How Vertical Slabs Are Making Me Add Mod Support - Remaking Minecraft

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  • Опубліковано 15 лис 2024

КОМЕНТАРІ • 657

  • @NaughtyKlaus
    @NaughtyKlaus Рік тому +161

    "Pray for me." That's not something I expect to hear from anyone on the internet these days, but I've got you buddy.

    • @Thesfredr01
      @Thesfredr01 Рік тому +12

      That made me respect him so much more. I was not expecting it but I agree. I most definitely will pray for him!

    • @benrex7775
      @benrex7775 9 місяців тому +5

      I was talking with some other devlog in the comments and we came to talk about books. I was mentioning that I read some scholarly book about the historicity of the gosples (the mirror or the mask by Lydia McGrew) and he actually knew that one. I was very surprised in hearing that.

    • @Andre-TheGiant
      @Andre-TheGiant Місяць тому

      @@Thesfredr01 Me too!

  • @smartduck904
    @smartduck904 Рік тому +734

    Multiplayer is extremely important It allows for more community buildup

    • @creamycustardstudios2414
      @creamycustardstudios2414 Рік тому +15

      Question would anybody want split screen? I think it could be interesting if you have a PC or steam deck and you have it plugged into your tv.
      Also another idea if you did have split screen what if you had multi screen split screen.
      So just think if you had to 1v1 or 2v2 pvp one monitor is in front of 2 players and the other is in front of the other 2 players. Any ideas?
      Also anybody tell me if there is a game with multi split screen support it would be cool if TF2 or CS2 or some other fps had this

    • @smartduck904
      @smartduck904 Рік тому

      @@creamycustardstudios2414 I think that would be awesome as an option

    • @furdiburd
      @furdiburd Рік тому

      ​@@creamycustardstudios2414YES! i hate that only 1 person can play at my consol most of the times czz no-on support local multiplayer

    • @creamycustardstudios2414
      @creamycustardstudios2414 Рік тому +1

      @smartduck904 What about my second idea of multi screen game play. just think if you were playing HIDE and SEEK with 4 people. 1 on one side and 3 on the other screen?

    • @zipkitty
      @zipkitty Рік тому +3

      Netcode from scratch is a substantial undergoing. That alone could take a year to develop and have it being synchronized and stable.

  • @SpunkyPotato987
    @SpunkyPotato987 Рік тому +759

    I don't even play Minecraft that often and have only basic experience in programming, but I keep finding these videos fascinating. Keep up the amazing work!

    • @scemmerjoke
      @scemmerjoke Рік тому +26

      This channel is genuinely the most advanced one I have seen. Most often will end after making 3d game with world generation but this guy is making light system, optimization and more.

    • @supercyclone8342
      @supercyclone8342 Рік тому +21

      ​@@scemmerjoke4D Miner is another one that I expected to be a proof of concept/coding challenge, but the mad man is actually making a fully functional 4D Minecraft-Like!
      I'm surprised every time they release a new devlog for it lol. "Oh, you're serious about this"

    • @scemmerjoke
      @scemmerjoke Рік тому

      @@supercyclone8342 I just checked out and even tho it's something I would never try it's impressive how well the game is done.

    • @washamga898
      @washamga898 Рік тому

      you're just like me fr

    • @derpherp1810
      @derpherp1810 Рік тому

      I used to play minecraft before mojang deleted my account because I refused to migrate, and the only thing i can maybe code is Hello World in python. I want to make a minecraft-like based off of the earlier versions of the game but with more exploration and some magic.

  • @OmnipotentZORG
    @OmnipotentZORG Рік тому +372

    Even if you don't add mob griefing, there should still be an option for destructive elements like TNT, and much more. Make it more of a mechanic for gathering resources as well to really make it find its place.

    • @PrograError
      @PrograError Рік тому +9

      Please make TNT somewhat hard to make, but let the the subsequent explosive items easier.
      like you have to collect like several items and mixtures before you can use it, but up the tech tree there's better explosive that does different jobs better, like shaped charges and ANFO.
      (IMO to differentiate this game from other "clones", the creator, should make the world fantasy Medieval-Futuristic, like further up the tree, the more nutsy future tech there is to a certain level... Plus that might give a different jump off point for the mods authors to "Expansion pack". ( if I have to describe, it'd be like one of those isekai where the past super advanced civilization collapsed and left ruins around but some of the info is still there ) )

    • @ashtonisvibin561
      @ashtonisvibin561 Рік тому +2

      Extenstion on this
      Magic nuke

    • @jeffreykirkley6475
      @jeffreykirkley6475 Рік тому +1

      I want the flatbomb from an old ass Minecraft mod. When it detonated, the flatbomb would carve a semi-sphere with the same radius as the TNT, meaning you could instantly make a spot to build a base. Imagine the potential if it was a vanilla feature.

    • @fourfingthing
      @fourfingthing Рік тому +1

      Or make it so if a creeper blows up or whatever u get all materials and don’t loose any than u can just replace them

    • @SnrubSource
      @SnrubSource Рік тому +1

      I really suggest he starts using custom offbrand textures soon, if this isn't another one of those one-off "i made a Minecraft clone!!!" videos and it actually gets big, trust me Mojang's legal team is gonna get on his ass very soon. He should instead add texture pack support, and make an easy tool to convert Minecraft packs to be compatible with this game. So you can easily get Minecraft's default textures without the developer infringing on any copyright.

  • @MinerGritz
    @MinerGritz Рік тому +105

    This is outrageous, this guy is making Minecraft...
    guys, we need to
    *keep watching the series and support him in any way we can.*

  • @oglothenerd
    @oglothenerd Рік тому +335

    Even if you don't make the game open source, please make any content creation tools for it open source! That will make it easy to port to something like BSD, and will make it easy for us Linux nerds to trust the software!

    • @creamycustardstudios2414
      @creamycustardstudios2414 Рік тому +9

      Maybe in the future there could be a mod database like in Minetest.
      Also maybe there could be a gui mod creator in the game and have the ability to import models from blender?

    • @creamycustardstudios2414
      @creamycustardstudios2414 Рік тому +7

      Also I think ONE big problem with Minetest is that there is no creative guide line as far as art style. So I think when you make your game available and have modding a part of the game it needs to have some type of guide line

    • @happygofishing
      @happygofishing Рік тому +1

      ​@@creamycustardstudios2414minetest feels nothing like Minecraft sadly

  • @mezohx
    @mezohx Рік тому +141

    This guy suddenly appeared when I was searching for people making voxel engines... And now, I keep rewatching his videos because of how interesting and oddly entertaining it is... Wild.

