yo thats the same thing i got 2 saw u r a genius and it seems u got a lot of time to spare to make it so elaborate in detail now if you are like 13-25 years old then people like you will influence the next generation of 3d editing and possibly 3d games
to paint on textures, you load the texture into blender's UV/Image-Editor, click on the "enable image painting" button, press "C" to bring up the paint-properties and start painting. you can even paint directly in 3d, in textured-draw mode. just enable texture-painting. have fun!
what you mean is depth of Field(DoF). motion blur would mean the table and the image would be moving. so adjust your DoF in the camera-settings (f9): "show: limits", "DoF Dist"-Value. the yellow cross is you DoF. enable "do composite" in render-settings(F10). open-node editor, use defocus-filter. there's a nice tut on youtube, search for "Bits of Blender #31 - Depth of Field". good luck!
Mach bitte ein Tutorial, wo nur zumindest die Grundlagen von deinem Moddellieren erläutert werden... Nur so ein paar Tipps und Tricks! Daumen hoch, damit er es sieht!
Holy Freak'in COW!!!! Questions to stuff you did that I NEED to learn: 1-How the heck did you Shape and pose the tonque? 2-How did you instently cut a shape (or add another set of verts) to a area of a mesh? 3-What were those poxes around parts of the mesh that allow you to pose it without worry of deformation? 4-How do you pose without flattening the joints of a mesh? 5-And finally, how do you EXPORT & IMPORT Meshes WITH their Armetures?
das einzige, was mich stört, ist die nadel. du hast so ein realistisches insekt geblendert und es tut weh, wenn du es erstichst. lass es fliegen! .....wahnsinns leistung!... die übernächste stufe mag ich mir erst garnicht mehr vor zustellen. ....tollll!!!!und erschreckend!!!
you probably mean the GLSL-shading in the new 2.48a version. go to the menu bar at the top, select Game-->Blender GLSL Materials. active "textured draw mode" (with "d" in viewport). now the viewport should show the objects with their materials and shading properties.
what do you mean - find what? the software? yes, that's free. it's open source. just google for "blender". make sure you check out the manual / wiki. just google it. there's one thing that you need and that is patience. but it's worth it.
Im a fairly experienced blender user but UV mapping/texturing is my weak point. Thanks for the tip on the Texture painting. I know how to get the texture to desplay on the object while in shaded mode, but is there a way to make it so that while your painting the texture you can instantly see the change on the object?
hehe, thanks. and you are absolutely right, today i would use a mirror-modifier for that kind of stuff. actually, this is pretty bad modeling and a terrible topology.... but (i think) i have learned! ;-) my other timelapses (wasp and fly for example) are a bit better in that respect (hopefully). cheers!
Thanks, just 1 last question. At the moment im making a picture of a red bull can on a wood table. Theres a picture on the wall in the background but i want attention on the can. How do you get motion blur on the picture and maybe a tiny bit on the table.
Thanks that helped, Iv seen in the 2.46 GE demo that theres an active render mode. Like a more advanced shaded mode. Is there a way to use this because it wont update on my shaded mode, even though the render updates.
How can I do something like that..... Do you have tutorials? Do you give classes? please tell me.. or at least, can you recomend a good knowledge source ?
15 years later and this was a core memory of my childhood igniting my interest for 3d modeling!
Wow, that makes me happy! :)
Yeah, it’s so long ago, for me it was also still the beginnings of my blender journey. Memories…
man this is crazy !!! you are such a pro... and this was made 3 years ago... wow... kudos :D
this was a tutorial enough in itself. thanks, that was awesome
yo thats the same thing i got 2 saw u r a genius and it seems u got a lot of time to spare to make it so elaborate in detail now if you are like 13-25 years old then people like you will influence the next generation of 3d editing and possibly 3d games
to paint on textures, you load the texture into blender's UV/Image-Editor, click on the "enable image painting" button, press "C" to bring up the paint-properties and start painting. you can even paint directly in 3d, in textured-draw mode. just enable texture-painting. have fun!
I like watching the timelapse. It looks so easy...
Wow you're so damn talented ! That was so beautiful, PERFECTION. Good job and thanks for sharing.
