Just a clarification: the definition of a "glitch" is when the game performs in an unintended way. Many of these are very minor glitches but still are, at a technical level, glitches. ALSO, yes we are aware status moves that NPCs use have 75% accuracy. The example in the video we had a memory viewer open on the side and can confirm in that case it was still considered a gen 1 miss.
I’d argue that some of these are less the game acting in unintended ways, and more so “the developers were stupid and did the wrong thing” For example, the audio “glitch” if the problem is just the devs using the wrong audio file, then it’s not really acting in an unintended way, it’s happening exactly as the devs intended it, they just intended the wrong thing. Of course I don’t know if that’s actually why the audio plays, that’s just an example. Nonetheless, good video, learned a thing or two
Fun fact, the massive number of glitches in the original Red & Blue (or Red & Green in Japan) are so well-known, that in the FireRed & LeafGreen remakes, Nintendo added a tongue in cheek joke. There is an extra island in FireRed & LeafGreen called Pattern Bush. The island is designed to resemble the actual circuit board the original Red & Green was shipped on and the only type of Pokémon you can catch there are Bugs.
One of my most memorable glitches was at the final ghost in Lavander town. I was a dumb kid, and I was stumped on how to get past there. It occurred to me that ghosts are just souls who feel lonely. So I went out of my way to get a pokedoll, and give it to that ghost, which got rid of it, and I was able to progress. 15+ years later, when I am now an adult, and I now realized that that was a glitch.
That's legitimately adorable. Reminds me of someone who said as a kid they read that Lapras were endangered in the Pokédex and started breeding Lapras and releasing them back into the wild. I love stories like that.
That evolution stone ID number glitch is so nuts, I had no idea that existed. I *guarantee* that in the 90s some kid had their Eevee, Growlithe, Pikachu, whatever evolve from this glitch, freaked out and told all the kids at school, and no one believed them when they said they did it without a stone.
I'm sure when I was a kid there was another kid at school who kept telling me stories about completely nonexistent glitches in this game, but I'll be damned if I didn't spend hours and hours trying to replicate them anyway. So I'd definitely have believed him if he'd told me about this.
@@alexpotts6520 you know about mewtwo dodging masterballs? that was a weird thing to explain. everyone just assumed I meant escaping, which he obviously cant, but he just dodged them after a certain point. It litterly said, Mewtwo dodged it or something, with mewtwo having a little dodging animation like trainer pokemon would do ( I think)
@@mauer1 Pokemon in Gen1 have a chance to just dodge pokeballs if you're under their level I believe. But I never knew that this also goes for the masterball.
@@daedrascrolls well i remember it like this, i tried to use hyperballs for mewtwo but it took really long and suddenly it started to dodge them so I tried that masterball but it also failed. I think it was because of some self buffs but im really not sure anymore, this was like 15 years ago.
@@TransparentlyDuplicitous sonic 06 has a lot of glitches but if you play the game Normally you can beat it glitchless. at least haven't encountered a lot of glitches in my playthrough (2 glitches).
This was a great video, and I never even knew that Prof. Oak could give you Pokeballs, what?! As for those asking me to do this challenge: NO! That sounds horrific. Just a quick overview based on these glitches what one would need to do. First there's that 1/256 miss chance that you can't control. You get Swift after Rock Tunnel (or lvl 26 Pikachu) and in Celadon you get X-Accuracies, and that would help, but until then it's just a dice roll. All the way through you can never get hit by a status move (at least after you get the Boulder Badge) meaning you need to OHKO everything. So just grind exp. right? LOL you'll see that 1/256 miss in no time. But let's say you make it to Celadon, you're in the clear right? WRONG. At this point you still need to never lose enough health to go into Red Bar, hope that will setting up the X-Acc that you never see a status move (also you can't use them either), and that sounds awful. There's a 0% chance I ever attempt such a ridiculous challenge (remind me of this post in like 9 months when I decide to attempt it).
Could you avoid the gen 1 miss by only using moves with less than 100 accuracy? Or does the glitch also affect all moves, and you just don't notice when it happens on moves with a miss chance normally?
I love how the previous video was "Who finds the glitches in Zelda games" with a bunch of dedicated glitch hunters, and this is basically "Who doesn't find the glitches in pokemon"
@@Shugunou I actually found an undiscovered glitch a few years back. If a Ditto uses Transform, while having a status condition that lowers a stat (like Paralysis or Burn), the lowered stat is restored to normal for the Ditto.
@@Shugunou To be fair, I was playing around with glitches at the time... I just didn't expect to actually discover a new one, even one as minor as that.
Thank you so much for this awesome opportunity! It was so much fun making a video like this again, especially for such an awesome channel. I thought I knew Red & Blue like the back of my hand, but I feel that even moreso after making this video. 😄 I hope you guys enjoy and if you do, I play a *LOT* of Pokémon on my channel... 👀 It'd be awesome to see you over there!!
Guess this is the answer to the age old question. If a tree falls in the middle of nowhere and no one is there to listen, does it make a sound? Answer: Just lower the volume and no one will even be able to hear it
Another unavoidable glitch is the sound effect that plays when you get the 2nd-7th badges. It's supposed to play the same level up jingle as the first and last badges, but something in memory causes the game to play a some attack sound effect instead.
I love the dichotomy of these examples, it's like "haha, don't run away from Oak for a few minutes before choosing your pokemon" And others are like "If you have speed lowered ever you must reset because that applies the badge bonus again"
When the video paused at Nidorino's cry I was like "are they gonna..." but the video just went right on, so I figured you weren't counting that glitch. Laughed pretty hard when it came back up at the end!
I didn’t actually realise it was the wrong cry because I didn’t remember what the cries are meant to sound like, but the fact that the video specifically showed it made me think “… wait, there’s something wrong with that cry isn’t there” and I was right!
This video summarized: This glitch is pretty funny, so don’t do it. Also don’t breathe in the wrong direction or else the runs over too. Also it doesn’t even matter because you lost immediately. :)) Very good video, I enjoy.
Yellow fixes some glitches but also adds some fun new ones that could end a glitchless run thanks to the special Pikachu. It has a happiness system, and its happiness will increase every time an item is used on it. Even if it has no effect. Make sure you don't misclick! Also, there are a couple scenes that freeze Pikachu in place, such as the singing Jigglypuff in the Pewter PC. If you walk away from Pikachu and walk around while it's off-screen it messes with memory in the background, and can lead to some strange effects. Most of them aren't too noticeable though, so it'd be hard to tell a glitch occurred unless you were looking for it.
@@Shugunou Yeah, just something unassuming to be aware of if you're crazy enough to try this challenge in yellow. You can't actually get the bike voucher without depositing/trading pikachu without walking with it off screen as far as I'm aware.
He didn't even cover the Mew glitch or the Pokemon fusion glitches, both of which have many sub-glitches of their own. He didn't even cover the Marowak glitch, which is easy for a kid to stumble across in their playthrough.
I love how it's a lot of 'warnings' about how NOT to do these glitches.. reminds me of during prohibition when they would sell kits with everything you need to make wine and careful instructions on what you should absolutely NOT do with them.
One more gen 1 glitch I know of is the fact that Psychic-types were immune to Ghost moves, despite the fact that they were supposed to be weak to them. Not that Lick's going to counter Alakazam or Mewtwo anyway.
I think for topics like this it can be incredibly useful to agree on the definition of "glitch". For example, the printed manual in Gen 1 CORRECTLY listed Psychic as immune to Ghost, but what makes this a glitch is the existence of _conflicting information in the same games_ (e.g. NPC dialogue), not to mention "official" strategy guides claiming Ghost was supereffective on Psychic, and the fact that it was changed in Gen 2 onwards.
It's a bit ironic as well I think. Something that we often think of as "required" to do glitches impossible for us, now being required to beat a game glitchless.
Not only 100% moves are glitched, all moves are 1/256 more likely to miss than they were intended to. So you have to look into the memory and check the RNG on every accuracy check to be sure.
I love the ending. When you went through the intro, I had the faintest memory that the wrong cry was played for Nidorino, but ultimately forgot. Great plot twist.
Oh my god, I remember when my eevee evolved without a stone when I was like 7 so I didn’t think there was anything wrong with it. I learned years later that an evolution stone was required so I just assumed I remembered it wrong. I’m questioning a lot of things now.
