From Packets To Multiplayer - Cosmic Reach Devlog

Поділитися
Вставка
  • Опубліковано 22 гру 2024

КОМЕНТАРІ • 162

  • @muggymin
    @muggymin 19 годин тому +357

    I think it should be: I have this idea, this is why i want to add it, this is how i added it. Repeat type of deal

  • @caloob_
    @caloob_ 19 годин тому +173

    When it comes to the future of this devlog series, I'd love to continue to see these in-depth feature explanations, but maybe interchanged with occasional, smaller, relaxed videos explaining your thought process behind adding a block or item. Even discussing things you've thought about adding but haven't.
    I also think that using the community tab to talk about recent updates would do great to keep everyone in on what's going on with the game. Not everyone is on the Discord, so it's important for the UA-cam audience to know what's going on.
    I think focusing on the game as its own product, rather than focusing on the devlogs, is exactly the right mindset going forward. Keep up the great work as always, and I'm wishing you the best of luck in making this game the way you want to make it.

    • @caloob_
      @caloob_ 19 годин тому +6

      Some more thoughts, I really enjoyed when you would look at comments from previous videos and answer questions about the game, or about a specific implementation you're using. I'd love to see those make a return at the end of future devlogs. Or maybe a dedicated QNA video? Something to think about :)

    • @braydonfisher9273
      @braydonfisher9273 18 годин тому +1

      +1

    • @Ahmet-jk7kc
      @Ahmet-jk7kc 16 годин тому +1

      +1

    • @thegolden3340
      @thegolden3340 13 годин тому +1

      Very well explained. +1

  • @caloob_
    @caloob_ 20 годин тому +181

    So glad to have contributed to the OST! Always exciting to see new devlogs, and I feel this one is gonna be a doozy.

    • @AndreWharn
      @AndreWharn 18 годин тому +3

      wait, how did this work? i would love to also contribute as well with audio! i love so much how this project is taking form

  • @ZeroOneCentaurion
    @ZeroOneCentaurion 18 годин тому +37

    I'm a programmer, so I'm really interested in the details behind all the work you've put in. However, I think the thought process is also very important to share; it's important to know how a thing works, but it's equally important to know _why_ it's being done that way, instead of an alternative solution. I imagine it might make these devlogs a bit larger and perhaps less frequent, but I think it's the better option.

  • @TheEntropyShard
    @TheEntropyShard 19 годин тому +78

    Great devlog! Tbh, I would like to see both technical details and feature explanations, if it is not too overwhelming. Keep up the good work!

    • @hugomazeas4297
      @hugomazeas4297 19 годин тому +1

      Same!

    • @Wilker_uwu
      @Wilker_uwu 10 годин тому

      i agree. the process feels just as important as the technical aspects because then we also get to see the things that doesn't work, and it also has the underlying idea that people with programming knowledge can also get stuck on problems while also giving guides on specific problems to be stuck on.

  • @sirninjamonkey3950
    @sirninjamonkey3950 20 годин тому +55

    I am so glad to have been one of the first players to play multiplayer

  • @Chrythm
    @Chrythm 19 годин тому +13

    wanted for make music for this game since I saw the first devlog :)
    I like a mix of the two video styles, some rationale for features that were added and some technical insight, it has something for all of us

  • @themixedmaster
    @themixedmaster 19 годин тому +14

    I think frequent videos are the way to go. It gives us fans more updates and will make the channel do better on the algorithm as an added bonus

  • @mfy0108
    @mfy0108 19 годин тому +9

    If I were to choose either technical side or thought process, I'd choose both. So interesting to watch such a simple project at the beginning, growing to something unique. I hope you won't lose enthusiasm and motivation. Good luck!

