For me it's the camera being so much closer in. Makes it really obvious the teleprompter is just slightly off from the camera. It's got a weird uncanny valley effect for me.
Sometimes a horror game KNOWS it went too hard and they give you a welcome, albeit brief, break from the blood and guts. I'd love to see you guys do "The 7 Most-Welcome Comic Reliefs in Horror Games."
Eternal Darkness for the Game Cube is a perfect example. Some of the effects of your sanity meter tanking are obviously very scary, but some of them are so funny you can’t help but bust out laughing right then and there.
The horror investigation game Call of Cthulhu (2018) has a decent amount of criteria for getting the true ending. Most of them are pretty straight forward: Don't let this person die, investigate these things, etc. One criteria that stands out though is to never drink alcohol throughout your entire playthrough. One of the first actions you can take after completing the tutorial is to take a drink of whiskey from a glass on your office desk. RPing as a 20s noir detective, I locked myself out of the ending 10 minutes into the game with no explanation given as to why.
Call of Cthulhu was a great - but too short - detective horror game. The one thing I didn’t like was that a majority of the skill tree is pretty useless, and because the game is so short, you can only max a couple of the skills by focusing on leveling them the entire game. To investigate enough of the required hidden items, you HAVE to max the Hidden Item skill(it may have been called something else) to actually find them or they don’t even appear in the world.
@@UnChannelDuVulpineX Criteria is typically a plural noun, its singular is criterion, but evidence shows that criteria is frequently used as a singular as well as a plural, much like data and agenda and their lesser-used singulars datum and agendum.
"I thrice presented her a queenly crown, Which she did thrice refuse: was this ambition? Yet Andy says she was ambitious, and Andy is an honourable man."
Clock Tower 2 - The most diabolical part of this is that veterans of the FIRST Clock Tower game are basically guaranteed to get a bad ending because of it. In the first Clock Tower, there is also a suit of armor. Depending on which of your two friends you found first, you'll either find that it's completely worthless, OR find your other friend hidden inside of it. Seeing the latter locks you out of an ending later on. Naturally anyone who's done this before would NOT check that armor suit in the sequel.
King's Quest V is such a great example of this because if you don't save a rat from a cat you die tied up in a basement hours later, with ZERO indicators that the cat eating the rat was more than a random background event
Yes! … and noooo!!!!😂 I just finished commenting on another comment about not saving mousey by (Mean! 😲🫣) scaring, risking probably physically hurting or even killing kitty, by yeeting a boot at it. Had to start the game all over with a pained little heart. That was when I first learned to save at least two slots in games! The more the better, generally.
I think that they did that one in a previous video, but between the five second rat animation, and eating the pie, I've had more than enough bad saves in KQ5.
And then there's the bridge in KQ II that will break after you cross it like 5 times, so you'd better not have been wandering around inefficiently not knowing where to go. That's 80's puzzle games for you. Especially Sierra ones.
Or in King's Quest 6 where if you don't pick up a brick from a garden, you can't use it hours later to jam some gears and stop the ceiling from crushing you.
I can't consider not examining the armor to be Alyssa's worst decision in Clocktower 2... NOT WHEN SHE REACHED DOWN TO TOUCH THE YELLOW LIQUID NEAR THE TOILET!!! What was she even thinking????
No mention of The Hitchhikers Guide to the Galaxy Text Adventure? It's the Ur-example! Fail to feed the dog a sandwich in the first few minutes of the game, and when your minuturised space ship time travels in front of it near the end, it's hungry and eats your ship and game over 😂.
I remember playing that as a kid, but I sure as heck never beat it. My stuck memory is early, so not nearly as bad as the dog, but the mail drove me crazy. There's mail right at the beginning of the game that tells you your house is going to be demolished, so if you don't check your mail soon enough you can die without realizing anything was wrong. Bad, but par for the course on this sort of game. But then on inevitable replays it's easy to skip the mail since there's a time crunch and you already know what's going on, only to then need the mail to distract a cleaning robot after you have no way back to get it (and no indication of what you need, which is again the standard with these games)
@@mixttime Magi-nation for GB was also terrible here. on the surface it's a pokemon-like with catching cute monsters as the main focus... right? well..... It has loads of missable stuff, and the most powerful monster int he game needs an undocumented quest that's a whole lot of going out of your way to do the wrong things to complete.
With Blair Witch, I just sorta figured that the bad ending was the canon ending, which is why they practically make it unavoidable. It's not an IP that does happy endings.
In the first Suikoden, every character had their own inventory. When I played it the first time as a child, the "blinking mirror", an item you need to teleport to your home base, ended up in the inventory of a person who died. So I had to walk a lot more than the devs intended.
My favorite "Oh now you're screwed" part of that game is if you let a certain character lose their (unavoidable) duel. It's very, VERY easy to lose too, because it ain't just about skill, you have to have him sufficiently leveled as well, but the game has specifically made him unavailable for a large chunk, and there are way more effective characters than him anyway. Sorry, a heroic sacrifice isn't going to help with that good ending!
BRING THE OLD CHAIR BACK. We have already lost Luke, the sofa and the white void. It's too soon. We need the chair. It's our safety blanket. Please. Love you guys
@@TrumpetJesus937 he left @outsidextra and is now with his own project at @normaladultluke. He is playing Dark Souls 1 with bosses, enemies, and loot randomised every Monday. (/SPOILER) This week he fought Kalameet at the Bed of Chaos' boss arena (/END_SPOILER). It's pretty great, but I still miss "show of the weekend". How else am I supposed to keep informed about what's on the current Pokémon magazine, or what's the hottest new Nintendo product, like Mario Tower? So many losses... The LEAST they can do is to give back the chair
@@TrumpetJesus937 Home. ("Screw you guys...") He just wanted to do different things which he wasn't able to while doing this gig. As I understand they're still in contact, maybe he shows up sometimes?
La-Mulana warns you before, and explicitly announces you did something you might regret immediately after. The full game is still playable, just harder.
So happy to see a Long Live the Queen mention. It's an incredible game that doesn't get nearly enough love. It's also perfect for this list, realizing you didn't improve the right skills and are now doomed to die is a Long Live the Queen rite of passage.
If I remember correctly, overlooking Decoration in Long Live The Queen can also screw you over in *the very last challenge of the game*. By the time you get to the week before coronation, there are very good odds that a foreign army has invaded and their leader, a powerful witch king, has stalked into your throne room to demand your surrender. By this point in the game though, there's a decent chance you've also unlocked your magical power and have become a powerful witch in your own right, so you might consider challenging the witch king to a magical duel for the sake of your realm. You need to have practically mastered your magic just to survive his first few attacks, but if that's all you've done... you're screwed. The witch king will overwhelm and slaughter you. How do you win, then? With the humble Decoration skill. That lets you create a field of magical lights so beautiful, so enchanting, so perfectly distracting that the witch king leaves himself open to one, final, devastating attack. And so, all those lessons in flower arranging and colour matching let you kill a king in magical combat, and survive the very last challenge of the game.
The more and more I hear about this game, the more I believe that one review that said playing this game is like walking through a minefield blindfolded.
Yup, and that would have been a better example, since Decoration isn’t actually a check that affects the chocolates in week 32. The Decoration check only determines whether Elodie replaces the flowers in the vase, making her more Cheerful. It was several of the other checks that might have saved her, like Divination, Dogs, Court Manners, etc.
So you too have looked beyond the curtain and notice that jane is actually an eldritch entity enjoying pretending to be a simple human but actually feeds on our enjoyment of her particular brand of sarcasm
Let me tell you about a friend of mine, Sarah. She got her brother stolen by the goblin king. If she had told a caterpillar that the Goblin Kings castle was her destination, when asking for directions, when starting her journey she would have avoid most of the Labyrinth.
Hail queen Jane! Not a dark lord, but a queen as beautiful and terrible as the dawn, tempestuous as the sea and stronger than the foundations of the earth! All shall love her and despair! 🙌
I respect the Tolkien reference, I just want to ask if calling her the Sov-Jane is too much of a stretch? (Also incredibly tall and disappearing to do his own thing? It's possible we have Luke the Gray as well.)
Just about every Sierra game in the 80s or 90s. I remember being extremely frustrated that I couldn't progress in the Dagger of Amon Ra just because I didn't rummage through the garbage pile in a taxi cab the one and ONLY TIME it randomly spawns as you traverse across the city.
Wow! That’s nasty! I never played that one. Lots of other Sierra games. I first learned to save often, using at least two save-slots largely I think because I unknowingly doomed myself in Kings Quesf 5 saving only one game, and by failing to rescue the mouse/rat from the cat in time (by throwing a boot at it! Meany! 🫣). You have a very brief window of time, and if you don’t intervene, the mousey isn’t there to repay your help some time later when thugs kidnap by chewing through your ropes. No way to continue the game. No real indication that this failure to act would result in a soft-lock, and hey, it’s not a super-clear right/wrong good/evil choice either: you don’t know any details to judge really well: I love animals. Both are animals. Who should live? Who should die? Why should either have to die? What is my most helpful place in this situation? My natural 1st impulse tends to lean towards the (assumed/apparent) “underdog” so I might favor saving the mouse, but hitting the cat with a boot will hurt and could even kill it, and besides that seeming cruel and excessive, with more info that could otherwise possibly be the worse choice: for example, is one of them worth more than the other? I don’t think so. So that doesn’t help. Saving the mousey means maybe the cat or it’s baby/babies starve; possibly the mouse deserved it somehow? (mostly joking, but maybe?…it killed the cat’s sister? 😂) I don’t know… Irl I’ve meddled and seen others meddle in situations I/they didn’t have enough info in and even though I/they were soooo confident, it turned out to be a definitely wrong choice/s and made things worse. Why, Sierra?! Whyyy?! Lol 😂
Definitely a great game to play through, and gog usually has it available for cheap. It remains my favorite Sierra point and click adventure. Note: use a guide towards the end of the game.
