@@faleken8315that's a mood and also exactly what happened the day it came out (I pre-ordered it). Got it at 11PM and kept playing till I heard birds because it was so easy to get distracted.
@@SkyStream-lt4dzor maybe you do. 🤷🏾 Because how can you assume that they don't have a life all because they dedicated a few hours to something they love to do? When you do something that you love, you tend spend a lot, if not most of your time doing it. Outside of work of course. We all have our ways of creating happiness for ourselves, whether it's short term or long. Doesn't mean we don't all have important things to do beforehand or afterwards. 🤷🏾
The hardest part of Majora's Mask is realizing that you can't save/help/heal everyone in one go. The first time I found out that two of the side quests are mutually exclusive of each other (meaning that completing one of them locks you out of completing the other one) I cried. 😅
Na. That Water Temple. I thought OOT's Water Temple was bad. Majora's Mask was so much worse. I distinctly recall spending days trying to work my way through it. Then I became so frustrated that I stopped playing for a week. But the worst part? I know I finally figured it out (because I beat the game soon after), but I blocked out the trauma of the achievement. So I have no idea how I did it, or even take any joy in doing so.
By far the correct answer... Every time i've completed the game, I try to do everything that isn't locked out before going to the moon (romani quest line, kiefe quest line...) only to remember the final screen at the end and realize that because that instance happened before the 3 day cycle started, you can't help that man with this son
@@dawnfallon6812 Cap. The only hard thing about Great Bay Temple is the boss. It's amazing what having good swimming controls and having easy access to the necessary item does for dungeon navigation.
The three freaking master sword trials in Botw has got to be the hardest for me. I've never put so much time and effort into completing a game objective ever.
after many many many tries i got through the last trial on the last level only to die on one swing by the lynel thats the point where i said fuck it and used the wall glitch shortcut
I remember I'd cut down the trees in the rest area to get logs then cook them 1 by 1 to make ¼ heart food because those extra 2 ½ hearts were absolutely necessary for me
Link’s Awakening: Finishing it. Accepting it. I still haven’t accepted it. The Ballad of the Windfish, just the first few notes, are enough to make me tear up. Definitely the hardest part of the game
On my first BOTW playthrough i went to the desert first, so after a pretty intense fight with Thunderblight I was a bit nervous for the other three, only to find I got the hardest one out of the way early...
Dude, my first playthrough I got distracted by all the shrines and ended up fighting Thunderblight in the starting clothes with the Gerudo mask because I never went to find Impa and didn't know I could buy better clothes or enchant. I thought the monsters hit very hard, but I got pretty good at dodging. I spent hours but couldn't win the battle because I didn't have enough one-handed weapons. Teleported away to collect more weapons and found Impa.
I did that, too, and did all the post-Divine-Beast Riju side quests and got the lightning helm and it made literally everything else so much easier with being immune to electricity
I happened upon the rubber armor after freeing the divine beast in zora’s domain, and hyperfixated on getting all three pieces and upgrading, and i was SO GLAD when i took on thunderblight canon with the unshockable bonus. it was so easy, highly recommended if you’re like me and suck at games lol
I spent hours fighting Thunderblight Ganon. My 7 year old took him out in three tries (about 20 minutes total) with like 9 heart containers. Little show-off.
I was stuck on that escort mission for WAY too long, haha. I had no idea what kept causing the wagon to catch on fire for the longest time, and even when I did, my coordination skills just weren't the greatest between getting rid of the fires and fending all the enemies off.
@@TheBrownettgarfield step 1. find a 9 year old that looks 9 months old step 2. head into the fanciest, most expensive retail store in your country's capital step 3. donate 500 rupees (that's about 12 dollars) to the strange child you found step 4. witness the manager of that shop you visited descend into madness as he is forced to witness his family's legacy be ripped apart and turned inside out by the unstoppable force of capitalism and small children, and despite this, can find no release as he is immediately put into service of a malicious, capitalistic god. step. 5 enjoy your magic armour
In Tears of the Kingdom, the Gloom Hands traumatized me *SO* hard that I REFUSED to go *ANYWHERE* near the Depths because I figured there were Gloom hands *EVERYWHERE* and only went down AFTER I had done all the surface and sky shrines. Well, as many as I could do before I had to get to the Great Deku Tree.
The first time I saw them I was on a short platform and learned how easily cheesable they were by just getting literally any high ground. And the follow up, I just kept my distance and stabbed with a spear, which is my MO anyway, and it was also easy. I never had any issues at all with them once I knew the pattern. Still terrifying, but not nearly as terrifying as guardians. Took me a long time before I attempted them
I literally completed the entire depths before doing anything in the over world. I was down there fighting armored silver gloom lynels with 4 hearts and bad weapons. IT WAS SO DAMN FUN! Frox's rekt me tho. I couldn't figure out what to do when they started the vacuum attack and then brain finally went "drop bomb". But yeah, completed the entire underground, then finally started the main story
I actually had a very mild first experience- I found them in a large cave while riding a horse around Death Mountain, and just saw the darkness effect. I outran them, saw some of the shadow, and they despawned, so I honestly just thought that there was something about that cave, and it was limited to that shadow in the cave. I thought, "Huh," even went back to look for the weird gloom puddle thing, and went on my merry way
Zelda 1, the blue wizzrobes sure are tough, but there is one single room that I think takes the cake. Level 8, blue darknuts, four beam statues in the corners. It gets so hectic that the game almost always slows down. And then there's second quest's level 9, where there is only one correct path and any deviation sends you on a one-way ticket back to the start, which you might have to visit anyway if you get hit with a red bubble because the only way to get your sword back is a single room near the start that has blue bubbles. You can't even go back to the overworld with your sword if you don't get a patented, certified Blue Bubble Bump.
The wizrobes gave me a harder time than dealing with darknuts plus fireballs. At least then I know where everything is. The wizzies teleporting plus the wisps deactivating your sword and the likelikes eating your shield. All of that at once is crazy. I didn't F with quest 2. 1 was enough for me.
I agree with your assessment of Level 6…worse level in the entire game. I’ve always hated it and I’ve played through that game several times starting back in the 80’s when it was new until very recently.
I remember that Phantom Hourglass map puzzle. My brain could not compute the fact that the solution would come from "outside" the game itself. I ended up closing the DS shut out of rage after hours trying to solve it, which obviously made it work. I'm still mad about it 10 years later
Back when Ocarina of Time was new, I was speeding through the game faster than my friends. When I hit the Water Temple, everyone caught up to me and even surpassed me.
@@jimnfl7134 As the genius behind Zero Punctuation once said, you can "breeze through it during a single flight. It wasn't even an international flight, it was just two hours domestic, and I spent the first half hour of it staring into space...check the rooms you haven't been to yet, guys." The point is, the only reason the vast majority of people find the Water Temple and Great Bay Temple to be unbelievably difficult is because the vast majority of people don't like to admit the fact that they're fucking idiots.
IM SO GLAD IM NOT THE ONLY ONE WHO FOUGHT FOR THEIR LIFE IN THE TWILIGHT PRINCESS CART THING. genuinely made me question if I even wanted to save hyrule LMFAOO
Honestly I found the “carry the barrel of water to the Goron” quest infinitely harder than the escort mission. It was legitimately so frustrating dealing with all those stupid enemies shooting arrows at me
As a kid I did not understand the concept of Tingle in Wind Waker. I sailed every piece of the grid looking for the last triforce piece until I gave up. I came back to the game years later and in a play through brought every map to him to decipher and found the pieces with ease.
Same! I think as a kid i just hated him with a passion... Even the first time you're supposed to meet him i tried to avoid him FOR SO LONG! Why was the game FORCING players to talk to him 😭😭
@@aaaa7777Hey Maybe we as kids could feel Tingle looks like the "weird men we should not talk to" lol. I mean he definitely looks like a perverted creep, strong "free candy van" coming from him lol xD
i never beat the game as a kid, id get 2 or 3 triforce pieces and jsut get bored and quit, knew how to do it but i just never had it in my to stick that part out
As a little kid I would have full-scale panic attacks because of the Silent Realms to the point where I literally had to stop playing for a couple hours because I was shaking so badly, the same thing happened with the hands in Twilight Princess lol
I've played Zelda since before I could read (with the help of my older siblings because we had a 10 and 11 year age gap) and I of course played Skyward Sword when it came out... I didn't get past my first Silent Realm until 2016 (5 years after release) and didn't beat the game because of that fear, and the dread of doing more, until 2020...
I would play Majora's mask on my brother's save file until the last seconds of the countdown then quit without saving in panic because I was so scared of the moon lol. Also I didn't understand anything because our games were in english and I'm a native french speaker. I had nightmares of the moon when I was a kid... also the undead in ocarina of time scared the living shit out of me
The chase mechanics in twilight princess (hands) and skyward sword (silent realms) are the reason why even though I enjoyed those games, I will never play them again. My heart can't take another chase from those watchers.
As a kid I was really stumped on that Phantom Hourglass map puzzle, so i gave up in frustration and flipped my DS closed to go get a snack... only to come back and see the crest had been transferred! Blew my tiny little mind lol. I guess the lesson there is that sometimes when you can't figure something out, taking a break is the best thing you can do
I must've been the only person in history who played Phantom Hourglass on a 2DS...I had no clue what to do. You can't close that console. Had to flip the "sleep" switch to finish the puzzle, which completely broke the immersion of flipping the map closed. Has to be my most fond memory from that game
Im so glad that I wasn't the only one who did that! I was so fustrated that when shut my DS and instead of it going quiet - hearing the chime, I was like WTF
For me I think I was gated by the temple to get the courage crest for the longest time (I kept running out of time in my hourglass) so I was mega excited when I finally made it to the end of the temple at that point. Then I was stumped on this puzzle, and I think because I had finally just got over the hump I was stuck on, the gears were turning full speed and I was like "ah I know exactly what to do" and it actually ended up working! I was riding that high all week
Back in the N64 days, a friend of mine had a bug in his Ocarina of time cartridge and could not get the blue tunic. He still managed to get through Water Temple and to this day I am amazed by it.
Oracle of Ages, the Goron dance. That one minigame alone entirely filtered me off not just the game itself but literally every handheld Zelda game ever made after that.
I'm clearly a crazy person because I actually loved how Phantom Hourglass kept sending me through the same dungeon with new capabilities. The hard part of that game for me was drawing the symbols so the game would recognize them.
Phantom Hourglass has only one flaw.. That ocean king thing with a time limit. Once I got a very good time but then my battery died.. That was awful. I never managed to get down that fast again. Now considering to do the whole ToOKing part again with a better time, but that section is so long and cheesy.. Some day..
Yesssss i loved coming back it was satisfying getting the shorter version everytime you come back, and fuck me did those crest symbols were impossible sometimes, the triforce one had me stuck alot as a kid lol
@@snotdog24the triforce was actually pretty easy for me. Start at the top, draw to the bottom, | / / / /_ /_ | / /_ /_\ /_\ /_\/ | | /_ /_\ | /_\/_ /_\/_\. | And that's it.
I'm right there with you, I seriously think TotOK is over-hated. Repetitiveness is a fair criticism tbh but I really dont think the time limit is that bad especially if you explore and get more sand for the hourglass. but I still think it eventually becomes a fun challenge to try and speedrun through and on your last trip(s) being able to actually kill the phantoms kicks ass
Thanks for not putting each entry in chronological order of each game's release, it's more interesting when there's no way to tell which game you'll bring up next
The most difficult part about the Oracle games is that very few seem to remember them and it happens to be your first introduction to Zelda so you hold them in high regard only for people to ask what the heck you are talking about when you bring them up. Only for them to dismiss the games despite all the cool stuff jam packed into those awesome Zelda games. NEEDS A REMAKE!
The Oracle games are easily some of the best Zelda games of all time. They're easily my favorite 2D Zelda games. LttP is good, but the design, the story AND the items in the Oracle games are all top notch.
Ngl having to link the games together to upgrade the sword shield and the weapons was so cool. I really felt it gave me a leg up once you upgraded your gear halfway thru the game.
These games were unbelievably good and I have nothing but amazing childhood memories playing these with my friend. A section that I remember being tedious/difficult is in Oracle of ages where you wash up on the island and have all your items taken. The game forced you to play a trading game just to navigate the island and get your stuff back
@@ZacharyH20 And even then, I personally had a lot of fun with that since it was essentially just one big puzzle~ The only part that was annoying about it for me was the actual trading post. Since you couldn't have your items together, it meant constantly having to go back to the hut to exchange them if you didn't know exactly where to go
The Imprisoned was a pretty epic metal masterpiece of a battle tbh. Not many video game fights bring forth such a feeling of impending DOOM. Not even Doom. Lol
I remember exactly when I spawned my first gloom hands and I was absolutely terrified. “Wtf is that thing?” “How do I kill it?” “I’m gonna die here”. And I for sure did. I entered a cave… I think by the first hieroglyph you run into with the impa quest and I hadn’t even realized what was happening or what I was hearing until I see some red thing grab me from behind and I was legit like WTF OMG RUN. Best moment ever lmao.