HIS SKILL IS OVER 9000!!!
what you mean is depth of Field(DoF). motion blur would mean the table and the image would be moving. so adjust your DoF in the camera-settings (f9): "show: limits", "DoF Dist"-Value. the yellow cross is you DoF. enable "do composite" in render-settings(F10). open-node editor, use defocus-filter. there's a nice tut on youtube, search for "Bits of Blender #31 - Depth of Field". good luck!
Mach bitte ein Tutorial, wo nur zumindest die Grundlagen von deinem Moddellieren erläutert werden...
Nur so ein paar Tipps und Tricks!
Daumen hoch, damit er es sieht!
Holy Freak'in COW!!!!
Questions to stuff you did that I NEED to learn:
1-How the heck did you Shape and pose the tonque?
2-How did you instently cut a shape (or add another set of verts) to a area of a mesh?
3-What were those poxes around parts of the mesh that allow you to pose it without worry of deformation?
4-How do you pose without flattening the joints of a mesh?
5-And finally, how do you EXPORT & IMPORT Meshes WITH their Armetures?
Incredible!
some crazy nodes you got goin on!
ermmm... one word... Incredible!!!
damn i want your skills :P nice work
YOU KILLEDDD ITTTTT
das einzige, was mich stört, ist die nadel. du hast so ein realistisches insekt geblendert und es tut weh, wenn du es erstichst. lass es fliegen!
.....wahnsinns leistung!... die übernächste stufe mag ich mir erst garnicht mehr vor zustellen. ....tollll!!!!und erschreckend!!!
How did you get the hair!?!How did you get the texture!?!You my friend, are a genius.
you probably mean the GLSL-shading in the new 2.48a version. go to the menu bar at the top, select Game-->Blender GLSL Materials. active "textured draw mode" (with "d" in viewport). now the viewport should show the objects with their materials and shading properties.
what do you mean - find what? the software? yes, that's free. it's open source. just google for "blender". make sure you check out the manual / wiki. just google it. there's one thing that you need and that is patience. but it's worth it.
realy cool
yes , look for a lock in the uv edeting window and click it so it appears locked
im very very impressed
YAY, open source fan!
thanks!
i think it was 2.46, or at least one of the recent SVN-Versions
Thanks man that did the job. Il subscribe to you.
It's brilliant. Would you mind me asking your hardware specs at the time and how long it took you to create and render?
Very very nice work.
NICE
blender master detected.....
wedan tenan cak sampean
Im a fairly experienced blender user but UV mapping/texturing is my weak point. Thanks for the tip on the Texture painting. I know how to get the texture to desplay on the object while in shaded mode, but is there a way to make it so that while your painting the texture you can instantly see the change on the object?
hehe, thanks.
and you are absolutely right, today i would use a mirror-modifier for that kind of stuff. actually, this is pretty bad modeling and a terrible topology.... but (i think) i have learned! ;-)
my other timelapses (wasp and fly for example) are a bit better in that respect (hopefully).
cheers!
Thanks, just 1 last question. At the moment im making a picture of a red bull can on a wood table. Theres a picture on the wall in the background but i want attention on the can. How do you get motion blur on the picture and maybe a tiny bit on the table.
is it 4.45 or 4.46... or any compilation???
awsome work!
Thanks that helped, Iv seen in the 2.46 GE demo that theres an active render mode. Like a more advanced shaded mode. Is there a way to use this because it wont update on my shaded mode, even though the render updates.
to everyone asking for a tutorial, it's difficult enough to do it by yourself without having to explain it.
0:26 id smoke weed out of that
WOW! PLease make a tutorial!!!
I sure hope everyone here knows how time consuming it is to write a tutorial.
man, you 're sebation konig ,aren't u?
yes. sort of ;-)
but with röck-döts and different spelling :D
How can I do something like that..... Do you have tutorials? Do you give classes? please tell me.. or at least, can you recomend a good knowledge source ?
with texture-painting
You are a monster... Waw
how do you texture paint?
If someone know how to paint or knows a good youtube vid that helps u paint your mesh than plz pm me because i have a bunch og models but no good tuts
Nicely done, but tiresome music.