The FaceSetup

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КОМЕНТАРІ • 63

  • @seanfenrir
    @seanfenrir 2 роки тому +1

    I was convinced this program wouldn't help me, but after following this specific tutorial it's finally working. Thanks!

  • @frozzytango9927
    @frozzytango9927 2 роки тому

    Thanks for this! with the recent updates, so much has changed!

  • @KrisHammes
    @KrisHammes Рік тому

    that was honestly amazing :)

  • @TiviumSPAP
    @TiviumSPAP 3 роки тому +12

    Hi! Please make a tutorial on creating FaceSetup for animals (where the eyes are on the sides for example deer, cow, rabbit)

  • @brianart7019
    @brianart7019 2 роки тому +1

    should i run the unreal skeleton setup on the body rig before doing the face setup? or should i do it after? which face setup should i use to ensure that the motion/animation data is correctly imported into unreal?

  • @adrian.y8563
    @adrian.y8563 3 місяці тому

    This, is an eye opener

  • @MeguidoCrimson
    @MeguidoCrimson 2 роки тому +2

    Advanced Skeleton seems to be great, but I'm stuck trying to use it :(
    So, I've followed your videos and I'm trying to get a Face rig applied on my model (which is derived from Genesis 2 Female from DAZ). So after setting every guide up (including both separate for Left and Right side since Mesh Check says the face it's asymmetrical) I press the Build button just to get and error on Step 4. The error is this one: "// Error: line 0: Influence object `upperLidMain1_R` is already attached. //"
    What am I doing wrong? :/

  • @abdulkhalilsalik
    @abdulkhalilsalik 3 роки тому +2

    that is awesome tuto, most of people have problem in face section, regards

  • @hotsauce7124
    @hotsauce7124 2 роки тому

    Does ARKit Mocap hook up to the AdvencedSkeleton control splines so you do not need to use blendshapes?

  • @Ogino_Chihiro_
    @Ogino_Chihiro_ 3 роки тому

    Very useful,Thanks

  • @user-uj2uk9ch3i
    @user-uj2uk9ch3i 3 роки тому +3

    Great work
    Can i retarget facial mocap from faceshift to the advanced skeleton rig?

  • @AnimationTechnically
    @AnimationTechnically 2 роки тому

    I've been using this for a while now and is there a way to make an AS control setup on a non-AS generated rig, like the face can be?

  • @filipmasiulewicz5036
    @filipmasiulewicz5036 2 роки тому

    Hi. Awesome work with this app. I have a problem though when I try to rig the Unreal default character in Maya. I don't know how to make arms twist when using upper arm controller in advanced rig. Any ideas how to do it?

  • @cronosramm
    @cronosramm Рік тому

    Very nice video!!!. I have a question.. Whats happen if my character has only one eye in the middle face for example?
    Thanks!! for share.

  • @Vashie
    @Vashie 8 місяців тому

    Can face setup be done while excluding certain sections like eyes, mouth or eyebrows?
    I have my own complicated eye rig I want to include for the rest of the face setup.
    So far the only solution I have is making the facestep like normal, then deleting all the eye rig parts and including my original eye rig into the adv skel facesetup.

  • @highmood3859
    @highmood3859 3 роки тому

    first of all thank you very much for this wonderful plugin .
    second : for love of god , just someone tell me what muscle system for ?? & what bones system for ? ..... is it for soft body physics ? or to used it with plugins like ziva dynamic for example ?? why you make a features & you did not give any tutorial or hints for it ??!! i searched the whole internet & couldn't find anything

  • @ammadnaeem1800
    @ammadnaeem1800 11 місяців тому

    hey You've done a great job thanks a lot for that.
    I got 1 question. How can I convert my face joints to blend shapes for unreal engine in 6.051 version?
    How can I export face controls animations and body animations to unreal engine?

  • @TheChelnov
    @TheChelnov 3 роки тому

    Can you make a tutorial using blendshapes

  • @noobunity8436
    @noobunity8436 2 роки тому

    I love you so much!

  • @SusanKura-tn1bw
    @SusanKura-tn1bw Рік тому

    When creating the advanced skeleton rig face setup, supposing want to create a body rig, will u delete some of the joints from the imported biped skeleton such as the jaw and eye end

  • @PlayAsRacoon
    @PlayAsRacoon 2 роки тому

    Hi,
    When i you using "Mixed" rig-type, all blendshapes that i adjusted will be the same on both side.
    Do i able to make blendshape looks difference from the others side?
    Thanks

  • @elyakimlev
    @elyakimlev 2 роки тому

    Does Maya LT support the AS Face tool? I've downloaded both 2 different versions and the Face section is grayed out... any ideas?

  • @jameswales2122
    @jameswales2122 2 роки тому

    Why do my objects that join the curves not appear and aswell the build keeps getting stuck in the lips saying it can't find upper lip corner or something similar

  • @michaeloboh9008
    @michaeloboh9008 3 роки тому +1

    i wonder who is behind this tutorial! does anyone here know him!
    thanks for the great work!

  • @mpwzzz
    @mpwzzz Місяць тому

    A Complete face rig set up in a 1 hour video where 3/4 of the time is explaining how to do it, what to do and what not to do. Unbelievably fast.

