Worldpedia: 2Fort | Team Fortress 2
Вставка
- Опубліковано 15 лип 2024
- Follow me and learn everything there is to know about the iconic 2Fort from Team Fortress. A tale that stretches back further than you might think
PATREON: / ghostcharm
MERCH: ghostcharm.myspreadshop.com/
DISCORD: / discord
TWITCH: / ghostcharm
00:00 - 03:49 - Arenas
03:49 - 13:11 - A Long Legacy
13:11 - 16:42 - Design & Physical Layout
16:42 - 20:40 - In Game Lore, Mann
20:40 - 25:37 - Gameplay "Experience"
25:37 - 27:22 - Ambience & Nostalgia
27:22 - 28:28 - Favorite Nook
28:28 - 30:30 - Impact
30:30 - 32:14 - Legacy
#2fort#worldpedia#teamfortress2#savetf2#valve#villainpedia#heropedia#ghostcharm#sfm - Ігри
Thanks for watching everyone.
After countless requests, I will finally be starting a second channel where you will soon find themed video game music playlists (often the music I use in my videos) as well as ambient stuff. Hope to see you all over there
ua-cam.com/channels/FJufiHFFCz2jvwa78kB8Dw.html
Thank you for your hard work, I really appreciate it. 😌☺️😊😄😃🤩😍 👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖
Thank you for everything you do. Listening to you speak with such passion about game lore in general while I work makes my job much more enjoyable
I'll definitely be snagging some of those for my D&D sessions, that's so great!
I think martin walker is a someone who should get a villianpedia because he starts as a cheesy military action hero stereotype and becomes a disconnected monster the player commits attrocities with
The SFM at 29:44 was "Practical Problems," not the "End of the Line" animation.
Small editing goof.
Easily one of the most iconic fps maps of all time, while simultaneously being one of the worst deisgned lol. It has a special place in the hearts of many.
Makes me wish there was a map as fun as payload maps but with 2fort's aesthetic or design philosophy. You know, warm and cooler textures on respective teams, angular shapes for RED and orthogonal forms for BLU, etc.
People say it's poorly designed.
Maybe, maybe. In a competitive sense most certainly. But clearly it succeeded in _something._ Something that is very Tf2. And it succeeded in whatever that was hard.
@@sirreginaldfishingtonxvii6149 It succeeded in the game’s namesake; It puts both teams on a map that is no more than two fortresses.
It's poorly designed now but bavk then? Probably not
Honestly for old school fps maps this is much better designed than most games i played back then. Esp since it started as a doom custom map. Fan made maps always sucked when trying to play back then but much more fun than the same old maps ya played 100x over.
There's only one bit of lore you missed: the water is heavily lead filled. So much so that everyone needs to drink bottled water; everyone but soldier. Hence why he's gotten crazier and crazier over the years.
Absolutely amazing video, i adore this series so much ❤
Soldier has low velocity AND high velocity lead poisoning
The water poisoning also affected the people of Teufort
Not to mention the infestation of Pyro Sharks
Finally breaking a huge stalemate in 2fort has to be up there with one of the greatest feelings of accomplishment you can get in gaming
I'd say its also comparable to winning after 8 rounds in Powehouse lol
@@Adriethyl "Stalemate!"
"Stalemate!"
"Stalemate!"
"Stalemate!"
"Victory."
Oh yeah especially on 24 hour servers where a stalemate can last for hours due to a competent engineer squad holding down the sewers. Then it’s all over when that one spy slips in during the chaos. Beautiful.
Now I know it's a wild idea, but hear me out: a Worldpedia episode on the TF2 custom map mario_kart. Talk about a map filled with community history
Darn, now I want that.
This would be really awesome, I have no idea what anything on that map means
Never played TF2, I can name the characters by looks/sound but there's just something about an outside view looking in a world-maps-places that have a lot of history that made memories and moments that get your neurons firin'.
Now that I think about it. FPS Battlemaps are just like Valhalla. You fight, you die, you rage, you fight again.