And the two original Japanese releases - _Pocket Monsters Red Version_ and _Green Version_ - are even glitchier. (Their Western counterparts - _Pokémon Red Version_ and _Blue Version_ - are based on the code of the Japan-only _Pocket Monsters Blue Version,_ which incorporated multiple bug fixes.)
@@davidlevy706 And yellow, which is still busted as shit, implemented MORE fixes. Or at the very least they added a couple clauses so you couldn't accidentally lock yourself out of the safari zone for being poor and implemented a check for JUST Loreli's dugong so it DOESNT follow the standard AI rule of "if you have a move that is a type that would deal SE damage to the opponent, always use that move" so it wouldn't just use rest and only rest against fighting types. God anyone who says Gen 1 is the best generation of pokemon is an idiot that doesn't remember how fucking bad gen 1 could get.
@@Blernster The badge boost glitch and 1/256 misses are definitely something you can encounter and notice in normal play. If you like using setup moves then by the end of the game you're getting something insane like a +75% boost to all stats from stacking +6 off a setup move. The 1/256 happens a hell of a lot, especially noticable using high power 100 accuracy moves like ice beam. Assuming 4 ice beams per battle, it'll happen 1/64 battles, if you account for wild pokemon grinding or refighting the elite 4, you're nearly guaranteed to see it at least once. And there's some other ones that do impact play quite a bit. Focus energy and dire hit being essentially useless, crits ignoring your stat buffs making them sometimes WEAKER than normal hits. Not quite a glitch, just bad coding.
Also, certain trainers with "smart" AI have another glitch. If your opponent knows Agility, and you are using a poison-type pokemon, your opponent will repeatedly use Agility because Agility is a psychic-type move, which it thinks your pokemon is weak to.
That works for all moves the AI will always try to use a move that super effective. Even worse they'll use the move even if you have another type to cancel it out. It's possible to solo the Celadon gym with any grass/poison pokemon because all the trainers will only use Poison Powder because you're half Grass therefore "weak" to posion.
You could make an argument that even for a glitchless run, that sound doesn't count since it cannot be exploited for speed gains. The really interesting discussion around Gen 1 glitchless is whether or not the Ghost skip counts as a glitch. You can use a Poké Doll on the ghost of Marowak to make it run from the fight even without revealing it, allowing you to skip getting the Silph Scope entirely. Right now, this isn't considered a glitch by the community- technically everything in that scene is working exactly as intended, just in a combination of ways that wasn't intended. It's seen like blowing yourself up with bombs in Zelda to get across gaps- it's a creative application of mechanics working as designed, rather than exploiting a coding mistake.
@@justinwlacy Then the discussion becomes "is a coding mistake the only thing you can exploit for a glitch? Or a coding shortcut?" Because the pokedoll skip is the later, they coded the encounter to work as a pokemon encounter with some exceptions instead of creating it as an entirely different encounter. For what it's worth I like the glitch being apart of it though.
@@Newby1 i don't think it really even counts as a "coding shortcut" to _not_ code an entirely new battle system just for the sake of a single encounter that has a few different changes hell, the poke doll skip isn't even caused by you being able to use poke dolls in the encounter, it's caused by the poke doll having a _different result_ than the run command. from a very quick peek of the disassembly, it's caused by the fact that the poke doll ( and moves like teleport, if you could get your pokemon to use it 'em ) don't bother setting a battle result, they just end the battle right there. which is a problem because the map script for that floor of the pokemon tower checks the battle result to tell if the player ran or not ... and since the result isn't "the player ran," but just whatever the default is, well ... so, yeah, it's pretty clearly a glitch caused by non-standard escape methods not setting all the values that they should
There’s a guy in Lavender Town (he’s the one walking around just below Pokémon Tower). Sometimes (I have no idea how often, but it seems to me like ~10-20% of the time), he moves without his walking animation playing. I always thought this was intentional, and that he was actually a ghost (cuz Lavender Town), but I’m pretty sure it’s just a glitch. Basically what I’m saying is, be very careful of that guy, and spend as little time as possible in Lavender Town if you’re doing this run. There are no doubt more people like this, that guy is just the only one I’ve noticed.
@@silverreaps6803 they are yes, unless there's tricks to bypass them i'm not aware of and those would probably involve more glitches since the gems are INTENDED to be required
@@edfreak9001 Actually, no they're not. The only skills required for Sonic are the Light Dash, Anti-Gravity (The slide) & the Bounce Attack. The Gem shoes are not required at all to finish the game. I've finished the game multiple times without them. That said, there is a programming glitch in White Acropolis that is unavoidable; All the Snowboard ramps are bugged in Sonic's story, & only one works correctly -- which is the last one. Which I suppose had to be; If that one didn't work, you'd never be able to finish the level.
@@SombreAria I like the idea that when they playtested that level they went "Oh fuck we didn't make ANY of the ramps work. And the game is set to release in like half an hour." "Well shit. Just fix the last one and don't worry about the rest. If they can beat it it's good enough."
This video can be boiled down too: make sure that whenever you walk, you save and quit before taking 128 steps in a row cause that's a glitch, and don't have a farfetch'd use thunder wave if there are only level 19 Magikarps in your party, and don't leave your mac'n'cheese in a crockpot that is on high for 72 days if the last day is a Friday, cause that's a glitch.
I have this mental image of pokemon trainer 'imma do a glitchless run!' Walk out of their house. Into a minefield of glitches, 'oh.' zoom out to show walls of mines that gets increasingly thicker as the view zooms out, 'oooooooohhhhhhhh.' 'shit.'
There's a crazy dude (or non-binary according to him despite his cromosomes saying otherwhise) who attempted a no damage run without save states. What a mad person.
Pretty funny idea for a video! Personally, I wouldn't consider the red bar sound effect thing a glitch. As far as I'm aware, "glitch" specifically refers to unintended side effects resulting from programming errors, but I'd aruge the red bar beep cutting out other sound effects is not really a programming error, but rather just the intended behavior for how the game should work around the Game Boy's technical limitations. Calling this a glitch means assuming the developers didn't want this to happen, but I'm pretty sure they were totally okay with it happening.
That's the thing. Gen 1 programmers apparently didn't know how to code and also the OG Gameboy is so weak and 8-bit limited that it also can't even really run RPG combat calcs with all the modifiers. I'd agree with you and argue they're not really glitch/bugs because they shipped it knowing about the bugs, not caring or not able to fix them. I'm glad Pokemon Red introduced me to turn-based RPGs as a little kid so I'd move on to good games like FF7 instead of potentially being a stunted nintendo fanboy.
I've done a few videos on my channel diving into Japanese exclusive glitches, and I'm convinced that the original Green/Red would be even more difficult. As spaghetti as the code is in Red/Blue, it's al dente compared to the original ORIGINAL releases.
I just recently heard that one of the reasons they based the international Red and Blue off of the Japanese Blue was because Red/Green were such a disaster that they COULD NOT be localized in a functional way. I'm still trying to find another place to verify this, but it's believable, because the process of building two separate international versions off of a modified third version seems like a heck of a lot more work than a straight localization, and that work has to be for SOME reason.
Awesome video, and I'll add one more glitch that you might struggle to avoid. Blaine, the Fire Gym Leader, has a tendency to use potions on pokemon while they are at full health. He does it A LOT, so it is one of the more difficult glitches to avoid.
The funny thing is that it actually is impossible even without the audio glitch. The 1/256 glitch is technically an error in the formula and therefore exists regardless of whether you miss or the accuracy of your move.
"You can't perform a glitchless run because glitches exist in the game even if they never happen." The only way something unintended would happen here would be if they rolled the 1/256. A run that managed to dodge that chance every time would be legit for the definition of the category.
@@midn8588 Whether or not it has a visible effect on the game the formula is still bugged and therefore use of the formula would be a glitch as an unintended formula is being used. The glitch isn't the result but rather the cause. Although in the end the definition of a "glitch" itself is debateable. If the developers did something wrong is it working in an unintended way or did the developers just intend the wrong thing?
