I've played this mod before , galamoth didn't take that long to kill , The creator of the mod gave the head the maximum possible defense to prevent people from cheesing the boss , it's a good mod but i'll be honest it's showing it's age (it came out in 2017) and needs a full on remake that actually buffs weapons like greatswords and staves instead of doing nothing but nerfing stuff
simple thing that could help: nerf alucard's starting gear into the ground, like, make it legitimately worthless enough that it's a waste of time to even do the death skip
@aaronasencio9459 could also change the endgame alucard gear, or just change alucard's starting gear altogether to random crap, there's a lot of options
@@nopewontyou It wasn't. The irony is that DB spends the whole stream defending his choice to use exploits and hacks under the premise of "increasing the HP of mobs doesn't increase difficulty, it only make it take longer", all the while he is wasting his time by doing this run at all. There's no point in him even playing the romhack if he's going to start the game with Alucard gear.
I could get over that. What i can't get over is the passive-aggeessive sassing against a strawman-viewer that dislikes glitches and doesn't exist. It's not an attitude that makes me feel like this content is what I want to be doing with my time.
Yeah, honestly I was excited to see a more difficult experience. But shortly after he did the death skip to essentially eliminate what difficulty there would be, I paused, wrote this comment, and am about to watch something else. That's just me. I don't care about glitches or bugs, but if the entire purpose was to showcase an increase in difficulty only to immediately minimize that, why watch this instead of another SotN video?
@@Codemaster92163 This is why you don't ask the literal best player in the world to showcase your difficulty mod when your difficulty mod changes little to nothing about how the game plays. He read the patch notes. new AI or map changes could have given a new challenge to him, but that wasn't here. he could perform almost exactly the same inputs to a regular playthrough. that doesn't really make it 'harder'. And he's right. More HP and damage doesn't make it harder, it makes it more tedious. People who are less experienced in a game see the lower margin of error and it becomes more difficult for them, but fundamentally the game isn't any harder than it was. The problem isn't really that he failed to showcase the difficulty increase, it's that there wasn't much of any difficulty increase to showcase.
The enemy now has time to cast spells and perform their moveset, I would call that increased "difficulty." It's still trivial to someone who knows the game inside and out, but maybe a challenge to someone who's just beaten then game several times.
Honestly the difficulty looks Borderlands levels of braindead to me. If all you do is give enemies more health and attack, then all you actually do is make the same no damage strats take longer.
My thoughts exactly. As soon as I saw death skip I eye rolled and disliked. If dude was serious about it being difficult he'd do a luck playthrough and ditch the starting gear
I've played this rom hack casually (in 2020 IIRC), and it has this exact problem show in the video, fights just take way too long and overall the game just doesn't do a good job on rebalacing either
I've been playing hardtype with randomizer and it's def the definitive way to play randomizer because enemies are more bulkier , making it more fun to play with random weapons , give it a try if you must
I have done this too, and treated it like a roguelike with this combo. reroll a seed, start a new game and go till I die, do it again. very fun way to play the game again!
Speedrunning hardtype+rando actually diminishes what the hacks have to offer in tandem, as speedrunning does with any game. It should never be seen as the one true way to play. And if it must be speedran, make a category that IS fun, instead of focusing on one that isn't fun, and saying the hack isn't hard.
It's odd they didn't try something more mechanically challenging, like reducing enemy animation times to make all monsters move and react faster, or even patch out speedrunning exploits.
did a fun permanent level 1 run where exp does nothing. you never get enough mp for soul steal and it made some later bosses interesting but not silly.
"i dont see anything different other than the wargs not dying in 1 hit" ... bruh you did a glitch and didnt get your gear taken away... that could be partial to it lol
well yeah, the best player in the world needs actual changes to the game to notice what's happened. if all you do is mess around with hp atk and def numbers, the game hasn't changed. it's only become more tedious.
Im not mad you used the death skip glitch, it is part of the game, it is legal for speed runs yada yada. But personally I think it does make it less fun, tried it once did not like it, but I get it though, different mindsets. I was interested in this mod when youtube gave it to me, and may still try it without the death skip, but then you having to defend using it so long, that is nuts. Still fun to see some of the speed runner tricks, I didn't even know you could steal from the librarian for instance. I do disagree with you on one point though on death skip, it doesn't make combat any easier just makes it shorter... bro, that is the definition of easier here, they don't even give them time to get their attack rotations going with how fast you kill stuff lol. That massive defense boost makes a big difference on those accidental hits too, but again, it is in the game, in a speedrun setting, perfectly legal if you want to use it, shouldn't have to defend it. Glitches can be fun though.
As he clearly was saying/showing throughout the run, he was speedrunning this hardmode mod. Also I must disagree that shorter = easier. Just because a boss is short does not make it easy. You could have a short run-in with a glass cannon that the fight's determined in only a couple hits. This would be an incredibly challenging test of reactions and pattern memorization with little to no room to mess up on your first playthrough. A lot of bosses in dark souls series do this, where every attack can be lethal to you, but many can also die within 10-20 hits. Making you hit harder means that you have more margin for error because you can take more hits per hit you make on them, but is that really easier of a fight? Sure, you're more likely to succeed in living to the end of it, but while you're in that fight you still have the exact same stressors going on. The exact same threat is put to you regardless of how many hits you have to land. To someone with lower skill, sure, higher win rate = easier. It's a simple assumption to make. but if you look at someone with high skill, or games where 1 hit will instantly force a restart, or one of the many games where their 'hard mode' just makes every fight take 30 minutes. More HP only means you have to sit in the boss arena for longer. Less HP only means you sit in the arena less time. It's tedium, it's not fun, and it's no harder or easier. He's not wrong. He just has a more experienced perspective compared to you.
@@shirothefish9688 how nice of you to attack me for stating an opinion. Perhaps if you read the whole thing you might have got I was defending his choices despite not liking it. you want my full opinion on the matter though, I didn't watch the whole video because I got tired of him feeling like he had to defend using those strats, that is why I commented, I am simply saying that it is in the game, don't constantly apologize for it. The other part is just an opinion. As far as it not making things easier, I m sorry, but one shotting a boss before it can move, thereby ignoring any mechanics whatsoever is easier. I am not watching this again to find the exact comment but it was something on the line of having these endgame items dont make fights easier, and I sorry If you don't believe that is easier when you can one shot things before they more, sorry, but you are delusional. Again though part of the game, valid option to use, but by no way is it the same difficulty. Me personally I do not agree with them, and feel they cheapen the game immensely, but speedrunners be speedrunners, that is what they do, that is why I don't speedrun as I do not find it fun to do personally. Interesting to see the tricks they find sometime though.