Loved the Monkey Island games for not doing this nonsense. The puzzles are all set up so that even when you get trapped you will always have the key items you need to escape.
The OG Zork text adventure. You had to find a bunch of treasures worth different amounts adding up to 100 points to complete the game and one them was a fabrege egg. The egg itself is one of the first treasures you find and it had another tiny treasure inside of it, that was worth a single point, but if you tried to open the egg, you irrevocably broke the treasure inside and couldn't complete the game, forever shy of a single point! The only way to open it properly was to have the thief open it for you, either by giving it to him directly or hoping he would randomly steal it from you.
I know they pull some really obscure games for this sometimes, but I was not expecting them to talk about Princess Death Simulator and those Chocolates. Which can also be avoided about a dozen other ways, including speccing into Dogs.
From the footage they showed, at least this game makes it pretty clear when you hit a branching path (success/fail) based on your skill levels. If this leads to a Game Over, you've already observed which (lack of) skills got you there.
@@Stratelier That is indeed an optional setting the game offers you and most people use it after the first few deaths. That said some choices are not dependent on your skill check but on earlier choices and /or successes. And the game won't always tell you about that. For example, it is possible to not get the chocolate event at all if you befriend or "remove" the one sending them. But to figure out WHO that is in the first place you need clues you can only get afterward surviving it in the first place. You could ofc avoid it accidentally if you did the right thing without knowing the truth. But you won't know why unless you survive the poison attempt and investigate it afterwards. The game is going to regularly give you options or challenges where it is not instantly obvious what the consequences are for failing or succeeding. And sometimes passing a skillcheck is the worse outcome ( but thankfully that is very rare and usually quite easy to figure out when it happens ) Deaths also only set you back a few minutes as the game is designed about dying ALOT. If you know what to do you can finish the game in minutes by skipping the dialogue. Long Live The Queen is a lovely game experience and I highly recommend it. But I don't believe it should have been on this list.
I'm so happy they've started making jokes about more and newer games, I don't miss the era where every listicle had 7 of the same 20 games, and mostly the same jokes rephrased to fit the new list
"Did they even try hitting Regan with a backpack?" Based on the production stories... thats probably a "yeah, put a few bricks in there, make her feel it."
I have recently been watching a ton of Oxboxtra. My dad and I used to watch them occasionally together, but I didn't know the channel name cuz I could never remember it. I just knew I liked the video game list people in the white void RIP white void, you shall be remembered
Long Live the Queen? Wow, now that's a throwback. I'd kinda forgotten that I ever played that. It was actually pretty cool though. Definitely slept on.
Don't forget Cave Story; early on in the game you get to upgrade your weapon for some extra damage and can find progressively better weapons throughout your exploration. However, you shouldn't do anything at all to upgrade your weapon until the very end of your time because the *best* weapon upgrade requires you to have your totally unupgraded starter weapon. If you have anything but your original starting weapon, you get told to kick rocks and are locked out of the most powerful weapon in the game.
The way I saw it, you're not expected to know the correct choices on your first playthrough. There's too many obvious decisions to immediately make. Only after finding how you screwed up do you discover the alternative route... and the joke route.
@@homerman76, they basically took Venusaur, removed a useful typing, made it slightly bulkier (they just switched Venusaur's base Defense and Special Attack to make Meganium), and gave it effectively no offensive moves (it naturally learns a total of 4 damaging attacks in Gen 2...and the two STAB options are Razor Leaf and Solar Beam)...this basically left us with a cross between a Chansey (the archetypical Cleric of the day) and a Venusaur, but not as good as either.
For context, there is a "good" ending but it isn't something you are going to get in your first play anyway, nor is it all that different honestly. A lot of people hate on the game for pretty much forcing you into the bad ending but eh IMO it is a lot more important if you get a good relationship ending with the dog than the secret ending :D
Return to Zork: right at the start you see a bonding plant, and you're offered two options: cut, or dig it out. If you cut the plant, that's game over. You won't know that for a few hours though.
IIRC you aren't exactly offered the cut it or dig it out options. The most natural thing to do is just pick it up, which has the same effect as cutting it. You have to use your knife on it to dig it up... But you don't think to try that
One day everyone is gonna finally adjust to the new background and one night some poor guy is gonna be watching in bed and they are just gonna straight up flashbang their eyeballs
It's worse in Persona 4 since you have to respond with very specific choices, which the game won't clue you in. It's only if you have been paying attention.
That's in one spot towards the end of the game. And most people are going to have a save they can go back to in order to fix it. The only one that matters is the answers you give on 11/20 - the second and third questions to be precise.
@@moonlitxangel5771 i'll remember that, thanks for the tip, i couldn't tell which answers directly affected it so i just tried to lie on all of them on subsequent playthroughs
Who could forget Gears Tactics requiring 3 side companions for the start of chapter 2, and soft locking my removing all recruit options with only 2 companions
The Gold/Yellow thing for DMC3 makes sense in the original special edition release, where you had specific colored orbs you had to spend to continue. The new versions don't seem to have the orbs, so they should have just defaulted to the Gold option.
Jane was loving that crown bit. I had a good chuckle at the energy. Also another good example in the "activate hard mode without realising" is Dark Souls 2's Champions Covenant. If your late to the game and don't looks stuff up, (as more than one streamer is/was), you can end up really making your game way harder.
I’ll throw Corpse Party into the mix. If you do as the game tells you and refuse to read the newspaper at the beginning of Chapter 1, you cannot progress past Chapter 1 and will receive the same bad ending at the climax every single time. Also, loving the new aesthetic.
Takeshi's Challenge -- pretty much anything you'd think to do at any point of the game is the wrong decision that'll eventually screw up your playthrough.
I just watched a playthrough of Nobody Wants To Die where this sort of thing happened by making one unremarkable choice early on which locks in the bad ending. Not covering for the police chief for instance.
that reminds me of a weird Flash game, "no one has to die", where a bunch of people are trapped in a building, and you have to choose how to save. there are a bunch of endings, which end with you GOING BACK IN TIME. after seeing most of them, you get to use some keycodes THEY found to unlock extra stuff that finally allows you to save everyone. "we've finally achieved a timeline where no one has to die!"
Pathfinder Wrath of the righteous. At the beginning of the game when the town gets attacked you can choose a shield buff or a crossbow with a special arrow. If you do not take the crossbow you are locked out of the true/secret ending. And this is a game that can take over 100 hours to complete.
lots of weird comments about the new studio lately, I hope they don't put you guys on pressure or anything since I think it's alright (and tbh it doesn't really matter, it's just a literal set dressing lol as long as it's still you lot who appear on camera)
In KOTOR 2, on Onderon, you get asked to assassinate 3 Republic captains, which locks you into having to kill your former Jedi master, which leads to the last 2 (or 3 if you have the restored content) remaining Jedi branding you a Sith and trying to kill you in a rightfully difficult boss fight. The light side option to assisting in this civil war is to just not do anything to help and go to a bar. You can make every single other light side decision in the game, but doing what seems like one side quest hard locks you into the game seeing you as a Sith with no chance for redemption
@@LazzyVamplesThey'll fuck you over either way, but the difference is whether you have a boss fight with Zez Kai Ell and Vrook (and Vash if you have the restored content on the droid planet) which can be pretty hard. If all 3 (or 4) are there, Kreia does the job for you.
@@cyanimation1605 To be fair, I always do Onderon last or second to last, where this never becomes a problem. That said, if you divide the game into light side and dark side runs, then you're missing the point that the game -- and Kreia -- is trying to tell you. The light side and dark side are both meaningless. They are both narrow ideologies that makes slaves out of people. The masters and the sith are trapped by those ideologies, you are not. Make the choices you deem necessary and become something greater than both jedi and sith, even if that also means destroying them both. Either way, it still doesn't exactly ruin the game. You get a few more fights with some old men who don't like you, but it doesn't really keep you from earning whatever ending you want or doing light side things for all other parts of the game.
Idk? Based on just how high of level everything is in Mogywn Palace, you're supposed to go there through the Snowfields warp. That's what i always thought. You can get there early but for what? Unless you're an Elden Ring master
I think a better one for Elden ring would be rejecting Melina. I’ve never tried it but from what I’ve read you can’t level up or get her back until late in the game. Which would be very very difficult without being able to level up or ride torrent
The Long Live the Queen listing seems a bit of a stretch. There are a number of way to avoid the poisoned chocolate, not putting points into Decoration won't ruin your playthrough all on its own. From what I can recall watching some plays of it, any playthrough can be wrecked if you don't have the right skills at the right times, and there's so many branching paths of fail here or succeed there that without a guide there's really no way to know what skill you'll need at what level and when, so any run can be "doomed" for having a particular skill neglected potentially, and ones that don't have as many outs as that poisoning attempt I'm sure.
Its a great game I love it. And your right. The whole game actually is you constantly trying to survive murder by having her learn skills some of them you wouldnt even think was important
Yeah LLtQ is interesting in that there are a LOT of ways to fail, but all of them have multiple checks to save yourself from the failures, so you really have to have dropped the ball in usually 3 or more ways as the game goes on. The things you can fail on with only one or two checks are all pretty early on in the game as I recall.
In Elden Ring's Beta the Varre dialogue was even more savage and he told the player to "feel free to die in a ditch somewhere". They removed that part, probably because that basically guaranteed that the player would attack this guy.
