Bug Blaster UEFN Full Course - Build An Entire Fortnite Creative 2.0 Game

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  • Опубліковано 3 жов 2024

КОМЕНТАРІ • 203

  • @WarforgeXP
    @WarforgeXP  Рік тому +8

    Want code help? Subscribe to my UA-cam channel, then join my Discord:
    discord.gg/TVM5a2VzPa

    • @AaronRonaldo-gh8ls
      @AaronRonaldo-gh8ls Рік тому

      How do you save the verse

    • @koroxo4935
      @koroxo4935 Рік тому

      can you drop the code in your discord please?

    • @WarforgeXP
      @WarforgeXP  Рік тому

      @@koroxo4935 gist.github.com/WahlbeckUEFN/02bf4c885851183b194ad4b6d4d5ea73

    • @TizianoGallenzi-cj9mk
      @TizianoGallenzi-cj9mk Рік тому

      Please can you help me? I have a crashing problem on uefn, because the texture size is too big. How do I lower all gallery textures?

  • @MustardPlays
    @MustardPlays Рік тому +28

    Awesome tutorial! Also you can change the prop health using the prop manipulator device and attaching it to the prop.

    • @WarforgeXP
      @WarforgeXP  Рік тому +15

      Yeah I just learned that last night haha. I’m a programmer first and Creative 1.0 newb. Things I could normally do in UE5 in 10 minutes can take an hour in UEFN 😅

    • @MustardPlays
      @MustardPlays Рік тому +8

      @@WarforgeXP Totally understand! Creative 1.0 stuff is crazy too.

    • @raunakjain05
      @raunakjain05 Рік тому

      @@WarforgeXP Do you also have videos on UE5 just like for UEFN?

    • @WarforgeXP
      @WarforgeXP  Рік тому +2

      @@raunakjain05 Just one (Search Devslopes Unreal Engine). But I'm 100% UEFN now

    • @MinebloxGT
      @MinebloxGT 10 місяців тому +1

      MUSTARD HOW YOU GET HERE I AM A FAN

  • @AmityHardstyle
    @AmityHardstyle Рік тому +20

    You're literally better than most college professors. I appreciate your hard work and efforts! ❤️

  • @explorationtours6029
    @explorationtours6029 Рік тому +8

    #1 UEFN channel on YT, hands down. Thanks for actually going in depth with your content!

  • @StillShatter
    @StillShatter Рік тому +11

    I really can't thank you enough you are so helpful and just an amazing person for taking the time and effort to create these tutorials for us!!! I knew this video was coming eventually and was so excited when I got the notification but I had to make sure I watched verse lesson 5 first 😂

  • @josechhan-qy7is
    @josechhan-qy7is Рік тому +29

    If you're new you're in good hands

  • @philzan3627
    @philzan3627 8 місяців тому +2

    10:00 as of 5.4 that I tested, you can right click the SK mesh and create physics assets and assign. This helps tremendously for assets that aren't globular like that tick spider you have.

  • @OGProcess
    @OGProcess 9 місяців тому +1

    It really is unbelievable, at the end of the day, how much you CAN'T do in UEFN... great video though, and WHEN they expose more of the API this type of groundwork will go really far!

  • @kraftderwahl2405
    @kraftderwahl2405 10 місяців тому

    Of all of the youtubers about UEFN, you are by far my favorite and the most understanding to the level of people who watch you! Thank you for the help. I would love to have you check out my map when I am done.

  • @b42iso
    @b42iso Рік тому +3

    As far as I've found, for custom HP you have to place a "Prop Manipulator" overlapping with your NPC and it has a setting for overriding HP value. This way doesn't even require adding a pre-existing NPC's attribute to our prop.