@@sparemobius7430 Nowhere did I attack you, and you seem to have missed the point of my comment if you believe I did. I know that you're more upset with his need to defend himself so much on it, but the fact is the common folk don't understand his perspective of the game. I am trying to explain and show why he doesn't care for those who'd bash him for death skip and why he calls it tedium where others would say it makes the game easy. Him being able to obliterate bosses has little to nothing to do with his equipment. That's because he's skilled enough at the game that he knows how to trivialize bosses. This isn't an issue of his equipment, it's an issue with the game being more fundamentally unbalanced and him being literally the best at it. If he didn't have the endgame starting gear and he were stuck using a cheaper version of that sword summon skill, it wouldnt one tap bosses so quickly, sure, but it would also cost less MP and he'd just use it again. Him being able to infinite loop bosses without them even attacking has nothing to do with his equipment, and in fact he removed his weapon to punch one boss to death. For lower skill players, better equipment means you have a higher margin of error. You can make more mistakes and still win. This is functionally easier, but not fundamentally any different. For someone who is good enough that no margin of error is his default, better equipment does nothing. The fight is fundamentally no easier or harder based on his equipment. It only makes it take longer or shorter to complete. His endgame gear merely removed tedium. Like I said, he's not wrong. He's just playing with the perspective of a master, while others are playing with the perspective of the average consumer.
@@lilacrain3283 I spent about 40 minutes putting out 4 or 5 replies. I do go outside, you just only get to see my activity online. Get some new insults.
@@JvstmIt's relevant because this isn't "hard", it's "tedious". All they did was buff enemy numbers, but like, there's so much more to what makes the game hard(which DB literally talks about if you actually watched and listened). Manipulating the bare bones enemy ai trivializes the dummy high numbers, cuz all it means is you have to do the trick a little longer. If we wanna make the game harder, we gotta do more than just "number big"
@@nintendork9207 You can't actually believe in what you're saying, right? He took a mod which sets the numbers higher then cheated to make those higher numbers completely irrelevant while you guys jerk him off like he's a fuckin' beast. And I'm not arguing that he isn't. I occasionally watch some of his speed runs when they come up. But I am arguing that he cheated to make this happen, thus nullifying the entire point of playing the mod.
@@nintendork9207I mean I get your point, but this is an RPG element if you keep the starting gear here, which is endgame tier, that allows to kill early-mid game bosses so fast they barely get the time to act, so then it litterally doesn't matter what changes you made to their moveset if they don't even have the time to act at all, to counter that there's really not much to do than raising the ennemy number, which would then make it unfair for people that don't use the glitch. And tbh raising the number in SotN already goes a long way, I love the game but it is so brain dead easy, I couldn't even tell you the moveset of 90% of these bosses, cause you killed them so fast and they deal so little damage you have very little reason to care in the first place, so increasing their HP so they can actually act and not instantly died, and increasing their damage so that I actually have a reason to learn how to dodge their attack as best as I can instead of just face tanking is already a big improvment over the base game difficulty.
I feel like people see the game getting broken but not all the skill that goes into breaking it like that. Wasn't it Kojima himself who said "If you spent 5000 hours on this game, _I_ thank _you"?_
@@tetraspirit13 thanks I turned it off because I could hardly stand looking at a pink haired dude anymore. 🙄. And 🤣 one shot by theOG🦇 😂 🤣…. Because the game is soooo easy. 🤦🏾♂️. Yeah it’s super easy if u keep the the best weapons out the gate. 👀.
Know what's even more stupid than only increasing enemy HP? Choosing to play that mod and using exploits to keep the OP starting weapons and breezing through the mod. I usually like DB's content, but his attitude on this one just fkn sucks. There's valid criticism surrounding how he chose to play this mod and then immediately used every means possible to circumvent it.
@@Tamarocker88That’s honestly on the Hack for not taking the easy exploits into account. That’s like making a Legend of Zelda: Twilight Princess hard mode hack and not removing the Fishing Rod cheat from the final boss.
@Ars-Nova258 why would they take glitches into account? If someone is looking for a more difficult experience, then it's assumed they're not going to glitch yourself some end game gear. Otherwise, what's the point?
They could have made the game a lot harder if they looked at all the things the speed runners used and patched them out and not just the shield rod and duplicator. They could have removed Alucard's inventory in the intro and put fake items. They can't stop the clipping because that's pretty much tied to the buggy game engine but they could move some items to later in the game if speed runners would getting them too early.
You know I could have swore Hardtype came with some AI changes instead of just HP bloat at some point. I remember a video of The Creature where he had a couple of new attacks like a rolling slam and one where he made the ceiling crumble. That version was using AR patches IIRC? At this point I'm not even sure if it's the same author despite the same name.
That was an old video by a dude named Esco who was making a SOTN hack for Playstation but eventually gave up on it, and now it has become a new project called SOTN Hacked using the Unity engine
This whole run was fairly annoying to watch. I know you've already mentioned like 100 times in this video that adding HP to enemies does not make the game "harder" and just more tedious, that is really only the half truth. Skipping death enabled you to keep both very high offensive and defensive stats due to the gear you should no longer have had, so even if they did change the bosses in some meaningful way you'd have never known it since the bosses died within seconds. Even if enemies have higher damage output making it more unforgiving when taking damage, again this was a non-issue as you had really good defensive stats right off the start and could just face tank the bosses for 1 damage and kill them without worry. I haven't played this mod so I don't know all the changes that were made, but I'd say this run was really poor showcase into what the mod was even suppose to be, you might as well have just been playing a regular run as you didn't seem interested in experiencing any of the actual changes.
"Hard mode" mods always feel like they prioritize difficulty over anything actually fun, and this feels like a prime example of that. Just upping HP values don't add anything to the game, and that's kinda the entire point of the video since it's basically a normal run when enemy values are made normal, not to mention actively removing fun and engaging things from the game in the name of difficulty ie the shield rod and duplicator. He said it himself that keeping the starting gear doesn't truly make the game easier, it just makes it all take less time since it's still the same attack patterns.
Nah it's a brain dead take. When enemies aren't cut down in a second, they have time to go through attack patterns. Likewise having bad defensive stats means he is more likely to die. This is evident when he died twice to the bat. Equipment makes a huge difference in this game. Idk how any experienced SotN player could say it doesnt
I don't mind any of the other glitches/tricks on this run except the librarian infinite money trick. Takes all the suspense out of the run if you can just buy infinite potions and never die.
You know what would be SUPER cool, a remake of this game but on GOW style. Camera over the shoulder, all skills still, RPG remains, and beautiful fight mechanics with alucard
Every SotN player: I wonder how this dev will make the game harder The dev: .... I've removed the duplicator, shield rod moves, upped magic prices, and made some enemies damage sponges Me: perfect. That's always what I felt was making the game too easy, being able to use magic a lot and not hitting the enemies more
The issue here is, a boss was able to get a hit in because the extra hit points. So extending the duration of the fight makes a difference. So if you had weaker gear, they would have hit your more. Sure expanded AI or moves for hardtype would have been nice but what's the point if you just skip it all or reduce the duration of the fights to not see the mechanics. So it just feels like a pointless video to dump on someone else's time and effort to create a mod.