Lunar Silver Star Story Complete for the PS1. In the demo that you could transfer over to the full game it's possible to remove the Ocarina from Alex inventory. 50 hours later after an adventure involving, Goddess, dragons, and airships, after defeating the final boss your facing down your brainwashed childhood friend Luna and the only way you can snap her out of it is the ocarina which you removed to save space. You defeat the final boss, go through the final dungeon but you locked yourself off from the ending
Honestly, with the amount of time that needs to pass for the Prez to die in Phantom Liberty, and the fact that the clock only starts ticking once you make your way into Dogtown, you have no one to blame but yourself if you don't make it in time to save her and start the main story of Phantom Liberty.
That's the good ending though, the only one. Evil pays the price, people who should've lived get to keep doing so, and Songbird is free without having to lie her ass off. It's just not monetarily beneficial for V.
@@George_M_ It's probably not as cut and dry as you'd figure. Meyers is out of the picture, and she sucks, sure, but also, that leaves the NUSA suddenly without a leader. There's likely an order of succession, but I doubt an emergency transfer of power would go smoothly. And considering a lot of side quests and also the main story for Phantom Liberty point to an incoming AI invasion from beyond the Blackwall, probably not great to suddenly be leaderless right before that happens, even if said leader is very Machiavellian. Hansen is still in charge of Dogtown and I'm pretty sure there are no opportunities to oust him outside the main campaign. He's just as terrible and also seems to have designs on gaining control outside of Dogtown, if the fact that he's been digging up mech tanks and other such equipment is any indication. So Mi might STILL get nabbed by Hansen. I thought that's what happens in the main story if it plays out normally, unless she gave herself up? It's been a bit, so I don't entirely remember. If she did get held hostage by him, though, Hansen would be putting her up to the same stuff Meyers was doing. In the least, she's left without a skilled merc to help take her to the moon, which probably doesn't bode well. Reed probably lives out the rest of his life in Dogtown. In one ending, he seems to be considering leaving the agent life behind altogether and in the other, well, at least he's technically, "free" Alex is similarly stuck. One ending kills her, but another ending sees her actually leaving. Without getting pulled into the Phantom Liberty mission, she probably just wastes away inside Dogtown.
oh, that reminds me of Metal Gear Solid 5, where Miller will die if you take to long finding him. it's actually a fair time limit, 3 days of in-game time.
Yup, you basically have to go out of your way to screw up this one. And its not like its unique, a LOT of games have missions that are time sensitive once you actually START said mission. But oh well, they're jumbling things for "comedic" purposes. Of course Johnny approves :)
I really wanted to shack up with Triss. I respected her decision to accompany those mages to safety! We could have resumed from where we left, right!? 😞
I cannot recall the name of it for the life of me, but there was a 2D top down adventure game from the late 80's/early 90's where you were an archer tasked with finding and defeating a dark wizard. There was this one level where you dispatched a dove(?) with a message to a friendly wizard, and then it was promptly pursued by many dozens of ravens. You didn't find out until several screens later, but if you failed to shoot even a single raven, it would catch and kill the dove, and it would be impossible to get past the forest of enchanted trees. And no, you couldn't send another dove or backtrack and retry.
Having not played this game, but read the TV Tropes page for "Unwinnable By Design" a great many times, that would be "Bow and Arrow", right? I thought "Conquests of the Longbow", but, you know, shorter, simpler.
Given how incredibly goddamn depressing all four endings of Phantom liberty are, as well as the ending for the main game you unlock by completing the DLC being the saddest of the already incredibly sad endings for the base game, flunking the DLC right away might, no joke, be the best ending. Seriously, this game is grim.
V gets a guaranteed survival ending thanks to Phantom Liberty. Sure it's as a baseline human with only basic cyberwear but considering the other endings are certain death it's not that bad.
@@clothar23 Guaranteed Survival with all of your worldly possessions sold off, your home foreclosed, your bank account empty, your hard-earned reputation completely forgotten, no cyberware to re-earn a rep or even have basic self-defense, and your friends and love interest having all moved on convinced you either died or ghosted them, some declaring that they hate you and never want to see you again. Essentially, you survive at the cost of all of the reasons you had to live in the first place.
@@edwardgrimes7535 The other options are die in space , die in the desert , die mid op assaulting Arasaka Tower single handed , die...well you get the point. Where there's life there's chance. Extremely bad chances sure but the living can always gamble. The dead don't have that luxury.
@@clothar23 I agree completely, but the other endings aren’t certain death, just a strong possibility. The Aldecaldos ending in particular is symbolized by the Star, the tarot card representing hope and optimism. I think it’s strongly implied in that ending, and to a lesser extent the solo raid and working with Rogue, that V still has a good chance of finding a cure.
@@edwardgrimes7535There is also my personal favorite ending, New Dawn Fades. It's still grim, for V anyhow, but it gives Johnny a second chance. Caveat: it only makes sense as an ending if you, as V, willingly choose to cross the Black Wall and surrender your body to the chip and Johnny.
I mean, Long Live the Queen has FAR more ways to kill yourself than that. And no Golden Ending either, which is neat. It's a game with several GOOD endings, to be clear, but there's no one that's perfect. There is one that is probably the best, but even that's a matter of discussion, as it's only the best in that you confront part of the backstory directly in that one, but ignore it in most of the others.
@@davidmcgill1000 I found them all myself. It and Henchmen Story are my favorite Visual Novels...to be clear they are the only ones I've played to completion, seeing everything they have to offer. And I highly recommend them both.
Yeah I was happy to see Long Live the Queen on the list. It's probably the best "Princess Trainer" game I've ever played. It's also the only one I've ever played, but that doesn't change the fact that it's the best one!
@@MidlifeCrisisJoe It's a good one. Mind, I still would have done Horse Riding as the stat to comment on, as it is only checked ONCE in the whole game. Even the one mentioned, decoration, is checked a few times, though to less fatal results. Mind, the one check for horse riding is the evil forest around the old capital. If you don't ride so well...well once you go into that wooded area, there are over 10 ways to die, and only 2 ways out.
If Clocktower 2 is here, then we need to mention the Hitch-Hikers' Guide to the Galaxy game. If you decide to ignore the dog at the start of the game, instead of somehow knowing you need to buy and feed it a sandwich, it will eat the microscopic spaceship you're on many frustrating hours later and prevent you from progressing.
1.) Oh, who would ever have thought, in the 21st century, that killing the first NPC you meet, in a roleplaying game, would have troublesome consequences. 7.) Adding insult to injury: when using the "yellow" save scheme, one still gets the "Are you sure? Unsaved progress will be lost" dialogue, despite there being no other option! Obligatory WoW reference: while it's impossible to "screw your entire playthrough" in an MMO like World of Warcraft, let us pour one out for the old-school players who used to use Cenarion Emissary Blackhoof for raiding practice before the Cataclysm expansion...
how is it the background looks green screened when I know it isn't? Also the lighting feels a little off still, still, hoping new space means new formats (like the movie review which was good!)
Final Fantasy X-2 had this, where you can literally miss the true ending by literally the very beginning of the game if you miss one scene or one action and possibly locking up a good portion of the game if you don’t do the right choices
Honestly any Sierra Title from before KQ7 would have fit the bill here, as Sierra LOOOOVEED them some "Up pn yours, Player, good luck figuring out how you screwed yourself!" My personal favorite has to be in KQ5; there just SOOOO many times you make one inocuous decision and if you somehow lucked into finishing the open area of the pre-mountain pass, you get to find out just how badly you needed that one item on a pass you didn't pay attention to about 5 hours later. My favorite example? Make sure you grab a silver coin you find by pure accident after entering and leaving a random shop in the town area, and then make sure you buy the cream pie from the baker's shop. Then, whatever you do, no matter how hard the narrator and the game tries to convince you otherwise, DO N O T eat that pie. Do so and there's a monster you need it to defeat in the mountains. I'll let you figure out how. :P
Don't you also need to wander a desert to find a boot so you can throw it at a cat to save a mouse... then later on that mouse will chew through the ropes to save you?
@@stylesrj Yep, someone mentioned that in an earlier comment. There's also the fun bit where you can rescue a hive of bees from a bear and get a honey comb, and you have NOOOO friggin clue how useful it's gonna be in two different areas entirely, one of which was like two hours later. IMHO that whole game was just one giant "pick up everything not nailed down, then find a way to unlatch the nails and take 'em too just in case" style of lateral thinking puzzles. I mostly have fond memories of the opening areas as it was my intro to the King's Quest series, but I whole-heartedly agree with the various LP-ers on here who wwill argue until they're blue in the face just how bad that game was.
@@VestaDaguerre Although in that case, they DID give you a second shot at getting the cartridge, or at least the info on it at a later point if I recall correctly. In some ways the Space Quest series was a little more transparent with their "this is a bad decision point, proceed with caution" than the KQ games were.
Never understood the newbies to Elden ring who attack varre. Sure, it’s typical video game logic to attack people who are mean to you, but varre isn’t hostile and talks to you. Sure he insults you, but he doesn’t even react till you attack him 3 times. He clearly isn’t a hostile enemy, but rather an NPC, so why do people try to kill him on their first run? It couldn’t have been made clearer that he’s there to help, if a bit mocking
See I never rose to the “maidenless” insult; I was just like “yes, I am, because I’m gay. I’m going to fight that boss now which I will definitely not regret. Byeeeee”
Neither did I but I did kill him in my first playthrough (before getting told to restart by a friend and do his questline) solely because he was there and I didn't trust the look of him whoops
I just never interpreted it as a relationship thing, just story relevant dialouge, and was surprised people do. Also I don't get insulted easily so even if I thought of it that way it would mean nothing to me
How is there _more_ space in a studio with three dimensions than there was in a featureless white void? Also, how did they even get out? Is that the real reason Luke left? Was he sacrificed to remain in the white void so that everyone else could escape? I have so many questions.
