Can face setup be done while excluding certain sections like eyes, mouth or eyebrows? I have my own complicated eye rig I want to include for the rest of the face setup. So far the only solution I have is making the facestep like normal, then deleting all the eye rig parts and including my original eye rig into the adv skel facesetup.
should i run the unreal skeleton setup on the body rig before doing the face setup? or should i do it after? which face setup should i use to ensure that the motion/animation data is correctly imported into unreal?
When creating the advanced skeleton rig face setup, supposing want to create a body rig, will u delete some of the joints from the imported biped skeleton such as the jaw and eye end
i have been facing an issue with the character. i have did the complete rig to the character later i tried to use it in another computer its not working @AdvancedSkeleton pls help me.
Advanced Skeleton seems to be great, but I'm stuck trying to use it :( So, I've followed your videos and I'm trying to get a Face rig applied on my model (which is derived from Genesis 2 Female from DAZ). So after setting every guide up (including both separate for Left and Right side since Mesh Check says the face it's asymmetrical) I press the Build button just to get and error on Step 4. The error is this one: "// Error: line 0: Influence object `upperLidMain1_R` is already attached. //" What am I doing wrong? :/
Hi, When i you using "Mixed" rig-type, all blendshapes that i adjusted will be the same on both side. Do i able to make blendshape looks difference from the others side? Thanks
Why do my objects that join the curves not appear and aswell the build keeps getting stuck in the lips saying it can't find upper lip corner or something similar
first of all thank you very much for this wonderful plugin . second : for love of god , just someone tell me what muscle system for ?? & what bones system for ? ..... is it for soft body physics ? or to used it with plugins like ziva dynamic for example ?? why you make a features & you did not give any tutorial or hints for it ??!! i searched the whole internet & couldn't find anything
Is there any way to rig a face missing some features? Like a character without nose for example? How to do that? thanks!
3 роки тому
Since there is no answer to this question (no pun intended, of course), I guess it is NOT possible at this time to rig a face without nose, for example
@ AS is hardcoded, if it can't find a nose reference node, it gives you an error and it stops. So what you can do is just put nose to some place as if it exists. After the building process is done, hide nose controls and don't skin any node joints, that's it.
3 роки тому
@@beyazpiyonable so, the process would be to skin joint by joint OR do regular skinning and then remove those joints influences?
@ Both is okay. I always choose joints by hand and bind skin with selected joints. You can use DeformationSystem group which holds the binding joint chain.
When I try to edit one of the face controllers using the "Driving Systems" options I get a permanently changed face when all the controls are zeroed. Does anybody else have this issue?
hey You've done a great job thanks a lot for that. I got 1 question. How can I convert my face joints to blend shapes for unreal engine in 6.051 version? How can I export face controls animations and body animations to unreal engine?
May I ask a question? I'm using Advanced Skeleton (v. 5.875) for a character and I've reached the facial setup. Every time it gets to the eyelid step of 'Build…', it causes an error that says "AdvancedSkeleton5.mel line 23012: Head_M is not an influence object for this skin." What should I do...? Help, plz.
Hi. Awesome work with this app. I have a problem though when I try to rig the Unreal default character in Maya. I don't know how to make arms twist when using upper arm controller in advanced rig. Any ideas how to do it?
There is a big problem! If Optimize-Reduce Lip Joints 12, then scale Main control (for ex. in 10 times) - mouth stretches terribly. Improve this please.
This Error is usually caused by the model not being clean and/or symmetrical. You can check this with the "Model Check" button, found in the Face>Pre section.
This Error is usually caused by the model not being clean and/or symmetrical. You can check this with the "Model Check" button, found in the Face>Pre section.
Feel free to send any Error messages to: support@animationstudios.com.au or use the realtime chat-tech-support on the website: animationstudios.com.au/ And we will assist you as best we can.
