For the Forlorn Hound evergaol you dont have to pledge yourself to Ranni to receive Blaidd's help. Just snap at him while hes up on the tower in Mistwood and hell assist you in the fight. To get the snap emote just ask Kale about the howling in Mistwood.
I like how taking out the bloodhound knight with Blaidd is implied to either be something Ranni wanted done or is Blaidd going out of his way to punish a traitor to her while looking for Nokron.
Vyke actually has some really interesting lore. After deciding to save his maiden and to take the frenzied flame, he gets to where his evergaol is and realizes what he's about to do. He then seals himself in the evergaol (I can't remember exactly why but probably from guilt or shame or some other emotional reason) to stop himself from going any further. The reason he was able to feel those emotions despite being under the influence of the three fingers is because he was wearing his armour when he was grasped by the three fingers. The influence of the three fingers being dampened by the armour, combined with the geographic distance between the two (the three fingers and one of the lowest points of elevation and Vyke being in the mountaintops of the giants) enabled him to act as he did. Because of the way that Vyke wearing his armour interfered with the three fingers plan is the reason that the three fingers require you to strip naked before they grasp you. They want as much sway as possible over your thoughts and actions. Anyway that's my interpretation of Vyke's lore. Reply if you disagree/have a different view.
Yea the 2 fights emphasize this too- in the evergaol he uses his original dragon incants instead of frenzy & his name returns to Roundtable Knight Vyke, from Festering Fingerprint Vyke
i thought the lore was that he didn't want his maiden to die, so he inherited the flame of frenzy but while he was gone his maiden died or killed herself, and then the greater will sealed his body in the forbidden lands while his vengeful spirit stays with his dead maiden
@@noahsan92both could be plausible. Due to the nature of Evergaols being a tool of the Fingers, and therefore the Greater Will, it’s possible that Vyke knew how to imprison himself within one seeing as how he was practically the Fingers Champion and the closest to becoming Elden Lord for them at the time of his turning to the Frenzied Flame. It’s also important to note that Evergoals could also be a universal tool of the demigods as there’s evidence that Ranni could have imprisoned Alecto after the Night of the Black Knives. And the Carian Knight troll in the Liurian gaol also leads me to believe this as he would have belonged to the Carians exclusively, and not the realm of Leyndell as implied by his helm. There’s also the Liturgical town to consider as it uses the same type of magic, but for the purpose of guarding the secret entrance to the Haligtree rather than as a prison. And the Fingers would definitely have not helped with the making of the Haligtree. Meaning that there is a possibility that anyone could use this magic if they knew the proper rites, which Vyke could have learned (or at least gotten help) from the Fingers. Furthermore, if Vyke did imprison himself that doesn’t immediately mean that his spirit would not exist the way it did. He would still have the very strong influence of the Three Fingers meaning that it’s entirely possible that because his maiden meant so much to him his spirit would still react the way it does regardless of what he had done to his own physical body. There’s also the possibility that his maiden died before he even got to Leyndell as her body is in Liurnia and it was in a town completely overtaken by the Flame of Frenzy. So, overtaken by grief, he plans to kill the Three Fingers, but in a similar way to Edgar, his grief gives him over to the Flame of Frenzy which would explain him turning away from the Three Fingers to try and escape only to be grasped anyway. Now fighting against the thrall of Frenzy in his own body he climbs to the Mountain Tops of the Giants and in a last ditch attempt to try to stop himself imprisons himself with the help of the Two Fingers. After all, as others have said, their thrall could not have been complete if his armor was on. And if he was indeed the challenger to being the next Elden Lord we all think he was his will would have been extraordinarily strong. Overall I think this is a much more compelling theory as the idea of the Fingers somehow imprisoning Vyke, the first ever holder of two Great Runes meaning he would have been extraordinarily strong, all the way up in the mountain tops with seemingly no help as it’s practically forbidden for anyone to go up there never sat well with me.
Vyke really deserves a better boss for how badass he is. He should have had an artorias style boss but instead of abyss it's the flame of frenzy corrupting him, it would have been sick
I think Evergaols are a missed opportunity for refighting bosses. Like you beat them and store their soul in an Evergaol and you can refight them as many times with the first win giving a reward + runes and the rest just for funsies.
That actually would’ve made a lot more sense for Godefroy. He could’ve been Godrick’s soul or better yet- a Morgott illusion similar to Margit, Mohg, and Golden Godfrey. This would make the most sense due to you fight him in Altus Plateau. Either of those options would’ve been better than a full-fledged character that is essentially a lesser Godrick.
I like this idea. Better yet, make the Mausoleums the place where you can regain the boss "soul" and then stick it in the Evergaol, then the first time you beat it it gives you the Remembrance. Succeeding clears just give a fraction of the original Rune drop of the boss. That way, you can "earn" the Remembrance properly.
For your point about the Weeping evergaol, I actually kinda like that they made a common late-game enemy into an early-game boss because it gives you a sense of how much you’ve grown as both a player and a player character.
To a larger point, I don’t really understand why people complain so much about recurring bosses in a game this bug “Hurr durr valiant gargoyles become a basic enemy later on” no you dense bastard there’s three guarding the most important city in the entire continent Oh and this is also why I really like the beast man boss for the first cave in limgrave
@@godricktheminecrafted3113 genuinely yeah its annoys me, i like reoccurring bosses it makes it feel like either growth as a player or they are all this sort of elite group, a little more uniqueness between bosses would be nice like even a single move but still just makes me feel like im fighting a elite group of warriors or something idfk
@@godricktheminecrafted3113 I’m completely with you. Repeat bosses are completely fine in my book, so long as you do them right, and FromSoft did the repeat bosses right almost 100% of the time. They all appear in consistent, sensible places (burial watchdogs guarding catacombs, Erdtree avatars guarding minor Erdtrees, etc.), which makes them feel like they’re supposed to be there. I say “almost 100%” solely because of two repeat bosses: Godskin Duo and Godefroy the Grafted. Godskin Duo has a purpose for its presence (Maliketh is in Faram Azula and they’re trying to reclaim the power of Destined Death for the Gloam-Eyed Queen), but the fight itself is just very poorly designed. Neither boss has a defined role in the fight, they both have annoying moves that can combo in painful ways, and they both respawn, so you can’t get rid of one to have an easier time with the other. Godefroy, meanwhile, is literally just one phase of a fucking main boss, shoved in an Evergaol. Why the hell did they reuse a main boss?
@@Epicmonk117 well almost everyone you talk to about Godrick other than edgar only talks about how pathetic Godrick is, so I just find it an addition to the ongoing joke
Personally, I think the Evergaols in Limgrave and Weeping Peninsula are the best. That entire section of the game helps reïnforce the fact that you're indeed starting from the absolute bottom, where the things that you consider to be major challenges to be overcome become nothing more than the baseline "power-level" at the end of the game. It's an underrated aspect of Elden RIng that I don't see people giving any love.
They also just work well as bossfights, in particular the Crucible Knight kind of asks you to adapt within your build to deal with it rather than just break it through sheer persistence.
But you never really catch up to the endgame mobs. You’re forced to just run past everything because they can two shot you and there’s a hundred of them. It’s a cool concept, but it would be better if the player actually reached the level the game wants to make you feel like you reached.
i agree. everybody just hates on it as if its lazy design.. LAZY?? 165 bosses, lazy? they really want to have 165 original bosses? and like, its exactly as you said. if i saw the zamor and then forgot about it.... that'd be weak. same with crucible knights. you start seeing them back to back, flashbacking to the evergaol, and now, still no summons, and out in the world just walking about and you're like "i remember you" but then they're like "psyche, i got new attacks!" shit's so fucking cool, but i mean, people are gonna hate lmao
@@Leg1503 wait what? enemies are WAY less numerous late game. you'll fight a couple beastmen in farum azula, there is one spot where there are like 5, but like the rest isnt that bad. mountaintops has a couple giants or big dogs, consecrated has a couple isolated albinaurics riding wolves, and the haligtree has a bunch of misbegotten but also not like 5 at the same time i could always catch up to everything that happened to me and i didnt feel like i had to run past anything unless i died or i wanted a specific item or boss
@@yurilopes420 but you can’t take on a group of them in the late game like you would a group of godrick soldiers in the early game. I apologize if my previous hyperbole was unclear.
17:01 I feel like everjails were a perfect opportunity to allow replaying bosses. You can insert a remembrance into an everjail and get to replay a boss there.
True. You get to recycle all of the practice you got in defeating him the first time, and get that little adrenaline rush of having already learned his moveset.
