Even when u copy and paste the code correctly in the verse a bunch of errors pop up, I think u need to update it or make a video doing it yourself (copying and pasting it)
Very nice video could you maybe make a tutorial on persistence. So like saving player stats and loading them when they join back later would be awesome! Keep up the good work man!
This is an amazing video, to anyone saying the code has errors, they have simply copied and pasted the code expecting the assets to just BE there, you have to watch properly, learn something out of it and THEN apply your knowledge. People with errors have NOT watched properly, as even I have decent verse knowledge, but I had NO errors. Just watch properly and listen to what he says.
Update: Figured it out! Already had a folder called Images in my Content folder. Renamed that and now it works! Thank you so much for this! Just getting into learning Verse and this is the best tutorial I've watched yet. However, I am having an issue that I can't seem to figure out. In the rank_manager device, when using the Images : "Images : []texture = array:" I keep getting: The data (/localhost/projectname/rank_settings:)Images in package projectname is ambiguous with this definition: module (/localhost/projectname:)Images in package projectname/Assets I've tried just using MyTextures instead of MyTextures.Ranks like you mentioned in the video (I followed your same folder structure), but still can't seem to get rid of the ambiguous error. Again, I'm a rookie so I could be just missing something 😅
Big THANK YOU for going through this. For anyone saying it doesn't work & they're getting errors, they didn't follow the tutorial correctly (I copy/pasted but still went through the entire video). One question for you Pi, is there a way to remove the text popping up on the screen every time someone gets an elim or is eliminated? I'd rather have that not show but don't want to mess up any code. Thanks for your help!
@@piequalsthree3 stats that pop up on the left hand (middle) of the screen. It’s in your video, I can try to go back and find it. It shows up for about 1 seconds and disappears.
Could make a video about how you would make the code in real time. I’m trying to learn but don’t really know how to think through coding. Also if you have any tips on learning or how you learned that would be awesome. All your videos are super helpful❤
Big thanks, everything is working but I had one issue and I fixed it but I had to delete the whole custom progress bar and ofc loadout vote selection too
Bro plz update the codes or help me because when ever i import an othe image even in a diifrent folder and with diffrent dimensions and name it breaks anything related to the images names like the using { MyTextures.Ranks} rank_settings := class: @editable Ranks : []rank = array{} Images : []texture = array: Unranked Bronze Silver Gold Champion And dosent work unless there are no other imported images other then the rank images
Top❤❤ just a question can u add the back bling with there current rank like if bronze /bronze back bling would be perfect appreciated every sec of ur work❤
Not the dude who made the vid, but I can kinda explain? You cannot update the official backbling, but you may be able to make a custom back bling using a Niagra effect, and make said effect change depending on rank.
Thanks man nice video. Can you do next a UI Damage counter for objects which is connected with a prop manipulator. I just wanna count how much damage i make or how much i need to destroy an object with it. Show on ui or just show cutom on the object. would be really nice
Brilliant tutorial! Thanks for sharing! I do have one question though. Is it possible to hook this up with the Analytics device and probably get stats of the players on our Analytics portal on the Fortnite Create website? I'd like to see if I can do some sort of top 10 leaderboard and stuff.
Amazing video, but can anyone tell me why when I play the background of the image is white even though it is transparent in the ui creator, same with the progress bar. It covers up the progress bar with white and the text is missing. All the code is correct and there are no errors. I do not have an alt account, but none the less I can’t even tell if visually it ranks up because the text and progress bar are white and the image has a white background and seems to be offset all the way to the left leaving a gap when it’s lined up in the UI creator. Thx anyway lol ❤
I haven't watched the video but before I do I need to know if these ranks that people get will be saved if they join the map later. Will that be the case?
Thank you for this tutorial, it's been really helpful! Quick question, how would I change the text_block to have a dynamic color just like the bgColor?
Great video! I have 2 questions! Have you changed the code to make it work with bots too? How come using this method etc. in multiple maps, in some it comes out out of phase? Thanks for all! Beautiful video!
With bots, I just listen for a spawned event and get their agent then cast to fort character and do the await elimination on them, but I didn't really understand the second question 😅
I'm not sure if you take video idea "requests" but I'd really like to know how to have certain keyboard actions do certain things, have the arrow keys or F key register as an input on a pop up UI, performing a specific task.
