the stoneskin armorer is even better, it's if you CHANGED armor, not gained. meaning if you have a weapon equipped and take armor damage, you get to draw 2. insane.
@@connorcraft5455 not even close, the best case is if you play fork 1 turn earlier and get 5 armor, for turn 3 draw 2 cards and play a 3/4... but that's a very unlikely scenario...
@@connorcraft5455odyn is more disgusting. The one mana quillboar breaks that card when you can double quillboar 2 bash and two verse rift for 36 damage for 8 mana combo with no discounts. Even more if you have hero power and finaly the verse rift into another.
It also combos with the handbuff spell. Even if you "just" play the 3/4 itself possibly with handbuffs as a 6/7 or 9/10, and not even hitting a "good" target.
Minotauren and Odyn will allow attack gain on the opponents turn. I will find it funny if a warrior prevents attacks because of this. Armor vendor buff!
Interesting interaction. If you play Odyn and then you were to gain armor on an opponents turn, you will still get attack for that turn, that means that minions attacking your hero will take damage.
Double checked the wording and that seems like it's exactly how it works. They have never printed a card that gives your hero attack on your opponents turn, so if it's coded to work like that this could be insane. But even then, that's only a good anti-aggro effect and it takes 8 mana "do nothing" to have a chance at achieving it, so maybe it's actually balanced.
@@MrJsinticyou can have several ways to gain armor, for example they play the 1 mana armor giver to both players (forgot the name lol), warlock for example does run that card sometimes. or you run plated beetle As a beast in managery. These 2 came to my mind, but there should be other ways as well. Its certanly not op or anything, because the 8 mana tax kinda makes it irrelevant, but its a cool gimmick that might help you every now and again
@@MrJsintic This interaction is already in the game, if you have a weapon equipped and attack a hunter with misdirection secret with a minion, and your minion misdirects to your own face, they take the damage from the weapon (it does not lose durability).
Given the wording, Odyn also gains you attack during the opponent's turn if you gain armor - meaning there might be scenarios where your opponent will have to decide whether hitting you in the face and losing or at least damaging their minions might be worth it for a 2-/3-turn lethal setup or not. I'll certainly look forward to highlight reels of warriors crushing aggro decks with that.
I don't think that's possible in current standard, unless the opponent plays an Armor Vendor. ~oh yeah and the new card, but I imagine most of the time people will remove it with spells... there's beetle too, but I don't think Warriors will be running it...
There are not really that many ways of getting armor during your opponent's turn in warrior and I don't think that's even how this is supposed to work.
@@Cuestrupaster As mentioned in the video itself, the opponent might have to/decide to attack into the Minotauren, gaining the Warrior armor and thus, potentially, attack on the opponent's turn.
@@Cuestrupaster no, there's one other way, if you have a plated beetle and they kill it. Pretty easy to play around but at the very least it means they're less likely to trade into it. edit: And Minotauren too, which somehow neither of us thought of until I saw someone else comment it haha Now, if you go to twist things get more interesting with Scrap Golem which has taunt, but of course, most of the tools that would work this way are in wild. And there are quite a few
"Deck intro time! In this one, I'm designating a win. We start by playing Odyn, Prime Designate, before going crazy with Risky Skipper, [the 1/3 armor quillboar], and Armor master. Then we hit the opponent in the face for the OTK. In order to make this combo work we'll need to not face an aggro deck."
Steam Guardian seems a good enough card to run in all Warrior decks, since most of them are running the max fire spells they can(by max I mean the good ones, wich currently isn't a lot, but it will be good amount considering the new ones shown).
I'm excited for these Warrior cards, but I'll be genuinely surprised if it's anywhere higher than the middle of the pack. And if it is, it won't be a control deck that makes it to the top tiers. But of course, I'd rather be happy than right.
Agreed 100%. Just doesn't seem like the bombs they were hyped up to be. Hearthstone players are always hopeful that a control deck will be high tier. So far we've got what, a 5% success rate on that front? Just like you, rather be happy than right.
The inherent problem being that whenever good control decks come along, the ‘best’ way to defeat them is invariably to kill them as quickly as possible.
I think it's going to be really difficult for any control deck to beat warlock this expansion but warrior might be an aggro and mid range crusher if the Meta looks like that
Control decks wont ever be high tier for the average player. That would make them super overpowered in the hands of skilled players. Even now there are high legend players playing mostly control, and having a high winrate, even though control decks are middle tier. Also, control decks have really strong counters as opposed to tempo-value decks.