    • @e2000gaming
      @e2000gaming Рік тому +4

      Their voice weirdly reminds me of Ron Swanson making videos in the style of Bob Ross. Does that make sense?

    • @mezohx
      @mezohx Рік тому

      @@e2000gaming fr lmao

    • @infernopyromaniac
      @infernopyromaniac Рік тому +1

      ong same

    • @johannes7856
      @johannes7856 Рік тому +1

      Same here Lol 😅

  • @JDoawp
    @JDoawp Рік тому +250

    Please add support for any full block to be 1/2 up or down. So that you could place any block on a 'lower' slab. Or two different types of slabs in the same normal cube. (lower slab wood, upper slab rock, as an example).

    • @PersonUserPerson
      @PersonUserPerson Рік тому +29

      This would be really cool to see! But then you also need blocks to be able to be 1/2 in any direction because of vertical slabs. This might get a little weird to use though.

    • @Somebodyherefornow
      @Somebodyherefornow Рік тому +11

      @@PersonUserPerson8 parts per block? no?

    • @fanOfMinecraft-UAs_channel
      @fanOfMinecraft-UAs_channel Рік тому +26

      I think it would be best if you just could combine 2 different slabs, and not putting block in a weird spot
      2 different slabs would be really cool though

    • @NitFlickwick
      @NitFlickwick Рік тому +6

      This odd really just changing the scale of blocks. Indus of one meter, they could be 50 centimeters, and you accomplish nearly the same thing without the massive complexity placing outside the grid would cause.

    • @finalforeach
      @finalforeach  Рік тому +140

      I'll keep it in mind, but it's not straightforward, even with custom block models now allowing for this possibility.

  • @Chris-rn9zx
    @Chris-rn9zx Рік тому +126

    I’m sorry to hear about your health. I hope that you’re staying safe and get better soon. The game looks awesome! I haven’t played Minecraft in a few years, but I’ll definitely play this whenever it’s available!

  • @xelicide
    @xelicide Рік тому +42

    Favorite series on UA-cam right now

  • @RyPieEye
    @RyPieEye Рік тому +110

    I think the idea of the main challenge of building in this game being finding the blocks not placing them is a excellent departure from minecraft. It opens the doors to a lot of good ideas for machines and potential automation in the game the minecraft can't have due to one block at a time.

    • @lilyofluck371
      @lilyofluck371 Рік тому +7

      ​@@TheOneAndOnlyArchiveOkay? Those are mods though. Not everyone has the tech know-how nor will to mod Minecraft. And more people are on console making modding impossible.

    • @raysandrarexxia941
      @raysandrarexxia941 Рік тому

      @@lilyofluck371 Bedrock on console has a mod store

    • @LilithSnider
      @LilithSnider Рік тому

      You mean choosing the block right?

    • @RyPieEye
      @RyPieEye Рік тому +4

      To answer some of the replies I got for @thearchive6837 I know they're are mods but they're not beholden to mojangs design principles.
      And yes a lot of big builds are machines but I mainly meant they could be used to automatically build stuff. And for @LilithSnider no I mean gathering the blocks

  • @bubble8718
    @bubble8718 Рік тому +23

    How long have you been coding in order to have such a vast understanding on all the maths and inner workings of building a game like minecraft from scratch. And especially how quickly the progress is going, amazes me as coder myself, as u not even doing this full time. Hats off

  • @tyson7509
    @tyson7509 Рік тому +8

    This has quickly became one of my favourite series on UA-cam

  • @Weromano
    @Weromano Рік тому +28

    Loving your project so far!
    I would like to recommend to you a system of chunkloading priority in the path of a players movement direction, so that a fast moving player is less likely to be slowed down by chunks not loading in in time

    • @finalforeach
      @finalforeach  Рік тому +28

      Although the game renders fast, the world generation speed leaves much to be desired, I know where improvements need to be made, and I don't even take full advantage of what multithreading can offer! Rest assured things will improve here.

  • @operaatio5117
    @operaatio5117 Рік тому +13

    Making the game have mod support from the get go... is really f*cking based.
    Thanks king!

    • @coreblaster6809
      @coreblaster6809 Рік тому +3

      I hate that we live in a world where it's based and not the standard 😢

    • @TSK_Silver
      @TSK_Silver Рік тому +2

      @@coreblaster6809 its hard to be based in a world of cringe

    • @coreblaster6809
      @coreblaster6809 Рік тому +3

      @@TSK_Silver ✊😔

  • @Mt.Everest
    @Mt.Everest Рік тому +2

    That bridge was very interessting Background footage. Kinda satisfying

    • @darknessitself8259
      @darknessitself8259 Рік тому +1

      They should be using this instead of subway surfers or Minecraft parkour lol

  • @foxaurus8615
    @foxaurus8615 Рік тому +33

    I wish the best for you from the bottom of my heart. Your devlogs are super fun to watch and I am just so happy to see someone making a proper clone with thought, love, passion, consideration, and knowledge put into it!! I also really want to help out with the textures but the copyright concerns you talked about are totally understandable, you are doing the right thing. In that case, I can't wait to work on fan made resource packs when the game comes out hehe :)

  • @aaron7c
    @aaron7c Рік тому +9

    Praying for you❤ looks like a cool project

  • @alexandercrook
    @alexandercrook Рік тому +44

    i am a massively into redstone if there is some form of it that can be put into this minecraft clone, i understand if this is difficult to implement but i also think it would be fun to try.

    • @finndemoncat9379
      @finndemoncat9379 Рік тому +10

      I think Yes, Not, And, Or, Xor, Xand and other eletrical componentes could be added.

    • @Hemogg1
      @Hemogg1 Рік тому +1

      Whenever it is, I hope it's a full block, unlike redstone

    • @alexandercrook
      @alexandercrook Рік тому

      why do you prefer full blocks, i personally just want it to be waterproof like on bedrock
      @@Hemogg1

    • @finndemoncat9379
      @finndemoncat9379 Рік тому +6

      @@Hemogg1 like energy cables from mods?

    • @lilyofluck371
      @lilyofluck371 Рік тому +8

      ​@@finndemoncat9379idk. I liked how in mc, you had to develop those gates yourself.