Hey, I just tested this and realized that every time I get an elimination, I go up a full rank, and every time I get eliminated, I go down a full rank. Is there a fix to this?
I loved the video, but I have a question. English is not my native language, so there was a part of the video that I didn't understand well. Isn't this ranking system saved between sessions? Does he not have persistence? Can someone please answer this question for me, because even repeating this part of the video my English is not good enough for me to understand this part hahaha
Idk what I am doing wrong, started this 7 days ago and its still not finished by far ... like for 32:23 I cant move the folder inside the stack box and idk why ..
Man I always knew why I cant make a rank system... even with a tutorial I cant do it ... everything I do looks differnt, for the progress bar: I did everything like he did, but my text is way bigger a,d my bar is way smaller Also I cant move the overlay folder into stack box like he can ..
Can anyone please help me? I am even to dumb to follow a tutorial ... I literalyl do the same things but always get error messages in player stats manager and rank manager
Thanks so much for this, I'm going to try to implement it in some of my maps. Question, is there a way to make this work with a tracker instead of eliminations, that way it's way more flexible for the things that can give rank. I'd like players to rank up based on time elapsed and there isn't any shooting in my game.
@@Krayex yes it’s possible. I wrote a few lines of code that add an elimination whenever a trigger is triggered so you can have anything add to the progress bar. I’ll make a short video with the code eventually.
Hey BUddey could you please guide me or make a video on how to properly setup the multiplayer Like I had code that assign a wildlife to a player it's working perfectly fine but what whoutld if we want to do it in multiplayer can't find the correct way could you please make a video on it really appreciated bro
Its a great ranking script, but I'm wondering if it would be much work to modify the ranking progress to increase or decrease based on "get values from trackers or scoremanager insted "Then, the script could be more useful for other purposes, such as ranking up and down by collecting items for example? Because rank up and down based on elimination and eliminated isnt ultimate ask bushcampdad
@piequalsthree3, how can I resolve this issue?? Your help is appreciated! Whenever I updated and went to publish, I received this error on the new version. "You can’t publish this version because your Verse persistable data is not backward compatible with your current active version. Please publish a new version from UEFN that is compatible with your current active version."
Will this code be provided at some point? I think there are errors in the video. Currently rank_manager is giving me an issue with the Init Function. Any idea? (Error: vErr:S88: Expected expression, got space in indented block(3100))
When i get to the asset digest part and copy and paste it its different than yours and it has a (VerseCoding:) and (MyTextures:) in front of the my textures and ranks so when i do it the same way as you i get an error saying qualifier of partial module definition differs from qualifier of related other partial definition but when i copy paste what mine says i get a bunch of errors in the output log??
Delete the (VerseCoding:) and the (MyTextures:) thing before the module names. They added that in the most recent patch, so that's why it didn't show up on mine, but you don't need that. Just do MyTextures := module: Ranks := module:
@piequalsthree3 but when I do that I get a red squiggly and it says qualifier of partial module definition differs from qualifier of related other partial definition?
Hey, could you make a tutorial for a clutchfight map? Quick description: the map contains of different rooms. In every room there are 3 teleporters. The players get put into 2 teams, a duo and a solo. If the duo wins, the eliminating player will be the new solo player. If the solo player wins, his score will increase. I really hope someone can give me the code 😀
Hey Im getting an error with RankTextureBlock : texture_block = texture_block{DefaultImage := Unranked} in US manager. I have all my texture loaded and every thing in the correct folders and pathes linked up but it keeps giving me error on the Unranked
Try this Close your project in UEFN. Locate the .uplugin file in the project directory. Open the .uplugin file in a text editor. Find the property EnableVerseAssetReflection and set it to true. If no such property is present, add the following line under VersePath: "EnableVerseAssetReflection" : true, Save the .uplugin file. Re-open your project in UEFN. Thank me later
in the rank_manager When I'm trying to type "?" after MaybeEliminatingCharacter it gives me an error but when I dont there's no error. Can someone help? Nvm
I found a bug on the code at each new game launched players lose "1" points (if the number of points lost per death is 1), I will try to fix the problem on my side if people find before me hesitate not to give feedback under my comment good day to all
34:28 If I edit what is within this folder it doesn't let me save it because its a view only folder how were you able to ?? fixed nvm now my @editable ranks: []rank=array{} images : []texture = array: (my ranks listed)
hey man within the rank_manager file I have one error occurring, under the # Player who eliminated someone when it says, then: UpdateEliminatingPlayerStats(Player) the "then" is having this issue. vErr:S88: Expected expression, got "then" in indented block(3100) any way to fix as everything else is working?