@@maxmaxwell343nope, the best way to kill control is OTK. I can deal with pirate rogues/warriors with my deathrattle priest but I stand no chance against Shudderwock, Tony Druid or Quest Mage.
While Odyn is interesting, the killers are actually the elementals. Being to consistently have Black Rock and Roll by T5 has got to be game breaking so I'm thinking to just run menagerie and 1 spell.
Obviously the devs dont design around Wild, but I'm a little scared about Odyn into double Bring it on plus double Shield Block into a 30 damage swing.
That’s pretty damn slow for a not even lethal against all decks. Oydn costs eight mana and warrior has no cost reduction that isn’t recruit. Warrior can already do Silas shield slam combo.
@@Skullhawk13yeah, I laughed so hard when Regis said Odyn might be a thing in Wild. As if 8 mana do nothing in a already horrible class had any chance outside memes. People are talking about the things they have no clue about.
yup it doesn't need to attack, only deal damage. best case scenario would be if for example your opponent had zombees up when you play it, which would instantly gain you 20 armor with no buffs lol
I can’t believe you didn’t mention that you can lose armor by attacking to draw for stone skin armorer. So if you have any weapon equipped you don’t need to spend any more mana for the effect.
Handlock and Control Warrior were the two types of decks I liked watching most of Trump back in the day, and I hope the meta yields some semblance of that. While Discover is fun at giving you more agency over the game, I do enjoy the deck tracking of oldschool Hearthstone where you can count on something being in their deck. Moments where you know you can commit more to the board now that Warlock has used 1 Shadowflame and both Twisting Nethers, and they only have 2 giants left. Now you can't count on anything being in their hand, since it's possible you can find a malignant tumor if a card can discover without specific restrictions. Warlock isn't look too hot, but Control Warrior is looking much stronger, so I hope if Trump does a F2P series that he leans towards that. Control, and not control with a combo at the end or infinite value Priest control, but control with a set amount of cards and a battle to use resources efficiently was always the most interesting time in Hearthstone's history.
Yeah, HS atm is a clownfiesta where either opponent has a tight plan that is going to kill you on turn 6 and so the card info is irrelevant or can have any card from any class at any moment. Team 5 is just leaning so hard into wacky that it hurts the game.
I actually think Craftsmans hammer is better than we think. Keep in mind that in an Odyn control deck, you need to stay alive first until you played your Odyn. Craftsmans hammer deals 9 damage and can grant up to 12 armor. Thats pretty decent actually and fits the deck perfectly, letting you trade without losing your armor and having it ready for your other cards.
Idk, it doesn't seem like it'll be good in enrage or control warrior. Menagerie doesn't seem like it'll be that much better, either. Time'll tell I guess.
@@Slaanash I was being sarcastic. Sweeping strikes was not actually playable. Plus power creep, +1/+3 is not enough of a buff. Also it only works with mecha
You don't have to combo stoneskin with armor gain. It was it works with loosing armor too so it works with smelt and any weapon that attacks into a minion. You could poker and run it in weapon based decks without any armor cards, just having armor from hp and then attacking something with your face or a weapon will put in t online
steam guardian with blackrock and role is basically the thing I'm only going to be playing as it's super reliable, and it's its own win condition, possibly with a lot of taunts and very few weapons and no spells ofc
So Warrior gets a bunch of cards that do what Druid does on turn 2-5, on turn 8+? Amazing! The Odyn package is 1 star, lets be honest. The elemental is playable, the rest is fodder for control warrior which will remain a tier 3 deck. The devs just dont get their own gamespeed anymore. You need to change warriors core fundamentals, not double down on them.
...? Sucked massively? Its been a tier 2-3 deck since it came out, and even briefly was tier one before the triple rune nerf. It also sees an insane amount of play. Its a good deck.
@@REDDAWNproject I'm going off of the VS stats here, but it launched at tier 4 (remember how not a single DK deck was brought to the first tournament following it's release?) and has struggled to remain in tier 3 at best. It does see an enormous amount of play but that doesn't mean it's good.