    • @WarforgeXP
      @WarforgeXP  Рік тому +1

      Yes that is the better way to do it. Hopefully in the future we can modify props health directly

  • @AndreyShu
    @AndreyShu 5 місяців тому

    If I can suggest a couple improvements. When you creating transparent material much better to use Masked instead of Translucent. When you use translucent, even at 0, object is still rendering, overlapping with objects behind, creating overdraw. Transparency in general is pretty heavy on render if you overlap multiple transparent object on top of each other.
    And we can save polygon count if we use box or sphere as collider instead of copy static mesh. But polygon count is not a big deal in current render tech, so it's actually may be better have precise collision if you won't use hundreds of this enemies in one game

  • @j.j.maverick9252
    @j.j.maverick9252 Рік тому +1

    this is incredible! So many handy techniques and work-arounds… I've been hitting so many issues with uefn and you’ve solved a bunch of them. Thanks!

  • @Pamiq
    @Pamiq Рік тому +1

    I swear you are the elon musk of UEFN , thank you so much bro!

  • @Korsigon
    @Korsigon 8 місяців тому

    It is fantastic that you don't add a background music; it is distracting when one wants to focus on the subject matter.
    I got a request - At 50'':50 you are attaching a static actor (Damage Volume) to a dynamic actor (Spider). I get the message that I cannot do that.
    I am using the most recent version of UEFN (today is 01/26/2024) . Can this be done through scripts?
    Also, thank you for your excellent ability to teach. I mean it.

    • @Korsigon
      @Korsigon 8 місяців тому

      I just figured it out. In the SpiderProp, I ticked "Is Player Buildable" et voila!

  • @MaxiCreates
    @MaxiCreates Рік тому

    THANK YOU! Literally no one is showing how to program in verse so this helps A LOT !!

  • @pamsp
    @pamsp Рік тому +5

    Just an update, starting 24.30, you can now spawn custom props in runtime

  • @ZeroShotBob
    @ZeroShotBob Рік тому

    Congrats on blowing through 2k subscribers. UA-cam should make an exception for you and give you your 4000 watch hours and let you monetize. You make the best content!

    • @WarforgeXP
      @WarforgeXP  Рік тому

      I got monetized last week!

    • @ZeroShotBob
      @ZeroShotBob Рік тому

      @@WarforgeXP Awesome! Congrats! I watched a bunch of those commercials tonight watching your videos. lol, Did lessons 1 - 3 and spider squishier and gun game.

  • @Ealron356
    @Ealron356 Рік тому

    Bravo this video is a masterpiece. I love the verse videos but this really shows how the concepts come in to play to make next level maps

  • @BlueprintBro
    @BlueprintBro 9 місяців тому

    Thank you so much for this tutorial. You've kickstarted my verse learning path

  • @HelloBard
    @HelloBard Рік тому +2

    Dude, holy bleep, that is amazing. Thank you so much

  • @raunakjain05
    @raunakjain05 Рік тому

    Detailed ever video on verse scripting. Great. Haven't seen anyone else going into such depth on Verse.

    • @WarforgeXP
      @WarforgeXP  Рік тому

      I thought I went fast. My other course teaches Verse more beginner friendly

    • @raunakjain05
      @raunakjain05 Рік тому

      @@WarforgeXP actually I am from a programming background i didnt have much problem understanding it. Im not that good at creating beautiful maps but Im fairly good at mechanics, so wanted to know more about Verse specifically which I found here...

    • @raunakjain05
      @raunakjain05 Рік тому

      @@WarforgeXP The trick to move a creative device by attaching it to a prop, was very helpful

  • @WarforgeXP
    @WarforgeXP  Рік тому +2

    Code for the game: gist.github.com/WahlbeckUEFN/02bf4c885851183b194ad4b6d4d5ea73

  • @Ealron356
    @Ealron356 Рік тому

    Hey you can easily set the health of props in game. Either in the unreal editor or just in normal creative mode, add a prop manipulator to the prop and change health from there. This is common knowledge for all us creative folk but it’s a bit weird for people more used to the unreal engine. This is how we’ve done it for nearly a year now.

