Cooorrrection! That's January 11th (Just 6 days from now!) sorry my brain is stuck in November lol Excited to see what sort of crazy Sci-fi concepts you come up with using this tutorial!
I fully thought this was gunna be clickbate where u just mess with some paid blender add on, but then u made the entire thing from scratch 🤯 10/10 tutorial!
OK, I had no idea how amazing geometry nodes really are. I still kind of avoid them as they are still kind of a new feature for me, but I'll definitely learn more about them now, thank you
Thank you for the tutorial. I have been looking this kind of tutorials since I saw Emilis baltrusaitis's presentation at #BCON2022. Love from India 🇮🇳 ♥️
I am at the section where I am trying to extrude certain parts of the structure at the 2:57 mark in your video and when I press x-ray mode I cannot see the structure of the cube to pull things out, I just see every verticies in the whole structure. In solid viewing mode like you. Any help?
Great totorial! Just one thing, u shouldnt bring down the strength of the bump node because that wouldnt be accurate, the shadows get kinda grey instead of black, u actually want to bring down the distance to a really small value :)
I hate u so much^^ U made ma assets obsolet cause I can do this. I still have to find into geometry nodes. But as they are the highest power of blender, I will do. At least I reached the point that I can follow such tutorials! So I will keep going on. There are so many Ideas and pictures in my mind, I wanna share. So thanku for this.
Don't worry, if you want to render a single image and you don't have enough GPU memory because of the Ivy gen (like me, even if I have a RTX 3060), I turned my device to CPU. Of course, it's slow to render...
Hey man, could you do an update video on the 'Beach waves' one 5 years ago with the fluid simulation? That would be awesome with the new caustics :) Btw loye your videos
at around 2:30, my stuff looks very different. I'm not sure why but mine is very squashed and regardless of how much I try to adjust the scale on the original it won't change
Love this tutorial! Thank you! Could you please explain how you are able to adjust the geometry at 2:57? For some reason when I go into edit mode, i'm unable to adjust the geometry. Thanks!
This video would have been perfect a few weeks ago. Just did a project where I made some scifi buildings. Followed a different tutorial so the results weren't as good 😔
Get to nano geometry and sound gravitational change and nano thermokinetic may be magic happen but under the hood if they reflash computers graphic engine and sound driver or the bio then we be indanger unless embeded on earth cpu drivers
How did you use the leaf texture? Every time I download a leaf texture from there the leaves are either always facing the wrong way or they have a black background. Or it's just 2 leaves at once
I and others are having problems with the building being very stretched out tall when we put connect our object info node to the instants on points node.
Geometry nodes is the weirdest voodoo thing I've come across in learning 3D and I really want to master it; I just can't begin to understand the logic behind it. Where can I start?
when i add the relize instance node my glass material turns into just a brown color,anyone might know why?(ive applied scale and did everything like he did)
I have the same problem, applying realise instance loses the materials on the tower. Doing some reading you have to have the same material slots setup, but i cant work that out yet
@@drathuu I actually did manage to solve it, I by accident used the texture coordinate UV instead of the attribute UV map like he did for the concrete. Fixing that solved my problem
I worked it out.. In the material.. we were asked to delete the "Texture Coordinate" node and replace it with an attribute node and add the name UVMap.. I did it for the 2nd material as thats when he says to do it, but if you listen carefully he says to also do it to the other material.. Click on your material.. in shader tab ensure you replace the texture coordinate for BOTH materials.. and change the name to UVMap
Sheesh, since no answer, I figured it out. Anyone who wants to know, you need to have the origin set at the bottom of the cube then scaling will only go up. It would have been great if this was explained in the video. But, I guess you can't have everything. Where would you put it?
hi nice tutorial and thanks for it, but can you tell me how much polys are generated and how it will cost in performance placing in a game in unity 3d? Do u have any tutorials about your model in a game make in unity3d? tks again :)
Cooorrrection! That's January 11th (Just 6 days from now!) sorry my brain is stuck in November lol Excited to see what sort of crazy Sci-fi concepts you come up with using this tutorial!
When you create content on a backlog 🤡
Haha, I had to rewatch that part a few times. That threw me for a second. 😅
Aw shucks..I was hoping for the photo realism .but I guess this will do
@@bibsonsilentre5384 Will definitely be doing some photo realism this year as well :)
I'm glad I'm not crazy. Well. I heard the November part correctly. So that's one crazy point less for me
I fully thought this was gunna be clickbate where u just mess with some paid blender add on, but then u made the entire thing from scratch 🤯
10/10 tutorial!
Finally! A tutorial to easily create sci-fi worlds! This is just what I needed. Just amazing!
