the levels:
BFE: Enhanced (you can try BFE: Premium too, but it is mostly an unbalanced clusterfuck) - classic SS3 campaign (JotN required) with additional enemies and 1.5-2 times more enemies overall, some map overhauls and a lot more spawn points for enemies. It gets blissfully kleertastic sometimes - just like in good old days of TFE. Best level to chill around, dreamily drifting in a pull of gnaar blood while kamikazes gently sing arias in your name.
Bullets and Blood 2 - singular level of non-singular arenas filled with even more non-singular enemies that will take very much non-singular hour to beat. Enemies from TFE HD, TSE HD and SS2 mixed alltogether with some additional variants of them. ~9000 enemies (absolute record in SS, heck, probably in any shooter), several dozens arenas, dozen of boss-fights and some 4 hours of non-stop massacre. Intended to be played by a team of 5+ players with infinite respawns using default SS3 weapons (with its reload system) so generously scattered across the level, but we beat it with my friend using custom (and sometimes overpowered as Hell) weapons and some 200 lives. Most recommended, the Emperor of Levelkind itself.
TFE and TSE Premium - more enemies, more interesting enemy variations (including unique bosses, like swiss knife mega-biomech with miniguns, lasers, rockets and a fucking cannon), a bit more guns and a lot more levels, which are mostly good - something quite rare in such campaigns. It may be not as epic as its counterparts up above, but it definitely stands tall amongst Serious Sam levels. Good and often charming campaign that will fill your heart with joy and occasional stray laser shot.
And there are more, often smaller and more gimmicky, but nevertheless great levels. Try them, people, that's where you get true Serious Sam experience that even original games in their greatness could not reach.
Praise be the Croteam. Praise be the Serious Sam Community.
@@PaganPilot Yep, both are moar dakka versions of their respective colleagues.
And with that title alone, you brought back my ptsd and auditory hallucinations of the kamikaze screams from when I was five and watched as my brother progressed in the game
Pretty much 90% of the humor in SS2 is something only ppl living or from croatia will understand
Not really, most of the jokes or attempt at jokes are things we've seen a million times on tv, cartoons, movies, other games in america. They just tell them badly most of the time or just boring jokes.
This becomes literally true when you start noticing that some of the enemies speak exclusively in Croatian.
But they aren't saying anything important.
understand maybe, but not necessarily laugh at
Can confirm.
English or Serbocroatian it's still unfunny. Jebiga.
I got all of these games from the Serious Sam humble bundle a few years back. Best $1 I ever spent,
Croteam basically throw their games away with the insanely cheap sales and the amount of them. I swear there’s a Serious Sam sale twice a year, and that’s besides all of the other Steam store wide sales.
Interestingly enough, the Serious Engine was created on a budget amounting to $9 Canadian dollars.
Been looking back through takes like this on the Serious Sam series. Its infinitely entertaining to hear perspectives change around Serious Sam 2. I don't think I've ever seen a game where people can so easily name a list of the hard work, and laziness put into it, and both be so fitting and right. Meanwhile I think everyone has been able to agree Serious Sam 3 is some level of comparative mediocrity. Not bad... probably, but I haven't seen anyone as happy with it like the few that love SS2.
Also just love the way this review was done. It feels somehow fitting that the series is such a crazy mess of different colliding titles, styles, and strange little shifts, while ultimately being different. Its always been roughly kind of its own bizarre thing, being old school where others aren't, but not exactly because never was a game like Doom, Duke, Quake, or others just all about that corridor-to-mass wave format. Throw in the score, floaty power ups, and strange transition to gritty war game tone, and it somehow feels like an amalgamation of what non-FPS fans think FPS games are supposed to be like. Its truly a weird series, and one I both love, but yet barely play at a decent rate or finish in actual practice. Once a year, I put in a few hours through some of it, and then it slips from memory for a bit, until the cycle calls on it again.
Finally someone who doesn't bash Serious Sam 2 all the time.
I think I'll pick em' up with an open mind. I'm really new to classic FPS. I've only played some of the original Serious Sam. And while it was good, I preferred playing Doom.
@Rare metalmorph
True i would rather bash Serious Sam 3 since it was dated and kinda falls like Duke Nukem Forever .