@@lucaslennan3356 The glitch happens when you roll 0 out of 255 or somwthing like that right? They didn't intend for that 0 to be rolled. Therefore if you don't roll that 0 it's not a glitch
Consider how many glitches he just went over. Now consider he was talking about the "fixed" versions. It's _way_ worse in the original Japan only Red and Green versions.
@@ihavenoidea9999 the japanese games had a notorious glitch called the select glitch that allowed you to swap pokemon with items in your bag among other things, as well as the dokokashira door glitch which allows for wrong warping
About encountering/using Glitches just by normal gameplay: As a child I believed that using the Pokédoll to bypass the Mother Ghost in the Pokémon Tower was the correct way to do it...
I think I discovered a glitch when I was a kid. Simply my Bulbasaur evolved at level 12 outside Pewter city. That's it. I've never seen anything like this documented anywhere.
09:32 HOLY SHIT!!!! I thought for so fucking long I was nuts for having my Pikachu evolve into Raichu at lvl 36 without a thunderstone. In fact I was on my way to get it when I did some incidental grinding. I've on and off looked this up for years, seriously thinking that I imagined it, but could remember it so vividly!!! I remember being so excited because Raichu is my favorite pokemon! Needless to say, it was meant to be and I feel very vindicated :) Thank you!
@@williamdrum9899 Red and Blue especially. Game Freak wasn't really that good at developing games back then. The code for Red and Blue is pretty inefficient and poorly written. Pretty much everything is bugged in some way.
@@shytendeakatamanoir9740 do u mean the void glitch where you could get arceus darkrai and shaymin? because that was in the international version of dp as well if i remember correctly
Hold up, I never expected GameBoyLuke on this channel. Great job with the narration and it’s incredible that you managed to do this while having stuff like your egglocke going on. (BTW, you and callum made that a phenomenal series)
I love the fact that the entirety of this video is about glitches and how to avoid them in order to make it theoretically possible to do a completely glitchless run... Only to end it with saying that there's a glitch in the OPENING CUTSCENE that makes it literally impossible.
This sounds like one of those "Every _____ student described in 60 seconds" How to beat Pokemon Red and Blue without glitches: - don't get low health - don't catch pokemon at low health - don't use a great ball - don't use a dire hit - don't check the status of a ghost in pokemon tower - don't surf to Cinnabar from the wrong direction - don't try to buy a bike without a voucher - don't go on cycling road with a stolen bike and lastly, don't start the game
Another unskippable glitch I've heard about is that the thunder badge and the soul badge boost the wrong stats. (Thunder says it boosts speed, but boosts defense, and the soul badge says it boosts defense, but actually boosts speed.)
Speaking of crit glitches. When I did the missing no glitch, sometimes I would encounter a level 200+ golbat (character name, I know). What is interesting is that it would know razor wind and when it crit with it, the damage would overflow to be barely any (it 1 shot when no crit).
a niche but wild glitch, on top of the badge boost glitch theres a similar effect of reapplying stat modifications when a paralyzed or burned pokemon is hit by a stat-lowering move (ie; burned pkmn has its attack cut in half- opponent uses tail whip to lower its defense, burn debuff reapplies now pkmn's attack is quartered)
This is awesome cause all these videos must've taken a lot of time to make, but cause its different people making they can still all be released alongside each other
Great video. It was just missing a glitch if I remember correctly. If you ever encounter certain Pokémon with a particularly high and low pitched cry you also encounter a glitch. The audio channels have a limited range of frequencies they can produce. But some overflow from too high to low, or produce glitched sounds.
The cry is not a glitch. If it cries Nidorina 100% of the time, then it's intended, and not a glitch in the system. A coding mistake? Maybe, but a glitch? Nah. Same could be said about the Red Health music being overlapped by other sounds.
If that's the measure then Dire Hit and Focus Energy quartering your crit chance instead of multiplying it by 4 are also intended, but I think you'd agree with me in saying that it's not.
I mean, you can quarter by multiplying as well. What they are saying is it could simply be a human error. If a kid marks an answer on his test wrong I don't call it a glitch.
@@wanderingmercurymarauder761 Bad coding with unintended effects is called a glitch. If you count mistypes or simple bad coding as 'human error' and not as glitches, then games don't have glitches, because all those effects are caused by bad coding.
5:57 is when I realized this is a glitch showcasing disguised as "but don't ever do this because you are supposed to be doing a glitchless run. Now as for this glitch. . ."
Don't use Mirror Move on a transformed Ditto while it's not in the first move slot, or your Ditto will forget how to use Struggle. This happens because of how Mirror Move is coded. When you first use it, it consumes a PP, but then it consumes another PP when it uses the move that was used right before it, so then it adds a PP to that move slot. This leaves you with an invisible, unselectable, nameless move with 1/0 PP, which the Pokemon Center cannot fix.
Oh, also, don't be paralyzed or confused and lose a turn while in the air from Fly or underground from Dig. This means your Pokemon will not be attackable again until completing a Fly or Dig.
@@eddiemate Most likely. Although he never mentioned it, the routes Pikasprey used to travel to Fuchsia City have about half a dozen Birdkeeper trainers most of which lead with Spearow that know Mirror Move. Also there a Lass just outside of Fuchsia City that has a Clefairy that knows Metronome which can also trigger the glitch.
What a fun video with a fun premise. I love how you did a glitch showcase with the story of trying to complete a glitchless run. It was creative and engaging! This channel has been rocking it so far with lots of talented contributors.
In generation one and two, your opponents’ status moves missing is actually intended behavior. All enemy status moves have a 1/3 chance to not work… for some reason. That being said, technically every single miss or fail constitutes a reset because even non-100% accurate moves are subject to the 1/256 miss meaning that any miss has the potential to be a generation 1 miss. Red bar also isn’t a glitch. The fact it takes priority over other sound is intentional, and the increased speed due to it isn’t necessarily coded, but it was 100% known about by the developers. Things like that are always found in playtesting. The 1/256 glitch also affects many other mechanics such as critical hit chance and (not entirely sure about this one) status effects. This game is littered with bugs that never were caught during playtesting because of the convoluted way many mechanics work making it difficult to discern what is and isn’t intended. Another example of this is due to the really weird way catch rate works, great balls are better than ultra balls in R/B/G/Y.
This guy: You might have probably run into some of these glitches by accident. Also this guy: Also, make sure to avoid accidentally naming your rival RRRG - -, and then saving and resetting the game and holding the specific inputs to manipulate a pikachu encounter that will one-shot you, as upon entering the area again you will fight 3 bug catchers and be warped to the hall of fame, which was probably not intended by the developers.
The display message glitch also applies to NPCs when selecting their move. Most trainers are programmed to always choose a super effective move, but the way they determine it is the same way the text box does. So if a trainer had like an electric and grass move, they'd always opt for the grass move against Gyarados. It doesn't come up THAT often, but if you do something like taking a Bulbasaur into Erika's gym, every trainer will just get permanently locked into Poisonpowder because it only sees Bulbasaur is a grass type and not a poison type.
that's cool! i knew that "smart AI" could be locked into a status move if the type is super-effetive (e.g. lance's dragonair spamming a super-effective agility against poison types), i didn't know that the search for a super-effective type was glitched, too.
There's another glitch you can get at the Champion battle-- if you have animations off, it will still force the animations to play duing the final battle against Blue/Gary/your rival.
Small correction: when your move is both super effective and not effective, it doesn't *always* go super effective in the text box. There's actually a priority list. I believe it's the order the type matchups were added to the code. Cool video!
Yeah, I remember fighting-type moves against Spearow (super effective against normal, not very effective against flying) being "not very effective", for an example.