    • @WarforgeXP
      @WarforgeXP  Рік тому

      Yeah I discovered that last night 😂
      Making video games has never been more weird than using devices haha

  • @cyangnayc
    @cyangnayc 8 місяців тому

    Maaaaan I’ve been daysssss trying to add collision to an animated object 😭😭 u saved me

  • @silverbullet184
    @silverbullet184 Рік тому +1

    So good! And now that I have watched 5 of your lessons so far, I feel like I am actually starting to understand!
    Edit: I have one question. When do you think you will be posting lesson 6?

  • @EJayDubsFN
    @EJayDubsFN Рік тому

    coincidentally I was making a project this week that this applies perfectly to! amazing tutorial as usual sir!

  • @Dangermouse79D
    @Dangermouse79D 11 місяців тому

    Simple but effective. Can't wait to see more.

  • @wolfpack8588
    @wolfpack8588 Рік тому

    Bro you are a legend! I love the videos keep them coming! I've starting making a map for my son he cannot wait to play it! I'm learning everything from you. Keep up the good work bro.

  • @Mr.ChiranjitPrenty
    @Mr.ChiranjitPrenty 8 місяців тому

    Dude, I remember you. I’m not sure why, but I remember you used to make tutorials on normal Fortnite creative maps. I remember the skin too.

  • @LeelahLeelah
    @LeelahLeelah Рік тому

    Thank you so much for yet another super extensive video. This is a really cool mechanic to use. Can't wait to see what you will make once you have a creator code :-)

    • @WarforgeXP
      @WarforgeXP  Рік тому +1

      I’m excited to get that code one day 😅

    • @WarforgeXP
      @WarforgeXP  Рік тому +1

      I just got my code!

    • @LeelahLeelah
      @LeelahLeelah Рік тому

      @@WarforgeXP Wow!!! One day came sooner than expected! congrats! 🎉

  • @tonybablony2041
    @tonybablony2041 Рік тому

    Pretty dope video! Although UEFN is still limited compared to UE5, it seems like you can still create better things than 1.0, so there’s at least that! Verse and UEFN will only get better as well, in some time it’ll be comparable to UE5, so that’s exciting.

  • @jstblue
    @jstblue Рік тому

    Love all the tutorials, keep it up!

  • @MaximuszEsala
    @MaximuszEsala Рік тому

    thanks again cant wait for more of your videos.... could you do a endless runner tutorial ?

  • @forty42two
    @forty42two Рік тому

    Thanks a lot! Exactly what is needed

  • @ITGR
    @ITGR Рік тому

    Just found this tutorial! Excellent!

  • @TisticBH
    @TisticBH Рік тому

    Amazing video thank you for the hard work! This helps a LOT

  • @clevereengamingartstudio6527

    As Usual, thank you
    For the vector part, for those who might be familiar with Unity, its called (the real term) Direction. By substracting 2 vectors in 2D/3D space, you get the difference in axis x,y,z and hence the angle between the 2 objects. Vectors are the core in videogames, so take the time to understand this concept the rotation part is called also Quaternion, which means a rotation around x axis , y axis, z axis

  • @RPGkanon
    @RPGkanon Рік тому +1

    “no one man should have all that power”

  • @Cuda_3D
    @Cuda_3D 8 місяців тому

    This was great thank you. Curious what’s changed since you made this!

  • @PUZZLER
    @PUZZLER Рік тому

    Good stuff you're really talented!

  • @deltanik28
    @deltanik28 6 місяців тому +1

    Do will still have o use damage volume, or did Epic add a new way to get Enemies (buildingprops) to damage a player?

  • @entei6736
    @entei6736 8 місяців тому

    Wow thank you so much. Is this still viable tutorial after the updates? I just started learning verse and wondering if I can still replicate this process on current state of the game

  • @darianalexander5503
    @darianalexander5503 Рік тому

    This is amazing!

