Thinking Outside The Grid | Cities Skylines Beginners Guide
Вставка
- Опубліковано 21 сер 2024
- Cities Skylines Beginners Guide - Creating Places of Interest in Your City
In Todays Episode, we look at our traffic and see what areas we can optimize to ensure we maintain optimal flow as we grow. Then we move onto a residential expansion but with a twist.
Like, Comment, Share & Subscribe : )
》Join this channel to get access to perks:《
/ @cityzilla
》CityZilla Patreon《
Patreon Link: / cityzilla
》CityZilla Discord Server《
/ discord
》Donate to Help Keep the Channel Going《
Donate to help support the deaf and hard of hearing community with Teletext captions: www.buymeacoff...
Please donate to the channel to allow me to be able to focus more on creating excellent content: www.buymeacoff...
》Mod & Asset List《
steamcommunity...
》Playlists《
Crater Lake: • Cities Skylines: Crate...
Airports DLC: • Cities Skylines Airpor...
Canalville: • Cities Skylines: Canal...
》Socials《
Steam: steamcommunity...
Reddit: / cityzilla
Instagram: / cityzilla_plays
》My Machine《
Alienware m15 R3
CPU: Intel i7 10875H
GPU: Nvidia Rtx 2070
SSD: Samsung 1tb Evo
Ram: 32 GB
Mic: Elgato Wave 3
Mouse: Logitech G502
#citiesskylines #letsplay #cityzilla #cityskylines
#realtimeishbuild
Closed Captioning provided
Drink every time he says fantastic
there is not enough water in the world for that
wow
@@tuxa3096 hi
@@tuxa3096 I sub at ur channel
cheers 🍻
I just got city skylines about a month ago and made my first city look like something out of a tum Burton film. I watched a few different videos before I found yours, but you're by far my favorite. You want cities that function well but look amazing! I've learned so much from this series and I love how my city looks. Thanks for all the awesome videos!
Thank you! My goal has always been to find the balance between looking good and functionality. I'm glad it has helped you
@@CityZilla my city continues to grow and look fantastic! I find my self placing a new building and saying in your voice in my head "yeahhh that looks pretty good."
Roads are my least favorite thing to deal with in this game. I just want an entire city's roads laid out for me, and then i get to place zones, districts, sevices, amenities, decorations etc. im learning a lot from you!
Glad you are enjoying it! Roads can be a rough think to work out.
The diverging diamond will continually back up due to having stop points and junctions either side.
You’d be better off with a dumbbell interchange and removing the junctions so they exit out further down the road.
Road hierarchy is key in this game.
The city is looking beautiful, but the efficiency of your interchanges will let it down if you continue to ‘Americanise’ them.
I play on a PS4 and I can get 91% traffic on a 135k city using roundabout interchanges, like the ones used on the A1(M) in the UK, and minimal public transport.
Thanks for the suggestion! I'm interested to see if roundabouts will be the better way to go. Thanks for the suggestion!
Big fan of the dumbell suggestion, i use singel or double trumpets
Yep, as others have said, your diverging diamond created a worse backup than the simple interchange it replaced. You might like it better, but look at 19:15 vs 8:00. Definitely more red and longer queues afterward. That could definitely be helped with mods to force proper flow through the DDI, not sure I would ever be able to fully trust a vanilla DDI
Fully agree with the bit about added access though. Even though you made the interchange worse, your traffic overall improved after giving your citizens other options further down the highway
Yeah, I'm glad we tried it though but vanilla makes this almost impossible
Wow! Can't imagine having to drive through one of those diamond interchanges in real life! 😅 I'm definitely a roundabout fan, although that might be because I'm British. Great video, really enjoying this series 👍
They are pretty tricky to drive through foe the first time 😂
This new area looks really really good. I appreciate the effort on changing the 90° patterns, it makes the build looks more natural and unique. Great video as always 👏🏼
Thanks Victor! I was starting to feel like the grids were becoming too much. I think this new neighborhood turned out great as well!
óia o br ai men
When it comes to pedestrian flow, I've found the best option to be underground walkways. No massive bridges, you can even set up a whole underground grid if you want and have them pop out in a bunch of places. Works amazingly well. Just make sure to use some sort of road correcting tool to remove intersection walkways.
Thanks for the suggestion. I have never done that before.
