The Fact that SRM has taken the OoT Speedrun to a point where the 5 minute Super Smash Bros Brawl Demo version of OoT can be beaten, and the fact that it's dropped regular OoT times to about 6 minutes, and MM times to 19 minutes is just insane.
This is an excellent explanation of the glitch and its history in MM for general audiences! I should clarify though, I played no part in the discovery/invention of grab SRM. That was the original wave of scientists (GNS/fig/fasch/etc). My part was just noticing that Deku guards could have their warp destinations modified with it.
Ah yes here we see the speedrunner in his natural habitat. His cries of WHAT WHAT WHAT are to alert other speedrunners that he has experienced something unexpected. Next week we will cover LETS GOOO and its meaning.
Some corrections for the Debug menu and Moon Warp discovery timeline: -In November 2018, Fasch looked into an old glitch called Index Warp and found out that by playing song of soaring tons of times you can do some memory manipulation. This was named Text Overflow and had no known uses -Then in April 2019, I found out Text Overflow could theoretically open the debug menu. Then I worked together with Fasch to come up with the first method to open the debug menu in May 2019. -Then in August 2019, MrCheeze worked with Fasch and I to come up with an speedrun-viable method to open the menu, which was used in speedruns. -Then GlitchesAndStuff discovered SRM in October 2019. Fasch found that using SRM on owl statues could theoretically be used to warp to the Moon. -I came up with a working Moon Warp method using the Southern Swamp owl a few weeks later in November 2019.
Its insanely cool how you all work together, building off of what each other has found in order to glitch hunt. I used to think that runners would just... happen to find a glitch and start using it. Videos and posts like this really put into perspective the work that you all do! Nice job. =)
@@wheeI It overwrites a specific part of ram with invalid data, which always causes the game to crash or softlock. I found out a way to get around that by opening not only the debug menu, but also the save screen which was a leftover from Ocarina of Time. This allows you to use the debug menu, then save the game to keep your changes while the game is softlocked.
The editing on these Lowest Percent videos is always stellar, but this was even better! Lots of little animations pointing to things and putting all sorts of footage together made it really understandeable!
Speedrunning has come so far bro, it truly impresses me how people can discover new ways to improve their times, and just when you think we have reached optimal time for a run, someone goes and optimises it further, and a few minutes are lost on the world record time.
The reason you normally need the Goron Mask to get the Zora Mask (for those who have forgotten or haven't played) is because you need Epona to get over a wall blocking the Great Bay. To get Epona, you need to complete a quest during the first night at Romani Ranch, which is blocked by a boulder. The boulder is removed by a worker on the third day, but to get it early, you can use a Powder Keg to blow it up. To get a Powder Keg, you need to be in Goron form (along with having a license from Medigoron).
glitches- especially those used in speedrunning are so interesting- even if i dont understand some of the stuff- thanks for making these videos! :D this one was on my favorite zelda game which made it even more interesting to me ovo
The videos on this channel are always so well-done. Whenever I see one, it makes me want to figure out what's going on in some of the potentially game-breaking glitches in the games I run.
I LOVE THESE VIDEOS. As an amateur game dev, there's something so satisfying about seeing a game ripped to shreds for little by little progress. I dunno why, but every singe one of these videos fascinates me nonetheless
ACE is one of the craziest things to ever exist in a video game. Seeing what they can do in Super Mario World (play flappy bird or snake) I can only imagine what they'll be able to do with majora's mask.
Lowest Percent still lives! Also: The Meta Story with the Deku Guard SRM Wrongwarp is hilarious: They hate Link's guts as an intruder so much that they kick him out so hard that he ends up inside the Moon.
I love this channel so much. I'm sort of, tangentially involved in the speedrunning community through some of the variety content youtubers I watch, but I've never known a huge amount about it. Having this channel out there to teach about awesome moments and stories from the community has really helped me appreciate the concept a lot more!
I'm a fan of the "no major glitches" category. ACE is super interesting and all, but once it's discovered in a game, the runs become incomprehensible to the layman.
I would like to see a video on Metroid Fusion speedrunning. To my knowledge, it was deemed impossible to break until someone finally found a way to do memory manipulation, and even then the times didn't drop too massively.