Ooh you know what’d be nice is if you fought upgraded versions of the bosses. But not so much upgraded more specifically for whatever reason you can’t bring summons into the evergoal (which I believe is already the case). To give everyone the opportunity to beat all the bosses both with summons and without summons and not even require multiple playthroughs to achieve it. Nor hold up the game because you can’t beat one boss without summons since you can always do it at the evergoal. Maybe you could even work in the rennala respec mechanic and let you set your stats to whatever you want so you’re not ridiculously OP.
Plus it’d make a lot of sense for us to banish the bosses to the evergoal in our initial fight as the method to beat them. Explaining why the bosses end up in the evergoal at all
Stormhill Evergaol has got the best memories, getting shit on by Crucible Knight within an hour of the game’s release, then waking up early the next morning and learning to parry his ass 😤 To this day I parry this shit out of every CK I see just out of principle
@@rosenmartin914im pretty sure they are also parriable you just have to get within parry range (or use golden parry) and it cant be most ashes of war like lions claw
your point about Vyke needing more attention as a boss made me think of how cool it would be to have Vyke replace Gideon as a boss to ramp up the end-game. the other Tarnished that got as far as you did and now you finally caught up at the foot of the Erdtree. and you could even put Gideon in an end-game Evergaol with some reasonable lore (stuck his neck out too far when spying on a demi-god). but then again, if it was like this I'm sure I would've said the exact same but opposite. both characters deserve to be in the position Gideon ultimately ended up taking.
Completely agree on Godfroy. I really think Godrick is one of my favourite bosses in the game, so to just have an identical guy in his lineage that is grafted with the exact same body parts and weapons just makes him feel really cheap and flimsy. I'd honestly just have accepted that this could be the spirit of Godrick sent to an Evergaol for the atrocities he committed
It also completely ruins the concept of godrick being uniquely despicable as now instead of him being Godrick THE ONLY ONE TO RESORT TO GRAFTING , he’s more like oh hey Godrick is also grafting like Godefroy did and that’s bad. Like what? The attempted assertion of him into the lore is made even more ridiculous by the above. No mention of how he grafted other than the title (isn’t it supposed to be an anchor rune power or something?) or the consequences or how he fits into the timeline. It’s about as half assed as the evergaol and his name. GODEFROY. What. This shit can’t be taken seriously. Come on FROMSOFT.
@@PatGunn Um no? Maybe you’re confused by my phrasing but I don’t mean despicability in general, but as it pertains to grafting. Godrick is supposed to be uniquely grafted. An unheard of and rotten act amongst divinity. For instance imagine if there was a Rokard, Past Prince of Blasphemy hiding in an evergaol somewhere. Rykard is supposed to be uniquely despicable in how he blasphemously fed himself to the great serpent and before that rebelled against the erdtree. Slapping a copy of him in an evergaol and saying “oh yeah it happened before” diminishes that significantly, no?
@@chantjelly6773 What are you saying? Lol. He's a frankensteined reuse of Radahn and Mogh attacks. He literally does the same moves but Holy now. He even does the meteor drop mid fight again. The only unique thing about him is the holy damage Miquella shoved up his ass that basically mimics his bow moves from the original fight.
I kind of like the Stormhill Evergaol. It's an early combat encounter that's challenging but fair, and it incentivizes aggression while trying to coax you out of your timidness (which are the exact same qualities needed to beat Morgott/"Margit" shortly after). Crucible Knights in general are a great choice for combat early-on because they all have at least one attack that can be dodge rolled, parried, blocked, or jumped, they help train players out of panic healing, and they allow for non-stop combat should you choose to keep engaging with them by creating openings for punishment.
There is a huge difference between astel and godefroy. Astel stars of darkness has not only a lore reason to exist but also makes sense why he looks exactly like the naturalborn. Godefroy while his existence makes sense, has zero excuse for being a godfrey ripoff other then laziness or time constraints
Honestly, it would have been better if Godefroy looked like a Grafted Scion. He's supposed to be Godrick's predecessor in grafting, so making him look even more jacked up that Godrick makes sense, and Godrick modeling the Scions on Godefroy fits with Godrick's obsession with his lineage.
@@watchfulwanderer6443 You know, grafting should’ve been done a fairer swing in the setting, I think. It’s one of those things you learn about, and then it just… never really has any further purpose. It’s just there. I feel like there should’ve been a “perfected” grafted being, one who Godefroy was supposed to become but missed the mark and Godrick was trying to copy but couldn’t get it right. Have it look like something vaguely deific from a distance, like it has six arms that are positioned in mystical gestures or something like that (or, given Elden Ring’ inspiration from medieval sciences, make it look like Da Vinci’s Anatomy of a Man), but then as you get up close you realize, “Ah, god damn it, From Software’s being gross again, this is Bloodborne all over again!” And since this would be the one example of a perfect grafting, all the supposed benefits that grafting is meant to impart would exist in the ensuing boss fight and it’d clown all over you as a demonstration of, “this is what Godrick was so enamored with when he started fooling around with grafting.”
Vyke should have been A, if only due to the fact that the evergoal Vyke has a completely different playstyle than the one who invades at the madness village. The invader Vyke actively goes ham with madness spells and has fully embraced the frenzied flame. The evergoal Vyke uses dragon incantations and has seemingly rejected the frenzied flame all together. It's almost like he's found a place to reject the influence of the outer god, same as the secret dragon in farum azula.
Maybe he did manage to go to Farum Azula during the time it took the player to reach Mountaintops of the Giants and remove Frenzied Flame, and swore allegiance to Placidusax, who sealed him into an area before the one he reached to test the next person who tries to become the Elden Lord.
To be honest I don't mind the later-reused-as-normal-enemy bosses because the first time they feel unique and on later playtroughs you won't be killing them unless you need their drop. So as long as they don't reuse main bosses these bosses are pretty cool in my opinion and the later apperances dosent overwrite the the fun I had with them at the first time.
Fucking, GODEfroy!!! The vast amount of reuses in ER is a straight up insult to the players. Honestly, fuck them for doing that shit. ...If the DLC has reused bosses... 🙏
@@romdog1818 I think the problem is that we count everything with healthbars as bosses. Most of them are indeed glorified treasure chests and I think there is nothing wrong with it. The real bosses of this game are amazing. At least almost all of them. Don't get me wrong, I don't want to defend Godefroy and Astel 2 because those are a disgrace to the main bosses but I think we shouldn't compare a random mini-boss to Mohg. Elden Rings biggest mistake was that they didn't made clear the diference between main and mini-bosses.
@@poofbomb-minecraftmore1883 u call that thing with less than half the health and no phase 2 and even more weaknesses than the real deal a boss? hes more of a miniboss on the way to morgott XD would much rather have that than not have it, better than boringly walking past corridors youve seen a 100 times like the old games lol. i think most ppl overstate what a boss is, i think in this modern era that definition is changing, its no longer just a unique enemy with a health bar on the top or bottom of the screen, if bosses can become mini bosses or even basic enemies later, then the only reason they were a boss in the first place was your weaker early game stats.
14:46 oh lord Rusty actually predicted what the DLC decided to give us instead of a fight or even lore/resolutions on Deathblight Godwyn, Twinbird, the Gloam-Eyed Queen and all those other mysteries
@bajscast the GEQ is still somewhat of a mystery, since it seems like the timing wouldn't match up. Or at the very least, if she and Marika are related, why did she need to be defeated?
@@tiacool7978 She didn't "need" to be defeated - Marika wanted to control Destined Death, essentially to have immortality for her and her offspring. Maliketh sealed death away, the Night of Black Knives restored it partially, leaving death in this sort of weird in-between state. That's why nothing really dies properly in the lands between. The player killing Maliketh to restore Destined Death to return and bind it to the Elden Ring is essentially to bring back normality to the world, regular old death for everyone, no more cheating death. Plus, I'm fairly certain Melina is supposed to be the Gloam Eyed Queen. She is the one to bring you to Farum Azula to restore Destined Death, her opened eye in the Frenzied Flame ending could be described as "Gloam Eyed", and resembles in color the eye that Gurranq gives you to sniff out Deathroot. Plus, the Gloam Eyed Queen was described as being Empyrean, and Melina is in some way tied to Marika's bloodline, so Empyrean as well. Not 100% confirmed, but enough things line up for it to make sense to me.