@@CityZilla
Happy to help! Your videos are very enjoyable. Please, until you tire of it, don't stop making these. Stay strong. May your highways never jam.
Probably works great in-game, but IRL people tend to avoid underpasses, because it's a great place to get stabbed.
The exception is when the underpass has good sightlines from outside, or if it's some kind of underground mall. It's also preferable to keep pedestrians/bikes closer to ground level and make the road do some of the climbing.
@@princekamoro3869
Completely agreed. I thought of making a massive underground pedestrian park, where every 'exit' to the walkways were park entrances. Keeping the price low, I could still make a mint off the density alone and the abundance of entertainment would also be amazing since I tend to set my residential areas in a large offset grid pattern and that dead space in the middle becomes useful at that point. The underground areas are simply for traversal, white all the fun spots are for the actual tourism and crossing all that dead space.
If it was real life, my city would be horrible because of the literal miles of tunnels and incredible lack of above ground walkways. Everything empties out to the sidewalks from metros, busses, trams, intra-city train and even an airport. Definitely lessens the traffic stress. In real life? I'm not sure what area on the planet would be able to handle that type of workload.
If I was to have the ability to do this IRL, I'd probably have as much of the walkways open to the air. Except for the parts that go under the buildings or roads, they would be in nine foot deep trenches or the like. Stairs or elevators or the equivalent would be used to lead the sims out of each of these grottos. Being exposed to sunlight and having access to the upper world would reduce the chances of any harm to the citizens, at least slightly. Limiting the amount of tunnels and maximizing the amount of ditches also lessens any threats. We would have to worry about water during rain or weather issues, but that would be a problem no matter what.
What do you think? I can't exactly make underground pedestrian ditches in vanilla, but if I could...I'd do this in a heartbeat.
@@ghostflames1501 Doesn't vanilla still have terraform? You could use that to build a pedestrian trench (-4m), and road embankment ramps (+4m) on either side of the trench. That sounds like it could be awkward and bulky though. It would only make sense at major road crossings. Complete overkill for local streets. If building some sort of curvilinear park, the local streets should not cross it at all, and the park could come back up to grade for longer stretches between major road crossings.
@12:45 love that you’re showing us a diverging diamond. Since it is tricky to build in vanilla wondering if you’ve ever tried out dogbones or dumbbells. In this instance they would cut down conflicts even further. 🤔🤔🤔
I think we may try this out in the next one. Thanks for the suggestion!
One thing I noticed is that you placed farming industry right next to that diverging diamond interchange.... Farming industry is notorious in generating LOTS of traffic and if you look closely.... a lot of traffic on that diverging diamond are trucks, and I would be interested to know if they go to/from the farming industry area. I always build my farming industry a little bit outside of town, give it its OWN free on/offramp, and have a connecting road to town that has a warehouse or two in the middle..... it will deliver goods to the warehouse, and then take from the warehouse as commercial industry needs it. Sometimes I build my farming industry really really far away, and build a goods train line between there and the city that needs the goods, and place the receiving cargo train station in the city strategically so it will have options to deliver in all directions without too much traffic trouble. It's also good to have at least a warehouse with commercial goods at the receiving end.
I normally will redevelop my initial industrial areas once the city becomes bigger because of the problems they present. I think your right with putting them farther away. That works much better.
Loving your new series. Helping a lot.
This is a really great series! I always look forward to watching when your new videos come out. And keep shouting out those other creators! I love learning about other YTer's and watching their play styles!
I wondered if anyone checked out the other creators I mentioned. I'll start doing it more. I'm glad your enjoying the series!
Just found this channel and haven't stoped watching your series...on day 3 now and I wanna hop back on the game again...I just wish I was patience like you are and let stuff build slowly.
Thank you! Glad to her you are enjoying it! It took me a while to get here. When I first started I was not that good
Around 14 minutes you're building an interchange but you have the one way traffic set the wrong way so it's causing vehicles to have to cross lanes opposing lanes at the interchange
I was going to say the same thing... there is so much traffic just wanting to go straight over the bridge but they're waiting because they're needlessly having to cross side... that would be so sketchy IRL!
That's how a diverging diamond works. It's to make it easier for people getting on the freeway. This isn't the greatest location for one if these though I think we may play around with this a little more
@@CityZilla Ah yes sorry, I missed the bit where you specified it was a diverging diamond interchange for some reason! Love this series btw, I really like your build style!