Here's my list of changes i'd make to ver 4.9 1) replace neutron bomb reward with something yuo can't reverse shiftline with. 2) make it so wargs don't do enough damage to big toss you even with luck mode and no equipment. now there's no death skip 3) replace salable rings with money bags. replace the good ones with treasure chests. no more shop glitching. 4) fix triggers to stop richter skip, and literally force you to use holy rod and holy defense gear as intended to prevent richter from killing you while you attack the shaft orb :) I want to see all bosses beaten without shop glitch, without death skip, and without using a replay save. :)
It might be a cool hack for casual play, but it definitely won't make much of a difference to someone who can play the game like you can. This plus luck mode could be fun
You made a good point, buffing enemies that are damage sponges isn’t difficulty more than it’s tedium. This has never been a hard game, that’s not why people play it.
I want to play that hypothetical game tho. The SoTN with difficulty. Sounds like fun. Agree though, sponges are boring and SoTN has plenty of good stuff without the difficulty.
I am a very experienced SOTN player and i have finished the hardtype hack without doing the Death glitch and i can tell you that the game is way harder....it is like A Dark Souls mix.....i enjoyed it really much because the base game is to easy for me...Olrox, Minotaur and Werewolf, Death and Dracula were really challenging
26:01 that's why i prefer watching the glitchless category, it's much more realistic since not all glitches are easy to pull of and anyone can do it without putting in allot of time to master the glitches. i am the kind of person who will abuse the hell out time saving glitches and don't care if u use them but when it comes to speed running i believe the glitchless categories are the only "true" categories (as in those are the only ones i consider worth doing) since they are playing the game it was intended to be played by the developers.
IMO, metroidvanias have a lot in common with soulslikes, where the hardest challenge is to beat them once without reading any tips nor guides. Discovering mechanics and tricks on a first playthrough is so great, same with matching boss' attack patterns in rhythm. Still, doing a speedrun seems like the ultimate challenge in so many different ways. So many precise inputs that make my head dizzy. I remember trying a combo input on *Vigil: The Longest Night* that made the character jump forward real fast. Then tried doing it in the air and it worked. Tried to add a second jump or something in there and it worked. Finally tried to connect all that to another combo input for a different weapon, and suddenly I was having such a stylish playthrough! Good metroidvanias allow for such interesting platforming and stylish stuff.
"Having the best gear in the game doesn't make the game easier it just makes it faster" completely ignoring that action economy is a massive amount of combat in literally every game, and making fights take long increases the odds of you making a mistake and losing health or getting into a bad position. I get that you're the best in the world at this game, and I love watching your speedruns, but your derisive take on this hack and your musings on difficulty are just... not correct.
I hope people had as much fun as I did. I was tracking how long that fight was taking, not knowing you were doing only 1 damage each. I forget if it was around the 8 or 11 minute mark where you acquired the artifact to show damage, but then I definitely stopped calculating the total elapsed time lol.
The disingenuous strawman argument against people who feel like using a glitch to keep the starting equipment and then get infinite money really left a sour taste in my mouth. The romhack creator clearly didn't intend for players to keep the starting gear, as is obvious by how little time it took to kill the first boss. But to act like because they didn't patch it out it's okay to use and anyone who dislikes it are invalid isn't exactly a good look. The least you could have done is do a first playthrough normally to actually compare the differences as any other player would, then do a playthrough where you bend it over your knee and show what happens when you use every glitch available.
He's got a point to an extent and some bosses are BS (Galamoth), but even so, he nearly died a ton of times and even died once, doubt it'd happen in the og game. This game has a problem where wearing armor makes everything deal too little damage (to the point where I do naked runs to have any kind of fun), I'd say their adjustments are flawed but welcomed, his bad faith just didn't let him see it (it's ok to not feel like playing or not have fun, but to not recognize anything good or that's done right out of your own personal disinterest isn't nice). I just don't think the modders made it for speedrunners, which is boohoo too bad, Castlevania Randomizer seems to have a huge focus on speedrun, so nice for casual players to have something.
I don't understand what the point of this run was. Just to prove a point to people who kept asking him to play the hack? Like watching over and hour of that meme of the guy sticking a pipe in his own bike wheel and blaming someone else.
In order to actually make the game harder imho you need to change the ai to behave irrationally in it's movements, increase attack speed and frequency. Hp is useless beyond a certain point in this game. Might as well just give alucard 1 hp forever and call it hard type it's the same joke imo
So found out about this video from a friend and first thing I gotta wonder is "Why are people even complaining in the comments about a speedrunner speedrunning the romhack?" Then when that fails to appear, it's about the exploits that speedrunners use. I dunno if you guys notice but a quick check on the channel tells me this is a speedrunner / randomizer kind of channel and telling others how to play a game is just backseating.
This video really looks like it was intended to get the attention of people who would want to see the hack & its differences showcased. Speedrunning inherently is against that purpose. Personally I don't mind that he broke the game and speedran it, that's what we were promised - his attitude the entire time was negative and just a bummer to watch. I skimmed to later in the video just waiting for him to lighten up and stop attacking the strawman that he had already overkilled in the first 5 minutes. He never stopped. Just an unpleasant watching experience that's tailored to get the eyes of people who wanted to see the mod, who will inevitably get disappointed. He could've poised the video and its intentions better and he could've had a better attitude throughout the entire thing. He didn't, and people are entitled to their opinions that it's kind of shitty. He's lost at least one viewer here. Hope this explanation was helpful.
I remember SOTN being extremely hard when I was much younger. Not sure if I got better as a gamer or if modern games helped make me play SOTN better lol
I love playing around with glitches and all, but dudes saying how easy the game is using end game equipment…like cmon. I personally would play it normally just to get the taste of the differences. Glitching as hard as this guy is of course is going to make most of the game easy af lol. You’re still good don’t get me wrong bud 😁
According to someone else in these comments, the author gave his head a ton of extra defense to make cheesing him like this not worth it. I can't think of any other way this makes sense, because if you fought him normally, it'd take like an hour lol
Okay the whole game with a short sword and cloth tunic and tell me it's an easy game. He says it doesn't matter but it does. He says the game is broken but only if you break it.
A hard Mod on SoTN should speed up the enemies a little, while preventing some glitches... because a hard Mod is made for people who played, finished and liked the game, they should know their target audience would be the people who are familiar with the most famous glitches. -I would speed up all enemies speed and attacks by 20%; -Bosses speed up by 25%; -Damage boost for enemies, of course; -HP of all bosses quadrupled, enemies doubled and tripled; -Shield Rod animation would freeze the player, like it already does, but not the enemies surrounding the player, and the player would not have invincible frames; -+150% of consuption of mana for all magic, no i-frames while using those. Specifics: -Galamoth would loose its knockback -Dracula Final Boss would be the Dracula final boss and Dracula First boss at the same time (with his two phases); -Fake Sylpha, Trevor and Grant boss fight would include the Doppelganger boss for it to be the original 4, all at the same time against the player; -The first Doppelganger would be already Doppelganger 40 and I would take out the first clock subweapon from being found; -Beelzebub's flies would not wait, they will always respawn already throwing themselves at Alucard; -Laser Demon will summon other Laser Demons who will Summon other Laser Demons until your computer explode; -Karasuman won't have a knockback (all while havinf the speed up, HP and damage boost)
Counterargument: 75% more HP bosses, 50% more hp enemies Improved and changed AI, including new attack patterns. This is to prevent boss cheesing and to force the player to relearn the new challenge of the fights. Like stated in the video, increasing enemy numbers doesn't really make the game harder. If the intent is to have a new and harder experience, making the experience more tedious doesn't accomplish this.