  • @dAkiD2eLiTe
    @dAkiD2eLiTe 5 місяців тому

    Just make this man the head of UEFN over at epic already

  • @absolutelionel8854
    @absolutelionel8854 Рік тому

    Yo man can you make maybe like a short on how to make snow cause its not in default presets to paint or maybe a video how to customize sky graphics kr maybe how to make people spawn in the air for someone making there battle roayel/late game arena

  • @Wolfighter150
    @Wolfighter150 Рік тому

    Thank you for your videos

  • @UnrealExplorerFR
    @UnrealExplorerFR Рік тому

    Really cool thanks!

  • @anniemay7241
    @anniemay7241 6 місяців тому

    I find myself getting stuck on these guides because you keep buying stuff. I want to learn by copying you exactly but when i download the cat instead i just keep running into dead ends and this time theres no walking animation appearing for the cat so im forced to buy an asset i dont want just to follow along. I bought the boss battle asset i didnt want because that was the only way to follow that tutorial

  • @smudgybrown67
    @smudgybrown67 7 місяців тому

    Thank you, great tutorial =].
    What's the code for destroying the enemies damage volumes, please?

  • @mugatuu1
    @mugatuu1 Рік тому

    THANK YOU!!!! THAAAAAAAAAANNNNNNKKKKKKK YOUUUU!!!!! DONT STOP!!!!!!!!!!!!!!!!

  • @nokturnal_art_Tutorials
    @nokturnal_art_Tutorials Рік тому

    You Rock!

  • @Kiromitsu
    @Kiromitsu Рік тому

    This is Amazing and so easy to follow! I have two questions for you though:
    1. When you said that you opted for a colon instead of squiggly brackets at 1:09:25 because they would be in-line, what does in-line mean?
    2. At 1:16:30 you say that you wouldn't use the zero for multiple players. How would multiple players be addressed?

    • @LionUnchained
      @LionUnchained Рік тому

      In-line means that your providing the required data in the same line of code that you're declaring the variable (in this case). So when you see him declare Anchors at the start of the line he is saying instead of doing a colon and writing additional logic below on the next line of code, he'll just write in the values in the same line within the squigglies.
      In this case its the Minimum and Maximum (which are both Vector2 or X,Y values) and we will just write in X,Y coordinates here.

    • @Kiromitsu
      @Kiromitsu Рік тому +1

      @@LionUnchained Oh awesome, Thanks a bunch!

  • @pamsp
    @pamsp Рік тому

    Great video, thanks for the upload. I'm trying to make an event system with custom events, do you have any tips for that?
    Also, the autocomplete uses TAB for some reason.

  • @JetPlays1
    @JetPlays1 Рік тому +1

    are you a game dev in unreal or unity? just wondering because you just randomly start uploading with the best uefn tutorials out there, and get 1k subs in a week. HOW!??

    • @WarforgeXP
      @WarforgeXP  Рік тому

      Don’t over think it. I’ve been doing this kind of stuff for a while. 😅

    • @JetPlays1
      @JetPlays1 Рік тому

      @@WarforgeXP I figured do you have other channels I can go check out?

  • @Gopex
    @Gopex Рік тому +1

    I’m having an issue get the AI to work. The verse code builds properly but when I add the enemy AI blueprint to the game manager device it makes the AI disappear. I have tried this two times now and I still get the same result.

    • @heinrich6294
      @heinrich6294 Рік тому +1

      yes I have the same issue. In my case they teleported below the map, they are stuck there. Either they changed something in their biblios or we both typed the code wrong.

  • @HasimFN
    @HasimFN Рік тому

    you dont have to plug anything into basecolor. just the constant is enough

  • @DavidMaclin351
    @DavidMaclin351 Рік тому

    Thanks for verifying. I thought the 90 degree problem was my coding the other day.

    • @WarforgeXP
      @WarforgeXP  Рік тому +1

      I just found out it's because the model is imported with the wrong forward direction. It should be rotated in Blender and Re-Exported or when importing a model, turn OFF "Convert Scene" OR rotate the skeletal mesh 90 degrees in UEFN

    • @DavidMaclin351
      @DavidMaclin351 Рік тому

      @Wahlbeck Warforge ok wait I usually do like -y z up but which way is it supposed to be?