Same here, I thoroughly enjoyed fighting her because it felt like I was relying entirely on skill. You put it perfectly, it felt like a dance. Considering I was using a bleed build with medium bulk, and she was resistant to bleed, I just had to dodge, weave and attack. After numerous attempts I finally got it nailed down and it was so fulfilling
Agreed. There's very little that is genuinely offensive about fighting her. Sure, her AoE can be infuriating with melee-only builds due to a very quick windup, but its only one and it adds flavor to her compared to other Black Knife Assassins. I think you can actually parry most of her attacks too, something you can't say about a lot of the other Evergaols. She's fast enough where you can't combo attacks and has resistances to most things meaning you can't just cheese Ashes, Incantations, or Proc Effect buildup. Over, her fight feels like a true dance. And that's just beautiful
I like the earlier evergaols because they give you a taste of enemy types to come later. I don't mind seeing duplicates of Crucible or Bloodhound knights because they are both GROUPS in the setting, so of course there are multiples.
Ringleader was very fun for me having to use shield buff ash you block her then retaliate felt like a very evenly matched fight which you don’t usually get in souls games
Honestly I like the reuse of late game enemies as early game bosses. Gives a sense of perspective for progression. That one guy who tore your face off in a random cave over a dozen times 100 hours ago while you were grappling with the controls? Well now here's 10 of them in a room and you get to see just how much stronger you are now when you win decidedly.
Yeah I'll never understand why people complain about that. In every game that's done it I've thought it was a really cool way to show how your character has progressed. And it doesn't even invalidate your first experience with the boss.
Think its more about bosses being Unique,like i believe there are only 7 bosses in elden ring(that i have found, this is not a fact, but an opionipn), that dont have a repeat/spirit phase/are a resking of a normal enemy that appears/appears later as a normal enemy/is the same boss bit with another phase/same boss new weapon/same boss new moveset(it feels cheap cuase just make new boss new moveset) google says 20 dont repeat but they get 11 of those wrong from ancestpr spirit to red wolf, to general oniell, to marget(fucking somehow, cuase i know of 3 encounters), the 7 Unique ones i know of:1.Fire Giant 2.Radhan 3.Radagon/Eldenbeast 4.Renall 5.Rykard 6.Gideon Ofnir 7.Malenia wich is a problem if there are lik 236 boss encounters in a game 236 bpss encounters where 7 are unique is the problem
That worked for Dark Souls 1, especially with the demons, but that does not work for Elden Ring when there is so much copy/paste at nearly every turn with little rhyme or reason.
The Onyx/Alabaster Lords are so ridiculously easy to kill that I've not even bothered to memorize where they are located, so during my last playthrough, every time I ran into one, I went "Oh! A loot box!"
Vyke had a questline that was cut, however it seemed to have been cut pretty early on or it was almost COMPLETELY scrubbed from the game, as aside from location data the ONLY evidence of this is some unused dialogue from Gostoc. I think that Sekrio Dubi has a video on this, so he had a bigger role at some point.
I'd read about the Haima sorcerers before I got to the Sellia evergaol, and was excited to fight the guy who invented magical bonk. He didn't cast the Gavel once the entire fight lol
you know, honestly i'm kinda sick of the "oh, you fight this boss later, therefore bad" arguement because like, yeah dark souls has never ever ever ever ever turned an early boss into an enemy later for the larger bosses like astel or mohg, sure, i do get the issue there but when it's stuff like the hero of zamor, which is only reused in like 2 areas it's akin to saying the taurus demon from DS1 was bad because you can fight them later in lost izaleth
Announcement for Elden Ring DLC has been revealed for those who don't know. I sure as hell didn't 40 seconds ago. Hope this reaches some people where it matters lol
@@jimjimson6208 I would take the cautious route and go into it expecting another Scholar of the First Sin scenario: Will there be new stuff? Sure. Might even be good. Will a bunch of the old stuff just be shuffled around for no good reason? Most likely.
Hello? The Bloodhound Evergoal was awesome on first playthrough! It was one of the first bosses to encounter and took my low-level character a few runs to beat. And then the price is an awesome sword that you can just keep as primary weapon for the rest of the game!
Crucible Knight was pretty much the only Evergaol I remember fondly because it was a good skill check to get back into the groove of the Souls game loop. Manageable attack patterns but really demanding for early game damage and health. I think Crucible knights are really fun to fight, so tbh it's the only thing close to S tier I think
As a sorcerer on my first playthrough blind it was not fun. The only time he is not blocking is when he is attacking. Yea try fighting him with only pebble cause you don't know how to get more spells.
I personally love the reused bosses, I think of them like a throwback to the wall those enemies posed in the early game and getting to have a rematch and stomp them feels like a good way to show progression
Bloodhound Fang (the reward from the first evergoal that you rated) is an essential part of the any% glitchless speedrun record. It definitely deserves to be higher than a B rating. Probably A+, especially since you can summon a cooperator
It really sounds like no matter what Rusty cannot be pleased by the evergaol fights. Sure, some are copied and pasted but he used that reason for a low rating on nearly all of them. My view of the evergaol fights is that you (expect the bloodhound one) have to do it on your own without help of NPC, Players, or Summons. It measures your own ability and even how far you have came into the game. It really isn't about "they have to be unique or it just sucks" mindset. If there was an evergaol jail of pope turtle using every spell you gave him then I am sure Rusty would still complain about it as "it doesn't make sense" or "why is this NPC we can talk too is in an evergaol jail?!".
I actually think these are great. They are just a neat way to make super-low-level content seem really engaging. The obvious exception being Godefroy, but even he could be fixed with a simple name change. Call it "Illisions of Granduer" and have it be Godricks spirit trapped upon his death. (Have it inactive before he's defeated.)
The mere fact that I can lose an Evergaol fight, pick up my runes without having to go back into the fight, and choose whether or not to try again without having to quit out of the game and reload, makes all the Evergaol fights better than every other boss fight in the entire game. I wish to Miyazaki that all the boss fights worked like Evergaols, in that the runes we lose were simply located outside the damn fog gates.
@@yurifairy2969 I'd bee cool with that as long as they kept ALL the runes you lost to them, no matter how many times you died. Bloodborne's mechanic of having enemies pick them up and having to kill them to get them back was cool. I just don't like the idea of losing all my hard work to one mistake, and having to go grind to get it back.
About vyke. I'm pretty sure it's stated as vyke was on his way to the forge after accepting the flame. He was attacked and forced into that ever jail. Dude was extremely close to dooming the entire world.
Maybe it’s just me but I don’t mind fighting multiple copies of most of these enemies (except godefroy but that’s more for the lore issues than the encounter itself). I found the combat in Elden Ring pretty satisfying and was happy to have as much of it as the game could give me.
The Crucible Knight Evergaol was the first brick wall I hit in ER after doing pretty good for quite a long time. Eventually after getting smashed I had an epiphany... "Parry him". After that it was downhill, and I came to really like fighting Crucible Knights.
You can tell someone is too far into NG+ and modded runs when they discount Radagon's Scarseal as having the worth of an icecube. At low level where you're supposed to find it a talisman that bumps you up an effective 12 levels including negating its own downside makes a very effective piece of kit compared to most of your other likely talisman options.
Problem is the upgraded version of it is just sitting in a chest out in the world and doesn't need a boss battle to access it. It is easier to get the soreseal than the scarseal and probably quicker too.
Except everyone and their mom knows that there's a literal better version of that very same talisman in Caelid that you can grab literally ten minutes into your playthrough if you know what you're doing
@@danielsaber8781 On my very first playthrough I did not know about the talisman in Caelid though so getting the cheaper version in Weeping Peninsula felt very good.
@akakiryuushin It's on the far side of Caelid, likely to be discovered later, and honestly harder to get despite the lack of a boss IMO because a single body is easier to fight than a room full of bats that are way chunkier than they have any right to be but are because "This is Dragonbarrow so F you."