I don’t think these cards will do it for warrior. Warrior main problem is the lack of good early game. I don’t see warrior surviving after playing an 8 mana 8/8 do nothing. A better card would’ve been an 8 mana 8/8 deal 5 dmg to all minions, gain 10 armor and summon 2 2/1 with rush or simply a 2 mana 3/2 weapon with no text. This vanilla weapon will do the job for warrior just fine, and there’s no need for all these useless ridiculous cards that further complicate the game
Finally. I can't wrap my head around how people do not understand that core concept. In HS nowadays 8+ mana cards need to have an immenss impact to be playable. I like the comparison to Mograine because he is pretty bad outside of control matchups. And seems like Odyn will be similar.
I am not that confident into these cards and control warrior as a whole. Sure the Titan is one of the better ones, but that still means it is a mediocre card. Not overly impressive. Oydn compares pretty bad to Mograine because it costs 1 more mana and it does nothing when it enters the board, contrary to Mograine who deals 3 damage the first turn. And also Mograine needs no support cards, Oydn needs a ton of and a lot of them are pretty shitty. Minotauren also compares to Shieldmaiden not that great, because it costs 1 more mana and for the most time will have the same effect, but it really compares bad to Underking. Sure 1 more mana, but +1/+1 and more importantly guarantied 12 armor, instead of with a lot of luck 10 but mostly 5. And I would not count that much on handbuff, because I don't really see Anima Extractor in an control deck. Craftmans Hammer has anti-synergy with Oydn, which makes that card extremely stupid. And on top is it not really good to trade health and gain hopefully that many armor back. Drawing a card is definitely better. Smelt is just a really bad version of Chorus Riff. Trial by Fire is in that awkward position between Flipper Friends, Scale of Onyxia and Expendable Performers. From which only one card was good. And I don't think Trial by Fire will be the second good one. Because trading with increasingly bigger minions leaves you often in awkard situations where you have to trade a 4/4 into a 6/1. And on top 7 mana is just too slow especially for a class like Warrior who has a tone of good AOE removals that are much cheaper. Basically the better comparison would be flamestrike, which nobody runs nowadays because it is too slow with 7 mana. And that deals 5 damage to everything and not only 1 minion. Scale of Onyxia was good, because of ramp and because Druid has no other good AOE available. Bellowing Flames is just a worse star power. Steam Guardian sounds okay, but I don't see it in the Menagerie deck. First a one in a three chance is not that great, everyone who plays Duels knows that 2 weapons can often be to much for your tutor. And second what do you cut? For Steam Guardian you could cut Rolling Stone. That kills you a lot of tempo, but it could work. But what to cut for Black Rock and Roll? I don't see a card that is not better than Black Rock and Roll most of the time and therefor worth cutting. Furious Furnace the same. I don't see what you want to cut for that in the menagery deck, especially as there are only the amalgams and one mech as a target. The only good card imho is Stoneskin Armorer. But it's also such an awful curve. To really good curve it you would have to play Armor Vendor turn 1, Fork turn 2, turn 3 hit an enemy and then play Stoneskin Armorer. And between all of this you have to have still at least 1 armor left on turn 3 otherwise this wouldn't work either. So most of the time this will not hit on turn 3, which makes it a lot worse.
I don't know how Odyn got the okay, that card is absurd and limits design space a lot, can't print any good armor gain cards because that would be too broken with Odyn. Not going to even talk about Wild, very broken
trump...this card video was absolutely bad. you didnt even discuss the viability of any of the cards, like last vkid . before you used to say too slow or too fast or usable or trash etc. now not even that. this was just a read of the cards. i was looking fwd to see my fav valoo f2p legend streamer talk about hwo this cards would make or break control warr. but you didnt even say if the 8/8 for 8 mana is usable or not...
@@drakmendoa With divine shield, taunt and for warrior, wouldnt necessarily call it worse especially if you can get a discount on one of the mechs or hand buff them like DK would since warrior has a few handbuffs and mechs do too. Could even run that new mech card that gives you sparkbots, wait on turn 8 or discount it to slap windury on it. Board clear thatll most likely bring you back up to full health. Even if you dont slap windfury on it, it becomes a prio target cause if it does stay up for another turn you can Ini stormcoil it for even more crazy value or magnetize something else. You can get some by playing Flame Behemoth on turn 6. I dont know if itll be enough to push a mech warrior archetype but ill definitely try it.
@@BeardedGorlok It is a two card combo that requires one legendary. It is bad. Everything relying you to draw a legendary to be good is bad. Because it is just too inconsistent.