  • @zcz_sneglen_ttv2642
    @zcz_sneglen_ttv2642 Рік тому

    you can give prop healt with the prop manipulator

  • @abueleitordimetu
    @abueleitordimetu Рік тому

    Thank you!!^^^^

  • @ArmanGC3D
    @ArmanGC3D Рік тому

    Cool Video, but I tried to work with the infinity blade: adversaries on the market place but the prop can´t receive damage, do you know how to work with market place assets to make enemies? and Thanks for this great tutorials.

  • @Cheezel.01
    @Cheezel.01 Рік тому

    thanks for this. is it possible to use multiple prop manipulators for the kill count?

  • @EinWatsonYT
    @EinWatsonYT 7 місяців тому

    Good video, but I have some problems/ questions. I tried to make a zombie enemy and didn't know how to add the punch animation to the code. I created a Blueprint for it. Can anyone help?

  • @badpixels_
    @badpixels_ Рік тому

    wow, i have been looking for a video PvE

  • @ComboSmooth
    @ComboSmooth Рік тому

    Cant spawn in my own props... Cant have animations if i want my props to deal damage... These are rough limitations

  • @IdH74
    @IdH74 Рік тому

    This is a great course.
    Thank you.
    I have one question.
    UEFN can be used to create an asymmetric survival game like Dead by Daylight?
    More precisely, is it possible to have the player control the imported model?

  • @knezivan1
    @knezivan1 10 місяців тому

    why did you make a complex mesh if you will not move the mesh?

  • @shivangipriya4153
    @shivangipriya4153 7 місяців тому

    I make like you but appearance this on my screen behind the scene : (( “ Your scene contains a skydome mesh with a sky material but it does not cover that of the screen... “) what I must to delete this text ??

  • @Gopex
    @Gopex Рік тому

    Is there a way I could have 10 waves of enemies that spawn and I place down 100 enemies for each wave and after every wave the enemies respawn after a 1 minute delay?

    • @heinrich6294
      @heinrich6294 Рік тому

      yes you have to either spawn all enemies at the start and teleport them in mid game to their place. Or you don't kill the enemies. There is just another object inside the enemy which dies. and then the enemy makes a death animation and gets teleported away

  • @ZeroShotBob
    @ZeroShotBob Рік тому

    How will walls impact the math ("following of player")? Will the follow around corners?

    • @WarforgeXP
      @WarforgeXP  Рік тому +1

      Not with this code. Our AI really can’t recognize obstacles. We need a navmesh but don’t have it. The next best thing is making a path of nodes

    • @ZeroShotBob
      @ZeroShotBob Рік тому

      @@WarforgeXP oh by the way great channel. Planning on watching all of your verse videos. Verse is like the Wild West at this point, so much for everyone to figure out.

  • @dimitrishow_D
    @dimitrishow_D Рік тому

    i would love to know how to remove that destroy volume after the spider gets killed

  • @willday1350
    @willday1350 Рік тому

    Thanks so much! Do you know if it's possible to change the player 3d model ?

  • @inspiredexpired
    @inspiredexpired 5 місяців тому

    Rewrite:Impressive videos. I am getting a .verse code compile error.
    I tripple checked into making sure i had no typos even copy pasted with a snipplet on win 11 UEFN. the model an mesh was corresponding well with my mats ect. Are you certain you uploaded the right code on the github cause the name is completely different. No longer the same .verse titles game_manager and enemy_ai.

  • @RaymondGrieco-t3l
    @RaymondGrieco-t3l 9 місяців тому

    can you do more of the 3d space cow thing agian 35:14

  • @WolfloW_Official
    @WolfloW_Official Рік тому

    u tha goat

  • @DragonRageFNC
    @DragonRageFNC Рік тому

    Great tutorial !! Only problem im having is I lag alot in game when the ai’s move around

    • @WarforgeXP
      @WarforgeXP  Рік тому

      Yeah, its not the best right now

    • @DragonRageFNC
      @DragonRageFNC Рік тому

      @@WarforgeXP hey also, i tried switching the followplayer function to follow a set of props, which works, but they get REALLY slow when getting closer to the prop. Is there an alternative for this to make them move the same speed over time and not slow down at all when getting close to the destination (i think it may be the Lerp function that is doing this) ? Sorry if the question is a bit obscure.