SRM/ACE breaking games left and right was a truly glorious thing to witness in the speedrunning community, seems to have died off now for the most part. Probably the highlight of it all was how to accept them for the speedrunning leaderboards based on the controllers and notches in the joysticks being used and what form was being used.
Having just binged all of Bismuth's videos yesterday, this is incredibly familiar despite the differing terminology. Makes sense that similar glitches can show up in and be (ab) used in different games. Very cool! 😁🍍
Masking out Majoras Kid when displaying the Glitch at the beginnig is the reason I love this channel. You love what you do. Was very happy to see a new Video, keep it up!! :)
the thing I like the most about videos like this is that I’m so very confused by everything I see but I know enough to love them. I think I get about 70% of what’s going on and that’s enough for me. speed runs are fucking fascinating
I love how speedrunner content creators such as yourself can make anything sound like a heroic tale :)) "This is the story of *stale reference manipulation*" Gather 'round to hear about the mighty heroes of stale reference manipulation! Anyways, love the video, thank you for putting time into it!
Really loving the beautifully done video editing on this! So many details to make the video nice on the eyes, and as visually entertaining as it was informative. zayloox did a great job
To illustrate how powerful Arbitrary Code Execution really is, they recently used it to finally get the triforce in Ocarina of Time. No, it isn't actually in the game. They used ACE to program it in so they could get it.
Something in my heart makes me want to consider the “just bomb hop to the moon” idea the speedrunner’s equivalent of the plan set forth by the Kingdom responsible for the Stone Tower Temple to reach the heavens.
It says required dungeons, and the divine beasts are not normally required to beat the game. You can beat the game without glitches and still not do the beasts, hence making them not count under the list of required dungeons.
I found a huge problem with your channel. Its that.... There's not enough! Can't wait for more episodes, it took me a couple hours to watch everything on the channel and I loved it.
I love speed running. "Our mission is to play this game so much we can tear it down to its fundamental code and divest it of all its secrets!" Average person: Why? "So we can play as little of the game as possible!"
I just want to point out that 5 second clip at 2:28 - 2:33 is damn creepy and as someone who didnt complete Majoras Mask as a kid since we only rented it one time Im glad I never saw that scene...I did however play plenty of OoT which is more than enough to leave haunted memories
Ah fullgrowngaming my first channel on twitch I dedicated years to, although he has stopped streaming I’ll still watch his vods from time to time and relive the memories
I understand the debug menu being controversial (even in a glitch run), but SRM doesn't seem that much more crazy than other major glitches in other games, so I really don't understand the controversy. Especially since you say they separate the runs now.
I think the biggest things are that SRM requires extremely precise skill to pull off, whereas debug menu just required you to play a song 70 times. Plus there’s still a lot of restrictions on SRM and a lot of experimentation was needed to figure out how exactly to get the right warp, whereas the debug menu is a handcrafted gui that gives you everything on a platter. It feels more like cheating than glitching
SRM requires you to take a long series of precise actions to succeed... And once you have done so, the only thing resembling 'gameplay' that is left is the last fight. Which is the controversy. Some people say that a Speedrun is 'completing' the game as fast as possible, some say it is 'playing' the game as fast as possible. Even proponents of SRM can agree that executing SRM doesn't look or feel like playing the game. I don't have much of an opinion either way, but the debate is certainly interesting.
oh, i just remember a crazy glitch "speedrun" i saw in a video: after getting the Ocarina, the player went to the canyon, near the graveyard, carefully stood in a certain spot, then played a tune on the "deku pipes"... and that somehow made the game skip DIRECTLY to the VERY end!
"However, SRM still remains nearly as controversial a topic as the debug menu once was." Why? It's in its own category, isn't it? Why would someone be mad at a speedrun trick, let alone a trick in its own category?
I think that so long as they're given their own category, stuff like SRM and ACE are fine. They still take a lot of skill to pull off and are also entertaining from the sheer lunacy that happens. It's a different kind of speedrun, sure, but shattering a game so completely can still exist alongside the more "normal" speedruns.
I would easily watch an hour-long MM glitch exhibition video, like the ones ZFG did for OOT. *winks at speedrunners like theyre my personal slaves, and will obey some rando's unreasonable whim*
8:07 Not to be nitpicky, but is the ID supposed to be 0x14 or 14 (0x0E)? Your notation suggests the former, but the way you're incrementing the numbers suggest the latter.