I'm pretty sure I had the same first experience with the hands. I even think that was next to a shrine in the very same cave or something? I managed to blow up the hands with bomb arrows, but then was demolished by the Gloom Ganon I couldn't approach because it had gloom all around it. Gave up on it. I still flee from the hands every single time.
My poor horse became a fellow victim to my first gloom hands experience, I fled the scene on her and thank god she didnt die but I avoided that specific part of the hateno wall like the plague the entire rest of the game 😂😂😂
Mine was one of the earlier parts of central Hyrule by the castle…but honestly I’m not too sure because I PANICKED and booked it the opposite way until the music ended. They are the jump scare to end all jump scares
Yup, Lindor's Brow Cave. That's the one I think most people end up in when they encounter the grabby boys for the first time. I screeched like a little girl and threw my controller in complete fright. Couldn't get to it in time and ended up dying LOL
The hardest mandatory part of Majora’s mask is actually collecting the 7 Zora eggs to enter Temple #3. It’s required, and demands significant planning in the 3 day cycle. You must go through the entire pirate’s hideout (a minidungeon in itself, parrallel to the Gerudo Hideout in OOT, requiring significant stealth and 2 miniboss duels) photograph one of the pirates, give the pic to the fisherman, drop and follow the seahorse through an underwater-current maze, THEN descend into the snake pit, defeat the rather terrifying seasnakes (probably all 8 of them, since the final 4 egg locations are random, and assumming you don’t run out if magic since the zora’s magic shield is required, and there are limited pots on the seafloor) which is particularly difficult if you have less than 3 bottles at that point. AND then drop all eggs at the oceanside lab to get the song. All in under 2 hours with normal time flow speed (using reverse song of time makes this much easier). Even the guidebook says “finally you can take a breather after this part”. A frusterating section for even the most experienced players, and demands a solid understanding of all your skills and game knowledge up to that point. Having 3+ bottles, the stone mask, and Romani Milk make this much easier, but those are all optional items. It’s my favorite game, but the dev’s expecting a new player to figure all that out on first try is rather mind boggling. A true test of your knowledge of the game’s mechanics. In the 3DS remake, they put the stone mask right in the middle of the pirate’s fortress, almost impossible to miss, because it was basically tailor-made to cheese this exact part.
15:36 - Fun fact: Once you hit the first chest, DON'T DO ANYTHING! The game will automatically get you to the end if you don't try to maneuver. Learned that when I was a kid after 800 failed attempts. I gave up and didn't even try only to learn it's practically automatic. Like the developer who designed that course was trolling people.
I struggled to beat that challenge SO MUCH!!! I basically gave up and didn't play the game for like 6 months, went back, and BOOM, first try, got all the way through. I was like "seriously? why couldn't I do THAT six months ago???"
The Twilight Princess water dungeon had me going around in circles trying to figure out the rotating stairs. It made navigation really confusing to me even in the second playthrough.
The phantom hourglass SLANDER. This video was so great, but I was really surprised to find out people didn’t like that game, wow! It was super fun for me and the characters were hilarious (esp my babe linebeck)
I agree. In my opinion, Phantom Hourglass is extremely creative. I think if they had some unique dungeon themes it would be an absolute masterpiece. Still, even without that, it is one of the greatest games of all time.
Yeah, I absolutely love phantom hourglass. Maybe because it's mu first zelda game but I really enjoy it. It has its flaws, sure, but they all do. It's a brilliant game in my opinion, though I will never convince my friend of that.
I got stuck in the ice ruins dungeon in A Link Between Worlds for like 3 hours when I first played it, just mindlessly retracing my steps trying to find what I missed. I think I even dropped the game for a bit because of that. Also forced myself to beat Zelda 2 to try and prove something and the final bird boss was still incredibly difficult even with save state spamming. This video was so much fun to watch, terrific job with this one!
Hey I love your videos man, they really helped rekindle my passion and love for gaming again. Keep it up! (Also love your wii videos, the nostalgia hits me hard lol)
17:48 Ok wow I want to clear this up. In the Gameboy original not only did. You need to give the bear the honeycomb in order for marin to appear on the beach so you can wake the walrus but you also still needed the magnifying glass to see the path of the egg. The reason he says you don't is because in the original the path of the egg was one of six predetermined patterns so if you knew them all you could guess and check. Not that you were supposed to do that anyway.
Bassed on a recent playthrough of Ocarina of Time I have come to the conclusion that the hardest part of the Water Temple is one single obscurely hidden key. If that key were easier to find, players wouldn't find themselves in that infamous "Did I softlock it?" situation.
Yeah I found it by complete accident. I used farores wind to not have to back track and after raising the water went back in there and farores wind actually puts you down into that hole after you raise the water
I was so offline as a kid I had no idea the Phantom Hourglass dungeon was considered so bad lol, I always enjoyed that one because I learnt the shortcuts. Hardest thing in that game for me was the two headed dragon boss and figuring out you need to stand on those wooden posts in the boss arena and shoot elemental arrows off the screen onto the top screen to damage it so you could get hits in. I was stuck for hours on that because I just didn’t get what it was telegraphing me to do.
I was looking for a comment like this! I actually loved Phantom Hourglass and Spirit Tracks! The idea of having a dungeon that keeps expanding and changing as you go further and further in was (in my opinion) an amazing concept. Maybe it's the feel of delving deeper into the "unknown" as things get more and more serious the farther you delve. I was very disappointed when I found out that you couldn't go through the second door in Bellum's arena, as you're teleported out of there. Even though there is nothing beyond that gameplay wise, my mind imagined treasure, a new tool, or even darker secrets through that door. I also never had an issue with Phantom Hourglass or Spirit Tracks controls, with the only exception being the flute for spirit tracks. However, my first few playthroughs were fine, as my 3DS got older so did the mic. Maybe I needed to clean it or something, but I eventually learned to angle my mic and get it mostly working. Regardless, both Phantom Hourglass and Spirit Tracks have a special place in my heart, and both dungeons have such a specific peculiar mysterious feeling with a mix of dark twisted secrets, genuinely some of my favorite games in the Legend of Zelda series. Just like in Twilight Princess, being able to go into the Temple of Time as a dungeon was something I wanted so long out of a Legend of Zelda game (out of the ones I played at the time.) and is one of my favorite dungeons.
Back in elementary, whenever my friends played spirit tracks they would always hand me their ds to do the flute duet sessions. I loved the songs and thought they were just bad at video games because I never found it janky. I guess I had enough experience with the ds microphone from fossil fighters to know exactly how to work it. To this day spirit tracks is top ranked on my favourite Zelda games
When I was a kid I remember being terrified of the falling hands in the spirit temple of OoT. Wouldn’t go into the room because I didn’t realize you could just run around to dodge them. Good times, man, good times.
When it comes to Windwaker. I think the stealth mission at the beginning was a homage to Metal Gear Solids popularity at the time. Everyone loved those games. Also sneak attacks and hiding in the shadows was considered "new gameplay" for the early 2000s.
Catching a fish for the cat in twilight princess, it took kid me two days to get past it. Everything else in the game was fun, but waiting for a fish is what tested me
The Goron Moon Trial stumped me for a long while too, but the secret? Don't touch the control stick until after the initial chests. You'll stay perfectly centered. Yes, it's stupid.
I was surpised by how hard Tears of the Kingdom was sometimes. There are a few shrines that I keep coming back to and still can't figure out which is a step up from the pretty easy puzzles in botw also love the gameinformers on the table i just got mine yesterday
The puzzle shrines in totk are so good. its just sucks that half the time the "puzzles" for the shrine is finding it in a cave and you get a raurus blessing. Like i love the game but i would have loved it even more if there were more puzzle shrines.
@@emilioisokay_2252 The blessings aren't even puzzles; because, if you've done any major exploration of the Depths, each Light Root literally tells you exactly where every shrine is.
This is definitely a pretty solid list! As far as Zelda 1 enemies go, I certainly remember blue WIzzrobes being annoying, but the enemy I always remember the most are blue Darknuts for one specific room. I believe it's in dungeon 5; there's a whole bunch of them guarding the room to the recorder, and you can't just sneak past them; you have to beat them all. That room gave me so much grief as a kid because I never used bombs for combat unless it was against Dodongos.
The Blue Wizzrobes, at least in the rooms where there was other kinds of enemies, there was one trick I still abuse to this day: say there's Red Wizzrobes as well, and you can freely exit and enter the room. Kill the reds, exit the room, then come back in. For some reason, some of the blues will have been 'demoted' to reds, and you can repeat until there's only the one Blue left. This works for any dungeon room with any mixed enemy composition inside, except Keese. And yeah, bombs for opening salvos with Darknut squads really is the way to go; yeah, they block if they're facing the bomb, but if you can catch multiple of them in a blast, it really softens them up.
Agreed, there are a couple of Blue Darknut rooms which are full of baddies, and need to be done every time to unlock the door and the game lags unpredictably. Wizzrobes can be blocked with the magic shield and shot with sword beams, so treading carefully works. Not so with Blue Darknut rooms.
@@Xunkun Ooh, I never knew that Wizzrobe trick before; that's fascinating! I'll have to give that a try next time I play the game. And yeah, bombs seem like the most reliable way to handle Darknuts given their erratic movement patterns. Growing up, I'd just bring potions and tank the hits.
@@dqixsoss7436 I was stuck on that room for years as a kid, so I understand the feeling. Ultimately, I think I just got the orange potion and I'd go in, be as careful as I can and attack, tanking the hits if I had to, and taking the potions once my health got too low. But if I were to do that room nowadays, I'd probably still bring potions, but I'd use bombs. It may not always hit them, but the explosion can usually catch a few of them if they're clustered together, and you don't have to risk being too up close and personal.
Just to be fair, it is no possible to soft lock yourself in the water temple. It might seem like it but there is always a key hovering about that you can find. I think the most confusing thing of the temple is when you move the water to the second level inside of the central pillar you can go down the floating platform.
the other thing about water temple that trips people up is the layout is different than any other dungeon in the game. the dungeon is built vertically instead of horizontally and it makes it really hard for the casual player to keep track of which rooms they have been in and which ones they haven't been in. One interesting thing about keys specifically in water temple is that you really only need 4 keys to beat the dungeon. with some creativity there are 2 locked doors you can completely avoid.
Not wanting to be that guy, but I stand up for those who played the original on N64 It was possible to softlock if you didnt use keys in the right places in that game. They fixed it in all the remakes though.
@@TheDarkesword13 Unless there was something in the early preorder copies that was different, it's not possible. It's only possible to softlock yourself out of a couple of treasure chest rooms
@@QuikVidGuy i did buy the game with the N64, and on my version it was 100% possible to softlock urself in the water temple, because it happens to me once, and i had to start the game over again, at first i thought maybe i just didnt found the way to solve it, but after i compared it with my second run, i knew it was not possible anymore
The most difficult part of this video actually is seeing you don't have 500k+ subs. You are very entertaining, and I enjoyed watching every minute of this video. I'm in!
My first encounter with the gloom hands was whiile in one of the mazes, I got so frustrated. Couldnt run away, couldnt climb up the walls, I just died 😅 honestly thought it was a part of the maze, then i found out it just happened to me at the worst possible time. Gotta love it 🤣🤣
I didn't get the random encounter I kinda just found out about them when I decided to dive into the deku tree chasm and had to leave cus I was very underpowered
My first encounter wasn’t that memorable. My FIRST REAL encounter was on my way to the Korok Forest underground. It was epic. I fought tooth and nail to get out of hell and into the forest.
In specifically Majoras Mask 3D, Twinmold was changed in a way that made it not only tedious, but ruined the entire point of the original battle. In the 64 version, you got to just whale on it with your sword as a giant and absolutely wreck them as a reward for beating one of the the hardest dungeons in Zelda history. But then in the 3D version, they made it so you have to basically... punch them?? And you have a rock you can throw that stuns them but if you throw it out of bounds you just have to time it basically frame perfect to get damage off and they NEVER SEEM TO DIE?? And when they hit you 99% of the time when you're trying to time it, you get sent back a million miles away and take 6 straight years to stand back up. So annoying.
I vividly remember trying to do a fierce deity boss rush in Majora’s Mask, just fighting them all in one three-days run. I got through the first two fine, the fish I had trouble with since one phase is underwater but otherwise no complications, BUT THOSE DANG WORMS.
I always thought the hardest part in twilight princess was near the end of the game when you have the floating hands chasing you from bringing the light orbs - or whatever - back to the beginning of the dungeon. I am still in therapy from how difficult that was.
i was doing a replay of that recently and my nunchuck started drifting right when i was almost out of the last room. Safe to say i rage quit then and there
Hardest part of Minish Cap: Accepting that Gorman won't build that damn third house in Hyrule City. Since he just disappears when Vaati takes over Hyrule Castle, I thought in my first playthrough that I just skipped parts of that sidequest. It took me a second and possibly even third replay to accept that there is no way to get rid of the cats there and only two of Din/Farore/Nayru get their own house.
This list made me feel so validated in the things I also struggled with both as a kid and as an adult. Very well thought out and I love your sense of humor, keep it up man✨
When fighting Moldorm, all that's required to not be pushed over the ledge (as easily) is hold out your sword and press forward towards him. You'll be able to push back instead of being continually bounced off. Then, when his tail comes into range, release your spin attack and repeat.
