Hi Lucas, I’m currently taking your Maya course over at Udemy and I’m finding it super helpful! Even though this tutorial isn’t for beginners, I’m still able to understand most of it, thanks to you. I’m looking forward to your other videos!
i follow along, and it looks great, but then i rotate view a bit, and i see that one side the sphere has an almost 90 degree sharp corner, as if a large chunck of top and back were cut off, and all the normals-amplification from the fractal noise, is pulled towards one direction. Edit: alot less worse when i correctly put the DisplacementShader:Displacement to 0,2 instead of 0. If i put vector space to tangent like you, only a little tiny area on the top is affected by the displacement. sidenote: what a coincidence, i already had that exact HDRI map loaded in the scene before i found your tutorial xD update: putting displacement in the displacementshader to 2 instead of 0,2 fixed my problem with the huge weird missing chunks of geometry in the render. im working at a much larger scale and have to crank up the amplitudes so it doesnt just look so flat. update3: scaling my large sphere down was really effective at increasing the details and make it less flat(obviously, hehe) i hope someone can find use of my little history of troubleshooting :) extra tip: if the boundary thing limits you from having the amount of objects you like, if you instance the snowball with duplicate special, you can move it anywhere you like without the displacement map stopping to work
Thank you for your tuto! Very good! It happens that the vector space ''world'' in the displacement attribute worked better for my scene if that can help someone. If you have some cubes in your scene when you create your shader maybe you want to watch the video at 24:39 !
I know im randomly asking but does someone know of a method to log back into an Instagram account..? I stupidly forgot my account password. I love any tips you can give me.
@Jonas Winston Thanks for your reply. I found the site thru google and im waiting for the hacking stuff now. Takes a while so I will get back to you later with my results.
really nice tutorial, but the pace is pretty slow, you slow down to set up the scene and explain a lot of basic stuff for beginner, otherwise the video is only 15 min long.
Hi Kuang, I get critiques I teach way too fast and way too slow for the same course. If you start making your own tutorials and give them out for free and then people start giving unsolicited feedback, you'll learn you can't please everyone. So I basically don't listen to these critiques anymore, since they usually don't consider the learning habits of all the possible levels of experience and people that could be watching. Cheers, Lucas
Lol it seem like you still care about the critiques, otherwise you wouldn’t have replied me. Beside, I am not even saying it’s a bad tutorial, I literally said it’s nice. It just not straight to the point so it took a long time to follow. There are a lot of people on UA-cam who do straight-to-the-point tutorial, I just stated that you are not one of them. If you got really bothered by it, then there are some tutorial on UA-cam you can watch.
I'm stuck at the point that I apply a coat layer and it looks super smooth despite the displacement.
yeh man, the scattering makes it look good. its where the refraction approximation is!!!! of course!!!
Awesome tutorial..Thanks for sharing. Its best snow shader ever. enabling coat is killer tip, those sparkly thing looks so realistic. Cheers
Thanks! You explained nodes very well, even though I had little experience with it I was able to keep up
Hi Lucas, I’m currently taking your Maya course over at Udemy and I’m finding it super helpful! Even though this tutorial isn’t for beginners, I’m still able to understand most of it, thanks to you. I’m looking forward to your other videos!
Thanks, glad you're liking the big course
You have earned a follower my friend
Cheers
Awesome buddy
Best tutorial on snow
Real helpfull
Hi Lucas, thank you for making this tutorial free ! 👍🏼👏🏼👏🏼👊🏼
Glad you like it! Hope you're still pursuing your goals! Shoot me a catch up email when you get a chance.
Thank you Lucas I'm glad to watch your tutorial! it was super much helpful to me!
Thanks Daniel! Glad you enjoyed it, stay tuned for more
Thank you so much! A very useful tutorial that saving my lighting class assignment 😂
You just saved my life
Thanks
Glad to hear it! Thanks
Good explication keep go on we need more tutorial from you
Thanks Nai Plai, I will do my best to post a video a week, not sure if it will always be a tutorial but hopefully something helpful.
Thanks a lot I always appreciate the work that you put into these.
Thanks Momo!
omg that snow looks, hope i can follow along :D
i follow along, and it looks great, but then i rotate view a bit, and i see that one side the sphere has an almost 90 degree sharp corner, as if a large chunck of top and back were cut off, and all the normals-amplification from the fractal noise, is pulled towards one direction. Edit: alot less worse when i correctly put the DisplacementShader:Displacement to 0,2 instead of 0. If i put vector space to tangent like you, only a little tiny area on the top is affected by the displacement. sidenote: what a coincidence, i already had that exact HDRI map loaded in the scene before i found your tutorial xD update: putting displacement in the displacementshader to 2 instead of 0,2 fixed my problem with the huge weird missing chunks of geometry in the render. im working at a much larger scale and have to crank up the amplitudes so it doesnt just look so flat. update3: scaling my large sphere down was really effective at increasing the details and make it less flat(obviously, hehe) i hope someone can find use of my little history of troubleshooting :) extra tip: if the boundary thing limits you from having the amount of objects you like, if you instance the snowball with duplicate special, you can move it anywhere you like without the displacement map stopping to work
Thank you. Very good tutorial
thank you!!!! You
saved my project
Thank you! Very helpful.
Glad it was helpful!
Hey) What about polygon plane? Would be possible use it if you want to create snow road?
Thank you for your tuto! Very good!
It happens that the vector space ''world'' in the displacement attribute worked better for my scene if that can help someone.
If you have some cubes in your scene when you create your shader maybe you want to watch the video at 24:39 !
I know im randomly asking but does someone know of a method to log back into an Instagram account..?
I stupidly forgot my account password. I love any tips you can give me.
@Luciano Evan instablaster :)
@Jonas Winston Thanks for your reply. I found the site thru google and im waiting for the hacking stuff now.
Takes a while so I will get back to you later with my results.
@Jonas Winston it did the trick and I actually got access to my account again. Im so happy:D
Thanks so much, you really help me out!
@Luciano Evan happy to help :D
is it blue away from the sun and white towards- i dont know, i live in Australia. :)
How do I scale this to a larger scene? I am using a large plane 100x100 in scale in order to animate using maya's dynamics.
Awesome!
awesome, thank you
The displacement shader doesn't work for me :(
Awesome Dude thx a lot!
i do it step by step. but not working.
Sand shader please
really nice tutorial, but the pace is pretty slow, you slow down to set up the scene and explain a lot of basic stuff for beginner, otherwise the video is only 15 min long.
Hi Kuang, I get critiques I teach way too fast and way too slow for the same course. If you start making your own tutorials and give them out for free and then people start giving unsolicited feedback, you'll learn you can't please everyone. So I basically don't listen to these critiques anymore, since they usually don't consider the learning habits of all the possible levels of experience and people that could be watching. Cheers, Lucas
Lol it seem like you still care about the critiques, otherwise you wouldn’t have replied me.
Beside, I am not even saying it’s a bad tutorial, I literally said it’s nice. It just not straight to the point so it took a long time to follow.
There are a lot of people on UA-cam who do straight-to-the-point tutorial, I just stated that you are not one of them. If you got really bothered by it, then there are some tutorial on UA-cam you can watch.