Hey! I've just uploaded the code for my tutorial on GitHub. Feel free to check it out: 🔗 github.com/maxxnino/VerseGameTutorials 💬 Want to join the conversation? Head over to my Discord server for more in-depth discussions. discord.gg/mT5nVWRN
Here from the first video, the first was great. But i am hesitant to implement because my game also has hired guards. Pardon my ignorance because i am just learning. Will these tutorials negatively affect hired guards also?
Not at all! 😊 You’ll just need to tweak the code a bit. Here’s a hint: first, make sure to subscribe to the hired event. Once the guard is hired, you’ll want to switch the roaming mode from wandering to following the player. That should do the trick-at least, if I’m not forgetting anything! 😅 Hope this helps
@@dre3884 Or even better, this has really sparked my interest! I might dive into this and create a tutorial as well. However, I’ve run out of AI voice credits, so I’ll have to delay it until next month.
It works for both NPCs and guards! Both can shoot, change skins, and use custom animations. However, the guard device has extra combat related events, as I showed in the tutorial. It really depends on what you need, if those extra events aren't necessary, an NPC will work just fine.
Sorry for the late reply, power outage hit the whole town all day long! 😅 But good news, the code's already online! Check the pinned comment for the repo link
@@chinonoob3219 Yes, I'm definitely planning to make more tutorials in the future! But right now, I'm experimenting more with verse and uefn to figure out what should come next.
Hey! I've just uploaded the code for my tutorial on GitHub. Feel free to check it out: 🔗 github.com/maxxnino/VerseGameTutorials
💬 Want to join the conversation? Head over to my Discord server for more in-depth discussions. discord.gg/mT5nVWRN
Easily one of the best UEFN tutorial makers out there. Thank you Mup.
Thanks so much! I’m really glad you find the tutorials helpful
Your videos are soooo good man. Really useful and easy to understand stuff. Pure joy!
Wow, thanks so much! It’s great to know the videos bring you joy and are useful at the same time
Part 3, 4 and 5!!!
Tbh, iam looking for a certain type of AI, tho I am kinda interested on what you would do so you got my sub!
Thanks so much for your support! I've been a bit sidetracked lately, but I'm excited to get back to working on Part 3. Stay tuned
lovely! plz upload the next part.
I'm still working on it. but it's taking longer than i expected 😔
Omg you are the best man, thanks
Very cool video! I subbed, but a question tho… How do I use the alerted events for the NPC device instead of the guard spawner
Unfortunately, it’s not possible. The NPC device only exposes the spawned event and the eliminated event
Here from the first video, the first was great. But i am hesitant to implement because my game also has hired guards. Pardon my ignorance because i am just learning. Will these tutorials negatively affect hired guards also?
Not at all! 😊 You’ll just need to tweak the code a bit. Here’s a hint: first, make sure to subscribe to the hired event. Once the guard is hired, you’ll want to switch the roaming mode from wandering to following the player. That should do the trick-at least, if I’m not forgetting anything! 😅 Hope this helps
@@dre3884 Or even better, this has really sparked my interest! I might dive into this and create a tutorial as well. However, I’ve run out of AI voice credits, so I’ll have to delay it until next month.
@@mupmuptv cheers! thank you for the quick response, I'll try messing around a bit and see what I can do 👊
yoooooooo^^
Does this work on custom npcs? Or just guards
It works for both NPCs and guards! Both can shoot, change skins, and use custom animations. However, the guard device has extra combat related events, as I showed in the tutorial. It really depends on what you need, if those extra events aren't necessary, an NPC will work just fine.
Oh, i just remember, npc can use customs skin, guard is not
so I can paste the code for npc behaviour and it works@@mupmuptv
Unfortunately, the NPC device is missing some combat-related events
Can you share the code?
Sorry for the late reply, power outage hit the whole town all day long! 😅 But good news, the code's already online! Check the pinned comment for the repo link
@@mupmuptv thanks, are you planing to make more tutorials for uefn?
@@chinonoob3219 Yes, I'm definitely planning to make more tutorials in the future! But right now, I'm experimenting more with verse and uefn to figure out what should come next.