The maps were absolutely the best part about that game.
Please dive into it
@@phaseshift943 Nah, TF2 is worthless to play now and has been for many years. The faster it dies the better.
@@panthekirb7561 lmfao
@@panthekirb7561Jesus, who pisses in your coffee?
Some of my favorite memories from my 500 hours in TF2 are just stealing the intel on 2Fort, then going down to my intel room and having a dance party with the team. The Engies would set up sentries so we wouldn't be interrupted, and the longest one we ever had was about twenty minutes of my team just dancing, chatting, and goofing off while refusing to cap the intel and keeping the game going while the other team desperately trying to stop us.
I actually think it's a good thing that it goes against everything that would make a modern map "balanced" because like you said, its about the casual experience of the map and not the competitive one. Other maps that kinda follow that philosophy are Hightower and Powerhouse where the former is also like a sandbox since people like to try out or perfect other mechanics while the latter (in my experience) leans more towards the competitive side of casual maps.
As someone with over 2000 hours in tf2 all being in my childhood, i will happily return to 2fort as it is like the biggest cleanest crispiest breath of fresh air i've ever felt. All the x10 crit randomizer trade lobbies and crazy antics on that map are LEGENDARY
My go to spot on 2fort is an engie scheme I like to set up.
I'll swim across the water into the enemy sewers as an engie with the wrench that lets you teleport back and set up an exit. Then I build up a level 2 sentry outside my spawn, refill my metal, and take my entrace to set myself up in their sewers to build a sneaky point of entry. It's easy to defend and people will consistently take my teleporter too!
infinite respect for just having an entire chapter dedicated to favorite nook, thats just the kind of decision made by someone who has a real good way of looking at environments
I have played this game for 11 years now and racked up a staggering 12k hours and I STILL go and mess around on 2fort. Nothing quite beats that place
I always find it interesting to listen to other people's perspectives on this game and you've pretty much hit the nail on the head. I hope you'll make more lore videos on TF2, there is so much packed in this game, both inside and outside of the game!
damn that's like 2 hours daily for 11 years
He never explained what makes the map so special though. It's because of how Valve designed it, no other map comes close to this because of the shapes and colors from each side.
@@damsen978it’s the two lane design and the many choke points that allows for people to defend or attack. Your role is clear in 2fort.
I'm glad I'm not the only one who enjoys spending time on this map alone, just listening to the ambience. It has such a calming atmosphere and it feels so lived in.
It's a good Friday when you get a ghost charm video to start the day
Agreed
For anyone wondering, the chill guitar music playing at 5:57 is the Tristram village theme from Diablo
I got some fond memories of 2fort. Even more so on the custom maps. Staying up late playing Engineer while the night rolls by is a cherished memory for me.
2fort always reminded me of Facing Worlds from unreal. Also a crazy map
Complex from Goldeneye and Lockout from Halo 2 were the first maps to came to mind as iconic.
Jedi High School, some map made by someone lol Dark Forces 2: Jedi Knight
This is a great choice, id love to see other MP maps, particularly some of the more mysterious ones like some of the old Halo maps, or maybe a HL2 dm map.
blood gulch/coagulation, ascension, sandtrap, and valhalla. those four maps immediately popped in my head in the beginning.
the memories on this map... such a classic
I will always remember when on a 2fort server me and 5 other people sung "we'll meet again" by Vera Lynn right before the server turned off
How is this not a Heropedia episode?
They poisoned the water supply.
the mercs arent good people nor villains
I mean they very much are villains lol they kill people for money lmao
@@aaronkim2115 They kill people for money people who kill for money. It balances.
Ah, the good 'ol 2Fort, good times. Still wanna see you Do a villainpedia on the Pontiff
Hearing this man’s soothing voice talk about Pontiff is ideal
For me that legendary place was Pokémon Sinnoh Region and more specifically Hearthome City. The Amity Square and its discrimitory receptionists, the Contest Hall where I and my Wooper competed against the compation, the Poffin House where I made poffins, and it was my preferred place to enter the Underground my favorite feature in Platinum
What makes tf2 even more interesting and fascinating to me is that tf2 is one of few games that are direct descendants of the fps of old, not just in inspiration but its code, its genetics.