  • @dead-monstera
    @dead-monstera 14 годин тому +3

    The main thing I enjoy is seeing progress, both in content added to the game and the system design of the engine/game. I would be equally happy to listen to a straightforward presentation of "I added this new set of items to the game" as well as "Here is an explanation of my solution to a problem I spent a month on which doesn't have anything visual to show". By no means do you need to make a 20 minute video essay on every problem you solve, but a moderate amount of detail is nice. I would also be happy with just an overview of the problem/solution if it means I get to see it at all. Be sure to balance what the audience would like to see with the content which feels sustainable to produce. Everybody here will be happy to see whatever you put out

  • @redvortex_p
    @redvortex_p 14 годин тому +2

    personally I the videos the more detailed with code examples, this is how you started so you have that audience, plus it's way more educational, in my opinion

  • @pietrusbauerus1819
    @pietrusbauerus1819 10 годин тому +3

    Please keep it going!
    I have been following you since the first video and I very much appreciate the work you put into this project. All the features you have added so far are great! But I have that feeling that more survival/gameplay focus would be good too.
    Merry Christmas to everyone reading this!

  • @themanwiththeplan676
    @themanwiththeplan676 8 годин тому +2

    Merry Christmas and happy holidays, everyone!

  • @shiftless215
    @shiftless215 12 годин тому +2

    I think you should share whatever you want to share in your dev logs, like you said it’s about the journey and I think that if you put less of a constraint on the type of content you make it will also be more fun to make it, and the fans are here for said journey so as long as you’re interested enough to talk about a subject people will watch

  • @doce3609
    @doce3609 13 годин тому +1

    i'd love devlogs in the style of thinmatrix, he keeps them focused and kinda slice of life. but a bit of deep explanation sometimes is also good

  • @greenstonegecko
    @greenstonegecko 19 годин тому +8

    I think all the lessons you learn are valuable to share with the world.
    They might seem trivial now, but for beginners these things are very nice to learn.
    Once it grows too complex I'd grow more towards the "here's what we did"-type videos

  • @geometryflame712
    @geometryflame712 13 годин тому +1

    I would love slice-of-life style devlogs from you. Just like this video, like small, interesting little tidbits from your journeys.
    Thanks for making these videos by the way!

  • @dmitrishostakovich3156
    @dmitrishostakovich3156 19 годин тому +7

    A surprise to be sure, but a welcome one. I very much enjoy your technical in-depth descriptions of the implementation and algorithms of each feature and I would be overjoyed if you could cover the features already implemented in a similar fashion at some point in the future.
    I say this because this style is completly unique and it would be a shame to lose it. Most content creators either focus on the theory wihout having any in-development project to show it in, or they do have a project, but leave out all of the technical details they think would bore an average viewer.
    Your channel is the only one I know of which is a union of those two approaches in the best possible way - in-depth theory explained and used because of an actual need and practicality.

  • @JoeTheis
    @JoeTheis 13 годин тому +1

    When you said you were going for multiplayer, I assumed it would never happen, as thats where many indie dev projects go to die. I'm happy to admit that I was wrong! You're clearly a very talented developer. Good luck on future additions!

  • @detto1998
    @detto1998 17 годин тому +3

    Merry xmas!
    I like the balance between explaining the more technical things in detail while also showcasing the smaller new features at the end of video. Just enjoy making it in your style and it does wonders. We love a project with soul. I'm looking forward to the game having it's own identity while also feeling like what it was inspired from. The Terraria approach of not sticking to realism and making a fun game would be great. Working with the community and brainstorming together is also very cool.

  • @JazzyJustin
    @JazzyJustin 15 годин тому +2

    I like the in depth style, complex from-scratch projects like this serve as inspiration and learning more than just entertainment for me

  • @elyusi_kei
    @elyusi_kei 19 годин тому +4

    I switched UA-cam accounts about a year ago, and was just thinking about your game yesterday and so I went to go play catchup with your devlog. And now there's a new one! I feel spoiled 😇
    Re: devlog content, both make sense to me and feel like they make more sense for different types of features. Though maybe coming up with a snappy title for each type of series would help delineate them in terms of recommendations down the line.

  • @maxinac
    @maxinac 10 годин тому +1

    Slice of life! You're interesting and your perspective is always enlightening and impressive!

  • @adon155
    @adon155 13 годин тому +1

    I like hearing about both the game design side and the more technical development side, maybe start with what features you are adding and why, and then go into the technical side when there is interesting stuff to show off. I also think with how this devlog started there will be a lot of people that got here because of technical details so you have to worry less than the average devlog about boring the audience with that

  • @scoutg001
    @scoutg001 11 годин тому +1

    I love the nitty gritty technical details, as long as those are still in the dev logs I don't have an opinion on the content.