They've also suspiciously started rewording the "put a card into your hand" effects into "get" instead, making the real effect that much less clear I assume that in that case it's them preparing for making more 'complicated' cards so they've decided to shorten some effects to have enough space for such 'wordy' cards in the first place
Well, they still need to make "can't be targeted by spells or hero powers" an actual status, after that yeah, I'll understand the "let's make text shorter" idea
@@lierx.agerate8230 Your brain is in the past too, that's why you don't understand. And... 100% collection? Holy moly. Why spending so much time/money on something you can't even understand? 🤣
@nillsom936 because I've played only arena since nax and acquired all the cards for free by going infinite. What is there not to understand. People making 6 figures just thinking of different ways of arranging words around the word armor instead of actually designing cards properly
*Yawn*, so more op cards that a lot of tryhards will buy and complain that they were nerfed later (one would think they have learned their lesson), while not getting the refund for the whole decks. I will stick to my fun decks at lower ranks.👌
I cannot believe that someone in the Hearthstone team finally went "Hey, maybe we should give the CONTROL class with an exclusively DEFENSIVE hero power some cards that make a control playstyle a lot more viable, instead of trying to invent these new oddball deck archetypes with a bunch of mis-matched cards."
the stoneskin armorer is even better, it's if you CHANGED armor, not gained. meaning if you have a weapon equipped and take armor damage, you get to draw 2. insane.
one of the most disgusting cards hearthstone has printed in a while, will definitely be nerfed in first patch
@@connorcraft5455Nah, this is just where the power level is at.
@@connorcraft5455 not even close, the best case is if you play fork 1 turn earlier and get 5 armor, for turn 3 draw 2 cards and play a 3/4... but that's a very unlikely scenario...
@@connorcraft5455 if it's a little overtuned, it's because they feel guilty for leaving warrior in such a shitty spot for the last few sets
@@connorcraft5455odyn is more disgusting. The one mana quillboar breaks that card when you can double quillboar 2 bash and two verse rift for 36 damage for 8 mana combo with no discounts. Even more if you have hero power and finaly the verse rift into another.
Surprised Trump didn't notice the specific wording on Stoneskin Armorer. If you have armor already, you can just hit with weapon to activate it.
It also combos with the handbuff spell. Even if you "just" play the 3/4 itself possibly with handbuffs as a 6/7 or 9/10, and not even hitting a "good" target.
Wow I missed that too
Minotauren and Odyn will allow attack gain on the opponents turn. I will find it funny if a warrior prevents attacks because of this. Armor vendor buff!
Interesting interaction. If you play Odyn and then you were to gain armor on an opponents turn, you will still get attack for that turn, that means that minions attacking your hero will take damage.
Double checked the wording and that seems like it's exactly how it works. They have never printed a card that gives your hero attack on your opponents turn, so if it's coded to work like that this could be insane. But even then, that's only a good anti-aggro effect and it takes 8 mana "do nothing" to have a chance at achieving it, so maybe it's actually balanced.
@@MrJsinticyou can have several ways to gain armor, for example they play the 1 mana armor giver to both players (forgot the name lol), warlock for example does run that card sometimes. or you run plated beetle As a beast in managery. These 2 came to my mind, but there should be other ways as well. Its certanly not op or anything, because the 8 mana tax kinda makes it irrelevant, but its a cool gimmick that might help you every now and again
@@orsdekany2594armorsmith and any taunt or high importance minion
@@MrJsintic This interaction is already in the game, if you have a weapon equipped and attack a hunter with misdirection secret with a minion, and your minion misdirects to your own face, they take the damage from the weapon (it does not lose durability).
Given the wording, Odyn also gains you attack during the opponent's turn if you gain armor - meaning there might be scenarios where your opponent will have to decide whether hitting you in the face and losing or at least damaging their minions might be worth it for a 2-/3-turn lethal setup or not. I'll certainly look forward to highlight reels of warriors crushing aggro decks with that.
I don't think that's possible in current standard, unless the opponent plays an Armor Vendor.
~oh yeah and the new card, but I imagine most of the time people will remove it with spells... there's beetle too, but I don't think Warriors will be running it...
There are not really that many ways of getting armor during your opponent's turn in warrior and I don't think that's even how this is supposed to work.
@@Cuestrupaster The only thing I can think of is the 2 mana 2/3 beetle witth a deathrattle that was from league of explorers or uldum or whatever
@@Cuestrupaster As mentioned in the video itself, the opponent might have to/decide to attack into the Minotauren, gaining the Warrior armor and thus, potentially, attack on the opponent's turn.