You can tell someone is too far into NG+ when they make a video like this. Fighting these evergaols on that first playthrough was pretty fun and the mage and godefroy are the only ones I remember thinking negatively of. Godefroy because it was confusing to exist and the mage just wasn't a challenging fight when I was leveled appropriately
Dude the weeping evergaol was my absolute favorite. I came to weeping early on and this guy was a skill check and a half. He bodied me for like 20 minutes straight and honestly i was more looking at his animations and attacks rather than fighting cause theyre so pretty. He is a super fun boss and his phase two is really cool, also what someone else said, i was happy to see them as common enemies later cause it shows how much stronger youve become. Also from the first time i saw them i decided on my favorite weapon and armor set being that of ancient zamor lol
Yeah the payoff of finally getting their armor and weapon right near the end of the game was insane. Also I feel like in mountaintop, they're technically basic enemies except you don't have to fight any of them in the village. Just the few other boss variants
@@Shmethan true! They only inhabit the ruins of zamor, not really as a common enemy but more so to show you that they are surviving and you didnt kill the last one. I wouldnt call it enemy recycling as they still are strong, but more so just that it fits in lore to see them there lol. Also yeah i remember how hyped i was the first time i got their armor and weapon in late game
Exactly! He was basically my first boss, and he bodied me for a few hours before I came back the next day and beat him. The zamor hero taught me how to place the game lmao. S tier imo.
tbh as someone who didnt fight the crucible knight or zamor knight until i saw them in the overworld, i think the idea is to make a grind-able version of harder enemies in early evergaols that will be business as usual later on, because i was unprepared for both of those ass kickings
Am I the only one that saw an evergoal and went awesome time to kick some poor dudes ass. I do feel they really need more of these in stories some that are hidden and more so that are tied to some quest or even dialogue. Limgrave overall has 10/10, evergoals facing off agaisnt the crucible knight is really awesome. Feel like your overly harsh for these since most of limegrave are great enemies. Honestly feel like scaling is the big issue you have with these which is one I have against the whole game so saying these don't hold up don't scale well in difficulty which is the case for the entire game until it goes nitro in the opposite direction.
Vyke could have just replaced Gideon. But with a twist, as if you were going for the frenzied flame ending, he would actually help you in the Godfrey fight instead of attacking you. His move set would be a combination of the evergaol version of him, and the invader version of him, with frenzied flame and lighting attacks.
Y'know, these intro segments are starting to worry me more than a little bit. It feels like he's lamenting the production of content he's not really all that into anymore and the lack of success that comes with him attempting something different.
I feel that bit about Godefroy so much. It really fucked with me. I'll even allow multiple Astels under the excuse that they're just the same alien species since it doesn't necessarily seem like Astel is some unique being like the Great Ones in Bloodborne, BUT GODEFROY IS LITERALLY JUST THE SAME GUY AS GODRICK YOU CAN'T JUST MAKE HIM HAVE A MORE LOSER BROTHER THAT THE GODS DON'T ACKNOWLEDGE!
I got to the black knife evergaol very underlevelled in my first playthrough and holy damn did she give me a hard time. She just kept one-shotting me with her command grab. Still, I remember that fight very fondly. That and the Forlorn Hound battle
Oh wow I didn't realize people hated repeat bosses so much. If you like a boss fight, wouldn't you be happy to get the chance to fight it again when it has extra moves and you have a more advanced build later in the game? I get it with things like the Ulcerated Tree Spirits which are repeated over a dozen times, especially if you hate the fight itself. I'm just happy for the massive amount of content in the game, which is only possible with liberal re-use of assets.
Once you get about half way through the game, they really lose their challenging appeal. I still remember fighting the hound and crucible knight so early in the game I improved so much overall with the amount of deaths I racked up, because Im hardheaded af lol. Which is why they will forever be in my top 10 fights in the game merely because of the impact they had on me so early. I like the idea of the evergaols though. It was cool to face such 'boss" level characters, to only find them in the wild and laugh at how easy they were later in the game. Fromsoft mananges to find cool ways for you to see your growth as player throughout the game.
vyke and alecto deserve A tier at least, vyke has enough lore and interest in his fight that it's enjoyable and alecto actually forces you to fight a black knife assassin to the death and it can be really fun !
Fun video but I wholeheartedly disagree with your stance in Evergaols. I think they're really fun and so much more interesting than just walking underground to open a chest.
ARGUMENT IN FAVOR OF THE STORMHILL EVERGAOL: *Parry practice* It's right in Limgrave, it's easy to get to, and there's a grace + stake nearby. If you wanna practice parrying, the crucible knight inside is the _perfect_ training dummy. Just make sure to let him kill you, and you're fine. ALSO, your runes will appear ABOVE ground, so you don't have to worry about losing them!
Great video. BTW I would argue about the complaint of original bosses. I think finding an early boss as regular enemy later in a specific area tells a story about them. Think about it, you fight a lion and manage to defeat it and think that it is the only one of its races on earth.
Play War Thunder now with my link, and get a massive, free bonus pack including vehicles, boosters and more: playwt.link/rustywt
No.
Rusty, you gotta stop please
Now rank every chair in Elden ring
@@Pseudo921 he’s gonna go insane with all the ranking list 😭🙏
Don't do this, games shit (1000hr player)
For the Forlorn Hound evergaol you dont have to pledge yourself to Ranni to receive Blaidd's help. Just snap at him while hes up on the tower in Mistwood and hell assist you in the fight. To get the snap emote just ask Kale about the howling in Mistwood.
He doesnt even know how to play the game, is constantly bitching and annoying? Nah get this guy off youtube
I like how taking out the bloodhound knight with Blaidd is implied to either be something Ranni wanted done or is Blaidd going out of his way to punish a traitor to her while looking for Nokron.
@@zenebean It feels to me more personal to Blaidd rather than something Ranni told him to do
Oh lore?
@@karmamoon4277 Yes, lore!
Vyke actually has some really interesting lore. After deciding to save his maiden and to take the frenzied flame, he gets to where his evergaol is and realizes what he's about to do. He then seals himself in the evergaol (I can't remember exactly why but probably from guilt or shame or some other emotional reason) to stop himself from going any further. The reason he was able to feel those emotions despite being under the influence of the three fingers is because he was wearing his armour when he was grasped by the three fingers. The influence of the three fingers being dampened by the armour, combined with the geographic distance between the two (the three fingers and one of the lowest points of elevation and Vyke being in the mountaintops of the giants) enabled him to act as he did. Because of the way that Vyke wearing his armour interfered with the three fingers plan is the reason that the three fingers require you to strip naked before they grasp you. They want as much sway as possible over your thoughts and actions. Anyway that's my interpretation of Vyke's lore. Reply if you disagree/have a different view.
One thing that I don't see too often mentioned with vyke is that he was grabbed from behind. Probably has significance to it.
Yea the 2 fights emphasize this too- in the evergaol he uses his original dragon incants instead of frenzy & his name returns to Roundtable Knight Vyke, from Festering Fingerprint Vyke
i thought the lore was that he didn't want his maiden to die, so he inherited the flame of frenzy but while he was gone his maiden died or killed herself, and then the greater will sealed his body in the forbidden lands while his vengeful spirit stays with his dead maiden
@@noahsan92both could be plausible. Due to the nature of Evergaols being a tool of the Fingers, and therefore the Greater Will, it’s possible that Vyke knew how to imprison himself within one seeing as how he was practically the Fingers Champion and the closest to becoming Elden Lord for them at the time of his turning to the Frenzied Flame. It’s also important to note that Evergoals could also be a universal tool of the demigods as there’s evidence that Ranni could have imprisoned Alecto after the Night of the Black Knives. And the Carian Knight troll in the Liurian gaol also leads me to believe this as he would have belonged to the Carians exclusively, and not the realm of Leyndell as implied by his helm. There’s also the Liturgical town to consider as it uses the same type of magic, but for the purpose of guarding the secret entrance to the Haligtree rather than as a prison. And the Fingers would definitely have not helped with the making of the Haligtree. Meaning that there is a possibility that anyone could use this magic if they knew the proper rites, which Vyke could have learned (or at least gotten help) from the Fingers.
Furthermore, if Vyke did imprison himself that doesn’t immediately mean that his spirit would not exist the way it did. He would still have the very strong influence of the Three Fingers meaning that it’s entirely possible that because his maiden meant so much to him his spirit would still react the way it does regardless of what he had done to his own physical body.
There’s also the possibility that his maiden died before he even got to Leyndell as her body is in Liurnia and it was in a town completely overtaken by the Flame of Frenzy. So, overtaken by grief, he plans to kill the Three Fingers, but in a similar way to Edgar, his grief gives him over to the Flame of Frenzy which would explain him turning away from the Three Fingers to try and escape only to be grasped anyway. Now fighting against the thrall of Frenzy in his own body he climbs to the Mountain Tops of the Giants and in a last ditch attempt to try to stop himself imprisons himself with the help of the Two Fingers. After all, as others have said, their thrall could not have been complete if his armor was on. And if he was indeed the challenger to being the next Elden Lord we all think he was his will would have been extraordinarily strong.
Overall I think this is a much more compelling theory as the idea of the Fingers somehow imprisoning Vyke, the first ever holder of two Great Runes meaning he would have been extraordinarily strong, all the way up in the mountain tops with seemingly no help as it’s practically forbidden for anyone to go up there never sat well with me.
