Skin Shading in Arnold for Maya Tutorial - The Ultimate Guide

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  • Опубліковано 27 лис 2024

КОМЕНТАРІ • 33

  • @LeeGriggs
    @LeeGriggs Рік тому +8

    Very nice tutorial, as always! I would add that there are IOR preset values for skin (1.4) and sss_color in the standard_surface attributes that are easy to miss (click on the three horizontal lines).

  • @richmo5d
    @richmo5d Рік тому +7

    This is awesome that ya'll are doing more Maya stuff!

  • @samcraftYT
    @samcraftYT Рік тому +7

    The RAW maps are usually link using the alpha. So need to make sure "alpha is luminance." is checked. Since in that video everything is manually set in hypershade they don't have the issue. Displacement like bump map are always with alpha luminance checked. But if let say you don't use hypershade and connect your map directly in the material from the attribut editor you won't see the connection it make. Like the specular roughness map is raw. Need to be manually set alpha is luminance if not you specular roughness map will be register as Black.

  • @seanakima50515e
    @seanakima50515e Рік тому

    I have been waiting for this for months, my skins were always missing something now im PUMPED!!!

  • @JonCapleton
    @JonCapleton Рік тому

    Really nice tutorial Henning! love it.

  • @bakani2218
    @bakani2218 6 місяців тому

    This is amazing work!! Thank you

  • @kosh.paints
    @kosh.paints Рік тому +1

    Amazing! Thank you!

  • @caseyforster4613
    @caseyforster4613 Рік тому

    Thanks for doing this video! After purchasing the masterclass, I was hopeful that one day you would show how to render in Maya instead of Blender.

    • @FlippedNormals
      @FlippedNormals  Рік тому +2

      Youre welcome! We're thinking of doing a masterclass like that but in Maya and Mari instead. No promises but we're talking about it

  • @JonCG
    @JonCG Рік тому

    Great Tutorials as always.what was the size of model?

  • @narendramistry8034
    @narendramistry8034 Рік тому +1

    Great sir
    congratulations
    plz Maya course with basic level to professional level plz

    • @FlippedNormals
      @FlippedNormals  Рік тому

      We actually have two courses you might like! :)
      flippednormals.com/product/introduction-to-modeling-in-maya-16644
      flippednormals.com/product/introduction-to-maya-2435

  • @tlilmiztli
    @tlilmiztli Рік тому

    Great stuff! Thank you!

  • @nikhilnair5246
    @nikhilnair5246 Рік тому

    Can you make a video on how to import maps like opacity and sss to Arnold Maya , it would be of great help . Thankyou and you guys are awesome .

  • @Sculpted_stache
    @Sculpted_stache Рік тому

    Holy shit just what I needed when I needed it

  • @mikerusby
    @mikerusby 3 місяці тому

    funny though making the subsurface map at 100 percent does not always work well. sometimes you have to balance the diffuse aspect with a lighter colour to make it look good
    i never copy other peoples settings as there are too many variables to make it look consistent

  • @PolyRoadChannel
    @PolyRoadChannel Рік тому

    what is your aces configuration on this case? because I see that you put on srgb the color map, normally in other videos with aces they set on acescg but I dont know what should be the correct

  • @abdullaharshak.n7870
    @abdullaharshak.n7870 Рік тому

    When ever I used subsurface scattering in maya. The normal map is not working on render. If I turn off subsurface. It works fine. Please tell me the solution to fix this issue

  • @daitya1
    @daitya1 11 місяців тому

    Hi there. I am facing a issue with one of my 3D model where the veins i have sculpted in the zbrush seem to get extruded inwards rather popping out WHEN I RENDER IT in arnold. I have tried inverting the green channel on normal map but nothing works. Is it something to do with the displacement map? Please help me as i need to prepare it for my portfolio!!!

  • @conkerboy
    @conkerboy 11 місяців тому

    Is arnold in maya and in 3dsmax works the same
    ?

  • @ronydey2696
    @ronydey2696 Рік тому

    Great

  • @ahsanulturzo7783
    @ahsanulturzo7783 Рік тому

    Why did your skin shading in blemder look better than this?

    • @FlippedNormals
      @FlippedNormals  Рік тому +1

      The blender material was much more a balanced and also contained textures for the hair, eyebrows etc and the Lighting was better

  • @ГномГномыч-щ3г
    @ГномГномыч-щ3г 2 місяці тому

    this doesnt work, i add base color in sub color, and do weight to 1 and it just look super white no colors

  • @raxlyy6416
    @raxlyy6416 Рік тому

    how come you didnt use any normal map?

    • @JettzCG
      @JettzCG Рік тому

      Don't need one with the autobump feature in this engine

  • @ronswanson8293
    @ronswanson8293 Рік тому

    'promo sm' 😏