What I mean is ID made wolfenstein, upgraded the engine to doom, upgraded it again for quake, valve took and modified it to make goldsource then finally upgraded it into source.
An interesting videogame family tree
You could * technically * say that about Call of Duty. It still has some bones of the Quake 3 engine, of course highly modified and made It's own.
@@Gatorade69 True, thats why I said "one of few games"
I know cod still uses the light flickering pattern from quake
hey Ghostcharm, hope you do more Warcraft/World of Warcraft lore videos, or even Starcraft, there's a lack of Starcraft lore videos on youtube since the game is from so long ago but it has interesting story and characters, would love a video about it.
One of my favorite things about TF2 maps is trying to figure out what their cover purpose and real purpose are. Like how what appears to be a refinery or steel mill is actually a missile silo
Whenever I think of maps that feel like home, I think of Forge World. Reach was the first New Gen (at the time) games I played and the memories I had on local and multiplayer on that map is unforgettable. I even had a background roll in a Machinima, which is probably the only film time I’ll have lmao
Nukezone has always had a special place in my memory, even long after I stopped playing COD. I love Bloodgulch but much of its memories are from RvB. Destiny's Rusted lands, perhaps their first crucible map, and Bannerfall which harkens back to that kinda 2fort majesty in the perfect symmetry. Tbf small symetrical maps (or bigger ones like Bloodgulch) are great, and you can give them super small niches or such that make them less symetrical but still equal and it feels great.
1:28 , I don't know why but virtually any map from cod ghosts feels special to me, the memories.
2fort is easily what I’d consider “home” for me. Around when I was 13, was when I first started playing tf2, my dad (probably for the best lmao) was pretty ontop of what games I played, I wasn’t allowed to play M rated games yet. Tf2 was the one I was kind of able to “sneak” in, especially because it was free. 2fort was just what I always gravitated towards, because everyone pretty much used it as a map for embracing the goofiness of tf2, probably where the majority of memories Ive made in the game come from as well.
I'm just coming around this channel through this video and I think it'd be cool to see you cover maps like Natch Der Untoten, Nuketown, or Rust
Maps in game series that keep coming back
Even in titles of series that aren't the best
Those old friends are still there in some way
Talking about FPS maps that come into mind and UT99 at the very first clip...
Yeah, Facing Worlds comes into the mind, also Deck 16, Curse and for me personally Orbital was the CTF map that I enjoyed the most in recent years.
30 min Ghostcharm video and about tf2? It is a very nice day today
I had no idea this was a series. Now I have to ask for a video on a map from the Gears of War series: Gridlock, which has appeared in every mainline GoW game since the first.
2fort is like the chill cafe tf2 players go to unwind
Multiple halo maps I never learned the name of but still vividly see in my head, 2fort obviously, Blood Gulch both in Halo and TF2, Mario Kart TF2, jb_casuarina, basically everything of Oddworld despite not being really multiplayer it’s just memorable. Nuketown. I’m sure there’s more.
You're Fallout Villianpedias got me and my friends into the old fallout games and we'd love to see a New Reno Worldpedia. New Reno feels like home and I haven't even beat the game yet.
The design of 2fort has to be some of the best video game map designs I ever seen especially the underground part
this is a completely different place from the one in this video but you should check out Masyaf from Assassin's Creed 1, it's been years, probably a decade since I played that game, but I still remember running around the city, stumbling onto people and walking around the Assassin Fortress on top of the hill and seeing my fellow Assassins training in the courtyard, and the main building full of hundreds of scrolls on its walls
Dude I love this series, multiple maps show cases are the ones that I grew with, can’t wait to see more of them!