We all know the true lore is that the dung eater farted in his helmet and shut the lid
Vyke really deserves a better boss for how badass he is. He should have had an artorias style boss but instead of abyss it's the flame of frenzy corrupting him, it would have been sick
FromSoft really likes turning characters that could have been actual bosses into NPC fights.
Who df even likes these NPC fights???
@@romdog1818 I mean, only in ER really Bloodborne and ds1 did it fine 👁👁
Instead of sewer Mohg standing in the way of the Three Fingers, you have to go through a Vyke with flame of frenzy blasting everywhere
i agree
Hopefully a DLC gives us a true frenzy flame boss as well as more frenzy flame themed items I love the aesthetic
I think Evergaols are a missed opportunity for refighting bosses. Like you beat them and store their soul in an Evergaol and you can refight them as many times with the first win giving a reward + runes and the rest just for funsies.
imagine respawning Fire giant or Rykard in that tiny arena
@@josetolentino3965 hell yeah, fuck that giant up, couldn't run away so easily
That actually would’ve made a lot more sense for Godefroy. He could’ve been Godrick’s soul or better yet- a Morgott illusion similar to Margit, Mohg, and Golden Godfrey.
This would make the most sense due to you fight him in Altus Plateau. Either of those options would’ve been better than a full-fledged character that is essentially a lesser Godrick.
I like this idea.
Better yet, make the Mausoleums the place where you can regain the boss "soul" and then stick it in the Evergaol, then the first time you beat it it gives you the Remembrance. Succeeding clears just give a fraction of the original Rune drop of the boss. That way, you can "earn" the Remembrance properly.
@@jimmyjamesz uou mean roll away
For your point about the Weeping evergaol, I actually kinda like that they made a common late-game enemy into an early-game boss because it gives you a sense of how much you’ve grown as both a player and a player character.
apparently i didn't grow at all because those guys still kicked my ass down the mountain :(
To a larger point, I don’t really understand why people complain so much about recurring bosses in a game this bug
“Hurr durr valiant gargoyles become a basic enemy later on” no you dense bastard there’s three guarding the most important city in the entire continent
Oh and this is also why I really like the beast man boss for the first cave in limgrave
@@godricktheminecrafted3113 genuinely yeah its annoys me, i like reoccurring bosses it makes it feel like either growth as a player or they are all this sort of elite group, a little more uniqueness between bosses would be nice like even a single move but still just makes me feel like im fighting a elite group of warriors or something idfk
@@godricktheminecrafted3113 I’m completely with you. Repeat bosses are completely fine in my book, so long as you do them right, and FromSoft did the repeat bosses right almost 100% of the time. They all appear in consistent, sensible places (burial watchdogs guarding catacombs, Erdtree avatars guarding minor Erdtrees, etc.), which makes them feel like they’re supposed to be there. I say “almost 100%” solely because of two repeat bosses: Godskin Duo and Godefroy the Grafted.
Godskin Duo has a purpose for its presence (Maliketh is in Faram Azula and they’re trying to reclaim the power of Destined Death for the Gloam-Eyed Queen), but the fight itself is just very poorly designed. Neither boss has a defined role in the fight, they both have annoying moves that can combo in painful ways, and they both respawn, so you can’t get rid of one to have an easier time with the other.
Godefroy, meanwhile, is literally just one phase of a fucking main boss, shoved in an Evergaol. Why the hell did they reuse a main boss?
@@Epicmonk117 well almost everyone you talk to about Godrick other than edgar only talks about how pathetic Godrick is, so I just find it an addition to the ongoing joke
Personally, I think the Evergaols in Limgrave and Weeping Peninsula are the best.
That entire section of the game helps reïnforce the fact that you're indeed starting from the absolute bottom, where the things that you consider to be major challenges to be overcome become nothing more than the baseline "power-level" at the end of the game.
It's an underrated aspect of Elden RIng that I don't see people giving any love.
They also just work well as bossfights, in particular the Crucible Knight kind of asks you to adapt within your build to deal with it rather than just break it through sheer persistence.
But you never really catch up to the endgame mobs. You’re forced to just run past everything because they can two shot you and there’s a hundred of them. It’s a cool concept, but it would be better if the player actually reached the level the game wants to make you feel like you reached.
i agree.
everybody just hates on it as if its lazy design.. LAZY?? 165 bosses, lazy? they really want to have 165 original bosses?
and like, its exactly as you said. if i saw the zamor and then forgot about it.... that'd be weak. same with crucible knights. you start seeing them back to back, flashbacking to the evergaol, and now, still no summons, and out in the world just walking about and you're like "i remember you" but then they're like "psyche, i got new attacks!"
shit's so fucking cool, but i mean, people are gonna hate lmao
@@Leg1503 wait what?
enemies are WAY less numerous late game. you'll fight a couple beastmen in farum azula, there is one spot where there are like 5, but like the rest isnt that bad.
mountaintops has a couple giants or big dogs, consecrated has a couple isolated albinaurics riding wolves, and the haligtree has a bunch of misbegotten but also not like 5 at the same time
i could always catch up to everything that happened to me and i didnt feel like i had to run past anything unless i died or i wanted a specific item or boss
@@yurilopes420 but you can’t take on a group of them in the late game like you would a group of godrick soldiers in the early game. I apologize if my previous hyperbole was unclear.
Excited to see Rusty rank the Elden Ring Animals next
Rolling lightning goat S tier
But they're all dogs. Except dragons, dragons are still dragons.
I'm still waiting for the bushes rank vid
Ranking the 3 kinds of raisins
Dragons are big dogs, end of discussion
17:01 I feel like everjails were a perfect opportunity to allow replaying bosses. You can insert a remembrance into an everjail and get to replay a boss there.
True. You get to recycle all of the practice you got in defeating him the first time, and get that little adrenaline rush of having already learned his moveset.
Ooh you know what’d be nice is if you fought upgraded versions of the bosses. But not so much upgraded more specifically for whatever reason you can’t bring summons into the evergoal (which I believe is already the case). To give everyone the opportunity to beat all the bosses both with summons and without summons and not even require multiple playthroughs to achieve it. Nor hold up the game because you can’t beat one boss without summons since you can always do it at the evergoal. Maybe you could even work in the rennala respec mechanic and let you set your stats to whatever you want so you’re not ridiculously OP.
Plus it’d make a lot of sense for us to banish the bosses to the evergoal in our initial fight as the method to beat them. Explaining why the bosses end up in the evergoal at all
Evergaol
Stolen comment
Stormhill Evergaol has got the best memories, getting shit on by Crucible Knight within an hour of the game’s release, then waking up early the next morning and learning to parry his ass 😤
To this day I parry this shit out of every CK I see just out of principle
Can you parry every attack he does? I assume so except for the one where he flies in the air and attacks you.
Ye been there done that literally bathed in an ocean of diahrea from Crucible ass
As far as I'm aware, all two-handed attacks in the game are also unparriable
@@rosenmartin914im pretty sure they are also parriable
you just have to get within parry range (or use golden parry)
and it cant be most ashes of war like lions claw
your point about Vyke needing more attention as a boss made me think of how cool it would be to have Vyke replace Gideon as a boss to ramp up the end-game. the other Tarnished that got as far as you did and now you finally caught up at the foot of the Erdtree. and you could even put Gideon in an end-game Evergaol with some reasonable lore (stuck his neck out too far when spying on a demi-god).
but then again, if it was like this I'm sure I would've said the exact same but opposite. both characters deserve to be in the position Gideon ultimately ended up taking.
You missed Ordina, Liturgical Town, which is an entire town in an Evergaol. It's the most unique evergaol in the game and you just didn't mention it.
Because its not a proper evergaol, its used to get into the haligtree, so it doesn't make sense to be listed
it doesn´t count
those archers don't deserve a ranking
Will probably be in the ruins and small areas tierlist.
Fuck ordina
Completely agree on Godfroy. I really think Godrick is one of my favourite bosses in the game, so to just have an identical guy in his lineage that is grafted with the exact same body parts and weapons just makes him feel really cheap and flimsy. I'd honestly just have accepted that this could be the spirit of Godrick sent to an Evergaol for the atrocities he committed
Hoping they change his model a bit in a future patch
If I remember correctly, he has a slightly different face, but it's not remotely enough.
It also completely ruins the concept of godrick being uniquely despicable as now instead of him being Godrick THE ONLY ONE TO RESORT TO GRAFTING , he’s more like oh hey Godrick is also grafting like Godefroy did and that’s bad. Like what? The attempted assertion of him into the lore is made even more ridiculous by the above. No mention of how he grafted other than the title (isn’t it supposed to be an anchor rune power or something?) or the consequences or how he fits into the timeline. It’s about as half assed as the evergaol and his name. GODEFROY. What. This shit can’t be taken seriously. Come on FROMSOFT.