I know you're mostly joking about one bad decision haunting you in real life but I literally talked to my *therapist* about how one of the endings in "Ben Jordan" series' final game where Ben basically dies miserable and alone (instead of the good ending where he marries his love interest and they have kids) gave me existential dread. If I recall correctly, one decision that leads to the bad ending is whether you follow a mysterious figure or not and it caused me to have anxiety thought spirals about whether doing this or that was ruining my chances at happiness.
Time I screwed myself for my entire playthrough: Played the tutorial of Final Fantasy 8, then stopped playing for about 8 months, then when I went back to it I had forgotten all of the new mechanics the tutorial had informed of making the entire game a slog for me. Sometimes the decision isn't even in game.
@Stratelier yeah, I've done that a few times. I get so far, stop playing for months and then I forgot what I was supposed to do next and just start the whole thing over.
KOTOR (and any RPG really) badly assigning your stats at the beginning. Or accidentally picking a bonus for something you'll never use. (Like making your Jedi character good at using blaster pistols)
I've seen people comment on Fire Emblem Fates that it is impossible to make the main character a bad unit. I watched my cousin play the game, I can confirm that giving them a strength debuff and luck buff in character creation is definitely not helpful It says a lot that the player avatar near-god unit was reserved for supporting other units in his save
I think I may have rolled very bad starting character stats in my very first bona fide D & D game. We got pretty badly slaughtered. Could be a lot of factors, though. Inexperience; first time in an actual D & D RPG where my other RPG experience didn’t translate well enough; maybe the DM made it too hard?; I seem to remember we had legit super-bad luck with our dice rolls, as well… Still, I’d like to play again. Especially after watching these guys and gals, D & D seems really fun, overall.
Many thanks for the Cyberpunk entry - I got a PS5 last week and am intending to pick that up soon, and choosing to leave the mission for later is 100% the sort of thing I would do. Now I know not to!🙂
You can leave the dlc until you feel like it but you have to keep at the mission until a few well signposted breaks, such as after getting the president to the safe house for example.
@@sambridgett no dramas. There are a couple of missions like that, one involving a cop and another involving a techie, that you have to follow through to the end or they fail. CDPR don't really signpost that stuff apart from in Phantom Liberty.
**SPOILERS** Man of Medan. You'd think the choice to rise to the boat from underwater is not overly bad. Apparently if you risk getting the Bends at the beginning, it actually kills you at the end.
I will never forget how one bad decision locked me out of the Thieves Guild storyline in Elder Scrolls Oblivion. I was just starting the game, and Oblivion was my first Elder Scrolls, so of course I was still trying things out and fooling around. I was walking around the capital when I saw some guards attacking an NPC? And they would take down the NPC, he would get knocked down for a bit and then after a while would get back up just to get attacked again. In watching this strange interaction I also found out I could rob the NPC. So I did. I took a lot of items from him, but the key item for the story are the Boots of Springheel Jack. These are quest items, and belong to a quest late in the Thieves Guild storyline. The problem was that there was a bug that if you stole them early they would trigger the Grey Fox to appear in Cheydinhal and he would stay there no matter what, blocking progression on the Thieves Guild questline since he's not going to be where he has to be for your first meeting with him. I cannot overemphasize just how early this happened. I was at the very start of my playthrough, after I got out of jail for getting arrested for stealing a horse just outside the city, when I didn't even know horses had owners assigned in-game. I knew nothing. And this bug locked me out of one of the most important storylines in the entire game. That bug was the whole reason I was dead set on getting a gaming PC just so I could play Skyrim on a device that would allow for the use of console commands and unofficial patches.
Don't forget Undertale. If you accidentally kill anybody during your first few practice encounters, you have to replay the entire game again to have access to the True Pacifist Ending.
Not necessarily true. I accidentally killed Toriel, loaded my save, spared her, kept going without another kill, still got the pacifist ending, though the game kept reminding me what I did.
@AkaiAzul First-Time Players who aren't already familiar with the SAVE system's importance to the narrative (i.e never seen/heard of it) would typically just write it off as either an accidental death or one important to the story (since the game purposely applies more damage to kill Toriel). And, though I hate to use the term, reloading a fight to spare somebody would be considered "scum-saving" (plus the game keeps track of reloads and if you've killed npcs in other playthroughs, primarily so Sans' seeming knowledge of the SAVE system can be updated per encounter.
Just to add to this, the game is pretty much built to 'force' a new player to kill Toriel if they aren't aware of the 'nobody has to due' gimmick. It takes so long to pacify her it feels like the game us actually teaching you that pacifism isn't always an option. You're expected to play through multiple times so I would hardly consider this screwing your game over in the same way as the list implies.
Still gonna take a while for me to adjust to you guys recording videos in front of an actual background with, like, physical objects and stuff.
Yeah I miss getting flashbanged at 2:00 am
It feels so cluttered, the bricks, the lamp, hope we at least keep Jon or James
@@isaactimmins8959One lamp = cluttered 🥴
Whose to say it’s not a green screen image over the white screen 🤔 😅😅😅😅
For me it's the camera being so much closer in. Makes it really obvious the teleprompter is just slightly off from the camera. It's got a weird uncanny valley effect for me.
Sometimes a horror game KNOWS it went too hard and they give you a welcome, albeit brief, break from the blood and guts. I'd love to see you guys do "The 7 Most-Welcome Comic Reliefs in Horror Games."
Eternal Darkness for the Game Cube is a perfect example. Some of the effects of your sanity meter tanking are obviously very scary, but some of them are so funny you can’t help but bust out laughing right then and there.
Oh this is great.
The musical section in Alan Wake 2 is this exactly, just a banger with funny faces and dances in the middle of a harrowing horror game.
That an awesome idea! and actually very original lol.
Excellent idea.
The horror investigation game Call of Cthulhu (2018) has a decent amount of criteria for getting the true ending. Most of them are pretty straight forward: Don't let this person die, investigate these things, etc. One criteria that stands out though is to never drink alcohol throughout your entire playthrough. One of the first actions you can take after completing the tutorial is to take a drink of whiskey from a glass on your office desk. RPing as a 20s noir detective, I locked myself out of the ending 10 minutes into the game with no explanation given as to why.
I started that game and never finished it, and you just saved me from a great deal of grief, bless you.
Call of Cthulhu was a great - but too short - detective horror game. The one thing I didn’t like was that a majority of the skill tree is pretty useless, and because the game is so short, you can only max a couple of the skills by focusing on leveling them the entire game. To investigate enough of the required hidden items, you HAVE to max the Hidden Item skill(it may have been called something else) to actually find them or they don’t even appear in the world.
*one criterion. Criteria is the plural form.
Didn´t play that one yet, so thx cos I would surely do so...
@@UnChannelDuVulpineX Criteria is typically a plural noun, its singular is criterion, but evidence shows that criteria is frequently used as a singular as well as a plural, much like data and agenda and their lesser-used singulars datum and agendum.
“Refusing” the crown so that the people can insist you claim it, truly a canny move by Queen Jane
Long live our Queen. Which she will, of course, being both timeless and ageless.
@@barbararowley6077 I for one welcome our new immortal overlord
"I thrice presented her a queenly crown, Which she did thrice refuse: was this ambition? Yet Andy says she was ambitious, and Andy is an honourable man."
“The next time someone calls you maidenless, just walk on by.”
You know,like the maidens do to you.
Harsh but true
I didn't come here to be personally attacked
@@phuzz00 Offense is taken, not given.
The Pureblood Medal allows you to teleport out of a lot of boss fights without loss so just swallow your pride (for now)
Involuntary Maidenless
Clock Tower 2 - The most diabolical part of this is that veterans of the FIRST Clock Tower game are basically guaranteed to get a bad ending because of it. In the first Clock Tower, there is also a suit of armor. Depending on which of your two friends you found first, you'll either find that it's completely worthless, OR find your other friend hidden inside of it. Seeing the latter locks you out of an ending later on. Naturally anyone who's done this before would NOT check that armor suit in the sequel.
King's Quest V is such a great example of this because if you don't save a rat from a cat you die tied up in a basement hours later, with ZERO indicators that the cat eating the rat was more than a random background event
Yes! … and noooo!!!!😂 I just finished commenting on another comment about not saving mousey by (Mean! 😲🫣) scaring, risking probably physically hurting or even killing kitty, by yeeting a boot at it. Had to start the game all over with a pained little heart. That was when I first learned to save at least two slots in games! The more the better, generally.
I think that they did that one in a previous video, but between the five second rat animation, and eating the pie, I've had more than enough bad saves in KQ5.
And then there's the bridge in KQ II that will break after you cross it like 5 times, so you'd better not have been wandering around inefficiently not knowing where to go. That's 80's puzzle games for you. Especially Sierra ones.
To be fair, apparently this event doesn't even occur until you have (one of) the items needed to save the rat.
Or in King's Quest 6 where if you don't pick up a brick from a garden, you can't use it hours later to jam some gears and stop the ceiling from crushing you.
I can't consider not examining the armor to be Alyssa's worst decision in Clocktower 2... NOT WHEN SHE REACHED DOWN TO TOUCH THE YELLOW LIQUID NEAR THE TOILET!!! What was she even thinking????
Right!?!? Every time I have done this, I have regretted it. Except that one time. That time was great.
Presumably she's a distant cousin of James Sunderland.
I haven't heard of this game before, nor of how apparently legendarily bad it is. Now I'm interested...
No mention of The Hitchhikers Guide to the Galaxy Text Adventure? It's the Ur-example! Fail to feed the dog a sandwich in the first few minutes of the game, and when your minuturised space ship time travels in front of it near the end, it's hungry and eats your ship and game over 😂.
That game is brutal.
Wasn't the dog full from the two alien Armadas he already ate?
I remember playing that as a kid, but I sure as heck never beat it.