  • @Extex_
    @Extex_ Рік тому +1

    It was surprising to hear the Hype The Time Quest soundtrack in the background

  • @jd42010
    @jd42010 Рік тому +1

    I relate to that tower defense aspect. Modern minecraft feels a bit lacking in playing up defending yourself outside of simple armor. Gone are the days of mob traps and similar.
    To separate a bit from minecraft, focusing more on that survival aspect, where you need to have good defenses for various mobs and also be self sustaining regarding growing crops and similar.
    I am excited to see how this project continues as gameplay is added

  • @leoappourchaux
    @leoappourchaux Рік тому +18

    I feel like coding everything from the ground up again is something that can't be done by Mojang with the actual Java version. It's so exciting that such a knowledgeable coder like you can do it. I can't wait to see where it's gonna head to. Keep up the work and don't hesitate to take the time and meditate on what you wanna add, and ask others as it will be increasingly difficult to change the foundations once the game becomes bigger.

    • @quakxy_dukx
      @quakxy_dukx Рік тому +5

      That’s part of the reason why updates to minecraft can take so long despite seeming to add so little. Along with the whole corporate side of things, they have to spend a lot of time rewriting old code.

    • @Glossah
      @Glossah Рік тому +9

      I think it’s more corporate now rather than code related.
      Mojang has had years to deal with that since the acquisition, and basically did rewrite the game from ground up on their own for Bedrock edition on a different language.
      The lack of creative freedom due to Microsoft’s oversight is for certain there, seeing how they care about preserving the game’s & publisher’s reputation with constant EULA & censorship changes

    • @Mate_Antal_Zoltan
      @Mate_Antal_Zoltan Рік тому +4

      @@quakxy_dukx While that may be true for the Mojang of 10 years ago, this is 2023. They have been owned by one of the largest corporations in the world for years. Minecraft is also the best selling game in the world. They have the resources, they just do nothing with it, almost like Notch who just lives in his villa and plays Factorio now.

    • @PrograError
      @PrograError Рік тому

      @@Mate_Antal_Zoltan I think they are just pigeon holed into the mincraft hole... IIRC they tried to branch off with that Scrolls game, which get hit with IP lawsuit from "Elders Scrolls"
      As much they want to, Mojang is a one hit wonder... more people knows minecraft than the derivatives...

    • @thewhitefalcon8539
      @thewhitefalcon8539 10 місяців тому

      You can also have a look at minetest.

  • @smartduck904
    @smartduck904 Рік тому +19

    It will be very interesting to see how you implement mob mechanics and gravity for certain blocks while maintaining optimization

    • @PrograError
      @PrograError Рік тому +1

      INB4 the recreation of that Metallurgy mod in minecraft with cave-in mechanics... ( hell of a hardcore mod tho...)

  • @jeffhaskin895
    @jeffhaskin895 Рік тому +4

    I offered a prayer for you, I'll be keeping you in mind!

  • @zmanitee1664
    @zmanitee1664 Рік тому +3

    I hope you read this, but you are such an inspiration. I'm learning how to code in Java right now, and your videos tend to correspond nicely with my class material every week (that is, the code you show on screen, how you implement new things, etc.) and it's super cool to be able to point to a real-world use case for what I'm learning. Additionally, it's super cool to ask for prayer at the end of your video. If there's anything specific you need prayer for, I'd love to help. I also recognize getting personal with strangers on the internet is hard, and that your private life is your own, so no pressure if you don't feel like disclosing anything. All that said, I can't wait to see your finished product! God bless!

  • @towelcat
    @towelcat Рік тому +1

    Moving everything into json is sorta what the Vintage Story devs did. Works pretty well, and makes it incredibly easy to implement simple mods.

  • @AXLplosion
    @AXLplosion Рік тому +9

    You mentioned texture creation, and it gave me an idea. I'm a game artist, and I've recently started authoring my own textures using Substance Designer. These textures do not rely on any existing images, but are instead fully procedural, so there can never be any copyright issues. Additionally, the procedural workflow means the textures can be exported at any resolution, and will be very easy to modify or create variations for in the future.

  • @tekurohamada7068
    @tekurohamada7068 Рік тому +3

    I think your game would majorly benefit from its own unique textures (even if it might not be the time for that yet), it could draw poeple in with its new vibe instead of making them think "oh its just another cheap minecraft clone without any thought put into it". On the other note, i am so exited to see this very ambitious project of yours become real, so far youve presented great ideas that would make minecraft what i always wanted it to be. I hope you keep going, but not too fast. Personal life is more important than any project or goal you might want to achieve, you really have to remember that, because we as humans are really prone to burnout, in my expireince (as an artist) at least. I wish you, and anyone reading this a great day!

  • @thayus
    @thayus Рік тому +23

    Good to see those leaves looking nice and bushy haha. This looks really good so far. What I think separates your game from other "mineclones" is that it actually looks like Minecraft - I'm not talking about the textures per se, but the general feeling of it is bang on with the ambient occlusion looking 100% authentic. I wish you the best of luck on this journey and I believe that this has the potential to become something genuinely incredible.

  • @SamWulfign
    @SamWulfign Рік тому +5

    Just as a reminder, Creative commons could be an arguement to be made in this case for other asset use cases. People who want to help you, you could request that they license their content *music or art* as under CC. This removes part of the issues with legal drama and then that content can also be reused in other projects as well by other developers, etc...
    This is something I would say for all people interested in doing collaborative projects, especially for non-comercial purposes.

  • @Markyparky56
    @Markyparky56 Рік тому +1

    I think one of my favourite memories of Minecraft was when I found a world generator that made hundreds of floating planetoids, each a different material. e.g. one made of wood and leaves, one made of stone. The challenge then became traversing from one to the other and mining them out for their resources.
    Not sure how far you want to take your modding support, but exposing the world gen sounds in the realm of possibility if you're looking to make everything defined in data.