  • @Shawn533
    @Shawn533 12 годин тому +1

    I’m a programmer and I do game dev as a hobby. I think a lot of the people that started watching your videos are in the same boat as me so I think it would be great to keep the more technical explanations in your videos. I really enjoy hearing your thought process and the structure of how things are implemented. I always enjoy your videos and can’t wait to see what’s next!

  • @AlexGonzalez-mr8mr
    @AlexGonzalez-mr8mr 19 годин тому +2

    Personally I like the slice of life approach, but your explanations of the in-depth programming and stuff are really interesting too. I think a hybrid style is best here. Looking forward to more devlogs!

  • @RGBaker
    @RGBaker 14 годин тому +2

    I enjoy when you explain the technical details of the things you add. I hope you keep that.

  • @David_Leiter
    @David_Leiter 15 годин тому +3

    Love the style you have now, I do think "slice of life" vlog style as you mentioned may do better in the algorithm.
    If I were to make a request that I've seen instantly improve other creator's videos, it would be to invest in a better mic.
    The one you use now sounds a bit more compressed and like it's not getting the full range of your voice.
    If you kept everything the exact same and just improved your mic, it'd be a huge jump.
    Excitedly waiting for your next update video! Happy to see you're still developing the game! 😁

    • @finalforeach
      @finalforeach  14 годин тому +2

      Thank you! My audio recording is easily the most frustrating part of the process, if I am to get a better microphone I seriously don't know what to look for.

    • @nightfall2863
      @nightfall2863 8 годин тому

      @@finalforeach hyperX mic are good and recommend them for streaming/recording!

  • @crowlog
    @crowlog 17 годин тому +2

    I really like that your videos go in depth in how your game functions. So I hope you continue this style of devlog :D

  • @FyveElemental
    @FyveElemental 17 годин тому +2

    Whatever you do, please continue releasing videos that explain the code like you have been, even if they have to be their own thing. I love your optimized approach to coding, and those videos act as fun tutorials about Java optimization. I look forward to playing and modding your game one day as I get better at Java!

  • @Moonman0.0.11
    @Moonman0.0.11 19 годин тому +5

    Excellent work, you’ve done well

  • @darksunmst4055
    @darksunmst4055 19 годин тому +3

    It's good to see you're still doing the devlogs. As for the future format, I'd like to see you continue to include technical explanations for features that require them, but also include more trivial features in the format. Personally, I find it very interesting to see the design process behind a system and how it is implemented. So Merry Christmas and good luck with your development!

  • @pilotmoo2449
    @pilotmoo2449 15 годин тому +1

    I can be quite a nerd at times so I really enjoy the indepth process of the hows and whys of the additions but I can also understand that it might to be for everyone-- I would be perfectly happy with the alterative option either way

  • @pokemonfanmario7694
    @pokemonfanmario7694 18 годин тому +10

    My advice? Don't dedicated Dev Logs to a central idea. You're clearly going through the stage of "maximising features, and polishing previous features", and thus you cannot determine WHAT you're actually doing. So instead of dedicating the logs to an idea, reverse the scenario - make updates as you see fit, and make a Dev Log when you want that compiles what you've just done and what you're planning/hoping to make in the future.
    Thus, the latter slice of life devlog idea is preferable because you don't need to worry about overt technical step by step detail.

  • @grapesandsand3816
    @grapesandsand3816 16 годин тому +1

    personally, i like the technical explanations, the thought process, and seeing all of the features even if they dont fit the theme. But, i understand that the longer the devlogs are, the less time you have for actually developing the game, so i dont really know what the best solution would be. As far as frequency of uploads goes, i dont mind long gaps as long as the videos are good, which they are. But, you could also put out shorter update videos for small features if you want to keep them out of longer, themed, videos where they don't fit, or if you want to upload devlogs more frequently. Whatever works the best for you not to get burned out is the best idea in the end i think

  • @secureb00t39
    @secureb00t39 18 годин тому +1

    Great devlog! I may be in the minority, but I prefer the more technical videos. I have a CS background, but not a Game Dev background. Your technical presentation perfectly translates my knowledge to the game development process. The game features will speak for themselves with time

  • @akqle4438
    @akqle4438 6 годин тому +1

    I like the more slice of life approach, it lets you make more content easier and let's us follow your progress better.