I love teufort.
my toothkickers are named after them.
edit: you only have 16 hours on scout. if you learn how to fan jump you can avoid the courtyard sentries ;/
you also don't need to front snipers if you take the sewer and fan jump out, and then to battlements to take out said snipers.
The skill celling is different because it makes you focus on different aspects of play compared to other maps, and frankly I think it did a better job of teach tight corridor play than dustbowl did for me.
I will be honest, the tutorial aspect to me was true. I spent around 50h learning how to play spy back in the day, before the pyro update, and yes the map was horrible for that, but since nobody ever played spy before the Sniper-Spy update which suddenly saw an influx of them. And as such, most players had no clue how to deal with spies, and you would just make them extremely paranoid. It was a good time.
There was this map called "hoejhus" in counter-strike: source that me and my friends always played on, and I probably still know it front to back.
I wonder if it was popular enough to be known outside our bubble..
I think the restrictiveness of 2fort is precisely what makes it a great "tutorial map" to ease new players into the TF2 experience. Each class has a very specific role to play in the map, which helps teach new players what they can do as that class. Snipers have an obvious sniping spot on the battlements. Scouts can use their unique double jump to run over the bridge. The choke points make for perfect sentry positions. Soldiers and demomen can practice rocket/sticky jumping up to the enemy battlements.
2fort is like TF2 with training wheels.
World of warcrafts battlegrounds especially azathi basin and warsong gulch were places I definitely felt at home
Setting up an Engie nest in the intel room, staying down there for 45 minutes while hats and dead bodies randomly spawn into the room while the droning of the machines play in my ears. That place is cursed. 10/10 would recommend.
I've always thought of 2fort as less of a CTF map and more of a hubworld.
Becsuse theres no time limit, most folks see the intel as optional and would rather goof around with the other team instead. Killbinding, conga lines, hoovies, laughing at a wall for no reason, it's all there. (Well, when they're not trying to get the intel anyway 😅)
i spent hundreds of hours on tf2 and 2fort in particular, and i that map is the only one to have a certain etiquette like you don't cap intel or you can kill friendlies only if they attack you first.
It's high time for a Team Fortress 3, but Gabe Newell has a dark, sad secret: he can't say the word "three."
It's been a loooong time since I've played TF2, 2fort still has massive staying power though. I certainly remember it more any of the battlefront 2015 maps
I’m glad you picked this one of all the maps you could’ve done. This place is essential to my first person shooter life.
2:05 I don't think that you meant to say infamous here. Just famous.
29:50 is ‘practical problems’ not ‘end of the line’
I never thought i'd watch a 30 minute long video essay about 2fort lmao (amazing video)
Facing Worlds (Unreal Tournament 3 version) was the one that popped into my head when you talked about memories
Fun Fact: 2Fort is in the files of Duke Nukem Forever as a multiplayer map under the name “2 Forts, 1 Bridge”
hey, this is probably so random, but your videos help me going to sleep idk why lol!, but really it helped me going through rough and lonely days, it really help more than you thought and i want to say thank you!. hope you keep making these videos ghost!.
man, this takes me back! countless hours of training melee demo and pyro reflections
For me, those "sacred places" are not from multiplayer games, but singleplayer games. In particular SM64. And more particularly, Peach's castle.
woah, the history was so interesting! I had no idea about the doom inspiration
All the reasons you've mentioned for 2fort are also why I love TOY_FORT_ELITE. Another symmetrical map that usually stalemates but allows players to just hang out and kill each other over and over again. Utter bliss. 😌
Playing 2fort after recently getting heavy into tf2 again brings backs memories of playing it on the Orange Box back in 08
can't forget about Rust from mw2. literally the digital coliseum for settling disputes
Tf2 has some of the best maps, art, music, characters. The atmosphere on these maps even when it empty is so immersive. Id love to see a movie or mod where we explore these maps when there are civilians working around.
