How To Render Metallic Surfaces in Maya and Arnold | Anisotropic Shading

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  • Опубліковано 7 вер 2024
  • Detailed tutorial on how to create metallic surfaces in Arnold and Maya starting from modelling to shading and final render.
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    Detailed shading and rendering tutorial about the special characteristics of Anisotropic shading. You will learn the important aspects of UV mapping, UVsets shading techniques and industry standard approaches. Anisotropic Shading
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    0:01 Introduction
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    0:59 Saucepan Timelapse
    1:21 Handle Timelapse
    1:21 UV Setup Timelapse
    1:51 Anisotropic Shader Setup
    5:26 Shader Based Masking
    6:34 Roughness Masking
    7:53 Radial Bump Trick
    11:53 Fine-Tuning the Shader
    13:24 Photoreal Mode
    16:51 Polished Renders
    17:05 Important Message
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КОМЕНТАРІ • 73

  • @SeanDlrishBastard
    @SeanDlrishBastard 4 роки тому +19

    You've become really professional in doing these. It's fun to watch even when you know this stuff. Great job.

    • @arvidurs
      @arvidurs  4 роки тому +1

      Thanks so much :)

  • @alphaillusion4541
    @alphaillusion4541 3 роки тому +4

    My go-to guy for Lighting and Rendering answers. Thanks again, BOSS!

  • @rodrigofuentes8689
    @rodrigofuentes8689 3 роки тому +1

    Man u are a genious! I did found your channel time ago by clicking a video at the bottom of my search results. I'm glad that you have been growing since then. Amazing tutos!

    • @arvidurs
      @arvidurs  3 роки тому

      Thanks so much Rodrigo

  • @shikichen8982
    @shikichen8982 2 роки тому +2

    Thank you for all these tutorials. They literally saved my life

  • @bvladimirpl
    @bvladimirpl Рік тому

    Man you are professional, very understanding how to do connection materials and properties.

  • @SAbdullah03
    @SAbdullah03 4 роки тому +6

    sir could you please dedicate a whole video on those 'P' attributes in the noise shader. Awesome video as always.

  • @viridiseqeusequitis
    @viridiseqeusequitis 4 роки тому +2

    The vibe in this video is so energetic. Thanks a lot Arvid!

  • @Rosalie1996
    @Rosalie1996 3 роки тому +2

    Dang.. welp this is more advanced than I'd hoped it would be lol. Guess I'll have to wait til next semester to texture the dang teapot I modeled!

    • @arvidurs
      @arvidurs  3 роки тому

      Rosalie Jewel it’s not too crazy, you just need that rotation map. the other stuff is just extra

  • @pilotgfx
    @pilotgfx 3 роки тому +1

    very nice and impressive photorealism approach, but i think i have to save this for a later time in my life. its alot of mapping for my small brain hehe

  • @samueldang4265
    @samueldang4265 Рік тому

    Wow, thankyou for sharing this, it help me a lot.

  • @Bossvikas11
    @Bossvikas11 4 роки тому +1

    Thank you so much for tutorial

  • @LeoLeenus
    @LeoLeenus 4 роки тому +2

    yay maya tuts

    • @arvidurs
      @arvidurs  4 роки тому +2

      Leo Leenus yeah I had a little break

    • @LeoLeenus
      @LeoLeenus 4 роки тому

      @@arvidurs no problem, you do you

  • @ChaosWolfNinja
    @ChaosWolfNinja 4 роки тому +1

    This is awesome! Thank you!

  • @sthJuniorPK
    @sthJuniorPK 4 роки тому

    Another great tut Arvid. Thanks

  • @지방씨
    @지방씨 4 роки тому +1

    Thank you!!!!

  • @kemarwalker9091
    @kemarwalker9091 4 роки тому

    Real Nice, these videos are awesome!

  • @nehalgala36
    @nehalgala36 4 роки тому

    nice man, great tutorial.. Thanks

  • @onsokumaru4663
    @onsokumaru4663 3 роки тому +2

    Nice realistic stainless steel shader tutorial.
    What HDRi image are you using?