My problem with SS2 has always been visual style above all else. It has its fair share of gameplay annoyances too, mind you, (the game is also WAY TOO FUCKING LONG) but they'd be a lot more tolerable if the game's visuals didn't look so ridiculously cartoonish. Even that is made worse by terrible character designs and abysmal animations in the cutscenes.
I don't mind the comedy *too much*, I think some of it doesn't work (almost every instance of blatant fourth-wall breaking, especially), but I also think other aspects like Sam holding up the Gnaar to get past the gate are actually pretty amusing. None of it makes me laugh, but rarely do games manage to make me laugh intentionally anyway. I'm fine with just being amused.
Weapon design is mostly okay, but I dunno what they hell they were thinking with the auto shotgun. It looks hideous. I'll give them credit for the design of the Kleer, which I think is a flat improvement over the original (and I think their appearance in BFE is even better, personally, making them the only enemy design that I think improves with each numbered title).
It's a shame these designs are so odd. I've heard someone at Croteam mention that the art style was pushed on them by 2K, but I have to wonder about that considering just how immensely creative the designs of everything are. Nonetheless, I think it all distracts from the improved gameplay far, far, *far* too much, and the exaggeration in environmental design means that you can get tired of a certain area well before you're done with it. Unfortunately, the game also moves you onto more unlikable areas after enjoying a certain area (for instance, I like the industrial areas of Magnor before the game throws you onto colourful treetops and in meadows where the grass is taller than you are). It's like for every good thing the game does, it fucks something up, and that's a damn shame because in terms of pure gameplay, it could probably be considered the best in the series, certainly better than SS3 which I found to be boring (and even less funny).
@@innoclarke7435 keep in mind that SS2 came out in 2005, so cutscenes at the time were a bit low-resolution. Honestly you make some good points, but imo it's definitely the best in the series due to its variety and replayability. I don't mind the length since I have a lot of fun with it, I'd rather be in a bunch of different areas fighting a motley crew of over-the-top enemies than to just roam an empty desert fighting the same enemies over and over again. To hardcore fans, I understand why it's considered the worst in the series since it's so different from its previous titles, but it definitely brings a lot of good stuff to it.
@@FrahdChikun Frahd Chikun The low-resolution I don't mind for precisely the reason you mentioned. But even when I first played it all those years ago as a child, I thought the cutscenes looked poorly done. And they do, because Croteam have never been great at animation, especially animating humanoids. If anything, SS2's animations for all the friendly creatures are the worst in the series for some peculiar reason.
SS3 also shares this problem with terrible animations with humans. You'd think Croteam would find some way to improve this at some point, but alas.
Hey Civvie, Painkiller when?
Considering how he doesn't like Serious Sam all that much, and Painkiller is like Serious Sam, only worse...
*Only better
@@Ambiphonic *much worse
@@AllardRT*Much better
@@PedroPaes2862 *noticeably worse
Real shame that Croteam threw their own franchise under the bus just to not waste assets for SS3
*Since it's still a pump-handle shotgun, you could open the breach of the shotgun and place a loose shell in the chamber to 'top off' a magazine or if that shell has a particular purpose (say, for breaching or less-than-lethal purposes) you can fire that shell and then use the regular shells in the magazine to follow it up. The 'shell-holder' on the side of the gun still serves a practical purpose. It's very important that you realize you were wrong in an off-handed comment you made in a video months ago.*
Why’d you bold the comment tho
@@cojack9609 to make it noticeable
Sam doesn't even use the damn shells. They're just there for looks.
@@swiggityswooty1611 Oh, they're always there for looks. Even in real life - let's be honest, it's just because it looks cool. It's like having your pet gun play dress-up with a mini bandoleer.
Huh? How does that at all make what civvie said wrong? Yes that is what it's SUPPOSED to be for, in real life, but Sam doesn't use it that way so it's totally pointless to be there. It's just eye candy to make it look cool.
Daaaamn, Civvie, 40+ mins video?! Feels like Christmass
Considering we waited an extra week for it ;)
It really does. This is nice.
Although it was probably more like a year with all them time jumps. :D
Ho Ho Ho, now I have a machine gun.
After playing The Talos Principle and beating it.
THEN doing that all over again with the Serious DLC, which adds the Voice of Serious Sam to the game. The end line you get, is respect from the Voice actor.
"I choke you a little while you sleep." IDK why but I laughed until I cried at that part!