I uploaded the code in the description if you need it!!! (Or if you're selling scripts on discord lmao)
Just as i finished writing it bruh!!!!
I think theres a bug in this code. Everytime a round ends in my UEFN test, the game glitches and disconnects me from my UEFN session.
You're a champ!
Even when u copy and paste the code correctly in the verse a bunch of errors pop up, I think u need to update it or make a video doing it yourself (copying and pasting it)
@@FXIIsaiah Yep, and unfixed still
After thrawling every ranking tutorial, this is easily the best one made and using proper Verse Persistence at that! Fantastic job, thank you so much!
Hello can you help me with the code I'm having errors
@@Kobady1 just look at the video carefully lmao
@rinow1 bruh I'm having erros even though I'm copying and pasting
idk why it's premiere lol, but it still has to process HD image quality 😂
Very nice video could you maybe make a tutorial on persistence. So like saving player stats and loading them when they join back later would be awesome! Keep up the good work man!
Great Tutorial, Gave you credit in my Opening Scene, Love your videos thx for all your time and effort u put in to them.
This is an amazing video, to anyone saying the code has errors, they have simply copied and pasted the code expecting the assets to just BE there, you have to watch properly, learn something out of it and THEN apply your knowledge. People with errors have NOT watched properly, as even I have decent verse knowledge, but I had NO errors. Just watch properly and listen to what he says.
finally an actually free code
I just subscribed. Dude is REALLY good!!😇
Update: Figured it out! Already had a folder called Images in my Content folder. Renamed that and now it works!
Thank you so much for this! Just getting into learning Verse and this is the best tutorial I've watched yet. However, I am having an issue that I can't seem to figure out. In the rank_manager device, when using the Images : "Images : []texture = array:" I keep getting:
The data (/localhost/projectname/rank_settings:)Images in package projectname is ambiguous with this definition:
module (/localhost/projectname:)Images in package projectname/Assets
I've tried just using MyTextures instead of MyTextures.Ranks like you mentioned in the video (I followed your same folder structure), but still can't seem to get rid of the ambiguous error. Again, I'm a rookie so I could be just missing something 😅
can you maybe help me? do you maybe have discord? I am also a rookie but know even less then you haha
@@Krayex did you find a solution?
Amazing video (as always😉)
Nice tutorial! Love your content, keep it up😊
I'm getting a lot of unidentified errors. How do I fix these?
This is awesome! Someday I will understand it. 🤣🤣🤣
Thank you, very good tutorial
Big THANK YOU for going through this. For anyone saying it doesn't work & they're getting errors, they didn't follow the tutorial correctly (I copy/pasted but still went through the entire video). One question for you Pi, is there a way to remove the text popping up on the screen every time someone gets an elim or is eliminated? I'd rather have that not show but don't want to mess up any code. Thanks for your help!
Hmm what text?
@@piequalsthree3 stats that pop up on the left hand (middle) of the screen. It’s in your video, I can try to go back and find it. It shows up for about 1 seconds and disappears.
@@piequalsthree31:03:38 timestamp for example.
Oh the native elimination feedback? I think with a hud device you can disable it, but it's a built in Fortnite thing, not a Verse addition haha
@@piequalsthree3 gotcha, thanks!
Your tutorials are amazing! Can you please do a tutorial on the NPC device and making custom enemies?
Could make a video about how you would make the code in real time. I’m trying to learn but don’t really know how to think through coding. Also if you have any tips on learning or how you learned that would be awesome. All your videos are super helpful❤
broo, can you please do a chained togather tutorial in verse, plsssss ur vids are so good!!!
I really dont get this shit. I copy and paste it as followed and it has errors and wont build. Lol
Big thanks, everything is working but I had one issue and I fixed it but I had to delete the whole custom progress bar and ofc loadout vote selection too
great work! Is there a posibilty to track score?
only issue i am coming across is the asset digest code disappearing after saving the code. is there a fix so it does not disappear?
Legend
ty very much
Can you show How to make like a ”you ranked up” message
Great tutorial! How did you make the test bots at the end?
you are THE GOAT!