@@Cuestrupaster no, there's one other way, if you have a plated beetle and they kill it. Pretty easy to play around but at the very least it means they're less likely to trade into it. edit: And Minotauren too, which somehow neither of us thought of until I saw someone else comment it haha
Now, if you go to twist things get more interesting with Scrap Golem which has taunt, but of course, most of the tools that would work this way are in wild. And there are quite a few
"Deck intro time! In this one, I'm designating a win. We start by playing Odyn, Prime Designate, before going crazy with Risky Skipper, [the 1/3 armor quillboar], and Armor master. Then we hit the opponent in the face for the OTK. In order to make this combo work we'll need to not face an aggro deck."
Just play Dr Booms Scheme
razorfen rockstar
@@Begeruright? You only need 30 turns for the OTK. Wait wut?
Steam Guardian seems a good enough card to run in all Warrior decks, since most of them are running the max fire spells they can(by max I mean the good ones, wich currently isn't a lot, but it will be good amount considering the new ones shown).
I think a big problem with bellowing flames is that if you forge it ahead of time, your opponent knows it's coming
I'm excited for these Warrior cards, but I'll be genuinely surprised if it's anywhere higher than the middle of the pack.
And if it is, it won't be a control deck that makes it to the top tiers.
But of course, I'd rather be happy than right.
Agreed 100%. Just doesn't seem like the bombs they were hyped up to be. Hearthstone players are always hopeful that a control deck will be high tier. So far we've got what, a 5% success rate on that front? Just like you, rather be happy than right.
The inherent problem being that whenever good control decks come along, the ‘best’ way to defeat them is invariably to kill them as quickly as possible.
I think it's going to be really difficult for any control deck to beat warlock this expansion but warrior might be an aggro and mid range crusher if the Meta looks like that
Control decks wont ever be high tier for the average player. That would make them super overpowered in the hands of skilled players. Even now there are high legend players playing mostly control, and having a high winrate, even though control decks are middle tier. Also, control decks have really strong counters as opposed to tempo-value decks.
@@maxmaxwell343nope, the best way to kill control is OTK. I can deal with pirate rogues/warriors with my deathrattle priest but I stand no chance against Shudderwock, Tony Druid or Quest Mage.
With Odyn, it is possible for your hero to gain attack on your OPPONENT's turn! If they attack your face, the minions take damage.
While Odyn is interesting, the killers are actually the elementals. Being to consistently have Black Rock and Roll by T5 has got to be game breaking so I'm thinking to just run menagerie and 1 spell.
The worry is that you miss out on too much draw.
@@REDDAWNprojectI'm sure we can find some good draw minions like Famished Fool to cover up a bit of that hole.
Obviously the devs dont design around Wild, but I'm a little scared about Odyn into double Bring it on plus double Shield Block into a 30 damage swing.
That’s pretty damn slow for a not even lethal against all decks. Oydn costs eight mana and warrior has no cost reduction that isn’t recruit. Warrior can already do Silas shield slam combo.
@@Skullhawk13yeah, I laughed so hard when Regis said Odyn might be a thing in Wild. As if 8 mana do nothing in a already horrible class had any chance outside memes. People are talking about the things they have no clue about.
All right, pretty good. Warrior didn't get shafted for the first time in a year or so
Just noticed you can Magic eye the ending background for the 3D effect.
Wording on Minotauren sounds like even on the opponents turn it can get you armor.
it does
yup it doesn't need to attack, only deal damage. best case scenario would be if for example your opponent had zombees up when you play it, which would instantly gain you 20 armor with no buffs lol
Warrior has always been my favorite class. I'm very excited to play the new set.
Cora has a beautiful voice
People in wild will be very happy seeing how after a warrior plays odyn they are basically in risk of instantly dying every single turn.
Armorsmith, armorsmith, risky skipper, armor vendor, any 2+ health minion, any minion. Deck intro time
double bring it on into that one other gain 10 armor spell and tada 30 damage bonk
8 mana do nothing in wild is an auto loss, i hope the card is good looks fun
Yeah, people will be happy seeing warrior because that class doesn't exist in Wild.
@@criticaltipper7699yeah, and it's only... what, turn 9-10? Good luck surviving till then with a horrible class like warrior.
I can’t believe you didn’t mention that you can lose armor by attacking to draw for stone skin armorer. So if you have any weapon equipped you don’t need to spend any more mana for the effect.