Requires RTX 4090
@@lavatr8322 no it doesnt
What app tho?
@@taefoi blender
@@aykp75 ty
I've always been waiting for my favorite3d modeler to drop a detailed building tutorial.
This guy modeling in the Cycles viewport is proof I need a new computer.
Awesome tutorials, as always!
Thanks CG Geek!
Glad you like them!
This is a great tutorial for a beginner like me
Nice! Great tutorial, Steve. I love your videos - Its super easy to follow and learn from you.
OK, I had no idea how amazing geometry nodes really are. I still kind of avoid them as they are still kind of a new feature for me, but I'll definitely learn more about them now, thank you
That was brilliant, thank you so much! And the muse-grave-texture will stay with me too :)
Wow! That's a really cool technique for generating buildings! Nice :D
Brilliant post (and skills by uploader) - Thank you for sharing your brilliance with Blender noobs (such as me)...
Yes we all love the Muse Grave texture 😍🤣
ha ha ha
I didn't know Ivygen was a thing! I'm gonna LOVE playing with that add-on
Hope you got a good Pc it kills performance
do not follow this tutorial, he didn't delete the default cube
😅😅😅😂😂😂
I was low key disturbed 😂😂
Who cares
I don't even have laptop or PC but I still love watching your videos ❤️
Love you bro ❤ you are my teacher from the beginning.
So actual for me! I'm creating sci-fi game now!
Now we can take a step to future world with CG Geek...Nice tutorial Steve
That tutorial was really sci-fi-y
Cool... Now I can use it in my project
Ctrl + ?! So useful! Thanks
Selecting the extruded faces
Your tutorials are awesome! Thanks!
Thanks again for the cool tutorial mr. CG Geek ;))
My pleasure!
I was gonna say November!! Can't wait
Nice Tutorial :) I will definitely try this
My laptop almost blew up when adding that IVY
The building textures aren’t free
very cool tutorial man!👍
Very stunning
Thank you! 😊
coool stuff. Easy to follow along. But the best ivy gen is in the baga pie toolset!
whoa easy 👍 thank u
wow very good, thanks for this tutorial !
Glad you liked it!
Thanks for all your tutorials! You are the best))
Thank you for the tutorial. I have been looking this kind of tutorials since I saw Emilis baltrusaitis's presentation at #BCON2022. Love from India 🇮🇳 ♥️
well you made that look easy
I was working on a metaverse and they wanted me to make Sci fi buildings. If only I could have time traveled lol
litteraly so easy ♥thank you
THIS IS GOLD!!!
Cool I liked video.
Very cool!
how did i get here so fast, anyhow, excited to apply this to my future projects!
I wonder if that's the way how they done Coruscant in Star Wars... using a lot of low-polygon buildings. Must have been wild to do that in 1999.
I am at the section where I am trying to extrude certain parts of the structure at the 2:57 mark in your video and when I press x-ray mode I cannot see the structure of the cube to pull things out, I just see every verticies in the whole structure. In solid viewing mode like you. Any help?
Fixed it, i was not in edit mode...... Im new to his forgive ahahhaa
Great totorial! Just one thing, u shouldnt bring down the strength of the bump node because that wouldnt be accurate, the shadows get kinda grey instead of black, u actually want to bring down the distance to a really small value :)
Cool thx !!
very simple and cool! but I'm not sure I can render all that due to my low-end laptop 😭😭
It looks a fair bit like the Half Life 2 beta citadel, which is pretty neat!
Embrios from 15 years on..or 14,7 hihi. Golden era on Earth
cool!
Yeah!
Anybody's Ivy coming out looking like a BUNCH of white post it notes?
I hate u so much^^ U made ma assets obsolet cause I can do this. I still have to find into geometry nodes. But as they are the highest power of blender, I will do. At least I reached the point that I can follow such tutorials! So I will keep going on. There are so many Ideas and pictures in my mind, I wanna share. So thanku for this.
YO This is what Geo node are? YO!
I wonder how well I could apply a lot of this to a high fantasy city...
Don't worry, if you want to render a single image and you don't have enough GPU memory because of the Ivy gen (like me, even if I have a RTX 3060), I turned my device to CPU. Of course, it's slow to render...
the feeling of power when u know u voted for sci-fi :D
He did not delete the default cube! He used the default cube! Heresy!
Joke of course, cool video :)
Good stuff
Dang, before I learned this. I modeled every single corner, every edge, every single leaf, in detail...
Haha just kidding, but just imagine.
Hey man, could you do an update video on the 'Beach waves' one 5 years ago with the fluid simulation?