The move Rage is glitched such that missing with it will forever reduce the move’s accuracy. Knocking out a Pokémon with a move that requires a cool down (like Hyper Beam) lets you immediately use it again. Substitutes count for this. If you use Substitute with exactly the amount of health required for it, you’ll make a substitute and then the Pokémon will faint. It’s possible to get a wild Pokémon encounter at the same time as you trigger a Trainer battle. The infamous MissingNo. encounter glitch is absolutely possible to do accidentally. Using a Pokedoll during the Marowak Ghost battle ends the fight and allows you to bypass the Silph Scope. And the entire Psychic type is glitched, so just never encounter a Psychic-type Pokémon ever :)
For those of you wondering, it's not that gen 1 was lazily programmed. It's a miracle in memory optimization, and so they sacrificed stability. But like Luke says at the beginning in the video, you'll only encounter a game breaking glitch on purpose. The worst glitches you'll encounter on accident that a casual player will even notice will be of the "huh that's weird" variety.
heh: I honestly thought some of these were intentional, like leech seed still sapping a fainted pokemon (because you already payed the cost for the event to happen you actually SHOULD still get health for that turn). it's worth noting that a lot of these glitches are a result of the development team doing everything they can to save every scrap of memory useage they could, I know it's kinda hard to believe these days but the original pokemon games were actually pushing right up against the outer limits of what a gameboy could run. btw: if someone is still trying to do something akin to a glitchless run you can never use a move with less than 100% accuracy: those aren't calculated correctly either and it's both possible and actually fairly likely to miss attacks you should have hit _and_ hit attacks you should have missed, hell, you can run into both of those triggers occurring at the same time (last on the stack takes priority)...then again I'm not sure if those are glitches or just another one of the many ways the game is set up to mess with you (erm, literally, as in there are a LOT of odds modifiers in the game put there for psychological reasons), like your accuracy being closer to an inverted bell curve centered around ~80 (I forget the exact number, it's in a fraction of 256) and opponents getting to just completely ignore a lot of things because the game doesn't want to bother wasting resources tracking stuff. speaking of which, you can also never let an opponent use an attack with less than 100% accuracy, ever...or have the same speed stat as you...oh! or use any move that can get a critical hit, oh...shit, or use any move that _can't_ get a critical hit in a situation where they get skewed crit odds (literally any time you are not both in yellow hp and under no status effects or stat modifiers), because they can totally still get critical hits with attacks that straight up don't _have_ a critrate value (nondamaging attacks didn't have placeholder zeroes in the value, they just straight up didn't have it saved at all because again, trying to save every last scrap of memory). ^"inverted bell curve" as in that 95% is really about 98.5%, 55 is really about 28, and despite how it feels like they miss every dam time Fireblast/Thunder/Hydropump/etc are all actually about as accurate as they say they are, your odds of getting a status effect to proc are utterly screwed though so I guess never use an attack with an ancillary status effect (so, y'know, _most_ of them) if you consider that a glitch instead of a "hidden feature", and never inflict/suffer sleep/paralysis because guess what! those checks are severely skewed both for the opponent and against you too, those are even legitimately glitchy because the modifier system is almost as broken as the one for crits.
Just a clarification: the definition of a "glitch" is when the game performs in an unintended way. Many of these are very minor glitches but still are, at a technical level, glitches.
ALSO, yes we are aware status moves that NPCs use have 75% accuracy. The example in the video we had a memory viewer open on the side and can confirm in that case it was still considered a gen 1 miss.
I’d argue that some of these are less the game acting in unintended ways, and more so “the developers were stupid and did the wrong thing”
For example, the audio “glitch” if the problem is just the devs using the wrong audio file, then it’s not really acting in an unintended way, it’s happening exactly as the devs intended it, they just intended the wrong thing. Of course I don’t know if that’s actually why the audio plays, that’s just an example.
Nonetheless, good video, learned a thing or two
Are known shippables glitches? They weren't created intentionally, but they were intentionally included in the game.
@@gentlemancharmander4411 agreed
Perhaps you should've shown an example of a 100% accurate attack missing that wasn't an enemy status move to avoid any arguments there.
*red and green were the first two pokemon games, but red and blue were the first us releases of the game basically the 2.0 version of red and green
Fun fact, the massive number of glitches in the original Red & Blue (or Red & Green in Japan) are so well-known, that in the FireRed & LeafGreen remakes, Nintendo added a tongue in cheek joke.
There is an extra island in FireRed & LeafGreen called Pattern Bush. The island is designed to resemble the actual circuit board the original Red & Green was shipped on and the only type of Pokémon you can catch there are Bugs.
Pattern Bush's layout doesn't resemble the circuit boards from what I can tell, but they do resemble printed circuits.
I know there was somewhere resembling a circuit board (can't remember what it was called) but wasn't it designed after the circuit boards of FRLG?
@@PokeMario-pk4ot Pattern Bush, I believe.
"and the only type of Pokémon you can catch there are Bugs"
I... I never realised that.
lmaoooooo
One of my most memorable glitches was at the final ghost in Lavander town. I was a dumb kid, and I was stumped on how to get past there. It occurred to me that ghosts are just souls who feel lonely. So I went out of my way to get a pokedoll, and give it to that ghost, which got rid of it, and I was able to progress.
15+ years later, when I am now an adult, and I now realized that that was a glitch.
This is so adorable, A+ comment.
That's legitimately adorable. Reminds me of someone who said as a kid they read that Lapras were endangered in the Pokédex and started breeding Lapras and releasing them back into the wild. I love stories like that.
@@bigbadgammagnome the best part is that it worked I'm pretty sure
@@bigbadgammagnome yeah and now there's too much Lapras says pokedex, great job
Thats actually really sweet
That evolution stone ID number glitch is so nuts, I had no idea that existed.
I *guarantee* that in the 90s some kid had their Eevee, Growlithe, Pikachu, whatever evolve from this glitch, freaked out and told all the kids at school, and no one believed them when they said they did it without a stone.
I'm sure when I was a kid there was another kid at school who kept telling me stories about completely nonexistent glitches in this game, but I'll be damned if I didn't spend hours and hours trying to replicate them anyway. So I'd definitely have believed him if he'd told me about this.
I swear to god this happened to me and everyone called me a liar
@@alexpotts6520
you know about mewtwo dodging masterballs?
that was a weird thing to explain.
everyone just assumed I meant escaping, which he obviously cant, but he just dodged them after a certain point. It litterly said, Mewtwo dodged it or something, with mewtwo having a little dodging animation like trainer pokemon would do ( I think)
@@mauer1 Pokemon in Gen1 have a chance to just dodge pokeballs if you're under their level I believe. But I never knew that this also goes for the masterball.
@@daedrascrolls well i remember it like this, i tried to use hyperballs for mewtwo but it took really long and suddenly it started to dodge them so I tried that masterball but it also failed. I think it was because of some self buffs but im really not sure anymore, this was like 15 years ago.
the fact that theres a game out there where the question of "glitchless" becomes "can i avoid glitches at all" exists gives me untold joy
OFFICIAL NINTENDO SEAL OF QUALITY
@@TransparentlyDuplicitous yes, however that game we already know is impossible to beat glitchless
@@TransparentlyDuplicitous not sonic forces, it does half of the work for you
and who is actually playing sonic boom nowadays
@@PixelatedPerfection I don't know about that. Sonic 06 without any glitches seems more possible than Gen 1 Pokemon at least.
@@TransparentlyDuplicitous sonic 06 has a lot of glitches but if you play the game Normally you can beat it glitchless. at least haven't encountered a lot of glitches in my playthrough (2 glitches).
This was a great video, and I never even knew that Prof. Oak could give you Pokeballs, what?! As for those asking me to do this challenge: NO! That sounds horrific. Just a quick overview based on these glitches what one would need to do. First there's that 1/256 miss chance that you can't control. You get Swift after Rock Tunnel (or lvl 26 Pikachu) and in Celadon you get X-Accuracies, and that would help, but until then it's just a dice roll. All the way through you can never get hit by a status move (at least after you get the Boulder Badge) meaning you need to OHKO everything. So just grind exp. right? LOL you'll see that 1/256 miss in no time. But let's say you make it to Celadon, you're in the clear right? WRONG. At this point you still need to never lose enough health to go into Red Bar, hope that will setting up the X-Acc that you never see a status move (also you can't use them either), and that sounds awful. There's a 0% chance I ever attempt such a ridiculous challenge (remind me of this post in like 9 months when I decide to attempt it).
Oh shoot, even Jrose is saying no to this? Oh dear.
Love the Videos, Jrose. Gets me through work.
Could you avoid the gen 1 miss by only using moves with less than 100 accuracy? Or does the glitch also affect all moves, and you just don't notice when it happens on moves with a miss chance normally?
Wouldn't using any stat altering items cause the stat modification glitch to take place?