  • @CongaYT
    @CongaYT Рік тому +3

    I just found this series and in the initial episode you asked what minecraft could have done different in terms of game design, I could go on for weeks about this as it's been something I've thought about for years, but I'll cut to some key aspects I think are the most important.
    After replaying beta 1.7.3 as of late, the first thing I can say is modern day minecraft is too easy and too fast.
    It tries to accelerate you into the endgame content by making items like diamonds very easily accessible but by doing so you miss out on everything leading up to finding diamonds, the triumphant feeling of finally finding them after hours or days of hard work and pushes gameplay less-so from a sandbox feeling and moreso to a collectathon feeling.
    It feels like there's less to do because you're given pre-determined goals.
    My thoughts playing modern day minecraft often feel along the lines of: "Well, I have fully enchanted netherite armor and tools, a house, a smelting system, food farms, a beacon, an elytra.. now what? where do I progress now?"
    I feel like there's a list of objectives to complete on the modern versions, however, going back to playing version beta 1.7.3 as of late I've had thoughts along the lines of: "Wow, there's a lot of mobs at night, I want to make a watch tower so I can see if any of them try to jump me", "This water's in the way of where I want to travel, let's make a bridge- no, a big bridge, a big bridge that goes up and over it!", "I need some more cobblestone- oh sick some iron that's awesome, anyways back to mining cobblestone".
    There's less to do, and that gives me more to do if that makes sense.
    I'm free to invent my own story and go along with it because the game never tells or softly encourages me to do predetermined objectives.
    Another big difference I've enjoyed is the survival aspects, there's no passive regeneration, all damage is permanent, every hit in combat feels like it has meaning behind it; it's not a black and white: "I died" or "I lived", if I lived but took 5 hearts of damage, that's more food out of my inventory I'm not getting back until later.
    Something I really want to touch on however, is the feeling of horror, this unease.
    Every mob has the same walking sound in beta 1.7.3, there could be a creeper walking up behind me, or it could be an innocent sheep, I can't tell until I look behind me because everything sounds the same.
    I've had so many times where I'm jumping my vision towards every little sound I hear around a corner, just to finally peek around it and finally see it was just a cow walking around.
    At the same time, I've had so many times where I hear foot steps behind me and assume it's just an innocent animal like a chicken, a pig, maybe a sheep or something else, just hear the hissing sound and my heart stop for a moment.
    If I had to give a shortlist of areas I think minecraft could've been different for the best, here's my list:
    * Avoid giving the player specific goals to work towards, don't softly encourage them with the promise of better gear, have no such thing as better gear beyond the essentials of diamond; everything should be a side-grade at best, but ideally don't exist at all to avoid creating 'encouraged progress' to work towards.
    * Don't rush the early content, let things be slow, let breaking some blocks like crafting tables and furnace to be slow so the player is softly discouraged from making a mobile base they can carry with them wherever; the ulterior goal is to force players into a slower play style and appreciate the homes they make more.
    * Remove sprinting, this is probably a controversial one but I believe it's for the best, sprinting lets you rush through the game faster, ignore mob encounters and ultimately would make you feel punished for not sprinting rather than feeling rewarded for sprinting. You take in less of the environment around you, you're going to be sprinting at all times given the opportunity, there's no reason not to sprint, so why have sprint at all?
    * Maintain the feeling of being watched, this could be achieved by having the mobs use the same footstep sound or some other method, I think a feeling of unease is essential to the experience.
    * Allow for otherworldly experiences, avoid a focus on realism, I play minecraft to escape the real world, not learn more about it; let there be mythical overhangs, weird creatures that don't make sense and so on, let imagination run wild.
    Again, I could go into depths for hours about every little aspect of gameplay and design, but I imagine you're getting sick of my wall of text already :p
    Best of luck with the project mate, I hope it comes to fruition.

    • @johnpaulziifle6218
      @johnpaulziifle6218 Рік тому +1

      I really like your idea about slowing things down such as the search for diamonds, however, I feel like once you really beat the game it should be made a lot easier to gain access to these resources allowing for continual growth into bigger things.

    • @CongaYT
      @CongaYT Рік тому

      @@johnpaulziifle6218 I feel if you suddenly made the endgame give more resources, it'd just make the leadup to it feel like more of a chore than being part of the process.
      It'd give the feeling of "I want to make a huge castle, oh, but I have to grind for diamonds first to do that or I'll be mining sub-optimally and I know it"
      When there's an infinite amount of things to do, It's important to keep the flow of gameplay the same throughout the entire process, otherwise everything leading up to the fast part will feel like a punishment moreso than part of the adventure.

    • @johnpaulziifle6218
      @johnpaulziifle6218 Рік тому

      @@CongaYT Maybe the endgame could give you a new resource that allows for greater resource gathering kind of like how the elytra allows for faster travel after beating the ender dragon. Optionally, it could open up a pathway to more resources like a plentiful dimension. That way it wouldn't feel like you are doing something sub-optimally but rather you are working up to something bigger.

    • @CongaYT
      @CongaYT Рік тому

      @@johnpaulziifle6218 I feel a big reason that gives old minecraft a sandboxy feeling is that there's literally nothing to do, actions have no value, and by extent it gives everything you do value.
      You can't do a "useless task" because everything is a "useless task", you can't not be working towards the next tier of progress because there isn't one to work towards, you do what you do, you explore, you make your own stories, lands, memories, and you feel happy with it

    • @johnpaulziifle6218
      @johnpaulziifle6218 Рік тому

      @@CongaYT That is true but there is also a sense of progression going from wood to stone to iron etc. Each tier makes doing what you want easier not hindering you but rather allowing you to do more.

  • @stevesharp1331
    @stevesharp1331 Рік тому +3

    You may have mentioned this in a previous episode but a feature you may want to think about is compatible texture packs. If the currently available MC texture packs can also be used in the remake, it would make for a much simpler crossover between the games and allow for more accessible customization options for players.
    I don't know how close you're planning on making the game to the current version of Minecraft, but as someone who really enjoys playing classic versions of Minecraft (Beta 1.7.3) I would love to see a mirror of that version in this remake.
    Also you mentioned in this video about not liking creepers blowing up things, but perhaps like in the real game it can be a toggle-able feature. I don't know what plans you have for mobs but if they will be similar to the base Minecraft mobs then allowing the option to toggle them may be a good idea.

  • @vrad_exe
    @vrad_exe Рік тому +5

    For JSON block properties, you should probably have a clearer split between "clientside" and "serverside" data. For example clientside resource packs should be able to change blocks' visible models, but their physical collision models should always be controlled by the server, otherwise players using a resource pack that changed those would desync or get stuck on blocks in broken ways. Obviously this is not really a concern right now when there's no multiplayer, but if you do plan to do MP later on, it would probably be a good idea to start separating clientside and serverside block data from the beginning so you don't have to deal with changing everything later.