I think people just confuse "cheating" with "cheap". Like shield rod/alucard shield is cheap, but it's not cheating. I think we can agree that death skip could be a glitch/cheat, but as long as you're not trying to use it for a category that doesn't recognize it, what's the issue?
They made it a two handed , but they unintentionally buffed it that way because when you two hand a weapon the game acts like you have two of the same weapon , which basically means that the vorpal blade is the best weapon in the game lmao
This mod is a spreadsheet increase to HP/Damage and removing/nerfing a few fun things. It's so lazy, it reminds me of Bethesda games idea of difficulty, which is exactly that, just taking a sledgehammer and a spreadsheet and multiplying everything. Feels like it would've been right at home with a early 2000s "SUPER HACK HAHA EDGY HACK" but it changes nothing it just has higher numbers. Or a Korean MMO.
Sad, needed two varda and a ton of mana prism and spam iron shield combo. It's supposed to be hard and you tried every exploit....and still died lol more than once😂 Couldn't beat it legitimately
I think the problem is that SotN has way too many glitches to make it work without extensively rebuilding... But at that point, why not make a spiritual successor...?
Look, on one hand, I do understand those who are saying, "but streamer, you didn't play the hack as intended!" criticizing DB's use of Death skip, Library hack, etc. Okay, I get that. The modder probably could not fix those exploits. But to those of you saying, "lmao, pathetic, streamer couldn't beat the hack 'legitmately'," do not know who you are talking about. DB absolutely could have fought Galamoth "the intended way" and beat him if he *wanted* to, but that's the thing, so many of the hack's changes just weren't FUN, so, no, DB did not want to that. Yeah, the extra HP does give some enemies a chance to actually get an attack off, and the extra armor DB had due to Death skip was helping him against accidental hits, but... ok? He might have died a couple more times? And then started the area again and then just not died? That's so engaging! That's so difficult! There's a ton of things the moddder *could* have changed, even just shuffling around or removing items, rebalancing more than just a handful of edge-case extremely powerful options, and turning certain fights/items into straight up trolls, but instead they opted to, for the most part, just give everything more HP and sometimes some more damage, and nerf a few OP things in uninspiring ways.
If he could have then why didn't he? It's disingenuous to be like "ima sit and play this hard mode but use every exploit to make it easier". That's goofy af. And the whole point of difficult games is the loop of dying and then repeating until successful. Thats pretty much every game in existence. So yes, him dying would have meant the game is essentially hard. Which he actually did die a couple times, so the mod worked even with the cheese he put on it
Every room needs 50+ Gremlins, 50+ Dark Octopuses 50+ Nova Skeletons, and endless Medusa Heads.
Even save rooms.
Save rooms specially.
I've played this mod before , galamoth didn't take that long to kill , The creator of the mod gave the head the maximum possible defense to prevent people from cheesing the boss , it's a good mod but i'll be honest it's showing it's age (it came out in 2017) and needs a full on remake that actually buffs weapons like greatswords and staves instead of doing nothing but nerfing stuff
You said its showing its age, thought you would say it came like in 2006-2007 when we had bullshit kaizo hacks, not 2017 lol, made me feel old
@@shady4108 same bro
@shady4108 fr like, there's a difference between hard hacks, and HARD hacks
simple thing that could help: nerf alucard's starting gear into the ground, like, make it legitimately worthless enough that it's a waste of time to even do the death skip
@aaronasencio9459 could also change the endgame alucard gear, or just change alucard's starting gear altogether to random crap, there's a lot of options
Imagine how many times you'd have to multiply the critter HP in order to slow down somebody who starts with full end game gear.
yeah i feel keeping alucard gear wasnt a justice for this mod.
@@nopewontyou Then the modder could have removed it.
I was definitely expecting the mod to remove that very, very well known glitch.
@@Hauptj2 But why bother? The vast majority of players aren't going to do Death skip.
@@nopewontyou It wasn't. The irony is that DB spends the whole stream defending his choice to use exploits and hacks under the premise of "increasing the HP of mobs doesn't increase difficulty, it only make it take longer", all the while he is wasting his time by doing this run at all. There's no point in him even playing the romhack if he's going to start the game with Alucard gear.
2:25 Feel like such an skip for what should be a casual playthrough entirely defeats the pourpose of the romhacks rebalance.
I could get over that.
What i can't get over is the passive-aggeessive sassing against a strawman-viewer that dislikes glitches and doesn't exist. It's not an attitude that makes me feel like this content is what I want to be doing with my time.
@@jon9828 yeah, i think he himself realized he was projecting after a while, when he started talking about how his skyrim speedrun.
i think it's just funny.
Yeah, honestly I was excited to see a more difficult experience. But shortly after he did the death skip to essentially eliminate what difficulty there would be, I paused, wrote this comment, and am about to watch something else.
That's just me. I don't care about glitches or bugs, but if the entire purpose was to showcase an increase in difficulty only to immediately minimize that, why watch this instead of another SotN video?
@@Codemaster92163 This is why you don't ask the literal best player in the world to showcase your difficulty mod when your difficulty mod changes little to nothing about how the game plays.
He read the patch notes. new AI or map changes could have given a new challenge to him, but that wasn't here. he could perform almost exactly the same inputs to a regular playthrough. that doesn't really make it 'harder'.
And he's right. More HP and damage doesn't make it harder, it makes it more tedious. People who are less experienced in a game see the lower margin of error and it becomes more difficult for them, but fundamentally the game isn't any harder than it was.
The problem isn't really that he failed to showcase the difficulty increase, it's that there wasn't much of any difficulty increase to showcase.
The enemy now has time to cast spells and perform their moveset, I would call that increased "difficulty." It's still trivial to someone who knows the game inside and out, but maybe a challenge to someone who's just beaten then game several times.
Also tutorial enemies will be easy if you have cheated best late game set
using cheese and expecting modders to somehow remove the cheese in a game like this is really underwhelming.
Yeah no kidding. This was so disingenuous.
ngl, I don't dislike videos often, especially from creators I like, I disliked this video
I have no doubt he'd beat it without the endgame gear, but yeah, you're completely right, the modder probably expected players to play fair
Honestly the difficulty looks Borderlands levels of braindead to me.