@@Nightmare-pj4fg the idea of unique despicability is silly
@@PatGunn Um no? Maybe you’re confused by my phrasing but I don’t mean despicability in general, but as it pertains to grafting. Godrick is supposed to be uniquely grafted. An unheard of and rotten act amongst divinity.
For instance imagine if there was a Rokard, Past Prince of Blasphemy hiding in an evergaol somewhere. Rykard is supposed to be uniquely despicable in how he blasphemously fed himself to the great serpent and before that rebelled against the erdtree. Slapping a copy of him in an evergaol and saying “oh yeah it happened before” diminishes that significantly, no?
What about ranking every non-crafting item in the game? Key items, paintings, etc.
for forlorn hound, you dont have to become ranni’s personal twink to have blaith help you, you just have to talk to him in mistwood
XD he said that in the video!
@@skvaderarts7009 no he didn't
@@skvaderarts7009he said the exact opposite to that.
The hell is a twink?
Do you really think that they'd do that? Reuse Radahn? Nah, they'd never
How do we tell him
Who’s gonna tell bro
Consort radahn is not a reuse. Reuse means you are using the same model and moveset. Consort radahn is an entirely different boss.
@@chantjelly6773 it's a joke cause same guy but nah both fights feel unique and fun until consort radahn steals your frames lol
@@chantjelly6773 What are you saying? Lol. He's a frankensteined reuse of Radahn and Mogh attacks. He literally does the same moves but Holy now. He even does the meteor drop mid fight again. The only unique thing about him is the holy damage Miquella shoved up his ass that basically mimics his bow moves from the original fight.
I kind of like the Stormhill Evergaol. It's an early combat encounter that's challenging but fair, and it incentivizes aggression while trying to coax you out of your timidness (which are the exact same qualities needed to beat Morgott/"Margit" shortly after). Crucible Knights in general are a great choice for combat early-on because they all have at least one attack that can be dodge rolled, parried, blocked, or jumped, they help train players out of panic healing, and they allow for non-stop combat should you choose to keep engaging with them by creating openings for punishment.
I personally think that crucible knight is tougher than margit and godrick
There is a huge difference between astel and godefroy. Astel stars of darkness has not only a lore reason to exist but also makes sense why he looks exactly like the naturalborn. Godefroy while his existence makes sense, has zero excuse for being a godfrey ripoff other then laziness or time constraints
Yeah but fuck both of them
Honestly, it would have been better if Godefroy looked like a Grafted Scion. He's supposed to be Godrick's predecessor in grafting, so making him look even more jacked up that Godrick makes sense, and Godrick modeling the Scions on Godefroy fits with Godrick's obsession with his lineage.
@@watchfulwanderer6443 All I remember about Godefroy was that he's Godrick but Bizarro'd. And it was really funny and concerning.
@@watchfulwanderer6443 You know, grafting should’ve been done a fairer swing in the setting, I think. It’s one of those things you learn about, and then it just… never really has any further purpose. It’s just there.
I feel like there should’ve been a “perfected” grafted being, one who Godefroy was supposed to become but missed the mark and Godrick was trying to copy but couldn’t get it right. Have it look like something vaguely deific from a distance, like it has six arms that are positioned in mystical gestures or something like that (or, given Elden Ring’ inspiration from medieval sciences, make it look like Da Vinci’s Anatomy of a Man), but then as you get up close you realize, “Ah, god damn it, From Software’s being gross again, this is Bloodborne all over again!”
And since this would be the one example of a perfect grafting, all the supposed benefits that grafting is meant to impart would exist in the ensuing boss fight and it’d clown all over you as a demonstration of, “this is what Godrick was so enamored with when he started fooling around with grafting.”
This. Astel’s reuse while annoying atleast makes lore sense. Godefroy is the worst rehash in the game.
Vyke should have been A, if only due to the fact that the evergoal Vyke has a completely different playstyle than the one who invades at the madness village. The invader Vyke actively goes ham with madness spells and has fully embraced the frenzied flame. The evergoal Vyke uses dragon incantations and has seemingly rejected the frenzied flame all together.
It's almost like he's found a place to reject the influence of the outer god, same as the secret dragon in farum azula.
Maybe he did manage to go to Farum Azula during the time it took the player to reach Mountaintops of the Giants and remove Frenzied Flame, and swore allegiance to Placidusax, who sealed him into an area before the one he reached to test the next person who tries to become the Elden Lord.
To be honest I don't mind the later-reused-as-normal-enemy bosses because the first time they feel unique and on later playtroughs you won't be killing them unless you need their drop. So as long as they don't reuse main bosses these bosses are pretty cool in my opinion and the later apperances dosent overwrite the the fun I had with them at the first time.
*looks at Godefroy*
Fucking, GODEfroy!!!
The vast amount of reuses in ER is a straight up insult to the players. Honestly, fuck them for doing that shit.
...If the DLC has reused bosses... 🙏
@@romdog1818 I think the problem is that we count everything with healthbars as bosses. Most of them are indeed glorified treasure chests and I think there is nothing wrong with it. The real bosses of this game are amazing. At least almost all of them. Don't get me wrong, I don't want to defend Godefroy and Astel 2 because those are a disgrace to the main bosses but I think we shouldn't compare a random mini-boss to Mohg. Elden Rings biggest mistake was that they didn't made clear the diference between main and mini-bosses.
@@poofbomb-minecraftmore1883 u call that thing with less than half the health and no phase 2 and even more weaknesses than the real deal a boss? hes more of a miniboss on the way to morgott XD would much rather have that than not have it, better than boringly walking past corridors youve seen a 100 times like the old games lol. i think most ppl overstate what a boss is, i think in this modern era that definition is changing, its no longer just a unique enemy with a health bar on the top or bottom of the screen, if bosses can become mini bosses or even basic enemies later, then the only reason they were a boss in the first place was your weaker early game stats.
@@vulterion9162 dude there are 8 unique legitimate bosses that don’t become enemies somewhere else. That’s disgusting.
14:46 oh lord Rusty actually predicted what the DLC decided to give us instead of a fight or even lore/resolutions on Deathblight Godwyn, Twinbird, the Gloam-Eyed Queen and all those other mysteries
Were those really mysteries? I thought Radagon was a bigger mystery than any of those
@bajscast the GEQ is still somewhat of a mystery, since it seems like the timing wouldn't match up. Or at the very least, if she and Marika are related, why did she need to be defeated?
@@tiacool7978 She didn't "need" to be defeated - Marika wanted to control Destined Death, essentially to have immortality for her and her offspring. Maliketh sealed death away, the Night of Black Knives restored it partially, leaving death in this sort of weird in-between state. That's why nothing really dies properly in the lands between.
The player killing Maliketh to restore Destined Death to return and bind it to the Elden Ring is essentially to bring back normality to the world, regular old death for everyone, no more cheating death.
Plus, I'm fairly certain Melina is supposed to be the Gloam Eyed Queen. She is the one to bring you to Farum Azula to restore Destined Death, her opened eye in the Frenzied Flame ending could be described as "Gloam Eyed", and resembles in color the eye that Gurranq gives you to sniff out Deathroot. Plus, the Gloam Eyed Queen was described as being Empyrean, and Melina is in some way tied to Marika's bloodline, so Empyrean as well. Not 100% confirmed, but enough things line up for it to make sense to me.
Alecto Black Knife Ringleader is my favourite Evergaol fight. It felt like a proper fight. A duel. A dance. Perfection 10/10
Same here, I thoroughly enjoyed fighting her because it felt like I was relying entirely on skill. You put it perfectly, it felt like a dance. Considering I was using a bleed build with medium bulk, and she was resistant to bleed, I just had to dodge, weave and attack. After numerous attempts I finally got it nailed down and it was so fulfilling
She is incredible hard. I agree its a fair fight. No BS. One thing FS got right at least 👍
The one time my fatass with a colossal sword could dance with the best of them. Good stuff, and worth it for the spirit ash.
Took me about 25 tries. Was interesting noticing myself slowly getting better after each try, and giving various tactics a go.
Agreed. There's very little that is genuinely offensive about fighting her. Sure, her AoE can be infuriating with melee-only builds due to a very quick windup, but its only one and it adds flavor to her compared to other Black Knife Assassins. I think you can actually parry most of her attacks too, something you can't say about a lot of the other Evergaols. She's fast enough where you can't combo attacks and has resistances to most things meaning you can't just cheese Ashes, Incantations, or Proc Effect buildup.