Imagine picking up a handful of nothing, getting caught by a guard, and for your possession of contraband, getting thrown all the way to the moon
I hate when that happens
Police brutality has gone too far
Lol
Giga chuckster
Oi mate, can I borrow your pen?
"When done correctly, the guards will send Link to the moon" for some reason I got such a kick out of this haha
Speedrunners aren’t gonna skip all of Termina, they’re gonna go higher, they’re SKIPPING TO THE MOOOOOOON!
HOW DO YOU LIKE THAT MAYOR? I AM SKIPPING TO THE CREDITS YA IDOIT!
@@thegreatscientist1 YOU HAVE 23 HOURS TO BEAT THE WR, OR ELSE ILL SRM YOU TOO.
Look at that it looks like two eyes and a mouth
they'll skip hyrule in the prolog!
legendary comment
Don’t you hate it when you’re just firing your bow and you accidentally shoot out a *_door_*
This is why I don't use TNT arrows. I'd also recommend against fission arrows.
God dammit I did it again
Oh I hate when that happens
Dang, not again.
@@markmossington3027 same
The Fact that SRM has taken the OoT Speedrun to a point where the 5 minute Super Smash Bros Brawl Demo version of OoT can be beaten, and the fact that it's dropped regular OoT times to about 6 minutes, and MM times to 19 minutes is just insane.
i like that speedruners finish the game before the average player even finishes the tutorial
@@evanlovesbacongames161 the celeste 100% tas is faster than my first time through level 1
Imagine the guard who catches link sneaking around and just decides I'm done with this kid, YEET HIM TO THE MOON
"when I grow up I wanna go to the Moon." "Why Wait?"
After Link murders Majora:
Guard: I killed the moon by yeeting a small child into it
@@Mr.Sparks.173LOOOOOL
This is an excellent explanation of the glitch and its history in MM for general audiences! I should clarify though, I played no part in the discovery/invention of grab SRM. That was the original wave of scientists (GNS/fig/fasch/etc). My part was just noticing that Deku guards could have their warp destinations modified with it.
My bad, thanks for the clarification!
Still a legend
ur a legend
Sounds like a very important observation that you were the first to notice
was still a good observation c:
I lol’d at how “the guards will send link to the moon”, like damn.
"Halt! You're not supposed to be in here!"
"Ah jeez alright you caught me what are you gonna do? Throw me out? Imprison me?"
*"Worse."*
Link: Uh... Sir, that's not her door.
Guard: I know. I know.
(Skull Kid appears, opening the door to The Moon)
Guard: It's yours.
@@nebulous9280 I mean technically they threw him out.
Just… a little too far
elements of harmony style
They must have one heck of an arm if they can throw you too the moon
Ah yes here we see the speedrunner in his natural habitat. His cries of WHAT WHAT WHAT are to alert other speedrunners that he has experienced something unexpected. Next week we will cover LETS GOOO and its meaning.
4:28 Over the course of THREE DAYS! The irony. 😁
This channel is insanely good. I can’t wait to see what you have stored in the future.
I agree
Is that a glitch pun?
Careful! Video storage can be used to prematurely end the run. If that happens, you have to go back to 2006 and retry all of the UA-cam section
@@mrsavagejklamo738 item storage pun
Unfortunately, not much it seems.
Some corrections for the Debug menu and Moon Warp discovery timeline:
-In November 2018, Fasch looked into an old glitch called Index Warp and found out that by playing song of soaring tons of times you can do some memory manipulation. This was named Text Overflow and had no known uses
-Then in April 2019, I found out Text Overflow could theoretically open the debug menu. Then I worked together with Fasch to come up with the first method to open the debug menu in May 2019.
-Then in August 2019, MrCheeze worked with Fasch and I to come up with an speedrun-viable method to open the menu, which was used in speedruns.
-Then GlitchesAndStuff discovered SRM in October 2019. Fasch found that using SRM on owl statues could theoretically be used to warp to the Moon.
-I came up with a working Moon Warp method using the Southern Swamp owl a few weeks later in November 2019.