True that there was only one other Zelda game, but other fantasy games from other franchises existed. There was no reason to make that one so difficult ;-)
Hot take but I think more dungeons should be hard like the water temple, as the biggest Zelda dungeon fan the highlights of the games for me are tricky dungeons and I feel like the negative reception to the water temple is what made Nintendo start making significantly easier and therefore less rewarding (for me) dungeons going forward
Yeah, and the worst part is that most people who complained about the Water Temple were kids. Kids who, being kids probably lacked the spatial awareness to properly solve or really appreciate the Water Temple. Those same kids now grown up recall struggling with the Water Temple as kids and label it as hard instead of trying it again with an open mind. Their preconception that it's hard probably makes them struggle more than they otherwise would. I certainly remember struggling with it as an 8-year old. I ended up consulting my copy of Prima's Strategy Guide, and lo and behold I hadn't discovered the basement of the central room, and I'd forgotten about the cracked wall on 2F. I think traditional Zelda dungeons would benefit from the dungeon map style used in BotW and TotK. If you can see the whole map at once and also rotate it to get a better look at certain parts, it'd be more feasible to have puzzle box dungeons like the Water Temple. Especially if they enhanced that style of Dungeon Map by dividing it into sections, whether by floor or otherwise, that players can toggle on or off. Basically let them see the whole picture or part of it, with the ability to disable irrelevant parts that might be getting in the way.
Agreed. I haven't been stuck in a Zelda game since the OoT Water Temple, nothing has felt as challenging or rewarding since. Except maybe playing through Metroid Dread on hard mode, but that's a whole different flavor of challenge.
Honestly, I found that the water temple was really easy when you did the thing that none of us did as kids: stop rushing through it, use your map and compass (which is the only dungeon that gives them to you within the first 5 minutes for this exact reason), and actually use the slightest semblance of reasoning and logic. Pretty much every other dungeon puzzle can be brute forced through given how limited OoT Link's toolkit is compared to other games. The Water Temple's puzzles are overall the simplest and least mechanically challenging of the adult dungeons, but EVERYONE gets stuck finding that one key at the bottom of the middle room... which isn't even hidden as both that room and the chest are blatantly shown on the map.
For me the hardest part of Twilight princess was that damn ceiling fan puzzle in the City in the Sky. Knowing to hookshot up there is rough and theres very little indication of what to do when standing in the main room. I wandered for hours and hours on my first playthrough over that
Link's Awakening was easy to finish as a kid, I was just having a good time, I was zooming through lots of games back then. It's become increasingly more painful with each replay, letting go of Marin, Tarin, Bow Wow, the beast village residents, each version of the Song of the Wind Fish that the instruments play when you recover them, etc. really hurts, I love them all. How could I not, they live in my favorite Zelda game and one of my favorites of all time. I'm 40 now, and apparently it's hard not to cry.
For OOT’s water temple, here is a trick that always helped me: It’s the temple where Farore’s wind shines. Yes, you can only place a warp point outside of doors, but the third and highest water level spot has a door. Always always always have a warp spot right outside that door and it cuts down on backtracking and those moments where you second guess if you’ve been there before. I’ve done that and never felt like the water temple was too bad.
Here's a tip that also saves headaches for this dungeon and a lot of other 90s zelda dungeons... Don't open any door with a lock until you're sure you've explored every room possible beforehand. It saves you sooo much bs especially since having that extra key you might get will help prevent you from getting lost.
The gloom hands are scary but not exactly hard as you can just climb on anything and wait for them to despawn, or spam bomb artows at them from highground
theyre hard in the sense when you first encounter them youre probably not well prepared and it is a new enemy in the game and you don't know how to fight them.
@@BigScorpion02 Sure but once you realize they can't chase you to high ground they're so easy to deal with, whereas I'd argue that something like the Gleeoks and Lynels are always gonna be more difficult to fight than the Gloom Hands even if you know their attack patterns and have good gear. Granted, those are optional but so is basically everything in the game including the Gloom Hands since you can just wait for them to despawn and don't have to actually fight them so I think if the Gloom Hands qualify for this list then so should every other enemy in the game. The only aspect of it that's not optional is Ganondorf, his army and all the bosses since you have to fight them to beat the game, anything else you can theoretically skip if you really want to.
Funny thing is the gloom hands made me scared of entire other parts of the game. I dove into the akkala chasm and saw Dinraal's horns glowing below me, and all the red and black in pitch darkness just made me immediately warp away
Unpopular opinion: gloom hands are easy. Use bombs. Or stand on pillar\tree. They will disappear when you wait on a tree/pillar, and phantom Ganon has, in my opinion, bad loot anyways.
Man, this is really just a match made in heaven between a topic and your style of video. No way 23 minutes just passed, throw it onto the constantly growing pile of peak Voyan content
Tide island was so tricky but it never made me wanna rage quite, so well designed, it taught me to be patience because you get so confident with so much health, weapons etc. I was disappointed with what they did with it in totk
You can make Tide Island significantly easier by taking a raft over to the island. You have your weapons and bows taken from when you physically step on the land. While still on your raft drop 2-3 decent weapons and a good quality bow use the magnetic power to move your equipment to the shore. Step on the beach and you are able to grab your good melee weapons and your decent bow.
I think one of the coolest things about a Zelda game is that the side quests do make up a majority of the game! It’s easy just to blast thru the game from start to finish but all of the side quests add story and character to the game and replayability to it. Also the story is interesting enough on it’s on even with a few side quests done each play thru!
So I found something with Eventide Island in BOTW a few years back. If you paraglide over to the island and land in the water where you can stand, drop a few weapons and shields, and then step onto the sand out of the water... your weapons and sheilds stay there and you can use them to complete the island
The hardest part in BOTW is hearing an aggressive piano soundtrack play while a mechanical spider thing shoots lasers at you as you try to run away. Then having to deal with the constant fear of said agressive piano music.
Playing through BOTW for the first time rn. I've only heard that music a handful of times, I think 5 at most, but it is the most anxiety inducing shit I've ever heard
Before watching any kind of guides I had a ridiculously hard time with the yiga hideout in BOTW. It seemed like it was nearly impossible to sneak through it the way Nintendo wanted you to... Then I discovered stasis+ and ancient arrows, and I never spent more than 45 seconds blowing through the yiga hideout ever again.
As a kid I saved during the wagon escort mission in Twilight Princess and kept dying, so I actually restarted the whole game just to get a Red Potion for it. When I got to it again I finally looked up a guide and realized the wagon kept going in circles until I killed the Kargarok.
4:45 I like to use farore’s wind for OOT water temple. Fully explore entire floors for all levels. level 1 first then b2 -> b1 -> back to level 1. Also, don’t forget the scarecrow song!
fun fact: I actually wasn't able to beat majora with all masks on my first ever go because the one that blocked me from getting all of them among other things, was the romani mask. I couldn't for the life of me, as a 10 to 13 year old get the correct hand eye coordination to snipe all the aliens and save Romani. So I ended up giving up and went to finish the game without it. Little did I know at the time that the final boss is VERY difficult and SIGNIFICANTLY easier with all masks. Hahaha, that was a triumph to be sure when it happened. I felt so badass
I believe that the Romani Ranch is one of the hardest parts of any Zelda game and the only mask harder to get is the Lovers Mask, but the story told in the quest to get it is so goddamn beautiful. It's one of the best stories ever written in video games, and it's for a sidequest. I didn't appreciate Majora's Mask enough on N64 upon release. Thank you hindsight and Majora's Mask 3D.
@@MichaelTaylor-qp2xf i don't really find the romani ranch quest hard at all, but maybe that's just me. for aliens, i don't even bother using Epona, since she really isn't that useful. and if you really have a hard time with it, inverted song of time will slow down the aliens as well. also, the dog barks at the closest alien, which can help. i don't think i've ever failed either part of that quest.
@@FireSonicYT I never used Epona either, it made no sense - even with all the emphasis they put on training you in horseback archery - when you have so much better control on foot. With slowed time you can just run up to each of the aliens and shoot them point blank, don't even have to aim. I failed it once because I was drunk, lol. Pretty easy but very cool segment.
as someone who grew up playing various zelda games and finding every part hard bc dumb baby brain, it was nice to see an outside perspective on all the games and see that others also struggled with aspects that I did it's very validating (also this vid is just entertaining as hell good job :D 👍)
18:19 "Then you gotta go up here, he gives this really cool speech that makes him almost sympathetic, then he kicks your ass but the king is a fcking baller, then it starts flooding, it sets a pretty epic stage, then you gotta do some tough-ass hand to hand combat, then he batteries your girlfriend while you both just fcking stand there, and then you stab him in the head" what a line
i still remember feeling good that i beat it first time and coming on top of it back then on the Wii version! i'm surprised he didn't mentioned this, the task was set out like devil may cry Bloody Palace and was hard as nails!
Fun video! I loved it when the Hotel Dusk interrogation music kicked in. So I have three things to add: 1. As a fan of Tri Force Heroes, soloing the final boss isn't too hard assuming you've gotten comfortable with stacking up the Links and switching between them quickly. Try to find a platform that you can throw the middle and top Links onto, rather than trying to form your stack based on what platforms there are. Also, you can hit her with thrown Spin Attacks, so you don't even need to use the platforms. The parts of TFH generally considered the hardest are the Hinox Mine's "don't pop any balloons" challenge, because even if you're super careful, you need to make a couple perfect arrow snipes, and the library maze section in Palace Noir, where you have to hunt down all the Poes that steal the keys, and they keep respawning and ganging up on you, and you can't attack or defend while carrying the keys. 2. Playing the Spirit Flute is indeed maddening, until you figure out the right way. It may differ depending on the model of DS you have, but I found that holding it face-up with the mic about 2 inches from your mouth works best. Most importantly, DON'T blow hard! You'll max out the mic and it won't register the rest. Just blow medium-lightly, but steadily. 3. I made that picture of Ivan :3 Not asking for credit or anything, it's just fun to see my image work from Zelda Wiki show up in people's videos, so I like to point them out.
I recognized the name instantly- your sound effects board is very convenient and fun to toy around with. I love to slip them in videos like this one. Thanks so much for all the work you do for this community!
@@voyan38Mothra + good bee = easy kill (link to past) zelda 2 is one of, if not the greatest zelda. That was back in the day with no save state crapola. Get good and stop crying.
@@voyan38 Oh hey, thanks. That doesn't happen much anymore! It's really nice to know that I've helped some people bring their ideas to life. I haven't updated that site in a few years, and not sure if/when I ever will, but I still think about at least finishing off some of the incomplete sections.
Funny story about the Phantom Hourglass map puzzle, my DS broke and the top screen wound fade in and out if not angled correctly. So that puzzle was quite difficult to get the screen to actually function.
I think the gloom hands are a definite pick for Tears' hardest part. Even late in the game, you've gotta act fast with the resources that can beat them quickly or you're gonna get screwed over. Or at least, you'll end up having to use some healing resources that take forever to get the materials for because dangit, you updated the game before you realized they patch the dup glitch you were using to get through the game with minimal stress and grinding.
The biggest thing for me at least is how they grab and immobilize you. Even though I'm pretty far in the game they're hard because if you don't spot them soon enough you're stuck and have to work so hard to escape before you even have a chance to hurt them
My first encounter with the Gloom Hands was in the cave by Lindor's Brow. Was able to defeat them by chucking bombs and fire fruits at it from a ledge so I can get to the shrine without being yoinked off the wall. Then had my very own "why do I hear boss music?" moment when I saw the health bar for Phantom Ganon. And then when I got on a pillar so I can get a good look at Phantom Ganon, he made the entire floor into gloom, and I didn't even get the bubbulfrog there yet. Warp out, warp back in, panic as I try to find the frog as the hands are screeching behind me. Like they're not too hard when you think about it, especially when you hoard sundelions like I do, and only make dishes with sundelions in them, but man, if I thought the Linebeck boss fight in Phantom Hourglass was nightmare fuel when I was a child, Gloom Hands is my nightmare fuel as an adult I think I can say for anyone who played a Zelda game previously, the reason why we're so afraid of Gloom Hands is because of the floormasters
The gloom hands can usually be cheesed by getting in a tree or something because they can't climb. After a minute or two of circling the tree or hanging out under the ledge they die on their own and leave behind a dark clump.
It was exactly 7:30pm on a Saturday. I had just spent the majority of the day exploring the vast new wilderness of hyrule kingdom, I had been on the look out for glyphs as I was intrigued by their sudden and unexplained appearance, when I happened upon a cave. Delighted I began spelunking and pillaging it of its resources when all of sudden everything changed when the fire nation attacked… and by that I mean these goddamned creepy ass hands appeared out of the floor and scared the living daylights out me! Desperate to get away I managed to get to high ground where I found the sanctuary of a shrine. Relieved I saved it as warp point before tackling my foe. With the help of some handy dandy bomb flowers I was able to whittle down its health from above until it became no more… Much to my surprise a phantom then appeared! Assuming myself safe I chose to head back to the shrine as I wasn’t keen nor powerful enough at that point to even consider taking on a Ganon in any form… BUT THEN THE F$%KER WARPED TO MY EXACT LOCATION AND NEARLY GAVE ME A F*$KING HEART ATTACK!!! Needless to say my panic was thankfully short lived but I was this close to warping out of there in tears! 😂
LTTP's "water level" is Dungeon 2: Swamp Palace, not Ice Palace. But speaking of Ice Palace, there's ways (some of which have been discovered recently) to clear the dungeon pretty easily and quickly--especially if you've obtained the Cane of Somaria from Misery Mire. It does require the use of unintended strategies and glitches, though, so if phasing through a barrier or bomb jumping isn't your thing, I can see why one would think it difficult. Still, it's entirely possible to wade through Misery Mire to get the Cane of Somaria early to cut the Ice Palace about a third short.