If all you do is give enemies more health and attack, then all you actually do is make the same no damage strats take longer.
My thoughts exactly. As soon as I saw death skip I eye rolled and disliked. If dude was serious about it being difficult he'd do a luck playthrough and ditch the starting gear
I've played this rom hack casually (in 2020 IIRC), and it has this exact problem show in the video, fights just take way too long and overall the game just doesn't do a good job on rebalacing either
I've been playing hardtype with randomizer and it's def the definitive way to play randomizer because enemies are more bulkier , making it more fun to play with random weapons , give it a try if you must
I have done this too, and treated it like a roguelike with this combo. reroll a seed, start a new game and go till I die, do it again. very fun way to play the game again!
Speedrunning hardtype+rando actually diminishes what the hacks have to offer in tandem, as speedrunning does with any game. It should never be seen as the one true way to play. And if it must be speedran, make a category that IS fun, instead of focusing on one that isn't fun, and saying the hack isn't hard.
This is what I'm doing right now. Mino/Werewolf is giving me a hard time.
It's odd they didn't try something more mechanically challenging, like reducing enemy animation times to make all monsters move and react faster, or even patch out speedrunning exploits.
It wasn't targeted to speedrunners. If you want to break the game do it, if you dont want to just don't do it - patched it for you
did a fun permanent level 1 run where exp does nothing. you never get enough mp for soul steal and it made some later bosses interesting but not silly.
So what they really needed to do was give bosses either more i-frames and/or reduce/elimimate stun.
I dunno. Bosses not having I-frames makes things like the Holy Water more fun to use.
Unlike that guy Dragonblitz, Dragonblitzdaily doesn't toy around with sub goals
"i dont see anything different other than the wargs not dying in 1 hit" ... bruh you did a glitch and didnt get your gear taken away... that could be partial to it lol
Like he couldn't get it later right..?
well yeah, the best player in the world needs actual changes to the game to notice what's happened.
if all you do is mess around with hp atk and def numbers, the game hasn't changed. it's only become more tedious.
Wow, it's almost as if nothing was actually changed beyond HP/damage tweaks that only make fights take longer, not be meaningfully harder
Im not mad you used the death skip glitch, it is part of the game, it is legal for speed runs yada yada. But personally I think it does make it less fun, tried it once did not like it, but I get it though, different mindsets. I was interested in this mod when youtube gave it to me, and may still try it without the death skip, but then you having to defend using it so long, that is nuts. Still fun to see some of the speed runner tricks, I didn't even know you could steal from the librarian for instance.
I do disagree with you on one point though on death skip, it doesn't make combat any easier just makes it shorter... bro, that is the definition of easier here, they don't even give them time to get their attack rotations going with how fast you kill stuff lol. That massive defense boost makes a big difference on those accidental hits too, but again, it is in the game, in a speedrun setting, perfectly legal if you want to use it, shouldn't have to defend it. Glitches can be fun though.
As he clearly was saying/showing throughout the run, he was speedrunning this hardmode mod.
Also I must disagree that shorter = easier.
Just because a boss is short does not make it easy. You could have a short run-in with a glass cannon that the fight's determined in only a couple hits. This would be an incredibly challenging test of reactions and pattern memorization with little to no room to mess up on your first playthrough. A lot of bosses in dark souls series do this, where every attack can be lethal to you, but many can also die within 10-20 hits. Making you hit harder means that you have more margin for error because you can take more hits per hit you make on them, but is that really easier of a fight?
Sure, you're more likely to succeed in living to the end of it, but while you're in that fight you still have the exact same stressors going on. The exact same threat is put to you regardless of how many hits you have to land.
To someone with lower skill, sure, higher win rate = easier. It's a simple assumption to make.
but if you look at someone with high skill, or games where 1 hit will instantly force a restart, or one of the many games where their 'hard mode' just makes every fight take 30 minutes. More HP only means you have to sit in the boss arena for longer. Less HP only means you sit in the arena less time.
It's tedium, it's not fun, and it's no harder or easier.
He's not wrong. He just has a more experienced perspective compared to you.
@@shirothefish9688 how nice of you to attack me for stating an opinion. Perhaps if you read the whole thing you might have got I was defending his choices despite not liking it.
you want my full opinion on the matter though, I didn't watch the whole video because I got tired of him feeling like he had to defend using those strats, that is why I commented, I am simply saying that it is in the game, don't constantly apologize for it. The other part is just an opinion.
As far as it not making things easier, I m sorry, but one shotting a boss before it can move, thereby ignoring any mechanics whatsoever is easier. I am not watching this again to find the exact comment but it was something on the line of having these endgame items dont make fights easier, and I sorry If you don't believe that is easier when you can one shot things before they more, sorry, but you are delusional. Again though part of the game, valid option to use, but by no way is it the same difficulty.
Me personally I do not agree with them, and feel they cheapen the game immensely, but speedrunners be speedrunners, that is what they do, that is why I don't speedrun as I do not find it fun to do personally. Interesting to see the tricks they find sometime though.
@@sparemobius7430 Nowhere did I attack you, and you seem to have missed the point of my comment if you believe I did.
I know that you're more upset with his need to defend himself so much on it, but the fact is the common folk don't understand his perspective of the game. I am trying to explain and show why he doesn't care for those who'd bash him for death skip and why he calls it tedium where others would say it makes the game easy.
Him being able to obliterate bosses has little to nothing to do with his equipment. That's because he's skilled enough at the game that he knows how to trivialize bosses. This isn't an issue of his equipment, it's an issue with the game being more fundamentally unbalanced and him being literally the best at it.
If he didn't have the endgame starting gear and he were stuck using a cheaper version of that sword summon skill, it wouldnt one tap bosses so quickly, sure, but it would also cost less MP and he'd just use it again. Him being able to infinite loop bosses without them even attacking has nothing to do with his equipment, and in fact he removed his weapon to punch one boss to death.
For lower skill players, better equipment means you have a higher margin of error. You can make more mistakes and still win. This is functionally easier, but not fundamentally any different.
For someone who is good enough that no margin of error is his default, better equipment does nothing.
The fight is fundamentally no easier or harder based on his equipment. It only makes it take longer or shorter to complete. His endgame gear merely removed tedium.
Like I said, he's not wrong. He's just playing with the perspective of a master, while others are playing with the perspective of the average consumer.
@@shirothefish9688Bro you are ALL OVER this comment section typing paragraphs-long comments defending this video. Go outside
@@lilacrain3283 I spent about 40 minutes putting out 4 or 5 replies. I do go outside, you just only get to see my activity online. Get some new insults.
bro must have stupped his toe on something before starting this run
But like - if you keep your OP gear from the start everything will be easy....
if the game was made harder instead of just raising enemy numbers, you'd still be able to feel the difference regardless of your gear.
