Hey guys! Still working on my orbit without engines video, hoping that I can get that out in the next few weeks. What other videos do you want to see? What about an inter-planetary ballistic missile?
interplanetary ballistic missile... you can't be serious this could have serious consequences man, like do you ever think to yourself "am i insane" anyways cool video idea you should do it
Even better than an interplanetary ballistic missile: an interstellar ballistic missile. Also, I don't know if you already thought of this, but I love the idea of a mission done with only RCS thrusters.
i play it but only because of the better atmosphere physics. it sucks as any form of more serious game than a "slap together for 10 minutes and send it" simulator the gmod of simulation games one of my favourite (not) things about it is that if you want to get something in orbit around the sun just speed up time as high as possible while in orbit around kerbin😒 it sounds great unless you have something in kerbit for a reason
3:00 The reason that’s happening is because the motors are basically frictionless, so it’s just spinning up the bottom of the topmost motor rather than the big arms.
2:10 RC "I really didn't feel like it was concentrated enough" Me: "oh, you'll point them down and add fins or something" RC: *creates spinning device to chuck rocket parts in a spread*
Usually there is an explosive charge between separating warheads to ensure them going in different directions. But I guess the game imposed some limitations
That probe being installed upside down is exactly like what happened to one of the Proton-M rockets which caused it to turn upside down midflight and crash. (july 2013 proton-m crash)
IIRC an accelerometer was installed backwards despite being keyed to prevent it. When someone there was installing them, they forced it in when it didn't seat. As a result, the rocket thought it was 90 degrees off course when it launched. No matter what you're making, no computer component takes force to install.
Considering you get into orbit, this isn't actually a icbm, since it doesn't use a ballistic trajectory. I guess you'd call it a full orbital bombardment system (as opposed to a fractional orbital bombardment system)
Rather than using multiple motors at different speeds, have you considered having the submunitions at different diameters? While they’d have the same rotational momentum, being at different diameters means their linear momentum is different. This way you can easily get three or four coplanar concentric rings of submunitions. The different launch angles approach results in non-coplanar rings, which when thrown while the craft isn’t directly vertical will result in mismatched explosion rings creating overlaps and missed areas. Admittedly with sufficient saturation this isn’t a problem, but I presume the objective was to create the largest apparent explosion with a tolerable part count.
I wonder if your stability issues were due to the probe core not being in line with the center of mass when it was on the servo. I think that slight offset of it being on the side of the payload fuselage gave it enough of an error to cause that instability once in space. If you made a V2 id be interested to see if you could create a probe core/servo contraption to give its full 3 axis rotation while keeping it centered and in line with the rocket
average reid captain video: 'sir, the center of mass is too far down. what should we do?' 'uhh, just clip all the fuel tanks into each other. itll be fine' 'alright sir'
10:30 that is so cursed. The fact the engines just vectored into different directions is some of the single most uncomfortable things I've ever seen. It felt like seeing someone's index and middle as well as ring and pinky finnger being grabbed by one hand respectively and pulled apart outward
Cool idea. Technically this isn’t an ICBM but rather a FOBS as it uses an lko for delivery rather than a purely ballistic trajectory. The concept of using spinning to scatter a large number of submunitions exists in ATACMS. In terms of design choices, I personally would have spun up the missile itself rather than using motors and used the interstage nodes on fairings to minimize wobble. Otherwise, great design
Pro tip for the warhead, use seperatrons (even smaller boosters), and do something like 64x symetry (use the symetry glitch) arround a single hexagonal connector piece, very small and very very powerfull.
Should really use the robotics controller for taking things past their limits, can just drag the power curves outside of the GUI boundary (or adjust curves to extreme angles for extreme values) for your fireworks, motors, & other parts. The DLC robotics parts are worth messing with & they do not overly trivialize precision airstrikes or automated landings. You have more options to adjust stuff before launch & toggles on parts during building remain there when you launch so you don’t have to set them on the pad.