Bro plz update the codes or help me because when ever i import an othe image even in a diifrent folder and with diffrent dimensions and name it breaks anything related to the images names like the
using { MyTextures.Ranks}
rank_settings := class:
@editable Ranks : []rank = array{}
Images : []texture = array:
Unranked
Bronze
Silver
Gold
Champion
And dosent work unless there are no other imported images other then the rank images
Top❤❤ just a question can u add the back bling with there current rank like if bronze /bronze back bling would be perfect appreciated every sec of ur work❤
Not the dude who made the vid, but I can kinda explain?
You cannot update the official backbling, but you may be able to make a custom back bling using a Niagra effect, and make said effect change depending on rank.
@@TheFurnaceKnight would that be done with verse again? Did you find some tutorial?
is there a way to calculate total time played on a map and show them as stats to players?
my frienddd you should make a video on how to attach devices to players, mutator zones, damage volumes, teleporters, it would be amazing and useful
Thanks man nice video. Can you do next a UI Damage counter for objects which is connected with a prop manipulator. I just wanna count how much damage i make or how much i need to destroy an object with it. Show on ui or just show cutom on the object. would be really nice
Thank you for this tutorial! but holy crap, i got so lost at the Bronze icon tutorial.
how did u fixed the problem ?
Brilliant tutorial! Thanks for sharing!
I do have one question though. Is it possible to hook this up with the Analytics device and probably get stats of the players on our Analytics portal on the Fortnite Create website? I'd like to see if I can do some sort of top 10 leaderboard and stuff.
Can i download the rank pngs somewhere, i cant seem to find good rank pngs.
Why the ranks desapear when a new round begening?
I'm having same problem
Amazing video, but can anyone tell me why when I play the background of the image is white even though it is transparent in the ui creator, same with the progress bar. It covers up the progress bar with white and the text is missing. All the code is correct and there are no errors. I do not have an alt account, but none the less I can’t even tell if visually it ranks up because the text and progress bar are white and the image has a white background and seems to be offset all the way to the left leaving a gap when it’s lined up in the UI creator. Thx anyway lol ❤
I haven't watched the video but before I do I need to know if these ranks that people get will be saved if they join the map later. Will that be the case?
Great tutorial! Do you know (or come across) a way for players to only fight players in their own rank?
Thank you for this tutorial, it's been really helpful! Quick question, how would I change the text_block to have a dynamic color just like the bgColor?
Great video! I have 2 questions! Have you changed the code to make it work with bots too? How come using this method etc. in multiple maps, in some it comes out out of phase? Thanks for all! Beautiful video!
With bots, I just listen for a spawned event and get their agent then cast to fort character and do the await elimination on them, but I didn't really understand the second question 😅
@@piequalsthree3 sorry for my english. I copy and paste in 3 different island. And the result of the positioning is different
I'm not sure if you take video idea "requests" but I'd really like to know how to have certain keyboard actions do certain things, have the arrow keys or F key register as an input on a pop up UI, performing a specific task.
Keyboard input isn't exposed to Verse (yet??) so there isn't a way to do that unfortuantely. Would be cool tho
@@piequalsthree3 ok thanks!!
Hey, I just tested this and realized that every time I get an elimination, I go up a full rank, and every time I get eliminated, I go down a full rank. Is there a fix to this?
Love your vid. Just a question - how would you edit the code to grant item/custom backbling base of the rank player is in?
I'm having a script error 3506 : unknown identifier player_stats, player_stats_manager why?
did u figure out the solution :) ?
@mihajlovasic3848 the rank system didn't work out for me it's all functional but the rank don't increase on kill
@@Kobady1 i managed to get all to work luckly took me entire 2 days tho coz therse nowhere code to copy xd
I loved the video, but I have a question. English is not my native language, so there was a part of the video that I didn't understand well. Isn't this ranking system saved between sessions? Does he not have persistence? Can someone please answer this question for me, because even repeating this part of the video my English is not good enough for me to understand this part hahaha
Idk what I am doing wrong, started this 7 days ago and its still not finished by far ... like for 32:23 I cant move the folder inside the stack box and idk why ..
How would you make ai enemy eliminations count towards your points to rank up?
