Man u are a genious! I did found your channel time ago by clicking a video at the bottom of my search results. I'm glad that you have been growing since then. Amazing tutos!
very nice and impressive photorealism approach, but i think i have to save this for a later time in my life. its alot of mapping for my small brain hehe
In Maya 2025, the drag and drop method does not work in Hypershade... I select the standard surface element, then I click and hold on it, e.g. on the aiFloatRgba element, to drag it to the Rotation point, but as soon as I click, the focus changes, and so I can't pull it on... What could be the problem?
Great tutorial im literally so tired looking for any hint of realistic dvd disc material with diffraction grating but i find it so complicated to do in arnold i hope you can maybe do a video about CD like material. For now i will have to only imitate the shape of reflection on my cd.
ooh yeah, similar technique like this video, but what makes cd's look so colorful is not diffraction, it's more like thin film interference. which you can easily enable in arnold thin film shader parameter
@@arvidurs thanks so much for the answear but when i tried this it actually worked well gave that little green color to the cd and seemed realistic but noone other colors showed thats why i tried looking for something else should i try something like stacking thinfilm node im new to arnold but im going to try this further thank you
It was a superb tutorial, especially in this tutorial I learn more deeply about anisotropy, thanks a lot. one request to you in this tutorial on 2:57 you use UV set and Specify a name on UV set option, so can you please explain to me how to use UV set & what is actually does?
Great shading glossy albedo map tuts that's much matters n helpful CG stuff Hi sir it's very much helpful hi myself Rony an VFX CG student India also what's AOV Map PbR And HDR rendering?? Any cool tip any suggestion sir please
Hello there, hope I can help. You can think of nodes as an alternative to layers that you find in something like Photoshop. Each node has inputs on the left and outputs on the right. So you can think of nodes like a journey from left to right. An example could be; you have your first node like an image (filenode) which goes into the colorcorrect node and comes out a different colour (which you can adjust inside the colorcorrect node) which goes into your objects base. One of the advantage of nodes is that they allow you to create a non-destructive workflow. You can change the image whenever you like and not have to create a new colorcorrect. Although nodes can seem complicated at first, they really give you a lot more freedom when working and I would recommend spending a lot of time experimenting with them as they are used (if im not mistaken) in all of modern 3D software. I learnt nodes by using a small selection of nodes (ainoise, aicolorcorrect, aistandardsurface). You can create a lot of cool looking shaders from just those nodes and for me practicing and experimenting was the fastest way for me to learn. Sorry this was so long, hope this helps :)
tbh i've been mostly using maya nodes till know (for bumping, color correction,invention layering blending all that) does it make a difference cos i couldn't tell?
@@arvidurs i was using maya 2020 but started working really bad in my computer, and the 2019 version worked better hehe, theres an alternative instead of that node?
I think the bottom part could have use more roughnes, it was way to reflective. I also think the micro scratches would benefit if you added a noise on top. Now the scratches are all over the place very uniform. The noise map would brake that and make the more and less visible in random spots.
@@arvidurs Anisotropic shaders can be a bit of a hustle too understand. What also could be nice if you added sort a colored noise around the bottom, that would look like heating marks :)
You've become really professional in doing these. It's fun to watch even when you know this stuff. Great job.
Thanks so much :)
My go-to guy for Lighting and Rendering answers. Thanks again, BOSS!
Man you are professional, very understanding how to do connection materials and properties.
Thank you for all these tutorials. They literally saved my life
Man u are a genious! I did found your channel time ago by clicking a video at the bottom of my search results. I'm glad that you have been growing since then. Amazing tutos!
Thanks so much Rodrigo
The vibe in this video is so energetic. Thanks a lot Arvid!
sir could you please dedicate a whole video on those 'P' attributes in the noise shader. Awesome video as always.
Wow, thankyou for sharing this, it help me a lot.
very nice and impressive photorealism approach, but i think i have to save this for a later time in my life. its alot of mapping for my small brain hehe
Another great tut Arvid. Thanks
Dang.. welp this is more advanced than I'd hoped it would be lol. Guess I'll have to wait til next semester to texture the dang teapot I modeled!
Rosalie Jewel it’s not too crazy, you just need that rotation map. the other stuff is just extra
This is awesome! Thank you!
Real Nice, these videos are awesome!
Thank you so much for tutorial
Very simple result put very complex shading network.
Nice realistic stainless steel shader tutorial.
What HDRi image are you using?