I would recommend Juno New Origins for this sort of thing because the rockets won't turn to spaghetti and it has a much more capable visual programing system to automate your creations.
You can use one motor & different length arms for varying throw distances in theory. Also just spinning the rocket with Q&E with SAS off is better than the motors for spinning stuff.
Robotics parts can interact with the points you put down in the tracking center, I thought for sure that was where you were going with this for true ICBM behavior.
Honestly, simply having the thing spin itself with the SAS wheels and launching several waves of payload while falling toward the target would probably be considerably more stable and simpler while achieving the same
You should make an Attack submarine in the Enjenir with working missiles. I'm too lazy to do it and you'll probably do it better. Love your videos, you are who got me into besiege and the Enjenir when I hadn't played any games like them and I'm very grateful for that.
The reason the rocket kept spinning out is because the probe cores are pretty terrible at controlling the Vector engines. I had a lot of trouble in my saves as well, where the rocket would oscillate and flip over. The probe cores tend to overcompensate with the vector due to its unusually large gimbal range causing a loss of control. I solved this in my saves by simply lowering the gimbal range of the vector engines once in orbit, since the gimbal range is great when manually flying the rocket.
The RCS is stronger for this type of control the further they are from the center of mass, so all of those extra blocks you had near the center of the fuel tank aren't doing anything. The multi-directional blocks are also not really doing you many favors. For controlling something rocket booster sized, try the vernor engines instead. They're a single-nozzle RCS with a lot more thrust that run on the main rocket fuel tank (no monopropellant required). A ring of 4 of those down by the engines will have you flying straight in no time.
Have you ever heard of a game called flyout? Its a really cool game (that my poor laptop can't even run at the lowest settings) and you basically just build custom aircraft. I think they are also adding some kind of atmosphere soon. They might have already added it.
your main issue is that ICBMs are multi stage rockets with ballistic trajectories. the point of the rocket is to lift the payload and set it on a path to reach its target. you spend a ton of fuel trying to get into orbit and then de orbit as if youre trying to land a rocket, but a ballistic trajectory is not orbital. fire the missile, aim it toward the target, dump the payload, and let it cruise to its destination
Hey guys! Still working on my orbit without engines video, hoping that I can get that out in the next few weeks. What other videos do you want to see? What about an inter-planetary ballistic missile?
planet killer
interplanetary ballistic missile... you can't be serious this could have serious consequences man, like do you ever think to yourself "am i insane"
anyways cool video idea you should do it
Inter-planetary ballistic missile or a cluster nuke
Even better than an interplanetary ballistic missile: an interstellar ballistic missile. Also, I don't know if you already thought of this, but I love the idea of a mission done with only RCS thrusters.
Can you make the rods from god project in ksp next?
Considering how many times Reid has made calculators and missiles, I think he'd fit in well at Texas Instruments
I love the military industrial complex and General Electric
@@theofficialarnl7018 the military industrial complex doesn’t love you. They thrive of your demise
Time to make an ICBM!
*selects crew capsule*
Habit LMAO
I found that disturbing as well 😂
lol
their sacrifices will be remembered
@@wolfomcglade”JUDGEMENT” ahh pfp
Now do it in real life
No I prefer to not be in federal prison
@@ReidCaptain execuse not good enough, do it
@@ReidCaptain Just excuses
bro was about to turn into IronMan
@@ReidCaptainno big deal you can escape
Imagine coming up with a sequel to a game but even people who own it don't play it.
it dead the studio that was making it disbanded
i like walle
@@dumpsterfireanimationsindeed
KSP 2 is a sad, and all too common, story
i play it but only because of the better atmosphere physics. it sucks as any form of more serious game than a "slap together for 10 minutes and send it" simulator
the gmod of simulation games
one of my favourite (not) things about it is that if you want to get something in orbit around the sun just speed up time as high as possible while in orbit around kerbin😒
it sounds great unless you have something in kerbit for a reason
3:00 The reason that’s happening is because the motors are basically frictionless, so it’s just spinning up the bottom of the topmost motor rather than the big arms.