Over, her fight feels like a true dance. And that's just beautiful
I like the earlier evergaols because they give you a taste of enemy types to come later. I don't mind seeing duplicates of Crucible or Bloodhound knights because they are both GROUPS in the setting, so of course there are multiples.
Ringleader was very fun for me having to use shield buff ash you block her then retaliate felt like a very evenly matched fight which you don’t usually get in souls games
That remark about miquella at 13:37 aged well 💀
fr fr
So funny
Honestly I like the reuse of late game enemies as early game bosses. Gives a sense of perspective for progression. That one guy who tore your face off in a random cave over a dozen times 100 hours ago while you were grappling with the controls? Well now here's 10 of them in a room and you get to see just how much stronger you are now when you win decidedly.
So glad you were honest. TOTALLY would have expected someone to lie about that
Yeah I'll never understand why people complain about that. In every game that's done it I've thought it was a really cool way to show how your character has progressed.
And it doesn't even invalidate your first experience with the boss.
Think its more about bosses being Unique,like i believe there are only 7 bosses in elden ring(that i have found, this is not a fact, but an opionipn), that dont have a repeat/spirit phase/are a resking of a normal enemy that appears/appears later as a normal enemy/is the same boss bit with another phase/same boss new weapon/same boss new moveset(it feels cheap cuase just make new boss new moveset) google says 20 dont repeat but they get 11 of those wrong from ancestpr spirit to red wolf, to general oniell, to marget(fucking somehow, cuase i know of 3 encounters), the 7 Unique ones i know of:1.Fire Giant 2.Radhan 3.Radagon/Eldenbeast 4.Renall 5.Rykard 6.Gideon Ofnir 7.Malenia wich is a problem if there are lik 236 boss encounters in a game 236 bpss encounters where 7 are unique is the problem
Sorry for spelling and grammar, english is my 3d language and im deslysix af
That worked for Dark Souls 1, especially with the demons, but that does not work for Elden Ring when there is so much copy/paste at nearly every turn with little rhyme or reason.
--- DLC spoilers ---
I came back to this for the rahDANIEL line at 14:45 just to say how close you where to calling the final boss in the DLC.
This "Oh no, he's ranking" series is a must watch to me whenever I see one lol
The Onyx/Alabaster Lords are so ridiculously easy to kill that I've not even bothered to memorize where they are located, so during my last playthrough, every time I ran into one, I went "Oh! A loot box!"
There may come a time in the foreseeable future when I would need a Vaati video on Rusty's intros lore.
The fact you ranked one of my favorite evergaols (the crucible knight one in limgrave) that low is a crime
"This boss flinches with a large slab of cardboard" Proceeds to show a clip of him using a colossal sword and it not flinching
Vyke had a questline that was cut, however it seemed to have been cut pretty early on or it was almost COMPLETELY scrubbed from the game, as aside from location data the ONLY evidence of this is some unused dialogue from Gostoc. I think that Sekrio Dubi has a video on this, so he had a bigger role at some point.
We need all mini bosses tier list, Or all weapons tier list.
Nice Pfp is that someones art or an anime ?
@@reality4saints i forgor, it's just a random anime pic i edited out a bit
"hope we are not in the phase of copy-paste an enemy and call it a day" - Yeah, about that...
Same day the dlc was announced good timing
I'd read about the Haima sorcerers before I got to the Sellia evergaol, and was excited to fight the guy who invented magical bonk. He didn't cast the Gavel once the entire fight lol
you know, honestly i'm kinda sick of the "oh, you fight this boss later, therefore bad" arguement
because like, yeah dark souls has never ever ever ever ever turned an early boss into an enemy later
for the larger bosses like astel or mohg, sure, i do get the issue there
but when it's stuff like the hero of zamor, which is only reused in like
2 areas
it's akin to saying the taurus demon from DS1 was bad because you can fight them later in lost izaleth
0:02 My man you bear the curse to bring us the funny entertainment
Announcement for Elden Ring DLC has been revealed for those who don't know. I sure as hell didn't 40 seconds ago. Hope this reaches some people where it matters lol
No release date though sadly, which does mean it could be months to year(s) out
I did not know about this until I saw your comment, so thanks for making my day.
@@GeraltofGeralt I'll happily wait a year if it means not getting more rushed areas full of reused bosses
@@jimjimson6208 I would take the cautious route and go into it expecting another Scholar of the First Sin scenario: Will there be new stuff? Sure. Might even be good. Will a bunch of the old stuff just be shuffled around for no good reason? Most likely.
Hello? The Bloodhound Evergoal was awesome on first playthrough! It was one of the first bosses to encounter and took my low-level character a few runs to beat. And then the price is an awesome sword that you can just keep as primary weapon for the rest of the game!
Crucible Knight was pretty much the only Evergaol I remember fondly because it was a good skill check to get back into the groove of the Souls game loop. Manageable attack patterns but really demanding for early game damage and health. I think Crucible knights are really fun to fight, so tbh it's the only thing close to S tier I think
As a sorcerer on my first playthrough blind it was not fun. The only time he is not blocking is when he is attacking. Yea try fighting him with only pebble cause you don't know how to get more spells.
@@Akakiryuushin it was definitely a fight much better suited to the tankier starting classes lmao
if I like and unlike your reply do you get multiple notifications@@JesseAnderson
Vyke would’ve been a great fit in Gideon’s spot, imagine fighting the first Elden lord and the one that fell just short back to back
Ah yes War Thunder... the greatest threats to international military secrets
I personally love the reused bosses, I think of them like a throwback to the wall those enemies posed in the early game and getting to have a rematch and stomp them feels like a good way to show progression
its ok rusty the dlc is coming just hold on for little longer who knows maybe silksong would come out as well
14:34
WOW talk about unknowingly predicting the future!
Oh heyo 😆
"And now his armor looks like a Thumb Thumb from Spy Kids had his way with him back behind an Applebee's" brooo how do you come up with this gold 🤣
I love, that we get a continuing narrative in the intros now
@@ForeverLaxx fair
I'm glad he put his ad in the same section; made skipping both much easier.
Bloodhound Fang (the reward from the first evergoal that you rated) is an essential part of the any% glitchless speedrun record. It definitely deserves to be higher than a B rating. Probably A+, especially since you can summon a cooperator
Facts! It is insane how good a weapon it is. I was laughing like a maniac while I was slicing Elden Bitch's blobby ass up with it at the end.
It really sounds like no matter what Rusty cannot be pleased by the evergaol fights. Sure, some are copied and pasted but he used that reason for a low rating on nearly all of them.
My view of the evergaol fights is that you (expect the bloodhound one) have to do it on your own without help of NPC, Players, or Summons. It measures your own ability and even how far you have came into the game. It really isn't about "they have to be unique or it just sucks" mindset.
If there was an evergaol jail of pope turtle using every spell you gave him then I am sure Rusty would still complain about it as "it doesn't make sense" or "why is this NPC we can talk too is in an evergaol jail?!".
I actually think these are great.
They are just a neat way to make super-low-level content seem really engaging.
The obvious exception being Godefroy, but even he could be fixed with a simple name change. Call it "Illisions of Granduer" and have it be Godricks spirit trapped upon his death. (Have it inactive before he's defeated.)
Godefroy is the laziest thing ever, the only upside is being able to re-fight godrick with your mid/late game build without ng+
The mere fact that I can lose an Evergaol fight, pick up my runes without having to go back into the fight, and choose whether or not to try again without having to quit out of the game and reload, makes all the Evergaol fights better than every other boss fight in the entire game. I wish to Miyazaki that all the boss fights worked like Evergaols, in that the runes we lose were simply located outside the damn fog gates.
No. That's intended. It's one of the reasons why ring of sacrifice exists.
Bosses should keep your lost runes and give them back when killed imo.
@@yurifairy2969 I'd bee cool with that as long as they kept ALL the runes you lost to them, no matter how many times you died. Bloodborne's mechanic of having enemies pick them up and having to kill them to get them back was cool. I just don't like the idea of losing all my hard work to one mistake, and having to go grind to get it back.
@@ghain9774 or rather twig for elden ring
There is also another solution to keep your runes
Git gud
That Alabastard joke made me realize after like 6 playthroughs that Alabaster and Onyx Lords are different things
Oh no? I see this as a hell yes! More rankings, Rusty.
People complain that elden ring uses standard late game enemies as early game bosses, as if that hasnt been a thing since the first dark souls game
About vyke. I'm pretty sure it's stated as vyke was on his way to the forge after accepting the flame. He was attacked and forced into that ever jail. Dude was extremely close to dooming the entire world.