@@sockpuppetqueen yeah I was just gonna say use moves with less than 100% accuracy
I love how the previous video was "Who finds the glitches in Zelda games" with a bunch of dedicated glitch hunters, and this is basically "Who doesn't find the glitches in pokemon"
*turns on the game* Hey, I found a new glitch.
This speedrunner called Pokeguy held the WR for like 2 years.. probably because literally no one does Glitchless :V
@@Shugunou I actually found an undiscovered glitch a few years back.
If a Ditto uses Transform, while having a status condition that lowers a stat (like Paralysis or Burn), the lowered stat is restored to normal for the Ditto.
@@elfmonster1476 Interesting.
@@Shugunou To be fair, I was playing around with glitches at the time... I just didn't expect to actually discover a new one, even one as minor as that.
Thank you so much for this awesome opportunity! It was so much fun making a video like this again, especially for such an awesome channel.
I thought I knew Red & Blue like the back of my hand, but I feel that even moreso after making this video. 😄
I hope you guys enjoy and if you do, I play a *LOT* of Pokémon on my channel... 👀 It'd be awesome to see you over there!!
Tea
Was gonna be first but you commented before the video was published :D
Early
Well not your welcome because I didn't help you get that opportunity but congratulations.
You're amazing! Pokemon Red is how I fell in love with video games.
"Nidorino with Nidorina's cry is unavoidable"
Me: *turns off volume*
Guess this is the answer to the age old question.
If a tree falls in the middle of nowhere and no one is there to listen, does it make a sound?
Answer: Just lower the volume and no one will even be able to hear it
@Somebody You can always just lower the contrast on the Gameboy to 0 or turn off the lights. This is quite easier.
3. make the nidorino a nidorina
The best way to avoid glitches is to convince HAL to make Pokemon somehow or don't play Gamefreak games.
@Somebody lol “destroy your game boy” or “go deaf”
Another unavoidable glitch is the sound effect that plays when you get the 2nd-7th badges. It's supposed to play the same level up jingle as the first and last badges, but something in memory causes the game to play a some attack sound effect instead.
Jesus christ pokemon red/blue is so broken
edit:69 likes.nice.
@@Damian-cilr2 True
just turn off your sound lol
@@MARSHT0MP404 just go deaf lol
@@MARSHT0MP404 You technically can't because the addresses in memory are different for each sound that plays.
I love the dichotomy of these examples, it's like
"haha, don't run away from Oak for a few minutes before choosing your pokemon"
And others are like
"If you have speed lowered ever you must reset because that applies the badge bonus again"
"Stat changes kill the run"
A strong start.
When the video paused at Nidorino's cry I was like "are they gonna..." but the video just went right on, so I figured you weren't counting that glitch. Laughed pretty hard when it came back up at the end!
Yep
Same
Yeah, the end was a big "Oh, THAT'S why they focused on that point of the intro earlier" moment.
This was the comment I was looking for :D
I didn’t actually realise it was the wrong cry because I didn’t remember what the cries are meant to sound like, but the fact that the video specifically showed it made me think “… wait, there’s something wrong with that cry isn’t there” and I was right!
This video summarized:
This glitch is pretty funny, so don’t do it.
Also don’t breathe in the wrong direction or else the runs over too.
Also it doesn’t even matter because you lost immediately. :))
Very good video, I enjoy.
Yellow fixes some glitches but also adds some fun new ones that could end a glitchless run thanks to the special Pikachu.
It has a happiness system, and its happiness will increase every time an item is used on it. Even if it has no effect. Make sure you don't misclick!
Also, there are a couple scenes that freeze Pikachu in place, such as the singing Jigglypuff in the Pewter PC. If you walk away from Pikachu and walk around while it's off-screen it messes with memory in the background, and can lead to some strange effects. Most of them aren't too noticeable though, so it'd be hard to tell a glitch occurred unless you were looking for it.
So just don't talk to the Jigglypuff, or if you do, immediately use the poke flute.
Yellow is technically beatable without glitches,
At least as far as I'm aware.
But it's basically just as difficult with Red and Blue
@@Shugunou Yeah, just something unassuming to be aware of if you're crazy enough to try this challenge in yellow. You can't actually get the bike voucher without depositing/trading pikachu without walking with it off screen as far as I'm aware.
@@GensoBees True
"oh, you like pokémon? Name every glitch."
GameboyLuke:
Funny, but inaccurate.
He didn't even cover the Mew glitch or the Pokemon fusion glitches, both of which have many sub-glitches of their own. He didn't even cover the Marowak glitch, which is easy for a kid to stumble across in their playthrough.
Pokemon Sword & Shield.
@@angolin9352 or the old man glitch, or the zzazz glitch, or (insert 5000 other glitches here)
I love how this is a legitimate question.
And the answer is no
@@zladvevo9724 yea lol
The badge boost alone makes it near impossible.
@@grantbaugh2773 If you have your volume up, you can't get past the first cutscene
The victory theme playing over the "out of usable pokemon" textbox is super cursed
congratulations, you lost
What's the timestamp?
Congratulations. You played yourself.
*You Died*
Good Ending
I love how it's a lot of 'warnings' about how NOT to do these glitches..
reminds me of during prohibition when they would sell kits with everything you need to make wine and careful instructions on what you should absolutely NOT do with them.
One more gen 1 glitch I know of is the fact that Psychic-types were immune to Ghost moves, despite the fact that they were supposed to be weak to them. Not that Lick's going to counter Alakazam or Mewtwo anyway.
I think for topics like this it can be incredibly useful to agree on the definition of "glitch". For example, the printed manual in Gen 1 CORRECTLY listed Psychic as immune to Ghost, but what makes this a glitch is the existence of _conflicting information in the same games_ (e.g. NPC dialogue), not to mention "official" strategy guides claiming Ghost was supereffective on Psychic, and the fact that it was changed in Gen 2 onwards.
i think that is a programmer error not a glitch
@@monkeeboy830 pretty much all glitches are programmer error though.
Imagine if a true glitchless run of a game was TAS only. Mind boggling.
It's a bit ironic as well I think. Something that we often think of as "required" to do glitches impossible for us, now being required to beat a game glitchless.
Theoretically, you could use a TAS with RNG manipulation to avoid all the glitches.
@@imbion6965 well except for the first sound obviously.
@@mauer1 I wouldn't count that Nidorina call a glitch, just a developer that mixed up the cries.
maybe undertale true glitchless would be tas only? idk. if not, it's probably straight up impossible.
Not only 100% moves are glitched, all moves are 1/256 more likely to miss than they were intended to. So you have to look into the memory and check the RNG on every accuracy check to be sure.
not all moves can gen1 miss
don't the moves have special text if the 1/256 chance happens where the move fails?
Make sure not to exhale through your nostrils when putting on white socks on a Thursday, because... that's a glitch.
First reply
Damn it
Now you tell me...
Make sure not to speak at the pitch of a high C while eating... because that's a glitch.
@@talkalexis **looks around to try and find who tf asked**
I love the ending. When you went through the intro, I had the faintest memory that the wrong cry was played for Nidorino, but ultimately forgot. Great plot twist.
Love the foreshadowing at 1:46.
“Nothing strange here” *incorrect pokemon cry*
JRose11, I'm looking at you. Beat Pokemon without glitches!
A Jrose11 run without the badge boost glitch isn't a real Jrose11 run
B👏A👏D👏G👏E
B👏O👏O👏S👏T
He already said no lmao
@@YeetZmeN my reply was 16 hours ago. his reply was 14 hours ago.
@@YeetZmeN jrose replied after
This makes me want to see an Every Known Glitch% category for RB
how do you go with memory manipulation in that?
because basically its rewriting the entire game.
@@mauer1 do it last :sungla
That'd be great unless there's a glitch where you have to wait for an unbelievable amount of time
Let's not forget that you can credit warp by leaving your house
Doesn't missingno screw up your game?
Oh my god, I remember when my eevee evolved without a stone when I was like 7 so I didn’t think there was anything wrong with it. I learned years later that an evolution stone was required so I just assumed I remembered it wrong. I’m questioning a lot of things now.
Plot Twist: This was a glitch showcase in disguise.