Yeah I should've seen that coming
Also rigid attachment helps.Stops the vibartingbut things break easier.
Bro everyone talking about AI taking over the world but no one talking about this guy, I rly think hes more of a threat than chat gpt
Maybe I am chatGPT
@ReidCaptain hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
As long as he uses his power for good I don't mind.
@@kevinblechinger81 is ICBM good ?
@@atomega2243yes, definitely
There are graphics mods that keep everything stock but make the game look much *much* better
You are 100% correct I just didn't feel like installing them yet
@@ReidCaptain I don't know how you play with those flickering shadows, it totally ruins the experience.
@@ReidCaptain It doesn't take that long and it's 100% worth it.
@@kingconcerto5860 i play too because i couldnt find any on steam workshop
True, but I'd be concerned about the extra fps hit they can cause, which would be fine if the part count wasn't so big
reid captain: *uploads*
Iranian Nuclear Engineers: 📸📸📸📸📸📸
FBI agents:👁️👄👁️
CIA: hehe boi
United States Air Force: welp time for another strike
your government files say a lot about you
north korean "nuclear" "engineers"
"pushing my fuel tanks slightly into eachother" *phases whole fuel tanks into one another*
Fr
2:10
RC "I really didn't feel like it was concentrated enough"
Me: "oh, you'll point them down and add fins or something"
RC: *creates spinning device to chuck rocket parts in a spread*
This is becoming something of a classic strategy now on the channel
Usually there is an explosive charge between separating warheads to ensure them going in different directions. But I guess the game imposed some limitations
Kerbals: let’s build rockets to go to space!
Reid captain: icbm time!
Kerbals: wait no
That probe being installed upside down is exactly like what happened to one of the Proton-M rockets which caused it to turn upside down midflight and crash. (july 2013 proton-m crash)
IIRC an accelerometer was installed backwards despite being keyed to prevent it. When someone there was installing them, they forced it in when it didn't seat. As a result, the rocket thought it was 90 degrees off course when it launched.
No matter what you're making, no computer component takes force to install.
@@ziggythomas1123 never underestimate the ingenuity of idiots
2:00 Casually dropping cluster munitions over the Space center. Houston might have a problem with that.
many problems, even
As someone who lives in Houston that is the least of their problems
@@squidwardo7074 lol - looks like too much going on there XD
As a first time viewer, my first impression of you is that you're the NileRed of Kerbal Space Program. And I’m here for it. More chaos please!
Considering you get into orbit, this isn't actually a icbm, since it doesn't use a ballistic trajectory.
I guess you'd call it a full orbital bombardment system (as opposed to a fractional orbital bombardment system)
local rocket scientist sacrifices countless kerbal lives to test and create ICBM to destroy the company he works for
Rather than using multiple motors at different speeds, have you considered having the submunitions at different diameters?
While they’d have the same rotational momentum, being at different diameters means their linear momentum is different. This way you can easily get three or four coplanar concentric rings of submunitions.
The different launch angles approach results in non-coplanar rings, which when thrown while the craft isn’t directly vertical will result in mismatched explosion rings creating overlaps and missed areas.
Admittedly with sufficient saturation this isn’t a problem, but I presume the objective was to create the largest apparent explosion with a tolerable part count.
I wonder if your stability issues were due to the probe core not being in line with the center of mass when it was on the servo. I think that slight offset of it being on the side of the payload fuselage gave it enough of an error to cause that instability once in space.
If you made a V2 id be interested to see if you could create a probe core/servo contraption to give its full 3 axis rotation while keeping it centered and in line with the rocket
average reid captain video:
'sir, the center of mass is too far down. what should we do?'
'uhh, just clip all the fuel tanks into each other. itll be fine'
'alright sir'
Erm, what the Kerbal? Everything you do is good, I can't wait for your synthesizer thing :)
More info coming soon on it, I am working away at it behind the scenes!
Erm what the sigma
@@jxq12 Nah it's "ERM, WHAT THE KERBAL!"