Your videos are helping me a lot, it's crazy how your city is beautiful. I improved a lot seeing your videos
Thank you
Great video as always! Been following along building my own city with this series, would love to show you the finished product after this is all said and done.
Patiently waiting for the next episode! 👀
That would be great! Sorry for the delay I have been a little under the weather the last few days
@@CityZilla You and me both man, I just got COVID out of nowhere. Hope you get well.
17:59: the diverging diamond requires a stop light on both intersections in order to smoothly allow car flow. Unfortunately, the limitation of vanilla City Skylines is it does not allow for timed traffic lights.
This is the problem!
Following your build, I noticed that there is so much more to learn about the farming industry, and how and where to let them deliver the raw materials for processing... and them let them deliver these to the businesses or cargo terminal... it seems so much of the traffic flow I got because of this layout gets stuck between these sections.
Yeah, the back and forth really makes industry areas tough to manage
bro , I love your creativity and imagination.
Great video. The new residential area could do with a few more transit options. Other than that great video. Can’t wait for the high rise downtown😊
It's coming soon. I'm working on a few designs now 😀
I loved the new area, specially the beach eldercare and childncare. the Schools in the park was a great idea too.
when using paths and roads, if you press the home key, it will take the path or road to the ground, saves having to press the down key
Thanks for the tip 😀
Dear, pls accept my correction, while I do it in a friendly manner ;)
English does not have "off of" (10:55); it is a single "off". Examples:
A) "Get off my hair", "Get off my back"
B) "Take your hands off me" (not "..off of me")
C) "Get off my property!" etc.
Bro these series are so good 👍
Keep up the work
Thanks MrWarezone!
44:24 - why not make a frontage road to divert direct traffic from hughway-on ramp to exit-off ramp? Can keep the old set-up by adding the by-pass connecting lane, and still keeps to flowing right turn traffic.
Thanks for the suggestion!
I really like how this place is coming along. The only thing that would bother me is that motorway running right through the middle.
Amazing video like always! But if I may suggest something, try to make a pedestrian area near or on the beach I think that would look very neat
Thanks for the suggestion!
Thank you for the explanations - those really help me understand how to simulator works and how to think through my city planning.
Your very welcome!
Loving this series. Very helpful and lots of fun to watch. Keep up the good work. I also like the commentary on US infrastructure. Thanks!
Happy to hear you are enjoying it!
You are the Bob Ross of Cities: Skylines
50:17 i had my metro stations like that but eventually they were all clogged up bc a few trains were waiting to go to the platform
It can get like that. Crater Lake has lines that share stations and they tend to back up every noew and then
When you zone a single square as low residential a house will be built there. I wonder if the same works for commercial. Could be a solution just for variety within the parks.
You can do so for square zoning for all three types 😀
That diamond thing just looks bad and does not help having traffic changing sides suddenly cutting each other off causing stops, it would be a better solution to make a normal one like you did near the zoo
Yeah, I did it to show it in vanilla. It's not a great service interchange for vanilla
Love your Beginners Guides. Any idea when you will be doing the Downtown area guide. Thanks for all your hard work. Appreciate you!
We are approaching it now. I think next week maybe!
When you did the diverging diamond, what got you to choose that interchange design, instead of some other high-capacity interchange design (e.g. a SPUI)? I also wonder if you'll implement lane math on the rest of the freeways in the city.
We did do lane maths in the previous episode 😀 I chose the diverging diamond because I had never done one before and though I do like the spui I don't know how well it would work in vanilla
Hey dude, loving your videos. Do you use standard roads? I only just started playing but your roads look much nicer than mine, like a nice dark grey. Thanks.
I use standard roads but change the color of them with theme mixer 2
Love this serie! I had buy the game because of you ahaah my bf and I are addict now ahah ☺️
It's a great game! Let me know if you guys have any questions!
17:50 Wrong oneway road (direction)
Looking awesome 👌
I would be confused driving on the diamond interchange...not sure where they have those in real life....I took a road once in San Diego and thought I was on an exit on incoming traffic because I saw a car on the same road coming the opposite way because the road I took was so close to the freeway but wasnt on it but beside it
Yeah, they are pretty confusing. The research in them is promising though. They have one of these in Las Vegas. It weird to drive
Isn't diverging diamond's intersections supposed to be graded?