Note the draw says if armor changed
damaging yourself (via a weapon swing) when you have armor, counts
I'd assume you draw four since first you take damage and then you gain armour but we will see.
@@ruukinenhe is talking about Stoneskin Armorer, which either draws 0 or 2. Not sure where you’re getting 4 from.
@@fma0420 I must have been drunk or something. It's battlecry so of course it only triggers once :D.
Handlock and Control Warrior were the two types of decks I liked watching most of Trump back in the day, and I hope the meta yields some semblance of that.
While Discover is fun at giving you more agency over the game, I do enjoy the deck tracking of oldschool Hearthstone where you can count on something being in their deck. Moments where you know you can commit more to the board now that Warlock has used 1 Shadowflame and both Twisting Nethers, and they only have 2 giants left. Now you can't count on anything being in their hand, since it's possible you can find a malignant tumor if a card can discover without specific restrictions.
Warlock isn't look too hot, but Control Warrior is looking much stronger, so I hope if Trump does a F2P series that he leans towards that. Control, and not control with a combo at the end or infinite value Priest control, but control with a set amount of cards and a battle to use resources efficiently was always the most interesting time in Hearthstone's history.
Yeah, HS atm is a clownfiesta where either opponent has a tight plan that is going to kill you on turn 6 and so the card info is irrelevant or can have any card from any class at any moment. Team 5 is just leaning so hard into wacky that it hurts the game.
4:00 - kind of like Schooling in a way as well.
I actually think Craftsmans hammer is better than we think. Keep in mind that in an Odyn control deck, you need to stay alive first until you played your Odyn. Craftsmans hammer deals 9 damage and can grant up to 12 armor. Thats pretty decent actually and fits the deck perfectly, letting you trade without losing your armor and having it ready for your other cards.
Furious furnace is going to be so good. It's sweeping strikes +1/+3. Remember that time Trump ran that in a deck? :)
Idk, it doesn't seem like it'll be good in enrage or control warrior. Menagerie doesn't seem like it'll be that much better, either. Time'll tell I guess.
@@Slaanash I was being sarcastic. Sweeping strikes was not actually playable. Plus power creep, +1/+3 is not enough of a buff. Also it only works with mecha
You don't have to combo stoneskin with armor gain. It was it works with loosing armor too so it works with smelt and any weapon that attacks into a minion. You could poker and run it in weapon based decks without any armor cards, just having armor from hp and then attacking something with your face or a weapon will put in t online
question: if you somehow play multiple odyns, do you get also multiple times the attack? i find the wording to be ambiguous
Sure.
As a player who plays both standard and wild, I'm really excited to play Hack the System with these
steam guardian with blackrock and role is basically the thing I'm only going to be playing
as it's super reliable, and it's its own win condition, possibly with a lot of taunts and very few weapons and no spells ofc
The mad man strikes again!
Thanks for the video!
I can literally see Mark doing an OTK with Trial by Fire, Ashtongue, Deathspeaker, and Sylas Darkmoon.
Welcome to the warrior Black Rock 'n Roll meta!!! 🤘
Trial by Fire + that card that does 1 damage to all after playing a firespell, does it kills all 1/1s or it just kill 1 and make all others 2/1s?
It will kill all before buffs.
No it kills them all. So bad synergy.
40 minutes warrior vs priest games Yay 😃
Furious furnace - zilliax is an easy control heal/aoe tool.
7:10 Just magnetize it on Zilliax...
"Pretending one hero is multiple heroes cuz we are grammar idiots!"
Dr.Boom's scheme just found its best friend this expansion
Yeap, just survive for 30 turns and you win... wait wut?
People who cried out for strong Control Warrior cards, ARE YOU NOT ENTERTAINED?!
Wow designate is really hard to parse as a noun. I assume it's like one that was designated but that's such a weird choice
that legendary sounds ABSURD specially in wild
You have no clue, especially about wild.
amazing video!!!
Time to play DK deadman hand again... (my favorite deck till this day ty trump)
So Warrior gets a bunch of cards that do what Druid does on turn 2-5, on turn 8+? Amazing! The Odyn package is 1 star, lets be honest. The elemental is playable, the rest is fodder for control warrior which will remain a tier 3 deck. The devs just dont get their own gamespeed anymore. You need to change warriors core fundamentals, not double down on them.
I think it deserves saying that I really only enjoy watching trump reviews to be quite honest
Who didn't notice the Thori'belore buff lol?