    • @WarforgeXP
      @WarforgeXP  Рік тому

      @@DragonRageFNC don’t use Lerp just use teleport

  • @BraggsTippingPoint
    @BraggsTippingPoint Рік тому

    Why don't the bugs lerp smoothly to their next target? They snap to the next location making them look glitchy.

  • @koroxo4935
    @koroxo4935 Рік тому

    tanx this was really helpful, but the spider follow the player with Little lag(not smooth moving)
    i saw a video that teach how to make a verse code that make a prop follow the player very smooth with no lag, maybe you can change the codes and tell me how to do it? thank you

    • @WarforgeXP
      @WarforgeXP  Рік тому +1

      Try changing it to 100 FPS ie Sleep(0.01)

  • @arthurpereira8717
    @arthurpereira8717 Рік тому +1

    A Bug is Happening, My Enemy is Going Underground and the Enemy is not appearing in the game but in UEFN it is appearing, Help Meee

  • @Cronofear
    @Cronofear Рік тому

    31:06 The reason why Sleep(0.0) and Sleep(0.1) work the same is because UEFN limits the minimum amount of time we can wait to 100ms, so that code is actually running 10 times a second. IMO any code that is meant to be run every frame should use Sleep(0.0) even with this limitation, in case they remove the limitation in the future, in that case Sleep(0.0) will wait exactly 1 frame.
    Edit: It seems this limitation was only in place during the first days of release (or maybe i made a mistake during my tests). But if we use Sleep(0.0), we can tick 30 times a second.

    • @WarforgeXP
      @WarforgeXP  Рік тому +2

      Wow. you are right. I just ran the tests:
      Speed Tests:
      0.1 Tick Time - 10 ticks in 1 second
      0.01 Tick Time - 30 ticks in 1 second
      0.0 Tick Time - 30 ticks in 1 second
      the crazy thing is I was told by an Epic staff member 0.1 was the equivalent of 60 ticks per second. Thanks for pointing this out!

    • @Cronofear
      @Cronofear Рік тому

      @@WarforgeXP Thanks for checking it out. I'm not at my PC right now but if 0.0 is ticking 30 times a second then they may have removed the limitation so we can tick 30 times a second now. I remember I tested this the first day Verse came out and it was only ticking 10 times a second when i used 0.0. Curious it ticks 30 times a second tho, either their servers run the simulation at 30 fps or there's some arbitrary limit behind the scenes. Also, pure speculation on my part but since the authoritative simulation runs in their servers, maybe we don't need to worry about `deltatime` (and also why they don't give us a way to get the delta time value) since we can assume their servers will run the simulation at stable framerate all the time.

    • @WarforgeXP
      @WarforgeXP  Рік тому +1

      @@Cronofear I also ran this on multiple devices, including a very slow one, and it is capped at 30 across all devices

  • @Fasteditz15
    @Fasteditz15 Рік тому

    Does the map have a code? I would love to play it

  • @RJR1968
    @RJR1968 Рік тому

    Greetings friend, excellent videos. I have the following question: I made a map for 4 players, each one starts from a different point, and I put one spiders near each point of each player, when the game starts, the spiders overlap, that is, they all join and join They all move in the same direction and follow only one player (the first player to join the game), how can I avoid this...? How can I make each spider (or several spiders) follow their particular player...? and, how to prevent them from all coming together, from overlapping (it looks like a spider with many legs because they all come together)..? Grateful for your response.