  • @GooseOnoob
    @GooseOnoob 19 годин тому +2

    Really like the technical aspects of your videos! Keep up the great work (and take breaks when necessary!)

  • @movingheadmau8128
    @movingheadmau8128 19 годин тому +2

    As a programmer myself, I am more interested in the more technical deep-dive-style videos. However, I think I could also enjoy a more surface level video about the game-design thought process behind certain features. To appease the majority, maybe switch it up between technical deep-dive devlogs and ones that are more on the surface/game-design level.

  • @SirCluckety
    @SirCluckety 19 годин тому +2

    YEEESSSS multi player is finally here. This is the best minecraft clone

  • @nadri3335
    @nadri3335 19 годин тому +3

    I loved the video, very indepth, It was very good. I hope to see more in the future, have some nice holidays :D

  • @FRareDom
    @FRareDom 19 годин тому +4

    ur such an underrated developer, and seeing the progress on cosmic reach is pretty inspiring too, keep up the good work bro 🔥

  • @danielcordoba9018
    @danielcordoba9018 15 годин тому +1

    Make your devlogs as long as you want, with the pace you want and with the style that you want. Keep them interesting though, that's why I ended up here.

  • @twa9995
    @twa9995 11 годин тому +1

    I love your stuff it's so incredible, I'm happy with anything you do but more videos would be appreciatated

  • @justabrowser4744
    @justabrowser4744 12 годин тому +1

    I'd like a bi-monthly devlog consistenting of everything you added in those 2 months and your plans for the next 2 months, going into technical detail for complicated features, but keeping it short for simple features.

  • @PsiandXenos
    @PsiandXenos 18 годин тому +1

    Since most major things are dealt with. I would like to see smaller episodes that talk about singular new features and the process that went in to creating them and why.

  • @popov9651
    @popov9651 19 годин тому +3

    Very nice to hear that the work on the game is going great :) I think the mix of the 2 video styles is best. My idea is maybe make an "odd thing that didn't fit in into other devlogs" devlog?Oh and also Merry Christmas to you too, hope the next year will be fruitful for Cosmic Reach 😊

  • @KlausBC
    @KlausBC 17 годин тому +1

    I like the current video style but I'm here because it's a FinalForEach video, I'm sure even if the style changes I'll probably like it

  • @duncanmcallister7932
    @duncanmcallister7932 14 годин тому +2

    This is a Christmas miracle

  • @tcbloxstudios
    @tcbloxstudios 17 годин тому +1

    I'm making a 3d sandbox game of my own, and would love to see how this game develops!
    Thank you for trying to tackle this, please do not give up!

  • @Questerer
    @Questerer Хвилина тому

    FinalForEach I want to congratulate on where you brought the project. Keep on having fun with developing the game as much as possible.
    I do want to say that the game often feels very cold to me. That's why I sometimes have a problem playing it myself. I feel like a shift to warmer collors should work nicely.

  • @lomarix
    @lomarix 16 годин тому +2

    Merry Christmas!!

  • @Console.Log01
    @Console.Log01 19 годин тому +1

    I'm so glad that the system described in the first 3:30 of the video is pretty much the exact system I'm using for my own game.

  • @NICK....
    @NICK.... 17 годин тому +2

    this series started as a more technical oriented view of what making a voxel sandbox entails so i'd say you should stick to providing in depth explanations, it makes this series unique and worth to follow for more than just progress updates.
    a thing i see pretty rarely in devlogs is talk about actual gameplay design, so i'd love to hear more about your considerations when you get to it

  • @JellkaGamez
    @JellkaGamez 17 годин тому +1

    I think it should be a mix of both, also keep up the good work!

  • @hugomazeas4297
    @hugomazeas4297 19 годин тому +2

    Great vid as always, glad to have updates, Merry Christmas to you

  • @Jediwarlock
    @Jediwarlock 17 годин тому +1

    Woohoo new update! :)

  • @SocksYTz
    @SocksYTz 12 годин тому +1

    Personally, I love automation. Take a look at Minecraft mods like Mekanism or Create. I really enjoy making large factories to automate resource production. And it doesn’t have to be for just riches, it’s also for basic building blocks too so I can build cool things.
    I think your game could benefit from technology since part of it takes place on the moon. The technology doesn’t just have to be for automation. It could include building rocket ships or drivable cars or shooting guns or building cool automatic doors. Things that would impress your friends especially if they didn’t know those things were in the game.