Its crazy I can see all those cards being played
Yeah, it might be crazy. We will see.
So Prime guy is banned in wild right? 2 cost 10 armor means 2 cards 2 damage ez
Think it flew over you that to change your armor,.you can gain armor, or just attack with your weapon and lose armor
whats the point of 1 8/8 when Oppenent rush you down with alot of minions
Holy shit, it’s time.
Can someone tell me this, please? If you attack with Thori'belore and she dies, and in the same turn, you resurrect her, can she attack again?
Yes, when it comes baclk, it will still have Rush
1:01 "I was right, I was right!"
...Was he? Blood DK sucked massively at launch and still isn't that great.
...? Sucked massively? Its been a tier 2-3 deck since it came out, and even briefly was tier one before the triple rune nerf. It also sees an insane amount of play. Its a good deck.
@@REDDAWNproject I'm going off of the VS stats here, but it launched at tier 4 (remember how not a single DK deck was brought to the first tournament following it's release?) and has struggled to remain in tier 3 at best. It does see an enormous amount of play but that doesn't mean it's good.
@@REDDAWNprojectnaw death knight, especially blood control, was unplayable at release
Yeah, Mograine is pretty bad... funnily, just as Odyn will be. Probably.
@@fredericpoupart2552 on release triple blood was the only playable list.
Frost and unholy needed massive buffs.
that being said, feels like blackrocknroll warrior with no spells could be the best deck, dont think you lose many games with that spell on turn 4
furious furnace will 100% be played in menagerie what
Drawing a card seems 1000% better than gaining 4 armor. It’s like reverse power creep.
I don’t think these cards will do it for warrior. Warrior main problem is the lack of good early game. I don’t see warrior surviving after playing an 8 mana 8/8 do nothing. A better card would’ve been an 8 mana 8/8 deal 5 dmg to all minions, gain 10 armor and summon 2 2/1 with rush or simply a 2 mana 3/2 weapon with no text. This vanilla weapon will do the job for warrior just fine, and there’s no need for all these useless ridiculous cards that further complicate the game
Finally. I can't wrap my head around how people do not understand that core concept. In HS nowadays 8+ mana cards need to have an immenss impact to be playable. I like the comparison to Mograine because he is pretty bad outside of control matchups. And seems like Odyn will be similar.
it makes no sense to run brnr in menagerie
I really hope mech loses foe reaper in BG and we get Furious Furnace instead
I am not that confident into these cards and control warrior as a whole.
Sure the Titan is one of the better ones, but that still means it is a mediocre card. Not overly impressive.
Oydn compares pretty bad to Mograine because it costs 1 more mana and it does nothing when it enters the board, contrary to Mograine who deals 3 damage the first turn. And also Mograine needs no support cards, Oydn needs a ton of and a lot of them are pretty shitty.
Minotauren also compares to Shieldmaiden not that great, because it costs 1 more mana and for the most time will have the same effect, but it really compares bad to Underking. Sure 1 more mana, but +1/+1 and more importantly guarantied 12 armor, instead of with a lot of luck 10 but mostly 5.
And I would not count that much on handbuff, because I don't really see Anima Extractor in an control deck.
Craftmans Hammer has anti-synergy with Oydn, which makes that card extremely stupid. And on top is it not really good to trade health and gain hopefully that many armor back. Drawing a card is definitely better.
Smelt is just a really bad version of Chorus Riff.
Trial by Fire is in that awkward position between Flipper Friends, Scale of Onyxia and Expendable Performers. From which only one card was good. And I don't think Trial by Fire will be the second good one. Because trading with increasingly bigger minions leaves you often in awkard situations where you have to trade a 4/4 into a 6/1. And on top 7 mana is just too slow especially for a class like Warrior who has a tone of good AOE removals that are much cheaper. Basically the better comparison would be flamestrike, which nobody runs nowadays because it is too slow with 7 mana. And that deals 5 damage to everything and not only 1 minion. Scale of Onyxia was good, because of ramp and because Druid has no other good AOE available.
Bellowing Flames is just a worse star power.
Steam Guardian sounds okay, but I don't see it in the Menagerie deck. First a one in a three chance is not that great, everyone who plays Duels knows that 2 weapons can often be to much for your tutor. And second what do you cut? For Steam Guardian you could cut Rolling Stone. That kills you a lot of tempo, but it could work. But what to cut for Black Rock and Roll? I don't see a card that is not better than Black Rock and Roll most of the time and therefor worth cutting.