Is that me or there's no video of you creating the left bottom corner (where amusement park is)? Same for water treatment plant canals
I built them out in a previous episode
@@CityZilla eng is not my native.. you mean those will be gone in a next episode or what?
@@xpanickx6426 no worries, I'm pretty sure they are in a previous episode
Hello, I am a new player and I have followed the tutorial for beginners very carefully, it has been very helpful and I have learned many things with your videos, I only have one question, how can I rotate the trees? I have tried with the left button pressed, but it does not work, can you help me? Thank you and best regards from Chile
I'm glad it is helpfull! In the vanilla game you can rotate trees sadly. I use a mod to do it for visual reasons. The mod is called tree anarchy
@@CityZilla Thank you very much for your help. I love your videos!
❤❤❤💖💖💖💖amazing 🔥🔥🔥
Sommer Heights?
You ve made your diverging diamond too small and you should never connect inlets to the traffic crossing 🤔 the longer are your middle lanes and the bigger the X are the better the exchanger will work
Why does remastered not have any new dlcs
Why are you using circle ⭕️ lines instead back and forward for busses ?
I utilize both. They each have their pros and cons
@@CityZilla ahh I thought it had a game related reason:-)
💯
You think this is a relaxing city builder until... you get 20k citizens and traffic is backing up 6 miles.
😂 we get it back in line
الله اكبر و صلى الله عليه وسلم وعلى اله وصحبه اجمعين
For your new district, may I suggest "Rickey Lake"? Thanks.
13:45 That DDI may give you traffic problems in the future. May I suggest a rebuild so it's similar to one of Yumbl's? Link: ua-cam.com/video/ulinfqLaVOE/v-deo.html
Thanks for the suggestions! If I was playing with mods it would have worked out much better. this was a tough interchange to do in vanilla
@@CityZilla True, that. But I think it can be done, just not as neat as Yumbl's. City Planner Plays did one in his Clearwater County build.
The bridge is set up with the wrong lane directions. Everyone is cris-crossing
Yeah, it's supposed to be like that. Diverging diamonds have people cross the street at the beginning of the interchange to make it easier to get in the freeway. It's a tricky set up but they do have a ton of advantages in real life
Unpopular opinion: adding random curves to a road doesn't add an element of realism and instead makes it look like a canned basic C:S build. Takes true talent to make a city look real.
So true! This city is designed around being easy to follow and replicate. My goal with this episode was to show a different style versus standard grids. I think you would enjoy my other cities more as they are focused on realism and aesthetics more than this one.
The lanes are reversed
fisrt comment
First comment here
What is the name of this map?
It's called coastal gem
27th
second comment we first ppl
I WONDER WHO WILL BE THE THIRD ONE! 🤔
Forth lol
2449
Lost me at diverging diamond..... uncontrolled btw.
Third
YASSSSS
Please stop saying Go Ahead and...just say what you are going to do...
Hang on... is this 'diamond' thing just a stupid gamer-kid creation or do these actually exist? Surely not!?!? Between the lack of understanding of roundabouts and potentially the most ridiculous junction ever conceived it's no wonder the US is so competent at road-kill!!!! By the way, switch on traffic lights and let's see if this ridiculous junction does actually resolve the issue. What this game needs, has always needed is actual road traffic accidents, although that would get modded out instantly of course.
Accidents would be great! Yes, these do actually exist. There is a bunch of evidence showing them to be more effective and much safer. I have personally driven through a couple and they are really confusing 🤣
They actually work better in real life. Both ends of the interchange have timed traffic signals that coordinate the flow of traffic. The biggest thing about it is eliminating all the left hand turns against oncoming traffic.
Why have you STOLE City Planner Plays idea with the thumbnail? Be original instead of stealing other peoples work.
(That is now in affect a trademark / branding that's supposed to be unique to him. You wouldn't steal a company's Logo/ID so why steal his?)
Your basically trying to steal his viewers, which is very spiteful to a fellow City Skylines UA-camr!
It's not my intention to steal from anyone. But City Planner Plays is not the only one that uses this style and he was not the first.
Get a life Hattonz
Why does remastered not have any new dlcs