“LET CHAOS TAKE THE-“
“Stop right there, criminal scum!”
“Oh, for fuck’s sake.”
Maybe it’s just me but I don’t mind fighting multiple copies of most of these enemies (except godefroy but that’s more for the lore issues than the encounter itself). I found the combat in Elden Ring pretty satisfying and was happy to have as much of it as the game could give me.
The comment at 14:42 hits different after the DLC lmao
Omg, amazing voice acting intro 🤗. I thought this was going to be a cosplay story or something.
14:46 lol, lmao.
The Crucible Knight Evergaol was the first brick wall I hit in ER after doing pretty good for quite a long time.
Eventually after getting smashed I had an epiphany... "Parry him". After that it was downhill, and I came to really like fighting Crucible Knights.
You can tell someone is too far into NG+ and modded runs when they discount Radagon's Scarseal as having the worth of an icecube. At low level where you're supposed to find it a talisman that bumps you up an effective 12 levels including negating its own downside makes a very effective piece of kit compared to most of your other likely talisman options.
Problem is the upgraded version of it is just sitting in a chest out in the world and doesn't need a boss battle to access it. It is easier to get the soreseal than the scarseal and probably quicker too.
Except everyone and their mom knows that there's a literal better version of that very same talisman in Caelid that you can grab literally ten minutes into your playthrough if you know what you're doing
@@danielsaber8781
On my very first playthrough I did not know about the talisman in Caelid though so getting the cheaper version in Weeping Peninsula felt very good.
@akakiryuushin It's on the far side of Caelid, likely to be discovered later, and honestly harder to get despite the lack of a boss IMO because a single body is easier to fight than a room full of bats that are way chunkier than they have any right to be but are because "This is Dragonbarrow so F you."
You can tell someone is too far into NG+ when they make a video like this. Fighting these evergaols on that first playthrough was pretty fun and the mage and godefroy are the only ones I remember thinking negatively of. Godefroy because it was confusing to exist and the mage just wasn't a challenging fight when I was leveled appropriately
Now we need a ranking on who could best do my taxes in elden ring
Dude the weeping evergaol was my absolute favorite. I came to weeping early on and this guy was a skill check and a half. He bodied me for like 20 minutes straight and honestly i was more looking at his animations and attacks rather than fighting cause theyre so pretty. He is a super fun boss and his phase two is really cool, also what someone else said, i was happy to see them as common enemies later cause it shows how much stronger youve become. Also from the first time i saw them i decided on my favorite weapon and armor set being that of ancient zamor lol
Yeah the payoff of finally getting their armor and weapon right near the end of the game was insane. Also I feel like in mountaintop, they're technically basic enemies except you don't have to fight any of them in the village. Just the few other boss variants
@@Shmethan true! They only inhabit the ruins of zamor, not really as a common enemy but more so to show you that they are surviving and you didnt kill the last one. I wouldnt call it enemy recycling as they still are strong, but more so just that it fits in lore to see them there lol. Also yeah i remember how hyped i was the first time i got their armor and weapon in late game
Exactly! He was basically my first boss, and he bodied me for a few hours before I came back the next day and beat him. The zamor hero taught me how to place the game lmao. S tier imo.
tbh as someone who didnt fight the crucible knight or zamor knight until i saw them in the overworld, i think the idea is to make a grind-able version of harder enemies in early evergaols that will be business as usual later on, because i was unprepared for both of those ass kickings
Am I the only one that saw an evergoal and went awesome time to kick some poor dudes ass. I do feel they really need more of these in stories some that are hidden and more so that are tied to some quest or even dialogue. Limgrave overall has 10/10, evergoals facing off agaisnt the crucible knight is really awesome. Feel like your overly harsh for these since most of limegrave are great enemies.
Honestly feel like scaling is the big issue you have with these which is one I have against the whole game so saying these don't hold up don't scale well in difficulty which is the case for the entire game until it goes nitro in the opposite direction.
You missed one...Ordina Evergaol. Why is it not on the list? That one at least deserves an A for originality in design.
I think it was missed because he just doesn't care.
6:32 what’s up with the scarseal
Vyke should've been regular Evergoal fight into 2nd phase with cutscene - oh well
Vyke could have just replaced Gideon. But with a twist, as if you were going for the frenzied flame ending, he would actually help you in the Godfrey fight instead of attacking you. His move set would be a combination of the evergaol version of him, and the invader version of him, with frenzied flame and lighting attacks.
Yes, all 150+ bosses must be completely unique in skin, model, skeleton, move set animations, etc.
Y'know, these intro segments are starting to worry me more than a little bit. It feels like he's lamenting the production of content he's not really all that into anymore and the lack of success that comes with him attempting something different.
Catfood opener hahaha. The sword I’ve been using for hours now… The bloodhound evergoal changed the game for me.
The Zamor Warrior is actually a good fight if you dont come there over powered! On rl1 with a +0 weapon he put up a good fight that was really fun :D
Ah yes Godefroy the Grafted distant relative to Yadagon of the Copper anarchy
Video starts at like 4 minutes everybody
Yeah the unnecessarily long intro immediately followed by an ad is pretty annoying
I feel that bit about Godefroy so much. It really fucked with me.
I'll even allow multiple Astels under the excuse that they're just the same alien species since it doesn't necessarily seem like Astel is some unique being like the Great Ones in Bloodborne, BUT GODEFROY IS LITERALLY JUST THE SAME GUY AS GODRICK YOU CAN'T JUST MAKE HIM HAVE A MORE LOSER BROTHER THAT THE GODS DON'T ACKNOWLEDGE!
I got to the black knife evergaol very underlevelled in my first playthrough and holy damn did she give me a hard time. She just kept one-shotting me with her command grab. Still, I remember that fight very fondly. That and the Forlorn Hound battle
that intro was brilliant. imagine this but following the vague elden ring story, filling in the gaps
Oh wow I didn't realize people hated repeat bosses so much. If you like a boss fight, wouldn't you be happy to get the chance to fight it again when it has extra moves and you have a more advanced build later in the game? I get it with things like the Ulcerated Tree Spirits which are repeated over a dozen times, especially if you hate the fight itself. I'm just happy for the massive amount of content in the game, which is only possible with liberal re-use of assets.
Hahaha, I died so many times against that Crucible Knight
Once you get about half way through the game, they really lose their challenging appeal. I still remember fighting the hound and crucible knight so early in the game I improved so much overall with the amount of deaths I racked up, because Im hardheaded af lol. Which is why they will forever be in my top 10 fights in the game merely because of the impact they had on me so early. I like the idea of the evergaols though. It was cool to face such 'boss" level characters, to only find them in the wild and laugh at how easy they were later in the game. Fromsoft mananges to find cool ways for you to see your growth as player throughout the game.
vyke and alecto deserve A tier at least, vyke has enough lore and interest in his fight that it's enjoyable and alecto actually forces you to fight a black knife assassin to the death and it can be really fun !
Fun video but I wholeheartedly disagree with your stance in Evergaols. I think they're really fun and so much more interesting than just walking underground to open a chest.
This is the moment I realized they were pronounced “ever-jails” I’m such an idiot
ARGUMENT IN FAVOR OF THE STORMHILL EVERGAOL:
*Parry practice*
It's right in Limgrave, it's easy to get to, and there's a grace + stake nearby. If you wanna practice parrying, the crucible knight inside is the _perfect_ training dummy. Just make sure to let him kill you, and you're fine. ALSO, your runes will appear ABOVE ground, so you don't have to worry about losing them!
i like the stormhill evergoal because its a nice and quickly accessed knight to train without a dungeon in front of him.
Crucible knight as a D? Lol, you're using stagger heavy weapons. New players will not have that gear. Hes a solid B.
Totally
He talking crazy about some of these bosses that used to put me in the dirt
Remove cringe intro
Great video. BTW I would argue about the complaint of original bosses. I think finding an early boss as regular enemy later in a specific area tells a story about them. Think about it, you fight a lion and manage to defeat it and think that it is the only one of its races on earth.
Ah yes, Radahn's identical and indistinguishable great grandfather: *_R a d a n i e l_*
I cannot take any sponsorship seriously that isn’t using the product
That thumb thumb joke was S tier my friend 😂😂😂😂😂
Now to be fair, that 1/3rd of a scalie cosplay is a pretty decent spell.
Planetpest Radhaniel, who Dominated the Planets.
Awesome video Boat!! Keep up the good work
That radaniel joke aged well 😂
I love how he puts “copium” in bottom right after mentioning dlc and now the expansion is announced