  • @conceptinstinct3287
    @conceptinstinct3287 2 роки тому

    Very simple result put very complex shading network.

  • @pavanraju575
    @pavanraju575 3 роки тому

    Happy teacher day ❤️🙏🙏🙏

  • @pavanraju575
    @pavanraju575 4 роки тому

    Wow amazing

  • @umairadenwala6156
    @umairadenwala6156 4 роки тому

    amazing bro👍

  • @xhyperrealx5878
    @xhyperrealx5878 3 роки тому

    Great tutorial im literally so tired looking for any hint of realistic dvd disc material with diffraction grating but i find it so complicated to do in arnold i hope you can maybe do a video about CD like material. For now i will have to only imitate the shape of reflection on my cd.

    • @arvidurs
      @arvidurs  3 роки тому +1

      ooh yeah, similar technique like this video, but what makes cd's look so colorful is not diffraction, it's more like thin film interference. which you can easily enable in arnold thin film shader parameter

    • @xhyperrealx5878
      @xhyperrealx5878 3 роки тому

      @@arvidurs thanks so much for the answear but when i tried this it actually worked well gave that little green color to the cd and seemed realistic but noone other colors showed thats why i tried looking for something else should i try something like stacking thinfilm node im new to arnold but im going to try this further thank you

  • @abhi14337
    @abhi14337 4 роки тому +1

    It was a superb tutorial, especially in this tutorial I learn more deeply about anisotropy, thanks a lot. one request to you in this tutorial on 2:57 you use UV set and Specify a name on UV set option, so can you please explain to me how to use UV set & what is actually does?

    • @arvidurs
      @arvidurs  4 роки тому +2

      I’m just giving it an arbitrary name so I can reference the new uvset in other shading nodes.

    • @abhi14337
      @abhi14337 4 роки тому

      @@arvidurs ok, thanks a lot 🙂🙂👍👍

  • @SkaLdHB
    @SkaLdHB 2 роки тому

    збс братан! то, что нужно! respect!

  • @Arina-qw3pu
    @Arina-qw3pu 3 роки тому

    awesome!

  • @tajinderjsingh826
    @tajinderjsingh826 3 роки тому

    Its a good one

  • @kishorevfxbro
    @kishorevfxbro 4 роки тому

    hi sir plz can you explain Interactive and flexible rendering workflows with Arnold Operators.

  • @riglas31
    @riglas31 4 роки тому

    Great vídeo

  • @Teo-Sounds
    @Teo-Sounds 15 днів тому

    In Maya 2025, the drag and drop method does not work in Hypershade... I select the standard surface element, then I click and hold on it, e.g. on the aiFloatRgba element, to drag it to the Rotation point, but as soon as I click, the focus changes, and so I can't pull it on...
    What could be the problem?

  • @rg3dart778
    @rg3dart778 4 роки тому

    Nice sir

  • @KaranKhandekar
    @KaranKhandekar Рік тому

    Bro what is your system configuration. Your rendering in too smooth

  • @counterShock
    @counterShock 3 роки тому

    Hi can you discuss mote about aiComplexior node in arnold

  • @ronydey2696
    @ronydey2696 4 роки тому

    Great shading glossy albedo map tuts that's much matters n helpful CG stuff Hi sir it's very much helpful hi myself Rony an VFX CG student India also what's AOV Map PbR And HDR rendering?? Any cool tip any suggestion sir please

  • @bhagyeshthanekar4516
    @bhagyeshthanekar4516 4 роки тому

    I am having difficulty in understanding nodes. Can you please help me on this? Great tutorial as always. Thanks.