I love all 3 with some problems that i have with each: 1/2nd-can get repetitive 2- too much goofin 3- deserts
i'll pick a problem with 27:35 : you're supposed to stay on the bridge and cross it ducking, your punishment for falling would be to deal with those scorpions
also, the glove is actually quite useful: you can grab monkeys and it will also stop a lot of enemies, especially kleers from charging; situational, but useful
i think sam 3 is a very worthy ss game and just as challenging on serious difficulty as the rest, it's just the environments and gimmicks kinda suck
Serious Sam uses the Atari mindset on difficulty. They just ramp up the number of enemies and projectiles until a human being is physically incapable of surviving.
not if you are good at the game
That enemy spawn sound... Stop abusing it. Every time I hear it, I sit up, tense up and get ready for action. Quite difficult to relax when that happens.
AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
anxiety is when you hear lots kamikazes but can't see them
when PTSD
I remember in a UA-cam documentary of dnd influence on game, the guy expaliend why sewers are popular:they fit in the dnd game loop of explore, interact and combat.
Also leveldesignwise you can build any shape of rooms with them. Atleast that's what leveldesigners do, building sewers 50 times as big as the city the belong to.
Sewers are just "another hallway encounter" most of the time anyway.
I'd say the forerunner structures of halo 1 and 2 suffer the same issue normal "Sewer levels" do, bland samey environments copy pasted over and over.
"It's verboten if somebody can crank to it" is likely the most genious sentence to ever exist!
Any chance for a Return to Castle Wolfenstein video?
all of your videos have rewatchability I've never seen a youtuber that has perfected this aspect, I seriously watch your stuff over and over.
Fun fact: the classic versions of 1st and 2nd encounter, when played with ATi cards of the right vintage, support ATi TruForm, which is basically DX8 tesselation, a feature that wouldn't return until DX11 a decade later.
Morrowind also supports it.
TruForm failed because it wasn't something that you got automatically; you had to redo all your assets as a 2nd version specifically with all the needed tessellation / smoothing tags.
Naturally, almost no developer cared about it.
I always love this intro... The "Twelve Monkeys" theme combined with the "AAAAARRRRRRRRRRRH!" always kills me.
Your Mental for making the reviews of all the Sam games combined in one video.
it didnt worked for me , it was all over the place i got disoriented
BLUE FIRE just like the series Sam games
Pun.
I can't help but feel like Civvie didn't like BFE.
To be fair i dont think most sam fans liked BFE
Fallenslayer1 false. Majority of fans enjoy bfe even more than serious sam 2.
I enjoyed BFE and I cant stand even looking at SS2.
Like ... did he even try? I playing now the fusion version, but it looks sh1t compared to the original. However, if he played on normal, he would have hard dime in the original, as that had more enemies. Also, when he complains about the scorpion room. That is not how to clear that room... "Glory kill"? If you use it wisely, it saves you ammo. With the Sledgehammer, and the bracelet (how it is called? I never cared).
About SS1: 5 Major Biomech in the first level? Don't even bother to shoot rockets. The pistols are enough, just keep them far away.
The only thing I can agree is that in SS1 the enemy amount is insane.
All Serious Sam games are kinda garbage
oh 28:19 its me lol
Boop
Sorry be a bother but what serious sam game is the best in ur opinion id like to buy one while there on sale
@@nooneever3682 serious Sam 2, by far
I'm assuming you bought a legitimate copy
@@cjthecomposer02 he probably did after the video
I'm pretty wasted but I feel like the stunt with the editing really paid off. Great work.
For real though, Serious Sam 2 looks and feels like a proto-Borderlands 2 in terms of just how big it is, how many enemies there are, and how comical it is.
The difference is, of course, that SS2 actually succeeds at being funny from time to time.
@@lemonov3031 BL 2 had its moments. But yeah not it's strongest suits.
@@lemonov3031 I'd say the real difference is SS2 has some pretty good shooting.
This is such an underrated gem of a channel...watching these vids bring me that same beautifully horrendous and nostalgic grief that I felt while playing these games...
And yes, Stephen whyte is god-
17:10 - Those assets came from the original Doom 2016, that was scrapped and handed over, you can still find footage of it on youtube.
The original Doom 4*
Not the original Doom 2016.
Doom 2016 is the original Doom 2016. Because... y'know... it came out in 2016.