Happy teacher day ❤️🙏🙏🙏
yay maya tuts
Leo Leenus yeah I had a little break
@@arvidurs no problem, you do you
In Maya 2025, the drag and drop method does not work in Hypershade... I select the standard surface element, then I click and hold on it, e.g. on the aiFloatRgba element, to drag it to the Rotation point, but as soon as I click, the focus changes, and so I can't pull it on...
What could be the problem?
nice man, great tutorial.. Thanks
Bro what is your system configuration. Your rendering in too smooth
hi sir plz can you explain Interactive and flexible rendering workflows with Arnold Operators.
Great tutorial im literally so tired looking for any hint of realistic dvd disc material with diffraction grating but i find it so complicated to do in arnold i hope you can maybe do a video about CD like material. For now i will have to only imitate the shape of reflection on my cd.
ooh yeah, similar technique like this video, but what makes cd's look so colorful is not diffraction, it's more like thin film interference. which you can easily enable in arnold thin film shader parameter
@@arvidurs thanks so much for the answear but when i tried this it actually worked well gave that little green color to the cd and seemed realistic but noone other colors showed thats why i tried looking for something else should i try something like stacking thinfilm node im new to arnold but im going to try this further thank you
Thank you!!!!
amazing bro👍
It was a superb tutorial, especially in this tutorial I learn more deeply about anisotropy, thanks a lot. one request to you in this tutorial on 2:57 you use UV set and Specify a name on UV set option, so can you please explain to me how to use UV set & what is actually does?
I’m just giving it an arbitrary name so I can reference the new uvset in other shading nodes.
@@arvidurs ok, thanks a lot 🙂🙂👍👍
awesome!
Wow amazing
Great shading glossy albedo map tuts that's much matters n helpful CG stuff Hi sir it's very much helpful hi myself Rony an VFX CG student India also what's AOV Map PbR And HDR rendering?? Any cool tip any suggestion sir please
Hi can you discuss mote about aiComplexior node in arnold
Its a good one
Great vídeo
збс братан! то, что нужно! respect!
I am having difficulty in understanding nodes. Can you please help me on this? Great tutorial as always. Thanks.
Hello there, hope I can help. You can think of nodes as an alternative to layers that you find in something like Photoshop. Each node has inputs on the left and outputs on the right. So you can think of nodes like a journey from left to right. An example could be; you have your first node like an image (filenode) which goes into the colorcorrect node and comes out a different colour (which you can adjust inside the colorcorrect node) which goes into your objects base. One of the advantage of nodes is that they allow you to create a non-destructive workflow. You can change the image whenever you like and not have to create a new colorcorrect. Although nodes can seem complicated at first, they really give you a lot more freedom when working and I would recommend spending a lot of time experimenting with them as they are used (if im not mistaken) in all of modern 3D software.
I learnt nodes by using a small selection of nodes (ainoise, aicolorcorrect, aistandardsurface). You can create a lot of cool looking shaders from just those nodes and for me practicing and experimenting was the fastest way for me to learn.
Sorry this was so long, hope this helps :)
@@kannkarry Thank you so much 👍
tbh i've been mostly using maya nodes till know (for bumping, color correction,invention layering blending all that) does it make a difference cos i couldn't tell?
it makes arnold more happy if you use it's own nodes. but it's not a deal breaker
Nice sir
How did you do your UV mapping for this?
the base of the pot, is just a planar uv projection, so I can get nice radial ramps
@@arvidurs Thank you for the reply. ☺
how can i enable ID on aisurfaceshader in my maya because in my aisurfaceshader it is not there?
It’s probably just hidden, right click show all attributes on the shading node
@@arvidurs thank you😁
somebody knows why i dont have my airampfloat? :(
nina marotta hm make sure you are on the latest Arnold version.
@@arvidurs i was using maya 2020 but started working really bad in my computer, and the 2019 version worked better hehe, theres an alternative instead of that node?
I didn’t say update maya. You can update arnold independently from maya. And you should do that. Go to arnold downloads
Die guten deutschen Töpfe aus Baden-Württemberg :D
Ja geil oder 😇
ey ey!
waiting....
I think the bottom part could have use more roughnes, it was way to reflective. I also think the micro scratches would benefit if you added a noise on top. Now the scratches are all over the place very uniform. The noise map would brake that and make the more and less visible in random spots.
Yeah you’re totally right - I just wanted to show the techniques, it can definitely see more work
@@arvidurs Anisotropic shaders can be a bit of a hustle too understand. What also could be nice if you added sort a colored noise around the bottom, that would look like heating marks :)
the render did good till scratches add up, then it became a cartoon
Yeah agreed - I’ll would have dialed it down a lot more. This was just an example showcasing it
Jeez this is too complicated for my brain lol
Thanks a lot!