I always did Mire before Ice except for my very first playthrough for that reason. That sequence was one of my Ur-Examples in gaming when the game gives you an item that would have been fantastic to have for the dungeon or level you just beat.
One thing I learned as I played through the Legend of Zelda as a whole series, was that it's the most difficult when you skip getting extra hearts/heart pieces.
OH MY GOD THAT DAMN FORSAKEN FORTRESS. When I first got the game as a 6/7 year old, me nor my sister could make it past the fortress. I’m pretty sure I struggled with directions mostly because I didn’t know where to go/where I had already been. It was so hard that I dropped the game for months, maybe YEARS. I replayed it a few times in there meantime to try again, but I always ended up stuck there. Then one day I retried and I had managed to do it. I was so proud of myself and happy. It was so cool to see that that was only the beginning of one of my favorite games ever.
When you know the path it's not that difficult, but when you don't... yeah, you end up going through paths filled with Moblins that lead NOWHERE. My first attempt was that. It was also that one time my mother was leaning over me to grab something and touched my stick by accident and caused me to get spotted in that stupid hallway on the ground floor (which leads nowhere) x_x.
King gleeok:gloom hands more like I can't be bothered to think of a roast except the fact that it took link 1 hour after beating the game and most of the shrines to beat me
The ice dungeon form Alttp is also the hardest as you can softlock yourself by using a key at the wrong door that doesn't need to be open. (You can go to the other side by another way) To progress, you would need the item from the swamp dongeon to spawn a red block on a switch, as the needed block in the dungeon is in a room above the switch, behind a locked door you can't open because you used the key earlier on a useless door.
I love the ice palace, it’s actually my favorite Zelda dungeon the entire series, which is why a Link the past is my favorite 2-D game besides links awakening
I rarely watch videos longer than like 5 minutes but I watched this whole thing because you are just genuinely so funny and honestly spot on at every point. Top notch content!
My first encounter with them was on the Sahasra Slope road (where you find one of the floating islands with the shrine) just west of Kakariko. Boy, did that scared me!
I think the citadel was the second or third encounter for me (soon after which I realized these nightmare hands show up at all the forts/garrisons/etc across hyrule, fun fact). For me, it was while exploring the Great Plateau with absolutely zero knowledge of what was up there. I was already on edge between finding the Yiga hideout at the old man's shack, realizing every enemy on the plateau is at least a black level or higher (this was early game I definitely hadn't killed enough bokos yet to manually level them up so they had to come that way), and I think possibly having accidentally discovered Master Kohga while looking for the start of the bargainers statue quest cause i talked to the construct underneath the shrine of resurrection cave and he sent me down there. (I didn't win btw I died and it dropped me back to just before I'd started the fight so I just teleported back up to the surface) (I came back later and took him out no problem). After all that hot nonsense with only Auto build and a new schema stone to show for it, I was just about done with all that, but I still wanted to see the rest of the plateau, so I explored a little more; tried to make it up Mount Hylia but there was a wizzrobe in my way that I didn't feel like dealing with so I instead started exploring the Forest of Spirits. Yeah. You can imagine my surprise turned horror to be in the middle of exploring the Forest, in the middle of the day, only for the sky to start turning blood red, creepy-ass backwards music to start playing, and as i turn the camera around to behind Link i see GIANT GRASPING RED HANDS WITH EYES ON THEM RACING TOWARDS ME WHAT THE FU- Yeah I just. I just teleported away. Noooo thank you. (I did find out weeks later that most of the overworld spawns will despawn if you stay out of range for long enough, I think while I was at the citadel and had the high ground. They're still hella nightmare fuel tho)
South lomei labyrinth, scared me so much I only came back after I beat the game. My first time beating one was in the Deku tree which was terrifying too.
first one i came across was on the way up the mountain in lanayru to the spring of wisdom and i was just climbing and sprinting for my LIFE 😂 but also i haven't gone back to the akkala citadel ruins because of those gloom hands i was NOT expecting them because i explored a bunch of the ruins before i ran into them
Hi, twilight princess fan here. The first thing i thought about was that damn escort mission. Had a very hard time first time i played, and every replay i just go "oh well, time for this again 😶". It's a thing you don't enjoy and just wanna finish so you can continue playing the game, my nervous ass can not handle this. Still my favorite zelda :]
I agree, the first time I was exposed to the gloom hands I was on the phone & my game was muted while exploring the Floria lake area. I screamed far too loud in fear and terror. The second exposed was same set up but on death mountain. HATE. Great video
Oh man. I remember the first time I played through the Forest Temple as a kid. I have horrible arachnophobia, so when I got the the twisted corridor, Navi popped up with her warning. I don’t remember why I stood there so long, but I got snatched up by the wall master and immediately had a panic attack because I thought it was a spider😭 I didn’t play for MONTHS after that! Literally traumatized me lmfao!! I also immediately quit playing Skyward Sword once I saw the VERY realistic spiders in the first dungeon🫠
For those I've played: Zelda 1 - Yes, blue Wizzrobes. Lttp - Skullwoodsboss bc it's chaotic enough as it is but he takes no damage if you hit him into spikes, which are everywhere. Link's Awakenging - It isn't hard, maybe the final nightmare without the boomerang, like maybe? OoT - The Gerudo archery contest. It's tough. Oracle of Ages - Yes, Lord JabuJabu's belly. It's completely counterintuitive and ends up punishing you for trying stuff you learned in the dungeon. Oracle of Seasons - It ain't hard. Maybe that one shooting gallery thing for the Biggoron sword? The Minish Cap - It ain't hard. Can't think of anything here, played through it 100% casually without a solution in a week, got all the figurines and all the Kinstonefusions, had a blast. Oh, maybe the giant octorock, that one took me a while to figure out, almost died! Botw - Trials of the sword in Mastermode. One of the best challenges in any videogame ever. It's up to you to figure out the best way to beat each floor and there are always multiple good answers (yes, even in the one with the lizalfos on the bridge), but while strategy and tactics go a very long way here, you won't be able to do it without skill. Same goes for the boss refights in the champions' ballad, but they're just not as well-balanced and on the whole, a good deal easier. My next stop in the Zelda-universe: Majora's mask, wish me luck.
I always thought people complained so much about the flute in Spirit Tracks because they were playing on emulators and lacked the precision to properly do it but no, I played it on my DSi and sometimes I couldn't even understand what I did wrong for the damn song to not work
Worked fine for me and it was actually extremely forgiving (you can hit a couple wrong notes along the way and it still counts generally if you don't hold on them iirc) but for every DS I've owned the mic tends to be the first to start failing entirely, that and playing in a car with an open window pretty much makes later songs impossible if it is working lol
Most difficult part of TOTK is staying on task. Every corner is a new quest or something that catches your eye
"I'll just play a few minutes before I go to bed" transitioning to "why are the birds outside being so loud"
@@faleken8315that's a mood and also exactly what happened the day it came out (I pre-ordered it). Got it at 11PM and kept playing till I heard birds because it was so easy to get distracted.
@@faleken8315 This was me the week it came out. I had the week off from work and spent way too many nights up until dawn exploring the depths.
@@jardobYou guys need to get a life
@@SkyStream-lt4dzor maybe you do. 🤷🏾 Because how can you assume that they don't have a life all because they dedicated a few hours to something they love to do?
When you do something that you love, you tend spend a lot, if not most of your time doing it. Outside of work of course. We all have our ways of creating happiness for ourselves, whether it's short term or long. Doesn't mean we don't all have important things to do beforehand or afterwards. 🤷🏾
The hardest part of Majora's Mask is realizing that you can't save/help/heal everyone in one go. The first time I found out that two of the side quests are mutually exclusive of each other (meaning that completing one of them locks you out of completing the other one) I cried. 😅
Na. That Water Temple. I thought OOT's Water Temple was bad. Majora's Mask was so much worse.
I distinctly recall spending days trying to work my way through it. Then I became so frustrated that I stopped playing for a week. But the worst part? I know I finally figured it out (because I beat the game soon after), but I blocked out the trauma of the achievement. So I have no idea how I did it, or even take any joy in doing so.
By far the correct answer... Every time i've completed the game, I try to do everything that isn't locked out before going to the moon (romani quest line, kiefe quest line...) only to remember the final screen at the end and realize that because that instance happened before the 3 day cycle started, you can't help that man with this son
@@ph1shstyx Oh goodness, yes. That final scene with the Deku butler and what is the remains of his son breaks my heart every time.
@@dawnfallon6812
Cap. The only hard thing about Great Bay Temple is the boss. It's amazing what having good swimming controls and having easy access to the necessary item does for dungeon navigation.
@@dawnfallon6812 G im stuck in that water temple from majora's mask, wtf were they thinking.
The three freaking master sword trials in Botw has got to be the hardest for me. I've never put so much time and effort into completing a game objective ever.
@@Stuben_ That's a very good point
after many many many tries i got through the last trial on the last level only to die on one swing by the lynel
thats the point where i said fuck it and used the wall glitch shortcut
I've unfortunately never finished it
Master mode sword trials, one of the few things in Zelda games I just never got through.
I remember I'd cut down the trees in the rest area to get logs then cook them 1 by 1 to make ¼ heart food because those extra 2 ½ hearts were absolutely necessary for me
Those gloom hands had me running until I had to save the deku tree. Then I was screaming like wrecker trying to kill them all
Same, I avoided them at all cost till I couldn’t for the Deku Tree
gloom hands are the worst until you learn about rocket-shields and shooting topaz
@@Hissey1987 and then you forget you ran out of rockets and topaz earlier and didnt replenish your stock lol
@@thelegendarypotato6191 a good bow + fire arrows, even regular arrows work great too. Still hard and unnerving, for sure.
@@thelegendarypotato6191two words. Bomb arrows
Link’s Awakening: Finishing it. Accepting it.
I still haven’t accepted it. The Ballad of the Windfish, just the first few notes, are enough to make me tear up. Definitely the hardest part of the game
Frr tho
For me, it was the fact that, for a solid decade, someone would erase my file when I was in the 8th dungeon.
The feels be real, tho
Agreed
If you listen to the Hyrule Castle music in BOTW, there's definitely a reference to the Ballad of the Wind fish.
It's so melancholy and so beautiful. I have to finish the Switch remake at some point but I just keep going to hear Marin sing...
On my first BOTW playthrough i went to the desert first, so after a pretty intense fight with Thunderblight I was a bit nervous for the other three, only to find I got the hardest one out of the way early...
Always do that one first. I don't struggle much against Thunderblight but having Urbosa's Fury as early as possible is a huge asset.
Dude, my first playthrough I got distracted by all the shrines and ended up fighting Thunderblight in the starting clothes with the Gerudo mask because I never went to find Impa and didn't know I could buy better clothes or enchant. I thought the monsters hit very hard, but I got pretty good at dodging.
I spent hours but couldn't win the battle because I didn't have enough one-handed weapons. Teleported away to collect more weapons and found Impa.
I did that, too, and did all the post-Divine-Beast Riju side quests and got the lightning helm and it made literally everything else so much easier with being immune to electricity
I happened upon the rubber armor after freeing the divine beast in zora’s domain, and hyperfixated on getting all three pieces and upgrading, and i was SO GLAD when i took on thunderblight canon with the unshockable bonus. it was so easy, highly recommended if you’re like me and suck at games lol
I spent hours fighting Thunderblight Ganon. My 7 year old took him out in three tries (about 20 minutes total) with like 9 heart containers. Little show-off.
Loved how you connected the different games instead of going from first to last
Hardest part of OoT: waiting for Ruto’s father to move over.
mweep mweep mweep mweep
😂😂😂
@@figwmwrtbb omg I can hear that comment 😂😂😂
@@figwmwrtbb Be aware that those Mweeps are from the rear and not the face.
Good ol king zora
The wagon escort in TP was so difficult for me as a kid, I had to take my wii over to a friend's house and have someone else beat it for me lol
I was stuck on that escort mission for WAY too long, haha. I had no idea what kept causing the wagon to catch on fire for the longest time, and even when I did, my coordination skills just weren't the greatest between getting rid of the fires and fending all the enemies off.
I literally quit the game for a while over the Wagon escort and the Bulbin bridge fight
I had to ask my big sister to do it for me because I would get nervous and frustrated to the point of angry crying 😭
@@thatgamingauthor Wait, what? I'm sorry but how did the flaming arrows not immediately click in your mind as the source of the fire?
@@devonm042690 I was an overwhelmed kid not knowing what was going on, haha.
