How do you have that predictive text on your Verse Code (ex 3:47)? Also great video I have been for ages trying to figure out how to clamp values on verse devices.
Yo, can you make a video covering the Tags aspect ? It's much more efficient to link multiple devices to a verse device, since no one made a tutorial yet
Do you know how to make the box pvp custom super power stuff? For example there is “jujitsu box pvp” or “meme box PvP” or ultimate box PvP” if u could make a video on this it would be a life saver
Hey guys I remembered my UA-cam Channel password 😏so I'm back. I'll try to upload more consistently again and more Verse stuff! :D
welcum bacc
Wow, been wondering about this stuff for a while. It’s a nice step to some good intermediate workflow and organizing habits. Thanks for sharing. 👍
WHERE HAVE YOU BEEN
Welcome back! :D
Good fundamentals tutorial
Amazing and very thorough, thank you!
Yeeeeeeeeeeeeee hes back
Excellent Stuff!
Nice, thanks
How do you have that predictive text on your Verse Code (ex 3:47)? Also great video I have been for ages trying to figure out how to clamp values on verse devices.
GitHub Copilot. $10 a month or free if you’re a student
Yo, can you make a video covering the Tags aspect ? It's much more efficient to link multiple devices to a verse device, since no one made a tutorial yet
Hi Pi Equals Three I love Your Tutorial Video . Are you a Verse Programmer or Software Developer at Epic Games?
Haha I wish, but no. I just enjoy programming Verse
is it possible to use an @editable with values within a map
How do you do the inverse of editable? How do i make something visible but not editable?
Do you know how to make the box pvp custom super power stuff? For example there is “jujitsu box pvp” or “meme box PvP” or ultimate box PvP” if u could make a video on this it would be a life saver
I edged to this 😝😝😝
Nah but thanks for this very helpful shit
In the city dealership hierarchy (no cars), so two level. How would we access say dealership index 2 and work with the variables?
It’s an array within the city so just normal array access
if (Dealership := city.Dealerships[0]):
Civic := Dealership.MyCivic
doesnt work for me, my functions cant reach the editable it says unknown identifier. idk why
Question, trying to make a class of editable devices and then an editable array of said class, give me loads of validation errors, any idea why?
Make sure your classes that have editabels are
Hey! Could you pls make a video showing how to make players invisible when holding a specific item? It would mean the world to me rn
bro can you have an array with two classes editable?
What extension do you use in vs code to help with the syntax?
It’s GitHub copilot. You can get it for free if you’re a student otherwise there’s a free trial and I think it’s like $10 every month lol
@@piequalsthree3 I thought it was a free tool, but it's ok, thanks :)
Can you show how to make aimbot? I've seen people make it so that when you crouch, you track on to the opposing player.
can you please show us how we can enable disable actors in UEFN thru Verse (or have them in direct binding)?
wdym disable? Like hide them?
nono like the devices in creative that you can enable and disable options would be helpful to know if we can do the same with actors
@@melian5648 I'm still not sure what you mean by disable? Actors don't really do much besides just being there.
@@piequalsthree3 can you not reference the actors somehow and use a switch button to enable disable them?
@@melian5648 are you reffering to Hide() and Show()