My stuck memory is early, so not nearly as bad as the dog, but the mail drove me crazy. There's mail right at the beginning of the game that tells you your house is going to be demolished, so if you don't check your mail soon enough you can die without realizing anything was wrong. Bad, but par for the course on this sort of game. But then on inevitable replays it's easy to skip the mail since there's a time crunch and you already know what's going on, only to then need the mail to distract a cleaning robot after you have no way back to get it (and no indication of what you need, which is again the standard with these games)
@@mixttime Magi-nation for GB was also terrible here. on the surface it's a pokemon-like with catching cute monsters as the main focus... right? well..... It has loads of missable stuff, and the most powerful monster int he game needs an undocumented quest that's a whole lot of going out of your way to do the wrong things to complete.
Pokemonlike my ass, just call it a monster taming/catching game@@marhawkman303
With Blair Witch, I just sorta figured that the bad ending was the canon ending, which is why they practically make it unavoidable. It's not an IP that does happy endings.
Maybe is a reference to the movie. Where they touch some rocks and things start to happen.
Yeah but basically luring you into the bad ending was still a bit of a dick move.
In the first Suikoden, every character had their own inventory. When I played it the first time as a child, the "blinking mirror", an item you need to teleport to your home base, ended up in the inventory of a person who died. So I had to walk a lot more than the devs intended.
until I read this comment I had no clue that item existed
Man, that sucks. I don't know what I'd do in Suikoden without the mirror.
Yeah that really is a bother some thing if you loose the mirror 😂. Also suikoden 1 and 2 are the best games i ever played
My favorite "Oh now you're screwed" part of that game is if you let a certain character lose their (unavoidable) duel. It's very, VERY easy to lose too, because it ain't just about skill, you have to have him sufficiently leveled as well, but the game has specifically made him unavailable for a large chunk, and there are way more effective characters than him anyway. Sorry, a heroic sacrifice isn't going to help with that good ending!
@jordyschuurman485 did you play eiyuden chronicle?
BRING THE OLD CHAIR BACK. We have already lost Luke, the sofa and the white void. It's too soon.
We need the chair. It's our safety blanket.
Please.
Love you guys
Right? And the camera distance. Theyre...so close now.
where did luke go?
Yes! Bring back the chair! (... and fix the lighting)
@@TrumpetJesus937 he left @outsidextra and is now with his own project at @normaladultluke.
He is playing Dark Souls 1 with bosses, enemies, and loot randomised every Monday. (/SPOILER) This week he fought Kalameet at the Bed of Chaos' boss arena (/END_SPOILER). It's pretty great, but I still miss "show of the weekend". How else am I supposed to keep informed about what's on the current Pokémon magazine, or what's the hottest new Nintendo product, like Mario Tower? So many losses...
The LEAST they can do is to give back the chair
@@TrumpetJesus937 Home. ("Screw you guys...")
He just wanted to do different things which he wasn't able to while doing this gig. As I understand they're still in contact, maybe he shows up sometimes?
*NUSA President Myers dies because V fucked off*
Johnny: "Oh no! Anyway, let's get drunk."
La Mulana: Read this tablet twice. Activate hard mode
RE2: Look at this inconspicuous desk 50 times. Heres a photo of Rebecca.
La-Mulana warns you before, and explicitly announces you did something you might regret immediately after. The full game is still playable, just harder.
So happy to see a Long Live the Queen mention. It's an incredible game that doesn't get nearly enough love. It's also perfect for this list, realizing you didn't improve the right skills and are now doomed to die is a Long Live the Queen rite of passage.
If I remember correctly, overlooking Decoration in Long Live The Queen can also screw you over in *the very last challenge of the game*. By the time you get to the week before coronation, there are very good odds that a foreign army has invaded and their leader, a powerful witch king, has stalked into your throne room to demand your surrender. By this point in the game though, there's a decent chance you've also unlocked your magical power and have become a powerful witch in your own right, so you might consider challenging the witch king to a magical duel for the sake of your realm. You need to have practically mastered your magic just to survive his first few attacks, but if that's all you've done... you're screwed. The witch king will overwhelm and slaughter you. How do you win, then? With the humble Decoration skill. That lets you create a field of magical lights so beautiful, so enchanting, so perfectly distracting that the witch king leaves himself open to one, final, devastating attack. And so, all those lessons in flower arranging and colour matching let you kill a king in magical combat, and survive the very last challenge of the game.
So death of "not knowing FengShui"?
Wow, you made me want to go back and finish the game!
The more and more I hear about this game, the more I believe that one review that said playing this game is like walking through a minefield blindfolded.
@Death2all546 As an owner of the game...this is a very accurate description
Yup, and that would have been a better example, since Decoration isn’t actually a check that affects the chocolates in week 32. The Decoration check only determines whether Elodie replaces the flowers in the vase, making her more Cheerful. It was several of the other checks that might have saved her, like Divination, Dogs, Court Manners, etc.
Jane doesn't cast a shadow? Why is the brick giving uncanny vibes... is it going to eat the crew?
It feels a little like a zoom fake background. I think it's the lights shining on the wall. And possibly just the head shots. Needs more chair :D
she has long past outgrown the need for a shadow.
@@soulreapermagnumsus
@@DavidPashley Yeah the lighting of the cast doesn't match the BG
So you too have looked beyond the curtain and notice that jane is actually an eldritch entity enjoying pretending to be a simple human but actually feeds on our enjoyment of her particular brand of sarcasm
Let me tell you about a friend of mine, Sarah. She got her brother stolen by the goblin king. If she had told a caterpillar that the Goblin Kings castle was her destination, when asking for directions, when starting her journey she would have avoid most of the Labyrinth.
You remind me of the babe.
What babe?
The babe with the power.
What power?
The power of voodoo
4. As it is said in the story of 'Sir Forrest of Gump':
"Life is like a box of chocolates... Poisoned"
All hail Queen Jane!
She'll always be our queen!
Hail queen Jane! Not a dark lord, but a queen as beautiful and terrible as the dawn, tempestuous as the sea and stronger than the foundations of the earth! All shall love her and despair! 🙌
Well played sir or madam, well played indeed!
I respect the Tolkien reference, I just want to ask if calling her the Sov-Jane is too much of a stretch? (Also incredibly tall and disappearing to do his own thing? It's possible we have Luke the Gray as well.)
Hail Queen Jane! 🙇♀
I wish someone thought I was awkward the way Jane thinks Asterion is awkward
Just about every Sierra game in the 80s or 90s. I remember being extremely frustrated that I couldn't progress in the Dagger of Amon Ra just because I didn't rummage through the garbage pile in a taxi cab the one and ONLY TIME it randomly spawns as you traverse across the city.
Wow! That’s nasty! I never played that one. Lots of other Sierra games. I first learned to save often, using at least two save-slots largely I think because I unknowingly doomed myself in Kings Quesf 5 saving only one game, and by failing to rescue the mouse/rat from the cat in time (by throwing a boot at it! Meany! 🫣). You have a very brief window of time, and if you don’t intervene, the mousey isn’t there to repay your help some time later when thugs kidnap by chewing through your ropes. No way to continue the game. No real indication that this failure to act would result in a soft-lock, and hey, it’s not a super-clear right/wrong good/evil choice either: you don’t know any details to judge really well: I love animals. Both are animals. Who should live? Who should die? Why should either have to die? What is my most helpful place in this situation? My natural 1st impulse tends to lean towards the (assumed/apparent) “underdog” so I might favor saving the mouse, but hitting the cat with a boot will hurt and could even kill it, and besides that seeming cruel and excessive, with more info that could otherwise possibly be the worse choice: for example, is one of them worth more than the other? I don’t think so. So that doesn’t help. Saving the mousey means maybe the cat or it’s baby/babies starve; possibly the mouse deserved it somehow? (mostly joking, but maybe?…it killed the cat’s sister? 😂) I don’t know… Irl I’ve meddled and seen others meddle in situations I/they didn’t have enough info in and even though I/they were soooo confident, it turned out to be a definitely wrong choice/s and made things worse. Why, Sierra?! Whyyy?! Lol 😂
Yes, I remember it. So frustrating
Get suspenders from locker.
Definitely a great game to play through, and gog usually has it available for cheap. It remains my favorite Sierra point and click adventure. Note: use a guide towards the end of the game.
Loved the Monkey Island games for not doing this nonsense. The puzzles are all set up so that even when you get trapped you will always have the key items you need to escape.
The OG Zork text adventure. You had to find a bunch of treasures worth different amounts adding up to 100 points to complete the game and one them was a fabrege egg. The egg itself is one of the first treasures you find and it had another tiny treasure inside of it, that was worth a single point, but if you tried to open the egg, you irrevocably broke the treasure inside and couldn't complete the game, forever shy of a single point! The only way to open it properly was to have the thief open it for you, either by giving it to him directly or hoping he would randomly steal it from you.
"It's like the textures finally rendered in" it I think my favorite comment you've made about the new studio so far
I kinda miss the Featureless White Void.
Admit it, you had to move after Luke shot an arrow through the lower stage right corner of the white background. 🤣 Love you Oxtra
I know they pull some really obscure games for this sometimes, but I was not expecting them to talk about Princess Death Simulator and those Chocolates. Which can also be avoided about a dozen other ways, including speccing into Dogs.
From the footage they showed, at least this game makes it pretty clear when you hit a branching path (success/fail) based on your skill levels. If this leads to a Game Over, you've already observed which (lack of) skills got you there.
@@Stratelier That is indeed an optional setting the game offers you and most people use it after the first few deaths.
That said some choices are not dependent on your skill check but on earlier choices and /or successes.
And the game won't always tell you about that.
For example, it is possible to not get the chocolate event at all if you befriend or "remove" the one sending them.
But to figure out WHO that is in the first place you need clues you can only get afterward surviving it in the first place.