  • @int_overflow
    @int_overflow 19 годин тому +2

    I'd love to see more in-depth analysis of features, personally; maybe an occasional 'summary' video to cover the more mundane stuff / summarise what's been added could be cool?

  • @XDRosenheim
    @XDRosenheim Годину тому

    Watching all this unfold on the Discord server has been amazing...
    But even though all that information is available there, I would still like these kinds of videos, with detailed explanations.
    As long as the game is this early in development, I think it is a great idea to talk about the underlying code and how everything functions, and then on a later stage (Might be some years), just talk about the updates and what is in them.

  • @3DPrintingRockets
    @3DPrintingRockets 17 годин тому +1

    Amazing progress!

  • @wardyom
    @wardyom 15 годин тому +2

    I think the game still miss his own identity, in the previous devlog it seems like the game was different from Minecraft, but looking at this video, I still have the sensation of a Minecraft copy, mainly because of the different block texture that we see are looking pretty similar (I know it is not an easy task). I don’t know the current state of development, but you really should try to orient the game in a direction that make people tell them it’s not Minecraft. I think your next update should be about how you see the final product and start heading towards it. Anyway great devlog and congrats on making the game multiplayer, can’t wait for the next devlog!!

  • @jonas-by5uc
    @jonas-by5uc 18 годин тому

    so happy to see you back, congratulation for the amazing work !!

  • @HaydenTheEeeeeeeeevilEukaryote
    @HaydenTheEeeeeeeeevilEukaryote 14 годин тому +1

    i think glass should have connected textures, or to make it easier just remove the outlines and have subtle effects to show that it’s there, like a few pixels of its shine

  • @Clickificationist
    @Clickificationist 19 годин тому +3

    Personally I would prefer for you to keep on giving more in-depth technical explanations in your videos, they are Developer Logs at the end of the day :)

  • @reclipsel
    @reclipsel 11 годин тому +1

    o/ it's so nice to watch a project grow in real time and the progress you're making on this is amazing
    But just a curiosity, as a Minecraft modder, is there any chance we will get an official modding API in the future and/or an official repository for mods? As per Minecraft's modding scene this game also got a huge modding potential and I would love to see the good ol' early life of modding again.
    Wish ya good luck in the future with the project and hope you will get it even above your expectations

  • @richardfrisk3509
    @richardfrisk3509 19 годин тому +5

    I would like to hear your thoughts on why you add certain features.

  • @lilyofluck371
    @lilyofluck371 18 годин тому +1

    I'd think a mix of both would be best! Slice of life for most things, and then in depth explanations for difficult/important/interesting features. (Like, things that were difficult to implement, or things that you haven't seen anyone else do before so an in depth explanation might be best)

  • @TechnoTron_
    @TechnoTron_ 20 годин тому +3

    Great work.
    Also explain in detail, please.

  • @fazin85
    @fazin85 15 годин тому +2

    the music is so good!

  • @diamondsimon020
    @diamondsimon020 19 годин тому +1

    Tysm for adding subtitles to the video 😊

  • @Timmymantwo
    @Timmymantwo 19 годин тому +1

    Feature updates would be good for smaller videos, explaining what blocks are in etc. Then feature development updates where you explain how they were implemented would be great for long form😊

  • @caelfitch8342
    @caelfitch8342 18 годин тому +1

    I like both devlogs and slice of life updates

  • @lukah6779
    @lukah6779 19 годин тому +2

    now this is awesome!

  • @A-zaih
    @A-zaih 16 годин тому +1

    Keep up the good work!