10:30 that is so cursed. The fact the engines just vectored into different directions is some of the single most uncomfortable things I've ever seen. It felt like seeing someone's index and middle as well as ring and pinky finnger being grabbed by one hand respectively and pulled apart outward
18:11 There's no second game
There's half of a second game at least
Bro is in denial
I love your videos and community! Keep it up!
I’ve been binging all your KSP content this week so to have something new drop after a year, very nice
HES BACK ON KSP!!! YESSSSSSS
Cool idea. Technically this isn’t an ICBM but rather a FOBS as it uses an lko for delivery rather than a purely ballistic trajectory. The concept of using spinning to scatter a large number of submunitions exists in ATACMS. In terms of design choices, I personally would have spun up the missile itself rather than using motors and used the interstage nodes on fairings to minimize wobble. Otherwise, great design
1:09 Congratulations you have commited a warcrime
Pro tip for the warhead, use seperatrons (even smaller boosters), and do something like 64x symetry (use the symetry glitch) arround a single hexagonal connector piece, very small and very very powerfull.
Turning on my pc, opening youtube, and smiling immediately seeing a new Reid Captain video... Best part of my day so far!
I was just waiting for the “I clipped 500 rockets into themselves” moment.
I just feel like it's worth mentioning that I got a US airforce recruitment ad before the video started lmao
so basically you made an illegal weapon of mass destruction in KSP
I'm voting for you
2 words: Auto strut
"Oh boy i cant wait to land on the Mun! Maybe even Duna?"
"Dude we're in a ICBM"
I don't think i'm ready for this video... I can barely get to minmus
You will be fine
You can set tank priority instead of clipping tanks for center of mass issues & can adjust in-flight.
10:58 Proton-M moment
Just saw this in the video, immediately opened comments, first comment best me to it. Well played!
One improvement would be to cut the parachutes after the deployment of the munition to have anohter explosion when the centerpiece hits the ground.
try the kOS mod
you can make dully automatic rockets with it with triggers like speed altitude pitch etc
Oppenheimer in KSP Does Not Exist
Reid Captain:Watch me
Amazing military technology in a video game. Perfect.
Reid recreated the "Dead Hand" (Perimeter) system in KSP.
That's actually crazy.
amazing video, i recommend dipping your toes into modding the game to make all the processes easier
Should really use the robotics controller for taking things past their limits, can just drag the power curves outside of the GUI boundary (or adjust curves to extreme angles for extreme values) for your fireworks, motors, & other parts. The DLC robotics parts are worth messing with & they do not overly trivialize precision airstrikes or automated landings.
You have more options to adjust stuff before launch & toggles on parts during building remain there when you launch so you don’t have to set them on the pad.
Would be kinda interesting to see you work on automating stuff with kOS. Nice work doing this with just the stock controllers, though
This is like an interplanetary nuclear bomber.
And I like that
ICBM’s are my favorite snack to eat while watching these videos.
I would recommend Juno New Origins for this sort of thing because the rockets won't turn to spaghetti and it has a much more capable visual programing system to automate your creations.
The NileRed of kerbal space program lol
in a good way, too, like this gives the exact vibes of a nilered video and i love it
nileblue since nileblue is the crazy part and not the pure science part
@@kubakielbasa5987 same person no? dumb reason to randomly contradict me esp if you knew what i meant
I was fulling expecting you to use mechjeb mad props for it being stock
You can use one motor & different length arms for varying throw distances in theory.
Also just spinning the rocket with Q&E with SAS off is better than the motors for spinning stuff.
Robotics parts can interact with the points you put down in the tracking center, I thought for sure that was where you were going with this for true ICBM behavior.
4:23 looks like one of the rids at a park
I got an Air Force ad beforehand. Nice foreshadowing.
2:05 ''i really like the smoke'' ''oh wow its so realistic i am feeling heat and smoke in real life too!'' *computer explodes*
she kerbal my space till i program.
LETS GO THE LEGEND FINALLY UPLOADED AGAIN!!!! I've probably watched every one of your KSP vids twice now, keep this up!!!