Its insanely cool how you all work together, building off of what each other has found in order to glitch hunt. I used to think that runners would just... happen to find a glitch and start using it. Videos and posts like this really put into perspective the work that you all do! Nice job. =)
Thanks for the clarification
"memory manipulation"
"no known uses"
How
@@wheeI It overwrites a specific part of ram with invalid data, which always causes the game to crash or softlock. I found out a way to get around that by opening not only the debug menu, but also the save screen which was a leftover from Ocarina of Time. This allows you to use the debug menu, then save the game to keep your changes while the game is softlocked.
The stuff y’all glitch hunters do is awesome man
The editing on these Lowest Percent videos is always stellar, but this was even better! Lots of little animations pointing to things and putting all sorts of footage together made it really understandeable!
Speedrunning has come so far bro, it truly impresses me how people can discover new ways to improve their times, and just when you think we have reached optimal time for a run, someone goes and optimises it further, and a few minutes are lost on the world record time.
Imagine if Majora's Mask had a Brawl demo. I bet you could beat it if there was one!
first comment?
Actually there is the Not-for-Resale version. At this point we can probably beat that.
After all the dungeon skips by speed runners, Nintendo threw up their hands and made dungeons optional in Breath of the Wild.
*Good choice, Nintendo!*
Hopefully this doesn't become an underrated comment. This is funny.
Apart from the four shrines at the great plateau
yeah and the dungeons in botw aren't even that good except for powerups you get
The reason you normally need the Goron Mask to get the Zora Mask (for those who have forgotten or haven't played) is because you need Epona to get over a wall blocking the Great Bay. To get Epona, you need to complete a quest during the first night at Romani Ranch, which is blocked by a boulder. The boulder is removed by a worker on the third day, but to get it early, you can use a Powder Keg to blow it up. To get a Powder Keg, you need to be in Goron form (along with having a license from Medigoron).
glitches- especially those used in speedrunning are so interesting- even if i dont understand some of the stuff- thanks for making these videos! :D this one was on my favorite zelda game which made it even more interesting to me ovo
The videos on this channel are always so well-done. Whenever I see one, it makes me want to figure out what's going on in some of the potentially game-breaking glitches in the games I run.
I LOVE THESE VIDEOS. As an amateur game dev, there's something so satisfying about seeing a game ripped to shreds for little by little progress. I dunno why, but every singe one of these videos fascinates me nonetheless
8 months is too long! Come back to us!
This channel started so strong man what happened
I don't even play these games, but my appreciation of a breakdown to world records raises my desk .75 inches
ACE is one of the craziest things to ever exist in a video game. Seeing what they can do in Super Mario World (play flappy bird or snake) I can only imagine what they'll be able to do with majora's mask.
The world record dropped that much in just 3 days. 3 days. How poetic for a MM speedrun.
THREE DAYS!!!!!
Lowest Percent still lives!
Also: The Meta Story with the Deku Guard SRM Wrongwarp is hilarious:
They hate Link's guts as an intruder so much that they kick him out so hard that he ends up inside the Moon.
Those Deku Guards are the real heroes, getting Link where he wants to be simply because it’s not on Termina at all
I love this channel so much. I'm sort of, tangentially involved in the speedrunning community through some of the variety content youtubers I watch, but I've never known a huge amount about it. Having this channel out there to teach about awesome moments and stories from the community has really helped me appreciate the concept a lot more!
I'm a fan of the "no major glitches" category. ACE is super interesting and all, but once it's discovered in a game, the runs become incomprehensible to the layman.
I would like to see a video on Metroid Fusion speedrunning. To my knowledge, it was deemed impossible to break until someone finally found a way to do memory manipulation, and even then the times didn't drop too massively.
"Let's not jump to conclusions."
But that's what this video is about
SRM/ACE breaking games left and right was a truly glorious thing to witness in the speedrunning community, seems to have died off now for the most part. Probably the highlight of it all was how to accept them for the speedrunning leaderboards based on the controllers and notches in the joysticks being used and what form was being used.
Love watching the Zelda speed run history videos, keep them up!