    • @WarforgeXP
      @WarforgeXP  Рік тому

      You need to have each spider find the closest player to them. On each update loop, or some other time interval, have each slider compare position to each player and then change target accordingly

  • @Wolfighter150
    @Wolfighter150 Рік тому

    I have a question: When you were creating the material, you imported a texture Ambient Occlusion and then when you wanted to connect it in the Result Node, you said we need to connect it in the Ambient Occlusion node. While saying that you actually connected it in the node Pixel Depth Offset. Was that intentional or was it some kind of mistake? Where do we need to actually put the line? Thank for the answer. Have a nice day.

    • @WarforgeXP
      @WarforgeXP  Рік тому +1

      Lol if I did that then it was an accident

  • @HasimFN
    @HasimFN Рік тому

    I dont want it to end the game how do i do that? Good video btw thumbs up

    • @OpsMan
      @OpsMan Рік тому +1

      You can change the end game device to be set as end round instead, then set rounds wanted in the island settings.

  • @HitopFaded
    @HitopFaded Рік тому

    Do you know how to make the character double jump? I only seen a video of someone using a remote to achieve it

    • @WarforgeXP
      @WarforgeXP  Рік тому

      Perhaps detect IsInAir then half way in apply an impulse

  • @samurai5589
    @samurai5589 Рік тому

    For some reason after i finished the verse code i got a problem and it said: unknown identifier 'InitEnemies' ? Edit I figured it out but now my enemies are in the ground and for some reason attacking them doesn't really work

  • @3dPrintWorld01
    @3dPrintWorld01 Рік тому

    sorry i dindt watch for so long i was grounded

  • @or_dahan
    @or_dahan Рік тому

    Can you add an attack animation? And can You apply effects on the player when the spider attacks?

    • @WarforgeXP
      @WarforgeXP  Рік тому

      Not really. Would require a major sloppy workaround

    • @or_dahan
      @or_dahan Рік тому

      @@WarforgeXP Okay Thanks

  • @bryantavarez5476
    @bryantavarez5476 Рік тому

    What can i use if the game manager doesnt show up in the assets???

  • @splicesama553
    @splicesama553 Рік тому

    How would I go about adding multiple aniamtions to the prop i.e. different attacks/ death animation?
    Also could you use this same method with the mannequin device and the sequencer device?

    • @WarforgeXP
      @WarforgeXP  Рік тому +1

      It’s a pain but you’ll need multiple level sequences and multiple cinematic devices. Then you activate them as needed

    • @splicesama553
      @splicesama553 Рік тому

      @@WarforgeXP ok that’s what I anticipated. So all those devices would need to be connected to the Static mesh like the damage volume?

  • @-_pexi_-9018
    @-_pexi_-9018 Рік тому

    my model crossed the flor, someone help me pls

  • @arock224
    @arock224 Рік тому

    I have been trying to figure out how to make a custom weapon or edit an item/weapon. Do you know if there is any way to do either through verse? After watching some videos of yours I am confident there is.

    • @WarforgeXP
      @WarforgeXP  Рік тому +1

      you can't alter official Fortnite weapons. But you can do creative things like import your own weapon, set its position to the players position, hack the camera to go first person, and then write custom code to "fire" objects. A lot of work, but possible

    • @arock224
      @arock224 Рік тому

      @WahlbeckWarforge Thanks for letting know it's possible, and for pretty much giving me a blueprint to follow.

  • @RaymondGrieco-t3l
    @RaymondGrieco-t3l 8 місяців тому

    at 1:11:11 I cant see the full code

  • @LeafyNebula
    @LeafyNebula Рік тому

    Roblox will def have competition if this advances enough but its already a sleeper just waiting for actual games to be available then it will start!

    • @WarforgeXP
      @WarforgeXP  Рік тому

      It's going to come fast. Epic plans on having AAA games built with UEFN/Fortnite engine

    • @LeafyNebula
      @LeafyNebula Рік тому

      @@WarforgeXP im already full wing on a project im making on roblox, pretty ambitious rpg but for my other game idea i will most def wanna try UEFN to make it with

  • @bryantavarez5476
    @bryantavarez5476 Рік тому

    Im making a godzilla prop i followed the video but how can i make his roar sync with his animation ?