You described Twilight Princess perfectly: "there's not a lot of hard moments in TP, but are there moments that go hard?"
Absolutely.
Still sad that I can't shop at malo mart in real life 😢
@@TheBrownettgarfield step 1. find a 9 year old that looks 9 months old
step 2. head into the fanciest, most expensive retail store in your country's capital
step 3. donate 500 rupees (that's about 12 dollars) to the strange child you found
step 4. witness the manager of that shop you visited descend into madness as he is forced to witness his family's legacy be ripped apart and turned inside out by the unstoppable force of capitalism and small children, and despite this, can find no release as he is immediately put into service of a malicious, capitalistic god.
step. 5 enjoy your magic armour
In Tears of the Kingdom, the Gloom Hands traumatized me *SO* hard that I REFUSED to go *ANYWHERE* near the Depths because I figured there were Gloom hands *EVERYWHERE* and only went down AFTER I had done all the surface and sky shrines. Well, as many as I could do before I had to get to the Great Deku Tree.
Same! I would have gotten into building mechanics way more if I'd learned about autohand early on but didn't because I was so scared of going down
The first time I saw them I was on a short platform and learned how easily cheesable they were by just getting literally any high ground. And the follow up, I just kept my distance and stabbed with a spear, which is my MO anyway, and it was also easy. I never had any issues at all with them once I knew the pattern. Still terrifying, but not nearly as terrifying as guardians. Took me a long time before I attempted them
I literally completed the entire depths before doing anything in the over world. I was down there fighting armored silver gloom lynels with 4 hearts and bad weapons. IT WAS SO DAMN FUN! Frox's rekt me tho. I couldn't figure out what to do when they started the vacuum attack and then brain finally went "drop bomb". But yeah, completed the entire underground, then finally started the main story
I actually had a very mild first experience- I found them in a large cave while riding a horse around Death Mountain, and just saw the darkness effect.
I outran them, saw some of the shadow, and they despawned, so I honestly just thought that there was something about that cave, and it was limited to that shadow in the cave.
I thought, "Huh," even went back to look for the weird gloom puddle thing, and went on my merry way
they can’t get you if you climb a tree or legde, and if you sit and wait they’ll give up after a few minutes and despawn and leave their drop :3
Zelda 1, the blue wizzrobes sure are tough, but there is one single room that I think takes the cake. Level 8, blue darknuts, four beam statues in the corners. It gets so hectic that the game almost always slows down.
And then there's second quest's level 9, where there is only one correct path and any deviation sends you on a one-way ticket back to the start, which you might have to visit anyway if you get hit with a red bubble because the only way to get your sword back is a single room near the start that has blue bubbles. You can't even go back to the overworld with your sword if you don't get a patented, certified Blue Bubble Bump.
The wizrobes gave me a harder time than dealing with darknuts plus fireballs. At least then I know where everything is. The wizzies teleporting plus the wisps deactivating your sword and the likelikes eating your shield. All of that at once is crazy. I didn't F with quest 2. 1 was enough for me.
I agree with your assessment of Level 6…worse level in the entire game. I’ve always hated it and I’ve played through that game several times starting back in the 80’s when it was new until very recently.
I remember that Phantom Hourglass map puzzle.
My brain could not compute the fact that the solution would come from "outside" the game itself. I ended up closing the DS shut out of rage after hours trying to solve it, which obviously made it work.
I'm still mad about it 10 years later
i had the same fucking thing. i had a 2ds tho, so i had NO idea what to do. because there is a switch on the bottom to change it.
Literally what happened with me. Shut down my DS and went out with my friends. Came back at night time and when I flipped it open it was solved!
Same I even saw it in a video but forgot and only remembered after raging and closing it
I did the exact same thing lol
Back when Ocarina of Time was new, I was speeding through the game faster than my friends. When I hit the Water Temple, everyone caught up to me and even surpassed me.
It's not that Water Temple is HARD. It seems to take a WEEK to get through.
First time took a long time for me, because I didn't use the map.
@@jimnfl7134 As the genius behind Zero Punctuation once said, you can "breeze through it during a single flight. It wasn't even an international flight, it was just two hours domestic, and I spent the first half hour of it staring into space...check the rooms you haven't been to yet, guys."
The point is, the only reason the vast majority of people find the Water Temple and Great Bay Temple to be unbelievably difficult is because the vast majority of people don't like to admit the fact that they're fucking idiots.
I feel you. But did you collect every heart and items available in the game? Or did you just rush through it?
@@carsved
It was more mixed. I did some exploring and if I found one, I would get it but I also wasn’t trying to get all of them.
IM SO GLAD IM NOT THE ONLY ONE WHO FOUGHT FOR THEIR LIFE IN THE TWILIGHT PRINCESS CART THING. genuinely made me question if I even wanted to save hyrule LMFAOO
I played it on the Wii with the motion controls as an 8 year old. Let’s just say I threw my Wii remote several times
Honestly I found the “carry the barrel of water to the Goron” quest infinitely harder than the escort mission. It was legitimately so frustrating dealing with all those stupid enemies shooting arrows at me
boomerang solved all the issues on that mission. agree with above that the barrel of water was much more dumb
Watching game grumps play the carriage escort mission in their TP playthrough really captured how I felt playing it
It made me rage quit so many times 😂
As a kid I did not understand the concept of Tingle in Wind Waker. I sailed every piece of the grid looking for the last triforce piece until I gave up. I came back to the game years later and in a play through brought every map to him to decipher and found the pieces with ease.
Same! I think as a kid i just hated him with a passion... Even the first time you're supposed to meet him i tried to avoid him FOR SO LONG! Why was the game FORCING players to talk to him 😭😭
@@aaaa7777Hey Maybe we as kids could feel Tingle looks like the "weird men we should not talk to" lol. I mean he definitely looks like a perverted creep, strong "free candy van" coming from him lol xD
i never beat the game as a kid, id get 2 or 3 triforce pieces and jsut get bored and quit, knew how to do it but i just never had it in my to stick that part out
As a little kid I would have full-scale panic attacks because of the Silent Realms to the point where I literally had to stop playing for a couple hours because I was shaking so badly, the same thing happened with the hands in Twilight Princess lol
Same with those Twilight Princess hands, and I wasn't even a kid when I was playing it for the first time.
I've played Zelda since before I could read (with the help of my older siblings because we had a 10 and 11 year age gap) and I of course played Skyward Sword when it came out... I didn't get past my first Silent Realm until 2016 (5 years after release) and didn't beat the game because of that fear, and the dread of doing more, until 2020...
I would play Majora's mask on my brother's save file until the last seconds of the countdown then quit without saving in panic because I was so scared of the moon lol. Also I didn't understand anything because our games were in english and I'm a native french speaker. I had nightmares of the moon when I was a kid... also the undead in ocarina of time scared the living shit out of me
Wow you were a pussy.
The chase mechanics in twilight princess (hands) and skyward sword (silent realms) are the reason why even though I enjoyed those games, I will never play them again. My heart can't take another chase from those watchers.
As a kid I was really stumped on that Phantom Hourglass map puzzle, so i gave up in frustration and flipped my DS closed to go get a snack... only to come back and see the crest had been transferred! Blew my tiny little mind lol.
I guess the lesson there is that sometimes when you can't figure something out, taking a break is the best thing you can do
I literally did the exact same thing
I must've been the only person in history who played Phantom Hourglass on a 2DS...I had no clue what to do. You can't close that console. Had to flip the "sleep" switch to finish the puzzle, which completely broke the immersion of flipping the map closed. Has to be my most fond memory from that game
Im so glad that I wasn't the only one who did that! I was so fustrated that when shut my DS and instead of it going quiet - hearing the chime, I was like WTF
For me I think I was gated by the temple to get the courage crest for the longest time (I kept running out of time in my hourglass) so I was mega excited when I finally made it to the end of the temple at that point. Then I was stumped on this puzzle, and I think because I had finally just got over the hump I was stuck on, the gears were turning full speed and I was like "ah I know exactly what to do" and it actually ended up working! I was riding that high all week
I had to go to the bathroom. Lol.
Back in the N64 days, a friend of mine had a bug in his Ocarina of time cartridge and could not get the blue tunic. He still managed to get through Water Temple and to this day I am amazed by it.
Holy s**t. ;)
I dont know if in 3ds is easier but i only took The Blue tunic after The Temple too 😅
Respect. Dude must have been dogged on those heart containers.
I had a bug that the last GOLDEN SKULL dissapeared.
I had a bug knock me off a wall in the Forest Temple.😢
Oracle of Ages, the Goron dance. That one minigame alone entirely filtered me off not just the game itself but literally every handheld Zelda game ever made after that.
I'm clearly a crazy person because I actually loved how Phantom Hourglass kept sending me through the same dungeon with new capabilities. The hard part of that game for me was drawing the symbols so the game would recognize them.
Phantom Hourglass has only one flaw.. That ocean king thing with a time limit. Once I got a very good time but then my battery died.. That was awful. I never managed to get down that fast again. Now considering to do the whole ToOKing part again with a better time, but that section is so long and cheesy.. Some day..
Yesssss i loved coming back it was satisfying getting the shorter version everytime you come back, and fuck me did those crest symbols were impossible sometimes, the triforce one had me stuck alot as a kid lol
@@snotdog24the triforce was actually pretty easy for me.
Start at the top, draw to the bottom,
| / / / /_ /_
| / /_ /_\ /_\ /_\/
|
| /_ /_\
| /_\/_ /_\/_\.
|
And that's it.
I never really struggled with the water temple in oot, that being said, fuck the water temple
I'm right there with you, I seriously think TotOK is over-hated. Repetitiveness is a fair criticism tbh but I really dont think the time limit is that bad especially if you explore and get more sand for the hourglass. but I still think it eventually becomes a fun challenge to try and speedrun through and on your last trip(s) being able to actually kill the phantoms kicks ass
Thanks for not putting each entry in chronological order of each game's release, it's more interesting when there's no way to tell which game you'll bring up next
Yeah that was cool
Yeah his transitions from game to game was good!
I was thinking this
@@HistoricutuberI think he’s sarcastic but I’m not sure
Each game has its own chapter in the video, so there definitely is a way to tell.
The most difficult part about the Oracle games is that very few seem to remember them and it happens to be your first introduction to Zelda so you hold them in high regard only for people to ask what the heck you are talking about when you bring them up. Only for them to dismiss the games despite all the cool stuff jam packed into those awesome Zelda games. NEEDS A REMAKE!
BASED
The Oracle games are easily some of the best Zelda games of all time. They're easily my favorite 2D Zelda games. LttP is good, but the design, the story AND the items in the Oracle games are all top notch.
Ngl having to link the games together to upgrade the sword shield and the weapons was so cool. I really felt it gave me a leg up once you upgraded your gear halfway thru the game.
These games were unbelievably good and I have nothing but amazing childhood memories playing these with my friend.
A section that I remember being tedious/difficult is in Oracle of ages where you wash up on the island and have all your items taken. The game forced you to play a trading game just to navigate the island and get your stuff back
@@ZacharyH20 And even then, I personally had a lot of fun with that since it was essentially just one big puzzle~ The only part that was annoying about it for me was the actual trading post. Since you couldn't have your items together, it meant constantly having to go back to the hut to exchange them if you didn't know exactly where to go
Fighting that imprisoned thing for the 3rd time in skyward sword was probably the worst thing I ever had to do in my life
The Imprisoned was a pretty epic metal masterpiece of a battle tbh. Not many video game fights bring forth such a feeling of impending DOOM.
Not even Doom. Lol
I remember exactly when I spawned my first gloom hands and I was absolutely terrified. “Wtf is that thing?” “How do I kill it?” “I’m gonna die here”. And I for sure did.
I entered a cave… I think by the first hieroglyph you run into with the impa quest and I hadn’t even realized what was happening or what I was hearing until I see some red thing grab me from behind and I was legit like WTF OMG RUN. Best moment ever lmao.
I'm pretty sure I had the same first experience with the hands. I even think that was next to a shrine in the very same cave or something? I managed to blow up the hands with bomb arrows, but then was demolished by the Gloom Ganon I couldn't approach because it had gloom all around it. Gave up on it. I still flee from the hands every single time.
My poor horse became a fellow victim to my first gloom hands experience, I fled the scene on her and thank god she didnt die but I avoided that specific part of the hateno wall like the plague the entire rest of the game 😂😂😂
Mine was one of the earlier parts of central Hyrule by the castle…but honestly I’m not too sure because I PANICKED and booked it the opposite way until the music ended. They are the jump scare to end all jump scares
Yup, Lindor's Brow Cave. That's the one I think most people end up in when they encounter the grabby boys for the first time. I screeched like a little girl and threw my controller in complete fright. Couldn't get to it in time and ended up dying LOL
Oh, I just screamed. There was a lot of screaming and Dead Hand (Oot) flashbacks.