"His bow was shooting a door instead of an arrow…"
Man i really want that beast of a bow! 😂
ACE is wild. It's in the Super Mario World speedrun, and those runs are like, 24 seconds long.
wondered when you guys would do a moon warp video! speedrunning history is absolutely fascinating, i love this channel
Having just binged all of Bismuth's videos yesterday, this is incredibly familiar despite the differing terminology. Makes sense that similar glitches can show up in and be (ab) used in different games. Very cool! 😁🍍
ive never played any zelda game or watched any zelda video but i found this very cool
Masking out Majoras Kid when displaying the Glitch at the beginnig is the reason I love this channel. You love what you do. Was very happy to see a new Video, keep it up!! :)
Come back man, we miss these unique tipe of content
4:50 SOURCE: TRUST ME DUDE
The Type-Moon music for the Moon Warp video was a nice touch! 🌙
the thing I like the most about videos like this is that I’m so very confused by everything I see but I know enough to love them. I think I get about 70% of what’s going on and that’s enough for me. speed runs are fucking fascinating
To shamelessly copy from GDQ:
"When the moon in the sky
hits the ground, we all die
*That's Majora!"*
Been like 6 months, y'all good?
Thanks so much to all the creators contributing to this channel. ❤️
Happy to see this channel is not dead yet. Keep it up guys !
Smant, what happened? This was an excellent channel
I love how speedrunner content creators such as yourself can make anything sound like a heroic tale :))
"This is the story of *stale reference manipulation*"
Gather 'round to hear about the mighty heroes of stale reference manipulation!
Anyways, love the video, thank you for putting time into it!
I’v been waiting for 7 months I hope It didn’t die now 8
Same
Deku Guard: One of these days, Link, BAM! ZOOM! STRAIGHT TO THE MOON!
Really loving the beautifully done video editing on this! So many details to make the video nice on the eyes, and as visually entertaining as it was informative. zayloox did a great job
Majoras mask is such a good game
I was just rewatching all the lowest% videos, wondering when they would upload again. Then this video popped up on my subscribed page! Can’t wait
"when done correctly, the guards will send Link to the moon"
We miss you
To illustrate how powerful Arbitrary Code Execution really is, they recently used it to finally get the triforce in Ocarina of Time.
No, it isn't actually in the game. They used ACE to program it in so they could get it.
11:29 What makes this especially funny is that the moon can be seen over Deku Palace, right?
"...I didn't mean to throw him *that* hard..."
ACE is basically just DDLC but you play as Monika
I literally just checked this channel 2 days ago hoping I did not miss an upload, but the legend is back.
Your editing and attention to detail just gets better and better. This is your best video imo
What happened to this channel?
Oh my gosh I didn't know skipping the first cycle was finally a thing! Sweet
Something in my heart makes me want to consider the “just bomb hop to the moon” idea the speedrunner’s equivalent of the plan set forth by the Kingdom responsible for the Stone Tower Temple to reach the heavens.
Just like a certain little insect said one day:
Fly me to the moon
This Channel has easily become one of my favorite Speedrunning Channels. Keep up the wonderful work guys!
Didn’t see the video yet but I know I’m gunna love this already
Coming up next week; Majora’s Mask becomes Turing Complete with SRM.
So happy to see more from this channel!! I love the people, the videos and the skill!! Thank you for sharing your expertise with us!!
2:11 Internally, the divine beasts are called dungeons, so BotW would actually be 0/4
It says required dungeons, and the divine beasts are not normally required to beat the game. You can beat the game without glitches and still not do the beasts, hence making them not count under the list of required dungeons.
Though one might consider the shrines to be dungeons, in which case it'd be 4/124 (or 4/4 if you only count the first 4 required shrines)
This is actually not true! Internally, the shrines are called dungeons, and the divine beasts are something else. (But this doesn't really mean much.)
it's in relation to *mandatory* dungeons. there are no mandatory dungeons in botw hence the 0/0
I love this channel. It makes me more and more interested to try speedrunning for my self.
Your editing is so slick. Video was a treat to watch.
When he said srm let you do anything I was intrigued but everything seemed pretty tame, then I saw him playing as a damn bird and my mind exploded
BABE WAKE UP NEW LOWEST%
GO AWAY SKIPS IT IS TIME FOR YOU TO GO AWAY
TIME FOR YOU TO GO TO YOUR ROOM
TIME FOR YOU TO GO THE MOON
> This is the story of how some very *cleaver* Speedrunners were able to overcome all of these challenges.