    • @WarforgeXP
      @WarforgeXP  Рік тому +1

      Do it in the sequencer

    • @bryantavarez5476
      @bryantavarez5476 Рік тому

      @@WarforgeXP im literally new at this but so far thats one problem, i need to see it in order to do it 😞 and nobody has a video teaching that , your video was very helpful , would it be to much to ask to do at least a reel about or teach me a side

  • @raunakjain05
    @raunakjain05 Рік тому

    I had a doublt, In enemyAI, why did you use LinearInterpolation(Lerp) and TeleportTo instead of just using moveTo that is mentioned in your other videos?

    • @WarforgeXP
      @WarforgeXP  Рік тому

      MoveTo is thread blocking. You have to wait for it to finish. Also, it’s not the best tool when you need to potentially cancel movement and realign

    • @raunakjain05
      @raunakjain05 Рік тому

      @@WarforgeXP got it👍🏻

  • @RPGkanon
    @RPGkanon Рік тому

    how do you find the fbx file? also what do you do when you download the file like do i use winrar and what parts of the file do i pull out to use or to find the fbx file at the very beginning…

    • @WarforgeXP
      @WarforgeXP  Рік тому

      Get the 7Zip app to unzip rar
      You download the zip. Unzip it and in your Download folder you should see it. Inside will be an FBX file. If not, find a different 3D model. Then drag the FBX into UEFN and click Import

  • @AaronRonaldo-gh8ls
    @AaronRonaldo-gh8ls Рік тому

    How do you save the verse

  • @wdrazzen88
    @wdrazzen88 Рік тому

    This tutorial is great I just have one question has anyone figured out how to set the collision to block all except the player my enemies are walking thru walls I'm guessing it's still limitation because no collision capsules like in unreal

    • @WarforgeXP
      @WarforgeXP  Рік тому

      i've been trying but haven't figured it out yet. im just going to focus on pathfinding nodes so they move toward the player but only along proper paths. AI Pathfinding is coming soon to UEFN

    • @wdrazzen88
      @wdrazzen88 Рік тому

      @@WarforgeXP thank you sir, I was trying to add collision to static mesh objects, as well as just bringing in a box. I was going to have them stop behind a door then when you trigger it opens the door releasing the enemy but I guess in time it will be implemented

    • @-_pexi_-9018
      @-_pexi_-9018 Рік тому

      did you manage to find out?

    • @Carolina-bz1if
      @Carolina-bz1if Рік тому

      did you manage to find out??? help ):

    • @wdrazzen88
      @wdrazzen88 Рік тому

      It doesn't seem to be ready still for uefn at the moment hopefully in a future update

  • @Skyewtv-yg5pm
    @Skyewtv-yg5pm Рік тому

    Have you ever thought about applying for a creator code?

    • @WarforgeXP
      @WarforgeXP  Рік тому +1

      I have to have 21 days of opening UEFN. Im probably around 17 right now haha

    • @Skyewtv-yg5pm
      @Skyewtv-yg5pm Рік тому

      @@WarforgeXP nice! When you get one I’ll definitely use it!

  • @zeliteve
    @zeliteve Рік тому +1

    could someone help me please? i followed this video to the word like 3 times already and whenever i start the game, my npc dissapears, the enemy ai for some reason doesn't work idk why, how i followed it to the word exactly and still nothing even tried copying it from the description and the npc still dissapears. does anyone know why?

    • @WarforgeXP
      @WarforgeXP  Рік тому

      Join the discord channel to get some help

    • @acjharris
      @acjharris Рік тому

      I had the same issue, as FollowPlayer function has Z := 0.0 the prop will only maintain a 0.0 vertical height, so anything with terrain will make the prop invisible.

    • @WolfloW_Official
      @WolfloW_Official Рік тому

      @@acjharris so what's the solution?

    • @-_pexi_-9018
      @-_pexi_-9018 Рік тому

      so what do i need to do?