ah good old 2fort, sure its the definition of casual but at the same time at times I cannot help but be as competetive as possible on this map, whether it be trying to cap the flag as much as possible while using some ridiculous build (like winning the game with a team full of demoknights, and yes we would just swarm sentry nests until they broke, or having a full team of enginers and finding the best, most optimised locations)
god I love this map
So this year Valve launched a patch of Dota2 that expanded thr playable map area, like just stretch the edges out and fill with goodies. I still dont know how I feel about this... The original map is so ingrained in my head from back on wc3 bnet, and im left reminded of how difficult it was to traverse the map of Hand of Sorrow Knight. These spaces are sacred.
man i remember back in the day when you would queue for ctf and it would immediately stick you on 2fort for a couple rounds and then throw you on doomsday right after and 90% of the time the server would clear out
That Nightfire map clip struck some pretty heavy memories for me. Thank you.
Never really got into Team Fortress 2, but I do remember playing quite a bit of Quake on N64 at a friend's house back in 98.
24:08 well that came out of nowhere
My favorite all time thing to do in 2Fort was to sneak into the intel room as spy and pick up then immediately drop the intel over and over again to distract and annoy the enemy team. Lot of lols doing that.
Hearing that Tristram theme has me hoping for a Diablo vid someday
That blood gluch and chivalry 2 are striaght nostalgia
1:38 MORDHAU!!!
powerhouse is the map for me at this point i only queue for it and there seems to be a small community of the same ppl i always see queuing powerhouse
I cannot stress enough how seen this video makes me feel. So many memories! Thanks for another banger!
i used to practise against bots in tf2 in koth_Nucleus so much as a kid. God I love that map.
to me CS Rio is the most iconic counter strike map ever. Maybe because I'm Brazilian and that's what we rocked in lan parties back then.
this got me nostalgic about setting up my enginer deathcorner in the intel room and then just chilling with the Rancho Relaxo taunt, sorry not sorry.
9:20 Jeez, even in the early 90's Valve has been avoiding the number 3, huh?
Modern TF2 is interesting, as i picked it up the first time this year I never played 2 fort once when just queuing up in casual lobbies, i had to seak it out on customer surveys to finaly try it.
for me one of the virtual places where i feel really happy is sunstrider isle in WoW
Always a good day when Ghost drops a video
Personally, my favorite FPS map is Nuketown, simply for it's relatively good balance and that it gets nuked after every match
Thank you for making these videos, such a great insight into things that I would've never even thought to read into any deeper
Fun fact: 2Fort, Dustbowl, Gravel Pit, CP_Well, Granary, and Hydro were the very first maps to exist in the game.
Can you do a video on Zanarkand from ff10, or maybe a little more obscure, but the kingdom of zeal from crono trigger
Teufort my beloved
Watched a couple videos and have been compelled each time, you earned a sub
Anytime I play 2fort there’s always a group of players from both teams dancing lol
It was perfect, just perfect, down to the last minut details
For a map and game mode everyone filters out this shit is soo classic.
Tbh last of the thing I expected a video about from you, being a tf2 player this is a blessing to see
Lol funny you say that thing about fan projects of 2Fort I’m currently in the process of porting it to the game Viscera Cleanup Detail
A good follow-up to this might be Skymin's video on the economics of TF2. Gravel has never been so interesting!
I was expecting a hero or villianpedia.. but man I am glad you made this. very interesting.
Does anyone know name of the song playing on the background in the beginning?
2Fort without a dout is one of the most iconic maps in tf2, everytime I play tf2, I always play 2fort and only 2fort no matter how many times i get insulted for being a furry 😅
For me the place that sits rent free inside my head for centuries, is nuke town, it's so simple and so stupidly repetitive that im convinced its a psychic embedding experimentation by Activision, i got so many frags kill streaks and chain kills and slurs yelling in this map back in mw1 all the way to bo2 multiplayer that it became both heartwarming and gut wrenching everytime i see it on the map voting, knowing that our monkey made minds are programmed to pick this shitshow of a legendary map