  • @AlexApol
    @AlexApol Рік тому +23

    This is the most relaxing content I have found in a while. Keep up the good work👍

    • @julius7574
      @julius7574 Рік тому +1

      And the voice of him is the Cherry on top

  • @caloob_
    @caloob_ Рік тому +2

    2:30 really interests me, as someone who has been making custom block and item models for Minecraft for a while now and is frustrated with some of its limitations (and surprised by some of its underutilized abilities!)
    Super excited to see the customization support expand as the engine develops!

  • @WyvernDotRed
    @WyvernDotRed Рік тому +1

    2:38 This is actually exactly how the game Vintage Story handles it's block models and many similar data.
    Mods are created by modifying the json and other files a copy of the base game, a modmaker utility detects these changes and brings them in an overlay format that the game can load on the fly.
    I have used this to change the time of item de-spawning before this became a configuration option, though more advanced mods can still add executable code.

    • @finalforeach
      @finalforeach  Рік тому +1

      Since finding out about Vintage Story I found the technical aspects of the game to be facinating. I'm not sure if V.S. does this, but I want to cram events into my data files as well (think like Crusader Kings decisions which have conditions and outcomes).

  • @Jess-I-Guess
    @Jess-I-Guess Рік тому +1

    I've seen many "mineclone" games, but this is the first project that has made me feel like it has the potential to be a lot more. I think it's because you're looking beyond just remaking Minecraft itself, and are looking at what you can do that Minecraft doesn't, giving it it's own identity over time. I love some of the ideas you are thinking of, like simplifying placing lots of blocks and making the game more about finding them.
    I believe the reason Minecraft is so popular is because created a genre with little else that offers quite the same experience besides rip-off copies, and the key to improving the genre is more competition: games (like this) that are in the genre, but are trying to be their own thing beyond just Minecraft. It all reminds me that Minecraft itself also started out as a personal project by one guy.
    I agree with your sentiment on survival. That's the only way I typically play Minecraft, and I would be excited to see how the survival aspect could be created.

  • @FreeCaderyn
    @FreeCaderyn Рік тому +1

    I never considered the legal side of collaboration. That is fair. And also YES to vertical slabs. Always wished minecraft had that.

  • @dawidd-g6744
    @dawidd-g6744 Рік тому +4

    Even though minetest exist, I'm still excited for your creation. For me, compared to minecraft, minetest feels cobbled together with heavy reliance on user generated content. Since your keen on listening to feedback from people, you have a possibilty to make something that can stand on its own, which for me is way more important than just being independent from a corp.
    Your gonna go places with this, I'm sure of it and I'm here for it.

  • @smartduck904
    @smartduck904 Рік тому +4

    I think it would be really cool if you implemented elaborate dungeons later on massive structures that show off the adventure aspect

  • @PersonUserPerson
    @PersonUserPerson Рік тому +8

    I love watching this! It's so interesting and I can listen while doing other things.

  • @EvilParagon4
    @EvilParagon4 Рік тому +1

    My favourite experience with Minecraft is the needs-based progression, and the sandbox nature of solution.
    The game presents a simple demand.
    "I need glass so I can build windows for my house."
    So, you go and find a beach, but wait, that beach actually looks nice and is near where you want to build, maybe here isn't the best choice.
    So you go further and find a desert just out of sight. Perfect!
    Back in the early days of Minecraft, this was extremely common. I recently played through every version back to back and found myself doing things I don't usually do in Minecraft, like I surrounded by house with fences to stop zombies from getting in, but skeletons could shoot me through it, so I quickly replaced it with a 2-high wall of dirt, and a creeper blew part of it up, so I replaced it with cobblestone, only for a spider to ambush me the night after climbing over, so I made it a 4 block high wall with an overhang, and by this point I got attached to the wall and made it look fancy with wooden flooring on top and those little castle wall decals.
    The needs-based gameplay being met with any odd way you want to solve it is perfect. I didn't have to build a wall, I could have simply just built underground. Don't need to build a wall when the surface itself is a barrier, and that would have been a perfectly fine way to play!
    These days however, build whatever house you like, get a shield, any damage you get doesn't matter just eat and replenish it (Food was a more difficult resource back then, best way to stay full health was to never lose it in the first place), etc. There's less _need_ to do things.
    Like, I think one important thing is looking at how people build Minecraft homes. Functional players will typically have 2-3 rooms. A function room with brewing and smelting and crafting, etc. A storage room with all their chests, and _maybe_ a bedroom if they don't put the bed in the function room. Also given the multiblock requirements of the enchanting table, chances are they might also have an enchanting room. But when you look at decorative players, they might build whole rooms dedicated to swimming, or my favourite, a kitchen.
    What purposes does a kitchen have in Minecraft?
    There isn't one. There is no reason a player would ever make a kitchen for functional purposes. It's just a thing we do in the real world because our human needs say we need food to be preserved and it's handy to have all our food in the same place. In terms of pure function, a kitchen in Minecraft might as well just be a chest with a sign on it saying "Food".
    Perhaps for your game, you could consider a... not the same, but similar thing. How could you encourage players to do things based on needs and wants, beyond simple creative desire? They need to _want_ a kitchen. They need to _want_ a wall. Not just because building a kitchen or wall would be cool or neat. However this is tricky of course. The enemy of encouraging gameplay is simple mindless gameplay. A good example of this is AFK Fishing. Players want enchanting books, what's better, using an enchanting table which is hard to use and doesn't even give mending, or building a 5 block contraption and standing there for a few hours? You'd ideally want the player to be engaged at all times and moving towards their goal with everything they do. Another great example is the Minecraft modpack 'Stoneblock'. Stoneblock is indeed a modpack featuring _a lot_ of automation, however there's never a moment when you're not doing something. All automation feeds into more automation and more resource collection. You don't stand around for hours in Stoneblock to wait for your autosieves to give you enough grains of infinity, you start breeding more chickens or optimising your mob grinder or finally getting that solar panel quest chain done that you've been ignoring even though you know solar panels are really good.
    So long as the player identifies they want something that the game offers, and then they work towards it because of their own desire and needs using the options presented to them, it will probably be fun.
    What wouldn't be fun would be if the only reasonable answer to any solution was the same thing every time. ie, don't build a wall because food is easy to get. Don't build a kitchen because a chest is one block and does the same thing. Don't enchant stuff manually because AFK Fishing is way more lucrative, etc.

  • @MajorTomFisher
    @MajorTomFisher Рік тому +1

    I love the early move to add mod support and to make the game more easily extensible, it means the game from its inception will be built with player-made additions and customization in mind instead of the more lackluster approach Minecraft has had where it drops little nuggets of support for customization every once in a while.