You could ofc avoid it accidentally if you did the right thing without knowing the truth.
But you won't know why unless you survive the poison attempt and investigate it afterwards.
The game is going to regularly give you options or challenges where it is not instantly obvious what the consequences are for failing or succeeding.
And sometimes passing a skillcheck is the worse outcome ( but thankfully that is very rare and usually quite easy to figure out when it happens )
Deaths also only set you back a few minutes as the game is designed about dying ALOT.
If you know what to do you can finish the game in minutes by skipping the dialogue.
Long Live The Queen is a lovely game experience and I highly recommend it.
But I don't believe it should have been on this list.
Inversely, this is an ending where you get EVERY SINGLE indicator something is wrong. Trade, business, dog, medicine, and something else IIRC
I'm so happy they've started making jokes about more and newer games, I don't miss the era where every listicle had 7 of the same 20 games, and mostly the same jokes rephrased to fit the new list
Was it you who sent the box of chocolates to the Princess, Jane?
The plot thickens!
Aww, I liked the featureless white void!
"Did they even try hitting Regan with a backpack?"
Based on the production stories... thats probably a "yeah, put a few bricks in there, make her feel it."
I have recently been watching a ton of Oxboxtra. My dad and I used to watch them occasionally together, but I didn't know the channel name cuz I could never remember it. I just knew I liked the video game list people in the white void
RIP white void, you shall be remembered
Long Live the Queen? Wow, now that's a throwback. I'd kinda forgotten that I ever played that. It was actually pretty cool though. Definitely slept on.
Don't forget Cave Story; early on in the game you get to upgrade your weapon for some extra damage and can find progressively better weapons throughout your exploration. However, you shouldn't do anything at all to upgrade your weapon until the very end of your time because the *best* weapon upgrade requires you to have your totally unupgraded starter weapon. If you have anything but your original starting weapon, you get told to kick rocks and are locked out of the most powerful weapon in the game.
The way I saw it, you're not expected to know the correct choices on your first playthrough. There's too many obvious decisions to immediately make. Only after finding how you screwed up do you discover the alternative route... and the joke route.
Like in Pokémon Silver, when I chose Chicorita! 😂
(Sorry, Chicorita, you cute lil bean-pear. Johto did you dirty.)
I mean, it's not horrible for the Kanto portion at least 😅
@@homerman76 Yeah compared to Venusaur? yeesh, massive downgrade. :/
@@homerman76, they basically took Venusaur, removed a useful typing, made it slightly bulkier (they just switched Venusaur's base Defense and Special Attack to make Meganium), and gave it effectively no offensive moves (it naturally learns a total of 4 damaging attacks in Gen 2...and the two STAB options are Razor Leaf and Solar Beam)...this basically left us with a cross between a Chansey (the archetypical Cleric of the day) and a Venusaur, but not as good as either.
Sadly as a kid I picked Chikorita because it was cute. I had to replace it with something else around the time of the Lake of Rage
I know that backdrop is real and physically exist... so why does it look like chromakeyed?
because that lamp looks way too big
@@Manavine It also looks like it has the wrong perspective.
It says a lot about video games that I'm only 90% sure you're joking about the secret ending in number 6.
For context, there is a "good" ending but it isn't something you are going to get in your first play anyway, nor is it all that different honestly. A lot of people hate on the game for pretty much forcing you into the bad ending but eh
IMO it is a lot more important if you get a good relationship ending with the dog than the secret ending :D
Underrated comment!
As someone who enjoys watching videos in dark rooms, I appreciate the much-less-blinding background. Thank you!
Dunno how I feel about this new studio - I liked the white void. The new lighting just feels weird.
I'm not entirely convinced myself. I think there should be more round things on the walls.
I expect they will continue to tweak the look. It's early days yet, and the videos must flow
Return to Zork: right at the start you see a bonding plant, and you're offered two options: cut, or dig it out. If you cut the plant, that's game over. You won't know that for a few hours though.
That games has so many gotcha moments like that.
@@RoyalTerravore one of the last puzzles makes you throw a random selection of items away; it's evil!
No you can simply eat it and it will grow back
@@Pythoner I've never heard of that. Maybe I'll try it sometime.
IIRC you aren't exactly offered the cut it or dig it out options. The most natural thing to do is just pick it up, which has the same effect as cutting it. You have to use your knife on it to dig it up... But you don't think to try that
Oh no! change! my greatest enemy
One day everyone is gonna finally adjust to the new background and one night some poor guy is gonna be watching in bed and they are just gonna straight up flashbang their eyeballs
i've said this before but if you tell Sae the truth in Persona 5 even ONCE, you're on the road to the bad ending
The game does warn you not to sell out your friends
It's worse in Persona 4 since you have to respond with very specific choices, which the game won't clue you in. It's only if you have been paying attention.
That's in one spot towards the end of the game. And most people are going to have a save they can go back to in order to fix it. The only one that matters is the answers you give on 11/20 - the second and third questions to be precise.
@@moonlitxangel5771 i'll remember that, thanks for the tip, i couldn't tell which answers directly affected it so i just tried to lie on all of them on subsequent playthroughs
It's an important life lesson: don't talk to the cops
Typical Jane opening 😂🤣😂🤣
Who could forget Gears Tactics requiring 3 side companions for the start of chapter 2, and soft locking my removing all recruit options with only 2 companions
The Gold/Yellow thing for DMC3 makes sense in the original special edition release, where you had specific colored orbs you had to spend to continue. The new versions don't seem to have the orbs, so they should have just defaulted to the Gold option.
Jane was loving that crown bit. I had a good chuckle at the energy.
Also another good example in the "activate hard mode without realising" is Dark Souls 2's Champions Covenant. If your late to the game and don't looks stuff up, (as more than one streamer is/was), you can end up really making your game way harder.
I’ll throw Corpse Party into the mix. If you do as the game tells you and refuse to read the newspaper at the beginning of Chapter 1, you cannot progress past Chapter 1 and will receive the same bad ending at the climax every single time.
Also, loving the new aesthetic.
I actually liked the white void background 😅
that new studio wall color makes janes skin shine. really compliments her skin tone and the jacket too. 10/10 studio😮
Takeshi's Challenge -- pretty much anything you'd think to do at any point of the game is the wrong decision that'll eventually screw up your playthrough.
Powering on the game was the worst decision the player can make...
I just watched a playthrough of Nobody Wants To Die where this sort of thing happened by making one unremarkable choice early on which locks in the bad ending. Not covering for the police chief for instance.
that reminds me of a weird Flash game, "no one has to die", where a bunch of people are trapped in a building, and you have to choose how to save.
there are a bunch of endings, which end with you GOING BACK IN TIME.
after seeing most of them, you get to use some keycodes THEY found to unlock extra stuff that finally allows you to save everyone.
"we've finally achieved a timeline where no one has to die!"
Shame to see that real estate has even affected the white void market…
Pathfinder Wrath of the righteous. At the beginning of the game when the town gets attacked you can choose a shield buff or a crossbow with a special arrow. If you do not take the crossbow you are locked out of the true/secret ending. And this is a game that can take over 100 hours to complete.
lots of weird comments about the new studio lately, I hope they don't put you guys on pressure or anything since I think it's alright (and tbh it doesn't really matter, it's just a literal set dressing lol as long as it's still you lot who appear on camera)
In KOTOR 2, on Onderon, you get asked to assassinate 3 Republic captains, which locks you into having to kill your former Jedi master, which leads to the last 2 (or 3 if you have the restored content) remaining Jedi branding you a Sith and trying to kill you in a rightfully difficult boss fight. The light side option to assisting in this civil war is to just not do anything to help and go to a bar.
You can make every single other light side decision in the game, but doing what seems like one side quest hard locks you into the game seeing you as a Sith with no chance for redemption
It doesn't matter what the masters see you as. It was never about them -- just you and Kreia. Like the masters will fuck you over either way.
The good or bad ending in KOTOR 2 is decided by a decision made about a minute before the end of the game. Nothing that happens before that matters.
@@LazzyVamplesThey'll fuck you over either way, but the difference is whether you have a boss fight with Zez Kai Ell and Vrook (and Vash if you have the restored content on the droid planet) which can be pretty hard. If all 3 (or 4) are there, Kreia does the job for you.
@@waltlock8805Sure, if unlocking a cutscene is the only thing you regard as a dark side run.
@@cyanimation1605 To be fair, I always do Onderon last or second to last, where this never becomes a problem.
That said, if you divide the game into light side and dark side runs, then you're missing the point that the game -- and Kreia -- is trying to tell you. The light side and dark side are both meaningless. They are both narrow ideologies that makes slaves out of people. The masters and the sith are trapped by those ideologies, you are not. Make the choices you deem necessary and become something greater than both jedi and sith, even if that also means destroying them both.
Either way, it still doesn't exactly ruin the game. You get a few more fights with some old men who don't like you, but it doesn't really keep you from earning whatever ending you want or doing light side things for all other parts of the game.
Idk? Based on just how high of level everything is in Mogywn Palace, you're supposed to go there through the Snowfields warp. That's what i always thought. You can get there early but for what? Unless you're an Elden Ring master
Yeah, there are multiple ways to get to just about any area in Elden Ring so you've never actually screwed yourself out of getting somewhere.
I think a better one for Elden ring would be rejecting Melina. I’ve never tried it but from what I’ve read you can’t level up or get her back until late in the game. Which would be very very difficult without being able to level up or ride torrent
My friend told me not to put hands on white mask. He knew how much disrespect i can take andwhat timing i would be on.
Gonna be that guy. I miss the old set.