The hardest mandatory part of Majora’s mask is actually collecting the 7 Zora eggs to enter Temple #3. It’s required, and demands significant planning in the 3 day cycle. You must go through the entire pirate’s hideout (a minidungeon in itself, parrallel to the Gerudo Hideout in OOT, requiring significant stealth and 2 miniboss duels) photograph one of the pirates, give the pic to the fisherman, drop and follow the seahorse through an underwater-current maze, THEN descend into the snake pit, defeat the rather terrifying seasnakes (probably all 8 of them, since the final 4 egg locations are random, and assumming you don’t run out if magic since the zora’s magic shield is required, and there are limited pots on the seafloor) which is particularly difficult if you have less than 3 bottles at that point. AND then drop all eggs at the oceanside lab to get the song. All in under 2 hours with normal time flow speed (using reverse song of time makes this much easier). Even the guidebook says “finally you can take a breather after this part”.
A frusterating section for even the most experienced players, and demands a solid understanding of all your skills and game knowledge up to that point. Having 3+ bottles, the stone mask, and Romani Milk make this much easier, but those are all optional items. It’s my favorite game, but the dev’s expecting a new player to figure all that out on first try is rather mind boggling. A true test of your knowledge of the game’s mechanics. In the 3DS remake, they put the stone mask right in the middle of the pirate’s fortress, almost impossible to miss, because it was basically tailor-made to cheese this exact part.
Pinnacle Rock eggs are not random btw. That said, you should still clear all snakes for the seahorse heart piece. That or just equip swap.
None of this sequence is particularly hard. Hardest part of MM is Stone Tower in general.
@@EMCF_Not hard, frustating, there's a lot to do.
And the seahorse doesnt stay there forever, meaning if you leave then he wont be there
And trying to get the bottle from those stupid beavers if you wanted enough bottles to get all the eggs in one go🙄🙄
15:36 - Fun fact: Once you hit the first chest, DON'T DO ANYTHING! The game will automatically get you to the end if you don't try to maneuver.
Learned that when I was a kid after 800 failed attempts. I gave up and didn't even try only to learn it's practically automatic. Like the developer who designed that course was trolling people.
wtffffffffff
Bruh wut
I struggled to beat that challenge SO MUCH!!! I basically gave up and didn't play the game for like 6 months, went back, and BOOM, first try, got all the way through. I was like "seriously? why couldn't I do THAT six months ago???"
This. 100% the same experience for me. Trolling was on anoher level in the 90s/early 2000s
Does that work o. Switch
This is the first video of yours that I have seen, and this isn't usually something I pay much attention to, but the editing is so good
Same. Thanks UA-cam for suggesting it to me.
The Twilight Princess water dungeon had me going around in circles trying to figure out the rotating stairs. It made navigation really confusing to me even in the second playthrough.
The phantom hourglass SLANDER. This video was so great, but I was really surprised to find out people didn’t like that game, wow! It was super fun for me and the characters were hilarious (esp my babe linebeck)
I agree. In my opinion, Phantom Hourglass is extremely creative. I think if they had some unique dungeon themes it would be an absolute masterpiece. Still, even without that, it is one of the greatest games of all time.
Phantom Hourglass and Spirit Tracks are so underrated
Yeah, I absolutely love phantom hourglass. Maybe because it's mu first zelda game but I really enjoy it. It has its flaws, sure, but they all do. It's a brilliant game in my opinion, though I will never convince my friend of that.
I got stuck in the ice ruins dungeon in A Link Between Worlds for like 3 hours when I first played it, just mindlessly retracing my steps trying to find what I missed. I think I even dropped the game for a bit because of that. Also forced myself to beat Zelda 2 to try and prove something and the final bird boss was still incredibly difficult even with save state spamming. This video was so much fun to watch, terrific job with this one!
Hey I love your videos man, they really helped rekindle my passion and love for gaming again. Keep it up! (Also love your wii videos, the nostalgia hits me hard lol)
Save stating abusing doesn't work on NES bosses I swear, I did it with Meta Knight on Kirby's Adventure and still took forever
I think you need a new challenge. Ice Palace on Link to the Past
@@Fermin-hw5pd Yellow Devil in Megaman 1 is another boss that even savestates can't make easy (if you don't use the pause glitch)
How does man brute force Zelda 2 but cannot figure out ALBW ice palace
17:48 Ok wow I want to clear this up. In the Gameboy original not only did. You need to give the bear the honeycomb in order for marin to appear on the beach so you can wake the walrus but you also still needed the magnifying glass to see the path of the egg. The reason he says you don't is because in the original the path of the egg was one of six predetermined patterns so if you knew them all you could guess and check. Not that you were supposed to do that anyway.
Bassed on a recent playthrough of Ocarina of Time I have come to the conclusion that the hardest part of the Water Temple is one single obscurely hidden key. If that key were easier to find, players wouldn't find themselves in that infamous "Did I softlock it?" situation.
in the remakes they added a new camera pan, in the middel tower ZL spot. so people actualy find it xD
That camera focus added saved my life
It's not even obscured or hidden. People just couldn't pay attention during a 10 second cutscene.
Yeah I found it by complete accident. I used farores wind to not have to back track and after raising the water went back in there and farores wind actually puts you down into that hole after you raise the water
The floating block in the central pillar was the biggest culprit for the missing key
I was so offline as a kid I had no idea the Phantom Hourglass dungeon was considered so bad lol, I always enjoyed that one because I learnt the shortcuts. Hardest thing in that game for me was the two headed dragon boss and figuring out you need to stand on those wooden posts in the boss arena and shoot elemental arrows off the screen onto the top screen to damage it so you could get hits in. I was stuck for hours on that because I just didn’t get what it was telegraphing me to do.
I was looking for a comment like this! I actually loved Phantom Hourglass and Spirit Tracks! The idea of having a dungeon that keeps expanding and changing as you go further and further in was (in my opinion) an amazing concept. Maybe it's the feel of delving deeper into the "unknown" as things get more and more serious the farther you delve. I was very disappointed when I found out that you couldn't go through the second door in Bellum's arena, as you're teleported out of there. Even though there is nothing beyond that gameplay wise, my mind imagined treasure, a new tool, or even darker secrets through that door. I also never had an issue with Phantom Hourglass or Spirit Tracks controls, with the only exception being the flute for spirit tracks. However, my first few playthroughs were fine, as my 3DS got older so did the mic. Maybe I needed to clean it or something, but I eventually learned to angle my mic and get it mostly working.
Regardless, both Phantom Hourglass and Spirit Tracks have a special place in my heart, and both dungeons have such a specific peculiar mysterious feeling with a mix of dark twisted secrets, genuinely some of my favorite games in the Legend of Zelda series. Just like in Twilight Princess, being able to go into the Temple of Time as a dungeon was something I wanted so long out of a Legend of Zelda game (out of the ones I played at the time.) and is one of my favorite dungeons.
Phantom Hourglass will Always be the favourite in my heart
yesss i grew up on phantom hourglass!! i love it sm
Back in elementary, whenever my friends played spirit tracks they would always hand me their ds to do the flute duet sessions. I loved the songs and thought they were just bad at video games because I never found it janky. I guess I had enough experience with the ds microphone from fossil fighters to know exactly how to work it. To this day spirit tracks is top ranked on my favourite Zelda games
Fossil Fighters is such a gem. I just started playing it for the first time in years a couple weeks ago
Fossil fighters gang rise up
When I was a kid I remember being terrified of the falling hands in the spirit temple of OoT. Wouldn’t go into the room because I didn’t realize you could just run around to dodge them. Good times, man, good times.
When it comes to Windwaker. I think the stealth mission at the beginning was a homage to Metal Gear Solids popularity at the time. Everyone loved those games. Also sneak attacks and hiding in the shadows was considered "new gameplay" for the early 2000s.
Catching a fish for the cat in twilight princess, it took kid me two days to get past it. Everything else in the game was fun, but waiting for a fish is what tested me
THANK YOU! I cannot believe it took this much scrolling for someone to say FISHING. Stupid fish.
F THEM FISH! 😂😂😂
Bro that shit took me like 20 minutes and I'm 20 years old they really didn't explain how it works
The Goron Moon Trial stumped me for a long while too, but the secret? Don't touch the control stick until after the initial chests. You'll stay perfectly centered. Yes, it's stupid.
THANK. YOU.
it's stupid but also not, imo. i think players struggling with it until they figure out to just let go is the point. trust me. trust goron link
I remember that strategy 😅
17:07 true.
The scene with Marin at the beach was the first time a video game made me cry.
I was surpised by how hard Tears of the Kingdom was sometimes. There are a few shrines that I keep coming back to and still can't figure out which is a step up from the pretty easy puzzles in botw
also love the gameinformers on the table i just got mine yesterday
The puzzle shrines in totk are so good. its just sucks that half the time the "puzzles" for the shrine is finding it in a cave and you get a raurus blessing. Like i love the game but i would have loved it even more if there were more puzzle shrines.
for me it was the opposite xD
The right roll shrine was horrific, because in the last part there is no intended solution and you are just meant to throw the ball onto the button.
I thought the shrines in BOTW were waaaaay harder
@@emilioisokay_2252
The blessings aren't even puzzles; because, if you've done any major exploration of the Depths, each Light Root literally tells you exactly where every shrine is.
This is definitely a pretty solid list! As far as Zelda 1 enemies go, I certainly remember blue WIzzrobes being annoying, but the enemy I always remember the most are blue Darknuts for one specific room. I believe it's in dungeon 5; there's a whole bunch of them guarding the room to the recorder, and you can't just sneak past them; you have to beat them all. That room gave me so much grief as a kid because I never used bombs for combat unless it was against Dodongos.
The Blue Wizzrobes, at least in the rooms where there was other kinds of enemies, there was one trick I still abuse to this day: say there's Red Wizzrobes as well, and you can freely exit and enter the room. Kill the reds, exit the room, then come back in. For some reason, some of the blues will have been 'demoted' to reds, and you can repeat until there's only the one Blue left.
This works for any dungeon room with any mixed enemy composition inside, except Keese.
And yeah, bombs for opening salvos with Darknut squads really is the way to go; yeah, they block if they're facing the bomb, but if you can catch multiple of them in a blast, it really softens them up.
Agreed, there are a couple of Blue Darknut rooms which are full of baddies, and need to be done every time to unlock the door and the game lags unpredictably. Wizzrobes can be blocked with the magic shield and shot with sword beams, so treading carefully works. Not so with Blue Darknut rooms.
I tried Zelda 1 fairly recently and that room is where I gave up. Sucks cuz I really wanted to beat it
@@Xunkun Ooh, I never knew that Wizzrobe trick before; that's fascinating! I'll have to give that a try next time I play the game.
And yeah, bombs seem like the most reliable way to handle Darknuts given their erratic movement patterns. Growing up, I'd just bring potions and tank the hits.
@@dqixsoss7436 I was stuck on that room for years as a kid, so I understand the feeling. Ultimately, I think I just got the orange potion and I'd go in, be as careful as I can and attack, tanking the hits if I had to, and taking the potions once my health got too low. But if I were to do that room nowadays, I'd probably still bring potions, but I'd use bombs. It may not always hit them, but the explosion can usually catch a few of them if they're clustered together, and you don't have to risk being too up close and personal.
Just to be fair, it is no possible to soft lock yourself in the water temple. It might seem like it but there is always a key hovering about that you can find. I think the most confusing thing of the temple is when you move the water to the second level inside of the central pillar you can go down the floating platform.
the other thing about water temple that trips people up is the layout is different than any other dungeon in the game. the dungeon is built vertically instead of horizontally and it makes it really hard for the casual player to keep track of which rooms they have been in and which ones they haven't been in. One interesting thing about keys specifically in water temple is that you really only need 4 keys to beat the dungeon. with some creativity there are 2 locked doors you can completely avoid.
That platform room is what destroyed me lol. everything else I can handle but yep, that right there is what screwed me over for sooooo long
Not wanting to be that guy, but I stand up for those who played the original on N64 It was possible to softlock if you didnt use keys in the right places in that game. They fixed it in all the remakes though.
@@TheDarkesword13 Unless there was something in the early preorder copies that was different, it's not possible. It's only possible to softlock yourself out of a couple of treasure chest rooms
@@QuikVidGuy i did buy the game with the N64, and on my version it was 100% possible to softlock urself in the water temple, because it happens to me once, and i had to start the game over again, at first i thought maybe i just didnt found the way to solve it, but after i compared it with my second run, i knew it was not possible anymore
The most difficult part of this video actually is seeing you don't have 500k+ subs. You are very entertaining, and I enjoyed watching every minute of this video. I'm in!
My first encounter with the gloom hands was whiile in one of the mazes, I got so frustrated. Couldnt run away, couldnt climb up the walls, I just died 😅 honestly thought it was a part of the maze, then i found out it just happened to me at the worst possible time. Gotta love it 🤣🤣
I didn't get the random encounter I kinda just found out about them when I decided to dive into the deku tree chasm and had to leave cus I was very underpowered
Wait.... you are telling me they are not part of the mazes? I fought one in every maze...
My first encounter wasn’t that memorable. My FIRST REAL encounter was on my way to the Korok Forest underground. It was epic. I fought tooth and nail to get out of hell and into the forest.