Gen 1 pokemon was held together with Duct tape and hope, except that they ran out of duct tape after like, two weeks into the game's development
Hey that’s what my life is like! But they ran also ran out of hope
And the two original Japanese releases - _Pocket Monsters Red Version_ and _Green Version_ - are even glitchier. (Their Western counterparts - _Pokémon Red Version_ and _Blue Version_ - are based on the code of the Japan-only _Pocket Monsters Blue Version,_ which incorporated multiple bug fixes.)
@@davidlevy706 And yellow, which is still busted as shit, implemented MORE fixes. Or at the very least they added a couple clauses so you couldn't accidentally lock yourself out of the safari zone for being poor and implemented a check for JUST Loreli's dugong so it DOESNT follow the standard AI rule of "if you have a move that is a type that would deal SE damage to the opponent, always use that move" so it wouldn't just use rest and only rest against fighting types. God anyone who says Gen 1 is the best generation of pokemon is an idiot that doesn't remember how fucking bad gen 1 could get.
They actually aren't bad. You wouldn't notice anything in normal play
@@Blernster The badge boost glitch and 1/256 misses are definitely something you can encounter and notice in normal play. If you like using setup moves then by the end of the game you're getting something insane like a +75% boost to all stats from stacking +6 off a setup move. The 1/256 happens a hell of a lot, especially noticable using high power 100 accuracy moves like ice beam. Assuming 4 ice beams per battle, it'll happen 1/64 battles, if you account for wild pokemon grinding or refighting the elite 4, you're nearly guaranteed to see it at least once.
And there's some other ones that do impact play quite a bit. Focus energy and dire hit being essentially useless, crits ignoring your stat buffs making them sometimes WEAKER than normal hits. Not quite a glitch, just bad coding.
Also, certain trainers with "smart" AI have another glitch. If your opponent knows Agility, and you are using a poison-type pokemon, your opponent will repeatedly use Agility because Agility is a psychic-type move, which it thinks your pokemon is weak to.
That works for all moves the AI will always try to use a move that super effective. Even worse they'll use the move even if you have another type to cancel it out. It's possible to solo the Celadon gym with any grass/poison pokemon because all the trainers will only use Poison Powder because you're half Grass therefore "weak" to posion.
Yeah this works with all status moves that have a type; harden against fire types, rest against psychic and poison types, etc
I wouldn't say that's a glitch because the game is still working as intended. It's just poor programming
Twist: the elevator glitch was not a glitch but the elevator just went up a floor and came down a floor with the player inside
That's why older games don't have "Glitchless" category, but "No Major Glitches" (NMG)
It's also because the line between creative use of mechanics and a glitch is not as defined as you would think
I guess this explains why Smant knew so much about these obscure gen 1 glitches while playing with Wolfey
So you're saying that the five second version of this video is just, "No, it plays the wrong sound at the start of the game."
Lol
You could make an argument that even for a glitchless run, that sound doesn't count since it cannot be exploited for speed gains.
The really interesting discussion around Gen 1 glitchless is whether or not the Ghost skip counts as a glitch. You can use a Poké Doll on the ghost of Marowak to make it run from the fight even without revealing it, allowing you to skip getting the Silph Scope entirely. Right now, this isn't considered a glitch by the community- technically everything in that scene is working exactly as intended, just in a combination of ways that wasn't intended. It's seen like blowing yourself up with bombs in Zelda to get across gaps- it's a creative application of mechanics working as designed, rather than exploiting a coding mistake.
@@justinwlacy Then the discussion becomes "is a coding mistake the only thing you can exploit for a glitch? Or a coding shortcut?" Because the pokedoll skip is the later, they coded the encounter to work as a pokemon encounter with some exceptions instead of creating it as an entirely different encounter. For what it's worth I like the glitch being apart of it though.
@@Newby1 i don't think it really even counts as a "coding shortcut" to _not_ code an entirely new battle system just for the sake of a single encounter that has a few different changes
hell, the poke doll skip isn't even caused by you being able to use poke dolls in the encounter, it's caused by the poke doll having a _different result_ than the run command. from a very quick peek of the disassembly, it's caused by the fact that the poke doll ( and moves like teleport, if you could get your pokemon to use it 'em ) don't bother setting a battle result, they just end the battle right there. which is a problem because the map script for that floor of the pokemon tower checks the battle result to tell if the player ran or not ... and since the result isn't "the player ran," but just whatever the default is, well ...
so, yeah, it's pretty clearly a glitch caused by non-standard escape methods not setting all the values that they should
Yep
That’s my brother speaking.
Oh nice hey Austin
What's up checkmark
@Ahmed Elsayed I'm not Austin's brother I'm just saying hi
I love that this is essentially a disguised and cleverly executed glitch exhibition
Luke nailed this
hi cal
Thanks
All correct and true
I didnt but thank you
(My name is luke)
@@snakeattacker2857 ok tobias
There’s a guy in Lavender Town (he’s the one walking around just below Pokémon Tower). Sometimes (I have no idea how often, but it seems to me like ~10-20% of the time), he moves without his walking animation playing. I always thought this was intentional, and that he was actually a ghost (cuz Lavender Town), but I’m pretty sure it’s just a glitch. Basically what I’m saying is, be very careful of that guy, and spend as little time as possible in Lavender Town if you’re doing this run.
There are no doubt more people like this, that guy is just the only one I’ve noticed.
I know that Sonic 06 glitchless is impossible, because the "required" gem things that are supposed to drain your energy meter just don't.
I was like 5 when i played that game. But i loved that game!
Are gems even required
@@silverreaps6803 they are yes, unless there's tricks to bypass them i'm not aware of and those would probably involve more glitches since the gems are INTENDED to be required
@@edfreak9001 Actually, no they're not. The only skills required for Sonic are the Light Dash, Anti-Gravity (The slide) & the Bounce Attack.
The Gem shoes are not required at all to finish the game. I've finished the game multiple times without them.
That said, there is a programming glitch in White Acropolis that is unavoidable; All the Snowboard ramps are bugged in Sonic's story, & only one works correctly -- which is the last one. Which I suppose had to be; If that one didn't work, you'd never be able to finish the level.
@@SombreAria I like the idea that when they playtested that level they went "Oh fuck we didn't make ANY of the ramps work. And the game is set to release in like half an hour." "Well shit. Just fix the last one and don't worry about the rest. If they can beat it it's good enough."
This video can be boiled down too: make sure that whenever you walk, you save and quit before taking 128 steps in a row cause that's a glitch, and don't have a farfetch'd use thunder wave if there are only level 19 Magikarps in your party, and don't leave your mac'n'cheese in a crockpot that is on high for 72 days if the last day is a Friday, cause that's a glitch.
I have this mental image of pokemon trainer 'imma do a glitchless run!'
Walk out of their house. Into a minefield of glitches, 'oh.' zoom out to show walls of mines that gets increasingly thicker as the view zooms out, 'oooooooohhhhhhhh.'
'shit.'
And honestly, the way NPCs jitter a few pixels as you walk around I always felt counted as a glitch, so you arguably can't even look at people!
In the distance: "Hellzone Grenade!"
Don't know if you were going for a DBZA reference there, but I couldn't help myself.
@@Latias4Ever It even has a cool name!
There's a crazy dude (or non-binary according to him despite his cromosomes saying otherwhise) who attempted a no damage run without save states. What a mad person.
9:40 this sounds like something that could happen to some kid in school but then nobody would believe him
Luke smashed it on this :))
E
Also hello
ayyyyyyy You watch lowest percent!!
Pretty funny idea for a video!
Personally, I wouldn't consider the red bar sound effect thing a glitch. As far as I'm aware, "glitch" specifically refers to unintended side effects resulting from programming errors, but I'd aruge the red bar beep cutting out other sound effects is not really a programming error, but rather just the intended behavior for how the game should work around the Game Boy's technical limitations. Calling this a glitch means assuming the developers didn't want this to happen, but I'm pretty sure they were totally okay with it happening.
That's the thing. Gen 1 programmers apparently didn't know how to code and also the OG Gameboy is so weak and 8-bit limited that it also can't even really run RPG combat calcs with all the modifiers. I'd agree with you and argue they're not really glitch/bugs because they shipped it knowing about the bugs, not caring or not able to fix them. I'm glad Pokemon Red introduced me to turn-based RPGs as a little kid so I'd move on to good games like FF7 instead of potentially being a stunted nintendo fanboy.