Nice description lol
I found a huge problem with your channel. Its that.... There's not enough! Can't wait for more episodes, it took me a couple hours to watch everything on the channel and I loved it.
This just makes me feel like speedrunners really are the perfect game testers.
I love speed running.
"Our mission is to play this game so much we can tear it down to its fundamental code and divest it of all its secrets!"
Average person: Why?
"So we can play as little of the game as possible!"
Perfectly described
I just want to point out that 5 second clip at 2:28 - 2:33 is damn creepy and as someone who didnt complete Majoras Mask as a kid since we only rented it one time Im glad I never saw that scene...I did however play plenty of OoT which is more than enough to leave haunted memories
Finally a new episode wooooooooooo I've been waiting so patiently for this
Loved the part of the speedrun where you take the role of a bird
Wow those cleaver Speedrunners really figured it out this time
Ah fullgrowngaming my first channel on twitch I dedicated years to, although he has stopped streaming I’ll still watch his vods from time to time and relive the memories
man i cant wait to see every zelda game be completable in under 30mins
I understand the debug menu being controversial (even in a glitch run), but SRM doesn't seem that much more crazy than other major glitches in other games, so I really don't understand the controversy. Especially since you say they separate the runs now.
I think the biggest things are that SRM requires extremely precise skill to pull off, whereas debug menu just required you to play a song 70 times. Plus there’s still a lot of restrictions on SRM and a lot of experimentation was needed to figure out how exactly to get the right warp, whereas the debug menu is a handcrafted gui that gives you everything on a platter. It feels more like cheating than glitching
@@pexilated1638 0
@@pexilated1638 ppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppp
SRM requires you to take a long series of precise actions to succeed... And once you have done so, the only thing resembling 'gameplay' that is left is the last fight. Which is the controversy. Some people say that a Speedrun is 'completing' the game as fast as possible, some say it is 'playing' the game as fast as possible. Even proponents of SRM can agree that executing SRM doesn't look or feel like playing the game.
I don't have much of an opinion either way, but the debate is certainly interesting.
@@nssheepster I really don't see the controversy, considering other games have had runs where they just glitch straight to the end credits.
Seeing stuff like this makes me wonder how people find out how to do this and how they find glitches
New Lowest Percent video. Yes
oh, i just remember a crazy glitch "speedrun" i saw in a video:
after getting the Ocarina, the player went to the canyon, near the graveyard, carefully stood in a certain spot, then played a tune on the "deku pipes"...
and that somehow made the game skip DIRECTLY to the VERY end!
"However, SRM still remains nearly as controversial a topic as the debug menu once was."
Why? It's in its own category, isn't it? Why would someone be mad at a speedrun trick, let alone a trick in its own category?
People find it SUUUUUUUUPER ResidentSleeper
*sniffs*
"I smell BitMagic."
Seedborn: "Squish out the fairies. It's more effective" xD
Yo! Another video!
Love this content and channel.
Using the argument in the mayor's office to represent the controversy about the debug menu was a nice touch.
0:53 popesquidward now has the wr for no major glitches!! my favorite twitch streamer and speedrunner :) he got a 1:15:26 on feb 3
To when the next video ? I miss them
I think that so long as they're given their own category, stuff like SRM and ACE are fine. They still take a lot of skill to pull off and are also entertaining from the sheer lunacy that happens. It's a different kind of speedrun, sure, but shattering a game so completely can still exist alongside the more "normal" speedruns.
I would easily watch an hour-long MM glitch exhibition video, like the ones ZFG did for OOT. *winks at speedrunners like theyre my personal slaves, and will obey some rando's unreasonable whim*
just hop into popesquidward's twitch chat and ask a whole slew of questions, you'll learn a bunch
8:07 Not to be nitpicky, but is the ID supposed to be 0x14 or 14 (0x0E)? Your notation suggests the former, but the way you're incrementing the numbers suggest the latter.
My favorite thing about Majora's Mask ace, is that it was used to make the code that paper Mario executed to credits warp
The guards at 11:30-
*DON'T LOOK AT OUR CROTCHES WHILE WE SYNCHRONIZE OUR WATCHES.*
If you understand this, you're a legend.