@@VideoGameAdvocate”To get out of hell and into the forest.” 😂😂😂
In specifically Majoras Mask 3D, Twinmold was changed in a way that made it not only tedious, but ruined the entire point of the original battle. In the 64 version, you got to just whale on it with your sword as a giant and absolutely wreck them as a reward for beating one of the the hardest dungeons in Zelda history. But then in the 3D version, they made it so you have to basically... punch them?? And you have a rock you can throw that stuns them but if you throw it out of bounds you just have to time it basically frame perfect to get damage off and they NEVER SEEM TO DIE?? And when they hit you 99% of the time when you're trying to time it, you get sent back a million miles away and take 6 straight years to stand back up. So annoying.
Genuinely Stone Tower was the only dungeon I couldn't beat AND find all the fairies in one play through
I vividly remember trying to do a fierce deity boss rush in Majora’s Mask, just fighting them all in one three-days run. I got through the first two fine, the fish I had trouble with since one phase is underwater but otherwise no complications, BUT THOSE DANG WORMS.
I always thought the hardest part in twilight princess was near the end of the game when you have the floating hands chasing you from bringing the light orbs - or whatever - back to the beginning of the dungeon.
I am still in therapy from how difficult that was.
i was doing a replay of that recently and my nunchuck started drifting right when i was almost out of the last room. Safe to say i rage quit then and there
Hardest part of Minish Cap: Accepting that Gorman won't build that damn third house in Hyrule City. Since he just disappears when Vaati takes over Hyrule Castle, I thought in my first playthrough that I just skipped parts of that sidequest. It took me a second and possibly even third replay to accept that there is no way to get rid of the cats there and only two of Din/Farore/Nayru get their own house.
These transitions from game to game are smooth.
At first i wonder what order he was going in then i noticed it was all just for the smooth transitions
This list made me feel so validated in the things I also struggled with both as a kid and as an adult. Very well thought out and I love your sense of humor, keep it up man✨
When fighting Moldorm, all that's required to not be pushed over the ledge (as easily) is hold out your sword and press forward towards him. You'll be able to push back instead of being continually bounced off. Then, when his tail comes into range, release your spin attack and repeat.
In Defense of Zelda II: There wasnt really a standard back in the day. There was only one game before it
True that there was only one other Zelda game, but other fantasy games from other franchises existed. There was no reason to make that one so difficult ;-)
Idk, I think they tried too hard to make a sequel that didn’t suck; and in doing so made the worst possible sequel. Lolol
Kinda stumbled across this video while not doing my day job, and I’m super impressed by the writing and editing. Great video. Well done.
Hot take but I think more dungeons should be hard like the water temple, as the biggest Zelda dungeon fan the highlights of the games for me are tricky dungeons and I feel like the negative reception to the water temple is what made Nintendo start making significantly easier and therefore less rewarding (for me) dungeons going forward
Yeah, and the worst part is that most people who complained about the Water Temple were kids. Kids who, being kids probably lacked the spatial awareness to properly solve or really appreciate the Water Temple. Those same kids now grown up recall struggling with the Water Temple as kids and label it as hard instead of trying it again with an open mind. Their preconception that it's hard probably makes them struggle more than they otherwise would. I certainly remember struggling with it as an 8-year old. I ended up consulting my copy of Prima's Strategy Guide, and lo and behold I hadn't discovered the basement of the central room, and I'd forgotten about the cracked wall on 2F.
I think traditional Zelda dungeons would benefit from the dungeon map style used in BotW and TotK. If you can see the whole map at once and also rotate it to get a better look at certain parts, it'd be more feasible to have puzzle box dungeons like the Water Temple. Especially if they enhanced that style of Dungeon Map by dividing it into sections, whether by floor or otherwise, that players can toggle on or off. Basically let them see the whole picture or part of it, with the ability to disable irrelevant parts that might be getting in the way.
Facts. The Water tempel is top tier
Agreed. I haven't been stuck in a Zelda game since the OoT Water Temple, nothing has felt as challenging or rewarding since.
Except maybe playing through Metroid Dread on hard mode, but that's a whole different flavor of challenge.
Honestly, I found that the water temple was really easy when you did the thing that none of us did as kids: stop rushing through it, use your map and compass (which is the only dungeon that gives them to you within the first 5 minutes for this exact reason), and actually use the slightest semblance of reasoning and logic. Pretty much every other dungeon puzzle can be brute forced through given how limited OoT Link's toolkit is compared to other games. The Water Temple's puzzles are overall the simplest and least mechanically challenging of the adult dungeons, but EVERYONE gets stuck finding that one key at the bottom of the middle room... which isn't even hidden as both that room and the chest are blatantly shown on the map.
I didn’t find the water temple that hard tbh
For me the hardest part of Twilight princess was that damn ceiling fan puzzle in the City in the Sky. Knowing to hookshot up there is rough and theres very little indication of what to do when standing in the main room. I wandered for hours and hours on my first playthrough over that
I got stuck at that part for months and stopped playing as a kid, the most clueless I ever was playing Zelda.
Link's Awakening was easy to finish as a kid, I was just having a good time, I was zooming through lots of games back then. It's become increasingly more painful with each replay, letting go of Marin, Tarin, Bow Wow, the beast village residents, each version of the Song of the Wind Fish that the instruments play when you recover them, etc. really hurts, I love them all. How could I not, they live in my favorite Zelda game and one of my favorites of all time.
I'm 40 now, and apparently it's hard not to cry.
For OOT’s water temple, here is a trick that always helped me:
It’s the temple where Farore’s wind shines. Yes, you can only place a warp point outside of doors, but the third and highest water level spot has a door. Always always always have a warp spot right outside that door and it cuts down on backtracking and those moments where you second guess if you’ve been there before. I’ve done that and never felt like the water temple was too bad.
Here's a tip that also saves headaches for this dungeon and a lot of other 90s zelda dungeons... Don't open any door with a lock until you're sure you've explored every room possible beforehand. It saves you sooo much bs especially since having that extra key you might get will help prevent you from getting lost.
The gloom hands are scary but not exactly hard as you can just climb on anything and wait for them to despawn, or spam bomb artows at them from highground
theyre hard in the sense when you first encounter them youre probably not well prepared and it is a new enemy in the game and you don't know how to fight them.
@@BigScorpion02 Sure but once you realize they can't chase you to high ground they're so easy to deal with, whereas I'd argue that something like the Gleeoks and Lynels are always gonna be more difficult to fight than the Gloom Hands even if you know their attack patterns and have good gear. Granted, those are optional but so is basically everything in the game including the Gloom Hands since you can just wait for them to despawn and don't have to actually fight them so I think if the Gloom Hands qualify for this list then so should every other enemy in the game. The only aspect of it that's not optional is Ganondorf, his army and all the bosses since you have to fight them to beat the game, anything else you can theoretically skip if you really want to.
Funny thing is the gloom hands made me scared of entire other parts of the game. I dove into the akkala chasm and saw Dinraal's horns glowing below me, and all the red and black in pitch darkness just made me immediately warp away
I'm so glad you put the escort wagon as the hardest part of TP. That was probably the part I struggled with the most as a child.
Unpopular opinion: gloom hands are easy. Use bombs. Or stand on pillar\tree. They will disappear when you wait on a tree/pillar, and phantom Ganon has, in my opinion, bad loot anyways.
Man, this is really just a match made in heaven between a topic and your style of video. No way 23 minutes just passed, throw it onto the constantly growing pile of peak Voyan content
Tide island was so tricky but it never made me wanna rage quite, so well designed, it taught me to be patience because you get so confident with so much health, weapons etc. I was disappointed with what they did with it in totk
You can make Tide Island significantly easier by taking a raft over to the island. You have your weapons and bows taken from when you physically step on the land. While still on your raft drop 2-3 decent weapons and a good quality bow use the magnetic power to move your equipment to the shore. Step on the beach and you are able to grab your good melee weapons and your decent bow.
I think one of the coolest things about a Zelda game is that the side quests do make up a majority of the game! It’s easy just to blast thru the game from start to finish but all of the side quests add story and character to the game and replayability to it. Also the story is interesting enough on it’s on even with a few side quests done each play thru!
I never go to the final boss until every sidequest is completed first. Except in BOTW. Fuck 900 Koroks.
@@markobighead3173 yeah but you get a golden shit
So I found something with Eventide Island in BOTW a few years back. If you paraglide over to the island and land in the water where you can stand, drop a few weapons and shields, and then step onto the sand out of the water... your weapons and sheilds stay there and you can use them to complete the island
I was in a melancholic wistful mood for days after beating link's awakening, but I freaking love that game
Love the Golden Sun music you threw in there. Phantom Hourglass and Spirit Tracks are both some of my favorite games haha
I would love to see a most difficult side quest version of this as well.
BOTW would win. 900 Koroks.
@@markobighead3173 time consuming doesn't mean difficult.
Only a few minutes into this and I'm super impressed with the editing and script! I might have to check out the rest of your channel!
Man, I miss Twilight Princess
the BEST zelda game!!!
I agree
Me too. The only great Zelda game since it was A Link Between Worlds.
First game I ever beat, and it will always be my fav Zelda. It's become one of those "escape to my childhood" games I can play.
you should read the twilight princess manga it's really good if you want to be immersed in the world
it's a bit lenghy though (like 2000~ pages)
The hardest part in BOTW is hearing an aggressive piano soundtrack play while a mechanical spider thing shoots lasers at you as you try to run away. Then having to deal with the constant fear of said agressive piano music.
Playing through BOTW for the first time rn. I've only heard that music a handful of times, I think 5 at most, but it is the most anxiety inducing shit I've ever heard
Before watching any kind of guides I had a ridiculously hard time with the yiga hideout in BOTW. It seemed like it was nearly impossible to sneak through it the way Nintendo wanted you to... Then I discovered stasis+ and ancient arrows, and I never spent more than 45 seconds blowing through the yiga hideout ever again.
As a kid I saved during the wagon escort mission in Twilight Princess and kept dying, so I actually restarted the whole game just to get a Red Potion for it. When I got to it again I finally looked up a guide and realized the wagon kept going in circles until I killed the Kargarok.
4:45 I like to use farore’s wind for OOT water temple. Fully explore entire floors for all levels. level 1 first then b2 -> b1 -> back to level 1. Also, don’t forget the scarecrow song!
I never got much out of Farore's wind, it always just took me back to the entrance no matter where I used it
fun fact: I actually wasn't able to beat majora with all masks on my first ever go because the one that blocked me from getting all of them among other things, was the romani mask. I couldn't for the life of me, as a 10 to 13 year old get the correct hand eye coordination to snipe all the aliens and save Romani. So I ended up giving up and went to finish the game without it. Little did I know at the time that the final boss is VERY difficult and SIGNIFICANTLY easier with all masks. Hahaha, that was a triumph to be sure when it happened. I felt so badass
I believe that the Romani Ranch is one of the hardest parts of any Zelda game and the only mask harder to get is the Lovers Mask, but the story told in the quest to get it is so goddamn beautiful. It's one of the best stories ever written in video games, and it's for a sidequest. I didn't appreciate Majora's Mask enough on N64 upon release. Thank you hindsight and Majora's Mask 3D.
@@MichaelTaylor-qp2xf absolutely agree
@@MichaelTaylor-qp2xf i don't really find the romani ranch quest hard at all, but maybe that's just me. for aliens, i don't even bother using Epona, since she really isn't that useful. and if you really have a hard time with it, inverted song of time will slow down the aliens as well.
also, the dog barks at the closest alien, which can help. i don't think i've ever failed either part of that quest.
@@FireSonicYT I never used Epona either, it made no sense - even with all the emphasis they put on training you in horseback archery - when you have so much better control on foot. With slowed time you can just run up to each of the aliens and shoot them point blank, don't even have to aim. I failed it once because I was drunk, lol. Pretty easy but very cool segment.
@@xaphon89I actually beat it with Epona. Granted, I didn't really move around much with Epona.
20:45 its actually flowerblight gannon
as someone who grew up playing various zelda games and finding every part hard bc dumb baby brain, it was nice to see an outside perspective on all the games and see that others also struggled with aspects that I did it's very validating (also this vid is just entertaining as hell good job :D 👍)
18:19
"Then you gotta go up here, he gives this really cool speech that makes him almost sympathetic, then he kicks your ass but the king is a fcking baller, then it starts flooding, it sets a pretty epic stage, then you gotta do some tough-ass hand to hand combat, then he batteries your girlfriend while you both just fcking stand there, and then you stab him in the head"
what a line
Cave of Ordeals in TP is worth a mention. Pretty difficult I would say.
i still remember feeling good that i beat it first time and coming on top of it back then on the Wii version! i'm surprised he didn't mentioned this, the task was set out like devil may cry Bloody Palace and was hard as nails!
Yesss. Also whatever the same thing is called in wind waker
He was doing mandatory challenges, not extra challenges.
i had never felt as much anger and rage towards a game before until the cart escort in TP. still haven’t.
Fun video! I loved it when the Hotel Dusk interrogation music kicked in. So I have three things to add:
1. As a fan of Tri Force Heroes, soloing the final boss isn't too hard assuming you've gotten comfortable with stacking up the Links and switching between them quickly. Try to find a platform that you can throw the middle and top Links onto, rather than trying to form your stack based on what platforms there are. Also, you can hit her with thrown Spin Attacks, so you don't even need to use the platforms. The parts of TFH generally considered the hardest are the Hinox Mine's "don't pop any balloons" challenge, because even if you're super careful, you need to make a couple perfect arrow snipes, and the library maze section in Palace Noir, where you have to hunt down all the Poes that steal the keys, and they keep respawning and ganging up on you, and you can't attack or defend while carrying the keys.