When glitchless is harder than low% lol
When glitchless is harder than a sub 5 minute speedrun
@@elfmonster1476 nothing hard about those
I've done a few videos on my channel diving into Japanese exclusive glitches, and I'm convinced that the original Green/Red would be even more difficult. As spaghetti as the code is in Red/Blue, it's al dente compared to the original ORIGINAL releases.
I just recently heard that one of the reasons they based the international Red and Blue off of the Japanese Blue was because Red/Green were such a disaster that they COULD NOT be localized in a functional way. I'm still trying to find another place to verify this, but it's believable, because the process of building two separate international versions off of a modified third version seems like a heck of a lot more work than a straight localization, and that work has to be for SOME reason.
"It's not actually possible to beat the game without glitches"
me who plays without sound: evil laughter
*laughs in silence due to no sound*
The sound file is still accessed and used even if you don't hear it. Run's still dead without sound. It's just dead a lot quieter and less noticeably
In Oversimplifed voice: Yeah, there's a glitch for that
dude! uncool
I've been playing these games since they came out and I had no idea about the 5 free balls from Oak lol
For real lol my mind is blown
Same tho omg
Awesome video, and I'll add one more glitch that you might struggle to avoid. Blaine, the Fire Gym Leader, has a tendency to use potions on pokemon while they are at full health. He does it A LOT, so it is one of the more difficult glitches to avoid.
The funny thing is that it actually is impossible even without the audio glitch. The 1/256 glitch is technically an error in the formula and therefore exists regardless of whether you miss or the accuracy of your move.
"You can't perform a glitchless run because glitches exist in the game even if they never happen."
The only way something unintended would happen here would be if they rolled the 1/256. A run that managed to dodge that chance every time would be legit for the definition of the category.
@@midn8588 Whether or not it has a visible effect on the game the formula is still bugged and therefore use of the formula would be a glitch as an unintended formula is being used. The glitch isn't the result but rather the cause.
Although in the end the definition of a "glitch" itself is debateable. If the developers did something wrong is it working in an unintended way or did the developers just intend the wrong thing?
The game CAN glitch, that doesn't mean it DID glitch. Unless it actually happens, the potential for a glitch to occur is not the same as a glitch.
@@midn8588 Also depends on your definition of glitch - is it still a glitch if the same edge case happens to a move that has
@@lucaslennan3356 The glitch happens when you roll 0 out of 255 or somwthing like that right? They didn't intend for that 0 to be rolled. Therefore if you don't roll that 0 it's not a glitch
This is such a great way to do a glitch showcase! I'd love to see more.
2:55 that tail whip failed which is an intended 1/4 chance for enemy status moves to fail(excluding link battles)
Consider how many glitches he just went over. Now consider he was talking about the "fixed" versions. It's _way_ worse in the original Japan only Red and Green versions.
How?
@@ihavenoidea9999 the japanese games had a notorious glitch called the select glitch that allowed you to swap pokemon with items in your bag among other things, as well as the dokokashira door glitch which allows for wrong warping
Luke is the GOAT! Freaking amazing video!
Greatest Of All Time
At the start of the challenge, when you singled out Nidorino's cry instead of skipping over it, I knew it'd become relevant later. Great video.
bro predicted scarlet and violet
About encountering/using Glitches just by normal gameplay: As a child I believed that using the Pokédoll to bypass the Mother Ghost in the Pokémon Tower was the correct way to do it...
That's a solution that makes sense in-game. Giving her a fake child to put her to rest...
10:18 LMAO
For the plottwist at the end, just set your volume to 0. Whatever you can't hear, didn't happen. Boom glitchless
10:16 Still has me in stitches. I've watched this video a million times and every time, it's still just as funny.
I think I discovered a glitch when I was a kid. Simply my Bulbasaur evolved at level 12 outside Pewter city. That's it.
I've never seen anything like this documented anywhere.
09:32 HOLY SHIT!!!! I thought for so fucking long I was nuts for having my Pikachu evolve into Raichu at lvl 36 without a thunderstone. In fact I was on my way to get it when I did some incidental grinding. I've on and off looked this up for years, seriously thinking that I imagined it, but could remember it so vividly!!! I remember being so excited because Raichu is my favorite pokemon! Needless to say, it was meant to be and I feel very vindicated :) Thank you!
Gen 1 really is just held together with duck tape and glue, huh?
Most Gameboy games were
You mean duct tape?
@@williamdrum9899 Red and Blue especially. Game Freak wasn't really that good at developing games back then. The code for Red and Blue is pretty inefficient and poorly written. Pretty much everything is bugged in some way.
@@mjdxp5688 Game Freak still sucks. Performance on the 3DS Pokemon games was awful, and SwSh is littered with baffling design decisions.
Ah yes, my favourite adhesive, duck tape,
People are doing Nuzlockes, to make the games harder, but this right here is the true ultimate challange
How is this even a game.
Kidding, we all start somewhere
And then restart again with every new console.
Just look at Japanese DP which was also a buggy mess
@@shytendeakatamanoir9740 do u mean the void glitch where you could get arceus darkrai and shaymin? because that was in the international version of dp as well if i remember correctly
@@egman-kat I don't know about the US version, but I am pretty sure it wasn't in the European version at least. Sorry for the lack of precision here.
Me at the end: Cool! So you can beat the game glitchless.
Luke: NOT SCIENTIFICLY POSSIBLE!
Easy fix: Say "It's not a glitch, it's a feature." Especially works for the Nidorino at the start and the event at 12:03.
Me: *does anything
Luke: That's a glitch
Hold up, I never expected GameBoyLuke on this channel. Great job with the narration and it’s incredible that you managed to do this while having stuff like your egglocke going on. (BTW, you and callum made that a phenomenal series)
I love the fact that the entirety of this video is about glitches and how to avoid them in order to make it theoretically possible to do a completely glitchless run... Only to end it with saying that there's a glitch in the OPENING CUTSCENE that makes it literally impossible.
Fine. Then there will now a low glitchless% run then
Squirtle's tail whip missing isn't because of the 1 in 256 glitch, it's an enemy status move, which is always 25% more inaccurate than it should.
Was looking for this comment, tyfys
This sounds like one of those "Every _____ student described in 60 seconds"
How to beat Pokemon Red and Blue without glitches:
- don't get low health
- don't catch pokemon at low health
- don't use a great ball
- don't use a dire hit
- don't check the status of a ghost in pokemon tower
- don't surf to Cinnabar from the wrong direction
- don't try to buy a bike without a voucher
- don't go on cycling road with a stolen bike
and lastly, don't start the game
Another unskippable glitch I've heard about is that the thunder badge and the soul badge boost the wrong stats. (Thunder says it boosts speed, but boosts defense, and the soul badge says it boosts defense, but actually boosts speed.)
13:00 There would only be 4 pokemon that would get 5% each, not 5, so the overall exp would be 70% not 75%.
Speaking of crit glitches. When I did the missing no glitch, sometimes I would encounter a level 200+ golbat (character name, I know). What is interesting is that it would know razor wind and when it crit with it, the damage would overflow to be barely any (it 1 shot when no crit).
a niche but wild glitch, on top of the badge boost glitch theres a similar effect of reapplying stat modifications when a paralyzed or burned pokemon is hit by a stat-lowering move
(ie; burned pkmn has its attack cut in half- opponent uses tail whip to lower its defense, burn debuff reapplies now pkmn's attack is quartered)
This is awesome cause all these videos must've taken a lot of time to make, but cause its different people making they can still all be released alongside each other
Yeah this channel is super cool fr
So much of my childhood suddenly makes sense.
edit: I had no memory whatsoever of any of these until I watched this video
"Nothing strange here" *specifically highlights the Nidorina cry*
Nice one.
Edit: Oh okay he did mention it lol.
Great video. It was just missing a glitch if I remember correctly.
If you ever encounter certain Pokémon with a particularly high and low pitched cry you also encounter a glitch. The audio channels have a limited range of frequencies they can produce. But some overflow from too high to low, or produce glitched sounds.
The cry is not a glitch. If it cries Nidorina 100% of the time, then it's intended, and not a glitch in the system.
A coding mistake? Maybe, but a glitch? Nah.
Same could be said about the Red Health music being overlapped by other sounds.