  • @usuallyreggie
    @usuallyreggie Рік тому +2

    This series is amazing so far, and it really does inspire me to go out and make something on my channel! I think my best memories in Minecraft were absolutely the multiplayer aspect, and the simplicity of the game. I enjoyed the fact that I could jump into Minecraft, and I wouldn't need to read an entire wiki page to understand some topics. Keep up the great work! 🙂

  • @Lysirell
    @Lysirell Рік тому +2

    If this truly manages to remake minecraft as we know it today, with multiplayer and all, this could be a good -although weird- way of reviving the game.
    Imagine having a competitive minecraft scene WITH a good pvp system AND many more features than 1.8.9

  • @davidreeding9176
    @davidreeding9176 Рік тому +2

    I just dropped a 10 hour video essay I was watching when I noticed this was up

  • @Serizon_
    @Serizon_ Рік тому +1

    I usually don't subscribe but lately I have realized the true value of subscribing to people like you , all I want to say is I am excited

  • @infiniminer7677
    @infiniminer7677 Рік тому +2

    More verticality in the world generation is absolutely essential if you're putting focus on exploration. What I hate the most about Minecraft world generation is how flat and unimpressive it is, and Mojang hasn't made it much better even with all the biome updates. "Mountains" in Minecraft are just these 50 block high mounds that take 2 minutes to climb and it sucks. I want to see huge, towering mountains and gigantic chasms interspersed with more vertically temperate biomes like plains and hills to really give that sense of contrast to the world's height. This would also make exploration more engaging as trips to the peak of a mountain would actually be a long and challenging excursion rather than pressing the spacebar several dozen times until you arrive at the top. I'd also add a mid-game method of obtaining flight like the Elytra or vehicles (more far-fetched ik) to make traversing the world easier, but still slow enough that you can take in the view as you circle the summit of a volcano or dive into a ravine.

  • @metetong2065
    @metetong2065 Рік тому +1

    Vertical slabs...the ease with wich you implanted it make me feel all the more resentfull at mojang...looking forward to see your progress and tackle deeper game design challenges

  • @edusoto2509
    @edusoto2509 10 місяців тому +1

    Bro bro BRO, did you use the "Hype: the time quest" soundtrack???
    that shit is a big part of my childhood.
    good on you man

    • @RoachChaddjr
      @RoachChaddjr 9 місяців тому

      Do you recommend this game? I should check it out!

    • @edusoto2509
      @edusoto2509 9 місяців тому +1

      @@RoachChaddjr depends. The ps2 Versions Controlls are clunky, but that Just adds to the nostalgia.

  • @jewishbanana7055
    @jewishbanana7055 Рік тому +2

    Game is looking really good. I am in CSE and learning how to code for a long time now and really appreciate the detailed explanations and snippets that you show. I am able to make a 2D game at the moment but haven't attempted 3D ever before in java because I don't think I am ready yet but your videos are a huge help and will be solid knowledge for when I attempt something similar in the future. Best of luck!

  • @pedrocassenote4996
    @pedrocassenote4996 Рік тому +1

    This channel really is a gem, I like how you show your viewers different aspects from computer science in a way that is easy to understand. I hope you get well from whatever health issues you currently have, I'm not a religious person so I don't pray but I do want you to know that I care and I hope things turn out OK. You're a rare one on today's youtube.

  • @aiden_obj
    @aiden_obj Рік тому +2

    Praying for you, brother

  • @Secretlycat31
    @Secretlycat31 Рік тому +1

    I love this dev log, its just so nice for someone to explain the logic behind the code nicely and simply as by myself I still can't make connections of logic to the letters on the screen.

  • @sleora
    @sleora Рік тому +1

    Dude... Using Hypes's OST bring back sooooo many memories.

  • @trolliffy115
    @trolliffy115 Рік тому +1

    I have not been religious in a long time and have been on the fence but I do pray for your success. This is 100% my favorite series on youtube followed by making a doom game with portals. I feel lucky that I can be one of the one people that can say I was here damn near from day 1! Its like watching a prodigy.

  • @a_d_z_y__
    @a_d_z_y__ Рік тому +1

    I've always foud the Minecraft world immuability a problem. Unloaded chunks will not only be frozen in time, but loaded chunks will not change that much naturally because of this. I totally understand that in terms of optimizations and performance, you can't really have a dynamic world. What i'd love to see is:
    - slowly growing trees (and natural forests growing, with animals naturally moving in)
    - herd migrations
    - villagers building things they need (be it houses, tools or even roads)
    - real life inspired water cycle
    In short, things that would make the world feel organic and alive. I know it would be a nightmare to code, especially to make it performant, and it would be kinda Dwarf Fortress in it's execution, with a concept of LOD but not only for 3D models, but also for world events.
    Speaking of LODs, I'd really love to see some chunk LOD support in your clone. I've been following the development of the Distant Horizons mod since a long time now, it is really super interesting to see!

  • @diegogarcia-pb8it
    @diegogarcia-pb8it Рік тому +1

    The most fun thing about Minecraft for me was always exploring Minecraft 1.6 caves because that version had more mineshafts than caves.

  • @enetgrinson8394
    @enetgrinson8394 Рік тому +1

    Really love seeing this project and its amazing to see videos of something like this so frequently. Best of luck and I will pray for you.

  • @MasterZeroFX
    @MasterZeroFX Рік тому +2

    "pray for me" - you are unfathomably based, sir.

  • @nayzal
    @nayzal Рік тому +3

    Been absolutely loving this series so far! Keep up the great work man, looking forward to this!

  • @StripedyFish
    @StripedyFish Рік тому +4

    I've been really enjoying these videos! I don't know, it's really satisfying to see someone with clear expertise rework my favorite game in a way that allows for so many new possibilities, while valuing what makes it great at the same time. I'm really excited to see what's ahead, and I'll be praying for you!

  • @exotericidymnic3530
    @exotericidymnic3530 Рік тому +2

    As regards adventure, most structures should be underground or underwater, Notch called it Minecraft for a reason.
    Also there should be an option to turn off smooth lighting (or display light levels using a debug option).

  • @LemonHeadYT
    @LemonHeadYT Рік тому +13

    Love this series, keep it up!

  • @TheAnnyParker
    @TheAnnyParker Рік тому +1

    You have all of my support! Sending good vibes and prayers your way, friend.