  • @aRVinDbob
    @aRVinDbob 2 роки тому

    i have been facing an issue with the character. i have did the complete rig to the character later i tried to use it in another computer its not working @AdvancedSkeleton pls help me.

  • @chen521880
    @chen521880 3 роки тому

    powerful tool

  • @jtricker1614
    @jtricker1614 2 роки тому

    big thanks

  • @joaseong7345
    @joaseong7345 2 роки тому

    hi advanced skeleton pluging can use unreal engine face capture?

  • @boutros_animates7630
    @boutros_animates7630 Рік тому

    After facial rig, the skeleton detaches from the body mesh.. any help ?

  • @hslee2126
    @hslee2126 2 роки тому +1

    May I ask a question?
    I'm using Advanced Skeleton (v. 5.875) for a character and I've reached the facial setup. Every time it gets to the eyelid step of 'Build…', it causes an error that says "AdvancedSkeleton5.mel line 23012: Head_M is not an influence object for this skin."
    What should I do...? Help, plz.

    • @Damich
      @Damich Рік тому

      hi I have the same problem did you find a solution ?

    • @yadhu.s543
      @yadhu.s543 Рік тому

      Me too did you fixed it

  • @user-ql4mt6zq1x
    @user-ql4mt6zq1x 2 роки тому

    请问最新版adv怎么导入ureal啊😭

  • @jejegym
    @jejegym 2 роки тому

    Hi @AdvanceSkeleton
    I difficult to assign material model from character creator 3 in Maya Arnold.
    Can you make this tutorial?

    • @jejegym
      @jejegym 2 роки тому

      one more thing, I have problem with rig face

  • @lemon3335
    @lemon3335 2 роки тому

    I need teeh,eye,tongue This a few convert blendshape

  • @DungNguyen-gr5ki
    @DungNguyen-gr5ki Рік тому

    why my surrounds are not showing the color of the seperation, is there any way to fix it, please reply, thanks

  • @user-er1jn9hj1c
    @user-er1jn9hj1c 3 роки тому

    ADV 5.752 version bug module is faulty

  • @oiver55
    @oiver55 2 роки тому

    wow, I definitely have been making that mistake! 21:00

    • @lexxrelaxx2016
      @lexxrelaxx2016 2 роки тому

      I relocated the vertex but i cant get next step on eyebrow build. did you fix it?

  •  3 роки тому +2

    Is there any way to rig a face missing some features?
    Like a character without nose for example?
    How to do that?
    thanks!

    •  3 роки тому

      Since there is no answer to this question (no pun intended, of course), I guess it is NOT possible at this time to rig a face without nose, for example

    • @beyazpiyonable
      @beyazpiyonable 3 роки тому +2

      @ AS is hardcoded, if it can't find a nose reference node, it gives you an error and it stops. So what you can do is just put nose to some place as if it exists. After the building process is done, hide nose controls and don't skin any node joints, that's it.

    •  3 роки тому

      @@beyazpiyonable so, the process would be to skin joint by joint OR do regular skinning and then remove those joints influences?

    • @beyazpiyonable
      @beyazpiyonable 3 роки тому +1

      @ Both is okay. I always choose joints by hand and bind skin with selected joints. You can use DeformationSystem group which holds the binding joint chain.

  • @praveenkumarchainful
    @praveenkumarchainful 29 днів тому

    it is not building until the lip is finished
    please help me thanks in advance

  • @bailey7937
    @bailey7937 Рік тому

    А я страждав в blender роблячи в ручну лицевий ріг -___-

  • @notjoka8781
    @notjoka8781 3 роки тому

    hey, there I can create those blend shapes for you. hit me up if you need any

  • @cuascuarascuasyio2588
    @cuascuarascuasyio2588 6 місяців тому

    Does anyone know how to solve this error?
    // Error: Need at least (degree + 1) control vertices to create a curve span ;-;

  • @gamelegendary_youtube
    @gamelegendary_youtube 3 місяці тому

    Hello sir i have a question i have problem with edgeloop error on lips can u help

  • @sattwikguha
    @sattwikguha Рік тому

    What if there is a beard attched with the hair

  • @praveenkumarchainful
    @praveenkumarchainful 29 днів тому

    i am using advanced skeleton version 6

  • @sigvals669
    @sigvals669 3 роки тому

    There is a big problem! If Optimize-Reduce Lip Joints 12, then scale Main control (for ex. in 10 times) - mouth stretches terribly. Improve this please.

  • @praveenkumarchainful
    @praveenkumarchainful 29 днів тому

    i tried it and it showing error no object named lowerlipjoint found

  • @nickholl
    @nickholl 29 днів тому

    The auto select weight feature doesnt seem to work for me. Are there any gotchers that i might be faling fowl of? ua-cam.com/video/2dja2ilVDtY/v-deo.html

  • @AerysBat
    @AerysBat 2 роки тому +1

    This facesetup is like the #1 reason to still be using Maya lol

  • @HistoryVideoGamesMiscStuff
    @HistoryVideoGamesMiscStuff 14 днів тому

    I get the following error when running Warning: file: AdvancedSkeleton.mel line 29798: rebuildCurve1 (Rebuild Curve): invalid input curve.
    // Error: file: AdvancedSkeleton.mel line 29798: Command rebuildCurve failed. Open Script Editor for details.
    This is for Step 8: Face Cage