@@shirothefish9688 Idk why that's relevant but go on, Sport
@@JvstmIt's relevant because this isn't "hard", it's "tedious". All they did was buff enemy numbers, but like, there's so much more to what makes the game hard(which DB literally talks about if you actually watched and listened). Manipulating the bare bones enemy ai trivializes the dummy high numbers, cuz all it means is you have to do the trick a little longer. If we wanna make the game harder, we gotta do more than just "number big"
@@nintendork9207 You can't actually believe in what you're saying, right? He took a mod which sets the numbers higher then cheated to make those higher numbers completely irrelevant while you guys jerk him off like he's a fuckin' beast.
And I'm not arguing that he isn't. I occasionally watch some of his speed runs when they come up. But I am arguing that he cheated to make this happen, thus nullifying the entire point of playing the mod.
@@nintendork9207I mean I get your point, but this is an RPG element if you keep the starting gear here, which is endgame tier, that allows to kill early-mid game bosses so fast they barely get the time to act, so then it litterally doesn't matter what changes you made to their moveset if they don't even have the time to act at all, to counter that there's really not much to do than raising the ennemy number, which would then make it unfair for people that don't use the glitch.
And tbh raising the number in SotN already goes a long way, I love the game but it is so brain dead easy, I couldn't even tell you the moveset of 90% of these bosses, cause you killed them so fast and they deal so little damage you have very little reason to care in the first place, so increasing their HP so they can actually act and not instantly died, and increasing their damage so that I actually have a reason to learn how to dodge their attack as best as I can instead of just face tanking is already a big improvment over the base game difficulty.
I feel like people see the game getting broken but not all the skill that goes into breaking it like that.
Wasn't it Kojima himself who said "If you spent 5000 hours on this game, _I_ thank _you"?_
i wonder what galamoth was thinking when he was getting slapped repeatedly by alcucard's crissgrim.
My man was not humble and got one shot by the OG Giant Bat. poetic.
HAHAAAH! Now i gotta watch and see it !
39:00
@@tetraspirit13 thanks I turned it off because I could hardly stand looking at a pink haired dude anymore. 🙄. And 🤣 one shot by theOG🦇 😂 🤣…. Because the game is soooo easy. 🤦🏾♂️. Yeah it’s super easy if u keep the the best weapons out the gate. 👀.
@@kaisersigma1 🤣 still laughing
Dies again to OG Bat at 42:40
Totally agree. Hard mode where they only increase enemy stats is stupid. They should have Legion spamming lasers right off the bat.
Know what's even more stupid than only increasing enemy HP? Choosing to play that mod and using exploits to keep the OP starting weapons and breezing through the mod. I usually like DB's content, but his attitude on this one just fkn sucks. There's valid criticism surrounding how he chose to play this mod and then immediately used every means possible to circumvent it.
@@Tamarocker88That’s honestly on the Hack for not taking the easy exploits into account.
That’s like making a Legend of Zelda: Twilight Princess hard mode hack and not removing the Fishing Rod cheat from the final boss.
@Ars-Nova258 why would they take glitches into account? If someone is looking for a more difficult experience, then it's assumed they're not going to glitch yourself some end game gear. Otherwise, what's the point?
They could have made the game a lot harder if they looked at all the things the speed runners used and patched them out and not just the shield rod and duplicator. They could have removed Alucard's inventory in the intro and put fake items. They can't stop the clipping because that's pretty much tied to the buggy game engine but they could move some items to later in the game if speed runners would getting them too early.
Is it really an all boss run if Richter skip is done?
You know I could have swore Hardtype came with some AI changes instead of just HP bloat at some point. I remember a video of The Creature where he had a couple of new attacks like a rolling slam and one where he made the ceiling crumble. That version was using AR patches IIRC? At this point I'm not even sure if it's the same author despite the same name.
That was an old video by a dude named Esco who was making a SOTN hack for Playstation but eventually gave up on it, and now it has become a new project called SOTN Hacked using the Unity engine
This whole run was fairly annoying to watch. I know you've already mentioned like 100 times in this video that adding HP to enemies does not make the game "harder" and just more tedious, that is really only the half truth.
Skipping death enabled you to keep both very high offensive and defensive stats due to the gear you should no longer have had, so even if they did change the bosses in some meaningful way you'd have never known it since the bosses died within seconds.
Even if enemies have higher damage output making it more unforgiving when taking damage, again this was a non-issue as you had really good defensive stats right off the start and could just face tank the bosses for 1 damage and kill them without worry.
I haven't played this mod so I don't know all the changes that were made, but I'd say this run was really poor showcase into what the mod was even suppose to be, you might as well have just been playing a regular run as you didn't seem interested in experiencing any of the actual changes.
"Hard mode" mods always feel like they prioritize difficulty over anything actually fun, and this feels like a prime example of that. Just upping HP values don't add anything to the game, and that's kinda the entire point of the video since it's basically a normal run when enemy values are made normal, not to mention actively removing fun and engaging things from the game in the name of difficulty ie the shield rod and duplicator. He said it himself that keeping the starting gear doesn't truly make the game easier, it just makes it all take less time since it's still the same attack patterns.
Nah it's a brain dead take. When enemies aren't cut down in a second, they have time to go through attack patterns. Likewise having bad defensive stats means he is more likely to die. This is evident when he died twice to the bat. Equipment makes a huge difference in this game. Idk how any experienced SotN player could say it doesnt
The bosses are there just to make you feel good for steam rolling them within a couple seconds
Man's looks like the lead singer of Shinedown when he sang 45
I think that HardType would be a nice option to add to the Randomizer - just a slight challenge increase...
You can apply it to the randomized disc image.
I don't mind any of the other glitches/tricks on this run except the librarian infinite money trick. Takes all the suspense out of the run if you can just buy infinite potions and never die.
all this guy does is cheat and glitch. NOT A REAL SPEEDRUN THIS IS A GLITCH RUN!
The best part of DB's second channel are these DB comments on them.
Oh man you’ve glitched my glitching.
You know what would be SUPER cool, a remake of this game but on GOW style. Camera over the shoulder, all skills still, RPG remains, and beautiful fight mechanics with alucard
Every SotN player: I wonder how this dev will make the game harder
The dev: .... I've removed the duplicator, shield rod moves, upped magic prices, and made some enemies damage sponges
Me: perfect. That's always what I felt was making the game too easy, being able to use magic a lot and not hitting the enemies more
The issue here is, a boss was able to get a hit in because the extra hit points. So extending the duration of the fight makes a difference. So if you had weaker gear, they would have hit your more.
Sure expanded AI or moves for hardtype would have been nice but what's the point if you just skip it all or reduce the duration of the fights to not see the mechanics.
So it just feels like a pointless video to dump on someone else's time and effort to create a mod.
The Galamoth encounter with frame skipping and 1 dmg crits was hilarious
Here's my list of changes i'd make to ver 4.9
1) replace neutron bomb reward with something yuo can't reverse shiftline with.
