This is incredible! I can't believe this was made in 2006!!!
Oh man, I remember these from back in the day...These videos are responsible for thousands of people taking up the incredibly painful yet rewarding task of learning Blender. Thank you!!!
Haha yeah, not only was this pre-2.8, this was pre-2.5! Looking back I have no idea whatsoever how I stuck with it when I started out.
I will always be amazed that this thing is for free.Really incredible work.
Fantastic simulation works!!
woah, the simulation of the water is really impressive!
I've been working with max for years.
endless expensive plugins havent promised anything as neat as what youve done. (fluids i mean)
i've just got to get up to speed with it now.
YOU have shown me what is possible.
Thank you.
MAN it's AMAIZING !!! Great job
Very great demonstration !
Wow!!!!! These liquid simulations are really great!
That's awesome! I didn't know you could do something like that with Blender!
Excellent work. The water looks quit real in most
places.
absolutely amazing, would love to get into blender when i get the time and patience for it.
jaw dropping stuff keep it up!
Looks pretty good!
MAN it's AMAZING !!! Great job
Absolutely amazing. Kudos!
you've mastered it!
excellent work!
thank you very much for your help. i dont know what the issue was at the time, but as soon as i got the new version (2.44), it worked lol.
Thanks for posting this it's beautiful work. i need to learn how to do this.
props to who made this
nice to see what is possible in blender
motivating :D
Beautiful! Bravo!
The ol' chap who made this is bloody brilliant!
ha no I'm not british, good job N. Thurey, looks like you did a lot of it!
you are the best designer if i see
(sorry, i don´t speak english a well)
that...is absolutely amazing!
So great!
How did you do that?
Nice job great detail!
this is freaking awesome
WaV,it's beautiful.Really art!!!
the particles animation is so cool, is that blender?
the only thing that needs a fix ix the character's movement but the particles are so nice very good freaking job man excelent
one word:
amazing
very, VERY nicely done!
such talent... can you
give me some hints on how
to do that on Blender?
by the way, which version
did you use to do this?
The metal texture is very realistic and liquid metals like Gallium and Mercury have a similair visoscity as water but of course they have surface tension, a thing I don't know how to simulate in blender
Absolutely brilliant animation dude, new to blender, how long did it take you to learn?
very well done. How long did it take to make this ani.
awesome dude!
@xDaveyxD a magician never gives away his secrets
That is so cool, man Blender is powerful.
this is excellent
Very good!
haha the eternel teapot, fluid effect is nice by the way
AMAZING!
That is so awesome!!!
The music is from the game "Chains", available on Steam.
Looks like Mancandy really enjoys his new powers.
holy god this is amazing
this is so cool!
Wow sweeting nice. How long did the render take?
that's great i\m looking forward to trying fluids in blender :)
WOW amazing!
that's really cool!
That is insanely cool. How long did it take you to bake/render that? It takes me forever.
The power of blender...awesome
HOW DYA DO THAT - it's fantastic
Bravissimo,ti stimo!
thanks. I'm almost giving up on learning that.
Diabloizzle, on the render panel at the bottom on the far right you get to choose format, size, etc.
damn this is awesome
Awesome. I can´t even imagine how much of storage it took,haha
Awesome.
impressive
beautiful ^^
That's really cool! I'm in the process of learning how to use Blender myself... I'm kind of slow at it though... Anyways, nice work!
that is amazing
very nice
The render time entirely depends on your Scene and Light settings. It ranges from just 3 seconds to several days per frame. You can't say "Rendering takes about 3 minutes on my computer". :)
wow amazing
OMG that's awesome!
Very realistic i like it very cool exellent water material
I like it !
AWESOME!!!
awsome and powerfull technique nice video
Wow, that was a fast update from 2.47! :P
lol! I love the Magician guy. Ive gotta read up to find out hoe to make those water manipulations!
This is amazing! Please somebody, is this a default feature, or U have to install a plug-in to make a fluid effect ?!?!? :o
so cool !!
awesome
OH MY GOD!!!!! I love this video... To favorites jeje...
Awesome ...
amazing!!!!
thats amazing! how did you make this? please make a tutorial!
I think you got a powerful computer to do this with a big resolution !
really nice thing
yes, a tutorial would be great. i just can't figure out how to get a still surface at the beginning, it seems it always has to be a dropping ball of water first. there's not many good tutorials for fluid that i can find
amazing =)
GREAT JOB. Well done __
True. I didn't know that newer versions were using the GPUs :D Thats acutally pretty good, but the blender3d one doesn't yet... Looking forward to the release that does though. Can you PM links to these developer videos to me?
@brammetjuh31 obviously you can see in the final cut that they didn't include the area with the invisible wall.
Well the program itself is good and it works kinda ok in slow pc. Only problem will be rendering... it takes mutch time in my computer aswell and slows it down very mutch. But when rendering is ready (about 3 min with my comp.) it will be normal again
@gina24156 its a 3D graphics and animation demonstration they did
for all of these to be render. Id say a 1-5 days on a crap computer. this was with blender internal render engine since cycles didnt exist in 2006. which means there was barely any raytracing. on a gaming computer all of these scenes with the qualtity matching this video would take 1-2 hours if not less
wow that is so sweet.
One common mistake with fluid simulations seems to be that watery liquids have the surface tension of mercury. Others seem to be very sticky.
Sure, it was:
OpenGL Performance Programming by Eskil Steenberg, Blender Conference 2006 - Day 1. 49 mins.
Initally, he illustrate how use shaders to render many kind of complex materials hand behavior, but then he goes on OpenGL specific performances tips.
Of course, these features are used generally for real-time rendering, but the point is that this isn't "a must": rendering power is there and *should* be used, no matter for what.
scary music... great video :D
during the teapot, the splash was huge! increase the density
nice!
INTENSE
Wow wow wow! Respect!
Nice! :)
I don't know if people are still looking for tutorials on how to do this, so I'll go ahead and explain anyways.
Make a fluid simulation, add an object, make it a "control" object in the fluid simulation. Play with the strength and the radius. Have fun.
Rishi Amador You forgot to add the Domain
That's kinda what I meant when I said "add a fluid simulation," assuming anyone reading this knows how to do that