Furious Furnace the same. I don't see what you want to cut for that in the menagery deck, especially as there are only the amalgams and one mech as a target.
The only good card imho is Stoneskin Armorer. But it's also such an awful curve. To really good curve it you would have to play Armor Vendor turn 1, Fork turn 2, turn 3 hit an enemy and then play Stoneskin Armorer. And between all of this you have to have still at least 1 armor left on turn 3 otherwise this wouldn't work either.
So most of the time this will not hit on turn 3, which makes it a lot worse.
Finally! All the trash they released for Warrior makes sense! (kind of)
I return to say that I beat trump in a arena run
OMG I PREDICTED ODIN AS A WARRIORS CARD YEARS AGO
I don't know how Odyn got the okay, that card is absurd and limits design space a lot, can't print any good armor gain cards because that would be too broken with Odyn. Not going to even talk about Wild, very broken
Mate, did you play Wild in last 3 months? 8 mana do nothing is trash in an already trash class.
Warrior is yet again, a top class
Citation needed.
trump...this card video was absolutely bad. you didnt even discuss the viability of any of the cards, like last vkid . before you used to say too slow or too fast or usable or trash etc. now not even that. this was just a read of the cards. i was looking fwd to see my fav valoo f2p legend streamer talk about hwo this cards would make or break control warr. but you didnt even say if the 8/8 for 8 mana is usable or not...
Furious Furnace + Zilliax on turn 7 sounds pretty scary imo
Why? It is just a worse hound. 🤷♀
@@drakmendoa With divine shield, taunt and for warrior, wouldnt necessarily call it worse especially if you can get a discount on one of the mechs or hand buff them like DK would since warrior has a few handbuffs and mechs do too. Could even run that new mech card that gives you sparkbots, wait on turn 8 or discount it to slap windury on it. Board clear thatll most likely bring you back up to full health. Even if you dont slap windfury on it, it becomes a prio target cause if it does stay up for another turn you can Ini stormcoil it for even more crazy value or magnetize something else. You can get some by playing Flame Behemoth on turn 6. I dont know if itll be enough to push a mech warrior archetype but ill definitely try it.
@@BeardedGorlok It is a two card combo that requires one legendary. It is bad.
Everything relying you to draw a legendary to be good is bad. Because it is just too inconsistent.
Honestly, "lose" sounds like bad writing, I'd rather have them using the word "spend"
They've also suspiciously started rewording the "put a card into your hand" effects into "get" instead, making the real effect that much less clear
I assume that in that case it's them preparing for making more 'complicated' cards so they've decided to shorten some effects to have enough space for such 'wordy' cards in the first place
Well, they still need to make "can't be targeted by spells or hero powers" an actual status, after that yeah, I'll understand the "let's make text shorter" idea
@@jacksonfogo2yes, it certainly should be a keyword.
Finally
Now I want to play this game again
L
Smelt can trigger more then twice, as long as you have 3 armor to lose it will keep buffing minions. Thats what Kibler said in his reveal video
That’s literally the opposite of what he said. He says ‘you can only do it twice, you can’t just keep doing it’
How does one get a job designing cards by just recycling ideas for a decade
everything is built upon the past, that isnt a real comment
What do you want them to add? “1 mana play your opponents turn” Using a design from a previous design is the norm for most if not all games
@hihigocat funny how I have 100% collection and not a single soul wants to buy my account. I guess it's because they build upon the past
@@lierx.agerate8230 Your brain is in the past too, that's why you don't understand. And... 100% collection? Holy moly. Why spending so much time/money on something you can't even understand? 🤣
@nillsom936 because I've played only arena since nax and acquired all the cards for free by going infinite. What is there not to understand. People making 6 figures just thinking of different ways of arranging words around the word armor instead of actually designing cards properly
*Yawn*, so more op cards that a lot of tryhards will buy and complain that they were nerfed later (one would think they have learned their lesson), while not getting the refund for the whole decks.
I will stick to my fun decks at lower ranks.👌
lmao, nothing here is in danger of being nerfed besides maybe the 3 mana 3/4 draw 2
I cannot believe that someone in the Hearthstone team finally went "Hey, maybe we should give the CONTROL class with an exclusively DEFENSIVE hero power some cards that make a control playstyle a lot more viable, instead of trying to invent these new oddball deck archetypes with a bunch of mis-matched cards."