Listen for the spawned event and spawn the awaiteliminqtion for their fort character
@@piequalsthree3 Hey where can we get the code it isnt in the descritpion u got discord or something?
@@hdsnsjsbksjsjsjsjsjsjs9283 Maybe watch the vidéo
HI, Any Idea why only the party leader gets the RANK UI TEXTURE (RANK LOGO).
but the other players only get the rank score count. but not LOGO
thank you dude you are the best
I've just tried using this ranking system but my progress bar doesn't change when I kill someone. Do you have any idea why this might be?
Having the same issue
you fixed it?
@@Erock2386 you fixed it?
Can you make a tutorial video about nodes, i.e. how you do it so that it runs from point A to B to E
I really love ur vids is there anyway i could talk with u about my map i have some verse errors and it would mean the world to me just to talk to u
Man I always knew why I cant make a rank system... even with a tutorial I cant do it ... everything I do looks differnt, for the progress bar: I did everything like he did, but my text is way bigger a,d my bar is way smaller
Also I cant move the overlay folder into stack box like he can ..
Can anyone please help me? I am even to dumb to follow a tutorial ... I literalyl do the same things but always get error messages in player stats manager and rank manager
Thanks so much for this, I'm going to try to implement it in some of my maps. Question, is there a way to make this work with a tracker instead of eliminations, that way it's way more flexible for the things that can give rank. I'd like players to rank up based on time elapsed and there isn't any shooting in my game.
I figured it out! Thanks for the great code base.
@@artbytav is it possible?
@@Krayex yes it’s possible. I wrote a few lines of code that add an elimination whenever a trigger is triggered so you can have anything add to the progress bar. I’ll make a short video with the code eventually.
Hey BUddey could you please guide me or make a video on how to properly setup the multiplayer Like I had code that assign a wildlife to a player it's working perfectly fine but what whoutld if we want to do it in multiplayer can't find the correct way could you please make a video on it really appreciated bro
Its a great ranking script, but I'm wondering if it would be much work to modify the ranking progress to increase or decrease based on "get values from trackers or scoremanager insted "Then, the script could be more useful for other purposes, such as ranking up and down by collecting items for example? Because rank up and down based on elimination and eliminated isnt ultimate ask bushcampdad
Hey, I showed the UI using this method you showed here 47:35 . If im trying to call update function from another device, how can I do that?
@piequalsthree3, how can I resolve this issue?? Your help is appreciated!
Whenever I updated and went to publish, I received this error on the new version. "You can’t publish this version because your Verse persistable data is not backward compatible with your current active version. Please publish a new version from UEFN that is compatible with your current active version."
I watched ur custom text for hud display on uefn, is there a way to display it in game rather than on the hud?
Hey, Can you do a tutorial where you animate the player's skin on UEFN?
Hi! Would you know how to make a Hud message device show a RANKED UP! image whenever you rank up?
Will this code be provided at some point? I think there are errors in the video.
Currently rank_manager is giving me an issue with the Init Function. Any idea?
(Error: vErr:S88: Expected expression, got space in indented block(3100))
Same with the UIManager.InitRankUI(Player, PlayerStatsManager.GetPlayerStats(Player), Settings), the part between () got an error..
When i get to the asset digest part and copy and paste it its different than yours and it has a (VerseCoding:) and (MyTextures:) in front of the my textures and ranks so when i do it the same way as you i get an error saying qualifier of partial module definition differs from qualifier of related other partial definition but when i copy paste what mine says i get a bunch of errors in the output log??
Delete the (VerseCoding:) and the (MyTextures:) thing before the module names. They added that in the most recent patch, so that's why it didn't show up on mine, but you don't need that.
Just do
MyTextures := module:
Ranks := module:
@piequalsthree3 but when I do that I get a red squiggly and it says qualifier of partial module definition differs from qualifier of related other partial definition?
@@OutCrashStudios I get that too, but if you build the code it shouldn’t throw any errors. It’s just a weird bug lol
@@piequalsthree3 ok i got no errors but now it just stays at unranked and the progress bar for unranked is fully complete when i start the game?
@@piequalsthree3 actually nevermind it just stays at 0/5
thank you a lot! how can i restart the rank of all the players?