The Long Live the Queen listing seems a bit of a stretch. There are a number of way to avoid the poisoned chocolate, not putting points into Decoration won't ruin your playthrough all on its own. From what I can recall watching some plays of it, any playthrough can be wrecked if you don't have the right skills at the right times, and there's so many branching paths of fail here or succeed there that without a guide there's really no way to know what skill you'll need at what level and when, so any run can be "doomed" for having a particular skill neglected potentially, and ones that don't have as many outs as that poisoning attempt I'm sure.
i agree ; i always end up getting shot by an arrow on the carriage ride fairly early into the game because i forget it's coming up
My guess is Jane wanted to talk about it so they shoved it on here. I haven't ever heard of it and it looks fairly interesting in concept
Its a great game I love it. And your right. The whole game actually is you constantly trying to survive murder by having her learn skills some of them you wouldnt even think was important
Yeah LLtQ is interesting in that there are a LOT of ways to fail, but all of them have multiple checks to save yourself from the failures, so you really have to have dropped the ball in usually 3 or more ways as the game goes on. The things you can fail on with only one or two checks are all pretty early on in the game as I recall.
Ngl, the new set makes everyone look like they got recreated on a Bethesda game. Maybe play around with lights and camera distance a bit more?
In Elden Ring's Beta the Varre dialogue was even more savage and he told the player to "feel free to die in a ditch somewhere". They removed that part, probably because that basically guaranteed that the player would attack this guy.
I still don't understand why anyone would attack him . . . as practically the first action of a new game.
Lunar Silver Star Story Complete for the PS1. In the demo that you could transfer over to the full game it's possible to remove the Ocarina from Alex inventory. 50 hours later after an adventure involving, Goddess, dragons, and airships, after defeating the final boss your facing down your brainwashed childhood friend Luna and the only way you can snap her out of it is the ocarina which you removed to save space. You defeat the final boss, go through the final dungeon but you locked yourself off from the ending
I remember my friend had that game and I wish I had a copy I could play
@@keyblademasterclark you can always play it via emulator both in your pc or phone.
Honestly, with the amount of time that needs to pass for the Prez to die in Phantom Liberty, and the fact that the clock only starts ticking once you make your way into Dogtown, you have no one to blame but yourself if you don't make it in time to save her and start the main story of Phantom Liberty.
That's the good ending though, the only one. Evil pays the price, people who should've lived get to keep doing so, and Songbird is free without having to lie her ass off. It's just not monetarily beneficial for V.
And you can even do it after entering Dogtown, and still keep access to most of the weapons and many of the side quests.
@@George_M_ It's probably not as cut and dry as you'd figure.
Meyers is out of the picture, and she sucks, sure, but also, that leaves the NUSA suddenly without a leader. There's likely an order of succession, but I doubt an emergency transfer of power would go smoothly. And considering a lot of side quests and also the main story for Phantom Liberty point to an incoming AI invasion from beyond the Blackwall, probably not great to suddenly be leaderless right before that happens, even if said leader is very Machiavellian.
Hansen is still in charge of Dogtown and I'm pretty sure there are no opportunities to oust him outside the main campaign. He's just as terrible and also seems to have designs on gaining control outside of Dogtown, if the fact that he's been digging up mech tanks and other such equipment is any indication.
So Mi might STILL get nabbed by Hansen. I thought that's what happens in the main story if it plays out normally, unless she gave herself up? It's been a bit, so I don't entirely remember. If she did get held hostage by him, though, Hansen would be putting her up to the same stuff Meyers was doing. In the least, she's left without a skilled merc to help take her to the moon, which probably doesn't bode well.
Reed probably lives out the rest of his life in Dogtown. In one ending, he seems to be considering leaving the agent life behind altogether and in the other, well, at least he's technically, "free"
Alex is similarly stuck. One ending kills her, but another ending sees her actually leaving. Without getting pulled into the Phantom Liberty mission, she probably just wastes away inside Dogtown.
oh, that reminds me of Metal Gear Solid 5, where Miller will die if you take to long finding him.
it's actually a fair time limit, 3 days of in-game time.
Yup, you basically have to go out of your way to screw up this one.
And its not like its unique, a LOT of games have missions that are time sensitive once you actually START said mission.
But oh well, they're jumbling things for "comedic" purposes. Of course Johnny approves :)
I recently played the witcher 3 and who would have guess that saying "i love you" to Triss too would leave poor Mr. de Rivia alone at the end
I really wanted to shack up with Triss. I respected her decision to accompany those mages to safety! We could have resumed from where we left, right!? 😞
If you read the book. Since in the books she aint the greatest choice. Though that could be probably be said for all of them
@@Valkbgbeen so long but I don’t remember her being in the books a lot. Apart from some training with Ciri. I remember expecting her to be in it more.
And on top of it all being scolded by Mr Skirt-chaser extraordinaire himself, Jaskier.
I think I cried laughing first time I saw that scene XD
Opting for both Triss AND Yennifer was also a bad (but funny) choice I found out during my W3 playthrough.
I cannot recall the name of it for the life of me, but there was a 2D top down adventure game from the late 80's/early 90's where you were an archer tasked with finding and defeating a dark wizard.
There was this one level where you dispatched a dove(?) with a message to a friendly wizard, and then it was promptly pursued by many dozens of ravens. You didn't find out until several screens later, but if you failed to shoot even a single raven, it would catch and kill the dove, and it would be impossible to get past the forest of enchanted trees. And no, you couldn't send another dove or backtrack and retry.
Having not played this game, but read the TV Tropes page for "Unwinnable By Design" a great many times, that would be "Bow and Arrow", right?
I thought "Conquests of the Longbow", but, you know, shorter, simpler.
11:46 that is meme-worthy. sorry Jane.
Given how incredibly goddamn depressing all four endings of Phantom liberty are, as well as the ending for the main game you unlock by completing the DLC being the saddest of the already incredibly sad endings for the base game, flunking the DLC right away might, no joke, be the best ending. Seriously, this game is grim.
V gets a guaranteed survival ending thanks to Phantom Liberty. Sure it's as a baseline human with only basic cyberwear but considering the other endings are certain death it's not that bad.
@@clothar23 Guaranteed Survival with all of your worldly possessions sold off, your home foreclosed, your bank account empty, your hard-earned reputation completely forgotten, no cyberware to re-earn a rep or even have basic self-defense, and your friends and love interest having all moved on convinced you either died or ghosted them, some declaring that they hate you and never want to see you again. Essentially, you survive at the cost of all of the reasons you had to live in the first place.
@@edwardgrimes7535 The other options are die in space , die in the desert , die mid op assaulting Arasaka Tower single handed , die...well you get the point.
Where there's life there's chance. Extremely bad chances sure but the living can always gamble. The dead don't have that luxury.
@@clothar23 I agree completely, but the other endings aren’t certain death, just a strong possibility. The Aldecaldos ending in particular is symbolized by the Star, the tarot card representing hope and optimism. I think it’s strongly implied in that ending, and to a lesser extent the solo raid and working with Rogue, that V still has a good chance of finding a cure.
@@edwardgrimes7535There is also my personal favorite ending, New Dawn Fades. It's still grim, for V anyhow, but it gives Johnny a second chance.
Caveat: it only makes sense as an ending if you, as V, willingly choose to cross the Black Wall and surrender your body to the chip and Johnny.
Let's not forget early Sierra adventure games, where missing an object early on could screw up the endgame.
😂 No kidding… or doing the same using/eating an item you shouldn’t but you can. eg. The leg of meat in Kings Quest 5. 🤦🙈
Egad, where do we even _begin_ with those old Sierra games?
I mean, Long Live the Queen has FAR more ways to kill yourself than that. And no Golden Ending either, which is neat. It's a game with several GOOD endings, to be clear, but there's no one that's perfect. There is one that is probably the best, but even that's a matter of discussion, as it's only the best in that you confront part of the backstory directly in that one, but ignore it in most of the others.
Reminds me that I need to go play it again and find new inventive ways to die.
@@davidmcgill1000 I found them all myself. It and Henchmen Story are my favorite Visual Novels...to be clear they are the only ones I've played to completion, seeing everything they have to offer. And I highly recommend them both.
Yeah I was happy to see Long Live the Queen on the list. It's probably the best "Princess Trainer" game I've ever played. It's also the only one I've ever played, but that doesn't change the fact that it's the best one!
@@MidlifeCrisisJoe It's a good one. Mind, I still would have done Horse Riding as the stat to comment on, as it is only checked ONCE in the whole game. Even the one mentioned, decoration, is checked a few times, though to less fatal results.
Mind, the one check for horse riding is the evil forest around the old capital. If you don't ride so well...well once you go into that wooded area, there are over 10 ways to die, and only 2 ways out.
If Clocktower 2 is here, then we need to mention the Hitch-Hikers' Guide to the Galaxy game. If you decide to ignore the dog at the start of the game, instead of somehow knowing you need to buy and feed it a sandwich, it will eat the microscopic spaceship you're on many frustrating hours later and prevent you from progressing.
9:25 Take note all viewers, this is Jane telling a lie
Doesn't want to be queen, but just happens to have a crown lying around... hmmm
Simple: *she wants to be empress. Totes different title.*
Id expect no less - that Jane casually has a crown laying around
1.) Oh, who would ever have thought, in the 21st century, that killing the first NPC you meet, in a roleplaying game, would have troublesome consequences.
7.) Adding insult to injury: when using the "yellow" save scheme, one still gets the "Are you sure? Unsaved progress will be lost" dialogue, despite there being no other option!
Obligatory WoW reference: while it's impossible to "screw your entire playthrough" in an MMO like World of Warcraft, let us pour one out for the old-school players who used to use Cenarion Emissary Blackhoof for raiding practice before the Cataclysm expansion...
how is it the background looks green screened when I know it isn't? Also the lighting feels a little off still, still, hoping new space means new formats (like the movie review which was good!)
