This was such an insightful video, Wesley. I’ve been trying to improve on as an indie developer working on my first game (Starborne Whispers). I find it can be intimidating to reach out to other developers, especially as a newcomer to the industry, but I’m learning that it’s all about building genuine connections. Thank you for sharing your experience - this has been really motivating! ❤
tip for distinguishing object types, add some sort of effect to code the types in, like add an obvious dropshadow to platforms, adding like a subtle red glow to blockades as they approach, and hint the dropshadow only the collision part so jumpthru platforms can be noticed
Yeah, I could have done more work making each one more obvious, it's definitely possible. (Using some of the things you said) But for a game made this quickly, I just ripped out the things that were causing issue. I had Vimlark play the game twice, along with some playtesters, and removed things that gave them trouble.(Like that truck)
I know right!? I was surprised when I stumbled on it a few years ago. Newgrounds predates Google, and yet it's still going strong. Not as big as the early days, but my games usually get 5k-30k plays on there.(way better than most sites for my random small web games. 😅)
@@HelperWesley i remember this page from games like where you could k*ll Osama Bin Laden in many funny ways and crazy Britney and Eminem Games XD Told a friend about it and he was also surprised. Nice game and nice Video. Much love from Germany.
Man somehow ive missed the vimjams 3 years in a row (Also i have a guess for the reason that delta chase became your most viewed video Its prolly because of the art of the character just a guess)
I did the first two VimJams because I really wanted to do them, and now I've done 3, 4, and 5 because I really don't want to miss them. 😅 I've done a bit of searching, and back when Delta Chase was first released, the video on it was the first thing that showed up when you typed in "GDevelop". I can watch the graph of it's views going up along with GDevelop searches on google trends. But yes, the pretty art and music 100% helped it. LightSpeed6 and Ansimuz are both very talented people.
i think you are too obsessed by leader board when it means something only when your game is not broke. You waste lot of time for a single player game. Also i feel you spend too much time just on art instead of making the game first without art, then adding art.
The things you mentioned were premade and probably took ony a couple hours max. Being elitist like that isn't a cool look, art is VERY important and for something like a game jam you REALLY need the art sorted.
@ravenanne1734 i think a game jam is for learning, if you spend half the time to just burrow art to have a good looking game, you forget the spirit of a game jam, we don't care if it's beautiful, it's a challenge to finish a game with certains condition. If you just implement art, it's not even a game.
This was such an insightful video, Wesley. I’ve been trying to improve on as an indie developer working on my first game (Starborne Whispers). I find it can be intimidating to reach out to other developers, especially as a newcomer to the industry, but I’m learning that it’s all about building genuine connections. Thank you for sharing your experience - this has been really motivating! ❤
tip for distinguishing object types, add some sort of effect to code the types in, like add an obvious dropshadow to platforms, adding like a subtle red glow to blockades as they approach, and hint the dropshadow only the collision part so jumpthru platforms can be noticed
Yeah, I could have done more work making each one more obvious, it's definitely possible. (Using some of the things you said)
But for a game made this quickly, I just ripped out the things that were causing issue. I had Vimlark play the game twice, along with some playtesters, and removed things that gave them trouble.(Like that truck)
@HelperWesley great job for 24 hours!
The prophecy has been fulfilled !!!
Maybe UA-cam will finally let me forget the original. 😅
WAIT WHAT??? Newgrounds is still a thing :D? I knew this page 20 years ago and they still put out indi dev games? nice :D
I know right!? I was surprised when I stumbled on it a few years ago.
Newgrounds predates Google, and yet it's still going strong.
Not as big as the early days, but my games usually get 5k-30k plays on there.(way better than most sites for my random small web games. 😅)
@@HelperWesley i remember this page from games like where you could k*ll Osama Bin Laden in many funny ways and crazy Britney and Eminem Games XD Told a friend about it and he was also surprised. Nice game and nice Video. Much love from Germany.
The video that introduced me to gdevelop, excited for the video
This is the best game of 2024
😅 (I take it as a win, since no new version of Spent Shells came out this year.)
I actually participated in that jam
Which game was yours?
@HelperWesley maze masters(which im doing a complete rework of)
Man somehow ive missed the vimjams 3 years in a row
(Also i have a guess for the reason that delta chase became your most viewed video
Its prolly because of the art of the character just a guess)
I did the first two VimJams because I really wanted to do them, and now I've done 3, 4, and 5 because I really don't want to miss them. 😅
I've done a bit of searching, and back when Delta Chase was first released, the video on it was the first thing that showed up when you typed in "GDevelop". I can watch the graph of it's views going up along with GDevelop searches on google trends.
But yes, the pretty art and music 100% helped it. LightSpeed6 and Ansimuz are both very talented people.
Delta chase 3 when (you mist make it in under 1 hour)
I will newspaper thwack the heck out of you.
Imagine not using vim in vim jam.
That feels like Crime
Misleading title. Otherwise, good video.
I did make the game in under 48 hours, just not consecutively. 😅
Thanks. 👍
OK , Got it
💪
Lol Until now I have Joined One jam only and it been 3 months since I touched my Laptop and GD 😂😂😂😂😂
Because my exams are starting so I can't work on my game right now
What do you mean? You only need 48 hours to make a game. 😅
@HelperWesley 😑😑😑... I have 8 hours
@@Playsomegames19 That might be cutting it close. 😅
i think you are too obsessed by leader board when it means something only when your game is not broke.
You waste lot of time for a single player game.
Also i feel you spend too much time just on art instead of making the game first without art, then adding art.
The things you mentioned were premade and probably took ony a couple hours max. Being elitist like that isn't a cool look, art is VERY important and for something like a game jam you REALLY need the art sorted.
@ravenanne1734 i think a game jam is for learning, if you spend half the time to just burrow art to have a good looking game, you forget the spirit of a game jam, we don't care if it's beautiful, it's a challenge to finish a game with certains condition. If you just implement art, it's not even a game.