Hey, could you make a tutorial for a clutchfight map? Quick description: the map contains of different rooms. In every room there are 3 teleporters. The players get put into 2 teams, a duo and a solo. If the duo wins, the eliminating player will be the new solo player. If the solo player wins, his score will increase. I really hope someone can give me the code 😀
Hey can you make a Tutorial on how to make custom Scoreboard??
yea im having some issues over here ;(
when i goto reference my files in rank manager.... it doesnt recognize using {mytextures.rank} any hhelp would be awesome
PLS CAN U MAKE A VIDEO FOR HOW TO SORT AN ARRAY I REALLY NEED IT TO MAKE A LEADERBOARD FOR MY PLAYER MAP I BEG YOU
And nice tuto btw love u bro
Don't you need to place data save device to make the rank data save?
no the program save himself
do you have the ability to display the stats on a scoreboard while players are in the lobby?
how i can fix that only one player can rank up and if the other player get a kill to rank his rank only get 1 score and stop
Hey Im getting an error with
RankTextureBlock : texture_block = texture_block{DefaultImage := Unranked}
in US manager. I have all my texture loaded and every thing in the correct folders and pathes linked up but it keeps giving me error on the Unranked
Try this
Close your project in UEFN.
Locate the .uplugin file in the project directory.
Open the .uplugin file in a text editor.
Find the property EnableVerseAssetReflection and set it to true.
If no such property is present, add the following line under VersePath: "EnableVerseAssetReflection" : true,
Save the .uplugin file.
Re-open your project in UEFN.
Thank me later
So does that mean, if we gat killed we lose a point in the progress bar?
For some reason my progress bar isn’t going up when I get a kill and the rank isn’t changing
yo did you find how to fix?, i have the same problem
Hey! If I want to reset all ranks for like the new season how do I do it?
How would you make leaving early be -50? Thx
Would you have the code to make the 50% transparent black rounded box pls?
yo pi im having an issue that every kill i rank up evven if i put every 25 points i rank up
and i put that a kill gives you 3 points. Can u help?
Hi, I have a problem. When I launch the game, the number of kills written on the progress bar does not appear. Can you help me?
What error do you get?
@@piequalsthree3 when I launch the game, the kills are not written down, for example 5/20 etc.
@@piequalsthree3 If you have discord, I can show you.
@@piequalsthree3 You can help me?
do it saves ur stats? or it every game ur rank restarts?
How to create like that random peoples spawn?
make a video about how to make a tycoon map
hey pi, how are u using an alt do u have two pcs or some other way? I was trying to see if there was multi running ?
Two pcs lol
@@piequalsthree3 dang, hopefully in the future they have multi running so we can test easier
@@bannedzerg Yeah only viable option rn is to create an alt ans use Amazon Luna (included with prime) to run a fortnite client on a browser
@@bannedzergI strongly recommend using xbox cloud gaming on any mobile device to test anything with alts (it's completely free)
which vs theme do you use?
in the rank_manager When I'm trying to type "?" after MaybeEliminatingCharacter it gives me an error but when I dont there's no error. Can someone help?
Nvm
did u find the solution?
i am having one error
Soreboard UI🙏
I found a bug on the code at each new game launched players lose "1" points (if the number of points lost per death is 1), I will try to fix the problem on my side if people find before me hesitate not to give feedback under my comment good day to all
where u beeeeen
where to find the rank images?
Beyond Fortnite assets website
is there a way to make it look like the thumbnail
Add a 50% transparent image of a rounded black box
@@piequalsthree3 ok thank you, is there any copy paste codes or nah?
Yo can u help me with the code ?
34:28 If I edit what is within this folder it doesn't let me save it because its a view only folder how were you able to ?? fixed nvm now my @editable ranks: []rank=array{} images : []texture = array: (my ranks listed)
hey man within the rank_manager file I have one error occurring, under the # Player who eliminated someone when it says, then: UpdateEliminatingPlayerStats(Player) the "then" is having this issue. vErr:S88: Expected expression, got "then" in indented block(3100) any way to fix as everything else is working?
Yo , where do i copy the code ?
If u beat me in 1v1 I’ll send u da code
@@piequalsthree3 I'm down for a 1vs1! Let me know ;)
@@Velight7 send your ign I’ll add you
@@piequalsthree3 im ready to 1 vs 1 add me: Sparkin12 😉
Do u have discord?
How can I force this "dummy" spawn at the Player Spawn Pad to test? When I join the game mode it doesnt spawn anything