Serious Sam 2 feels like everytime the developers ran out of ideas they would turn on a TV on a random channel and the first thing they saw they would find a way to shove it into the same
Dude every time Sam jumps it sounds like his head is in a bucket
Little known fact all of Sams dialogue was recorded in a public bathroom
He kinda sounds like he's about to puke
Boi what?
Gggmanlives uploads a Serious Sam mod for Duke 3D and now this on the same day? What sorcery is going on here?!
To quote that guy from Serious Sam - AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHH!
fuckin same
ggmanlives gets triggered at porn games lmao
@@DoomguyIsGrinningAtYou.
"AAAAAAAAA yourself!"
@@Chozo_Ghost Cue hundreds feet stomping accompanied by the sound of screaming ''AAAAHHH!"
I lost at 38:17 "This is nine years after Duke Nukem 3D, six years befo..."
Yes, I've been ready for this since... I found you like three weeks ago.
Same here
Now your comment is three weeks ago. The cycle continues.
Same
@@quagmireforsale and now your comment is 3 weeks ago. Will the madness ever end?
@@danielbosshard7768the ride never ends.
This is my favourite video on UA-cam. I've seen it easily 20 times. Civvie nailed a piece of my childhood I'd almost forgotten.
you clearly made some kind of free associative leap to get from cranking it to super shotgun and I am here for it
A lot of people agreed that Serious Sam II had a bad tone compared to the rest of the games, so they ended up disregarding the great concepts in II as a way to make up for the tone many fans were disappointed in.
Serious Sam 2 wasn't bad it was meant to be cartoonish with over the top references from older games/movies/shows .
The fans back then weren't so picky as those from today is a fact .
Guess a game like Serious Sam 2 made today wouldn't be good since many people has lost their humor and are way too "serious" sadly .
@@defiraphi Humor is one thing but stuffing your game to the absolute brim with pointless gags is another. How many times can you waste the time of the player with a "waiting" gag? That's one that should be used exactly once, if at all.
@@crazyeyes8962 you can skip the cutscenes, y'know...
2 was great i dont get why people shit on it when its got so much more to offer than the others.
Serious Sam 2 wasnt the worst game I've spent 99 cents on but it did go on for way too long
"Pro" Bulletstorm when Civvie?
With the awful Duke "DLC" of course.
Using the IP so good
Arturo Montenegro I love a good joke, I mean for f¥cks sake I own the duke nukem franchise
1. Duke Nukem in Bulletstorm was awesome
2. I like to think Sam and Duke are best friends
Infinity Hand it’s less of the gameplay and more of the use of theIP
@@jagtech490 I get that. While i was ecstatic to play as Duke Nukem, it really wasn't anything near what we wanted for him
So there's a really weird glitch/easter egg/whatever in Serious Sam 2 that I don't think anyone has ever found or covered. Not sure if the Xbox version had this but its still in the PC version. 1st level, take Dino to the secret teleporter area hidden behind some bushes in the mountain on the left side of the arena you get Dino. Ride Dino in and when you teleport, a much bigger, stronger Dino will spawn with much more health and can instagib anything it runs into. Like 17 years ago I found this but never said anything. As far as I'm aware, I'm the first and, so far, only person
There has never been a game that made me say "Oh, come the FUCK on." as much as the first serious sam games. You carefully clear out an area, such that when you advance you'll have a safe spot behind you so you can... nope, nevermind - 70 enemies just spawned behind you.
Sounds like you kept falling for the last enemy trick...
Never assume it's the last enemy.
Like, ever
I think Serious Sam would be way more fun with a faster run speed, you move so fucking slow in these huge maps
Serious Sam with the movement from dusk would actually be a fun game
As much as I love this series, you make a lot of good points. Keep up the good work, Civvie.
27:35 that reminded me of that part in the original doom that they throw you into a pit full of enemies and you're supposed to die to advance in the story
35:44
Not even hating or anything, but that's Nikokado. Hes wearing a mask, but its him.
the sheer ambition of this episode demands respect
fuggin LOVE this channel
seriously good work man
Hoping you get to do Time Splitters some day.
Time splitters was the shit
The "its just a jump to the left" in the video description earned a like from me civvie well played sir
you are using the Serious Sam 3 leash wrong, you only need to hold the mousebutton until the red part starts glowing, then you let go and kill the enemy way faster, it also has a weird buzzing sound to indicate it's ready