The auto select weight feature doesnt seem to work for me. Are there any gotchers that i might be faling fowl of? ua-cam.com/video/2dja2ilVDtY/v-deo.html
I get the following error when running Warning: file: AdvancedSkeleton.mel line 29798: rebuildCurve1 (Rebuild Curve): invalid input curve. // Error: file: AdvancedSkeleton.mel line 29798: Command rebuildCurve failed. Open Script Editor for details. This is for Step 8: Face Cage
This Error is usually caused by the model not being clean and/or symmetrical. You can check this with the "Model Check" button, found in the Face>Pre section.
Love Love Love this tool!!❤
I was convinced this program wouldn't help me, but after following this specific tutorial it's finally working. Thanks!
Hi! Please make a tutorial on creating FaceSetup for animals (where the eyes are on the sides for example deer, cow, rabbit)
A Complete face rig set up in a 1 hour video where 3/4 of the time is explaining how to do it, what to do and what not to do. Unbelievably fast.
Can face setup be done while excluding certain sections like eyes, mouth or eyebrows?
I have my own complicated eye rig I want to include for the rest of the face setup.
So far the only solution I have is making the facestep like normal, then deleting all the eye rig parts and including my original eye rig into the adv skel facesetup.
Can we skipsome of the fit features if the model doesn't have the corresponding feature or we are obliged to do all?
should i run the unreal skeleton setup on the body rig before doing the face setup? or should i do it after? which face setup should i use to ensure that the motion/animation data is correctly imported into unreal?
This facesetup is like the #1 reason to still be using Maya lol
When creating the advanced skeleton rig face setup, supposing want to create a body rig, will u delete some of the joints from the imported biped skeleton such as the jaw and eye end
i have been facing an issue with the character. i have did the complete rig to the character later i tried to use it in another computer its not working @AdvancedSkeleton pls help me.
Thanks for this! with the recent updates, so much has changed!
Very nice video!!!. I have a question.. Whats happen if my character has only one eye in the middle face for example?
Thanks!! for share.
Great work
Can i retarget facial mocap from faceshift to the advanced skeleton rig?
that is awesome tuto, most of people have problem in face section, regards
Does ARKit Mocap hook up to the AdvencedSkeleton control splines so you do not need to use blendshapes?
Advanced Skeleton seems to be great, but I'm stuck trying to use it :(
So, I've followed your videos and I'm trying to get a Face rig applied on my model (which is derived from Genesis 2 Female from DAZ). So after setting every guide up (including both separate for Left and Right side since Mesh Check says the face it's asymmetrical) I press the Build button just to get and error on Step 4. The error is this one: "// Error: line 0: Influence object `upperLidMain1_R` is already attached. //"
What am I doing wrong? :/
Hi,
When i you using "Mixed" rig-type, all blendshapes that i adjusted will be the same on both side.
Do i able to make blendshape looks difference from the others side?
Thanks
Why do my objects that join the curves not appear and aswell the build keeps getting stuck in the lips saying it can't find upper lip corner or something similar
first of all thank you very much for this wonderful plugin .
second : for love of god , just someone tell me what muscle system for ?? & what bones system for ? ..... is it for soft body physics ? or to used it with plugins like ziva dynamic for example ?? why you make a features & you did not give any tutorial or hints for it ??!! i searched the whole internet & couldn't find anything
Does Maya LT support the AS Face tool? I've downloaded both 2 different versions and the Face section is grayed out... any ideas?
Hi @AdvanceSkeleton
I difficult to assign material model from character creator 3 in Maya Arnold.
Can you make this tutorial?
one more thing, I have problem with rig face
Is there any way to rig a face missing some features?
Like a character without nose for example?
How to do that?
thanks!
Since there is no answer to this question (no pun intended, of course), I guess it is NOT possible at this time to rig a face without nose, for example
@ AS is hardcoded, if it can't find a nose reference node, it gives you an error and it stops. So what you can do is just put nose to some place as if it exists. After the building process is done, hide nose controls and don't skin any node joints, that's it.