If that's the measure then Dire Hit and Focus Energy quartering your crit chance instead of multiplying it by 4 are also intended, but I think you'd agree with me in saying that it's not.
I mean, you can quarter by multiplying as well. What they are saying is it could simply be a human error. If a kid marks an answer on his test wrong I don't call it a glitch.
@@wanderingmercurymarauder761 Bad coding with unintended effects is called a glitch. If you count mistypes or simple bad coding as 'human error' and not as glitches, then games don't have glitches, because all those effects are caused by bad coding.
@@wanderingmercurymarauder761 you can't quarter by multiplying integers, however
Man imagine you're in a pokemon center. A seemingly healthy kid comes in, uses the PC before taking a single step and collapsing
I feel like this is what Nintendo imagines a "good" or "proper" player to be
5:57 is when I realized this is a glitch showcasing disguised as "but don't ever do this because you are supposed to be doing a glitchless run. Now as for this glitch. . ."
Don't use Mirror Move on a transformed Ditto while it's not in the first move slot, or your Ditto will forget how to use Struggle.
This happens because of how Mirror Move is coded. When you first use it, it consumes a PP, but then it consumes another PP when it uses the move that was used right before it, so then it adds a PP to that move slot. This leaves you with an invisible, unselectable, nameless move with 1/0 PP, which the Pokemon Center cannot fix.
Oh, also, don't be paralyzed or confused and lose a turn while in the air from Fly or underground from Dig. This means your Pokemon will not be attackable again until completing a Fly or Dig.
Is that why Pikasprey's Ditto forgot how to use Struggle? Because of Mirror Move?
You've must've also seen that challenge playthrough where the dude played only with a ditto
@@eddiemate That's the working theory, yeah.
@@eddiemate Most likely. Although he never mentioned it, the routes Pikasprey used to travel to Fuchsia City have about half a dozen Birdkeeper trainers most of which lead with Spearow that know Mirror Move. Also there a Lass just outside of Fuchsia City that has a Clefairy that knows Metronome which can also trigger the glitch.
What a fun video with a fun premise. I love how you did a glitch showcase with the story of trying to complete a glitchless run. It was creative and engaging! This channel has been rocking it so far with lots of talented contributors.
Man, this channel is just hitting the ground *sprinting.* tons of hella good videos by some awesome presenters.
In generation one and two, your opponents’ status moves missing is actually intended behavior. All enemy status moves have a 1/3 chance to not work… for some reason. That being said, technically every single miss or fail constitutes a reset because even non-100% accurate moves are subject to the 1/256 miss meaning that any miss has the potential to be a generation 1 miss.
Red bar also isn’t a glitch. The fact it takes priority over other sound is intentional, and the increased speed due to it isn’t necessarily coded, but it was 100% known about by the developers. Things like that are always found in playtesting.
The 1/256 glitch also affects many other mechanics such as critical hit chance and (not entirely sure about this one) status effects. This game is littered with bugs that never were caught during playtesting because of the convoluted way many mechanics work making it difficult to discern what is and isn’t intended. Another example of this is due to the really weird way catch rate works, great balls are better than ultra balls in R/B/G/Y.
This guy: You might have probably run into some of these glitches by accident.
Also this guy: Also, make sure to avoid accidentally naming your rival RRRG - -, and then saving and resetting the game and holding the specific inputs to manipulate a pikachu encounter that will one-shot you, as upon entering the area again you will fight 3 bug catchers and be warped to the hall of fame, which was probably not intended by the developers.
also this guy: remember not to start the game at all
The display message glitch also applies to NPCs when selecting their move. Most trainers are programmed to always choose a super effective move, but the way they determine it is the same way the text box does. So if a trainer had like an electric and grass move, they'd always opt for the grass move against Gyarados. It doesn't come up THAT often, but if you do something like taking a Bulbasaur into Erika's gym, every trainer will just get permanently locked into Poisonpowder because it only sees Bulbasaur is a grass type and not a poison type.
that's cool! i knew that "smart AI" could be locked into a status move if the type is super-effetive (e.g. lance's dragonair spamming a super-effective agility against poison types), i didn't know that the search for a super-effective type was glitched, too.
14:07 i heared that sound and thought it was off from the begining of the video
There's another glitch you can get at the Champion battle-- if you have animations off, it will still force the animations to play duing the final battle against Blue/Gary/your rival.
Ngl, that feels intended, source its a glitch?
Other than the weekly uploads This channel defies everything I know about how to be successful on UA-cam.
Small correction: when your move is both super effective and not effective, it doesn't *always* go super effective in the text box. There's actually a priority list. I believe it's the order the type matchups were added to the code.
Cool video!
Yeah, I remember fighting-type moves against Spearow (super effective against normal, not very effective against flying) being "not very effective", for an example.
"nothing strange here"
i see what you did there
The move Rage is glitched such that missing with it will forever reduce the move’s accuracy.
Knocking out a Pokémon with a move that requires a cool down (like Hyper Beam) lets you immediately use it again. Substitutes count for this.
If you use Substitute with exactly the amount of health required for it, you’ll make a substitute and then the Pokémon will faint.
It’s possible to get a wild Pokémon encounter at the same time as you trigger a Trainer battle.
The infamous MissingNo. encounter glitch is absolutely possible to do accidentally.
Using a Pokedoll during the Marowak Ghost battle ends the fight and allows you to bypass the Silph Scope.
And the entire Psychic type is glitched, so just never encounter a Psychic-type Pokémon ever :)
"The entire psychic type is glitched" is way too broad. That implies they literally never function correctly, which isn't the case.
Taylor yeah, I don’t know why I worded it like that
This is a really entertaining channel
Very glad that I subbed
I love documentaries type channels
Keep making great content
Pokemon Gen 1 IS a programming oversight.
For those of you wondering, it's not that gen 1 was lazily programmed. It's a miracle in memory optimization, and so they sacrificed stability. But like Luke says at the beginning in the video, you'll only encounter a game breaking glitch on purpose. The worst glitches you'll encounter on accident that a casual player will even notice will be of the "huh that's weird" variety.
heh: I honestly thought some of these were intentional, like leech seed still sapping a fainted pokemon (because you already payed the cost for the event to happen you actually SHOULD still get health for that turn).
it's worth noting that a lot of these glitches are a result of the development team doing everything they can to save every scrap of memory useage they could, I know it's kinda hard to believe these days but the original pokemon games were actually pushing right up against the outer limits of what a gameboy could run.
btw: if someone is still trying to do something akin to a glitchless run you can never use a move with less than 100% accuracy: those aren't calculated correctly either and it's both possible and actually fairly likely to miss attacks you should have hit _and_ hit attacks you should have missed, hell, you can run into both of those triggers occurring at the same time (last on the stack takes priority)...then again I'm not sure if those are glitches or just another one of the many ways the game is set up to mess with you (erm, literally, as in there are a LOT of odds modifiers in the game put there for psychological reasons), like your accuracy being closer to an inverted bell curve centered around ~80 (I forget the exact number, it's in a fraction of 256) and opponents getting to just completely ignore a lot of things because the game doesn't want to bother wasting resources tracking stuff. speaking of which, you can also never let an opponent use an attack with less than 100% accuracy, ever...or have the same speed stat as you...oh! or use any move that can get a critical hit, oh...shit, or use any move that _can't_ get a critical hit in a situation where they get skewed crit odds (literally any time you are not both in yellow hp and under no status effects or stat modifiers), because they can totally still get critical hits with attacks that straight up don't _have_ a critrate value (nondamaging attacks didn't have placeholder zeroes in the value, they just straight up didn't have it saved at all because again, trying to save every last scrap of memory).
^"inverted bell curve" as in that 95% is really about 98.5%, 55 is really about 28, and despite how it feels like they miss every dam time Fireblast/Thunder/Hydropump/etc are all actually about as accurate as they say they are, your odds of getting a status effect to proc are utterly screwed though so I guess never use an attack with an ancillary status effect (so, y'know, _most_ of them) if you consider that a glitch instead of a "hidden feature", and never inflict/suffer sleep/paralysis because guess what! those checks are severely skewed both for the opponent and against you too, those are even legitimately glitchy because the modifier system is almost as broken as the one for crits.