2) make it so wargs don't do enough damage to big toss you even with luck mode and no equipment. now there's no death skip
3) replace salable rings with money bags. replace the good ones with treasure chests. no more shop glitching.
4) fix triggers to stop richter skip, and literally force you to use holy rod and holy defense gear as intended to prevent richter from killing you while you attack the shaft orb :)
I want to see all bosses beaten without shop glitch, without death skip, and without using a replay save. :)
It might be a cool hack for casual play, but it definitely won't make much of a difference to someone who can play the game like you can. This plus luck mode could be fun
You made a good point, buffing enemies that are damage sponges isn’t difficulty more than it’s tedium. This has never been a hard game, that’s not why people play it.
I want to play that hypothetical game tho. The SoTN with difficulty. Sounds like fun.
Agree though, sponges are boring and SoTN has plenty of good stuff without the difficulty.
I am a very experienced SOTN player and i have finished the hardtype hack without doing the Death glitch and i can tell you that the game is way harder....it is like A Dark Souls mix.....i enjoyed it really much because the base game is to easy for me...Olrox, Minotaur and Werewolf, Death and Dracula were really challenging
26:01 that's why i prefer watching the glitchless category, it's much more realistic since not all glitches are easy to pull of and anyone can do it without putting in allot of time to master the glitches.
i am the kind of person who will abuse the hell out time saving glitches and don't care if u use them but when it comes to speed running i believe the glitchless categories are the only "true" categories (as in those are the only ones i consider worth doing) since they are playing the game it was intended to be played by the developers.
IMO, metroidvanias have a lot in common with soulslikes, where the hardest challenge is to beat them once without reading any tips nor guides.
Discovering mechanics and tricks on a first playthrough is so great, same with matching boss' attack patterns in rhythm.
Still, doing a speedrun seems like the ultimate challenge in so many different ways. So many precise inputs that make my head dizzy.
I remember trying a combo input on *Vigil: The Longest Night* that made the character jump forward real fast. Then tried doing it in the air and it worked. Tried to add a second jump or something in there and it worked. Finally tried to connect all that to another combo input for a different weapon, and suddenly I was having such a stylish playthrough!
Good metroidvanias allow for such interesting platforming and stylish stuff.
Dark souls is a metroidvania
This should be the preset for the next race
You want the game to be hard and keep the alucard gear ? Duh? Duduh?
This game is become hard if modder give enemy very high atk that can 1 hit kill alucard whatever stat he has
do this and make every room filled with slash immune flea riders
just like Dark souls, what a masterpiece
"Having the best gear in the game doesn't make the game easier it just makes it faster"
completely ignoring that action economy is a massive amount of combat in literally every game, and making fights take long increases the odds of you making a mistake and losing health or getting into a bad position.
I get that you're the best in the world at this game, and I love watching your speedruns, but your derisive take on this hack and your musings on difficulty are just... not correct.
Calling people stupid is not a good way to get people to watch you repeatedly
I hope people had as much fun as I did. I was tracking how long that fight was taking, not knowing you were doing only 1 damage each. I forget if it was around the 8 or 11 minute mark where you acquired the artifact to show damage, but then I definitely stopped calculating the total elapsed time lol.
I got 21 minutes 30 seconds, but:
• Doesn't account for pauses and reloading.
• The time measurement isn't counter-balanced against speedup
The disingenuous strawman argument against people who feel like using a glitch to keep the starting equipment and then get infinite money really left a sour taste in my mouth. The romhack creator clearly didn't intend for players to keep the starting gear, as is obvious by how little time it took to kill the first boss. But to act like because they didn't patch it out it's okay to use and anyone who dislikes it are invalid isn't exactly a good look.
The least you could have done is do a first playthrough normally to actually compare the differences as any other player would, then do a playthrough where you bend it over your knee and show what happens when you use every glitch available.
He's got a point to an extent and some bosses are BS (Galamoth), but even so, he nearly died a ton of times and even died once, doubt it'd happen in the og game. This game has a problem where wearing armor makes everything deal too little damage (to the point where I do naked runs to have any kind of fun), I'd say their adjustments are flawed but welcomed, his bad faith just didn't let him see it (it's ok to not feel like playing or not have fun, but to not recognize anything good or that's done right out of your own personal disinterest isn't nice).
I just don't think the modders made it for speedrunners, which is boohoo too bad, Castlevania Randomizer seems to have a huge focus on speedrun, so nice for casual players to have something.
„The game‘s too easy!“ says the guy who plays with full endgame equipment
Im playing bloodstained ritual of the moon. Im actually surprised how difficult it can be. Miram is not alucard gameplay wise.
1:40:30 wait, did you break the head before killing it?
55:59 Thank you.
Specially because of 1:05:22.
me trynna skip to the end of galamoth fight and finding out it is the most replayed section
Ready your Alucard Shields and Shield Rods! We've got an insane quest to struggle through!
I don't understand what the point of this run was. Just to prove a point to people who kept asking him to play the hack? Like watching over and hour of that meme of the guy sticking a pipe in his own bike wheel and blaming someone else.
In order to actually make the game harder imho you need to change the ai to behave irrationally in it's movements, increase attack speed and frequency. Hp is useless beyond a certain point in this game. Might as well just give alucard 1 hp forever and call it hard type it's the same joke imo
Nice mode!
Would be nice a mode without Crissaegrim, Muramasa, Rod Shield and any other similar thing. And also with stronger enemies
11:53
How did you do a jump kick before unlocking the double jump?
Untransforming counts as a "double jump" since it gives you height
Untransforming lets you do the dive kick even if you don't have the double jump. 100% a developer oversight, but it lets you do a few cool skips.
Can you do a no glitch run
what's that spell or move u use on death called? how to execute?
So found out about this video from a friend and first thing I gotta wonder is "Why are people even complaining in the comments about a speedrunner speedrunning the romhack?"
Then when that fails to appear, it's about the exploits that speedrunners use.
I dunno if you guys notice but a quick check on the channel tells me this is a speedrunner / randomizer kind of channel and telling others how to play a game is just backseating.
This video really looks like it was intended to get the attention of people who would want to see the hack & its differences showcased. Speedrunning inherently is against that purpose.
Personally I don't mind that he broke the game and speedran it, that's what we were promised - his attitude the entire time was negative and just a bummer to watch. I skimmed to later in the video just waiting for him to lighten up and stop attacking the strawman that he had already overkilled in the first 5 minutes. He never stopped.
Just an unpleasant watching experience that's tailored to get the eyes of people who wanted to see the mod, who will inevitably get disappointed. He could've poised the video and its intentions better and he could've had a better attitude throughout the entire thing.
He didn't, and people are entitled to their opinions that it's kind of shitty. He's lost at least one viewer here. Hope this explanation was helpful.
@21:00 ah yes, glaucoma mode
Well kinda yeah,you complete the game,but you never explore everything the game have to offer wich for me it´s kinda 50/50 on speedrun.