  • @blixy1828
    @blixy1828 Рік тому +1

    Exploration is super important, but make sure the world doesn't feel overcrowded with things to find like modern Minecraft. Older Minecraft had a lot of mystery surrounding the world, partly because we were younger, but also because it was harder (and consequently more special) to find things/structures.
    Now it feels like you can walk for 30 seconds and find 42 villages, 17 ruined portals, 26 shipwrecks haha

  • @pietrusbauerus1819
    @pietrusbauerus1819 Рік тому +1

    Please keep it going! It is exciting to see how this project is slowly growing. IMO it doesn't need to be a big out coming game, the process itself is just fascinating enough :)

  • @BobzBlue
    @BobzBlue Рік тому +2

    I recommend a "functionally infinite" thin block that fits between tiles, perhaps including a 2x2 wood plank panel.

  • @rain_mendoza2000
    @rain_mendoza2000 Рік тому +2

    Love your videos!!! I always look forward to the next one :)
    Also just to get my thoughts out there, ambience and atmosphere are my absolute favorite things in general. Whether it's weather, sounds, music, textures, colors, tones. I love how empty minecraft can feel. How scary it was playing it for the first time. I love the rain sounds. The music is phenomenal.

  • @Kiyuja
    @Kiyuja Рік тому +2

    I love seeing how this is shaping up. Awesome progress so far.

  • @adrivient
    @adrivient Рік тому +1

    this guy will recreate Minecraft before Minecraft updates 1.21

  • @Throckmorpheus
    @Throckmorpheus Рік тому +1

    If it were possible computation-wise, I think the extra lighting values could be very helpful, particularly if you were keeping the values of lighting blocks down in the 15ish range and making sunlight much stronger. Sunlight being able to stretch twice as far into dark spaces could help fix the weird-looking spots of total darkness you get beneath terrain overhangs in minecraft, and the greater contrast in light levels (depending on how they're dealt with in rendering) could let you fix the slightly odd, muted look that daylight sometimes has in minecraft without having to go to the extents that shaders do. Idk, it depends whether the computational cost would be worth it.

  • @honbeeee
    @honbeeee Рік тому +1

    I really respect the focus on optimization and customizability. The potential for modding is extremely limited in Java due to its abysmal performance. I could imagine this providing an alternative.

  • @SomethingCatchy2_
    @SomethingCatchy2_ Рік тому +1

    I think that a menu is very important and graphic setting are a must

  • @aliceinbunnyland
    @aliceinbunnyland Рік тому

    something that ive always held dear to my heart about minecraft, is the strangeness of a world made out of blocks. its hard to describe but the atmosphere of this alien world imitating our own just does so much for me.

  • @darknessitself8259
    @darknessitself8259 Рік тому +1

    Your uploads are the best parts of my day :)
    I have been following since the first video and I love what you do!
    Praying for you, and excited for the next video ♥

  • @ThePegnok
    @ThePegnok Рік тому +1

    God, this is by far some of the most interesting devlog contents I've seen. I love the narration and execution of the videos. Here to see how the project evolves.

  • @MorganSaph
    @MorganSaph Рік тому +1

    An idea for coloured light sources: Dyes. I'll use glowstone as an example. You get a coloured dye, like red or blue, and just right-click on the glowstone, which shifts the colour of the glowstone's texture to the colour of dye used. Then it emits that colour of light.
    Also, I think keeping the light at 0-15 is probably a good idea. I know people would want to be able to use less light sources, since fitting them into builds can be tricky, but considering how much lag lighting updates cause in minecraft already, having exponentially more updates to do would likely not be a good idea. (Unless there's a bit of miracle code or something that makes it really super optimised)

    • @PrograError
      @PrograError Рік тому

      I think if he want to, he could implement the brighter light source as part the futuristic tech tree like LED...

    • @MorganSaph
      @MorganSaph Рік тому

      ​@@PrograError assuming there is even a tech tree.
      And assuming he finds a way to deal with the exponential amount of lag from lighting updates.

  • @Wizardsnail
    @Wizardsnail Рік тому

    can i just say the orange trees and the yellow sky look GORGEOUS

  • @garretthiggins2152
    @garretthiggins2152 Рік тому

    I think something really magical about older Minecraft was how night encouraged the other bits. At least, it definitely did for me. During the day, you would explore for necessary resources, start the frame of a house so that it is just enough to protect you at night. Then, at night, you would furnish the inside and add levels to your house, then delve into mining underneath your house. You'd lose track of time, down there in the ground... And eventually emerge with resources for better weapons and armor, preparing yourself to fight the creatures of the night to gain more resources and protect your home.
    The day/night cycle really made this compelling loop, and I think, instead of being able to sleep it away, the surface at night should always be the most dangerous, even more so than the caves. Adding in another cycle, like every full moon making the world dangerous, would be really compelling. Adding more valuable, techy resources behind full-moon charged mods would be so interesting. Explore, new resources has always been a loop of Minecraft, but it lost its rhythm imo.

  • @Stvk
    @Stvk Рік тому +1

    Here's some suggest:
    -128. add clouds, moon and sun
    -127. some kind of unique survival mechanic?
    -126. add support for user made shader
    -125. touchscreen support

  • @GreenBarsArchives
    @GreenBarsArchives Рік тому +5

    You are so humble, probably the first person to not capitalize their product and not making a Patreon for any support.

  • @pikatheminecrafter
    @pikatheminecrafter Рік тому +2

    How will you handle a single block texture having multiple shapes? Will the shape and the texture be independent, such that you select the "stairs" shape in some menu somehow, and every block you place thereafter is a stair block? Or will each shape of a texture be its own block?

    • @finalforeach
      @finalforeach  Рік тому

      Too early to tell, but I hope I can make 'shape selection' work.

  • @teoorthlieb2599
    @teoorthlieb2599 Рік тому

    oh my god, i recognized the OST of hype the time quest in the first few seconds. Never thought I'd see a fan of this game in the wild.

  • @Purmium
    @Purmium Рік тому +3

    have you thought about adding combat update later on? i have played pvp for thousands of hours, I would love to work on it or help any way i can

  • @avondez
    @avondez Рік тому

    I immediately recognised the music. Thank you for the nostalgia flashback to my favourite game.