@@beyazpiyonable so, the process would be to skin joint by joint OR do regular skinning and then remove those joints influences?
@ Both is okay. I always choose joints by hand and bind skin with selected joints. You can use DeformationSystem group which holds the binding joint chain.
Can anyone tell me please where to find this S item, I don't have it on the shelf and don't know where to search😭
When I try to edit one of the face controllers using the "Driving Systems" options I get a permanently changed face when all the controls are zeroed. Does anybody else have this issue?
hey You've done a great job thanks a lot for that.
I got 1 question. How can I convert my face joints to blend shapes for unreal engine in 6.051 version?
How can I export face controls animations and body animations to unreal engine?
May I ask a question?
I'm using Advanced Skeleton (v. 5.875) for a character and I've reached the facial setup. Every time it gets to the eyelid step of 'Build…', it causes an error that says "AdvancedSkeleton5.mel line 23012: Head_M is not an influence object for this skin."
What should I do...? Help, plz.
hi I have the same problem did you find a solution ?
Me too did you fixed it
Hi. Awesome work with this app. I have a problem though when I try to rig the Unreal default character in Maya. I don't know how to make arms twist when using upper arm controller in advanced rig. Any ideas how to do it?
i wonder who is behind this tutorial! does anyone here know him!
thanks for the great work!
After facial rig, the skeleton detaches from the body mesh.. any help ?
I've been using this for a while now and is there a way to make an AS control setup on a non-AS generated rig, like the face can be?
why my surrounds are not showing the color of the seperation, is there any way to fix it, please reply, thanks
Does anyone know how to solve this error?
// Error: Need at least (degree + 1) control vertices to create a curve span ;-;
Hello sir i have a question i have problem with edgeloop error on lips can u help
Can you make a tutorial using blendshapes
I need teeh,eye,tongue This a few convert blendshape
ADV 5.752 version bug module is faulty
that was honestly amazing :)
big thanks
hi advanced skeleton pluging can use unreal engine face capture?
There is a big problem! If Optimize-Reduce Lip Joints 12, then scale Main control (for ex. in 10 times) - mouth stretches terribly. Improve this please.
What if there is a beard attched with the hair
hey, there I can create those blend shapes for you. hit me up if you need any
请问最新版adv怎么导入ureal啊😭
i am using advanced skeleton version 6
А я страждав в blender роблячи в ручну лицевий ріг -___-
it is not building until the lip is finished
please help me thanks in advance
This Error is usually caused by the model not being clean and/or symmetrical.
You can check this with the "Model Check" button, found in the Face>Pre section.
wow, I definitely have been making that mistake! 21:00
I relocated the vertex but i cant get next step on eyebrow build. did you fix it?
This, is an eye opener
Very useful,Thanks
i tried it and it showing error no object named lowerlipjoint found
i am using advanced skeleton version 6
it is not building until the lip is finished
please help me thanks in advance
This Error is usually caused by the model not being clean and/or symmetrical.
You can check this with the "Model Check" button, found in the Face>Pre section.
I love you so much!
powerful tool
lol whoever coded this is terrible at their job - half of this plugin is just errors! LMAO !
Feel free to send any Error messages to:
support@animationstudios.com.au
or use the realtime chat-tech-support on the website:
animationstudios.com.au/
And we will assist you as best we can.
The auto select weight feature doesnt seem to work for me. Are there any gotchers that i might be faling fowl of? ua-cam.com/video/2dja2ilVDtY/v-deo.html
I get the following error when running Warning: file: AdvancedSkeleton.mel line 29798: rebuildCurve1 (Rebuild Curve): invalid input curve.
// Error: file: AdvancedSkeleton.mel line 29798: Command rebuildCurve failed. Open Script Editor for details.
This is for Step 8: Face Cage
This Error is usually caused by the model not being clean and/or symmetrical.
You can check this with the "Model Check" button, found in the Face>Pre section.