Nice sub goal 🤣
I remember SOTN being extremely hard when I was much younger. Not sure if I got better as a gamer or if modern games helped make me play SOTN better lol
You got better only
Dude you are full gear.
sotn is the easiest castlevania game
I wonder... if they swapped the duplicator for the Mablung sword drop from Spectral Sword (Lv36) I'd be willing to bed that was a thing🤔
damn that bat was out for blood
insta kills most enemies without letting them get a single attack, claims "the combat isn't made easier".
the hack Jupiter did this week was nuts and I was concerned this was that! No one should be subjected to that mess.
I love playing around with glitches and all, but dudes saying how easy the game is using end game equipment…like cmon. I personally would play it normally just to get the taste of the differences. Glitching as hard as this guy is of course is going to make most of the game easy af lol.
You’re still good don’t get me wrong bud 😁
dang 500k sub goal. konami get ready
i skipped the galamoth. im sorry im sorry. im diededed.
But why try it with death skip ?
YES! Finally Galamoth is perfect... Who thought spending 30min slashing away is a good idea... Shaking my smh
According to someone else in these comments, the author gave his head a ton of extra defense to make cheesing him like this not worth it. I can't think of any other way this makes sense, because if you fought him normally, it'd take like an hour lol
that's an absurd amount of galamoth
wouldnt it be faster to just pause on and off really fast to not spawn death in? thats how ive done it on ps5
He's playing a ROM based on PS1 version.
1:08:40 i sing in the same timw hahaha LOL 😂
Death Ballad
Hey I’m new here, why skip the power ups?
Rondo of the night is probably the hardest of them :/
58:13 WAT
I'm surprised you didn't add in extra damage with a damage dealing pet during Gal! lol, would have saved...uh..... 3 seconds!
Okay the whole game with a short sword and cloth tunic and tell me it's an easy game.
He says it doesn't matter but it does. He says the game is broken but only if you break it.
i rlly like that you went through hardtype, I like seeing how you can break hardtype
you want a hard mode just make it if youget kit 1 time you die
This like genshin impact trying to make their game "harder"by giving all enemies a higher hp
So all Abyss Floor 12s that have been made so far?
A hard Mod on SoTN should speed up the enemies a little, while preventing some glitches... because a hard Mod is made for people who played, finished and liked the game, they should know their target audience would be the people who are familiar with the most famous glitches.
-I would speed up all enemies speed and attacks by 20%;
-Bosses speed up by 25%;
-Damage boost for enemies, of course;
-HP of all bosses quadrupled, enemies doubled and tripled;
-Shield Rod animation would freeze the player, like it already does, but not the enemies surrounding the player, and the player would not have invincible frames;
-+150% of consuption of mana for all magic, no i-frames while using those.
Specifics:
-Galamoth would loose its knockback
-Dracula Final Boss would be the Dracula final boss and Dracula First boss at the same time (with his two phases);
-Fake Sylpha, Trevor and Grant boss fight would include the Doppelganger boss for it to be the original 4, all at the same time against the player;
-The first Doppelganger would be already Doppelganger 40 and I would take out the first clock subweapon from being found;
-Beelzebub's flies would not wait, they will always respawn already throwing themselves at Alucard;
-Laser Demon will summon other Laser Demons who will Summon other Laser Demons until your computer explode;
-Karasuman won't have a knockback
(all while havinf the speed up, HP and damage boost)
Agree
Counterargument:
75% more HP bosses, 50% more hp enemies
Improved and changed AI, including new attack patterns. This is to prevent boss cheesing and to force the player to relearn the new challenge of the fights.
Like stated in the video, increasing enemy numbers doesn't really make the game harder. If the intent is to have a new and harder experience, making the experience more tedious doesn't accomplish this.
after years of goofing around you're finally playing sotn the intended way
/s
I think people just confuse "cheating" with "cheap". Like shield rod/alucard shield is cheap, but it's not cheating. I think we can agree that death skip could be a glitch/cheat, but as long as you're not trying to use it for a category that doesn't recognize it, what's the issue?
to anyone who gripes and moans about glitches and all that. bear in mind. gaming is meant to be FUN and not meant to be so sweaty XD
Makes me wonder if they nerfed vorpal blade as well
They made it a two handed , but they unintentionally buffed it that way because when you two hand a weapon the game acts like you have two of the same weapon , which basically means that the vorpal blade is the best weapon in the game lmao
Since when did Olrox have photon torpedoes?
Yow playing with just bare fist, what a challenge to yourself
Who knew doing Death skip and infinite money glitch would make this easy still. lul
So why is the android version so hard?
All this glitchcraft
This mod is a spreadsheet increase to HP/Damage and removing/nerfing a few fun things.
It's so lazy, it reminds me of Bethesda games idea of difficulty, which is exactly that, just taking a sledgehammer and a spreadsheet and multiplying everything.
Feels like it would've been right at home with a early 2000s "SUPER HACK HAHA EDGY HACK" but it changes nothing it just has higher numbers.
Or a Korean MMO.
Sad, needed two varda and a ton of mana prism and spam iron shield combo. It's supposed to be hard and you tried every exploit....and still died lol more than once😂 Couldn't beat it legitimately
Yes
I think the problem is that SotN has way too many glitches to make it work without extensively rebuilding... But at that point, why not make a spiritual successor...?
ROTN exists 👀
imagine gamers playing a game fast
Look, on one hand, I do understand those who are saying, "but streamer, you didn't play the hack as intended!" criticizing DB's use of Death skip, Library hack, etc. Okay, I get that. The modder probably could not fix those exploits. But to those of you saying, "lmao, pathetic, streamer couldn't beat the hack 'legitmately'," do not know who you are talking about.
DB absolutely could have fought Galamoth "the intended way" and beat him if he *wanted* to, but that's the thing, so many of the hack's changes just weren't FUN, so, no, DB did not want to that.
Yeah, the extra HP does give some enemies a chance to actually get an attack off, and the extra armor DB had due to Death skip was helping him against accidental hits, but... ok? He might have died a couple more times? And then started the area again and then just not died? That's so engaging! That's so difficult!
There's a ton of things the moddder *could* have changed, even just shuffling around or removing items, rebalancing more than just a handful of edge-case extremely powerful options, and turning certain fights/items into straight up trolls, but instead they opted to, for the most part, just give everything more HP and sometimes some more damage, and nerf a few OP things in uninspiring ways.
If he could have then why didn't he? It's disingenuous to be like "ima sit and play this hard mode but use every exploit to make it easier". That's goofy af.
And the whole point of difficult games is the loop of dying and then repeating until successful. Thats pretty much every game in existence. So yes, him dying would have meant the game is essentially hard. Which he actually did die a couple times, so the mod worked even with the cheese he put on it
"did they balance or make it hard for no reason ?"
of course they made it hard for no reason,that is the point of those hacks
try playing prinny one hit and your dead its technically a no hit game
Sorta like playing a hard mod of super mario world but right away use the glitch that lets you win instantly