  • @lagomoof
    @lagomoof Рік тому

    A bit of combinatorics. 1) There was at least one MC-inspired game that allowed the in-game rotation of a block to any one of the 24 possible positions a cube can be in. It didn't have the "reflection" option that would make for 48 positions, but then not many blocks look all that different when mirrored, which is probably why they left it out. Unsure how that complicates a renderer.
    2a) Microblocks. Treating every block as a 2×2×2 of smaller blocks that all move and act together almost immediately offers one way to handle stairs and (vertical) slabs. There are 255 combinations of microblocks in a full size block depending on which ones are visible. Technically 256, but one of those is "no microblocks visible" which might as well be a block of air.
    2b) There are effectively 12 texture planes through a microblock 2×2×2 (3 dimensions × 2 sides each × 2 middle "sides") though this can be reduced to a single texture if it's a particularly plain block or less than the full 12 at least. There's no need to texture each and every microblock because at that point we're back to single, but smaller, blocks.
    None of this helps with odd things like torches, fences, walls, etc. Nor ladders if they're not hacked in as a block with a texture on only one side. Nor does it help if diagonals and curves are to be added later.
    One possible solution could be 3D, block subtractive "diminishments". i.e. it's a full block but a lot of it is "missing".

  • @Intentionally_blank
    @Intentionally_blank Рік тому

    Praying for you homie, no matter what it is you're dealing with I wish you all the luck my friend. From one random person to another I just want you to know that things will get better and I wish nothing but the best for you.

  • @superplumpham
    @superplumpham Рік тому

    Awesome to see you tackling this as a way to expand the technical possibilities of a Minecraft-like game rather than just recreating Minecraft.
    In that spirit, a technical feature I would love to see is non-world-aligned voxel chunks. By that I mean the ability to have chunks of voxels that can move and rotate in the world independent of the world's voxel grid.
    There are two mods that achieve this for Minecraft: Valkyrien Skies, and (still in development) Create Aeronautics via its parent mod Create Simulated.
    I think that having a feature like this built into the game from the start would significantly broaden the kinds of game content you could create. It could allow for contraptions, vehicles, elevators, floating islands and more. If I could add one feature to vanilla Minecraft, that would be it.

  • @tritoner1221
    @tritoner1221 Рік тому +1

    I can finally see that this isn't just some terrain generator with minecraft textures; it's what minecraft was always meant to be!

  • @Xizilqou
    @Xizilqou Рік тому +2

    I think your worries about mob griefing would be fixed if you gave mobs that can modify the world some kind of weakness based on what a player would most commonly do around territory they see as important in the game, for instance making these mobs stay away from light source blocks like torches or glowstone.
    I don't know your taste in music but personally I would imagine something like "The Sea Named Solaris" by Isao Tomita being the best, of course this exact song wouldn't be a good choice because it's not public domain (to my knowledge), I mentioned it as more of a recommendation for the general sound of the music and perhaps the atmosphere of the game.

  • @MrDoom159
    @MrDoom159 Рік тому +3

    it would be cool if you could combine slabs, like wooden slabs on top of stone slabs to create new blocks

  • @CooperativeCowboy25
    @CooperativeCowboy25 Рік тому +2

    Over the years, I've heard a lot of people fall out of love with Minecraft due to the higher focus on exploration and "adventure" and less on building. To me, these two should compliment each other. Exploration and adventuring are their own reward, with enough content and varied content the player should always be able to expect something new. Due to this, the more content there is, the wider the block palette should be.
    TL;DR when making content focused on exploration and adventure, there should be a focus on rewards being new block types to be found and the block palette to be expanded.

  • @etherealg3940
    @etherealg3940 Рік тому

    It's crazy how I have zero knowledge regarding game design, and typically I wouldn't find the topic interesting at all, and yet I wouldn't miss a single one of these videos for the world.

  • @FireFox2313-di6bk
    @FireFox2313-di6bk Рік тому +9

    Will you ever redo the terrain generation? Right now it looks fairly round

    • @quakxy_dukx
      @quakxy_dukx Рік тому +2

      And very uniform. It needs a bit of noise

    • @finalforeach
      @finalforeach  Рік тому +13

      Yes, it's just a basic generator right now, no biomes, no caves. It will require some planning to make it work right!

    • @MiriadCalibrumAstar
      @MiriadCalibrumAstar Рік тому +3

      Hydraulic erosion for realistic terrainish generation,
      Or maybe an input window for custom generation based on high level programming lang,
      Or just the old multiple simplex noise based on biome.
      Edit: Nick blogs( nickmcd) has quite the articles on various erosion. Quite complete.

  • @yourlocalslugcat
    @yourlocalslugcat Рік тому +2

    maybe but just maybe add a movable contraptions ships, blimps etc.
    also keep going you are making exellent work

    • @finalforeach
      @finalforeach  Рік тому +4

      I watched a devlog of Teardown explaining how they optimized their voxel physics. I do wonder if I'll end up adding it in the future. It definitely won't play nice with lighting however.

  • @CHECKERCE
    @CHECKERCE Рік тому +1

    i would love to see a higher maximum light level where if you place more light sources near each other the lightlevel kind of stacks and therefore reaches a further distance.
    this is a thing that bothers me really much in Minecraft, if you have a large room with a high ceiling its quite difficult to properly light it up because the lights from the ceiling dont reach down to the floor so you always have to place light sources in the floor.
    it would be so cool if you could just make a big light out of multiple light sources that then fill up the whole room with light

  • @Shredonus
    @Shredonus Рік тому +1

    I'm an antitheist, but bro... I'm ready to pray for you :) I can't wait to test your amazing game

  • @StuffandThings_
    @StuffandThings_ Рік тому

    If there's one thing I love about Minecraft's fall from grace, its all the neat little Minecraft inspired projects that have popped up and gained popularity as a result. Vintage Story, 4D Miner, Minetest, Hytale (strong maybe on that one... we can hope, right?), and of course this project, all with amazing niche communities and features brought to the table that Minecraft could only dream of. I'll be eagerly following this series!

    • @MichaelPohoreski
      @MichaelPohoreski Рік тому

      Without _Infinimer_ inspiring Notch to rip it off _Minecraft_ wouldn’t even exist in its current form.

    • @StuffandThings_
      @StuffandThings_ Рік тому

      @@MichaelPohoreski True, something to keep in mind when everyone calls Minecraft inspired games "Minecraft clones" or "Minecraft ripoffs" (which of course is annoying af). I will say that the inspiration between Minecraft and these various games is stronger than between Infiniminer and Minecraft, but at the end of the day its normal for people to be inspired by other projects.