That would be awesome with the new caustics :)
Btw loye your videos
ja ja, muy bueno !, saludos desde Argentina...tu lejano suscriptor...
First comment here I love your animations
Why my "Instance on points" node is different? The scale doesn't follow the first cube that I made for building.. pls help me 2:26
Apply scale! to the building before instancing
Maybe this tutorial needs to update. I found that GeoNode of 4.2 version is totally different, the result and node itself..
this is great! Thank you for your lеsson
Cool
Cool video and good instructions, just one question, can you add more than one object to the gel nodes object?
But plants don't grow on spaceships in outer space. Nice video! 👍 😃
The ivy gen looks pretty good, but it's VERY heavy. Is there a good way to reduce the poly count on it?
I think you may have to create a low poly mesh that sort of wraps around the ivy like a blanket and then bake it as texture with transparency
at around 2:30, my stuff looks very different. I'm not sure why but mine is very squashed and regardless of how much I try to adjust the scale on the original it won't change
Love this tutorial! Thank you! Could you please explain how you are able to adjust the geometry at 2:57? For some reason when I go into edit mode, i'm unable to adjust the geometry. Thanks!
Thanks for this! Very helpful! For some reason my material disappears on the generated one :( - Keep it up man!
That's the beta Half-life 2 citadel!
so basicly:
1. make a sci-fi-y thing
2. make a procedural tower out of that sci-fi-y thing
basicly
This video would have been perfect a few weeks ago. Just did a project where I made some scifi buildings. Followed a different tutorial so the results weren't as good 😔
Can you do a video explaining the nodes plz because I just have no idea what’s going on
The texture isnt freee
cool in .75 speed thanks!!
Get to nano geometry and sound gravitational change and nano thermokinetic may be magic happen but under the hood if they reflash computers graphic engine and sound driver or the bio then we be indanger unless embeded on earth cpu drivers
Me spotting that it isn't the default cube but cube.003, his arch nemesis.
Please can you do a step-by-step
is there a sequel to this video?
But how do I clean up all the intersections and the inner faces, so I can use them in a game?
Man, can u please upload the video on 12th January because it's my birthday(if possible)?
Thank You!!
How did you use the leaf texture? Every time I download a leaf texture from there the leaves are either always facing the wrong way or they have a black background. Or it's just 2 leaves at once
the texture isnt free
Thank you! I have a question , when I generating the Ivy the generated Ivy is so small. How can I fix that?
i'm stuck it's time 02:55 . my build they don't separate each layer, they stick together T_T . help my
Apply scale! to the building before instancing
I and others are having problems with the building being very stretched out tall when we put connect our object info node to the instants on points node.
Apply scale! to the building before instancing
@@ih4269 mine is very squashed and it doesn't change when I scale the original
could lowpoly do this too ?
Great tutorial but my Ivy gen leaves only come up as planes how do i fix that?
Is there a way to bake the nodes to geometry and get rid of all the inside geometry ?
Say for optimizing video game assets ?
Geometry nodes is the weirdest voodoo thing I've come across in learning 3D and I really want to master it; I just can't begin to understand the logic behind it. Where can I start?
when i add the relize instance node my glass material turns into just a brown color,anyone might know why?(ive applied scale and did everything like he did)
I have the same problem, applying realise instance loses the materials on the tower. Doing some reading you have to have the same material slots setup, but i cant work that out yet
@@drathuu I actually did manage to solve it, I by accident used the texture coordinate UV instead of the attribute UV map like he did for the concrete. Fixing that solved my problem
I worked it out.. In the material.. we were asked to delete the "Texture Coordinate" node and replace it with an attribute node and add the name UVMap.. I did it for the 2nd material as thats when he says to do it, but if you listen carefully he says to also do it to the other material.. Click on your material.. in shader tab ensure you replace the texture coordinate for BOTH materials.. and change the name to UVMap
WOW
How to do scale along the Z by having object scale only UP and now Down as well?
Does anybody know the answer to this?
Sheesh, since no answer, I figured it out. Anyone who wants to know, you need to have the origin set at the bottom of the cube then scaling will only go up. It would have been great if this was explained in the video. But, I guess you can't have everything. Where would you put it?
im still only using node wrangler, still cant find node rang-you-ler that you use.
ha ha ha
Why does my ivy come out as a small pile and spread round the building?
It goes where you place the 3D curser, changing the ivy length will make it climb further
@@CGGeek Ahhh nice thanks man truly appreciate it :D
hi nice tutorial and thanks for it, but can you tell me how much polys are generated and how it will cost in performance placing in a game in unity 3d? Do u have any tutorials about your model in a game make in unity3d? tks again :)