    • @kannkarry
      @kannkarry 4 роки тому +3

      Hello there, hope I can help. You can think of nodes as an alternative to layers that you find in something like Photoshop. Each node has inputs on the left and outputs on the right. So you can think of nodes like a journey from left to right. An example could be; you have your first node like an image (filenode) which goes into the colorcorrect node and comes out a different colour (which you can adjust inside the colorcorrect node) which goes into your objects base. One of the advantage of nodes is that they allow you to create a non-destructive workflow. You can change the image whenever you like and not have to create a new colorcorrect. Although nodes can seem complicated at first, they really give you a lot more freedom when working and I would recommend spending a lot of time experimenting with them as they are used (if im not mistaken) in all of modern 3D software.
      I learnt nodes by using a small selection of nodes (ainoise, aicolorcorrect, aistandardsurface). You can create a lot of cool looking shaders from just those nodes and for me practicing and experimenting was the fastest way for me to learn.
      Sorry this was so long, hope this helps :)

    • @bhagyeshthanekar4516
      @bhagyeshthanekar4516 4 роки тому +1

      @@kannkarry Thank you so much 👍

  • @reniferZiolo
    @reniferZiolo 3 роки тому

    tbh i've been mostly using maya nodes till know (for bumping, color correction,invention layering blending all that) does it make a difference cos i couldn't tell?

    • @arvidurs
      @arvidurs  3 роки тому +1

      it makes arnold more happy if you use it's own nodes. but it's not a deal breaker

  • @ninamarotta6664
    @ninamarotta6664 4 роки тому +1

    somebody knows why i dont have my airampfloat? :(

    • @arvidurs
      @arvidurs  4 роки тому

      nina marotta hm make sure you are on the latest Arnold version.

    • @ninamarotta6664
      @ninamarotta6664 4 роки тому

      @@arvidurs i was using maya 2020 but started working really bad in my computer, and the 2019 version worked better hehe, theres an alternative instead of that node?

    • @arvidurs
      @arvidurs  4 роки тому

      I didn’t say update maya. You can update arnold independently from maya. And you should do that. Go to arnold downloads

  • @RomboutVersluijs
    @RomboutVersluijs 4 роки тому

    I think the bottom part could have use more roughnes, it was way to reflective. I also think the micro scratches would benefit if you added a noise on top. Now the scratches are all over the place very uniform. The noise map would brake that and make the more and less visible in random spots.

    • @arvidurs
      @arvidurs  4 роки тому +2

      Yeah you’re totally right - I just wanted to show the techniques, it can definitely see more work

    • @RomboutVersluijs
      @RomboutVersluijs 4 роки тому

      @@arvidurs Anisotropic shaders can be a bit of a hustle too understand. What also could be nice if you added sort a colored noise around the bottom, that would look like heating marks :)

  • @TheMonuankit
    @TheMonuankit 4 роки тому

    waiting....

  • @priyanshugaur7969
    @priyanshugaur7969 4 роки тому

    how can i enable ID on aisurfaceshader in my maya because in my aisurfaceshader it is not there?

    • @arvidurs
      @arvidurs  4 роки тому +1

      It’s probably just hidden, right click show all attributes on the shading node

    • @priyanshugaur7969
      @priyanshugaur7969 4 роки тому

      @@arvidurs thank you😁

  • @ganjarcia
    @ganjarcia 4 роки тому

    ey ey!

  • @kyankudos5968
    @kyankudos5968 4 роки тому +2

    Die guten deutschen Töpfe aus Baden-Württemberg :D

    • @arvidurs
      @arvidurs  4 роки тому +1

      Ja geil oder 😇

  • @atari2969
    @atari2969 3 роки тому

    How did you do your UV mapping for this?

    • @arvidurs
      @arvidurs  3 роки тому +1

      the base of the pot, is just a planar uv projection, so I can get nice radial ramps

    • @atari2969
      @atari2969 3 роки тому

      @@arvidurs Thank you for the reply. ☺

  • @ProgdudeXXX
    @ProgdudeXXX 2 роки тому

    The music is very distracting. 😯 Awesome other than that.

  • @aaayerus
    @aaayerus 3 роки тому

    the render did good till scratches add up, then it became a cartoon

    • @arvidurs
      @arvidurs  3 роки тому

      Yeah agreed - I’ll would have dialed it down a lot more. This was just an example showcasing it

  • @BendBern
    @BendBern Рік тому

    Jeez this is too complicated for my brain lol

  • @3djdavid
    @3djdavid 4 роки тому +1

    Thanks a lot!