  • @Caprock64Draws
    @Caprock64Draws 17 годин тому +1

    I have an Idea to propose: a block that's like an opposite to the furnace (kind of) a freezer sorta block (maybe you can turn water to ice as a usecase)

  • @yanlucasdf
    @yanlucasdf 13 годин тому +1

    Merry christmas mister each

  • @mrface120
    @mrface120 17 годин тому +1

    I like the current video style

  • @ethancole5481
    @ethancole5481 14 годин тому +1

    fyi, With the title and thumbnail I did not realize this was a block game video vs some random devlog - just a thought, as it has been long enough that I forgot the name of this project and I would have clicked on this earlier if I knew what it was

  • @Kirby_Super
    @Kirby_Super 19 годин тому +1

    You could do a rapid fire Devlog talking about any features you added that couldn't be fit into their own video!

  • @ultrasquid579
    @ultrasquid579 7 годин тому

    One thing that could make this game much more unique would be to have ores spawn in "nodes" that provide an infinite amount, rather than limited ore clumps - this turns the challenge from aquiring ores to processing them, and finding ways to make the process more efficient.

  • @Nicenag257
    @Nicenag257 12 годин тому +2

    I would really like procedurally generated animations for enemies, e.c.

  • @randommaker5
    @randommaker5 11 годин тому +1

    I like the in detail videos

  • @THEQUILTINGOWL
    @THEQUILTINGOWL 20 годин тому +2

    Beautiful game, beautiful music❤

  • @MatthMcX
    @MatthMcX 15 годин тому +1

    Wow, it currently has 4.4k views, and 1.2k out of those views liked the video! 1.2k out of 4.4k is zo many! nice!

  • @Juancam132
    @Juancam132 9 годин тому +1

    It’d be nice to work on the progression of the game for example, making making sure “wooden” axes aren’t able to mine more dense woods this way tools don’t just feel like they give you a speed upgrade but, also reward for making the tool that allows you to get it. It’d also be nice if wooden tools for mining/cutting down trees didn’t exist and you’d have to scavenged for stones near rivers or on the ground just to progress. Kinda like the rlcraft mod for Minecraft. It’d also be nice if this game leaned into more industrial mechanics for progressing like the create mod.

    • @caloob_
      @caloob_ 8 годин тому +1

      Technically, there are no wooden tools, and you do have to ""scavenge"" for stone tools (though you really just punch stone and make the tools that way lol)

  • @savyexe
    @savyexe 15 годин тому +1

    the return of the king

  • @literallymaciek3688
    @literallymaciek3688 19 годин тому +1

    this may be my personal take but I hope the survival is going to be more different to the one in Minecraft. You have showed us the 3 basic tools and the furnace which are excatly a 1:1 copy of their minecraft equivalent (other than the skins) I really hope to see some more creativity going forward

  • @ivan_reshetnikov
    @ivan_reshetnikov 20 годин тому +4

    Nice

  • @vycdev
    @vycdev 16 годин тому +1

    Damn, I was actually watching your videos a few days ago, what were the chances you were going to post another video just now

  • @krembananowy
    @krembananowy 33 хвилини тому

    4:28 for a second I thought you'd say the solution would be "each user makes an SSH or SSL key, then server does challenge-response with the client".
    This is how TeamSpeak operated for the longest time. Advantages - no external service to rely on, no account to create for the user. Disadvantages - user would have to copy their key to new device / installation of the game to keep their "account" on the game server, no authority that would list existing users, "multiaccounts" for griefing easy to make as it's just about generating new keys on client machine, rather than bypassing rate limits of an authority server

  • @Rektic9317
    @Rektic9317 20 годин тому +4

    Finally

  • @alessio03
    @alessio03 16 годин тому +1

    HELL YEA

  • @mmarchiori
    @mmarchiori 17 годин тому +1

    I'd like you to keep technical, if possible.
    I mean, I'm not against a few What's-New for the sake of showing off, but I'd love not to lose back ending explanations.

  • @SirCluckety
    @SirCluckety 18 годин тому +1

    Id love to see future videos as slice of life videos UNLESS you have more major hurdles or difficult coding that you can share

  • @KozelPraiseGOELRO
    @KozelPraiseGOELRO 13 годин тому +1

    My only petition: do not make another minecraft clone.
    What I mean is to add a personality on its own.

  • @kechidonick
    @kechidonick 17 годин тому +1

    Babe wake up new FFE video out.

  • @Landee
    @Landee 12 годин тому +1

    Miss u too

  • @omichromium
    @omichromium 11 годин тому +1

    THE GOAT IS BACK