2. Playing the Spirit Flute is indeed maddening, until you figure out the right way. It may differ depending on the model of DS you have, but I found that holding it face-up with the mic about 2 inches from your mouth works best. Most importantly, DON'T blow hard! You'll max out the mic and it won't register the rest. Just blow medium-lightly, but steadily.
3. I made that picture of Ivan :3 Not asking for credit or anything, it's just fun to see my image work from Zelda Wiki show up in people's videos, so I like to point them out.
I recognized the name instantly- your sound effects board is very convenient and fun to toy around with. I love to slip them in videos like this one. Thanks so much for all the work you do for this community!
How do you even play the ST flute on an emulator
@@voyan38Mothra + good bee = easy kill (link to past) zelda 2 is one of, if not the greatest zelda. That was back in the day with no save state crapola. Get good and stop crying.
@@voyan38 Oh hey, thanks. That doesn't happen much anymore! It's really nice to know that I've helped some people bring their ideas to life. I haven't updated that site in a few years, and not sure if/when I ever will, but I still think about at least finishing off some of the incomplete sections.
@@Fermin-hw5pd Typically the emulator has a button that simulates noise into the microphone, so you just press/hold that button.
Funny story about the Phantom Hourglass map puzzle, my DS broke and the top screen wound fade in and out if not angled correctly. So that puzzle was quite difficult to get the screen to actually function.
I think the gloom hands are a definite pick for Tears' hardest part. Even late in the game, you've gotta act fast with the resources that can beat them quickly or you're gonna get screwed over. Or at least, you'll end up having to use some healing resources that take forever to get the materials for because dangit, you updated the game before you realized they patch the dup glitch you were using to get through the game with minimal stress and grinding.
The biggest thing for me at least is how they grab and immobilize you. Even though I'm pretty far in the game they're hard because if you don't spot them soon enough you're stuck and have to work so hard to escape before you even have a chance to hurt them
Using a duplication glitch in Zelda is like playing Minecraft in creative mode.
My first encounter with the Gloom Hands was in the cave by Lindor's Brow. Was able to defeat them by chucking bombs and fire fruits at it from a ledge so I can get to the shrine without being yoinked off the wall. Then had my very own "why do I hear boss music?" moment when I saw the health bar for Phantom Ganon. And then when I got on a pillar so I can get a good look at Phantom Ganon, he made the entire floor into gloom, and I didn't even get the bubbulfrog there yet. Warp out, warp back in, panic as I try to find the frog as the hands are screeching behind me. Like they're not too hard when you think about it, especially when you hoard sundelions like I do, and only make dishes with sundelions in them, but man, if I thought the Linebeck boss fight in Phantom Hourglass was nightmare fuel when I was a child, Gloom Hands is my nightmare fuel as an adult
I think I can say for anyone who played a Zelda game previously, the reason why we're so afraid of Gloom Hands is because of the floormasters
The gloom hands can usually be cheesed by getting in a tree or something because they can't climb. After a minute or two of circling the tree or hanging out under the ledge they die on their own and leave behind a dark clump.
or spam them with bomb arrows to actually kill them
yeah i just get the high ground and spam bombs haha but phantom ganon is more fun to climb up, jump down and shoot in bullet time over and over
You don't need high ground or arrows, just bombs. Just stun lock them by throwing bombs at the center of them.
It was exactly 7:30pm on a Saturday.
I had just spent the majority of the day exploring the vast new wilderness of hyrule kingdom, I had been on the look out for glyphs as I was intrigued by their sudden and unexplained appearance, when I happened upon a cave. Delighted I began spelunking and pillaging it of its resources when all of sudden everything changed when the fire nation attacked… and by that I mean these goddamned creepy ass hands appeared out of the floor and scared the living daylights out me!
Desperate to get away I managed to get to high ground where I found the sanctuary of a shrine. Relieved I saved it as warp point before tackling my foe. With the help of some handy dandy bomb flowers I was able to whittle down its health from above until it became no more… Much to my surprise a phantom then appeared!
Assuming myself safe I chose to head back to the shrine as I wasn’t keen nor powerful enough at that point to even consider taking on a Ganon in any form… BUT THEN THE F$%KER WARPED TO MY EXACT LOCATION AND NEARLY GAVE ME A F*$KING HEART ATTACK!!! Needless to say my panic was thankfully short lived but I was this close to warping out of there in tears! 😂
LTTP's "water level" is Dungeon 2: Swamp Palace, not Ice Palace. But speaking of Ice Palace, there's ways (some of which have been discovered recently) to clear the dungeon pretty easily and quickly--especially if you've obtained the Cane of Somaria from Misery Mire. It does require the use of unintended strategies and glitches, though, so if phasing through a barrier or bomb jumping isn't your thing, I can see why one would think it difficult. Still, it's entirely possible to wade through Misery Mire to get the Cane of Somaria early to cut the Ice Palace about a third short.
I always did Mire before Ice except for my very first playthrough for that reason. That sequence was one of my Ur-Examples in gaming when the game gives you an item that would have been fantastic to have for the dungeon or level you just beat.
The hardest part of TOTK was finding the willpower to actually complete all the shrines, without major burnout setting in.
One thing I learned as I played through the Legend of Zelda as a whole series, was that it's the most difficult when you skip getting extra hearts/heart pieces.
OH MY GOD THAT DAMN FORSAKEN FORTRESS. When I first got the game as a 6/7 year old, me nor my sister could make it past the fortress. I’m pretty sure I struggled with directions mostly because I didn’t know where to go/where I had already been. It was so hard that I dropped the game for months, maybe YEARS. I replayed it a few times in there meantime to try again, but I always ended up stuck there. Then one day I retried and I had managed to do it. I was so proud of myself and happy. It was so cool to see that that was only the beginning of one of my favorite games ever.
HOLY SHIT FINALLY SOMEONE TALKING ABOUT THIS IT TOOK ME TOO LONG
When you know the path it's not that difficult, but when you don't... yeah, you end up going through paths filled with Moblins that lead NOWHERE. My first attempt was that. It was also that one time my mother was leaning over me to grab something and touched my stick by accident and caused me to get spotted in that stupid hallway on the ground floor (which leads nowhere) x_x.
20:30 Eventide island isn't so hard when you realise you can drop a heap of gear in the water, start the shrine then go back and pick it all up again.
This kills the magic
King gleeok:gloom hands more like I can't be bothered to think of a roast except the fact that it took link 1 hour after beating the game and most of the shrines to beat me
The ice dungeon form Alttp is also the hardest as you can softlock yourself by using a key at the wrong door that doesn't need to be open. (You can go to the other side by another way)
To progress, you would need the item from the swamp dongeon to spawn a red block on a switch, as the needed block in the dungeon is in a room above the switch, behind a locked door you can't open because you used the key earlier on a useless door.
I love the ice palace, it’s actually my favorite Zelda dungeon the entire series, which is why a Link the past is my favorite 2-D game besides links awakening
I rarely watch videos longer than like 5 minutes but I watched this whole thing because you are just genuinely so funny and honestly spot on at every point. Top notch content!
I DO remember where I first encountered Gloom Hands. Akkala Citadel Ruins. Climbed to high ground and waited it out /_\
Mine was Lindor's Brow Cave. I went in, saw a shrine, and thought, "oh, cool, a shri-ohhh, what the fuck is that?!".
My first encounter with them was on the Sahasra Slope road (where you find one of the floating islands with the shrine) just west of Kakariko. Boy, did that scared me!
I think the citadel was the second or third encounter for me (soon after which I realized these nightmare hands show up at all the forts/garrisons/etc across hyrule, fun fact). For me, it was while exploring the Great Plateau with absolutely zero knowledge of what was up there. I was already on edge between finding the Yiga hideout at the old man's shack, realizing every enemy on the plateau is at least a black level or higher (this was early game I definitely hadn't killed enough bokos yet to manually level them up so they had to come that way), and I think possibly having accidentally discovered Master Kohga while looking for the start of the bargainers statue quest cause i talked to the construct underneath the shrine of resurrection cave and he sent me down there. (I didn't win btw I died and it dropped me back to just before I'd started the fight so I just teleported back up to the surface) (I came back later and took him out no problem). After all that hot nonsense with only Auto build and a new schema stone to show for it, I was just about done with all that, but I still wanted to see the rest of the plateau, so I explored a little more; tried to make it up Mount Hylia but there was a wizzrobe in my way that I didn't feel like dealing with so I instead started exploring the Forest of Spirits.
Yeah. You can imagine my surprise turned horror to be in the middle of exploring the Forest, in the middle of the day, only for the sky to start turning blood red, creepy-ass backwards music to start playing, and as i turn the camera around to behind Link i see GIANT GRASPING RED HANDS WITH EYES ON THEM RACING TOWARDS ME WHAT THE FU-
Yeah I just. I just teleported away. Noooo thank you.
(I did find out weeks later that most of the overworld spawns will despawn if you stay out of range for long enough, I think while I was at the citadel and had the high ground. They're still hella nightmare fuel tho)
South lomei labyrinth, scared me so much I only came back after I beat the game. My first time beating one was in the Deku tree which was terrifying too.
first one i came across was on the way up the mountain in lanayru to the spring of wisdom and i was just climbing and sprinting for my LIFE 😂
but also i haven't gone back to the akkala citadel ruins because of those gloom hands i was NOT expecting them because i explored a bunch of the ruins before i ran into them
Hi, twilight princess fan here. The first thing i thought about was that damn escort mission. Had a very hard time first time i played, and every replay i just go "oh well, time for this again 😶". It's a thing you don't enjoy and just wanna finish so you can continue playing the game, my nervous ass can not handle this. Still my favorite zelda :]
I agree, the first time I was exposed to the gloom hands I was on the phone & my game was muted while exploring the Floria lake area. I screamed far too loud in fear and terror. The second exposed was same set up but on death mountain. HATE.
Great video
The goron segment on the moon in MM and the wagon escort in TP are the hardest parts in any zelda game for me
TP is the only Zelda game that I haven't played, but it would definitely be BotW's horseback archery or Majora's Mask' archery minigames for me.
@@coryfreake9070 yeah the majoras mask archery made rage so hard as well as the bomb throwing minigame in honey and darlings place
Oh man. I remember the first time I played through the Forest Temple as a kid. I have horrible arachnophobia, so when I got the the twisted corridor, Navi popped up with her warning. I don’t remember why I stood there so long, but I got snatched up by the wall master and immediately had a panic attack because I thought it was a spider😭 I didn’t play for MONTHS after that! Literally traumatized me lmfao!!
I also immediately quit playing Skyward Sword once I saw the VERY realistic spiders in the first dungeon🫠
Did you ever do the Temple of Time dungeon in Twilight Princess?
@@cradiculous I did not. Never had a Wii, so never got to play it
@@emoburritoooo24 It's on GameCube and Wii U too, but you probably wouldn't like the Temple of Time boss. Biggest spider in the whole series.
For those I've played:
Zelda 1 - Yes, blue Wizzrobes.
Lttp - Skullwoodsboss bc it's chaotic enough as it is but he takes no damage if you hit him into spikes, which are everywhere.
Link's Awakenging - It isn't hard, maybe the final nightmare without the boomerang, like maybe?
OoT - The Gerudo archery contest. It's tough.
Oracle of Ages - Yes, Lord JabuJabu's belly. It's completely counterintuitive and ends up punishing you for trying stuff you learned in the dungeon.
Oracle of Seasons - It ain't hard. Maybe that one shooting gallery thing for the Biggoron sword?
The Minish Cap - It ain't hard. Can't think of anything here, played through it 100% casually without a solution in a week, got all the figurines and all the Kinstonefusions, had a blast. Oh, maybe the giant octorock, that one took me a while to figure out, almost died!
Botw - Trials of the sword in Mastermode. One of the best challenges in any videogame ever. It's up to you to figure out the best way to beat each floor and there are always multiple good answers (yes, even in the one with the lizalfos on the bridge), but while strategy and tactics go a very long way here, you won't be able to do it without skill. Same goes for the boss refights in the champions' ballad, but they're just not as well-balanced and on the whole, a good deal easier.
My next stop in the Zelda-universe: Majora's mask, wish me luck.
Good luck 🤞
@@Gian04 Thanks!😁👍
I always thought people complained so much about the flute in Spirit Tracks because they were playing on emulators and lacked the precision to properly do it but no, I played it on my DSi and sometimes I couldn't even understand what I did wrong for the damn song to not work
i dont know what people are talkin about i loved the flute it was so much fun
It's kinda annoying on the emulator, but isn't impossible
I just got to the forest Temple. It was only three notes. Well that’s a bunch of recorder lessons down the drain.
Worked fine for me and it was actually extremely forgiving (you can hit a couple wrong notes along the way and it still counts generally if you don't hold on them iirc) but for every DS I've owned the mic tends to be the first to start failing entirely, that and playing in a car with an open window pretty much makes later songs impossible if it is working lol