Final Fantasy X-2 had this, where you can literally miss the true ending by literally the very beginning of the game if you miss one scene or one action and possibly locking up a good portion of the game if you don’t do the right choices
I'd happily accept Jane as our queen
we.
we'd happily accept Jane as our queen.
new set up looks very warm and inviting. I'm feeling this!
Honestly any Sierra Title from before KQ7 would have fit the bill here, as Sierra LOOOOVEED them some "Up pn yours, Player, good luck figuring out how you screwed yourself!" My personal favorite has to be in KQ5; there just SOOOO many times you make one inocuous decision and if you somehow lucked into finishing the open area of the pre-mountain pass, you get to find out just how badly you needed that one item on a pass you didn't pay attention to about 5 hours later. My favorite example? Make sure you grab a silver coin you find by pure accident after entering and leaving a random shop in the town area, and then make sure you buy the cream pie from the baker's shop. Then, whatever you do, no matter how hard the narrator and the game tries to convince you otherwise, DO N O T eat that pie. Do so and there's a monster you need it to defeat in the mountains. I'll let you figure out how. :P
Don't you also need to wander a desert to find a boot so you can throw it at a cat to save a mouse... then later on that mouse will chew through the ropes to save you?
Also: SQ1, where you completely screw up your playthrough if you forget to pick up a cartridge in something like the 3rd screen in the game.
@@stylesrj Yep, someone mentioned that in an earlier comment. There's also the fun bit where you can rescue a hive of bees from a bear and get a honey comb, and you have NOOOO friggin clue how useful it's gonna be in two different areas entirely, one of which was like two hours later. IMHO that whole game was just one giant "pick up everything not nailed down, then find a way to unlatch the nails and take 'em too just in case" style of lateral thinking puzzles. I mostly have fond memories of the opening areas as it was my intro to the King's Quest series, but I whole-heartedly agree with the various LP-ers on here who wwill argue until they're blue in the face just how bad that game was.
@@VestaDaguerre Although in that case, they DID give you a second shot at getting the cartridge, or at least the info on it at a later point if I recall correctly. In some ways the Space Quest series was a little more transparent with their "this is a bad decision point, proceed with caution" than the KQ games were.
The new space and lighting makes the videos so cosy.
Never understood the newbies to Elden ring who attack varre. Sure, it’s typical video game logic to attack people who are mean to you, but varre isn’t hostile and talks to you. Sure he insults you, but he doesn’t even react till you attack him 3 times. He clearly isn’t a hostile enemy, but rather an NPC, so why do people try to kill him on their first run? It couldn’t have been made clearer that he’s there to help, if a bit mocking
See I never rose to the “maidenless” insult; I was just like “yes, I am, because I’m gay. I’m going to fight that boss now which I will definitely not regret. Byeeeee”
Neither did I but I did kill him in my first playthrough (before getting told to restart by a friend and do his questline) solely because he was there and I didn't trust the look of him whoops
My reaction was similar, just with me going "yep, I'm ace. Nice chat." I mean, he's not the meanest FromSoftware NPC in terms of being insulting.
I just never interpreted it as a relationship thing, just story relevant dialouge, and was surprised people do.
Also I don't get insulted easily so even if I thought of it that way it would mean nothing to me
@@Joyful_Traitor By that logic you cant trust anyone in a FromSoft game. They all look shifty.
That would make the frenzied flame ending somewhat ironic.
I like the white void better. Felt like your guys' trademark
Ahh Clock Tower 2, so glad to see oxbox finally acknowledging the best ‘so bad it’s good’ game of all time 😂
Literally the first time I've seen anyone talk about Long Live the Queen. Dying is just part of the game.
How is there _more_ space in a studio with three dimensions than there was in a featureless white void?
Also, how did they even get out? Is that the real reason Luke left? Was he sacrificed to remain in the white void so that everyone else could escape?
I have so many questions.
I hope you guys continue to work on the lighting because the shoots in the new studio are... unnerving. Also for the love of dog zoom out.
I know you're mostly joking about one bad decision haunting you in real life but I literally talked to my *therapist* about how one of the endings in "Ben Jordan" series' final game where Ben basically dies miserable and alone (instead of the good ending where he marries his love interest and they have kids) gave me existential dread. If I recall correctly, one decision that leads to the bad ending is whether you follow a mysterious figure or not and it caused me to have anxiety thought spirals about whether doing this or that was ruining my chances at happiness.
Time I screwed myself for my entire playthrough: Played the tutorial of Final Fantasy 8, then stopped playing for about 8 months, then when I went back to it I had forgotten all of the new mechanics the tutorial had informed of making the entire game a slog for me. Sometimes the decision isn't even in game.
This could be its own list: 10 games that if you put them down for awhile, you're better off just starting a new save file.
@Stratelier yeah, I've done that a few times. I get so far, stop playing for months and then I forgot what I was supposed to do next and just start the whole thing over.
@@Stratelier definitely Xenoblade Chronicles, but if you restart then you'll have to spend months just getting back where you were.
I'm so happy to not get flashbanged anymore, nice studio👍
Studio's alright. May need to rethink your lighting.
Bit of flatness. Not enough pop.
4:54 a teep kick on a child is crazy. Optimal, but crazy.
KOTOR (and any RPG really) badly assigning your stats at the beginning.
Or accidentally picking a bonus for something you'll never use.
(Like making your Jedi character good at using blaster pistols)
So uncivilised.
I've seen people comment on Fire Emblem Fates that it is impossible to make the main character a bad unit. I watched my cousin play the game, I can confirm that giving them a strength debuff and luck buff in character creation is definitely not helpful
It says a lot that the player avatar near-god unit was reserved for supporting other units in his save
I feel this. In the Baldur's Gate trilogy I thought I'd try being a bard one time. Instant hard mode, right there.
I think I may have rolled very bad starting character stats in my very first bona fide D & D game. We got pretty badly slaughtered. Could be a lot of factors, though. Inexperience; first time in an actual D & D RPG where my other RPG experience didn’t translate well enough; maybe the DM made it too hard?; I seem to remember we had legit super-bad luck with our dice rolls, as well… Still, I’d like to play again. Especially after watching these guys and gals, D & D seems really fun, overall.
Blaster Jedi is unbelievably good in KoTOR. Puts lightsabers to shame...
Man, it's unsettling not seeing the green couch or single chair in the whiteness of the void
Many thanks for the Cyberpunk entry - I got a PS5 last week and am intending to pick that up soon, and choosing to leave the mission for later is 100% the sort of thing I would do. Now I know not to!🙂
You can leave the dlc until you feel like it but you have to keep at the mission until a few well signposted breaks, such as after getting the president to the safe house for example.
@@RIVERSTYX1981 Thanks for the additional info! Much appreciated.
@@sambridgett no dramas. There are a couple of missions like that, one involving a cop and another involving a techie, that you have to follow through to the end or they fail. CDPR don't really signpost that stuff apart from in Phantom Liberty.
"just all bad decisions" is a lovely summary of the Soulslike genre
**SPOILERS** Man of Medan. You'd think the choice to rise to the boat from underwater is not overly bad. Apparently if you risk getting the Bends at the beginning, it actually kills you at the end.
^This one^
If Julia drinks a beer and you surface without waiting to decompress she dies during the credit sequence at the end of the game.
Of course im going to touch literally everything! I saw what happens with the Samurai costume, AND you get an achievement for picking up an idol!
I will never forget how one bad decision locked me out of the Thieves Guild storyline in Elder Scrolls Oblivion.
I was just starting the game, and Oblivion was my first Elder Scrolls, so of course I was still trying things out and fooling around. I was walking around the capital when I saw some guards attacking an NPC? And they would take down the NPC, he would get knocked down for a bit and then after a while would get back up just to get attacked again. In watching this strange interaction I also found out I could rob the NPC. So I did.
I took a lot of items from him, but the key item for the story are the Boots of Springheel Jack. These are quest items, and belong to a quest late in the Thieves Guild storyline. The problem was that there was a bug that if you stole them early they would trigger the Grey Fox to appear in Cheydinhal and he would stay there no matter what, blocking progression on the Thieves Guild questline since he's not going to be where he has to be for your first meeting with him.
I cannot overemphasize just how early this happened. I was at the very start of my playthrough, after I got out of jail for getting arrested for stealing a horse just outside the city, when I didn't even know horses had owners assigned in-game. I knew nothing. And this bug locked me out of one of the most important storylines in the entire game.
That bug was the whole reason I was dead set on getting a gaming PC just so I could play Skyrim on a device that would allow for the use of console commands and unofficial patches.
New backdrop has real “Mike Hammer” vibes
Don't forget Undertale. If you accidentally kill anybody during your first few practice encounters, you have to replay the entire game again to have access to the True Pacifist Ending.
At least with that you can't get Pacifist during your first run. By the time you have access to Pacifist, you know what EXP stands for.
Not necessarily true. I accidentally killed Toriel, loaded my save, spared her, kept going without another kill, still got the pacifist ending, though the game kept reminding me what I did.
@AkaiAzul First-Time Players who aren't already familiar with the SAVE system's importance to the narrative (i.e never seen/heard of it) would typically just write it off as either an accidental death or one important to the story (since the game purposely applies more damage to kill Toriel). And, though I hate to use the term, reloading a fight to spare somebody would be considered "scum-saving" (plus the game keeps track of reloads and if you've killed npcs in other playthroughs, primarily so Sans' seeming knowledge of the SAVE system can be updated per encounter.
Just to add to this, the game is pretty much built to 'force' a new player to kill Toriel if they aren't aware of the 'nobody has to due' gimmick. It takes so long to pacify her it feels like the game us actually teaching you that pacifism isn't always an option. You're expected to play through multiple times so I would hardly consider this screwing your game over in the same way as the list implies.
Sending the wrong character through the hole in re0 at the training facility 😂