Something I recommend is contra rotating motors, have them in opposite directions should help with gyroscopic forces
0:58 that’s what she said 😢😔😕☹️☹️😔😢
ohhhhhh
Awesome design as usual my man
9:44 Blue balled >:(
16:02 does it again >:(
when he was launching the first two rockets i was shouting at my screen to hit the buildings
I'm getting NileRed vibes from the way you're explaining things.
Already 46 minutes and he's still replying, best UA-camr.
Honestly, simply having the thing spin itself with the SAS wheels and launching several waves of payload while falling toward the target would probably be considerably more stable and simpler while achieving the same
I love how you made this in KSP 1 and not 2
The missile knows where it is at all times, it knows this beccause it knows where it isn’t.
You're not the sharpest tool in the shed, but enthusiastic. Keep at it.
Very helpful for future projects!
Bro can master any game in minutes
Thanks for the tutorial. I’m going to make it now.
look what the description says : "Erm... what the Kerbal?"
You should make an Attack submarine in the Enjenir with working missiles. I'm too lazy to do it and you'll probably do it better. Love your videos, you are who got me into besiege and the Enjenir when I hadn't played any games like them and I'm very grateful for that.
Nice! I needed this guide!
🤨
Take a shot every time he says "see" or "see now"
Take a shot every time he says "But"
this man is gonna design the ultimate weapon just for fun and games
True
You can also change the ejection force of the couplers to get the different ranges
Rest in Peace Kerbal Space Program 2, we never knew you o7
North Korea wants to know your location.
Guh evolved from ropes and steam to modern space faring technological advancements.
The reason the rocket kept spinning out is because the probe cores are pretty terrible at controlling the Vector engines. I had a lot of trouble in my saves as well, where the rocket would oscillate and flip over. The probe cores tend to overcompensate with the vector due to its unusually large gimbal range causing a loss of control.
I solved this in my saves by simply lowering the gimbal range of the vector engines once in orbit, since the gimbal range is great when manually flying the rocket.
Wow ICBM from space? Warcrime, Reid is cooked.
Thanks for this, Mr von Braun.
The RCS is stronger for this type of control the further they are from the center of mass, so all of those extra blocks you had near the center of the fuel tank aren't doing anything. The multi-directional blocks are also not really doing you many favors. For controlling something rocket booster sized, try the vernor engines instead. They're a single-nozzle RCS with a lot more thrust that run on the main rocket fuel tank (no monopropellant required). A ring of 4 of those down by the engines will have you flying straight in no time.
I'm glad I'm not the only one with that weird black shadow artifacting at the launch pad. I wonder what's up with that.
Have you ever heard of a game called flyout? Its a really cool game (that my poor laptop can't even run at the lowest settings) and you basically just build custom aircraft. I think they are also adding some kind of atmosphere soon. They might have already added it.
Now make RDA mothership to colonize other planet.
I think we're all just a little bit glad that Reid chose not to become a weapon's engineer.
the idea of putting parachutes on an icbm is hilarious to me
HE DID IT !
HE FINALLY POSTED KSP AGAIN!!!
911 but in a space station 0:57
Real
True
They should add a ksp 1v1 gamemode where you try to blow each other up
if that reaches the BCT you will probably be on the watchlist cause you can make nuke blueprints in literal minutes
Erm what the Kerbel , you make a missile strike yet I have a hard time making stuff in Kerbel space program.
reid is back and alive!
Now this is what ksp is for
your main issue is that ICBMs are multi stage rockets with ballistic trajectories. the point of the rocket is to lift the payload and set it on a path to reach its target. you spend a ton of fuel trying to get into orbit and then de orbit as if youre trying to land a rocket, but a ballistic trajectory is not orbital. fire the missile, aim it toward the target, dump the payload, and let it cruise to its destination
Your inflections trace a sin wave
I would totally recommend Juno new origins, it has more customizable parts and a coding system, it seems like it would fit well with your play style